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Imperial Circus Dead Decadence - Yomi yori Kikoyu, Koukoku n

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Topic Starter
DoKito
Dunno why it is allowed to glitch the inherited points, but not allowed to used timing sections as SV reduce, but it doesn't really matter.
Changed the red sections into green ones.
Peydey
haven't heard much about this map in a while. How's it doin lol
Topic Starter
DoKito

Peydey wrote:

haven't heard much about this map in a while. How's it doin lol
Graveyard is calling. Called the BNs to recheck almost a month ago. One of the three reacted and I really don't wanna spend any more time running after them tbh. Learned my lesson that pretty much nothing has changed, since my DragonForce map, so I gave up.

But hey, I learned a lot about mapping through all these mods, so it wasn't 100% wasted time.
Vivyanne
too bad to see this map going to waste ;w;
vaskosasuke
Shame, the map looked like it had a future
AlneCraft
neato
Endie-
a pleasant suprise!
fastmarkus
good luck this time around, doko!
7ambda
For ranked this time?
aetwuns
Noob modding for great justice

00:30:438 (4,5,1) - Don't feel like a stack fits here
00:33:847 (1,2,3) - ^
01:22:665 (1,2,3,4) - Maybe gradually reduce spacing instead of jumping straight to that
01:39:710 (2) - Ugly slider, just go for a regular curve
01:58:529 (6,7) - Just stack these on top of the slider
02:12:438 (2) - Another ugly slider
02:45:847 (1) to 03:03:301 (1) - holy fuck i love this part :D
03:55:868 (4,5,6) - Not digging these square shaped steams
03:56:959 (4,5,6) - ^
03:58:323 (8,9,10) - ^
04:03:232 (16,1,2) - ^
04:09:232 (8,1,2) - ^
04:09:777 (8,1,2) - ^
04:46:323 (8,1,2) - ^
04:46:868 (8,1,2) - ^
05:14:209 (1) to 05:18:164 (2) - These back and fourths are a bit much don't ya think?
08:11:957 - Needs one more spinner

Good luck with ranking ;)
Topic Starter
DoKito

Smolboi wrote:

Noob modding for great justice

00:30:438 (4,5,1) - Don't feel like a stack fits here true
00:33:847 (1,2,3) - ^ this one fits tho
01:22:665 (1,2,3,4) - Maybe gradually reduce spacing instead of jumping straight to that nah. the music doesn't support that imo
01:39:710 (2) - Ugly slider, just go for a regular curve i like those tho
01:58:529 (6,7) - Just stack these on top of the slider nah
02:12:438 (2) - Another ugly slider D:
02:45:847 (1) to 03:03:301 (1) - holy fuck i love this part :D thanks :D
03:55:868 (4,5,6) - Not digging these square shaped steams i like them. curves only are boring
03:56:959 (4,5,6) - ^
03:58:323 (8,9,10) - ^
04:03:232 (16,1,2) - ^
04:09:232 (8,1,2) - ^
04:09:777 (8,1,2) - ^
04:46:323 (8,1,2) - ^
04:46:868 (8,1,2) - ^
05:14:209 (1) to 05:18:164 (2) - These back and fourths are a bit much don't ya think? nah. they are perfect
08:11:957 - Needs one more spinner guitar ends on this note tho. that's why there is no spinner

Good luck with ranking ;)
Thanks.
Daiyousei
o shi
good luck man
SCANDiO
07:38:345 (1) - return long slider from unsubmitted diff, cause it agrees well with the guitar
SCANDiO
04:34:937 (1) - how you look to set at this moment kiai mode?
04:42:573 (1) - and at this moment stopped kiai mode.
I'm just asking.
03:50:482 (2) - https://puu.sh/sym5S.png i changed, cause it is better for a rhytm. :[
04:13:118 (1) - add, cause it is better, than stream https://puu.sh/syn31.png
And good well for set that long slider, but "long" is a "long", not big (https://puu.sh/synvt.png)
That's all. Good luck!~
Osuology
00:07:119 (1,2,3,4,5,6,7,8) - Is this spread less for a buildup, or is it just that you decided to have less spacing even though here in the previous rhythms you did greater spacing?

00:14:210 (1,2,3,4,5,6,7,8,9,10,11,12) - Any reason behind this either?

00:22:938 (1,2,3,4) - Awfully difficult pattern to play, I realize streams are, but they aren't intensive on the aiming, versus these are. Trying something more snappy would be preferable.

00:23:620 (2,3) - Reason to have jump between these? Doesn't seem like anything that I can hear that would warrant this.

00:35:620 (6) - This is kinda undermapping, and considering this is a 8* map... idk even what to say if you are undermapping in a 8* map tbh LOL

00:38:210 (1,2,3,4,5) - Why straight flow? It's a little disruptive to the eyes, don't you think?

01:12:574 (3,4,5,6) - If you want to keep these as stacks, please stack the 1 and 2, I feel like this would make it a lot easier and better feeling.

01:39:301 (1) - eww slider tick snares (I just really hate these, nothing wrong with them probably)

01:47:210 (1) - Really weird NC, doesn't seem to make sense in the song

02:17:074 (1) - Why NC? Doesn't make sense with patterning.

02:48:392 (3,1) - This is a little bit much, flow is contradictory.

03:54:027 (5,6) - NC both of these that way you have patterning that easily indicates what distance is between these

05:24:573 (3) - I don't see good reason for this slider, also jump between this and next hit circle is awkward, maybe change flow of slider or change to hit circle.

05:44:959 (7) - This mostly blocks the reverse arrow, you need to do something else here.

05:58:937 (1) - I think this deserves a jump from the previous hit circle, so maybe you should make spacing bigger here.

06:07:118 (2,3,4) - Again this flow is really hard, it's not very easy for anyone to hit linear patterns.

Probably needs some polish in aesthetics and patterning (just polishing from mods, no remaps or anything) and then you'll be all good to go!
Topic Starter
DoKito

SCANDiO wrote:

04:34:937 (1) - how you look to set at this moment kiai mode?
04:42:573 (1) - and at this moment stopped kiai mode.
I'm just asking.
03:50:482 (2) - https://puu.sh/sym5S.png i changed, cause it is better for a rhytm. :[
04:13:118 (1) - add, cause it is better, than stream https://puu.sh/syn31.png
And good well for set that long slider, but "long" is a "long", not big (https://puu.sh/synvt.png)
That's all. Good luck!~
Fixed everything.

Osuology wrote:

00:07:119 (1,2,3,4,5,6,7,8) - Is this spread less for a buildup, or is it just that you decided to have less spacing even though here in the previous rhythms you did greater spacing? This is more to have a better transition into the next stream. That's why i decided to switch the spacings.

00:14:210 (1,2,3,4,5,6,7,8,9,10,11,12) - Any reason behind this either? Again mostly for some variety. I focussed on following the keyboard (?) or whatever is making those sounds.

00:22:938 (1,2,3,4) - Awfully difficult pattern to play, I realize streams are, but they aren't intensive on the aiming, versus these are. Trying something more snappy would be preferable. I don't see anything difficult about this pattern.

00:23:620 (2,3) - Reason to have jump between these? Doesn't seem like anything that I can hear that would warrant this. Not really a jump in my opinion

00:35:620 (6) - This is kinda undermapping, and considering this is a 8* map... idk even what to say if you are undermapping in a 8* map tbh LOL What exactly is undermapped here? The drum stopped playing. There is no half beat on this one.

00:38:210 (1,2,3,4,5) - Why straight flow? It's a little disruptive to the eyes, don't you think? If there isn't really anything outstanding about fast 1/4 beats, I like to vary with the shapes. Some like it, some hate it.

01:12:574 (3,4,5,6) - If you want to keep these as stacks, please stack the 1 and 2, I feel like this would make it a lot easier and better feeling. I think those stacks fit nicely as they are now.

01:39:301 (1) - eww slider tick snares (I just really hate these, nothing wrong with them probably)

01:47:210 (1) - Really weird NC, doesn't seem to make sense in the song Even if NCs are probly the easiest thing about mapping, I mostly fukk'em up bad. Pretty much all of my NCs are made through mods and stuff like this and even QATs and BNs didn't mention anything wrong with the combos, so I'll just stick with them

02:17:074 (1) - Why NC? Doesn't make sense with patterning. More of a visual NC

02:48:392 (3,1) - This is a little bit much, flow is contradictory. Should be a bit better now

03:54:027 (5,6) - NC both of these that way you have patterning that easily indicates what distance is between these ok

05:24:573 (3) - I don't see good reason for this slider, also jump between this and next hit circle is awkward, maybe change flow of slider or change to hit circle. The sliderend here doesn't matter tho. You snap from sliderstart to circle

05:44:959 (7) - This mostly blocks the reverse arrow, you need to do something else here. It doesn't completely block the reverse arrow. And second of all, experienced players will NEVER without a reason stop holding a 1/4slider in a stream. If a BN things this is necessary, I'll change it, but imo it is no big issue

05:58:937 (1) - I think this deserves a jump from the previous hit circle, so maybe you should make spacing bigger here. Nah. I want to put more emphasis on those triangles

06:07:118 (2,3,4) - Again this flow is really hard, it's not very easy for anyone to hit linear patterns. Made them a little bite more zig-zagged

Probably needs some polish in aesthetics and patterning (just polishing from mods, no remaps or anything) and then you'll be all good to go!
Thanks.
Osuology
00:35:620 (6) - Under this the guitar plays a triple at the beginning, I think it sounds weird undermapping it but eh. I was tired so idk if it's really necessary now lol
SCANDiO
qualified map of Screaming Japanese is a best gift on xristmas.
Sorose

SCANDiO wrote:

qualified map of Screaming Japanese is a best gift on xristmas.
Myxo
Rebubble #1

I still really like this map :D Hopefully it will make it this time.
Topic Starter
DoKito

Desperate-kun wrote:

Rebubble #1

I still really like this map :D Hopefully it will make it this time.
Yomi "yori" is now uncapitalized, so there shouldn't be anything to stop me this time! hopefully
Foxy Grandpa
hype :O
Condyle
is it really time?????????????
I Must Decrease
01:37:801 (4) - why is this a slider when the white beat after has strong vocals.

04:26:482 (1,2,3,4,5,6,7,8,9,10,11,12) - why hit normal

04:49:937 (13,14,15,16,1) - you could probably make this look a bit more aesthetically pleasing

06:09:846 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,2,1,1,2,1) - why hit normal
06:28:391 (1,1) - same

06:37:482 (1) - this isnt snapped properly,

07:56:412 (1,2,3,4,1) - why such a sharp angle for no real change in sound. seems weird.

08:05:412 (1,1,1,1) - y hit normal D:<

good luck with the map
VINXIS
Saileach
BIRB
7ambda
Good time to express any concerns before map gets qualified.
Kroytz
I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question
Natsu

Kroytz wrote:

I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question
He is a QAT with alot experience in modding, how is he not able to nominate this? gonna check it soon, after desperate rebubble it, if you make changes.
Abyssal

Kroytz wrote:

I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question

He's a QAT, why wouldnt he be justified to nominate this?
Topic Starter
DoKito

Xexxar wrote:

01:37:801 (4) - why is this a slider when the white beat after has strong vocals. following the guitar here

04:26:482 (1,2,3,4,5,6,7,8,9,10,11,12) - why hit normal i didn't make the hitsounds. he probably has his reasons

04:49:937 (13,14,15,16,1) - you could probably make this look a bit more aesthetically pleasing i don't want to make the jump into this slider too big and tbh i think it looks pleasing already

06:09:846 (1,2,1,2,1,2,1,2,1,1,2,1,2,1,2,1,2,1,2,1,1,2,1) - why hit normal
06:28:391 (1,1) - same

06:37:482 (1) - this isnt snapped properly, it is. talked with desperate about this

07:56:412 (1,2,3,4,1) - why such a sharp angle for no real change in sound. seems weird. i think it makes a good transition/ending for the streaming part.

08:05:412 (1,1,1,1) - y hit normal D:<

good luck with the map
Thanks
Myxo

Kroytz wrote:

I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question.
Well, you could say I probably have the experience that's needed. The map's difficulty does come from the speed of the streams and consecutive jumps in some sections on this BPM. While I am in no way able to play this it's pretty easy to judge the playability here as the map doesn't do anything extraordinary.

Also, before I bubbled it for the first time I confirmed it with some top players.
-Arche
Hey hey Doki, I told you this should be ranked :D
xDololow
It's alive!!
SCANDiO
Doki-chan~
Kroytz

Desperate-kun wrote:

Kroytz wrote:

I wanna know why Dkun thinks he's able to justifiable judge/nominate this. Not to be sounding offensive, it's a genuine question.
Well, you could say I probably have the experience that's needed. The map's difficulty does come from the speed of the streams and consecutive jumps in some sections on this BPM. While I am in no way able to play this it's pretty easy to judge the playability here as the map doesn't do anything extraordinary.

Also, before I bubbled it for the first time I confirmed it with some top players.
okay! no problem Dkun I was just curious~ ^^

Now on to a last minute mod:

@dokito

00:14:210 (1,2,3,4,5,6,7,8,9,10,11,12) - A bit too late to change this but thought I'd let you know this shares the same emphasis with the previous phrase, no instruments can influence this to be less DS

00:29:347 (4) - maybe better to be at x 424; y 52 as to create a rhombus with (1,2) since (4) is just so slightly off.

00:29:347 (4,1,2,3) - also, this flow is rather strange don't you think? The (1) should have more emphasis with spacing since it marks a new measure with its finish sound too. The rest of the jump section seem to follow a pretty good flow and structure, but this stands out the most being the least spaced and its flow is dubious.

00:38:142 (16,1) - maybe it's a bit too late to change this too but the (16) should mark the start of the new combo being a linear stream since I believe that's the idea you were going for. the (1) gets the emphasis but you emphasize the (16) weak beat as the start of linear stream so it's like ehhhh pls no :<
look at how you did the same idea here: 01:20:688 (16,1,2) -

00:49:120 (1) - love this. what if the last white node (after the last red) pointed upwards instead? up to your preference really

01:29:210 (3) - better wouldve been to keep this as two kicks for rhythmic consistency in the previous measure

01:30:301 (2) - same here because previous measure is repeat slider->2 kicks. something something subdividing phrases and measures music theory

01:33:847 (1,2) - still don't agree with these slider shapes cuz they're too out of place from everything else you've done in the entire map. legit, these are like the only two lol

02:06:983 (3) - blanket fix

02:42:574 (1) - I really think this couldve been a good symmetrical slider art thing but oh wells

03:43:937 (6,7,8) - I think it'd make sense to keep these all at equal spacing because the drum is louder than the guitar but it's spaced shorter. can at least achieve a sense of equality by keeping them all similar so nothing seems over/underemphasized

04:06:573 (1) - I think this doesn't make sense because I can hear where you're going with this measure but then it's similar to this area 04:08:755 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - where you should some more 1/2 stuff and less 1/4 but you went on to do 1/4 stuff so its like how come you decided not to do the 1/4 stuff earlier as well :T

04:12:027 (1,2,3,4,5,6,7,8,9) - this might sound stronger with kicks

04:21:027 (2) - the claps are misplaced here. should be on blues.

04:21:846 (1) - yours is probably intentional but I thought I'd share another alt. might interest you idk https://osu.ppy.sh/ss/6765220

04:38:482 (5,6) - the (6) shouldnt be longer, it has no reason to cuz it makes things uneven :< better as another repeat slider on white see like how you did 04:42:027 (3,4) -

04:43:118 (3) - this one is okay cuz it holds a shitton of claps

04:50:209 (1) - I think one of those growing slider things couldve been cool cuz you did it with the first two sliders but not the third. here's my poorly attempted design: https://osu.ppy.sh/ss/6765268

04:56:755 (1) - don't think it's good to undermap these since it starts the new phrase in the song, yknow, where all the instruments pick up. mapping for vocals when drums are introduced is weak decision imo. what you could do to lower intensity is maybe stack more 1/2's over the 1/1 slider-heads and make them 1/2s. it gives a soother transition to 05:01:118 (1,2) -

05:03:846 (1,2,3) - these aren't part of the same measure and shouldnt be part of the same combo. the subdivision starts 05:03:846 (1,2) - but NC'ing for only two sliders is a bit awk. 05:04:391 (3) - this marks the NC but you keep this with previous combo so idunno it's rhythmically off. if you wanted to follow the lyrics you couldve made the first two sliders more jumps but in a different flow and then that way 05:04:391 (3,4,5,1,2,3) - could be properly NC'd at slider-circle-circle | slider-circle-circle.

06:01:391 (2) - this is the furthest spaced note in the entire section so idk how to feel about this really, everything else seems spaced okay but this one is just higher than everything else for no apparent reason I feel. The stronger vocal lands here 06:01:800 (1) - so if anything that circle should be spaced higher.

07:52:321 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - purely subjective but if you can highlight these for me real quick just look at how limited that space usage is :[[ couldve been more creative with the screams than going around and around. I really feel like you could've spent more time on these streams like all the other ones so far.

that's it for me. personally I think a lot of the NCs are a bit screwed up but it seems like other people have no issues with it (i just think they can be a bit more optimized if the rhythm was followed a bit more closely). slider shapes are subjective so won't touch on those. other than that, pretty good map! I like ;3

Good luck Doko! 8.25* hype~~~
Yusomi

Xexxar wrote:

07:56:412 (1,2,3,4,1) - why such a sharp angle for no real change in sound. seems weird.
The growl is a pretty big change in sound from the higher pitched umm yelling(?) before it, I'm not good with metal terminology but I think the angle change makes sense, right?

also those hit-normals ; w ;
Topic Starter
DoKito

Kroytz wrote:

Now on to a last minute mod:

@dokito

00:14:210 (1,2,3,4,5,6,7,8,9,10,11,12) - A bit too late to change this but thought I'd let you know this shares the same emphasis with the previous phrase, no instruments can influence this to be less DS It has a reason, I am just too bad at explaining

00:29:347 (4) - maybe better to be at x 424; y 52 as to create a rhombus with (1,2) since (4) is just so slightly off. fixed

00:29:347 (4,1,2,3) - also, this flow is rather strange don't you think? The (1) should have more emphasis with spacing since it marks a new measure with its finish sound too. The rest of the jump section seem to follow a pretty good flow and structure, but this stands out the most being the least spaced and its flow is dubious. fixed

00:38:142 (16,1) - maybe it's a bit too late to change this too but the (16) should mark the start of the new combo being a linear stream since I believe that's the idea you were going for. the (1) gets the emphasis but you emphasize the (16) weak beat as the start of linear stream so it's like ehhhh pls no :<
look at how you did the same idea here: 01:20:688 (16,1,2) - spacing changes on (1)

00:49:120 (1) - love this. what if the last white node (after the last red) pointed upwards instead? up to your preference really nah

01:29:210 (3) - better wouldve been to keep this as two kicks for rhythmic consistency in the previous measure nah

01:30:301 (2) - same here because previous measure is repeat slider->2 kicks. something something subdividing phrases and measures music theory nah

01:33:847 (1,2) - still don't agree with these slider shapes cuz they're too out of place from everything else you've done in the entire map. legit, these are like the only two lol uhhh. ok. fixed

02:06:983 (3) - blanket fix ?

02:42:574 (1) - I really think this couldve been a good symmetrical slider art thing but oh wells

03:43:937 (6,7,8) - I think it'd make sense to keep these all at equal spacing because the drum is louder than the guitar but it's spaced shorter. can at least achieve a sense of equality by keeping them all similar so nothing seems over/underemphasized ok

04:06:573 (1) - I think this doesn't make sense because I can hear where you're going with this measure but then it's similar to this area 04:08:755 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - where you should some more 1/2 stuff and less 1/4 but you went on to do 1/4 stuff so its like how come you decided not to do the 1/4 stuff earlier as well :T similar yes, but not identical.

04:12:027 (1,2,3,4,5,6,7,8,9) - this might sound stronger with kicks i prefer the sharp turn tho

04:21:027 (2) - the claps are misplaced here. should be on blues.

04:21:846 (1) - yours is probably intentional but I thought I'd share another alt. might interest you idk https://osu.ppy.sh/ss/6765220 i like mine more

04:38:482 (5,6) - the (6) shouldnt be longer, it has no reason to cuz it makes things uneven :< better as another repeat slider on white see like how you did 04:42:027 (3,4) - the reason is the vocals

04:43:118 (3) - this one is okay cuz it holds a shitton of claps

04:50:209 (1) - I think one of those growing slider things couldve been cool cuz you did it with the first two sliders but not the third. here's my poorly attempted design: https://osu.ppy.sh/ss/6765268 it's because the third slider sounds different

04:56:755 (1) - don't think it's good to undermap these since it starts the new phrase in the song, yknow, where all the instruments pick up. mapping for vocals when drums are introduced is weak decision imo. what you could do to lower intensity is maybe stack more 1/2's over the 1/1 slider-heads and make them 1/2s. it gives a soother transition to 05:01:118 (1,2) - the drums are slow tho. they go into 1/2 beat where i start going in 1/2 beat as well. i'ts a nice transition imo

05:03:846 (1,2,3) - these aren't part of the same measure and shouldnt be part of the same combo. the subdivision starts 05:03:846 (1,2) - but NC'ing for only two sliders is a bit awk. 05:04:391 (3) - this marks the NC but you keep this with previous combo so idunno it's rhythmically off. if you wanted to follow the lyrics you couldve made the first two sliders more jumps but in a different flow and then that way 05:04:391 (3,4,5,1,2,3) - could be properly NC'd at slider-circle-circle | slider-circle-circle. I think it fits because i'm following the vocals here

06:01:391 (2) - this is the furthest spaced note in the entire section so idk how to feel about this really, everything else seems spaced okay but this one is just higher than everything else for no apparent reason I feel. The stronger vocal lands here 06:01:800 (1) - so if anything that circle should be spaced higher. Everything in this section is high spaced and this is definitely not higher than another few in this section.

07:52:321 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1) - purely subjective but if you can highlight these for me real quick just look at how limited that space usage is :[[ couldve been more creative with the screams than going around and around. I really feel like you could've spent more time on these streams like all the other ones so far.

that's it for me. personally I think a lot of the NCs are a bit screwed up but it seems like other people have no issues with it (i just think they can be a bit more optimized if the rhythm was followed a bit more closely). slider shapes are subjective so won't touch on those. other than that, pretty good map! I like ;3

Good luck Doko! 8.25* hype~~~
Not sure if i should update this just because of 1 or 2 nazi fixes... Thanks for the mod tho.

gonna rework some streams and polish here and there and apply some points of this mod. gonna update tomorrow
Myxo

DoKito wrote:

Not sure if i should update this just because of 1 or 2 nazi fixes...
Yes. Also please reply properly to Xexxar's hitsounding issues or talk with the original hitsounder.
Topic Starter
DoKito
Bubble popped.

Applied some of Kroytz' suggestions and polished some parts here and there, no big changes. Mostly streamshapes and other aesthetics.

Also fixed the hitsound issues with Kroytz' help, made those normals into drum hitsounds and so on.

After updating it a bunch of times and getting some opinions on some changed sections I am finally happy with what I've got. I think this is ready now.
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