General:- 1. You dont use any Hitsounds. Pls add some matching to the music.
2. Its not as important as in an Easy or Normal difficulty but please dont ignore DS (Distance Snap) that much... The difficulty would be much more beautiful and comfortable to play if some parts have constant distance snap per combo. That doesnt means you should map the whole song with the same distance... you can change it if the song needs it.
3. You have some really bad overlaps in this diff. For example: Good Overlap // Bad Overlap Nr. 1 Bad Overlap Nr. 2
I will possibly not list all mistakes in the Timing Points now. You have to find most of the them based on the Feedback that i gave.
Timing Points:
00:21:793 (1) - long slider instead of circle and short sliderDone
00:22:459 (4) - long sliderDone
00:23:459 (1,2,4) - delete this objects (Object= Slider or circles, depends on what you prefer) and make an object 00:23:626 - here, 00:23:793 - here and 00:24:126 - here.
00:26:126 (4,5,7) - the same system as before^Done
00:28:126 (1) - long sliderDone
00:28:126 (1,2,3,4,5,6) - in this combo you totally lost the system ... it should be constant .... the music doesnt change in this part. From 00:11:126 - here to 00:32:459 - here the rythm is constant so dont change anything in it ... just the patterns but not the rythm of the objects.Yea you are right I just wanted to make it a little different and keep it from keep it from getting boring
00:40:126 (5) - Plan A: delete it and make the slider before to a reversed slider. Plan B: make it to a single circle. Plan C: make this to a circle and the slider before to 2 circles.Plan B
00:42:459 (11) - this should be just one white tick (1/1) long.I dont really agree but I did it and had to add something to account for the start of the next section
02:29:126 (11) - ^
02:36:126 (6) - its generally not good to have the slider end on an Big White Tick mostly a new combo starts on an big white tick and you cant place a new combo on the end of an slider. The White tick here is also the beginning of an new combo.
00:47:793 (1,4) - OverlapDone
01:08:293 (3,4) - OverlapDone
01:04:459 (1,3) - No Blanket!Done
01:53:126 (2,3) - OverlapDone
01:53:626 (3,5) - Overlaps like this are ok because they dont just touch the other object just a bit and looks more on purpose. If the object overlap with the other one in a beautiful way its an good overlap.hmmm I dont rteally understand what you are saying but i think i get it
03:11:793 (5,6) - delete this 2 and add from 03:11:793 - here on every red and white tick objects until the big white tick.Done
-------------------------------------------------------------------------------------------------
Combos:All Fixed
00:13:126 (1) - NC
00:13:793 (2) - NC
00:16:126 (1) - NC
00:16:459 (2) - NC
00:18:459 (1) - NC
00:19:126 (2) - NC
00:23:459 (1) - NC
00:24:459 (5) - NC
00:25:126 (1) - NC
00:28:126 (1) - NC
00:33:793 (4) - NC
00:36:459 (3) - NC
00:41:126 (4) - NC
00:41:793 (7) - NC
00:42:459 (11) - NC
00:47:793 (1) - NC
00:48:459 (3) - NC
00:50:459 (1) - NC
00:51:126 (3) - NC
00:55:126 (6) - NC
00:55:793 (1) - NC
00:56:459 (3) - NC
01:24:959 (5) - NC
02:23:126 (3) - NC
02:23:793 (1) - NC
02:24:459 (2) - NC
02:27:793 (4) - NC
02:28:459 (7) - NC
02:29:126 (11) - NC
02:34:459 (1) - NC
02:35:126 (3) - NC
02:37:793 (3) - NC
02:41:793 (6) - NC
02:42:459 (1) - NC
02:43:126 (3) - NC
Maybe i forgot some but i think you have a good picture now from where you have to place the new combos.
Timing ✓Slider Velocity ✓Combo ✘Distance Snap ✘ You dont use DS in this song.
Pattern/Blankets ✘ This is
horrible sorry, but it has absolutly no blankets... for an
Example: This is the same part with Blankets. To make Blankets is like playing Puzzle with the Objects if you know what i mean.
Hitsounds ✘ You dont use any Hitsounds. If you dont have experience with it ask in #modhelp. Its better to not overdo with it but no Hitsounds is also a bit too less for getting a map ranked.
Rhythm fits to the Song ✘ Some Sliders dont fit to the Music. More Information in
Timing Points chapter above.