forum

IKU - Rimless ~Fuchinashi no Sekai~

posted
Total Posts
128
Topic Starter
ziin
This beatmap was submitted using in-game submission on Sunday, May 06, 2012 at 4:46:23 PM

Artist: IKU
Title: Rimless ~Fuchinashi no Sekai~
Source: Toaru Majutsu no Index
Tags: to aru majutsu no index rimless world raildex hakunokaemi lolcubes
BPM: 160
Filesize: 6718kb
Play Time: 03:34
Difficulties Available:
  1. Easy (2.18 stars, 201 notes)
  2. Haku's Hard (4.72 stars, 401 notes)
  3. Insane (4.88 stars, 443 notes)
  4. lolcubes' Normal (3.73 stars, 267 notes)
Download: IKU - Rimless ~Fuchinashi no Sekai~
Information: Scores/Beatmap Listing
---------------
Full version of Index ED 1, with a pretty scrolling storyboard and karaoke lyrics.
HakuNoKaemi
i am at 20% of the diff, will use this post to post the diff
lovhin456
Maybe you could find some pics here http://safebooru.org/index.php?page=pos ... ndex&pid=0 ?? (:
Suimya
hi can you wait im making normal now
;)
Topic Starter
ziin
I'm in no hurry. Once I get normal and hard, I'll finish up easy and fix most of insane. Still working on SB though.
Suimya
hmmm~ i make normal with only till here 1:07 min same as TV Size i hope you like it :)

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Sekai's Normal].osu
Topic Starter
ziin
It's fine, but you need to map the whole thing.
Topic Starter
ziin
bumpity bump I'm lazy
HakuNoKaemi
[SB]
03:47:580 - Start fading to black here and add some more images :3
[Easy]
need to be fixed!, recalculate slider lenght and fix spacing...

now that school and exams ended i'm soooooooo FAST!

if there is something wrong, i'll correct...
Ah, i should insert Hitsound, I'll insert them after searchin fo' some customs :3

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Topic Starter
ziin
normal's not even close to being done, I just submitted so I can work on it in 2 different places.

Unless you really really want custom hitsounds, I'd kind of like to keep this skinless and soundless. Soft hitsounds fit pretty well with this.
Zhanger_old
good map :D
star
SYSEN
ohh...
this lovely song

PS:this is just suggestion...feel free to use the image i suggest : )

my suggestion:
(this is a suggestion...although it looks like a mod.....)

00:52:842 starting a word "that gesture, that gaze" until 01:07:748
can you add this?
or this


03:31:445 starting a word "and walk forward"
can you add this? : )

00:35:112 or
02:48:620 starting a word "and if there's someone i want to protect" <--(i like the lyric use this image...but i don't recommend it (gore))
can you add this?

02:05:580
starting a word "my heart remembers" or just skip into " i won't run away" can you add this?
Topic Starter
ziin
Good choice on the images. I didn't use those images, rather went and made them myself, and added a new one.
biwako
nice map.
star :)
___________________________________________________
Mucha_old
starrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!!
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Suimya
ok i'm done with my normal :3
inb4 my message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
=3=

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Sekai's Normal].osu
Suimya
ok fixed everything that was mass =3= you can see it now
inb4 i always have short messages = v=

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Sekai's Normal].osu
Topic Starter
ziin
I'm going to mix in some general stuff and errors, comment on the stuff you fix/don't fix, and ask if you don't understand something. If I'm online, you can PM me too for irc mod/clarifications. I'm thinking in 2-3 good general mods this will be an excellent map.

[general]
using symmetrical mapping looks a whole lot better. I'm not very good at this, but I like to throw in stuff every so often. Symmetrical sliders, however, to me make a big difference in how it looks. So if you could, read the symmetrical slider guide and make things like this look better. Don't forget you can use ctrl+shift+R to rotate sliders as well.

[hitsounds]
Unless you're confident about your hitsounds, I usually match hitsounds to what's in the song. There's a lot of cymbal crashes (finishes) in the song. If you want to copy the hitsounds I used: download AIBat and export the hitsounds (under file->Export hitsounds), then copy/paste the bookmarks into osu. Then just put in the hitsound wherever there's a bookmark and a note.

I highly recommend doing this for finishes, but it doesn't matter much for whistles/claps.

A lot of the things that I don't think fit are because they slide over/onto an important beat. You can read a little more here on why this is a bad thing.

[sekai]
00:24:470 (1,2,3) - these would look good if they were symmetrical
00:39:470 (1) - I think there should be a little more break in here, which is why I didn't even put a spinner over it in my diffs. You also only did this here, not later in the song.
01:20:030 - way too quiet.
01:36:155 (5) - doesn't fit
01:48:640 (1,1) - doesn't fit. Put one note on 01:48:620 -
01:51:245 (2) - doesn't fit. (slides over beat 1, which is the long white tick)
01:53:870 (5) - ^
02:00:245 (4) - ^
02:01:745 (5) - this is fine and fits the song.
02:06:620 (3) - shorten it 1/1
02:11:495 (8) - doesn't fit (slides over beat 1)
02:14:870 - I think you should but either a note or slider start here.
02:27:620 - too soft
02:33:245 (6) - doesn't fit, slides over beat 1
02:36:245 (2) - ^ but slides onto beat 1
02:37:745 (4) - ^
02:39:620 (4) - new combo
02:47:495 (4) - split into repeating slider and circle, put new combo on circle
02:56:178 (1,2) - as before
02:58:455 (4) - doesn't fit, slides over beat 1
03:04:830 (1,2,3) - slider ends messed up, and they are upbeat sliders. Make sure you put a circle/slider start at 03:05:205 on the downbeat
03:07:267 (5) - slider end messed up
03:08:205 (1) - move 1/2 earlier
03:09:330 (2) - doesn't fit, slides over beat 1
03:19:830 (1) - ^
03:22:455 (4) - ^
03:28:830 (1) - ^ split into circle, repeating slider
03:30:330 (2) - this is actually okay.
03:33:330 (3) - this one is fine too
03:35:205 - don't map anything past here unless it's one last spinner. I didn't do the right BPM and it slows down near the end, so it's almost impossible to map well.
Suimya
lol you can remove my diff if you dont like it o.o
and why my message to short lol o3o
Topic Starter
ziin
sigh.

I like 75% of the map and don't like 25% of the map. If you don't want to put in the work to make it good, then I can delete it.
Suimya
ok here :3
fixed everything =o=
lol why my message too short again

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Sekai's Normal].osu
Topic Starter
ziin
I'm done trying to get you to map this. You didn't do a lot, even though you said it was all fixed, and the stuff you "fixed" you just deleted.

I'll resubmit your diff if you show that you want to fix your difficulty, but I get the feeling you didn't really want to make this map in the first place.
wcx19911123
sorry for the huge delay
/me from my que

[General]
lead-in/tags in hard is different from other diffs
please use custom combo color
so many timing lines @_@

[Easy]
nothing wrong in this diff , but
this diff follow the vocal too much.. kinda hard too read for newbies , imo
this make the rhyme kinda strange , I don't like this
if you want a sample that to show what rhyme I like , please pm me
and the hitsounds is boring , use some volume-down normal-hitnormal is better imo

[Haku's Hard]
00:37:782 (3,4) - this slow down is too suddenly , don't do this , even some people can read it by sliderticks
00:38:907 - vol 0% is unrankble , make it 5%
00:52:849 (1,2,3,4,5) - if me , I'll do like this http://puu.sh/4SYA
00:55:662 (1,2,3,4,5) - uh.. this rhyme , not follow vocal or drums , sound odd here
01:07:755 - why vol 0% here , 70 is better imo
02:00:620 (1,2) - stack better plz
02:15:432 - why vol 0%
02:28:370 (2,3) - confusing spacing here
03:35:017 - vol..

[Insane]
this diff's spacing is very confusing
a good jump diff is not jump at where you like. it is jump with the song.
but this diff's rhyme is ok 0.0
00:51:905 (1,2,3,4,5,6,1) - clap here is kinda noisy
01:41:030 (1,2,3,4) - this , 1,2,3 is same spacing but 4 is not , this makes player click 4 ealier

I think this map need more work
anyway , good luck
HakuNoKaemi
00:37:782 (3,4) - this slow down is too suddenly , don't do this , even some people can read it by sliderticks strange thing about this, it is actually a part where the music gave an "aaaaaaaaaaaa" feeling the make the part absolutely slower. So, won't change nothing
00:38:907 - vol 0% is unrankble , make it 5%
00:52:849 (1,2,3,4,5) - if me , I'll do like this http://puu.sh/4SYA
00:55:662 (1,2,3,4,5) - uh.. this rhyme , not follow vocal or drums , sound odd here it's nothing like "odd" as it follow drum and pass by vocals and it is an similiar thing to the one you did in the 00:52:849 (1,2,3,4,5) -
01:07:755 - why vol 0% here , 70 is better imo 80%, (i deel there was a spinner there .... )
02:00:620 (1,2) - stack better plz
02:15:432 - why vol 0%
02:28:370 (2,3) - confusing spacing here
03:35:017 - vol..
Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
Behon
All difficulties:
- 02:54:995: Is there a point to the slower timing points here when you left the whole part empty? There IS a spinner on Hard, but it ends at the timing point where you go back to the normal BPM anyway, so it seems pointless.

Easy:
- The slider moves a bit fast for an Easy difficulty. In fact, it's at the same speed as Hard.
- Seems weird that there aren't any claps until 33 seconds in.

Haku's Hard:
- In desperate need of hitsounds besides just some finishes on spinners.
- 00:52:849 to 00:56:974 doesn't feel like it matches either the lyrics or the beat well.

Insane:
- Same problem with no claps at the start. Otherwise, pretty solid.
Topic Starter
ziin

wcx19911123 wrote:

[General]
please use custom combo color I am. It's in skin.ini.

[Easy]
this diff follow the vocal too much.. kinda hard too read for newbies , imo
this make the rhyme kinda strange , I don't like this
if you want a sample that to show what rhyme I like , please pm me I'm actually not following the lyrics much and just mapping to the beat and avoiding offbeat/upbeat stuff if I can. It makes perfect sense to me, and playing this even after a long time of not playing it I'm still happy with the result. I may ask for your rhythm example down the road if others feel the same
and the hitsounds is boring , use some volume-down normal-hitnormal is better imo I'll fiddle with it.

[Insane]
a good jump diff is not jump at where you like. it is jump with the song. Every jump I put in was where I would have put a jump in ddr. I'm not a fan of jumpstreams but rather putting in jumps whenever I feel like a jump is in the song, and almost always on a note with emphasis.
01:41:030 (1,2,3,4) - this , 1,2,3 is same spacing but 4 is not , this makes player click 4 ealier it doesn't make sense to hit the note on 01:41:592 in the music, and I'm presuming 00:33:470 (1,2,3,4) wasn't a problem for you or you would have pointed that one out instead. Also 02:48:620 (1,2,3,4).

I think this map need more work
anyway , good luck

Behonkiss wrote:

All difficulties:
- 02:54:995: Is there a point to the slower timing points here when you left the whole part empty? There IS a spinner on Hard, but it ends at the timing point where you go back to the normal BPM anyway, so it seems pointless. BPM slows down here, which is why I didn't map anything, but to keep the metronome correct on the song select screen and such I put them in. I also suspect this is why nobody ever mapped this song seriously.

Easy:
- The slider moves a bit fast for an Easy difficulty. In fact, it's at the same speed as Hard. Haku likes slow sliders. Also 1.0 at 160 BPM is nowhere near fast.
- Seems weird that there aren't any claps until 33 seconds in. I put claps in the buildup to kiai and at end of kiai. I might end up putting in some soft hitnormals instead of claps, but I don't really want to barcode either. I'll experiment.
No changes on either yet.

Also:
[Haku's Hard]
00:44:662 (4) - as correct as it may be to the lyrics, it sounds better to be on the 1/2 snap, not 1/6. This section is probably a little early too, I'm going to have to fiddle around with the the timing sections some.
loveFantasy
hi hi~

[General]
  1. inconsistent red line: 00:41:030(yours)/00:41:037(Haku), actually, there's a spinner from 39,001 to 41,040 at haku's diff which means the spinner end is also unsnapped, snap it to 41,030 if you fix the red line to that point
  2. haku's diff lack some tags, also you should credit him in tags
  3. i hope you lower the volume during 02:27~02:39 a bit
[Easy]
  1. 00:47:030 (3,1) - new combo on (3) instead of (1)?
  2. 00:54:342 (4,1) - even though there're bass...i don't like red tick claps, use whistle instead?
  3. 01:03:342 (1,2) - the most impressive part of the music itself is the 1/3, just use a 2-beat repeat slider from 01:03:530 to 01:05:030? same to 02:11:307 (1) and 03:30:517 (3,4) -
  4. 01:07:280 (1) - ..i don't know if ending a KIAI during a spinner is a good idea, and actually just do a slider from 01:07:280 to 01:08:030 fits more imo
  5. 02:05:870 (2) - remove clap at start
  6. 02:14:870 (1) - snap KIAI line to spinner end
  7. 03:34:830 (1) - ^
[Haku's Hard]
  1. there're some 1/4 triplets in your KIAI, i suggest seperate the spacing from 1/2 to 1/4 (for example 1.0x DS for all and 0.7x DS for 1/4 triplets), it looks crowded for me
  2. 02:01:557 (3) - use 1/2 repeat slider instead? feel lack a cymbal
  3. 02:14:870 (3) - unsnapped KIAI end
[Insane]
  1. the claps in KIAI feel weird..why don't clap throughout the KIAI?
  2. snap the KIAI line end as mentioned in [Easy]
  3. i have same issue to triplet layout as [Haku's Hard], how about stacking all your 1/4s?
  4. 02:03:995 (4,5,6,7) - i don't really think this kind of jump make sense, use other kind of jump?
  5. some places in the last KIAI feel "suddenly become so jumpy" to me..
  6. the last spinner has extra length compared to other diff, make it the same?
map is quite good, have a star
Topic Starter
ziin

loveFantasy wrote:

hi hi~

[General]
  1. inconsistent red line: 00:41:030(yours)/00:41:037(Haku), actually, there's a spinner from 39,001 to 41,040 at haku's diff which means the spinner end is also unsnapped, snap it to 41,030 if you fix the red line to that point
  2. haku's diff lack some tags, also you should credit him in tags I suppose I ought to fix this stuff, but I was waiting more on haku to finish hitsounds.
  3. i hope you lower the volume during 02:27~02:39 a bit Wasn't planning on it. Sounds like the dynamics are mf the whole way through to me.

[Easy]
  1. 00:47:030 (3,1) - new combo on (3) instead of (1)? why not
  2. 00:54:342 (4,1) - even though there're bass...i don't like red tick claps, use whistle instead? clap=snare. Might change to hitnormal
  3. 01:03:342 (1,2) - the most impressive part of the music itself is the 1/3, just use a 2-beat repeat slider from 01:03:530 to 01:05:030? same to 02:11:307 (1) and 03:30:517 (3,4) - I don't understand what's in 1/3, or how it's impressive.
  4. 01:07:280 (1) - ..i don't know if ending a KIAI during a spinner is a good idea, and actually just do a slider from 01:07:280 to 01:08:030 fits more imo I like spinners, and having the the stars disappear is what I want. Plus I'd rather end kiai on a downbeat.
  5. 02:05:870 (2) - remove clap at start
  6. 02:14:870 (1) - snap KIAI line to spinner end
  7. 03:34:830 (1) - ^
[Insane]
  1. the claps in KIAI feel weird..why don't clap throughout the KIAI? I'll consider it.
  2. snap the KIAI line end as mentioned in [Easy]
  3. i have same issue to triplet layout as [Haku's Hard], how about stacking all your 1/4s? Just a note: 1/4 is triples. 1/3 and 1/6 are triplets. Triplets usually come in groups of 4, triples come in groups of 3. And I essentially did stack some of them, just didn't let osu do the stacking for me (I really do hate how osu stacks). This isn't a streamy map so I don't think compressed streams are needed.
  4. 02:03:995 (4,5,6,7) - i don't really think this kind of jump make sense, use other kind of jump? then this kind of jump will never make sense
  5. some places in the last KIAI feel "suddenly become so jumpy" to me.. It's true I put extra jumps in last kiai. I'll make it more consistent
  6. the last spinner has extra length compared to other diff, make it the same? IKU holds it out twice as long
map is quite good, have a star
Going to tweak jumps in last kiai and new combo, maybe tomorrow. I'll kudos when I get everything fixed and submitted. Thanks for the look.
loveFantasy

ziin wrote:

[*] 01:03:342 (1,2) - the most impressive part of the music itself is the 1/3, just use a 2-beat repeat slider from 01:03:530 to 01:05:030? same to 02:11:307 (1) and 03:30:517 (3,4) - I don't understand what's in 1/3, or how it's impressive.
some instruments i cant named in English playing E-F-G-F-E-D-C from 01:03:530 to 01:05:030, it's impressive to me because there's no vocal here and that become the most obvious part of the song itself to me.
just explaining, keep it as it was if you don't like the idea~
Topic Starter
ziin
http://puu.sh/51hg - this is the rhythm of the strings there, and I didn't even notice it the first time. It's ambiguously snapped to the 1/6 the closer I listen to it.

To me the drums and the horns are the most obvious part. I'm impressed that you could hear it, but it's somehow too weird for me to map.
Kotone
General
Your mp3 is 320kbps.Here is a 192kbps mp3: http://puu.sh/57O1
Maybe need a Normal diff
Haku's Hard Tags: To Aru rimless world ,and tag him oh sorry I didn't see your post

Easy
I can't find anything wrong @_@ AR-1 maybe
Haku's Hard
lead-in : 0
Insane
01:41:780 (4) - new combo here?since there is a Jump of (1,2,3).It is confusing if you don't use new combo of (4)

I am lazy
nice.star
HakuNoKaemi
- The slider moves a bit fast for an Easy difficulty. In fact, it's at the same speed as Hard.
slow sliders just fit this song for me, it's not too fast paced...

[Haku's Hard]
00:44:662 (4) - as correct as it may be to the lyrics, it sounds better to be on the 1/2 snap, not 1/6. This section is probably a little early too, I'm going to have to fiddle around with the the timing sections some.
I was too choose if starting it to the red tick before or to the white after... started the white after so it actually starts on some sounds...

Haku's Hard:
- In desperate need of hitsounds besides just some finishes on spinners.
- 00:52:849 to 00:56:974 doesn't feel like it matches either the lyrics or the beat well.
?.?, it actually follow the lyrics plus the beat as well...


[Haku's Hard]
there're some 1/4 triplets in your KIAI, i suggest seperate the spacing from 1/2 to 1/4 (for example 1.0x DS for all and 0.7x DS for 1/4 triplets), it looks crowded for me You didn't actually get the quite feeling i wanted to give at the map. As you see i'm using many SVs try to follow the pace of the song
02:01:557 (3) - use 1/2 repeat slider instead? feel lack a cymbal no cymbal on the red line.. it's actually a bass drum and i didn't map so much on those
02:14:870 (3) - unsnapped KIAI end
i did found the snap of the kiai part and it fit, the snare of the Strophe part fits only a little, if i find someting better i'll change it...

Download: 25989 IKU - Rimless ~Fuchinashi no Sekai~.rar
Topic Starter
ziin
[haku's hard]
I'm fine with 4 unique slider speeds. They fit, and nobody cares.
00:54:905 (6) - I think that behonkiss was referring to this note

karenying wrote:

General
Your mp3 is 320kbps. it's not
Insane
01:41:780 (4) - new combo here?since there is a Jump of (1,2,3).It is confusing if you don't use new combo of (4) Or I could move it somewhere else, because nobody notices the other 2 times I did this. I fail to see how a new combo makes this easier.
Thanks for mod.
HakuNoKaemi
[haku's hard]
I'm fine with 4 unique slider speeds. They fit, and nobody cares.
00:54:905 (6) - I think that behonkiss was referring to this note
actually, a bass note end there and a piano note start .. so I do think it fit
( 00:54:905 (6,7,1) - these represents the piano notes )


100% hitsounds

Download: IKU - Rimless ~Fuchinashi no Sekai~ (ziin) [Haku's Hard].osu
show more
Please sign in to reply.

New reply