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Killercats - Kaibu

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Total Posts
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Topic Starter
Tacto
This beatmap was submitted using in-game submission on Saturday, December 17, 2022 at 6:38:15 PM

Artist: Killercats
Title: Kaibu
Tags: Kcats Techno Electronica Dubstep
BPM: 90
Filesize: 3306kb
Play Time: 01:53
Difficulties Available:
  1. Another (5.09 stars, 337 notes)
  2. Extra (5.36 stars, 640 notes)
  3. Randomknight's Insane (4.75 stars, 590 notes)
  4. Tacto's Jump training (5.89 stars, 656 notes)
Download: Killercats - Kaibu
Information: Scores/Beatmap Listing
---------------
Connect with NCS:
Snapchat: ncsmusic
http://soundcloud.com/nocopyrightsounds
http://instagram.com/nocopyrightsounds_
http://facebook.com/NoCopyrightSounds
http://twitch.tv/nocopyrightsounds
http://twitter.com/NCSounds
http://bit.ly/SpotifyNCS

Killercats
https://soundcloud.com/kcatsofficial
https://www.facebook.com/kcatsofficial/
https://www.youtube.com/c/killercatso...
https://www.instagram.com/killercatso...

Normal: 100%
Hard: 100% need hs for second half
Insane:0%
Another: 40%
Expert: 2ed draft 100%

credit people
Lako
Nozhomi
Revult

ItzBromeo
OokamiYuki
Randomknight's Insane
Make this slider longer 02:29:145 (4) -
Delete this circle, it sounds better 02:34:978 (1) -
In place of these two circles make one short slider 02:36:145 (2,3) -
Same here 03:11:312 (3) - but do as you want :p

Hard
Move this slider 02:55:978 (5) - here 02:56:145 - - and make this slider longer 02:55:645 (4) -
do same with these sliders 01:08:978 (4,5) -
Nice map btw i like it :3
Ectomic
Hard


01:09:478 (5) - I think a simple circle is better.

Randomkinght's Insane


00:42:478 (4) - Why the slider does not continue to 00:42:812 ?
02:29:145 (4) - Same thing

Extra


00:33:145 (2) - I don't like this slider, I'd prefer something like that :
Topic Starter
Tacto

OokamiYuki wrote:

Randomknight's Insane
Make this slider longer 02:29:145 (4) -
Delete this circle, it sounds better 02:34:978 (1) -
In place of these two circles make one short slider 02:36:145 (2,3) -
Same here 03:11:312 (3) - but do as you want :p

Hard
Move this slider 02:55:978 (5) - here 02:56:145 - - and make this slider longer 02:55:645 (4) -
do same with these sliders 01:08:978 (4,5) - Done
Nice map btw i like it :3
ty for the mod :) sorry for the late reply
Topic Starter
Tacto

maximaxiU wrote:

Hard


01:09:478 (5) - I think a simple circle is better.Yeah i agree

Randomkinght's Insane


00:42:478 (4) - Why the slider does not continue to 00:42:812 ?
02:29:145 (4) - Same thing

Extra


00:33:145 (2) - I don't like this slider, I'd prefer something like that :
I kinda like it for now but if I change it I would do something like that
Ty for the mod and Im sorry for the late replay also :o I have been working most of the summer and just got back recently
R4UP1


Mod Type: M4M


My Map:
If I Die Young - Dear Professor (XTREM)


General Stuff:

  • My English is not the best so pls dont be to hard to me! :P
    The Song setup looks correct.
    The Tags are right.
    Timing+Offset of the Song is correct.

    Im not sure about the Countdown (i dont like it most of the time because it kills the atmosphere of a good song), but the map haven´t an Intro so it starts very fast and maybe some people need it.
HARD

SPOILER
General:
  • 1. You dont use any Hitsounds. Pls add some matching to the music.

    2. Its not as important as in an Easy or Normal difficulty but please dont ignore DS (Distance Snap) that much... The difficulty would be much more beautiful and comfortable to play if some parts have constant distance snap per combo. That doesnt means you should map the whole song with the same distance... you can change it if the song needs it.

    3. You have some really bad overlaps in this diff. For example: Good Overlap // Bad Overlap Nr. 1 Bad Overlap Nr. 2

    I will possibly not list all mistakes in the Timing Points now. You have to find most of the them based on the Feedback that i gave. ;)
Timing Points:

  • 00:21:793 (1) - long slider instead of circle and short slider
    00:22:459 (4) - long slider
    00:23:459 (1,2,4) - delete this objects (Object= Slider or circles, depends on what you prefer) and make an object 00:23:626 - here, 00:23:793 - here and 00:24:126 - here.
    00:26:126 (4,5,7) - the same system as before^
    00:28:126 (1) - long slider
    00:28:126 (1,2,3,4,5,6) - in this combo you totally lost the system ... it should be constant .... the music doesnt change in this part. From 00:11:126 - here to 00:32:459 - here the rythm is constant so dont change anything in it ... just the patterns but not the rythm of the objects.
    00:40:126 (5) - Plan A: delete it and make the slider before to a reversed slider. Plan B: make it to a single circle. Plan C: make this to a circle and the slider before to 2 circles.
    00:42:459 (11) - this should be just one white tick (1/1) long.
    02:29:126 (11) - ^
    02:36:126 (6) - its generally not good to have the slider end on an Big White Tick mostly a new combo starts on an big white tick and you cant place a new combo on the end of an slider. The White tick here is also the beginning of an new combo.
    00:47:793 (1,4) - Overlap
    01:08:293 (3,4) - Overlap
    01:04:459 (1,3) - No Blanket!
    01:53:126 (2,3) - Overlap
    01:53:626 (3,5) - Overlaps like this are ok because they dont just touch the other object just a bit and looks more on purpose. If the object overlap with the other one in a beautiful way its an good overlap.
    03:11:793 (5,6) - delete this 2 and add from 03:11:793 - here on every red and white tick objects until the big white tick.
    -------------------------------------------------------------------------------------------------
    Combos:
    00:13:126 (1) - NC
    00:13:793 (2) - NC
    00:16:126 (1) - NC
    00:16:459 (2) - NC
    00:18:459 (1) - NC
    00:19:126 (2) - NC
    00:23:459 (1) - NC
    00:24:459 (5) - NC
    00:25:126 (1) - NC
    00:28:126 (1) - NC
    00:33:793 (4) - NC
    00:36:459 (3) - NC
    00:41:126 (4) - NC
    00:41:793 (7) - NC
    00:42:459 (11) - NC
    00:47:793 (1) - NC
    00:48:459 (3) - NC
    00:50:459 (1) - NC
    00:51:126 (3) - NC
    00:55:126 (6) - NC
    00:55:793 (1) - NC
    00:56:459 (3) - NC
    01:24:959 (5) - NC
    02:23:126 (3) - NC
    02:23:793 (1) - NC
    02:24:459 (2) - NC
    02:27:793 (4) - NC
    02:28:459 (7) - NC
    02:29:126 (11) - NC
    02:34:459 (1) - NC
    02:35:126 (3) - NC
    02:37:793 (3) - NC
    02:41:793 (6) - NC
    02:42:459 (1) - NC
    02:43:126 (3) - NC

    Maybe i forgot some but i think you have a good picture now from where you have to place the new combos. ;)
Timing ✓
Slider Velocity ✓
Combo ✘
Distance Snap ✘ You dont use DS in this song.
Pattern/Blankets ✘ This is horrible sorry, but it has absolutly no blankets... for an Example: This is the same part with Blankets. To make Blankets is like playing Puzzle with the Objects if you know what i mean. :)
Hitsounds ✘ You dont use any Hitsounds. If you dont have experience with it ask in #modhelp. Its better to not overdo with it but no Hitsounds is also a bit too less for getting a map ranked.
Rhythm fits to the Song ✘ Some Sliders dont fit to the Music. More Information in Timing Points chapter above.



Extra

SPOILER
General:

  • 1. Many stuff which is wrong in the Hard one happens also in the Extra one (Blankets and useless Rhythm changes...)

    2. You use Hitsounds in this one, thats good. But you should work on it a bit because on some parts they are missing or wrong placed.
I see many mistakes in this difficulty and you really should ask someone to mod it for you, but my energy is gone after the HARD one sorry... xD

Thats it with my Mod! :)
I tried to find as much mistakes as possible and i hope i could help you!
Good luck with youre Map! :D

Little adwise: You should generally make the map a bit more beautiful ... it looks all a bit too random. Maybe a bit more symmetrical.
RikiH_
Hallo, m4m time. I think you asked only for Hard and Extra?
If I'm wrong just call me, I'll be more than glad to mod all the other diffs!

Extra

  1. 00:01:459 (3,4) - Make a proper blanket please!
  2. 00:21:126 (1) - Forgot a clap?
  3. 00:43:126 - Add a finish here, since the kiai is starting
  4. 00:45:459 (9,1) - Make a proper blanket again
  5. 00:58:626 (2,3,4) - Spacing here looks random, equalize it maybe?
  6. 01:37:626 (4) - Unsnapped
  7. 02:02:126 - Clap here please
  8. Okay, from now on I will just quote R4UP1's mod, I think it's such a good mod, and he highlighted the main mistakes with the map!
  9. First of all, you need more hitsounds, since some parts of the song don't have any (for example the last kiai). Also, note that hitsounds are compulsory in order to have the map ranked! Maybe this guide can help you!
  10. Secondly, DS (Distance Snap), as R4UP1 said, is crucial. You don't have to use it in Extra diffs, but it's very important that you use it in a consistent way. It's really hard to explain, honestly, but it's better to keep it on if you are a beginner mapper.
  11. Finally, the sliders. I won't comment them, just take a look at this guide and compare these sliders with yours and try to make something better :)
Hard
  1. Hard diff contains the exact same mistakes as Extra diff, and I think R4UP1 pointed them out quite well. Check and fix his mod
And that's it. The map needs some work but if you follow the guides I linked I'm quite sure it can get a lot better. Sorry for poor mod, but mistakes are really general, and I can't really list every single one!
Topic Starter
Tacto

R4UP1 wrote:



Mod Type: M4M


My Map:
If I Die Young - Dear Professor (XTREM)


General Stuff:

  • My English is not the best so pls dont be to hard to me! :P
    The Song setup looks correct.
    The Tags are right.
    Timing+Offset of the Song is correct.

    Im not sure about the Countdown (i dont like it most of the time because it kills the atmosphere of a good song), but the map haven´t an Intro so it starts very fast and maybe some people need it.
HARD

SPOILER
General:
  • 1. You dont use any Hitsounds. Pls add some matching to the music.

    2. Its not as important as in an Easy or Normal difficulty but please dont ignore DS (Distance Snap) that much... The difficulty would be much more beautiful and comfortable to play if some parts have constant distance snap per combo. That doesnt means you should map the whole song with the same distance... you can change it if the song needs it.

    3. You have some really bad overlaps in this diff. For example: Good Overlap // Bad Overlap Nr. 1 Bad Overlap Nr. 2

    I will possibly not list all mistakes in the Timing Points now. You have to find most of the them based on the Feedback that i gave. ;)
Timing Points:

  • 00:21:793 (1) - long slider instead of circle and short sliderDone
    00:22:459 (4) - long sliderDone
    00:23:459 (1,2,4) - delete this objects (Object= Slider or circles, depends on what you prefer) and make an object 00:23:626 - here, 00:23:793 - here and 00:24:126 - here.
    00:26:126 (4,5,7) - the same system as before^Done
    00:28:126 (1) - long sliderDone
    00:28:126 (1,2,3,4,5,6) - in this combo you totally lost the system ... it should be constant .... the music doesnt change in this part. From 00:11:126 - here to 00:32:459 - here the rythm is constant so dont change anything in it ... just the patterns but not the rythm of the objects.Yea you are right I just wanted to make it a little different and keep it from keep it from getting boring :P
    00:40:126 (5) - Plan A: delete it and make the slider before to a reversed slider. Plan B: make it to a single circle. Plan C: make this to a circle and the slider before to 2 circles.Plan B :D
    00:42:459 (11) - this should be just one white tick (1/1) long.I dont really agree but I did it and had to add something to account for the start of the next section
    02:29:126 (11) - ^
    02:36:126 (6) - its generally not good to have the slider end on an Big White Tick mostly a new combo starts on an big white tick and you cant place a new combo on the end of an slider. The White tick here is also the beginning of an new combo.
    00:47:793 (1,4) - OverlapDone
    01:08:293 (3,4) - OverlapDone
    01:04:459 (1,3) - No Blanket!Done
    01:53:126 (2,3) - OverlapDone
    01:53:626 (3,5) - Overlaps like this are ok because they dont just touch the other object just a bit and looks more on purpose. If the object overlap with the other one in a beautiful way its an good overlap.hmmm I dont rteally understand what you are saying but i think i get it
    03:11:793 (5,6) - delete this 2 and add from 03:11:793 - here on every red and white tick objects until the big white tick.Done
    -------------------------------------------------------------------------------------------------
    Combos:All Fixed
    00:13:126 (1) - NC
    00:13:793 (2) - NC
    00:16:126 (1) - NC
    00:16:459 (2) - NC
    00:18:459 (1) - NC
    00:19:126 (2) - NC
    00:23:459 (1) - NC
    00:24:459 (5) - NC
    00:25:126 (1) - NC
    00:28:126 (1) - NC
    00:33:793 (4) - NC
    00:36:459 (3) - NC
    00:41:126 (4) - NC
    00:41:793 (7) - NC
    00:42:459 (11) - NC
    00:47:793 (1) - NC
    00:48:459 (3) - NC
    00:50:459 (1) - NC
    00:51:126 (3) - NC
    00:55:126 (6) - NC
    00:55:793 (1) - NC
    00:56:459 (3) - NC
    01:24:959 (5) - NC
    02:23:126 (3) - NC
    02:23:793 (1) - NC
    02:24:459 (2) - NC
    02:27:793 (4) - NC
    02:28:459 (7) - NC
    02:29:126 (11) - NC
    02:34:459 (1) - NC
    02:35:126 (3) - NC
    02:37:793 (3) - NC
    02:41:793 (6) - NC
    02:42:459 (1) - NC
    02:43:126 (3) - NC

    Maybe i forgot some but i think you have a good picture now from where you have to place the new combos. ;)
Timing ✓
Slider Velocity ✓
Combo ✘
Distance Snap ✘ You dont use DS in this song.
Pattern/Blankets ✘ This is horrible sorry, but it has absolutly no blankets... for an Example: This is the same part with Blankets. To make Blankets is like playing Puzzle with the Objects if you know what i mean. :)
Hitsounds ✘ You dont use any Hitsounds. If you dont have experience with it ask in #modhelp. Its better to not overdo with it but no Hitsounds is also a bit too less for getting a map ranked.
Rhythm fits to the Song ✘ Some Sliders dont fit to the Music. More Information in Timing Points chapter above.



Extra

SPOILER
General:

  • 1. Many stuff which is wrong in the Hard one happens also in the Extra one (Blankets and useless Rhythm changes...)

    2. You use Hitsounds in this one, thats good. But you should work on it a bit because on some parts they are missing or wrong placed.
I see many mistakes in this difficulty and you really should ask someone to mod it for you, but my energy is gone after the HARD one sorry... xD

Thats it with my Mod! :)
I tried to find as much mistakes as possible and i hope i could help you!
Good luck with youre Map! :D

Little adwise: You should generally make the map a bit more beautiful ... it looks all a bit too random. Maybe a bit more symmetrical.

Sorry for the late replay but thank you for the mod. I still have a lot to learn so ty for the help. So thank you for all the help. I appreciate the mod :) ;)
Topic Starter
Tacto

RikiH_ wrote:

Hallo, m4m time. I think you asked only for Hard and Extra?
If I'm wrong just call me, I'll be more than glad to mod all the other diffs!

Extra

  1. 00:01:459 (3,4) - Make a proper blanket please!Just changed it to something else bc I didnt like that beginning
  2. 00:21:126 (1) - Forgot a clap?YEP :P
  3. 00:43:126 - Add a finish here, since the kiai is startingDone
  4. 00:45:459 (9,1) - Make a proper blanket againI tried my best to
  5. 00:58:626 (2,3,4) - Spacing here looks random, equalize it maybe?Done
  6. 01:37:626 (4) - UnsnappedWhoops D: Fixed
  7. 02:02:126 - Clap here pleaseDone
  8. Okay, from now on I will just quote R4UP1's mod, I think it's such a good mod, and he highlighted the main mistakes with the map!
  9. First of all, you need more hitsounds, since some parts of the song don't have any (for example the last kiai). Also, note that hitsounds are compulsory in order to have the map ranked! Maybe this guide can help you!I added more :D I hope that they are good and add more flavor
  10. Secondly, DS (Distance Snap), as R4UP1 said, is crucial. You don't have to use it in Extra diffs, but it's very important that you use it in a consistent way. It's really hard to explain, honestly, but it's better to keep it on if you are a beginner mapper.Yea i went through the map and just DS some of the jumps to make them consistant. I just dont want it to be boring :(
  11. Finally, the sliders. I won't comment them, just take a look at this guide and compare these sliders with yours and try to make something better :)
Still a work in progress but ty :D

Hard
  1. Hard diff contains the exact same mistakes as Extra diff, and I think R4UP1 pointed them out quite well. Check and fix his mod
And that's it. The map needs some work but if you follow the guides I linked I'm quite sure it can get a lot better. Sorry for poor mod, but mistakes are really general, and I can't really list every single one!
Thank you for the Mod. Im still new and hope to get rid of the general mistakes.
BeautifulShow
A little changed normal diff:

I don't know how i can send messages.

I did in normal diff 1/3 map, 'cause sounds started faster than slider or circle. I changed circles and sliders in rhythm and explained this to author.
Good luck to your map!
Hollow Delta
From #modreqs doing M4M.

Extra
SPOILER
00:00:460 - One thing I notice right off the bat is the volume is too high here. Lower the percentage of the BPM line to 30-40%.
00:11:126 - Here the volume's okay because the song's starting to pick up.
00:17:626 (1) - Seems a little under-mapped for an Extra.
00:21:459 (2) - Turn this into a perfect anchor-slider?
00:42:459 (5) - Do a more creative shape with this slider?
01:25:793 - I don't know if I'm hearing things or not, but I sense there should be a beat here.
03:13:126 (1) - Make this a perfect anchor-slider?
Topic Starter
Tacto

Bubblun wrote:

From #modreqs doing M4M.

Extra
SPOILER
00:00:460 - One thing I notice right off the bat is the volume is too high here. Lower the percentage of the BPM line to 30-40%.yes i agree
00:11:126 - Here the volume's okay because the song's starting to pick up.
00:17:626 (1) - Seems a little under-mapped for an Extra.I would agree but its still the start of the map and i consistantly impose those sliders into that section
00:21:459 (2) - Turn this into a perfect anchor-slider?Fixed
00:42:459 (5) - Do a more creative shape with this slider?I had a creative slider in it but its hard to make the slider flow since it coming off of a big jump section. Im fine with what i have for now unless you have something you think would be better
01:25:793 - I don't know if I'm hearing things or not, but I sense there should be a beat here.No its just the music stopping.
03:13:126 (1) - Make this a perfect anchor-slider?fixed
Net0
Hey there o/, I decided to give it a try and mod this cool song. It seems you're open for m4m, so if this mod is of any help, this is the map: https://osu.ppy.sh/s/502648

mod
[General]
  1. This song is NCS I'll quote the description of the youtube music video of this:
    "NoCopyrightSounds is the record label that connects content creators with the finest sounds to enhance the creativity and popularity of their content which is safe from any copyright infringement.

    • NCS Music is free to use for independent Creators and their UGC (User Generated Content) on YouTube & Twitch - if you're a brand or a commercial organisation interested in using NCS music on YouTube or anywhere else, get in touch at licensing@nocopyrightsounds.co.uk

    If you use our music you MUST in the description of your video:
    1. Include the full title of the track. (Stating the music was provided by NCS)
    2. Include a link to the track on NoCopyrightSounds YouTube.
    3. Credit the artist(s) of the track by including their social network links."

    Basically put all links on the description of the map, and put in the tags the companies mentioned. Don't worry about contacting them.
  2. Tags Add Dubstep; also remember to add all guest mappers nicks to the tags as well
  3. Disable countdown on Normal and Randomknight's Insane
  4. End time is not consistent as well
    03:12:127 - Normal
    03:12:459 - Hard
    03:12:459 - Randomknight's Insane
    03:17:792 - Extra
  5. Disable widescreen support if you're not going to use a SB
  6. Advice: Try to add a few more difficulties to make the spread less "wide". Right now the gap between difficulites is quite big. From normal to hard is 1,6*.

[Normal]
    1. So assuming that all objects are 1,3x DS . I'll point ou a some objects that are not properly DS. Everything from 1,34x ~ 1,26x I'll take as OK.
    2. 00:27:127 (1) - fix
    3. 00:28:460 (2) -
    4. 00:29:127 (3) -
    5. 00:32:460 (1) -
    6. 00:34:460 (4) -
    7. 00:40:460 (1,2,3,4,5,6) - This pattern my friend for the first diff is quite troublesome. DS is bigger and you've made two 1/2 sliders as well 00:41:794 (4,5) - . It's not recommended for the first diff to have such things.
    8. The kiai is using 1,5x DS. The change itself is problematic, but let's assume that you want to go with that. Let's see what is not going along with that value. Again I'll use 0,4x as max variation.
    9. 00:45:127 (4) -
    10. 00:45:460 (5) -
    11. 00:46:460 (7) -
    12. 00:47:127 (1) -
    13. 00:49:127 (4) -
    14. 00:50:127 (6) -
    15. I REALLY recommend not doing this 00:51:127 (2,3) - . You can't map jumps in 1* diff.
    16. 00:52:794 (4) -
    17. 00:53:794 (1) -
    18. 00:56:127 (4) -
    19. 00:58:794 (3) -
    20. 01:05:460 (2) -
    21. 01:09:794 (1) -
    22. 01:10:794 (2) -
    23. 01:12:127 (4) -
    24. Well I'll stop for now. You'll probably need to go over all difficulty to fix this. xD
    25. Blanket fixes:
    26. 00:16:460 (1,3) -
    27. 00:23:127 (3,4) -
    28. 00:25:127 (5,6) -
    29. 00:29:794 (4,5) -
    30. Blanket suggestion: 01:46:460 (4,1) -
    31. Make this slider end 01:55:127 (3) - blanket with this slider 01:52:460 (1) -
    32. 02:05:460 (4,5) -
    33. Time line unsnapped 02:09:340

I'll take just a few notes on other difficulties because since it's a m4m I want to make the drain balanced between our mods.

[Hard]
  1. Time line unsnapped 02:09:340 -
  2. 2,0x jump 02:29:959 (1) - . Be careful, more ok because it's hard, but remember the diff spread issue, this makes this more open to debate.
  3. Blanket 01:04:459 (1,2) -

[Randomknight's Insane]
  1. Different combo colors. Be careful with it.
  2. Time line unsnapped 02:09:340 -
  3. Overlap 00:32:126 (2,1) - . You might want to move 00:32:459 (1) - further into the left and then fix the blanket with 00:31:793 (1) -
  4. Are sure about the triple here 00:54:626 (3,4,5) - ? Doesn't sound like 1/4 that much.

[Extra]
  1. Time line unsnapped 01:47:132 - and 01:57:799 -
  2. Combo colors as well.
  3. Make a stack 00:28:459 (5,9) -
  4. Blanket suggestion 00:49:459 (6,1) -

The song is great. Good luck with your map o/
Topic Starter
Tacto

Net0 wrote:

Hey there o/, I decided to give it a try and mod this cool song. It seems you're open for m4m, so if this mod is of any help, this is the map: https://osu.ppy.sh/s/502648

mod
[General]
  1. This song is NCS I'll quote the description of the youtube music video of this:Done
    "NoCopyrightSounds is the record label that connects content creators with the finest sounds to enhance the creativity and popularity of their content which is safe from any copyright infringement.

    • NCS Music is free to use for independent Creators and their UGC (User Generated Content) on YouTube & Twitch - if you're a brand or a commercial organisation interested in using NCS music on YouTube or anywhere else, get in touch at licensing@nocopyrightsounds.co.uk

    If you use our music you MUST in the description of your video:
    1. Include the full title of the track. (Stating the music was provided by NCS)
    2. Include a link to the track on NoCopyrightSounds YouTube.
    3. Credit the artist(s) of the track by including their social network links."

    Basically put all links on the description of the map, and put in the tags the companies mentioned. Don't worry about contacting them.
  2. Tags Add Dubstep; also remember to add all guest mappers nicks to the tags as wellAdded
  3. Disable countdown on Normal and Randomknight's InsaneDone
  4. End time is not consistent as well I dont think it has to be. Highscores isnt consistant :P, But Ill look into doing something
    03:12:127 - Normal
    03:12:459 - Hard
    03:12:459 - Randomknight's Insane
    03:17:792 - Extra
  5. Disable widescreen support if you're not going to use a SBDone
  6. Advice: Try to add a few more difficulties to make the spread less "wide". Right now the gap between difficulites is quite big. From normal to hard is 1,6*.Yea i might add a 2.5 and get a gd for a 5.2-5.4

[Normal]
    1. So assuming that all objects are 1,3x DS . I'll point ou a some objects that are not properly DS. Everything from 1,34x ~ 1,26x I'll take as OK.
    2. 00:27:127 (1) - fix
    3. 00:28:460 (2) -
    4. 00:29:127 (3) -
    5. 00:32:460 (1) -
    6. 00:34:460 (4) -
    7. 00:40:460 (1,2,3,4,5,6) - This pattern my friend for the first diff is quite troublesome. DS is bigger and you've made two 1/2 sliders as well 00:41:794 (4,5) - . It's not recommended for the first diff to have such things.
    8. The kiai is using 1,5x DS. The change itself is problematic, but let's assume that you want to go with that. Let's see what is not going along with that value. Again I'll use 0,4x as max variation.
    9. 00:45:127 (4) -
    10. 00:45:460 (5) -
    11. 00:46:460 (7) -
    12. 00:47:127 (1) -
    13. 00:49:127 (4) -
    14. 00:50:127 (6) -
    15. I REALLY recommend not doing this 00:51:127 (2,3) - . You can't map jumps in 1* diff.
    16. 00:52:794 (4) -
    17. 00:53:794 (1) -
    18. 00:56:127 (4) -
    19. 00:58:794 (3) -
    20. 01:05:460 (2) -
    21. 01:09:794 (1) -
    22. 01:10:794 (2) -
    23. 01:12:127 (4) -
    24. Well I'll stop for now. You'll probably need to go over all difficulty to fix this. xDYea i went back through it and changed the jumps
    25. Blanket fixes:Fixed
    26. 00:16:460 (1,3) -
    27. 00:23:127 (3,4) -
    28. 00:25:127 (5,6) -
    29. 00:29:794 (4,5) -
    30. Blanket suggestion: 01:46:460 (4,1) - done
    31. Make this slider end 01:55:127 (3) - blanket with this slider 01:52:460 (1) -
    32. 02:05:460 (4,5) -
    33. Time line unsnapped 02:09:340fixed

I'll take just a few notes on other difficulties because since it's a m4m I want to make the drain balanced between our mods.

[Hard]
  1. Time line unsnapped 02:09:340 - fixed
  2. 2,0x jump 02:29:959 (1) - . Be careful, more ok because it's hard, but remember the diff spread issue, this makes this more open to debate.yea I might go and change that around
  3. Blanket 01:04:459 (1,2) -fixed

[Randomknight's Insane]
  1. Different combo colors. Be careful with it.
  2. Time line unsnapped 02:09:340 -
  3. Overlap 00:32:126 (2,1) - . You might want to move 00:32:459 (1) - further into the left and then fix the blanket with 00:31:793 (1) -
  4. Are sure about the triple here 00:54:626 (3,4,5) - ? Doesn't sound like 1/4 that much.

[Extra]
  1. Time line unsnapped 01:47:132 - and 01:57:799 - fixed
  2. Combo colors as well.
  3. Make a stack 00:28:459 (5,9) - ok
  4. Blanket suggestion 00:49:459 (6,1) -Ok

The song is great. Good luck with your map o/
CernTheLion
Hi mate, a NM for ya, hope it helps~
[General]
  1. Combo colors are different in Randomknight's Insane and Extra, but tbh those colors don't fit the song as well
  2. Kiai parts are too high (expecially in the last diff)
  3. There are some tags conflicts (Normal)
  4. If I were you, I would change your hitsounds from Normal to Soft
  5. Keep in mind that you MUST respect Distance Snap in lower diffs (Easy, Normal)
  6. Your preview point would be better if you set it here 00:43:126 -
[Mapset]
Normal
  1. 00:02:460 (3,1) - fix this blanket
  2. 00:09:127 (3) - this slider seems really strange, compared to 00:05:127 (3) - this, which fits better the flow
  3. 00:23:127 (3,4) - fix this blanket
  4. 00:25:127 (5,6) - same
  5. 00:43:460 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - are you just spinning around a pattern without fulling the whole screen , that could be really boring tho
  6. 02:05:460 (4,5) - fix blanket
  7. 02:10:460 (3,1) - same
  8. 02:30:127 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3) - as before, just spinning around the middle...try to change this :/
Hard
  1. Reduce the volume at the beginning around 20/30...the claps are inaudible
  2. 00:13:126 (7,2) - stack this
  3. 00:18:126 (6,7) - fix the blanket
  4. 00:29:459 (9) - why this random clap?
  5. 00:52:126 (4,1) - this pattern breaks the flow
  6. 01:40:626 (3,4) - same
  7. 02:12:793 (2,3,1) - try to make a perfect triangle
  8. 02:18:126 (2,3,1) - same
  9. 02:30:626 (3,4) - I don't personally like this, it can also be hard to be read by players
  10. 03:09:793 (1,2,3,4,5) - why those are more closer than 03:12:126 (6,7) - this?
Randomknight's Insane
Hitsounds here seems are placed randomly..
AR 8.5 should be better instead of 9 here
[]
  1. 00:13:293 (2,4) - fix this blanket
  2. 00:20:793 (3,5) - blanket
  3. 00:20:793 (3,2) - stack this
  4. 00:23:793 (1,3) - I got what you want to do here, but you have to do a blanket here
  5. 00:26:793 (2,3) - seems awkward
  6. 00:42:459 (4) - NC here for the SV change
  7. 00:53:126 (2) - suggest to place a NC here, but it's up to you
  8. 01:08:959 (2,3) - improve this blanket
  9. 01:13:959 (5) - that's really confusing, increase DS here
  10. 01:16:293 (2,1) - blanket
  11. 01:18:959 (2,1) - fix this blanket
  12. 01:21:626 (4,1) - same
  13. 01:24:626 (3) - as mentioned before
  14. 01:25:626 (3) - ^
  15. 02:01:793 (4,2) - fix this
  16. 02:09:959 (2,4) - ^
  17. 02:17:793 (4,2) - blanket
  18. 02:29:126 (4) - NC
  19. 02:30:793 (3,2) - blanket
  20. 02:48:793 (2,1,2) - this pattern breaks the flow, just change it
  21. 02:50:793 (4) - move this to x:354 y:257
  22. 03:00:626 (5) - increase DS
  23. 03:02:959 (2,1) - blanket
  24. 03:05:626 (2,1) - ^
  25. 03:11:293 (3) - increase DS
Extra
Move CS to 4.5, and OD to 7.5/8 (8.8 is too heavy)
Please remove this kiai section (00:11:126 - 00:32:459 - )
  1. 00:04:126 (3,4) - improve this blanket
  2. 00:50:626 (3,1) - blanket
  3. 00:53:126 (2) - as mentioned in the previous diff, I suggest to place a NC here
  4. 00:59:959 (4,6) - stack(?)
  5. 01:48:626 (7,1) - if you want to follow that rythm, then you have to place a NC 01:47:793 (5) - here
  6. 01:51:293 (7) - ^
  7. 01:53:126 (7) - NC
  8. 01:55:126 (3) - ^
  9. 02:39:793 (2) - NC if you did it before
[]
That's it, best of luck, cya~
Topic Starter
Tacto

-Bumblebee- wrote:

Hi mate, a NM for ya, hope it helps~
[General]
  1. Combo colors are different in Randomknight's Insane and Extra, but tbh those colors don't fit the song as wellChanged to be consistent and they are like the normal ones
  2. Kiai parts are too high (expecially in the last diff)Lowered to 70%
  3. There are some tags conflicts (Normal)Fixed
  4. If I were you, I would change your hitsounds from Normal to SoftHmmmmm Ok
  5. Keep in mind that you MUST respect Distance Snap in lower diffs (Easy, Normal)
  6. Your preview point would be better if you set it here 00:43:126 - I like it where it is right now
[Mapset]
Normal
  1. 00:02:460 (3,1) - fix this blanketDone
  2. 00:09:127 (3) - this slider seems really strange, compared to 00:05:127 (3) - this, which fits better the flowI agree i changed the angle of it
  3. 00:23:127 (3,4) - fix this blanketFixed
  4. 00:25:127 (5,6) - same
  5. 00:43:460 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) - are you just spinning around a pattern without fulling the whole screen , that could be really boring thoTried to change it around a little
  6. 02:05:460 (4,5) - fix blanketTried to
  7. 02:10:460 (3,1) - same
  8. 02:30:127 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3) - as before, just spinning around the middle...try to change this :/Tried working things around again
Hard
  1. Reduce the volume at the beginning around 20/30...the claps are inaudibleDone
  2. 00:13:126 (7,2) - stack thisDone
  3. 00:18:126 (6,7) - fix the blanketDone
  4. 00:29:459 (9) - why this random clap?bc it follows the patteren for claps
  5. 00:52:126 (4,1) - this pattern breaks the flowFixed
  6. 01:40:626 (3,4) - sameDone
  7. 02:12:793 (2,3,1) - try to make a perfect triangleDone
  8. 02:18:126 (2,3,1) - sameDone
  9. 02:30:626 (3,4) - I don't personally like this, it can also be hard to be read by playersAgreed
  10. 03:09:793 (1,2,3,4,5) - why those are more closer than 03:12:126 (6,7) - this?Personally I liked it bc I wanted to end on a note but i changed it out
Randomknight's Insane
Hitsounds here seems are placed randomly..
AR 8.5 should be better instead of 9 here
[]
  1. 00:13:293 (2,4) - fix this blanket
  2. 00:20:793 (3,5) - blanket
  3. 00:20:793 (3,2) - stack this
  4. 00:23:793 (1,3) - I got what you want to do here, but you have to do a blanket here
  5. 00:26:793 (2,3) - seems awkward
  6. 00:42:459 (4) - NC here for the SV change
  7. 00:53:126 (2) - suggest to place a NC here, but it's up to you
  8. 01:08:959 (2,3) - improve this blanket
  9. 01:13:959 (5) - that's really confusing, increase DS here
  10. 01:16:293 (2,1) - blanket
  11. 01:18:959 (2,1) - fix this blanket
  12. 01:21:626 (4,1) - same
  13. 01:24:626 (3) - as mentioned before
  14. 01:25:626 (3) - ^
  15. 02:01:793 (4,2) - fix this
  16. 02:09:959 (2,4) - ^
  17. 02:17:793 (4,2) - blanket
  18. 02:29:126 (4) - NC
  19. 02:30:793 (3,2) - blanket
  20. 02:48:793 (2,1,2) - this pattern breaks the flow, just change it
  21. 02:50:793 (4) - move this to x:354 y:257
  22. 03:00:626 (5) - increase DS
  23. 03:02:959 (2,1) - blanket
  24. 03:05:626 (2,1) - ^
  25. 03:11:293 (3) - increase DS
Extra
Move CS to 4.5, and OD to 7.5/8 (8.8 is too heavy)Ill move the Od down to 8.3 But The Cs is staying ;w; I like it to much
Please remove this kiai section (00:11:126 - 00:32:459 - )Done
  1. 00:04:126 (3,4) - improve this blanketDOne
  2. 00:50:626 (3,1) - blanketDone
  3. 00:53:126 (2) - as mentioned in the previous diff, I suggest to place a NC here
  4. 00:59:959 (4,6) - stack(?)I dont want them to be stacked so i offset them a little more
  5. 01:48:626 (7,1) - if you want to follow that rythm, then you have to place a NC 01:47:793 (5) - hereFixed
  6. 01:51:293 (7) - ^Fixed
  7. 01:53:126 (7) - NCFixed
  8. 01:55:126 (3) - ^Fixed
  9. 02:39:793 (2) - NC if you did it beforeFixed
[]
That's it, best of luck, cya~
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