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Shiron + Kofu x Morimori Atsushi to Teikyo de okuri shimasu

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Niks
  • Hi Mod Request

    1ㅣ2ㅣ3ㅣ4
  1. offset :: Perfect

    [ADVANCED]
  2. 00:12:010 (12010|1) - end is here 00:12:110 -
    00:12:110 - add 1 long note
  3. 00:19:210 - go SV! XD
  4. 00:25:210 (25210|0) - end is here 00:25:360 -
    00:25:360 - add 1 long note 2 line
  5. 00:25:660 (25660|2) - move 1
  6. 00:25:810 (25810|1) - move 3
  7. 00:25:960 (25960|0) - move 2
  8. 00:26:260 (26260|3) - move 1
  9. 00:34:735 - add 1 note 1 line
  10. 00:34:810 - add 2 note 2/4 line
  11. 01:03:310 (63310|3) - move here 01:03:385 - how that?
  12. 01:09:910 - add 2 note
  13. 01:11:935 (71935|1) - move 3
  14. 01:12:010 (72010|0) - ^
  15. 01:12:235 (72235|2,72460|1) - ctrl + h
  16. 01:14:410 - add SV! XD

    [GRAVITY]
  17. 00:15:610 - add 1 note crash
  18. 00:43:810 (43810|0) - change short note and
    00:43:960 - /00:44:035 - add note
  19. 01:03:310 - https://osu.ppy.sh/ss/5526820 how think?
  20. 01:27:910 - add 1 note
  21. 01:37:510 - no long note part? T.T
good luck
nice map :D
Topic Starter
Aras

Niks wrote:

  • Hi Mod Request

    1ㅣ2ㅣ3ㅣ4
  1. offset :: Perfect

    [ADVANCED]
  2. 00:12:010 (12010|1) - end is here 00:12:110 -
    00:12:110 - add 1 long note I'm making it simpler than grv here
  3. 00:19:210 - go SV! XD GRV only owo
  4. 00:25:210 (25210|0) - end is here 00:25:360 - that LN is for another sound actually owo
    00:25:360 - add 1 long note 2 line
  5. 00:25:660 (25660|2) - move 1 re arranged myself =w=)b
  6. 00:25:810 (25810|1) - move 3 re arranged myself =w=)b
  7. 00:25:960 (25960|0) - move 2 re arranged myself =w=)b
  8. 00:26:260 (26260|3) - move 1 re arranged myself =w=)b
  9. 00:34:735 - add 1 note 1 line synth only in this section
  10. 00:34:810 - add 2 note 2/4 line ^
  11. 01:03:310 (63310|3) - move here 01:03:385 - how that? =w=)b
  12. 01:09:910 - add 2 note no
  13. 01:11:935 (71935|1) - move 3 no, 1/4 jack in this diff is kinda ==
  14. 01:12:010 (72010|0) - ^ ^
  15. 01:12:235 (72235|2,72460|1) - ctrl + h I think the pitch is descending here owo
  16. 01:14:410 - add SV! XD non

    [GRAVITY]
  17. 00:15:610 - add 1 note crash =w=)b
  18. 00:43:810 (43810|0) - change short note and
    00:43:960 - /00:44:035 - add note piano sounds so low even at 25%, so I choose not to map it owo
  19. 01:03:310 - https://osu.ppy.sh/ss/5526820 how think? =w=)b
  20. 01:27:910 - add 1 note why?
  21. 01:37:510 - no long note part? T.T the LN snap there is 1/6, adding it means hell imo
good luck
nice map :D
thank you niks-san =w=)b

UPDATED
Ibrahim
no mod again =w=?
Topic Starter
Aras

[Baim] wrote:

no mod again =w=?
too PF diff lo kali im ==
Surono
how2findTacoBellⒸ mod.,

Oji, flyingpan, mod diff of us. tank yeee,.
Topic Starter
Aras

Surono wrote:

how2findTacoBellⒸ mod.,

Oji, flyingpan, mod diff of us. tank yeee,.
w8, wat? panci terbang? ==)a
Nyan
[Kantan]

00:51:610 - add a don
01:01:210 (33) - add Finish
01:05:410 (42) - move to 01:06:610
01:29:110 (2) - kat
01:51:610 (2) - delete

[Futsuu]

00:30:010 (7) - add Finish
01:01:210 (78) - add Finish
01:11:110 (111) - add Finish
01:20:710 (141) - add Finish
01:51:310 - add a don

[Muzukashii]

00:02:860 (4) - kat
00:06:610 (11) - kat
00:54:010 (45,46) - add Finish
01:43:810 (254) - don

[Oni]

00:55:960 (65,66,67,68) - ddddd
01:27:610 (275,276,277,278,279,280) - kkdkd d

[Inner Oni]

00:44:710 (146,147,148) - 1/3 (k kk)
Surono
k, tankh u nyan

tolong 00:44:935 - geser ke 00:44:910 - snap 1/3 di Inner Oni.
Topic Starter
Aras
callin volt and oz
Volta
added finishes in kantan and futsuu. thanks!

kantan
osu file format v14

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TitleUnicode:Demise Quartet
Artist:Shiron + Kofu x Morimori Atsushi to Teikyo de okuri shimasu
ArtistUnicode:Shiron+こふ×モリモリあつしと提供でお送りします
Creator:Aras25
Version:Volt's Kantan
Source:SOUND VOLTEX III GRAVITY WARS
Tags:sdvx [Baim] Takane6 volta Surono Shinzo- OzzyOzrock
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futsuu
osu file format v14

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AudioLeadIn: 0
PreviewTime: 80035
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Title:Demise Quartet
TitleUnicode:Demise Quartet
Artist:Shiron + Kofu x Morimori Atsushi to Teikyo de okuri shimasu
ArtistUnicode:Shiron+こふ×モリモリあつしと提供でお送りします
Creator:Aras25
Version:Volt's Futsuu
Source:SOUND VOLTEX III GRAVITY WARS
Tags:sdvx [Baim] Takane6 volta Surono Shinzo- OzzyOzrock
BeatmapID:1000150
BeatmapSetID:463431

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160,192,47410,1,8,0:0:0:0:
160,192,48010,1,4,0:0:0:0:
160,192,48610,1,4,0:0:0:0:
160,192,49210,1,0,0:0:0:0:
224,160,49510,1,0,0:0:0:0:
128,160,49810,1,0,0:0:0:0:
128,160,50410,1,8,0:0:0:0:
128,160,51010,1,8,0:0:0:0:
192,192,51310,1,8,0:0:0:0:
192,192,51610,1,0,0:0:0:0:
192,192,52210,1,0,0:0:0:0:
192,192,52510,1,0,0:0:0:0:
192,192,52810,1,0,0:0:0:0:
256,192,53410,1,0,0:0:0:0:
256,192,53710,1,0,0:0:0:0:
256,192,54010,1,8,0:0:0:0:
256,192,55210,1,4,0:0:0:0:
256,192,55810,1,0,0:0:0:0:
256,192,56110,1,0,0:0:0:0:
256,192,56410,1,8,0:0:0:0:
256,192,56710,1,0,0:0:0:0:
256,192,57010,1,8,0:0:0:0:
256,224,57310,1,8,0:0:0:0:
256,192,57460,1,0,0:0:0:0:
192,160,57910,1,0,0:0:0:0:
224,160,58210,1,0,0:0:0:0:
224,160,58360,1,0,0:0:0:0:
224,160,58660,1,8,0:0:0:0:
160,160,59110,1,8,0:0:0:0:
160,160,59410,1,8,0:0:0:0:
160,160,59710,1,8,0:0:0:0:
160,160,59860,1,0,0:0:0:0:
128,192,60310,1,8,0:0:0:0:
224,160,61210,1,4,0:0:0:0:
160,128,61510,1,0,0:0:0:0:
160,128,61810,1,8,0:0:0:0:
160,128,62110,1,8,0:0:0:0:
160,128,62260,1,0,0:0:0:0:
160,128,62410,1,8,0:0:0:0:
160,160,62710,1,8,0:0:0:0:
224,160,62860,1,8,0:0:0:0:
192,160,63010,1,0,0:0:0:0:
192,160,63310,1,0,0:0:0:0:
192,160,63610,1,8,0:0:0:0:
192,160,64210,1,8,0:0:0:0:
192,160,64510,1,0,0:0:0:0:
192,160,64660,1,8,0:0:0:0:
192,160,64810,1,0,0:0:0:0:
192,160,65110,1,0,0:0:0:0:
192,160,65260,1,0,0:0:0:0:
192,160,65410,1,8,0:0:0:0:
192,160,65710,1,8,0:0:0:0:
192,160,66010,1,0,0:0:0:0:
192,192,66610,1,0,0:0:0:0:
192,192,67210,1,8,0:0:0:0:
192,192,67510,1,0,0:0:0:0:
192,192,67810,1,8,0:0:0:0:
192,192,68110,1,0,0:0:0:0:
192,192,68260,1,0,0:0:0:0:
192,192,68410,1,8,0:0:0:0:
192,192,69010,1,8,0:0:0:0:
192,192,69310,1,8,0:0:0:0:
192,192,69460,1,0,0:0:0:0:
192,192,69610,1,8,0:0:0:0:
192,192,70210,1,0,0:0:0:0:
192,192,70510,1,0,0:0:0:0:
192,192,71110,1,12,0:0:0:0:
256,192,71410,1,0,0:0:0:0:
192,192,71710,1,0,0:0:0:0:
192,192,71860,1,0,0:0:0:0:
192,192,72010,1,8,0:0:0:0:
192,192,72310,1,0,0:0:0:0:
192,192,72610,1,8,0:0:0:0:
192,192,73210,1,8,0:0:0:0:
192,192,73510,1,8,0:0:0:0:
192,192,73660,1,0,0:0:0:0:
192,192,73810,1,8,0:0:0:0:
192,192,74110,1,8,0:0:0:0:
192,192,74410,1,0,0:0:0:0:
192,192,74710,1,0,0:0:0:0:
192,192,74860,1,0,0:0:0:0:
192,192,75010,1,0,0:0:0:0:
192,192,75310,1,0,0:0:0:0:
192,192,75610,1,8,0:0:0:0:
192,192,76810,1,0,0:0:0:0:
192,128,77410,1,8,0:0:0:0:
192,128,77710,1,8,0:0:0:0:
192,128,78010,1,0,0:0:0:0:
192,128,78610,1,0,0:0:0:0:
192,128,78910,1,0,0:0:0:0:
192,128,79060,1,0,0:0:0:0:
192,128,79210,1,8,0:0:0:0:
192,128,79510,1,0,0:0:0:0:
192,128,79810,1,8,0:0:0:0:
192,128,79960,1,8,0:0:0:0:
192,128,80110,1,0,0:0:0:0:
192,128,80710,1,12,0:0:0:0:
192,160,81010,1,0,0:0:0:0:
224,160,81310,1,8,0:0:0:0:
224,160,81610,1,0,0:0:0:0:
128,160,81760,1,0,0:0:0:0:
128,160,81910,1,8,0:0:0:0:
128,160,82210,1,0,0:0:0:0:
128,160,82510,1,0,0:0:0:0:
128,160,83110,1,8,0:0:0:0:
128,160,83410,1,0,0:0:0:0:
128,160,83560,1,0,0:0:0:0:
128,160,83710,1,8,0:0:0:0:
128,160,84010,1,8,0:0:0:0:
128,160,84310,1,0,0:0:0:0:
192,192,84610,1,0,0:0:0:0:
192,192,84760,1,0,0:0:0:0:
192,192,84910,1,8,0:0:0:0:
192,192,85210,1,0,0:0:0:0:
192,192,85510,1,8,0:0:0:0:
192,192,85810,1,0,0:0:0:0:
352,192,86410,1,8,0:0:0:0:
288,192,86710,1,0,0:0:0:0:
288,192,86860,1,0,0:0:0:0:
288,192,87010,1,8,0:0:0:0:
288,192,87610,1,0,0:0:0:0:
288,192,87910,1,8,0:0:0:0:
192,160,88060,1,0,0:0:0:0:
192,160,88210,1,8,0:0:0:0:
192,160,88510,1,0,0:0:0:0:
160,160,88810,1,0,0:0:0:0:
160,160,88960,1,0,0:0:0:0:
160,160,89110,1,0,0:0:0:0:
64,160,89410,1,8,0:0:0:0:
96,192,89710,1,0,0:0:0:0:
288,192,90010,1,12,0:0:0:0:
192,160,92410,1,8,0:0:0:0:
192,160,93610,1,8,0:0:0:0:
192,160,94810,1,8,0:0:0:0:
192,160,96010,1,8,0:0:0:0:
192,160,97210,1,8,0:0:0:0:
192,160,97810,1,0,0:0:0:0:
192,160,98410,1,8,0:0:0:0:
192,160,99010,1,0,0:0:0:0:
256,192,99310,1,0,0:0:0:0:
192,160,99610,1,8,0:0:0:0:
224,160,100210,1,0,0:0:0:0:
224,160,100810,1,8,0:0:0:0:
256,160,101110,1,0,0:0:0:0:
224,160,101410,1,0,0:0:0:0:
256,160,101710,1,0,0:0:0:0:
256,160,102010,1,8,0:0:0:0:
160,160,102610,1,0,0:0:0:0:
160,160,102910,1,0,0:0:0:0:
160,160,103210,1,8,0:0:0:0:
160,160,103810,1,0,0:0:0:0:
160,160,104110,1,0,0:0:0:0:
160,160,104410,1,8,0:0:0:0:
160,160,104710,1,8,0:0:0:0:
160,160,105010,1,0,0:0:0:0:
224,128,105610,5,8,0:0:0:0:
224,128,105910,1,8,0:0:0:0:
224,128,106210,1,0,0:0:0:0:
224,128,106510,1,0,0:0:0:0:
224,128,106810,1,8,0:0:0:0:
192,192,107110,1,8,0:0:0:0:
224,192,107410,1,0,0:0:0:0:
256,160,107560,1,0,0:0:0:0:
256,160,107710,1,0,0:0:0:0:
224,192,108010,1,8,0:0:0:0:
160,160,108310,1,8,0:0:0:0:
224,192,108610,1,0,0:0:0:0:
224,192,109210,1,8,0:0:0:0:
256,160,109510,1,0,0:0:0:0:
256,160,109660,1,0,0:0:0:0:
224,192,109810,1,0,0:0:0:0:
256,160,110110,1,0,0:0:0:0:
224,192,110410,1,8,0:0:0:0:
256,160,110710,1,8,0:0:0:0:
224,192,111010,1,0,0:0:0:0:
288,192,111310,1,0,0:0:0:0:
224,192,111460,1,0,0:0:0:0:
224,192,112210,1,12,0:0:0:0:
256,192,112510,12,0,116710,0:0:0:0:
Topic Starter
Aras
UPDATED
Ochasan
Halo~

NM Request Dari Ocha's Kwiuwik

GENERAL KIAI
01:46:810 kiai not pass with song, change to 01:42:010


NOVICE
NOVICE
01:41:410 rearrange this
01:45:010 (105010|0,105010|2,105310|1) this too


ADVANCED
ADVANCED
00:14:035 this end should be at 00:14:410
00:32:560 (32560|2,32710|3,32710|1,32860|2) rearrange, pattern with 00:30:160 (30160|2,30310|1,30310|3,30460|2)
00:34:960 (34960|2,35110|1,35110|3,35260|2) ^
00:36:460 (36460|2,36610|1,36610|3,36760|2) ^ o_0
please make a variable pattern with random note
00:58:210 - 00:58:510 check playback rate 25%
00:59:410 - 00:59:710 ^
01:20:860 add ln here
01:20:710 this end in 01:21:160
01:21:160 25% playback, i hear 1/4 for guitar
01:21:310 add ln too


Baim X Ene's EXHAUST
Baim x Ene's EXHAUST
00:34:810 add note for combo break XD
01:21:160 - 01:21:310 1/4 note


GRAVITY
GRAVITY
00:17:710 - 00:17:860 1/8 burst in here
00:39:272 change to ln?
00:56:110 (56110|1,56110|3,56185|0,56185|2,56260|1,56260|3,56335|0,56335|2) rearrange to readble
00:58:360 (58360|3,58397|0,58435|1,58472|3) this to
00:59:560 (59560|0,59597|3,59635|2,59672|0) ^

DONE!!!
Dadah~
Topic Starter
Aras

Ochasan wrote:

Halo~

NM Request Dari Ocha's Kwiuwik

GENERAL KIAI
01:46:810 kiai not pass with song, change to 01:42:010


NOVICE
NOVICE
01:41:410 rearrange this
01:45:010 (105010|0,105010|2,105310|1) this too


ADVANCED
ADVANCED
00:14:035 this end should be at 00:14:410
00:32:560 (32560|2,32710|3,32710|1,32860|2) rearrange, pattern with 00:30:160 (30160|2,30310|1,30310|3,30460|2)
00:34:960 (34960|2,35110|1,35110|3,35260|2) ^
00:36:460 (36460|2,36610|1,36610|3,36760|2) ^ o_0
please make a variable pattern with random note
00:58:210 - 00:58:510 check playback rate 25%
00:59:410 - 00:59:710 ^
01:20:860 add ln here
01:20:710 this end in 01:21:160
01:21:160 25% playback, i hear 1/4 for guitar
01:21:310 add ln too


Baim X Ene's EXHAUST
Baim x Ene's EXHAUST
00:34:810 add note for combo break XD
01:21:160 - 01:21:310 1/4 note


GRAVITY
GRAVITY
00:17:710 - 00:17:860 1/8 burst in here
00:39:272 change to ln?
00:56:110 (56110|1,56110|3,56185|0,56185|2,56260|1,56260|3,56335|0,56335|2) rearrange to readble
00:58:360 (58360|3,58397|0,58435|1,58472|3) this to
00:59:560 (59560|0,59597|3,59635|2,59672|0) ^

DONE!!!
Dadah~
thanks ye green tea Ocha owo, mostlyapplied, except GRV diff, this is the hardest diff in the mania set so it just doesn't make sense if I create the pattern too readable, It's totally readable imo thou
UPDATED
Ibrahim

Ochasan wrote:

Halo~

NM Request Dari Ocha's Kwiuwik




Baim X Ene's EXHAUST
Baim x Ene's EXHAUST
01:21:160 - 01:21:310 1/4 note no


DONE!!!
Dadah~
Thanks for mod anyway, and wait for apply from Ene
riunosk
halo~
still a new modder, feel free to reject my suggestions~
GRAVITY
00:04:060 (4060|0,4135|1,4210|3,4210|2) - Ctrl+H? Seems more natural that way
00:50:810 (50810|2) - If following only the kicks, i think this should be removed
00:58:472 (58472|3,58510|2) - Ctrl+J for playability
00:59:672 (59672|0,59710|1) - ^
That's all i could find with my beginner eyes and ears, sorry ><
fun map to play and mod, well done :D
Topic Starter
Aras

cikra wrote:

halo~
still a new modder, feel free to reject my suggestions~
GRAVITY
00:04:060 (4060|0,4135|1,4210|3,4210|2) - Ctrl+H? Seems more natural that way
00:50:810 (50810|2) - If following only the kicks, i think this should be removed
00:58:472 (58472|3,58510|2) - Ctrl+J for playability
00:59:672 (59672|0,59710|1) - ^
That's all i could find with my beginner eyes and ears, sorry ><
fun map to play and mod, well done :D
thanks for mod cikra :D
Valentrixe
hai
request by pm

x
[ADVANCED]
    1. 00:37:285 - missing?
    2. 01:20:710 (80710|0) - mestinya start di 01:20:860
    3. 01:21:460 (81460|2) - jadiin jack mendingan, diakhiri LN

    [GRAVITASI]
      1. 00:12:210 (12210|1,12460|2) - snap nya salah, 1/6 mestinya
      2. 00:13:660 (13660|1) - jadiin LN better imo
      3. 00:15:010 (15010|2) - ga perlu triple, di sini gk ada crash nya
      4. 00:15:835 (15835|1) - snap nya 1/8 ini
      5. 00:20:110 - fyi piano nya 1/6 , mayan buat naikin SR nya dikit, tapi gpp sih kalau mau ikutin kick nya
      6. 00:55:960 (55960|0,56010|1,56060|2,56110|1,56110|3,56185|2,56185|0,56260|3,56260|1,56335|0,56335|2,56410|3,56410|1,56410|2) - sangat tidak very nice pattern lol
      7. 01:00:760 (60760|1,60835|0,60910|2,60985|1,61060|3,61135|2,61210|0,61210|1) - very nice pattern
      8. 01:45:610 (105610|0,105610|1,105610|3,105710|2,105710|3,105810|3,105810|2,105910|0,105910|2,105910|3,106010|1,106010|0,106110|1,106110|0,106210|3,106210|2,106210|1,106310|2,106310|1,106410|2,106410|1,106510|0,106510|2,106510|3,106610|3,106610|0,106710|3,106710|0,106810|1,106810|2) - gak balance
      9. 01:52:210 (112210|2) - end di 01:53:185
      10. 01:53:635 (113635|2) - start di 01:53:560

dmn i want to map this song too
sayang slot abis
pen warrr :<<<<<<<<<<<<
Protastic101
Oh, I'm late to my mods T.T Sorry

Column 1|2|3|4

Your late mod is inside q.q
[General]- Your OD and HP is just trying to kill a novice player. There's about a 4:1 note:LN ratio, yet the OD is 8? Try reducing it to 7. And the HP is just too high for the density of notes. 7 is probably fine for that too.
- As for advanced OD and HP ~7.5 is probably fine because of a low note:Ln ratio again.
- Disable widescreen support in all diffs but gravity

[Gravity]00:03:460 (3460|2) - PR here, but why not jack this with 00:03:610 (3610|1) ?
00:04:810 (4810|1,5110|0) - Put these in the same column for PR
00:05:710 (5710|3,5860|2) - Control J for pitch relevancy
00:05:860 (5860|2,6010|3,6010|1) - Jack the single note with one of the notes in the double cause it's the same pitch.
00:06:460 (6460|0,6535|1,6610|3,6610|2) - I think control H would be better here since the pitch is descending.
00:11:260 (11260|3) - This LN is actually 2 notes of the same pitch, with the second note played at 00:11:410 My suggestion would be something like this
00:13:435 (13435|1) - Move to 1 because 00:13:660 (13660|1) is a different pitch than 00:13:435 (13435|1) so it doesn't make sense to put them in the same column together.
00:13:660 (13660|1) - I'd also consider making this a 1/2 LN since the violin changes pitch here, and end 00:13:210 (13210|3) at 00:13:660
00:15:610 (15610|1) - Consider moving this down to 00:15:535 for the snare similar to 00:15:460 (15460|0,15460|3)
00:20:110 - I feel like the piano here is too loud to ignore. Maybe you could add an LN or something to represent it, but you're doing no justice when you ignore it for the quieter snares lol
00:21:310 (21310|1,21460|0) - Switch the LN into column 1 and the short note into column 2 because the LN is lower in pitch than 00:21:010 (21010|1)
00:21:460 (21460|3) - Maybe make this an LN too since the synth continues.
00:22:510 (22510|0,22660|1,22810|0) - Try flipping these around or making them different from 00:22:210 (22210|0,22360|2) since the pitch is lower. Control H might work as 00:22:510 (22510|0) is higher in pitch than 00:22:660 (22660|1)
00:28:660 (28660|2) - Make an LN for the synth?
00:28:810 - You know how cool some SVs here would be? Like, stop SVs where the notes accelerate, then pause very slowly at the top, and come down? Here's the code for it if you wanna try it
28660,-66.6666666666667,4,2,1,30,0,0
28735,-333.333333333333,4,2,1,30,0,0
28810,-100,4,2,1,30,0,0
28960,-66.6666666666667,4,2,1,30,0,0
29035,-333.333333333333,4,2,1,30,0,0
29110,-100,4,2,1,30,0,0
29260,-66.6666666666667,4,2,1,30,0,0
29335,-333.333333333333,4,2,1,30,0,0
29410,-100,4,2,1,30,0,0
29560,-333.333333333333,4,2,1,30,0,0
00:38:710 to 00:39:235 - I think it'd make more sense to map to the 1/4 short synths because they're a much more dominant sound as opposed to the drums.
00:45:410 - Since there are crashes here, I'd try something like this to represent the heavier sounds for 00:45:410 (45410|1,45510|2) as opposed to the piano or bell sounds.
00:46:410 (46410|1,46510|2,46610|1) - I'd recommend something here similar to the above.
00:47:210 (47210|3,47310|1,47410|3) - ^^ and etc.
00:51:410 (51410|1,51410|2,51510|0,51510|3,51610|0,51610|1) - Consider jacking these all together like a {14} double because the music here becomes staccato and short.
00:58:210 - I think this pattern is kind of confusing to read since you'd think 00:58:397 (58397|0,58435|1,58510|0) would be a minitrill, but it turns out the spacing is different. I've two different suggestions for this: 1. is to map the melody synth which is clearer to hear (1/4), or to arrange the 1/8 into a 1->4 roll like this
00:59:560 - ^^
01:03:610 - Maybe try a .75x SV here to accent the LN
01:09:460 (69460|3) - I would suggest turning this into a short note and jacking it with 01:09:610 (69610|0) because they're two different notes but the same pitch and 01:09:460 (69460|3) is shorter.
01:18:985 (78985|2) - Ghost note or it's very quiet, but it doesn't fit in with the current structure that you have in this section of broken 1/4 bursts.
01:32:410 (92410|0,92410|3,93010|0,93010|3,93610|0,93610|3) - And etc. Why are these the same kind of double note? The chords are changing so they're not the same pitch. I'd suggest moving some of the doubles into different arrangements other than just {14}
01:34:810 - You could also probably try a triple here since there's a lower piano key here too.
01:45:610 - Here, I notice that you use 4 consecutive 1/3 jacks except for 01:45:910 (105910|0,106010|0,106110|0) which is only a 3 note jack. To remain consistent in this measure, move 01:46:210 (106210|1) to 1.
Oh my god, trying to read those ending LNs on HD was a nightmare for me XD but they were nice

[Advanced, cause I can actually pass this diff]00:22:510 (22510|3) - This LN is the same kind of high pitched synth as the previous 1/2 LNs, so start it at 00:22:660 and end at the same place.
00:33:460 (33460|2) - This ends at 00:33:610
00:33:610 - Why did you suddenly stop with the 1/4 here? It's the same kind of rhythmic structure as 00:30:010 to 00:33:460 meaning there are some 1/4 synths before the downbeats, but you just stop with them after the 1/1 LN. It doesn't make sense and just does away with the structure of this section.
01:00:610 - This felt a bit awkward to play. Maybe you were aiming for a trill stair like this?
01:01:360 - 01:01:735 - Missing notes for the synth? You begin mapping the 1/4 synth at 01:02:185 when the section has already started, so it feels random and isn't expected at all. Map the synths when the section starts, not in the middle of it or you'll the catch the player off guard in a "wtf just happened" kind of way.
01:11:110 - Yo, where's the double note for this? It's such a loud crash and you ignored it for the synth? Add a double or something here to signify the crash since the player will be expecting it as you mapped it at 01:12:910
01:18:460 (78460|0,78535|1,78610|2,78610|3) - Control H this because the pitch is descending.
01:36:610 (96610|1) - Make this an LN and end at 01:37:210 to represent the 1/4 drum roll since there's nothing here to differentiate this from the rest of the notes in this section.
You're a little inconsistent in this difficulty, mainly just by what parts you map and when you map it. Try not to start mapping a part midway through the music. Map new parts at the start of a new section or when it comes in and try to transition into it.
Yeah, I'm really late, so sorry about that q.q
Topic Starter
Aras
thanks for mod valen, I can't quote your post somehow =-=
Topic Starter
Aras

Protastic101 wrote:

Oh, I'm late to my mods T.T Sorry

Column 1|2|3|4

Your late mod is inside q.q
[General]- Your OD and HP is just trying to kill a novice player. There's about a 4:1 note:LN ratio, yet the OD is 8? Try reducing it to 7. And the HP is just too high for the density of notes. 7 is probably fine for that too.
- As for advanced OD and HP ~7.5 is probably fine because of a low note:Ln ratio again.
- Disable widescreen support in all diffs but gravity

[Gravity]00:03:460 (3460|2) - PR here, but why not jack this with 00:03:610 (3610|1) ? I prefer no jack in this part
00:04:810 (4810|1,5110|0) - Put these in the same column for PR =w=)b
00:05:710 (5710|3,5860|2) - Control J for pitch relevancy no, I think the PR here goes 3>1>2 instead of 3>2>1
00:05:860 (5860|2,6010|3,6010|1) - Jack the single note with one of the notes in the double cause it's the same pitch. same reason as above ye =3=
00:06:460 (6460|0,6535|1,6610|3,6610|2) - I think control H would be better here since the pitch is descending. I changed pitch direction in the 00:05:560 (5560|0,5710|3,5860|2,6010|3,6010|1) - part
00:11:260 (11260|3) - This LN is actually 2 notes of the same pitch, with the second note played at 00:11:410 My suggestion would be something like this cool stuff *w*)b
00:13:435 (13435|1) - Move to 1 because 00:13:660 (13660|1) is a different pitch than 00:13:435 (13435|1) so it doesn't make sense to put them in the same column together. I thought to jack it due to the percussion thing, guess it's a bad idea =w=)b
00:13:660 (13660|1) - I'd also consider making this a 1/2 LN since the violin changes pitch here, and end 00:13:210 (13210|3) at 00:13:660
00:15:610 (15610|1) - Consider moving this down to 00:15:535 for the snare similar to 00:15:460 (15460|0,15460|3)
00:20:110 - I feel like the piano here is too loud to ignore. Maybe you could add an LN or something to represent it, but you're doing no justice when you ignore it for the quieter snares lol =w=)b added LN + trill stuff
00:21:310 (21310|1,21460|0) - Switch the LN into column 1 and the short note into column 2 because the LN is lower in pitch than 00:21:010 (21010|1)
00:21:460 (21460|3) - Maybe make this an LN too since the synth continues. not for this one, the LN here is too small to have the LN and triplet imo
00:22:510 (22510|0,22660|1,22810|0) - Try flipping these around or making them different from 00:22:210 (22210|0,22360|2) since the pitch is lower. Control H might work as 00:22:510 (22510|0) is higher in pitch than 00:22:660 (22660|1) =w=)b
00:28:660 (28660|2) - Make an LN for the synth? seems uncomfortable because of the trill before
00:28:810 - You know how cool some SVs here would be? Like, stop SVs where the notes accelerate, then pause very slowly at the top, and come down? Here's the code for it if you wanna try it
28660,-66.6666666666667,4,2,1,30,0,0
28735,-333.333333333333,4,2,1,30,0,0
28810,-100,4,2,1,30,0,0
28960,-66.6666666666667,4,2,1,30,0,0
29035,-333.333333333333,4,2,1,30,0,0
29110,-100,4,2,1,30,0,0
29260,-66.6666666666667,4,2,1,30,0,0
29335,-333.333333333333,4,2,1,30,0,0
29410,-100,4,2,1,30,0,0
29560,-333.333333333333,4,2,1,30,0,0
cool stuff * w *)b
00:38:710 to 00:39:235 - I think it'd make more sense to map to the 1/4 short synths because they're a much more dominant sound as opposed to the drums. yeah you're right =w=)b
00:45:410 - Since there are crashes here, I'd try something like this to represent the heavier sounds for 00:45:410 (45410|1,45510|2) as opposed to the piano or bell sounds. too many trill ye ;w;
00:46:410 (46410|1,46510|2,46610|1) - I'd recommend something here similar to the above.
00:47:210 (47210|3,47310|1,47410|3) - ^^ and etc.
00:51:410 (51410|1,51410|2,51510|0,51510|3,51610|0,51610|1) - Consider jacking these all together like a {14} double because the music here becomes staccato and short. tried something similiar =w=)b
00:58:210 - I think this pattern is kind of confusing to read since you'd think 00:58:397 (58397|0,58435|1,58510|0) would be a minitrill, but it turns out the spacing is different. I've two different suggestions for this: 1. is to map the melody synth which is clearer to hear (1/4), or to arrange the 1/8 into a 1->4 roll like this Originally I make the 1/8 stairs, but then Hydria suggest me this pattern andI think it's quite good and unusual, I'ts totally following the pitch tbh
00:59:560 - ^^
01:03:610 - Maybe try a .75x SV here to accent the LN cool stuff =w=)b
01:09:460 (69460|3) - I would suggest turning this into a short note and jacking it with 01:09:610 (69610|0) because they're two different notes but the same pitch and 01:09:460 (69460|3) is shorter.
01:18:985 (78985|2) - Ghost note or it's very quiet, but it doesn't fit in with the current structure that you have in this section of broken 1/4 bursts. keep for now
01:32:410 (92410|0,92410|3,93010|0,93010|3,93610|0,93610|3) - And etc. Why are these the same kind of double note? The chords are changing so they're not the same pitch. I'd suggest moving some of the doubles into different arrangements other than just {14} =w=)b
01:34:810 - You could also probably try a triple here since there's a lower piano key here too. cool stuff * w *)b
01:45:610 - Here, I notice that you use 4 consecutive 1/3 jacks except for 01:45:910 (105910|0,106010|0,106110|0) which is only a 3 note jack. To remain consistent in this measure, move 01:46:210 (106210|1) to 1. =w=)b
Oh my god, trying to read those ending LNs on HD was a nightmare for me XD but they were nice if you look closely they actually not that hard, let's rid those LNphobia ye =3=

[Advanced, cause I can actually pass this diff]00:22:510 (22510|3) - This LN is the same kind of high pitched synth as the previous 1/2 LNs, so start it at 00:22:660 and end at the same place.
00:33:460 (33460|2) - This ends at 00:33:610
00:33:610 - Why did you suddenly stop with the 1/4 here? It's the same kind of rhythmic structure as 00:30:010 to 00:33:460 meaning there are some 1/4 synths before the downbeats, but you just stop with them after the 1/1 LN. It doesn't make sense and just does away with the structure of this section.
01:00:610 - This felt a bit awkward to play. Maybe you were aiming for a trill stair like this?
01:01:360 - 01:01:735 - Missing notes for the synth? You begin mapping the 1/4 synth at 01:02:185 when the section has already started, so it feels random and isn't expected at all. Map the synths when the section starts, not in the middle of it or you'll the catch the player off guard in a "wtf just happened" kind of way.
01:11:110 - Yo, where's the double note for this? It's such a loud crash and you ignored it for the synth? Add a double or something here to signify the crash since the player will be expecting it as you mapped it at 01:12:910
01:18:460 (78460|0,78535|1,78610|2,78610|3) - Control H this because the pitch is descending.
01:36:610 (96610|1) - Make this an LN and end at 01:37:210 to represent the 1/4 drum roll since there's nothing here to differentiate this from the rest of the notes in this section.
You're a little inconsistent in this difficulty, mainly just by what parts you map and when you map it. Try not to start mapping a part midway through the music. Map new parts at the start of a new section or when it comes in and try to transition into it.
Yeah, I'm really late, so sorry about that q.q
I mostly applied your suggestion at ADV diff except those part you call "inconsistent"
I'm actually only map major synth sounds there while putting 2 note for major synth sound with loud kick
thanks a lot prot, even if it's late it's still a nice mod * w *)b

UPDATED
SReisen
m4m

open it
[NOVICE]

00:19:210 (19210|1,19435|1,19660|2) - should double kinda weird if you double at - 00:14:410 (14410|0,14410|1,14635|1,14635|0,14860|2,14860|3,15010|0,15010|1,15235|3,15235|0,15460|1,15460|2,15610|0,15610|3) -
00:24:310 (24310|1,24610|2) - remove
00:24:910 (24910|1) - ^
00:24:760 (24760|0,25060|2,25210|3) - double it
00:30:010 - add note
00:32:185 (32185|1,32335|3) - remove
00:57:310 (57310|2,57460|1) - ctrl+h
01:11:035 (71035|2) - this, remove and - 01:10:810 (70810|1) - LN to - 01:11:110 - and add notes
01:12:910 - cymbal add!
01:15:610 - add note to 4

[ADVANCED]

00:16:510 - 00:16:810 - add note
00:17:410 - ^
00:17:485 - stream add
00:33:460 (33460|2) - end to the blue line - 00:33:685 -
00:33:685 - add
00:33:910 - add 2 notes
00:34:510 - ^
00:34:735 - add kick
00:34:810 -add double ^
01:05:110 - ^
01:08:710 - you should add kick here

skip to lazy to mod this

[Baim X Ene's EXHAUST]

00:50:910 - add note
01:23:860 (83860|3,83935|1,84010|0) -
01:23:935 (83935|1) - ^ remove this and - 01:23:860 (83860|3) - LN it , and - 01:24:085 - add this , idk how to explain it but you better hear it 25% playback

[GRAVITY]

00:36:910 - remove 1 note
00:58:472 (58472|2,58510|3) - ctrl+j
00:59:672 (59672|0,59710|1) - ^

thats all
Topic Starter
Aras

SReisen wrote:

m4m

open it
[NOVICE]

00:19:210 (19210|1,19435|1,19660|2) - should double kinda weird if you double at - 00:14:410 (14410|0,14410|1,14635|1,14635|0,14860|2,14860|3,15010|0,15010|1,15235|3,15235|0,15460|1,15460|2,15610|0,15610|3) -
00:24:310 (24310|1,24610|2) - remove
00:24:910 (24910|1) - ^
00:24:760 (24760|0,25060|2,25210|3) - double it
00:30:010 - add note
00:32:185 (32185|1,32335|3) - remove
00:57:310 (57310|2,57460|1) - ctrl+h
01:11:035 (71035|2) - this, remove and - 01:10:810 (70810|1) - LN to - 01:11:110 - and add notes
01:12:910 - cymbal add!
01:15:610 - add note to 4

[ADVANCED]

00:16:510 - 00:16:810 - add note
00:17:410 - ^
00:17:485 - stream add
00:33:460 (33460|2) - end to the blue line - 00:33:685 -
00:33:685 - add
00:33:910 - add 2 notes
00:34:510 - ^
00:34:735 - add kick
00:34:810 -add double ^
01:05:110 - ^
01:08:710 - you should add kick here We talked about this in game =w=)b

skip to lazy to mod this

[Baim X Ene's EXHAUST]

00:50:910 - add note
01:23:860 (83860|3,83935|1,84010|0) -
01:23:935 (83935|1) - ^ remove this and - 01:23:860 (83860|3) - LN it , and - 01:24:085 - add this , idk how to explain it but you better hear it 25% playback the mapper prefer simpler LN in their diff so I'm not touching it for now

[GRAVITY]

00:36:910 - remove 1 note
00:58:472 (58472|2,58510|3) - ctrl+j I like the current pattern, It's the hardest diff of the set after all =w=
00:59:672 (59672|0,59710|1) - ^

thats all
All else applied, thanks Shiki owo
Ibrahim
hai aras, you can take my diff and ene , since im and ene too busy for online.
thankyou
Topic Starter
Aras
UPDATED

phew, It's been a f-ing busy week ==
Smallwu
Hello, mod from my queue

[Taiko General]
Turn off Widescreen Support
(Volt's Futsuu、Ozzy's Muzukashii and Ozzy's Oni)

Add these?

(In .osu)

0-->50 I think that's better
[Ozzy's Muzukashii]
00:14:410 - 00:15:610 -
00:15:310 No any loud sound, I think follow drum is a better idea

00:36:160 (106) - d Follow Pitch

00:56:035 - There are some loud sounds at here (like piano and drum) So I think add d is good

01:00:610 (73) - K?
[Ozzy's Oni]
00:05:860 (18,19) - Ctrl+G

00:27:460 - 00:28:510 - Very strange I think. Try to make easier here (I tried but I couldn't)

00:28:660 (108) - d Because 00:28:810 (109) sounds > (108)

00:36:160 (153) - d Follow Pitch

00:56:035 - Add d Here still have sounds (Reason as like Muzu, I can't explanation better, sorry for my English :3)

00:56:410 (69) - k?

01:10:510 - Add d like Muzukashii, it's too monotonous here

01:19:510 (220,221,222,223,224,225) - ddd kkd
[Sur x Shin's Inner Oni]
00:04:960 (17) - Remove No sound here

00:05:860 (22,23) - Ctrl+G

00:06:460 (24,25,26) - kkd

00:09:160 (35) - Remove No sound here

00:28:660 (24) - k to highlight D

00:39:310 (116) - d I like

00:46:610 (158) - Remove or move to 00:46:710

01:16:660 (41) - d Follow Pitch

01:17:110 (44) - k ^

01:17:410 (46,47,48,49,50,51,52) - k d k d k d K Follow Pitch

01:19:510 (65,66,67) - K d K I like

01:20:410 (74) - d?

01:29:560 (16,17,18,19,20,21) - I think kkkddd is better

=====
GL with Rank!
Topic Starter
Aras

Smallwu wrote:

Hello, mod from my queue

[Taiko General]
Turn off Widescreen Support
(Volt's Futsuu、Ozzy's Muzukashii and Ozzy's Oni)

Add these?

(In .osu)

0-->50 I think that's better
[Ozzy's Muzukashii]
00:14:410 - 00:15:610 -
00:15:310 No any loud sound, I think follow drum is a better idea

00:36:160 (106) - d Follow Pitch

00:56:035 - There are some loud sounds at here (like piano and drum) So I think add d is good

01:00:610 (73) - K?
[Ozzy's Oni]
00:05:860 (18,19) - Ctrl+G

00:27:460 - 00:28:510 - Very strange I think. Try to make easier here (I tried but I couldn't)

00:28:660 (108) - d Because 00:28:810 (109) sounds > (108)

00:36:160 (153) - d Follow Pitch

00:56:035 - Add d Here still have sounds (Reason as like Muzu, I can't explanation better, sorry for my English :3)

00:56:410 (69) - k?

01:10:510 - Add d like Muzukashii, it's too monotonous here

01:19:510 (220,221,222,223,224,225) - ddd kkd
[Sur x Shin's Inner Oni]
00:04:960 (17) - Remove No sound here

00:05:860 (22,23) - Ctrl+G

00:06:460 (24,25,26) - kkd

00:09:160 (35) - Remove No sound here

00:28:660 (24) - k to highlight D

00:39:310 (116) - d I like

00:46:610 (158) - Remove or move to 00:46:710

01:16:660 (41) - d Follow Pitch

01:17:110 (44) - k ^

01:17:410 (46,47,48,49,50,51,52) - k d k d k d K Follow Pitch

01:19:510 (65,66,67) - K d K I like

01:20:410 (74) - d?

01:29:560 (16,17,18,19,20,21) - I think kkkddd is better

=====
GL with Rank!
Thanks yo, for the mod =3=
Arzenvald
inner oniichan

[Novice]
00:17:710 - LN should be here for downbeat , and move to 1
00:18:010 (18010|0,18160|2,18310|3,18460|0,18610|2,18760|3,18910|0,19060|3) - 422 422 42 pls, reversed pr doesn't works
00:19:210 (19210|0,19210|1,19435|0,19435|1,19660|3,19660|2) - 34 12 34

1/3 is harder than 1/4, sooo 01:17:410 (77410|1,77510|3,77610|0,77710|2,77810|1,77910|0) - remove this.. it wont fit for Novice level anyway
01:52:210 (112210|3) - make ln thx

[Advanced]
reversed PR in the opening part is not my cup of tea, like 00:02:110 (2110|2,2260|1,2410|0) - should be 2 3 4, 00:03:160 (3160|0,3460|2,3610|2) - 3 22
00:04:060 (4060|1,4135|2,4210|3) - 321, 00:05:860 (5860|2,6010|3) - 43 etc etc 00:09:460 (9460|2,9535|1) - 234, observe the pitch sound and place it accordingly with the lane.. thumb rule : ikutin pitch anak tangga, lebih kiri nada nya lebih rendah

00:24:160 (24160|1) - http://puu.sh/qvCfW/9c09e71b5c.jpg
01:20:860 - 01:21:160 - 01:21:310 - add ln for guitar thx

01:32:410 - http://puu.sh/qvCsw/f8bb7b6e29.jpg apply to the rest of this part
01:42:010 (102010|3) - add the empty red line pls, looks like Novice D:

[Exh]
00:09:460 (9460|3,9535|2,9610|1) - 234
00:24:010 (24010|1) - http://puu.sh/qvCAy/f389aa52a1.png
00:37:360 (37360|3,37360|2,37435|2,37435|3,37510|1,37510|0,37585|2,37585|3,37660|1,37660|0,37735|1,37735|0) - even grv has jump stream only, please don't make exh harder than grv :<
00:58:285 - 01:03:085 - etc etc there's a lot of missing notes you can layers, focus at the synth

[grv]
structurally fine, but same as adv, remember the thumb rule of pitch :<
00:53:310 (53310|1) - remove, not strong
01:49:735 (109735|3) - remove

alright, the mania set is looking good, the structures are good, just some pr placement issue and some missing hitsound xP

good luck guys
Surono

ajeemaniz wrote:

inner oniichan
w33bs, .,

tacos was cecedes, q nyimenk doeloe gan/sist.
Topic Starter
Aras

ajeemaniz wrote:

inner oniichan

[Novice]
00:17:710 - LN should be here for downbeat , and move to 1
00:18:010 (18010|0,18160|2,18310|3,18460|0,18610|2,18760|3,18910|0,19060|3) - 422 422 42 pls, reversed pr doesn't works
00:19:210 (19210|0,19210|1,19435|0,19435|1,19660|3,19660|2) - 34 12 34

1/3 is harder than 1/4, sooo 01:17:410 (77410|1,77510|3,77610|0,77710|2,77810|1,77910|0) - remove this.. it wont fit for Novice level anyway
01:52:210 (112210|3) - make ln thx

[Advanced]
reversed PR in the opening part is not my cup of tea, like 00:02:110 (2110|2,2260|1,2410|0) - should be 2 3 4, 00:03:160 (3160|0,3460|2,3610|2) - 3 22
00:04:060 (4060|1,4135|2,4210|3) - 321, 00:05:860 (5860|2,6010|3) - 43 etc etc 00:09:460 (9460|2,9535|1) - 234, observe the pitch sound and place it accordingly with the lane.. thumb rule : ikutin pitch anak tangga, lebih kiri nada nya lebih rendah

00:24:160 (24160|1) - http://puu.sh/qvCfW/9c09e71b5c.jpg
01:20:860 - 01:21:160 - 01:21:310 - add ln for guitar thx

01:32:410 - http://puu.sh/qvCsw/f8bb7b6e29.jpg apply to the rest of this part
01:42:010 (102010|3) - add the empty red line pls, looks like Novice D:

[Exh]
00:09:460 (9460|3,9535|2,9610|1) - 234
00:24:010 (24010|1) - http://puu.sh/qvCAy/f389aa52a1.png
00:37:360 (37360|3,37360|2,37435|2,37435|3,37510|1,37510|0,37585|2,37585|3,37660|1,37660|0,37735|1,37735|0) - even grv has jump stream only, please don't make exh harder than grv :<
00:58:285 - 01:03:085 - etc etc there's a lot of missing notes you can layers, focus at the synth

[grv]
structurally fine, but same as adv, remember the thumb rule of pitch :<
00:53:310 (53310|1) - remove, not strong
01:49:735 (109735|3) - remove

alright, the mania set is looking good, the structures are good, just some pr placement issue and some missing hitsound xP

good luck guys
Mostly applied except some part where you suggest to add piano stream in ADV diff, and synth sound on EXH diff (Guess that's their style, so I'm leaving it for now) thanks amaii nii-san :d slurppppp
- Ly0572 -
hi ~
req from Ly0 and Syadow's MANiA QUEUE

NM |M4M | GDs

|1|2|3|4|

novice
00:13:210 (13210|3,13210|0,14410|1,14410|0) - ctrl+h
00:42:610 (42610|2,42760|1) - ctrl + h
00:52:210 (52210|3) - move to |2|
00:52:210 (52210|0) - ^ |3|
00:52:510 (52510|2) - ^ |4|
01:10:660 (70660|1) - i think this note suits here 01:10:510 -
01:28:060 (88060|1) - ln starts here 01:28:210 -
01:28:060 - then add note to |1|
01:41:110 (101110|0,101110|1) - switch them for balance
01:41:710 (101710|0,101710|1,102010|0) - ^^ same here...
01:42:310 (102310|1,102610|2,102610|3,102910|1) - ctrl+h
01:45:010 (105010|0) - move to |4|

advance
00:11:035 (11035|3) - move to |2|
00:22:060 (22060|2) - move to |2|
00:26:560 (26560|1) - move to |4|
00:27:160 (27160|3,27160|0,27460|1,27460|0,27535|2,27610|3) - ctrl+h
then ctrl+j for this 00:27:535 (27535|1,27610|0) -
00:34:735 - add note here
00:34:810 - here also ^
00:45:310 (45310|1,45410|3,45510|1,45610|0,45610|3) - looks awkward~ change the pattern to something like this http://puu.sh/qxjGU/e6280a7c03.png
00:47:710 (47710|0,47810|2,47910|0) - same here~ change to http://puu.sh/qxjLw/340368d745.png
00:49:410 (49410|0) - move to |2|
00:49:810 (49810|3,50010|3) - move to |3|
01:01:435 (61435|2) - move to |2|
01:09:235 (69235|3) - move to |3|
01:16:660 (76660|2,76660|1) - delete one of them

hope it helps somehow~ gl
Topic Starter
Aras

- Ly0572 - wrote:

hi ~
req from Ly0 and Syadow's MANiA QUEUE

NM |M4M | GDs

|1|2|3|4|

novice
00:13:210 (13210|3,13210|0,14410|1,14410|0) - ctrl+h
00:42:610 (42610|2,42760|1) - ctrl + h
00:52:210 (52210|3) - move to |2|
00:52:210 (52210|0) - ^ |3|
00:52:510 (52510|2) - ^ |4|
01:10:660 (70660|1) - i think this note suits here 01:10:510 -
01:28:060 (88060|1) - ln starts here 01:28:210 -
01:28:060 - then add note to |1|
01:41:110 (101110|0,101110|1) - switch them for balance
01:41:710 (101710|0,101710|1,102010|0) - ^^ same here...
01:42:310 (102310|1,102610|2,102610|3,102910|1) - ctrl+h
01:45:010 (105010|0) - move to |4|

advance
00:11:035 (11035|3) - move to |2|
00:22:060 (22060|2) - move to |2|
00:26:560 (26560|1) - move to |4|
00:27:160 (27160|3,27160|0,27460|1,27460|0,27535|2,27610|3) - ctrl+h
then ctrl+j for this 00:27:535 (27535|1,27610|0) -
00:34:735 - add note here
00:34:810 - here also ^
00:45:310 (45310|1,45410|3,45510|1,45610|0,45610|3) - looks awkward~ change the pattern to something like this http://puu.sh/qxjGU/e6280a7c03.png
00:47:710 (47710|0,47810|2,47910|0) - same here~ change to http://puu.sh/qxjLw/340368d745.png
00:49:410 (49410|0) - move to |2|
00:49:810 (49810|3,50010|3) - move to |3|
01:01:435 (61435|2) - move to |2|
01:09:235 (69235|3) - move to |3|
01:16:660 (76660|2,76660|1) - delete one of them

hope it helps somehow~ gl
Thanks for mod ly owo,
UPDATED
Ibrahim
ras tolong banget update diff gw
sama tambah tags nya ya , nama diff nya ga usah di ubah
Shakyu.
Topic Starter
Aras

Ibrahim wrote:

ras tolong banget update diff gw
sama tambah tags nya ya , nama diff nya ga usah di ubah
Shakyu.
udah gua up, beberapa mod yg masuk di diff lo gak sesuai sama style lo im imo
Evening
GRAVITY

00:03:460 (3460|2,3610|3,3610|1) - Hammer at least one of these for PR

00:04:060 (4060|0,4135|1,4210|2,4210|3) - Stair downwards for PR

00:06:460 (6460|0,6535|1,6610|2,6610|3) - Similarly

00:08:260 (8260|2,8410|0,8410|3) - Hammer at least one of these for PR

00:27:160 (27160|2) - Move this LN to Column 2 for PR

00:30:010 - Feels like I've modded this one before but like, you need to add a 1.0x SV here

00:35:110 (35110|3) - Seems like you just missed out the whole snare (Clap) rhythm here with reference to what you've hitsounded like 2 seconds before

00:51:610 (51610|1,51710|0,51710|1,51810|0,51810|1) - This is quite mindblockable and a weird choice of patterning here: Firstly, you don't have any similar jack patterns in the vicinity of this and 2{12}{12} is quite awkward to execute. Consider using 2{14}{14}{23}

01:17:410 (77410|2,77410|1,77510|1,77510|3,77610|3,77610|2,77710|2,77710|0,77810|1,77910|2,77910|3,78010|3,78010|1,78010|0) - Not too sure why the pattern here is biased to one hand, consider moving 01:17:610 (77610|2) - to column 1 to balance it

01:24:310 (84310|0,84310|1) - Sounds like you're missing a clap

01:29:785 (89785|1,89785|0,89860|1,89860|2,89935|3,89935|2,90010|1,90010|3,90010|0) - oh man this is reallly rude you could either make it easier: 12 24 13 234 OR make it very much easier 12 34 12 234

01:32:410 (92410|3) - Just a suggesting, you can probably emphasize the peaks of the piano here (eg. 01:33:010 (93010|3,93610|3,94210|3) - ) by doing a 1/3 hammer connected to the chord

01:51:110 (111110|1,111110|0,111210|3,111210|2,111310|0,111310|1,111410|2,111410|3,111510|1,111510|0) - You can most likely make this harder than 1/3 jumptrill:



Not too sure if the soft hit-normal is rankable as it's rather inaudible even at 5% music and 100% effect @ 01:09:610 (69610|2) -

Rechecking again:

01:06:310 (66310|3) - probably missed a clap

01:15:910 (75910|0) - ^

01:19:360 (79360|3) - Like, i'm not too sure why you decide to put whistles on certain notes of these bursts only

01:38:410 (98410|0) - finish?
Topic Starter
Aras

Evening wrote:

GRAVITY

00:03:460 (3460|2,3610|3,3610|1) - Hammer at least one of these for PR

00:04:060 (4060|0,4135|1,4210|2,4210|3) - Stair downwards for PR

00:06:460 (6460|0,6535|1,6610|2,6610|3) - Similarly

00:08:260 (8260|2,8410|0,8410|3) - Hammer at least one of these for PR

00:27:160 (27160|2) - Move this LN to Column 2 for PR

00:30:010 - Feels like I've modded this one before but like, you need to add a 1.0x SV here

00:35:110 (35110|3) - Seems like you just missed out the whole snare (Clap) rhythm here with reference to what you've hitsounded like 2 seconds before

00:51:610 (51610|1,51710|0,51710|1,51810|0,51810|1) - This is quite mindblockable and a weird choice of patterning here: Firstly, you don't have any similar jack patterns in the vicinity of this and 2{12}{12} is quite awkward to execute. Consider using 2{14}{14}{23}

01:17:410 (77410|2,77410|1,77510|1,77510|3,77610|3,77610|2,77710|2,77710|0,77810|1,77910|2,77910|3,78010|3,78010|1,78010|0) - Not too sure why the pattern here is biased to one hand, consider moving 01:17:610 (77610|2) - to column 1 to balance it

01:24:310 (84310|0,84310|1) - Sounds like you're missing a clap

01:29:785 (89785|1,89785|0,89860|1,89860|2,89935|3,89935|2,90010|1,90010|3,90010|0) - oh man this is reallly rude you could either make it easier: 12 24 13 234 OR make it very much easier 12 34 12 234

01:32:410 (92410|3) - Just a suggesting, you can probably emphasize the peaks of the piano here (eg. 01:33:010 (93010|3,93610|3,94210|3) - ) by doing a 1/3 hammer connected to the chord

01:51:110 (111110|1,111110|0,111210|3,111210|2,111310|0,111310|1,111410|2,111410|3,111510|1,111510|0) - You can most likely make this harder than 1/3 jumptrill:



Not too sure if the soft hit-normal is rankable as it's rather inaudible even at 5% music and 100% effect @ 01:09:610 (69610|2) -

Rechecking again:

01:06:310 (66310|3) - probably missed a clap

01:15:910 (75910|0) - ^

01:19:360 (79360|3) - Like, i'm not too sure why you decide to put whistles on certain notes of these bursts only

01:38:410 (98410|0) - finish?
woop!! all applied, thanks for the mod zen, guess I really should re-check the HS, and also that suggestion to emphasize piano peak is awesome =w=)b
lenpai
damn it i cant do the jacks in gravity curse this stupid kb

hitsound complaint:
why are there absurdly loud claps

gravity
has that level of rigidity and complexity of LN usage that i can respect. props. also that slowjam i hated was gone :D

one personal complaint though

01:32:410 - id like to see those jacks take place on various columns, 3 and 4 alternations should be enough imo

exhaust
00:15:610 - not sure about the pr and whatnot so i went with my gut here http://osu.ppy.sh/ss/5881642
00:49:310 (49310|2,49410|1) - better effect on 4 and 1? idk
00:57:760 - another gut feel http://osu.ppy.sh/ss/5881658 though this time, i did some edits because 00:58:060 (58060|3) - must be a single if the other double strong beats have synths with them
01:36:610 - strongly suggesting to drop the piano and go for the more apparent sound
01:46:510 (106510|2,106510|3) - jumpglut works better here musically imo so [23]

Good luck! Looking forward to this getting ranked!
/me throws star
Topic Starter
Aras

Lenfried- wrote:

damn it i cant do the jacks in gravity curse this stupid kb

hitsound complaint:
why are there absurdly loud claps

gravity
has that level of rigidity and complexity of LN usage that i can respect. props. also that slowjam i hated was gone :D

one personal complaint though

01:32:410 - id like to see those jacks take place on various columns, 3 and 4 alternations should be enough imo

exhaust
00:15:610 - not sure about the pr and whatnot so i went with my gut here http://osu.ppy.sh/ss/5881642
00:49:310 (49310|2,49410|1) - better effect on 4 and 1? idk
00:57:760 - another gut feel http://osu.ppy.sh/ss/5881658 though this time, i did some edits because 00:58:060 (58060|3) - must be a single if the other double strong beats have synths with them
01:36:610 - strongly suggesting to drop the piano and go for the more apparent sound
01:46:510 (106510|2,106510|3) - jumpglut works better here musically imo so [23]

Good luck! Looking forward to this getting ranked!
/me throws star
thanks for mod len, and uh... I'ma re arranging that piano part to fit the jack more, also that clap sounds, I think I'm gonna lower the vol, 80% maybe? or 75%? still want it to have the "attention"
Topic Starter
Aras
Re-checked HS, and.......
UPDATED
Protastic101
Hitsound check lmaooo. No kds

crash crash, clap clap, whistle whistle
[General]
  1. soft-hitnormal sounds pretty quiet and is difficult to hear, but that may be due to the fact it's 30% hs volume.
  2. Increase the hitsound volume to ~50%, I can barely hear anything with 30%.
  3. Lots of unnecessary silence at the end of the soft-hitwhistle. Here's the fix http://puu.sh/qINoY.wav
  4. I also increased the volume of soft-hitnormal cause it's really quiet http://puu.sh/qINvi.wav
[Gravity]00:12:010 - Missing finish.
00:25:060 - Missing a finish here? Idk, I don't think it matters that much since it's pretty short.
00:53:410 (53410|0) - Unnecessary finish here?
00:54:010 (54010|0) - Add finish for the end of the section.
00:55:960 (55960|0) - Set the "Additions" to auto because it's on "Normal" right now, which makes for a very out of place whistle using the default hs.
00:59:597 (59597|3,59635|2,59672|0) - Needs whistles on all these for the kicks like at 00:59:560 (59560|0)
01:11:110 (71110|0) - Missing Finish
01:19:360 (79360|3,79397|2,79435|1,79472|0,79660|0,79697|1,79735|2,79772|3,79960|3,79997|2,80035|1,80072|0) - Missing whistles for all of these, there are kicks in the music.
01:28:997 (88997|2,89072|1,89297|1,89372|2) - Either add whistles here because the sounds here are the same as 01:28:960 (88960|3,89035|0) or remove the whistles at 01:28:960 (88960|3,89035|0,89260|0,89335|3) because the sounds are very quiet.
01:29:597 (89597|2,89672|0) - Add whistles, same reason as above.
01:43:510 (103510|0) and 01:44:110 (104110|0) - Remove the claps here if you're not going to use them anywhere else in this section at similar places like 01:44:710 (104710|0,105310|2)
01:47:410 (107410|2) - Missing whistle here.

I guess just apply these same things to the lower diffs since they use the same time stamps.
Topic Starter
Aras

Protastic101 wrote:

Hitsound check lmaooo. No kds

crash crash, clap clap, whistle whistle
[General]
  1. soft-hitnormal sounds pretty quiet and is difficult to hear, but that may be due to the fact it's 30% hs volume.
  2. Increase the hitsound volume to ~50%, I can barely hear anything with 30%.
  3. Lots of unnecessary silence at the end of the soft-hitwhistle. Here's the fix http://puu.sh/qINoY.wav
  4. I also increased the volume of soft-hitnormal cause it's really quiet http://puu.sh/qINvi.wav
[Gravity]00:12:010 - Missing finish.
00:25:060 - Missing a finish here? Idk, I don't think it matters that much since it's pretty short.
00:53:410 (53410|0) - Unnecessary finish here?
00:54:010 (54010|0) - Add finish for the end of the section.
00:55:960 (55960|0) - Set the "Additions" to auto because it's on "Normal" right now, which makes for a very out of place whistle using the default hs.
00:59:597 (59597|3,59635|2,59672|0) - Needs whistles on all these for the kicks like at 00:59:560 (59560|0)
01:11:110 (71110|0) - Missing Finish
01:19:360 (79360|3,79397|2,79435|1,79472|0,79660|0,79697|1,79735|2,79772|3,79960|3,79997|2,80035|1,80072|0) - Missing whistles for all of these, there are kicks in the music.
01:28:997 (88997|2,89072|1,89297|1,89372|2) - Either add whistles here because the sounds here are the same as 01:28:960 (88960|3,89035|0) or remove the whistles at 01:28:960 (88960|3,89035|0,89260|0,89335|3) because the sounds are very quiet.
01:29:597 (89597|2,89672|0) - Add whistles, same reason as above.
01:43:510 (103510|0) and 01:44:110 (104110|0) - Remove the claps here if you're not going to use them anywhere else in this section at similar places like 01:44:710 (104710|0,105310|2)
01:47:410 (107410|2) - Missing whistle here.

I guess just apply these same things to the lower diffs since they use the same time stamps.
thanks prot =3=, are you sure nokds?
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