forum

Dabin & Koven - Revenant

posted
Total Posts
21
Topic Starter
Hula
This beatmap was submitted using in-game submission on 27 January 2023 at 00:11:28

Artist: Dabin & Koven
Title: Revenant
Tags: drum and bass drumstep whatever it is electro electronic cool as fuck diraimur Voli Arphimigon
BPM: 77.5
Filesize: 8489kb
Play Time: 05:44
Difficulties Available:
  1. Living (4.53 stars, 695 notes)
Download: Dabin & Koven - Revenant
Information: Scores/Beatmap Listing
---------------
hi bois and girls - hype it or however it gets ranked now. TY TY

Collab between me, dirai and a tiny bit of Voli =]

Dirai did any of the bits you didn't like
Secretpipe
wooo!
Topic Starter
Hula

Secretpipe wrote:

wooo!
i know u want dem hitsounds :p
Secretpipe
no i wanted to post

IM NOT UR TYPICAL GUY
Topic Starter
Hula
suuuuuuure
diraimur
nice diff names
Voli
hello.

00:24:829 (1) - isnt completely symmetrical if thats what you were trying to achieve, press ctrl h. the start/end points arent the same

00:27:925 (1) - make curves a bit better pls http://voli.s-ul.eu/bLZ9hi33

00:31:022 (1) - same here this could be just a tad better, check the lines from the red point to the lower white point http://voli.s-ul.eu/AOBBxRic

01:32:958 - blanket with 01:45:345 (1) - might look cool

01:49:216 (3) - drag a bit down for emphasis spacing (strong sound)

02:00:054 (4) - cmon spacing pls this is so STRONG

02:01:603 (3) - again, maybe ctrl g this 02:01:603 (3) - and this 02:00:829 (1) -

02:01:990 (4) - 2 notes would be better because of the strong sound on slider end

02:03:925 (1,3) - overlap looks ugly, move 3 down a bit, or move it below 02:04:506 (2) - instead of above it, it will make the pattern look less cramped aswell

02:13:216 (1) - you can probably add white points in between the red ones cuz its kinda a gliding effect so round edges makes it sm00th you know http://voli.s-ul.eu/8q6nkSzH

02:28:119 (1,2) - move up a tiny bit to seperate it more from 02:28:700 (1) -

02:31:022 (3,4) - fix blanket

02:39:393 (4) - probs new combo here instead of on the slider because snap changes suddenly

03:34:506 (4) - i'd say spacing but ye this is symmetry i cant do much about it i guess

03:43:603 (2,3) - ok this is unacceptable xd at least space it out a BIT more

03:45:151 (2,3) - ^

04:10:506 (4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - idk what happened here but this seems snapped wrongly, listen at 50% and you'll hear its off

04:26:377 (1,1) - wow s1ck sliders

04:32:571 (1) - supposed to start on red tick right?
diraimur

Voli wrote:

hello. hi.

04:10:506 (4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - idk what happened here but this seems snapped wrongly, listen at 50% and you'll hear its off now i look back into it yes it is wrongly snapped however if i used correct snappings it would probably throw players off, i hereby request this part to be a break.

04:26:377 (1,1) - wow s1ck sliders thanks.

04:32:571 (1) - supposed to start on red tick right? no its not.
updates WITH AN EXTRA TIMING POINT which i deemed necessary because beats felt off.
Topic Starter
Hula

Voli wrote:

hello.

00:24:829 (1) - isnt completely symmetrical if thats what you were trying to achieve, press ctrl h. the start/end points arent the same I will get dirai or you to fix that for me. Slider art is so hard

00:27:925 (1) - make curves a bit better pls http://voli.s-ul.eu/bLZ9hi33 Fixed

00:31:022 (1) - same here this could be just a tad better, check the lines from the red point to the lower white point http://voli.s-ul.eu/AOBBxRic Fixed

01:32:958 - blanket with 01:45:345 (1) - might look cool Let me just blanket 2 objects that are 12 seconds apart. I'm sure everybody playing will notice!

01:49:216 (3) - drag a bit down for emphasis spacing (strong sound) Pulled him down a bit

02:00:054 (4) - cmon spacing pls this is so STRONG Increased a bit

02:01:603 (3) - again, maybe ctrl g this 02:01:603 (3) - and this 02:00:829 (1) - I like the current pattern's flow more right now

02:01:990 (4) - 2 notes would be better because of the strong sound on slider end Sacrifices have to be made. I wanted to emphasise that ding ding ding doong

02:03:925 (1,3) - overlap looks ugly, move 3 down a bit, or move it below 02:04:506 (2) - instead of above it, it will make the pattern look less cramped aswell I've made it less ugly now, it's still all about the same positions, just less obvious overlap in playmode. It still doesn't look that glorious in editor though.

02:13:216 (1) - you can probably add white points in between the red ones cuz its kinda a gliding effect so round edges makes it sm00th you know http://voli.s-ul.eu/8q6nkSzH COOL! I'm doing that for now, and it's an easy thing to remove if ppl don't like it

02:28:119 (1,2) - move up a tiny bit to seperate it more from 02:28:700 (1) - Yeah, done that. This whole section is a disaster D:

02:31:022 (3,4) - fix blanket Tried. it's hard

02:39:393 (4) - probs new combo here instead of on the slider because snap changes suddenly Sure

03:34:506 (4) - i'd say spacing but ye this is symmetry i cant do much about it i guess I need to redo this pattern tbh since i'm not totally happy with the spacing of some parts. But it just looks nice and fancy in editor

03:43:603 (2,3) - ok this is unacceptable xd at least space it out a BIT more nothing's needed to be emphasised here. This section is guitar section :( That's why 03:43:990 (4,5,6) - has emphasis

03:45:151 (2,3) - ^ ^
Thanks for mod voli
Arphimigon
Useless mod
Lots of minor useless points but every opinion helps, right? So yeah this isn't really a biggie mod.

00:24:829 (1) - Well idk about your aesthetic style but wanna try using 1/2 gray points for each curve here so it looks more like an actual neat curve? And while you are there make the end point of the slider actually on the end point, if you know what I mean and make the slider properly symetrical blahblah NAZI THE FUK OUTTA THIS SLIDER
00:35:377 - I don't really hear a sound here, at least not a strong one, mind reducing the volume a little? You might wanna check some other 1/8 thingz like this, lots have sounds, but when they dont really have a clear strong ssound I'd recommend reducing volume for all of them.
00:49:603 (1,2) - IMO now this is a BIG IMO but I feel like having all these sounds stacked ruins the feel because altho they are the same sound, both of those sounds are SUPER strong compared to anything else in these sections, I feel like these should be a pair of jumps at minimum, not no-spacing-no-strength jumps.
00:57:925 (3,4) - Fix stack here a few pixels out
01:10:796 - Can you show this vocal somehow? Its like, the only vocal on a yellow, but it feels odd to miss tbh.
01:50:377 (3,4) - 01:56:571 (3,4) - 02:02:377 (1,2) - You may aswell remove the one here that has the note not touching the slider, itz a bit odd that 1 doez and 2 of them dont
02:02:377 (1,2,3) - Put on stacking and check this out, its horrid in play.
02:06:829 (7,1) - Reason for this stack here? No same sound and second tap is quite powerful, not weak. Same with 02:19:216 (6,1) -
02:22:313 (7,1) - Mind making these not touch? Minor aesthetics.
02:48:829 - Mind adding a tap here? Like making 02:48:054 (2,3) - slider note slider, OR making the bump on 02:48:635 (3) - at the said point instead of where it is now?
03:13:603 (1,2,3,4,5,6,7,8) - This pattern barely usses higher sspacing than 03:12:635 (4,5,6,7) - so fix that, also like you did in the first pattern how about making the second half more spaced to represent the rising build up in the music?
ALSO 03:12:635 (4,5,6,7) - rip if thiz was a square i'd love u
03:51:538 (9,10) - Fuk u LOLOLXDDDDD ignore this
Nice slider art

I'm just doing this for kdz tbh
diraimur

Arphimigon wrote:

02:48:829 - Mind adding a tap here? Like making 02:48:054 (2,3) - slider note slider, OR making the bump on 02:48:635 (3) - at the said point instead of where it is now? done
Nice slider art thx
hula dont forget to nc 05:43:826 (5) -
hi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 97603
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12442,24829,37216,49604,61990,65087,71280,74378,86765,92958,96054,99152,111539,123926,133217,142507,148700,154894,161088,167281,173475,185862,191281,196700,198249,207539,210636,219926,223023,241604,249442,284958,309732,334536
DistanceSpacing: 0.9
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.199999

[Metadata]
Title:Revenant
TitleUnicode:Revenant
Artist:Dabin & Koven
ArtistUnicode:Dabin & Koven
Creator:Hula
Version:dont forget to remove dis diff
Source:
Tags:drum and bass drumstep whatever it is electro electronic cool as fuck diraimur Voli Arphimigon
BeatmapID:0
BeatmapSetID:463315

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:3.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lonely_mood_sad_alone_sadness_emotion_people_loneliness_Solitudfantasy_balloon_steampunk_airship_artwork_1366x768.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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141926,-100,4,2,2,67,0,1
142120,-100,4,2,2,54,0,1
142313,-100,4,2,2,45,0,1
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148718,-142.857142857143,4,2,1,65,0,0
185861,-142.857142857143,4,2,2,55,0,0
191281,-111.111111111111,4,2,2,55,0,0
198248,-93.4579439252336,4,2,2,85,0,1
218280,-93.4579439252336,4,2,2,70,0,1
218377,-93.4579439252336,4,2,2,85,0,1
218668,-93.4579439252336,4,2,2,70,0,1
218958,-93.4579439252336,4,2,2,85,0,1
223022,-98.0392156862745,4,2,2,80,0,0
241603,-144.927536231884,4,2,2,40,0,0
247796,-144.927536231884,4,2,2,23,0,0
249345,-144.927536231884,4,2,2,14,0,0
260184,-200,4,2,2,20,0,0
263087,-200,4,2,2,5,0,0
263280,-200,4,2,2,20,0,0
265796,-200,4,2,2,5,0,0
266377,-200,4,2,2,20,0,0
269280,-200,4,2,2,5,0,0
269474,-200,4,2,2,20,0,0
272377,-200,4,2,2,5,0,0
272571,-200,4,2,2,20,0,0
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275667,-200,4,2,2,20,0,0
278571,-200,4,2,2,5,0,0
278764,-200,4,2,2,20,0,0
284988,774.193548387097,4,2,2,30,1,0
284988,-200,4,2,2,30,0,0
298439,-200,4,2,3,30,0,0
298633,-200,4,2,2,30,0,0
301536,-200,4,2,3,30,0,0
301729,-200,4,2,2,30,0,0
323213,-200,4,2,3,30,0,0
323407,-200,4,2,2,30,0,0
326310,-200,4,2,3,30,0,0
326504,-200,4,2,2,30,0,0
334536,-200,4,2,2,14,0,0


[Colours]
Combo1 : 69,168,241
Combo2 : 236,103,23
Combo3 : 238,45,170
Combo4 : 103,79,240

[HitObjects]
198,251,161087,6,0,B|184:263|179:284|179:284|146:251|102:257,1,118.999996368408,4|0,1:3|0:3,0:3:0:0:
11,290,161667,1,0,0:0:0:0:
111,355,161861,2,0,B|152:377|152:377|225:370,1,118.999996368408,8|0,0:0|1:0,0:0:0:0:
224,370,163022,1,0,1:0:0:0:
318,196,163409,2,0,B|310:163|276:132|273:158|242:135|230:103|230:103|217:130|184:144,1,178.499994552612
123,194,164184,6,0,B|115:256|148:227|151:311|95:296|102:267|114:265,1,118.999996368408,0|0,1:0|0:0,0:0:0:0:
196,207,164764,1,0,0:0:0:0:
185,325,164958,2,0,P|231:343|220:296,1,118.999996368408,8|0,0:2|0:0,0:0:0:0:
276,246,165538,1,0,0:0:0:0:
332,296,165732,2,0,P|321:343|367:325,1,118.999996368408
398,256,166313,1,0,1:0:0:0:
336,152,166506,2,0,P|300:157|274:177,1,59.4999981842042,8|0,0:2|0:0,0:0:0:0:
295,74,166893,1,4,0:3:0:0:
387,103,167087,1,0,3:0:0:0:
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438,151,172506,1,0,1:0:0:0:
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diraimur
tfw most of the map is done by me
okdad
Topic Starter
Hula
that feel :(
diraimur
you know your map description currently tells that right now map is unrankable because you dont have the most drain time
/me rusn
Akali
General

Focus on Atlass, this is oiqwef ihjfefoi

DISCUSSED BPM IN IRC

Kovenant

00:30:248 (1,2,3) - map this as return slider it's so faint, + it looks ugly, space them out consistently, and remove the stack

00:34:119 (1,1,2) - if you decide to make this for vocals, why 00:24:829 (1,1,1) - end these on strong piano notes? that's some bad priorities

00:36:442 (2) - return slider to avoid 00:37:119 (3) - which has no rhythmical context

00:40:313 (1) - again clickable vocals to have passive drum on end of this

00:42:635 (1,2,3) - too close, space out, ugly af

00:52:119 (7,8) - doesn't make any sense with anything

00:55:216 (7,8) - same, vocal starts where slider is circle is just there for dem lulz, the syllable you want to represent starts before this

00:57:925 (3,4) - vocal too weird to justify standing out stack/perfect overlap pattern like this, if you really want (3) stack it on the slider head

01:00:442 (4) - looks like you moved it accidentally, if you go full symmetry place it in the middle

01:16:700 (3,4,5,6,1,2,3,4) - again space out looks terrible

01:33:732 (1,2,3,4,1,2,3,4) - completely different movements for the same thing, + transition between combos is awkward, looks like it's from two different maps, make 01:34:506 (1,2,3,4) - twice but ctrl+shift+S it for the second instance for nice overlaps http://puu.sh/raVdm.jpg WOW SO NICE AND MAKES SENSE! also tilt it a bit, squarish shapes being perfectly horizontal, jesus christ...

01:35:280 (1,2,3,4) - sliderend overmap for what? especially there are real 1/8j just next to it 01:36:054 (1,2,3) -

01:37:603 (1,2) - 3 clickable objects OR (1) as a return slider this doesn't make any sense notes here are equally important

01:50:764 (4,5,6,7) - just no, + direction of it after slider, so awkward, compare to 01:56:571 (3,4,5,6,7) - which is better

02:02:184 - should be clickable

02:03:151 (4,5,6) - ugly and incosistent with everything before

02:38:571 (2) - if you map weird synth circles like here this 02:39:409 (1) - should be done with 1/8 slider starting earlier

03:27:538 (1,2,3,4) - "almost" Y axis symmetry like this doesn't look very good, go full symmetry or rotate this thing a bit

03:43:022 (1) - rather ugly

03:45:732 (5) - 2 strong repeating guitar sounds, stack would fit better

03:46:409 (3) - overmapped, 03:46:313 (2) - is a bend (03:46:119 (1) - paired with) not separate note

03:51:829 (10,11,12,13,14,1) - ugly relation to 03:51:442 (8) -

03:50:377 (1,2,3,4,1,2,3,4,5,6,7,8) - remap this stream anyway, 03:51:151 (5) - spacing change should be here, 03:51:538 (9,10) - 2x1/4 slider if you want break from streaming,

03:59:184 (7) - overmapped

04:00:442 (3) - slider + note on 04:00:829 -

gl amazing map
Topic Starter
Hula

Akali wrote:

General

Focus on Atlass, this is oiqwef ihjfefoi no u

DISCUSSED BPM IN IRC

Kovenant

00:30:248 (1,2,3) - map this as return slider it's so faint, + it looks ugly, space them out consistently, and remove the stack Done

00:34:119 (1,1,2) - if you decide to make this for vocals, why 00:24:829 (1,1,1) - end these on strong piano notes? that's some bad priorities Because the lyrics are less intense there and I'm coincidentally the lyrics are more intense at 0:34

00:36:442 (2) - return slider to avoid 00:37:119 (3) - which has no rhythmical context The sound seems to be on 1/16 tick or 1/12? Not sure now. Anyway, for now I have changed the slider to repeat slider on a 1/12 tick cos of vocals, so it now ends on a 1/6 tick before the next 1/1 slider.

00:40:313 (1) - again clickable vocals to have passive drum on end of this I don't want lots of circles in this part, and it's not so much a vocal slider as it is more a slider to emphasise the bass of that drum, cos in the song it's like a long note

00:42:635 (1,2,3) - too close, space out, ugly af Done, fixing the ones at end of map too

00:52:119 (7,8) - doesn't make any sense with anything Done. So, these were 1.4 ds apart (for history sake), removing them for now, since I later on put circles in when hi hats are introduced

00:55:216 (7,8) - same, vocal starts where slider is circle is just there for dem lulz, the syllable you want to represent starts before this ^

00:57:925 (3,4) - vocal too weird to justify standing out stack/perfect overlap pattern like this, if you really want (3) stack it on the slider head I like this, and once again the vocals aren't on a specific tick here, so I'm keeping with a general rhythm of things and I like this pattern

01:00:442 (4) - looks like you moved it accidentally, if you go full symmetry place it in the middle Done, I was trying to be symmetry hipster

01:16:700 (3,4,5,6,1,2,3,4) - again space out looks terrible Fixed

01:33:732 (1,2,3,4,1,2,3,4) - completely different movements for the same thing, + transition between combos is awkward, looks like it's from two different maps, make 01:34:506 (1,2,3,4) - twice but ctrl+shift+S it for the second instance for nice overlaps http://puu.sh/raVdm.jpg WOW SO NICE AND MAKES SENSE! also tilt it a bit, squarish shapes being perfectly horizontal, jesus christ... This is literally Voli's bit LOL. I will get him to fix this part for me =]

01:35:280 (1,2,3,4) - sliderend overmap for what? especially there are real 1/8j just next to it 01:36:054 (1,2,3) - Voli again. But I can only guess that the 1/8 sliders are there to try emphasise the piano

01:37:603 (1,2) - 3 clickable objects OR (1) as a return slider this doesn't make any sense notes here are equally important I literally just made it into a repeat slider without changing anything. Laziest fix ever

01:50:764 (4,5,6,7) - just no, + direction of it after slider, so awkward, compare to 01:56:571 (3,4,5,6,7) - which is better Well, the rhythm in the song at 01:56 is different and requires a sort of back and forth play. In my mind the one at 01:50 requires a circular motion and although isn't like a piece of cake to play is totally comfortable to play.

02:02:184 - should be clickable I wanted to focus more on the piano thing here, since I've been using the electro sounds/piano sounds as indicators for spacing and patterns. This is a necessary sacrifice, and you gotta remember, this isn't an Extra diff by a long shot.

02:03:151 (4,5,6) - ugly and incosistent with everything before Not ugly cos symmetry and i don't understand how it's inconsistent, this is the first instance of the rhythm

02:38:571 (2) - if you map weird synth circles like here this 02:39:409 (1) - should be done with 1/8 slider starting earlierThis whole section is a fuck a

03:27:538 (1,2,3,4) - "almost" Y axis symmetry like this doesn't look very good, go full symmetry or rotate this thing a bit IIRC i literally was doing this cos you always criticise my maps for being boring looking and stuff, so i thought, fuck it, i'll have myself some off-centre symmetry! Anyway, I've kind of fixed this


03:43:022 (1) - rather ugly So are u. I really struggle with nice slider art, so suggestions are totally welcome

03:45:732 (5) - 2 strong repeating guitar sounds, stack would fit better Fixed this, I will get you at some point to check my guitar solo part again

03:46:409 (3) - overmapped, 03:46:313 (2) - is a bend (03:46:119 (1) - paired with) not separate note I don't think i understand, cos there's a guitar sound on every tick which I've mapped on there.

03:51:829 (10,11,12,13,14,1) - ugly relation to 03:51:442 (8) -

03:50:377 (1,2,3,4,1,2,3,4,5,6,7,8) - remap this stream anyway, 03:51:151 (5) - spacing change should be here, 03:51:538 (9,10) - 2x1/4 slider if you want break from streaming, Kinda remapped, it's hard to do =[. Anyway, I fixed the spacing thing and i changed the slider to 1/4 sliders.

03:59:184 (7) - overmapped I knew it! Fixed and put the stream so now it's all symmetrical at the bottom!

04:00:442 (3) - slider + note on 04:00:829 - Nah

gl amazing map Thanks. Even if it's sarcasm
zev
hi #modhelp
00:24:829 (1) - Its not symmetrical

00:30:248 (2) - nc cuz white tick -> bleu tick polariy

00:35:474 (1) - this is not a mappable sound, its a wind up for 00:36:442 (2) - get that unjustified 1/8 shit out here

00:39:538 (3) - nc wtf... wait actually no you don't need to nc anything cuz bpm is so slow tht weuird rhythm is readalbe idk

00:42:635 (3) - slider fits better, or overmap the whole drain part cuz intensity doesnt matc

00:49:990 (3,5) - blanket is rekt

01:48:248 (7,3) - overlap

01:49:990 (1,5) - overlap

03:11:667 (2,4) - ^ only pointing out the one rly need a rerarrengemnt

02:22:506 (1) - Why would you go with normal-hitfinishes in such a CALM song? rreally recmmend soft samples and

01:39:151 (1,2,3,4,5,6,7) - it just feels unstructured and unordered like this mod if you suddenly throw in 6 circles with no thought at all

01:41:087 (2,3,4,5,6,7) - https://osu.ppy.sh/ss/6127996 place them from each other the same distance appart for aesthetics likethis just somth i did in approxamily 0 seconds.. ok

01:39:925 (4) - emphasize with spacing or slider, or something idk you did it on 01:41:474 (4) -
http://puu.sh/rfSQp/06bdede487.jpg wud make more sense if u bind more structure to the instruments so song feels more interactiv

00:51:151 (6) - can you blanket them with a fixed distance http://puu.sh/rfSX5/787dbcb386.jpg

if u want this ranked you have to self-mod a lot tbh these blankets overlaps can be self-improvd cuz they r obvious.
this is barely worth any kds but ok modd sry if i sound rud
Topic Starter
Hula

zev wrote:

hi #modhelp
00:24:829 (1) - Its not symmetrical I decided to change this slider now, hopefully it's better.

00:30:248 (2) - nc cuz white tick -> bleu tick polariy Nope. I'm NCing based on bars, so I'm NCing every downbeat

00:35:474 (1) - this is not a mappable sound, its a wind up for 00:36:442 (2) - get that unjustified 1/8 shit out here I'm mapping the vocals here cos they're super dominant. 00:36:442 (2) - there's a clap on slider start and vocals onthe repeat and on the end there's a faint drum anyway, and the return of the slider is mapping the vocals regardless.

00:39:538 (3) - nc wtf... wait actually no you don't need to nc anything cuz bpm is so slow tht weuird rhythm is readalbe idk I don't spam NCs. If I spam NCs you won't get any follow points and that sucks, it would also indicate a new rhythm which it is not.

00:42:635 (3) - slider fits better, or overmap the whole drain part cuz intensity doesnt matc I don't understand how this is overmap, this. I prefer the circles over having a repeat slider

00:49:990 (3,5) - blanket is rekt If it is, it's only by a pixel and I can't see it and at that point it's inconsequential cos you'll never notice it whilst playing

01:48:248 (7,3) - overlap Shift pattern across slightly

01:49:990 (1,5) - overlap Moved the 1 over slightly to make it look nicer

03:11:667 (2,4) - ^ only pointing out the one rly need a rerarrengemnt You can't eliminate all overlaps and it's not the end of the world, this pattern plays well and when in play mode you can't see the overlap, it's only visible in editor.

02:22:506 (1) - Why would you go with normal-hitfinishes in such a CALM song? rreally recmmend soft samples and Why not? That song isn't always calm and the sound that the hitsound is on is very bass heavy, so i stuck the most appropriate default cymbal hitsound on it.

01:39:151 (1,2,3,4,5,6,7) - it just feels unstructured and unordered like this mod if you suddenly throw in 6 circles with no thought at all Huh, i don't get how that can look unordered. So, i don't understand, soz

01:41:087 (2,3,4,5,6,7) - https://osu.ppy.sh/ss/6127996 place them from each other the same distance appart for aesthetics likethis just somth i did in approxamily 0 seconds.. ok It was a tiny bit out of place, but i fixed it now, it was meant to be symmetrical here, http://puu.sh/rgwro/a9882d11c9.jpg

01:39:925 (4) - emphasize with spacing or slider, or something idk you did it on 01:41:474 (4) -
http://puu.sh/rfSQp/06bdede487.jpg wud make more sense if u bind more structure to the instruments so song feels more interactiv I don't understand where that picture's from, and there is a jump to the 4 where the clap is on, so I'm confused.

00:51:151 (6) - can you blanket them with a fixed distance http://puu.sh/rfSX5/787dbcb386.jpg Incredibly minor since it is so far along the timeline that in play you would not see, if this was at a more typical bpm setting like 155 those two objects would nearly be an entire bar away

if u want this ranked you have to self-mod a lot tbh these blankets overlaps can be self-improvd cuz they r obvious.
Thx, but blankets being off by 1 pixel aren't that much of an issue
this is barely worth any kds but ok modd sry if i sound rud
dqs01733
[Living]
  1. 03:44:571 (1) - blanket is off
hi-mei
ey...
00:55:409 (8,1) - not parallel http://puu.sh/rL4Bv/294e5618ac.jpg
01:42:054 (7) - you either move to the bot or 01:41:087 (2) - move to the top
02:01:216 (2,4) - make it stacked with 02:00:442 (6) - ?
02:02:474 - this structure seems random for me http://puu.sh/rL4Ux/579cf2a14b.jpg
02:10:119 (1,3) - not parallel
02:10:893 (3,4) - therefore you shud fix them (perpendicular)
02:16:119 (7,4) - make a decent blanket?
02:21:442 - http://puu.sh/rL5a7/40f0fa4c23.jpg fix this triangles
02:52:506 (5,6,7,8,1) - make an equal distance inbetween them?
03:11:667 (2,4) - make them stacked?

will finish it in few hours

03:12:054 (1,3) - they should be the same by Y
03:22:119 (4) - 248 253 ?
03:21:925 (3) - ^ 134 226 ?
fix the folowwing structure urself
03:28:700 (4,4) - make it stacked with s-end?
03:30:635 (1) - ^ and with this too?
03:39:732 (10,2) - overlap?
03:56:184 (4,1) - make them parallel?
04:06:248 (1,2) - ^ http://puu.sh/rLgrO/4b01ee555c.jpg like this
05:37:439 (4,3) - lmao stack them?
05:44:987 (4) - 253 157 ? http://puu.sh/rLgCw/e3a997578e.jpg

thats it! gl!
beaw
hmu with that modv1 kd also change sliders
I lowered AR when taking the screenshot to show the pattern
p.s. fix all your stacks pls there are quite a few throughout the map

Living


  1. 00:30:248 (2) - Make this a 1/2 slider because it fits the music much better. Yes, there's a vocal, but your sliders follow the piano, so this should too.
  2. 00:57:990 (3) - Why isn't this on the blue tick?
  3. 00:58:119 (4) - I would make this a 1/4 slider to match the vocals. (Or match 01:09:345 (2,3,4,5) -.)
  4. 01:16:700 (3,4,5,6,1) - I would simplify this pattern because it's such a calm part. Something like this?: http://puu.sh/zUYLt/bfd013c787.jpg
  5. 01:22:893 (3,4,5,6,1) - Here, too, if you accept ^.
  6. 01:29:087 (7,8,9,10,1) - I think this one is okay though, since it's a more intense part. (Not too intense, of course.)
Okay so, throughout this kiai, I can't tell where your emphasis is supposed to be. For example, 01:40:700 (3,4) - Here, the emphasis is on the snare (4). If you want to emphasise ONLY the second snare of each measure, why is 01:39:151 (3,4) - this emphasized as well? If you're trying to emphasise ALL snares, then why isn't 01:39:151 (1,2,3,4) - THIS emphasized? I', sorry for explaining this so long but I don't know how to tell you. I don't want you to feel bad aaaaa I'm trying my absolute soul hardest not to sound condescending ;w;. Other than that, I love your patterns and they're super cute ;<
  1. 01:44:571 (5) - I would make this a kickslider to match the whoosh noise, then move the triplet closer to it for readability. :o
  2. 01:50:958 (5,6,7) - I would make these kicksliders too. :3
  3. 01:56:571 (3,4,5) - If you accept this ^, I suggest turning (4,5) here into a 1/2 slider. It fits the music better and serves as rhythm variation as well.
  4. 02:01:990 (4) - I would turn this into two notes and have emphasis on the second note. This is a change in rhythm, which is why I suggest it.
  5. 02:02:377 (1,2) - I would turn (2) into a slider of the same length as (1), because there isn't much support for a jump. It also helps bring out the low growl.
  6. 02:05:474 (1,2,3) - YO DUDE IT WOULD BE DOPE TO TURN (2,3) INTO KICKSLIDERS FOR THE WHOOSHES!
  7. 02:06:829 (7) - Delete this? ;w; there's no music here at all.
  8. 02:09:345 (4) - Kickslider? I'll stop pointing these out, because if you don't like having kicksliders at all, them my suggestions are pointless.
To prevent a giant modwall, I've kept this mod rather short. I think it would really benefit your map to rework some of your emphasis. I also think having varying rhythms is important, but I think your map is fine without the kickslider suggestions. It just feels rather "bland", which isn't bad, but I think it could be a lot more fun if you had some more triplets/kicksliders!
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