Not sure if i should update this just because of 1 or 2 nazi fixes... Thanks for the mod tho.Kroytz wrote:
Now on to a last minute mod:
@dokito
00:14:210 (1,2,3,4,5,6,7,8,9,10,11,12) - A bit too late to change this but thought I'd let you know this shares the same emphasis with the previous phrase, no instruments can influence this to be less DS It has a reason, I am just too bad at explaining
00:29:347 (4) - maybe better to be at x 424; y 52 as to create a rhombus with (1,2) since (4) is just so slightly off. fixed
00:29:347 (4,1,2,3) - also, this flow is rather strange don't you think? The (1) should have more emphasis with spacing since it marks a new measure with its finish sound too. The rest of the jump section seem to follow a pretty good flow and structure, but this stands out the most being the least spaced and its flow is dubious. fixed
00:38:142 (16,1) - maybe it's a bit too late to change this too but the (16) should mark the start of the new combo being a linear stream since I believe that's the idea you were going for. the (1) gets the emphasis but you emphasize the (16) weak beat as the start of linear stream so it's like ehhhh pls no :<
look at how you did the same idea here: 01:20:688 (16,1,2) - spacing changes on (1)
00:49:120 (1) - love this. what if the last white node (after the last red) pointed upwards instead? up to your preference really nah
01:29:210 (3) - better wouldve been to keep this as two kicks for rhythmic consistency in the previous measure nah
01:30:301 (2) - same here because previous measure is repeat slider->2 kicks. something something subdividing phrases and measures music theory nah
01:33:847 (1,2) - still don't agree with these slider shapes cuz they're too out of place from everything else you've done in the entire map. legit, these are like the only two lol uhhh. ok. fixed
02:06:983 (3) - blanket fix ?
02:42:574 (1) - I really think this couldve been a good symmetrical slider art thing but oh wells
03:43:937 (6,7,8) - I think it'd make sense to keep these all at equal spacing because the drum is louder than the guitar but it's spaced shorter. can at least achieve a sense of equality by keeping them all similar so nothing seems over/underemphasized ok
04:06:573 (1) - I think this doesn't make sense because I can hear where you're going with this measure but then it's similar to this area 04:08:755 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - where you should some more 1/2 stuff and less 1/4 but you went on to do 1/4 stuff so its like how come you decided not to do the 1/4 stuff earlier as well :T similar yes, but not identical.
04:12:027 (1,2,3,4,5,6,7,8,9) - this might sound stronger with kicks i prefer the sharp turn tho
04:21:027 (2) - the claps are misplaced here. should be on blues.
04:21:846 (1) - yours is probably intentional but I thought I'd share another alt. might interest you idk https://osu.ppy.sh/ss/6765220 i like mine more
04:38:482 (5,6) - the (6) shouldnt be longer, it has no reason to cuz it makes things uneven :< better as another repeat slider on white see like how you did 04:42:027 (3,4) - the reason is the vocals
04:43:118 (3) - this one is okay cuz it holds a shitton of claps
04:50:209 (1) - I think one of those growing slider things couldve been cool cuz you did it with the first two sliders but not the third. here's my poorly attempted design: https://osu.ppy.sh/ss/6765268 it's because the third slider sounds different
04:56:755 (1) - don't think it's good to undermap these since it starts the new phrase in the song, yknow, where all the instruments pick up. mapping for vocals when drums are introduced is weak decision imo. what you could do to lower intensity is maybe stack more 1/2's over the 1/1 slider-heads and make them 1/2s. it gives a soother transition to 05:01:118 (1,2) - the drums are slow tho. they go into 1/2 beat where i start going in 1/2 beat as well. i'ts a nice transition imo
05:03:846 (1,2,3) - these aren't part of the same measure and shouldnt be part of the same combo. the subdivision starts 05:03:846 (1,2) - but NC'ing for only two sliders is a bit awk. 05:04:391 (3) - this marks the NC but you keep this with previous combo so idunno it's rhythmically off. if you wanted to follow the lyrics you couldve made the first two sliders more jumps but in a different flow and then that way 05:04:391 (3,4,5,1,2,3) - could be properly NC'd at slider-circle-circle | slider-circle-circle. I think it fits because i'm following the vocals here
06:01:391 (2) - this is the furthest spaced note in the entire section so idk how to feel about this really, everything else seems spaced okay but this one is just higher than everything else for no apparent reason I feel. The stronger vocal lands here 06:01:800 (1) - so if anything that circle should be spaced higher. Everything in this section is high spaced and this is definitely not higher than another few in this section.
07:52:321 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - purely subjective but if you can highlight these for me real quick just look at how limited that space usage is :[[ couldve been more creative with the screams than going around and around. I really feel like you could've spent more time on these streams like all the other ones so far.
that's it for me. personally I think a lot of the NCs are a bit screwed up but it seems like other people have no issues with it (i just think they can be a bit more optimized if the rhythm was followed a bit more closely). slider shapes are subjective so won't touch on those. other than that, pretty good map! I like ;3
Good luck Doko! 8.25* hype~~~
gonna rework some streams and polish here and there and apply some points of this mod. gonna update tomorrow