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Marshmello - Alone

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Topic Starter
[ G h o s t ]
This beatmap was submitted using in-game submission on Wednesday, May 31, 2017 at 9:26:37 PM

Artist: Marshmello
Title: Alone
BPM: 142
Filesize: 5434kb
Play Time: 04:16
Difficulties Available:
  1. beauty in isolation (4.66 stars, 813 notes)
Download: Marshmello - Alone
Information: Scores/Beatmap Listing
---------------
This beatmap was submitted using in-game submission on Saturday, June 04, 2016 at 4:17:54 PM

Artist: Marshmello
Title: Alone
BPM: 142
Filesize: 5136kb
Play Time: 04:16
Difficulties Available:
  1. beauty in isolation (4.67 stars, 814 notes)
Download: Marshmello - Alone
Information: Scores/Beatmap Listing
---------------
Crissinop

  • 00:25:434 (6) - Place a Circle here, looks like it fits perfectly
    01:30:504 (4) - Same here, you should follow the pattern you used in the next seconds
    01:41:490 (1) - From this point to (approximately) 01:44:448 you can start a series of jumps and streams that follow the increasing amount of kicks, then from 01:44:870 to 01:46:560 you can go ahead and place the Spinner
    01:47:194 (1) - After the Spinner, you could put here a Circle, 'cause I feel like this point is too empty
    01:47:617 (2) - Here you could place a Slider instead, that ends at 01:47:828. Such as:

Hope you'll continue this great map!
-Visceral-
Ciyus Miapah
Battle
Gave some general advice and pointed out a few things
2016-06-01 22:30 [ G h o s t ]: hi can you check out my map pls
2016-06-01 22:30 Battle: uh
2016-06-01 22:31 Battle: sure?
2016-06-01 22:31 [ G h o s t ]: ok cool
2016-06-01 22:31 [ G h o s t ]: ACTION is listening to [https://osu.ppy.sh/b/991345 Marshmello - Alone]
2016-06-01 22:31 Battle: are you aiming for ranked?
2016-06-01 22:31 Battle: or doing it to improve on mapping?
2016-06-01 22:32 [ G h o s t ]: yea im trying to rank
2016-06-01 22:32 [ G h o s t ]: i know its super unpolished
2016-06-01 22:32 Battle: If you're going for ranked you'll be needed more diffs
2016-06-01 22:32 Battle: since anything under 5 minutes needs a full spread to be rankable
2016-06-01 22:32 [ G h o s t ]: yeah im gonna try to get a couple guest diffs
2016-06-01 22:32 Battle: aight
2016-06-01 22:32 [ G h o s t ]: if not ill do it myself
2016-06-01 22:33 Battle: so what exactly do are you looking for when asking me lol
2016-06-01 22:34 Battle: cuz if you aren't looking for exact things I can just point out general stuffs lol
2016-06-01 22:34 [ G h o s t ]: yeah
2016-06-01 22:34 [ G h o s t ]: thats fine
2016-06-01 22:34 Battle: alright
2016-06-01 22:34 Battle: 00:05:562 (2,3,4,5,6,7) - 00:12:323 (2,3,4,5,6,7) - You have quite a few things that feel unstructured
2016-06-01 22:34 Battle: for example with these two
2016-06-01 22:35 Battle: the first timestamp has scaling up intensity with a back and forth motion while the other one is drastically different
2016-06-01 22:35 Battle: generally with things rhythmically similar you want things that are similar in note placements and etc
2016-06-01 22:36 [ G h o s t ]: ok
2016-06-01 22:36 Battle: 00:16:126 (1,2,3,4) - For some patterns, you are sacrificing some emphasis, in this case, there is a pretty distinct beat found on 3, but it is left unemphasized and feels underwhelming due to the fact that the spacing is rather small
2016-06-01 22:37 Battle: 00:16:971 (1,2,3,4) - another example can be found on here, where the white ticks have a pretty distinct sound to them as well, but spacings for things like 1 -> 2 are pretty small
2016-06-01 22:38 Battle: same thing goes for 00:18:239 (5,1) - since generally you want to emphasize the beat
2016-06-01 22:38 Battle: for the downbeaet
2016-06-01 22:38 [ G h o s t ]: is there any way i can keep the patterns
2016-06-01 22:38 [ G h o s t ]: whiule emphasizing
2016-06-01 22:38 Battle: well I suppose that it would be better if it scaled up rather than scaling down
2016-06-01 22:38 Battle: for 00:15:281 (1,2,3,4,1,2,3,4) -
2016-06-01 22:39 [ G h o s t ]: what do you mean by scaled up
2016-06-01 22:39 Battle: since like, at least if it's scaling up 00:16:126 (1,2,3,4) - would have larger spacing, so the strong beat would get emphasized
2016-06-01 22:39 Battle: cuz you know how 00:15:281 (1,2,3,4) - is bigger than atm
2016-06-01 22:39 [ G h o s t ]: yeah
2016-06-01 22:39 Battle: if you flipped it so it's small for 00:15:281 (1,2,3,4) - and larger for the latter one
2016-06-01 22:39 Battle: it would work I guess
2016-06-01 22:39 [ G h o s t ]: oo
2016-06-01 22:39 [ G h o s t ]: ok
2016-06-01 22:39 [ G h o s t ]: it was origianlly like that
2016-06-01 22:39 [ G h o s t ]: but i switched it because of the riser in the bg
2016-06-01 22:40 Battle: Generally I wouldn't really do this since it makes things lackluster since the less prominent beats are given the same emphasis
2016-06-01 22:40 Battle: but yeah, if you want to keep the pattern that's generally how I think it should go lol
2016-06-01 22:40 [ G h o s t ]: could i just increase spacing for 3
2016-06-01 22:40 Battle: yeah, that works too
2016-06-01 22:40 Battle: Cuz the problem with going along w/ the bg sound in this case
2016-06-01 22:41 Battle: is it's pretty consistent, while that other higher pitched thing that happens doesn't happen as often
2016-06-01 22:41 Battle: so it feels more natural to give it more emphasis since it's not there all the time
2016-06-01 22:41 Battle: and ya that's why 00:18:239 (5,1) - should have larger spacing
2016-06-01 22:42 Battle: The movements for 00:22:041 (6,7,8,9,10,11,12,13) - are rather jagged imo
2016-06-01 22:42 Battle: especially w/ the angle for 00:22:464 (8,9) -
2016-06-01 22:42 Battle: it looks like a pretty unnatural movement for players xd
2016-06-01 22:43 Battle: also I kinda just noticed but you hitsounds kinda feel inconsistent
2016-06-01 22:43 Battle: the clap sound you currently have rn is pretty good
2016-06-01 22:44 Battle: so I would recommend since you already put it on the downbeat, to put it on every other white tick
2016-06-01 22:44 Battle: for example
2016-06-01 22:44 Battle: in the combo 00:23:731 (1,2,3,4,5,6) - put it on 00:23:731 - 00:24:577 - and00:25:422 -
2016-06-01 22:45 Battle: adding hitsounds like this can help you add some emphasis on the notes that does not exist in the music, plus having things that are consistent on every other white tick usually sounds nice
2016-06-01 22:45 Battle: generally if you're doing something like that however, it lands on the second and fourth white tick of the music
2016-06-01 22:46 Battle: hmmm
2016-06-01 22:46 Battle: You might also want to avoid shapes like 00:30:492 (1) - , since it kinda looks awkward, it's better to move the red anchor to the middle to give a distinct curve, or position to so that the end curves upward at the end
2016-06-01 22:47 Battle: Examples for those are [http://puu.sh/pdEsI/89e69de2d9.jpg this] and [http://puu.sh/pdEta/3a24e9614a.jpg this]
2016-06-01 22:48 Battle: adding new rhythms such as 00:33:872 (1,2,3) - are fine, but I don't really hear their presence in the music, so you may want to stick to follow the rhythm you were following previously
2016-06-01 22:48 Battle: I guess for that one though
2016-06-01 22:49 [ G h o s t ]: ooo
2016-06-01 22:49 Battle: it's really unclear compared to 00:35:562 (1,2,3) - and 00:37:253 (1,2,3) -
2016-06-01 22:49 [ G h o s t ]: i was following the synth
2016-06-01 22:49 [ G h o s t ]: in the background there
2016-06-01 22:49 Battle: since those two have it pretty like, prominent
2016-06-01 22:49 Battle: compared to the fire timestamp w/ similar rhythm
2016-06-01 22:50 Battle: also I forgot to mention, but the placement of this spinner 00:25:633 (1) - seems pretty random
2016-06-01 22:50 Battle: since it's kinda just there w/ no real point
2016-06-01 22:50 Battle: it would be better to just map out the rhythm as you have been doing
2016-06-01 22:51 Battle: uh for 00:46:020 (2) - I feel like it would be better to make is a 1/2 slider than a 1/4 slider to keep consistency with the patterns that you have been doing
2016-06-01 22:51 Battle: It ignores the beat on the white tick but it kinda feels like an odd break in consistency
2016-06-01 22:52 Battle: well
2016-06-01 22:52 Battle: to be fair it's consistent in it's own way lol
2016-06-01 22:52 Battle: tbh things like 00:54:154 (1,2,3) - always looked weird too me
2016-06-01 22:53 Battle: you might want to reduce the spacing for these triple stuffs since rn it being barely overlapping is just bleh imo
2016-06-01 22:53 [ G h o s t ]: ok
2016-06-01 22:54 Battle: This is kinda like, ew to suggest, but for things like 00:53:309 (1,2,1,2) - you should try to maintain a consistent space between each of the combos
2016-06-01 22:54 Battle: at least in between each 1,2
2016-06-01 22:54 Battle: since it helps make the map overall look better and more polished
2016-06-01 22:55 Battle: also you kinda need to resnap all your green lines lol
2016-06-01 22:55 Battle: 01:27:534 (7,8) - fix stack lol
2016-06-01 22:56 [ G h o s t ]: aww i liked that stack ;o
2016-06-01 22:56 [ G h o s t ]: ;p
2016-06-01 22:56 Battle: but it's unstacked :(((((((
2016-06-01 22:56 Battle: 01:33:027 (1,2) - same lol
2016-06-01 22:56 [ G h o s t ]: o
2016-06-01 22:57 [ G h o s t ]: whaaaat
2016-06-01 22:57 [ G h o s t ]: oooh
2016-06-01 22:57 [ G h o s t ]: i see it
2016-06-01 22:57 [ G h o s t ]: haha
2016-06-01 22:57 Battle: xd
2016-06-01 22:57 Battle: you may want to keep things DS'd consistently for things like 02:05:879 (4,5,6,7) -
2016-06-01 22:57 Battle: since a sudden increase in spacing kinda looks aesthetically unpleasing
2016-06-01 22:59 [ G h o s t ]: i dont see the increase
2016-06-01 22:59 [ G h o s t ]: in ds
2016-06-01 22:59 Battle: 02:06:196 (7) -
2016-06-01 22:59 Battle: it gets real big there lol
2016-06-01 22:59 Battle: 6->7
2016-06-01 23:00 [ G h o s t ]: ooo
2016-06-01 23:00 [ G h o s t ]: ok
2016-06-01 23:00 Battle: 02:13:168 (10,11) - kinda looks uncomfortable to play, you might want to do sth similar to 02:11:478 (10,11) -
2016-06-01 23:01 Battle: cuz the lack of distance between the two also makes it look less appealing
2016-06-01 23:01 [ G h o s t ]: yeye i gotchu
2016-06-01 23:01 Battle: 02:15:281 (1) - also the curving part of this slider can improve
2016-06-01 23:01 Battle: you can make it so that the inside part isn't overlapping with the rest of the slider body
2016-06-01 23:02 Battle: [http://puu.sh/pdF7I/38b47047dc.jpg sth like this mayb]
2016-06-01 23:03 [ G h o s t ]: howd you space it out
2016-06-01 23:03 [ G h o s t ]: like that
2016-06-01 23:03 Battle: you gotta adjust some of the white anchors
2016-06-01 23:04 [ G h o s t ]: ooo ic
2016-06-01 23:04 [ G h o s t ]: i got it
2016-06-01 23:05 Battle: 02:46:337 (3,4) - you might want to avoid anti jumps like this, since it can be mistaken as 1/4 since there's no real context as to why the antijump is there
2016-06-01 23:06 Battle: 03:46:548 (1,2,3,4,1,2,3,4,1,2,3,4,5) - tbh the stream getting smaller at this point is kinda awkward, since the music is building up and is getting more intense right here
2016-06-01 23:07 Battle: well I think I pointed out all the things I needed to
2016-06-01 23:08 [ G h o s t ]: ok
2016-06-01 23:08 Battle: the anti jump stuff can be applied to other anti jumps as well since they are structured, but at the same time there's no pattern build around it it feels
2016-06-01 23:08 [ G h o s t ]: thank u
2016-06-01 23:08 [ G h o s t ]: do u want kudosu
2016-06-01 23:08 [ G h o s t ]: ;p
2016-06-01 23:08 Battle: no problem
2016-06-01 23:08 Battle: ya lol
2016-06-01 23:08 Battle: I'll post the log in a bit
2016-06-01 23:08 [ G h o s t ]: ok idk how 2 copy paste
2016-06-01 23:08 [ G h o s t ]: chat
2016-06-01 23:08 [ G h o s t ]: kk
VINXIS
spent hrs 2day telling ghost wot a map is Xd
Topic Starter
[ G h o s t ]

VINXIS wrote:

spent hrs 2day telling ghost wot a map is Xd
wtf
dunois
helo

2016-03-25 23:52 [ G h o s t ]: stp
2016-06-02 00:42 [ G h o s t ]: ACTION is listening to [https://osu.ppy.sh/b/991345 Marshmello - Alone]
2016-06-02 00:42 [ G h o s t ]: pls play
2016-06-02 00:42 Dunois: ok
2016-06-02 00:42 Dunois: mr highest ranked player without a 400pp score
2016-06-02 00:42 [ G h o s t ]: sto p
2016-06-02 00:42 Dunois: xd
2016-06-02 00:46 Dunois: good song
2016-06-02 00:46 [ G h o s t ]: rip
2016-06-02 00:46 [ G h o s t ]: yeye
2016-06-02 00:46 Dunois: are you going for ranked
2016-06-02 00:47 [ G h o s t ]: yewp
2016-06-02 00:47 Dunois: ok
2016-06-02 00:47 Dunois: so
2016-06-02 00:47 Dunois: then
2016-06-02 00:47 [ G h o s t ]: wow
2016-06-02 00:47 Dunois: at parts its hard to read
2016-06-02 00:47 [ G h o s t ]: am i getting a mod!!
2016-06-02 00:47 [ G h o s t ]: ??
2016-06-02 00:47 Dunois: uh
2016-06-02 00:47 Dunois: i guess
2016-06-02 00:47 [ G h o s t ]: !!!
2016-06-02 00:47 Dunois: fk
2016-06-02 00:48 Dunois: 00:54:154 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) -
2016-06-02 00:49 Dunois: no backand forths pls
2016-06-02 00:49 Dunois: hard to read
2016-06-02 00:49 Dunois: doesnt really flow well imo
2016-06-02 00:49 Dunois: wait leme be more specific
2016-06-02 00:49 Dunois: 00:54:999 (4,5,6,7) -
2016-06-02 00:49 Dunois: 00:56:689 (4,5,6,7) -
2016-06-02 00:50 [ G h o s t ]: `i made them triangles
2016-06-02 00:50 [ G h o s t ]: now
2016-06-02 00:50 [ G h o s t ]: :D
2016-06-02 00:50 Dunois: ok
2016-06-02 00:50 Dunois: now update
2016-06-02 00:50 Dunois: cuz i wanna try dt
2016-06-02 00:50 Dunois: xd
Secretpipe
dinopwn
- Offset at 64ms
- Reduce the resolution of the BG image please

00:04:929 (5) - Would make #4 blanket this instead of putting it under the slider
00:06:830 (1) - Try to move this into the window, part of the circle is out of the osu! window
00:39:154 (1) - Put a finish on this because it sounds nice
00:54:577 (3) - The sliderwhistle on this is probably accidental
00:58:801 (6) - Since there are no other whistles within the other 4 measures there isn't a reason for a whistle to be here
01:05:140 (4) - Remove the whistle on this and put it on 01:05:562 (6)
01:21:196 (1,2,3) - Like the other four measures, I don't think there is a reason to put whistles on these notes
01:27:746 (8,1) - These are overlapping. Consider moving #1 and #2 of the next combo away from the slider
01:31:337 (1,2) - Two sliders should not have the same end without a good reason. I would put it like this
01:33:027 (1,2) - Same with these
01:39:788 (6) - Whistle on this
01:41:478 (1,2,3,4) - I would have put equal spacing between these four repeat sliders
01:43:908 (1) - NC should be on 01:44:013 (2) instead. Also, I would have preferred one more note on the stream
02:01:760 (1,2,3,4,5,6,7,8) - Stack the first four notes, and then make the last four notes small jumps
02:05:879 (4,5,6,7) - It should be equal spacing between those notes
02:06:830 (1) - The cheering hitsound should not be used excessively. Since it was already used two combos ago, there is no reason for it to be here. Same with 02:10:210 (1)
02:15:281 (1) - A finish on this sounds nice. Same with 02:28:802 (1)
02:18:661 (3) - NC
02:30:492 (4) - The sampleset on this slider is "Soft". Change this to "Auto".
02:32:182 (1) - This slider is an obvious way to show that the mapper does not want to map the section, since the song does not suggest that there should be a spinner in that place. You can either make a break starting from 2:28:802 to 2:42:323, or map the section of the spinner.
02:47:710 (2) - Put a clap at the beginning of the slider
02:51:408 (3) - Clap
02:53:098 (3) - Clap
02:54:471 (2) - Clap at beginning of slider
02:56:267 (3) - Again, sliderwhistle does not fit the rest of the hitsounds. Also put a clap at the beginning of the slider.
02:56:689 (4,6) - Clap
02:57:957 (3) - Clap at beginning of slider
02:59:541 (2) - Clap at beginning of slider
03:01:337 (1) - Clap
03:01:760 (3) - Whistle
03:08:520 (4) - Whistle
03:22:886 (1,2,3) - No whistle please
03:28:379 (3,4,5,6,7,8) - This should be a symmetrical triangle instead. Try using the rotate function to rotate the notes by 120 degrees
03:43:168 (10) - NC, and also again with the spacing
03:45:598 (1,2) - Again, NC on #2
03:48:027 - Sudden Inherited point that changes the hitsounds of #4 and #5. I don't see how this adds to the rhythm
03:54:365 (4,5) - No reason for an anti-jump here. #5 should still be a jump. Same with 03:57:746 (4,5)
04:04:295 (5) - This should be a note.
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