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Imperial Circus Dead Decadence - Yomi yori Kikoyu, Koukoku n

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SCANDiO
qualified map of Screaming Japanese is a best gift on xristmas.
Sorose

SCANDiO wrote:

qualified map of Screaming Japanese is a best gift on xristmas.
Myxo
Rebubble #1

I still really like this map :D Hopefully it will make it this time.
Topic Starter
DoKito

Desperate-kun wrote:

Rebubble #1

I still really like this map :D Hopefully it will make it this time.
Yomi "yori" is now uncapitalized, so there shouldn't be anything to stop me this time! hopefully
Foxy Grandpa
hype :O
Condyle
is it really time?????????????
I Must Decrease
01:37:801 (4) - why is this a slider when the white beat after has strong vocals.

04:26:482 (1,2,3,4,5,6,7,8,9,10,11,12) - why hit normal

04:49:937 (13,14,15,16,1) - you could probably make this look a bit more aesthetically pleasing

06:09:846 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,2,1,1,2,1) - why hit normal
06:28:391 (1,1) - same

06:37:482 (1) - this isnt snapped properly,

07:56:412 (1,2,3,4,1) - why such a sharp angle for no real change in sound. seems weird.

08:05:412 (1,1,1,1) - y hit normal D:<

good luck with the map
VINXIS
Saileach
BIRB
7ambda
Good time to express any concerns before map gets qualified.
Kroytz
I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question
Natsu

Kroytz wrote:

I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question
He is a QAT with alot experience in modding, how is he not able to nominate this? gonna check it soon, after desperate rebubble it, if you make changes.
Abyssal

Kroytz wrote:

I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question

He's a QAT, why wouldnt he be justified to nominate this?
Topic Starter
DoKito

Xexxar wrote:

01:37:801 (4) - why is this a slider when the white beat after has strong vocals. following the guitar here

04:26:482 (1,2,3,4,5,6,7,8,9,10,11,12) - why hit normal i didn't make the hitsounds. he probably has his reasons

04:49:937 (13,14,15,16,1) - you could probably make this look a bit more aesthetically pleasing i don't want to make the jump into this slider too big and tbh i think it looks pleasing already

06:09:846 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,2,1,1,2,1) - why hit normal
06:28:391 (1,1) - same

06:37:482 (1) - this isnt snapped properly, it is. talked with desperate about this

07:56:412 (1,2,3,4,1) - why such a sharp angle for no real change in sound. seems weird. i think it makes a good transition/ending for the streaming part.

08:05:412 (1,1,1,1) - y hit normal D:<

good luck with the map
Thanks
Myxo

Kroytz wrote:

I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question.
Well, you could say I probably have the experience that's needed. The map's difficulty does come from the speed of the streams and consecutive jumps in some sections on this BPM. While I am in no way able to play this it's pretty easy to judge the playability here as the map doesn't do anything extraordinary.

Also, before I bubbled it for the first time I confirmed it with some top players.
-Arche
Hey hey Doki, I told you this should be ranked :D
xDololow
It's alive!!
SCANDiO
Doki-chan~
Kroytz

Desperate-kun wrote:

Kroytz wrote:

I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question.
Well, you could say I probably have the experience that's needed. The map's difficulty does come from the speed of the streams and consecutive jumps in some sections on this BPM. While I am in no way able to play this it's pretty easy to judge the playability here as the map doesn't do anything extraordinary.

Also, before I bubbled it for the first time I confirmed it with some top players.
okay! no problem Dkun I was just curious~ ^^

Now on to a last minute mod:

@dokito

00:14:210 (1,2,3,4,5,6,7,8,9,10,11,12) - A bit too late to change this but thought I'd let you know this shares the same emphasis with the previous phrase, no instruments can influence this to be less DS

00:29:347 (4) - maybe better to be at x 424; y 52 as to create a rhombus with (1,2) since (4) is just so slightly off.

00:29:347 (4,1,2,3) - also, this flow is rather strange don't you think? The (1) should have more emphasis with spacing since it marks a new measure with its finish sound too. The rest of the jump section seem to follow a pretty good flow and structure, but this stands out the most being the least spaced and its flow is dubious.

00:38:142 (16,1) - maybe it's a bit too late to change this too but the (16) should mark the start of the new combo being a linear stream since I believe that's the idea you were going for. the (1) gets the emphasis but you emphasize the (16) weak beat as the start of linear stream so it's like ehhhh pls no :<
look at how you did the same idea here: 01:20:688 (16,1,2) -

00:49:120 (1) - love this. what if the last white node (after the last red) pointed upwards instead? up to your preference really

01:29:210 (3) - better wouldve been to keep this as two kicks for rhythmic consistency in the previous measure

01:30:301 (2) - same here because previous measure is repeat slider->2 kicks. something something subdividing phrases and measures music theory

01:33:847 (1,2) - still don't agree with these slider shapes cuz they're too out of place from everything else you've done in the entire map. legit, these are like the only two lol

02:06:983 (3) - blanket fix

02:42:574 (1) - I really think this couldve been a good symmetrical slider art thing but oh wells

03:43:937 (6,7,8) - I think it'd make sense to keep these all at equal spacing because the drum is louder than the guitar but it's spaced shorter. can at least achieve a sense of equality by keeping them all similar so nothing seems over/underemphasized

04:06:573 (1) - I think this doesn't make sense because I can hear where you're going with this measure but then it's similar to this area 04:08:755 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - where you should some more 1/2 stuff and less 1/4 but you went on to do 1/4 stuff so its like how come you decided not to do the 1/4 stuff earlier as well :T

04:12:027 (1,2,3,4,5,6,7,8,9) - this might sound stronger with kicks

04:21:027 (2) - the claps are misplaced here. should be on blues.

04:21:846 (1) - yours is probably intentional but I thought I'd share another alt. might interest you idk https://osu.ppy.sh/ss/6765220

04:38:482 (5,6) - the (6) shouldnt be longer, it has no reason to cuz it makes things uneven :< better as another repeat slider on white see like how you did 04:42:027 (3,4) -

04:43:118 (3) - this one is okay cuz it holds a shitton of claps

04:50:209 (1) - I think one of those growing slider things couldve been cool cuz you did it with the first two sliders but not the third. here's my poorly attempted design: https://osu.ppy.sh/ss/6765268

04:56:755 (1) - don't think it's good to undermap these since it starts the new phrase in the song, yknow, where all the instruments pick up. mapping for vocals when drums are introduced is weak decision imo. what you could do to lower intensity is maybe stack more 1/2's over the 1/1 slider-heads and make them 1/2s. it gives a soother transition to 05:01:118 (1,2) -

05:03:846 (1,2,3) - these aren't part of the same measure and shouldnt be part of the same combo. the subdivision starts 05:03:846 (1,2) - but NC'ing for only two sliders is a bit awk. 05:04:391 (3) - this marks the NC but you keep this with previous combo so idunno it's rhythmically off. if you wanted to follow the lyrics you couldve made the first two sliders more jumps but in a different flow and then that way 05:04:391 (3,4,5,1,2,3) - could be properly NC'd at slider-circle-circle | slider-circle-circle.

06:01:391 (2) - this is the furthest spaced note in the entire section so idk how to feel about this really, everything else seems spaced okay but this one is just higher than everything else for no apparent reason I feel. The stronger vocal lands here 06:01:800 (1) - so if anything that circle should be spaced higher.

07:52:321 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - purely subjective but if you can highlight these for me real quick just look at how limited that space usage is :[[ couldve been more creative with the screams than going around and around. I really feel like you could've spent more time on these streams like all the other ones so far.

that's it for me. personally I think a lot of the NCs are a bit screwed up but it seems like other people have no issues with it (i just think they can be a bit more optimized if the rhythm was followed a bit more closely). slider shapes are subjective so won't touch on those. other than that, pretty good map! I like ;3

Good luck Doko! 8.25* hype~~~
Yusomi

Xexxar wrote:

07:56:412 (1,2,3,4,1) - why such a sharp angle for no real change in sound. seems weird.
The growl is a pretty big change in sound from the higher pitched umm yelling(?) before it, I'm not good with metal terminology but I think the angle change makes sense, right?

also those hit-normals ; w ;
Topic Starter
DoKito

Kroytz wrote:

Now on to a last minute mod:

@dokito

00:14:210 (1,2,3,4,5,6,7,8,9,10,11,12) - A bit too late to change this but thought I'd let you know this shares the same emphasis with the previous phrase, no instruments can influence this to be less DS It has a reason, I am just too bad at explaining

00:29:347 (4) - maybe better to be at x 424; y 52 as to create a rhombus with (1,2) since (4) is just so slightly off. fixed

00:29:347 (4,1,2,3) - also, this flow is rather strange don't you think? The (1) should have more emphasis with spacing since it marks a new measure with its finish sound too. The rest of the jump section seem to follow a pretty good flow and structure, but this stands out the most being the least spaced and its flow is dubious. fixed

00:38:142 (16,1) - maybe it's a bit too late to change this too but the (16) should mark the start of the new combo being a linear stream since I believe that's the idea you were going for. the (1) gets the emphasis but you emphasize the (16) weak beat as the start of linear stream so it's like ehhhh pls no :<
look at how you did the same idea here: 01:20:688 (16,1,2) - spacing changes on (1)

00:49:120 (1) - love this. what if the last white node (after the last red) pointed upwards instead? up to your preference really nah

01:29:210 (3) - better wouldve been to keep this as two kicks for rhythmic consistency in the previous measure nah

01:30:301 (2) - same here because previous measure is repeat slider->2 kicks. something something subdividing phrases and measures music theory nah

01:33:847 (1,2) - still don't agree with these slider shapes cuz they're too out of place from everything else you've done in the entire map. legit, these are like the only two lol uhhh. ok. fixed

02:06:983 (3) - blanket fix ?

02:42:574 (1) - I really think this couldve been a good symmetrical slider art thing but oh wells

03:43:937 (6,7,8) - I think it'd make sense to keep these all at equal spacing because the drum is louder than the guitar but it's spaced shorter. can at least achieve a sense of equality by keeping them all similar so nothing seems over/underemphasized ok

04:06:573 (1) - I think this doesn't make sense because I can hear where you're going with this measure but then it's similar to this area 04:08:755 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - where you should some more 1/2 stuff and less 1/4 but you went on to do 1/4 stuff so its like how come you decided not to do the 1/4 stuff earlier as well :T similar yes, but not identical.

04:12:027 (1,2,3,4,5,6,7,8,9) - this might sound stronger with kicks i prefer the sharp turn tho

04:21:027 (2) - the claps are misplaced here. should be on blues.

04:21:846 (1) - yours is probably intentional but I thought I'd share another alt. might interest you idk https://osu.ppy.sh/ss/6765220 i like mine more

04:38:482 (5,6) - the (6) shouldnt be longer, it has no reason to cuz it makes things uneven :< better as another repeat slider on white see like how you did 04:42:027 (3,4) - the reason is the vocals

04:43:118 (3) - this one is okay cuz it holds a shitton of claps

04:50:209 (1) - I think one of those growing slider things couldve been cool cuz you did it with the first two sliders but not the third. here's my poorly attempted design: https://osu.ppy.sh/ss/6765268 it's because the third slider sounds different

04:56:755 (1) - don't think it's good to undermap these since it starts the new phrase in the song, yknow, where all the instruments pick up. mapping for vocals when drums are introduced is weak decision imo. what you could do to lower intensity is maybe stack more 1/2's over the 1/1 slider-heads and make them 1/2s. it gives a soother transition to 05:01:118 (1,2) - the drums are slow tho. they go into 1/2 beat where i start going in 1/2 beat as well. i'ts a nice transition imo

05:03:846 (1,2,3) - these aren't part of the same measure and shouldnt be part of the same combo. the subdivision starts 05:03:846 (1,2) - but NC'ing for only two sliders is a bit awk. 05:04:391 (3) - this marks the NC but you keep this with previous combo so idunno it's rhythmically off. if you wanted to follow the lyrics you couldve made the first two sliders more jumps but in a different flow and then that way 05:04:391 (3,4,5,1,2,3) - could be properly NC'd at slider-circle-circle | slider-circle-circle. I think it fits because i'm following the vocals here

06:01:391 (2) - this is the furthest spaced note in the entire section so idk how to feel about this really, everything else seems spaced okay but this one is just higher than everything else for no apparent reason I feel. The stronger vocal lands here 06:01:800 (1) - so if anything that circle should be spaced higher. Everything in this section is high spaced and this is definitely not higher than another few in this section.

07:52:321 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - purely subjective but if you can highlight these for me real quick just look at how limited that space usage is :[[ couldve been more creative with the screams than going around and around. I really feel like you could've spent more time on these streams like all the other ones so far.

that's it for me. personally I think a lot of the NCs are a bit screwed up but it seems like other people have no issues with it (i just think they can be a bit more optimized if the rhythm was followed a bit more closely). slider shapes are subjective so won't touch on those. other than that, pretty good map! I like ;3

Good luck Doko! 8.25* hype~~~
Not sure if i should update this just because of 1 or 2 nazi fixes... Thanks for the mod tho.

gonna rework some streams and polish here and there and apply some points of this mod. gonna update tomorrow
Myxo

DoKito wrote:

Not sure if i should update this just because of 1 or 2 nazi fixes...
Yes. Also please reply properly to Xexxar's hitsounding issues or talk with the original hitsounder.
Topic Starter
DoKito
Bubble popped.

Applied some of Kroytz' suggestions and polished some parts here and there, no big changes. Mostly streamshapes and other aesthetics.

Also fixed the hitsound issues with Kroytz' help, made those normals into drum hitsounds and so on.

After updating it a bunch of times and getting some opinions on some changed sections I am finally happy with what I've got. I think this is ready now.
SCANDiO
That map it became difficult. I loved sliderdance at the beginning, but now it gone. Doki-chan~..
:cry: :cry:
Foxy Grandpa
Just a few little points before the rebub.

  • [Kyouka]
  1. 00:08:756 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - IMO, moving this up and a bit to the left gives more emphasis on the strong downbeat and gives more of a descending feel to the next measure
  2. 00:18:029 (3) - This could be curved sorta to show this is a stronger note than the rest
  3. 02:12:438 (2,3,4,1,2,3) - Note to the hitsounder, this part the snares are just on 2 and 4 instead of on every beat.
  4. 03:09:846 - Something that's kinda bugged me, how about moving the break cue back to 03:12:028 - ?
  5. 03:32:210 - 03:40:937 - There should be notes here to keep the rhythm consistent to the ride cymbals going on in the background.
  6. 04:52:391 (1,1,2) - You mapped the whole vocal part on 04:53:482 (1,2) - but not on 04:52:391 (1) - ? To clarify i think the rhyhtm should go like this
One of my favorite maps ever made, best of luck on ranking doko :)
Topic Starter
DoKito

FoxyGrandpa wrote:

Just a few little points before the rebub.

  • [Kyouka]
  1. 00:08:756 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - IMO, moving this up and a bit to the left gives more emphasis on the strong downbeat and gives more of a descending feel to the next measure No big of a change, but okay. fixed
  2. 00:18:029 (3) - This could be curved sorta to show this is a stronger note than the rest nah. Would look stupid.
  3. 02:12:438 (2,3,4,1,2,3) - Note to the hitsounder, this part the snares are just on 2 and 4 instead of on every beat. I went through everything with my hitsounder buddy and he said everything is as it should be now.
  4. 03:09:846 - Something that's kinda bugged me, how about moving the break cue back to 03:12:028 - ? I don't know why this changed, but you are right. Thanks for that.
  5. 03:32:210 - 03:40:937 - There should be notes here to keep the rhythm consistent to the ride cymbals going on in the background. nah. I wanna keep the focus on the drums here.
  6. 04:52:391 (1,1,2) - You mapped the whole vocal part on 04:53:482 (1,2) - but not on 04:52:391 (1) - ? To clarify i think the rhyhtm should go like this transition is the reason
One of my favorite maps ever made, best of luck on ranking doko :)
Thank you very much (:
Vyander
adding Rib:y(uhki) and KIMI (vocals) to the tags might help a bit(? (i think kite's uta has both of them), also the jap title of the song goes by 黄泉より聴こゆ、皇国の燈と焔の少女。for the metadata
Myxo
Okay so I find some of the changes kinda weird so I'll mod it again. This time I'll be a bit more picky with things too, because I am a bit tired of rebubbling this map over and over. I thought it was fine since I first bubbled it, but apparently people find it too unpolished so I'll help polishing it more.

00:04:392 (1,2,3,4) - Increase the spacing between these? I feel like there could be more emphasis for these strong sounds.
00:31:120 (1,2,3,4) - Stack jumps in between this jump-heavy section feel a bit awkward because the break the constant movement created here. Maybe you could replace these with sliders? It would have the same effect (emphasizing these notes more because they stick out + slowing the player down) but not feel as forced.
00:35:620 (6) - Kinda weird angle for this slider aesthetically, it might look a bit better like this: https://osu.ppy.sh/ss/6811110
00:45:574 (2) - Move this a bit down-left to create a perfect triangle? It would make the pattern look more clean and more consistent with other similar patterns in the map: https://osu.ppy.sh/ss/6811125
00:49:051 (16,1) - A stream jump into a low-SV slider is probably not the best idea because the players need to speed up significantly for a small timeframe and then slow down again immediately.
00:51:165 (1,2,3,4,1,2,3,4,1,2,1,2) - The strong notes are on the white ticks here, so the repeated sliders and stream sections should start at the white ticks instead of the red ticks.
00:55:665 (1,2,3) - Unusually low spacing here. Might be better to move (2) between the two upcoming sliders like this: https://osu.ppy.sh/ss/6812079
01:46:870 (16,1) - Why is this stream jump here exactly? 01:46:938 - isn't a particularly strong beat.
01:58:392 (5,6,7,8) - It seems a bit weird to go back into a stream from this 1/4-slider. Maybe you could use another 1/4-slider instead of 01:58:529 (6,7) - ?
02:49:483 (3,1,2,3) - This pattern seems rather cluttered now because of the high amount of overlaps. This was definitely better before.
02:52:392 (1,2,3) - Same as above.

Most of these things are rather minor, all are worth changing though in my opinion. I am still not being too picky when it comes to aesthetics and spacing, simply because a rough aesthetic fits this genre of music very well. Also, for some reason, everything I got is in the first half of the map. Oh well.
Topic Starter
DoKito

Biwa Hoshi wrote:

adding Rib:y(uhki) and KIMI (vocals) to the tags might help a bit(? (i think kite's uta has both of them), also the jap title of the song goes by 黄泉より聴こゆ、皇国の燈と焔の少女。for the metadata
I don't think putting band members in the tags is necessary. The title changed to '????????' for some reason, I actually already added the japanese title, but thanks for noticing.

Desperate-kun wrote:

Okay so I find some of the changes kinda weird so I'll mod it again. This time I'll be a bit more picky with things too, because I am a bit tired of rebubbling this map over and over. I thought it was fine since I first bubbled it, but apparently people find it too unpolished so I'll help polishing it more.

00:04:392 (1,2,3,4) - Increase the spacing between these? I feel like there could be more emphasis for these strong sounds. fixed
00:31:120 (1,2,3,4) - Stack jumps in between this jump-heavy section feel a bit awkward because the break the constant movement created here. Maybe you could replace these with sliders? It would have the same effect (emphasizing these notes more because they stick out + slowing the player down) but not feel as forced. sliders feel pretty good tbh. fixed
00:35:620 (6) - Kinda weird angle for this slider aesthetically, it might look a bit better like this: https://osu.ppy.sh/ss/6811110 this slider bothered me as well tbh. I just never knew what to do with it. Seems a bit better now.
00:45:574 (2) - Move this a bit down-left to create a perfect triangle? It would make the pattern look more clean and more consistent with other similar patterns in the map: https://osu.ppy.sh/ss/6811125 done
00:49:051 (16,1) - A stream jump into a low-SV slider is probably not the best idea because the players need to speed up significantly for a small timeframe and then slow down again immediately. seems logical
00:51:165 (1,2,3,4,1,2,3,4,1,2,1,2) - The strong notes are on the white ticks here, so the repeated sliders and stream sections should start at the white ticks instead of the red ticks. I don't know. I kinda like it as it is. Also the drums start on the red ticks. I tried having the first 1/4beat as a slider, but it plays weird imo.
00:55:665 (1,2,3) - Unusually low spacing here. Might be better to move (2) between the two upcoming sliders like this: https://osu.ppy.sh/ss/6812079 okay
01:46:870 (16,1) - Why is this stream jump here exactly? 01:46:938 - isn't a particularly strong beat. aesthetics. It is not really that big of a streamjump imo and it doesn't really feel odd to play either.
01:58:392 (5,6,7,8) - It seems a bit weird to go back into a stream from this 1/4-slider. Maybe you could use another 1/4-slider instead of 01:58:529 (6,7) - ? sounds good. fixed
02:49:483 (3,1,2,3) - This pattern seems rather cluttered now because of the high amount of overlaps. This was definitely better before. uhhh. The 1/3 part is probably the only part I haven't changed from the day I submitted this map. I'd like to keep the spacing low between those sliders and therefore some sliders need to be clustered. There is just no other way.
02:52:392 (1,2,3) - Same as above.

Most of these things are rather minor, all are worth changing though in my opinion. I am still not being too picky when it comes to aesthetics and spacing, simply because a rough aesthetic fits this genre of music very well. Also, for some reason, everything I got is in the first half of the map. Oh well.
Thanks for the mod. I hope we can get this ranked soon.
SCANDiO
00:51:165 (2) - remove clap. I think this sound unnecessary for 4, 5 circle
01:58:529 (6) - x:324 y:336 that slider poorly located, set pls like that => https://puu.sh/sQMNL.png


I wanted to write about streams, but it's a lot so that i throw link to download map with lined streams.
https://puu.sh/sQMZF.osu
That's all, i think. I hope we gonna rank this map!
Topic Starter
DoKito

SCANDiO wrote:

00:51:165 (2) - remove clap. I think this sound unnecessary for 4, 5 circle wanted a finish here... not a clap. dunno how that happened.
01:58:529 (6) - x:324 y:336 that slider poorly located, set pls like that => https://puu.sh/sQMNL.png slider is fine imo


I wanted to write about streams, but it's a lot so that i throw link to download map with lined streams.
https://puu.sh/sQMZF.osu
That's all, i think. I hope we gonna rank this map!
I hope so, too.
Myxo
Okay, let's try this again! :)
Rebubble #1
7ambda
gj
Ideal
here we go again
Monstrata
normal-slidertick.wav is showing up as unused. Did you intend to use it somewhere? Please double-check~
Monstrata
#2
Kimitakari
Qualify it already
Natsu
05:28:050 (5,6) - this rhythm feels super weird, since the active beat in the music is mapped as a slider tail, do the same as 05:30:232 (4,5) - or 05:32:414 (4,5) - they work better!

06:31:118 (1) - this is touching the hp bar and doesn't looks nice, move it a bit down

00:56:756 (5) - missing NC, I suppose

02:51:847 (1,2,3) - I'd move this a bit down to avoid the overlap with 02:51:665 (3) - , something like:


02:53:847 (5) - this needs to be NC

03:45:574 (1,2) - a slider work better, 2 isn't a clear beat in the music, is not like 03:45:164 (3) -

05:35:005 (1) - I really think you need to finish this spinner at 05:36:027 - since the sound extends until there.

05:44:959 (7,1) - really hard to see the repeat of this slider, since 7 cover it (almost)
Topic Starter
DoKito

Natsu wrote:

05:28:050 (5,6) - this rhythm feels super weird, since the active beat in the music is mapped as a slider tail, do the same as 05:30:232 (4,5) - or 05:32:414 (4,5) - they work better!

06:31:118 (1) - this is touching the hp bar and doesn't looks nice, move it a bit down

00:56:756 (5) - missing NC, I suppose

02:51:847 (1,2,3) - I'd move this a bit down to avoid the overlap with 02:51:665 (3) - , something like:


02:53:847 (5) - this needs to be NC

03:45:574 (1,2) - a slider work better, 2 isn't a clear beat in the music, is not like 03:45:164 (3) -

05:35:005 (1) - I really think you need to finish this spinner at 05:36:027 - since the sound extends until there.

05:44:959 (7,1) - really hard to see the repeat of this slider, since 7 cover it (almost)
Changed everything, but the last suggestion. People tend to hold sliders in streams automatically when there is nothing appearing and it's only partially hidden, so I am pretty sure it is fine as it is.
Danii
Hi
07:38:005 - 07:38:345 - are you sure that timing here is right? I dont think so, because at first moment slider 07:37:118 (1) - ends too early, and next slider 07:38:345 (1) - starts too late
I highly recommended you to check these two moments and also check my timing (i dont know if like you it or not but i think its fine)
Good luck with rank
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