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Imperial Circus Dead Decadence - Yomi yori Kikoyu, Koukoku n

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Kagetsu
cool! gratz
Kimitakari
Streams are fun!
Now seriously, grats \o/
AlneCraft
inb4:

here come qat boi

oh shit remap
mithew
00:01:120 (1,2,3,4,5,6,7,8,9) - plays fine but it the flow change at (9) feels kinda random, since you mapped the descending drums as one straight flow, then randomly decide to change it even though the drums don't really do anything dramatic.
00:02:756 (1,2,3,4,5,6,7) - this is a pretty strong moment, so i like the spacing increase but another straight flowy kind of stream feels ugly for a such powerful moment in the song
00:06:574 (1,2,3,4,5,6,7) - imo the spacing of this stream shouldn't be the same as 00:02:756 (1,2,3,4,5,6,7) - , its no where near as strong and it feels so out of no where
00:10:938 (1,1) - god these are so bad to play lol... they put nice emphasis on the measure changes but its hardly noticeable when playing, and just causes you to aim in such an awkward movement... it'd be way more comfortable to play as sharper turns like you did here 00:16:324 (20,1,2) - rather than the tiny flow change you have
00:20:688 (16,1,16,1) - then for whatever reason you decide to not break flow on these even though the song is exactly the same as the last section.
00:37:051 (16,1) - sharp turn here 00:38:142 (16,1) - but no turn here
00:51:710 (1,2,1,2) - what are these even mapped to, i get that the guitar isnt really audible but these feel so out of place
01:26:483 (1,2,3,4,5,6,7,8,9) - spacing here feels extremely unnecessary, not really much to call for it
01:51:165 (11) - starting the stream here isnt right, make it something like this https://osu.ppy.sh/ss/5596870
04:04:391 (1) - guitar solo that starts here is in 1/3 im pretty sure... (there's a few 1/4th drums you can map it to, but not as much as many as you have mapped )
04:13:664 (4,5,6,7,8,9,10,11,1) - why is this here
04:17:482 (1) - definitely not 1/4th too
04:36:437 (7,8,9) - this curve isnt emphasizing anything, pretty random
04:43:664 (1) - surprisingly enough this spaced stream section is actually consistent and makes sense
05:12:027 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is very nice, try to learn from it if you remap the other streams
05:18:573 (1) - another 1/3 section thats mapped in 1/4
05:45:846 (1,2,3,4,5,6,7,8,1) - mann i hate these straight streams you use so much they're not fitting at all

not gonna look at the last stream since it shares the same issues as the others

idk all the stream sections are inconsistent as hell and honestly feels like im streaming to nothing while playing. can't even tell what the first stream section is mapped to since they randomly curve so much, is it supposed to be mapped to guitars or drums i don't know, but they need a lot of work
AchsanLovers
oh god
pkhg
  1. 00:07:665 (1,2,3,4,5,6,7,8,9,10,11,12) - the drummer goes nuts here. no sound here 00:07:733 (2,4,9) - also this 00:08:415 (12) - is actually
  2. 00:08:392 - here
  3. 00:09:642 (14,16) - these are overmapped too. maybe a jump with 00:09:574 (13,15) - cuz theyre strong enough
  4. 00:26:892 (3,4) - its better with a slider cuz its the same as 00:27:029 (1,2) -
  5. 02:53:847 (1,2) - a snapping issue. theres no sound 02:53:938 - nor 02:54:029 (3) - this is probably right http://puu.sh/pZQ4e/f75cec6340.jpg you can even remove the first circle
  6. 02:54:392 (3) - this seems to start on the previous blue tick
  7. 04:08:755 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - most of this is overmapped if you arent mapping guitar but they arent clear. might be 1/3 as mithew said but better to ask more ppl about this
  8. 04:13:664 (4,5,6,7,8,9,10,11,1) - agree with mithew
  9. 04:17:482 (1) - this sounds more like 1/3
  10. 05:18:573 (1) - ^
  11. 05:24:300 (2,1,2) - http://puu.sh/pZR4Y/e17a7714b5.jpg kinda fits with what you did here 05:23:482 (3,4,5,6) -
  12. 05:58:664 - ignoring a strong beat just to make that extended slider and making this clickable 05:58:800 (5) - which clearly doesnt deserve it makes this pattern kinda poor
  13. 06:37:482 (1,2,3,4) - i though this could been the same as the previous one but seems to be more tricky so its better if you ask someone to recheck it
  14. 06:55:005 (3,4) - http://puu.sh/pZRv5/8fc475e084.jpg maybe. same as ^
  15. 08:03:707 - skipped beat
Underforest
R
I
P
P
E
R
I
N
O

AGAIN
IamKwaN
より is a particle meaning 'out of' or 'from', so it should be romanised as yori.

Please also go through mods by mithew and pkhg before moving it forward again.
Monstrata
I thought we still capitalized prepositions if they were functioning adjectivally/adverbially... unless Japanese grammar is different.
Lasse
some of the hitsounds (mostly drum ones) have really bad volume balance, like http://i.imgur.com/SZHoKG8.jpg which makes them sound weird since it feels like they are only audible on one ear http://puu.sh/pZYtm/fcf03d9a40.zip should fix that

06:12:027 - 06:29:482 - I see you muted the sliderticks instead of the slides and I agree it fits better, but how about setting the sliderbodies to soft instead, since the normalsliderslide sound feels rather unfitting in this section
also that one bell sound is far less audible than the others, if that is not intended use a loduer version (http://puu.sh/pZY5Q/a8bc4a1901.wav) instead, which is more similar to the volume of the others
IamKwaN

Monstrata wrote:

I thought we still capitalized prepositions if they were functioning adjectivally/adverbially... unless Japanese grammar is different.
In modified Hepburn, first letter of particles must be romanised in small capital.
Daiyousei

Lasse wrote:

some of the hitsounds (mostly drum ones) have really bad volume balance, like http://i.imgur.com/SZHoKG8.jpg which makes them sound weird since it feels like they are only audible on one ear http://puu.sh/pZYtm/fcf03d9a40.zip should fix that

06:12:027 - 06:29:482 - I see you muted the sliderticks instead of the slides and I agree it fits better, but how about setting the sliderbodies to soft instead, since the normalsliderslide sound feels rather unfitting in this section
also that one bell sound is far less audible than the others, if that is not intended use a loduer version (http://puu.sh/pZY5Q/a8bc4a1901.wav) instead, which is more similar to the volume of the others
i appreciate the help man
Topic Starter
DoKito

mithew wrote:

00:01:120 (1,2,3,4,5,6,7,8,9) - plays fine but it the flow change at (9) feels kinda random, since you mapped the descending drums as one straight flow, then randomly decide to change it even though the drums don't really do anything dramatic. This is a simple curve. No flow change. Nothing. It is just a 'linear' stream. I cannot map a straight line because i run out of space. What kind of suggestion is this?!
00:02:756 (1,2,3,4,5,6,7) - this is a pretty strong moment, so i like the spacing increase but another straight flowy kind of stream feels ugly for a such powerful moment in the song It is pretty much bracketing this one 00:02:210 (1,2,3,4,5,6,7). I really don't get your problem with slight curves in streams.
00:06:574 (1,2,3,4,5,6,7) - imo the spacing of this stream shouldn't be the same as 00:02:756 (1,2,3,4,5,6,7) - , its no where near as strong and it feels so out of no where You are correct that it isn't AS strong as the one before, but it still is way stronger than the monotonous drumstream before, so I'd like to keep it as it is. Doesn't feel random to me at all.
00:10:938 (1,1) - god these are so bad to play lol... they put nice emphasis on the measure changes but its hardly noticeable when playing, and just causes you to aim in such an awkward movement... it'd be way more comfortable to play as sharper turns like you did here 00:16:324 (20,1,2) - rather than the tiny flow change you have What is this mod even?! You are pointing out a completely normal circle stream and tell me it is "soooo bad to play". I really appreciate your effort in pointing these out, but come on. This mod feels so forced to me.
00:20:688 (16,1,16,1) - then for whatever reason you decide to not break flow on these even though the song is exactly the same as the last section.
00:37:051 (16,1) - sharp turn here 00:38:142 (16,1) - but no turn here Why do I have to 'break the flow' everytime a strong drum is on a major beat? I focused on decreasing the spacing here, since the drums lose on intensity
00:51:710 (1,2,1,2) - what are these even mapped to, i get that the guitar isnt really audible but these feel so out of place I don't know. How about... the drums in the background?!?!
01:26:483 (1,2,3,4,5,6,7,8,9) - spacing here feels extremely unnecessary, not really much to call for it The screams are enough for me to have a spacing like this. It isn't even different from the spacing from the stream before.
01:51:165 (11) - starting the stream here isnt right, make it something like this https://osu.ppy.sh/ss/5596870 And I am in the opinion that starting the stream on the red tick is "right". I don't want to put too much emphasize on 01:51:165. Adding another 1/4-slider would make it too dominant imo.
04:04:391 (1) - guitar solo that starts here is in 1/3 im pretty sure... (there's a few 1/4th drums you can map it to, but not as much as many as you have mapped ) It feels very very very odd with 1/3. I alredy tried that out. It might be a little overmapped, but it feels way better than having 1/3s.
04:13:664 (4,5,6,7,8,9,10,11,1) - why is this here why not
04:17:482 (1) - definitely not 1/4th too same as above
04:36:437 (7,8,9) - this curve isnt emphasizing anything, pretty random Again you are complaining about simple curves and circle-movement in streams, which aren't even supposed to emphasize anything.
04:43:664 (1) - surprisingly enough this spaced stream section is actually consistent and makes sense
05:12:027 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is very nice, try to learn from it if you remap the other streams
05:18:573 (1) - another 1/3 section thats mapped in 1/4
05:45:846 (1,2,3,4,5,6,7,8,1) - mann i hate these straight streams you use so much they're not fitting at all Circle-streams are bad to play, slight curves are too much emphasis, straight lines are not fitting at all. So many statements, but no explanation to why it doesn't fit. I changed nothing because i couldn't understand your thought-process behind most of your statements and the rest i could barely understand weren't too much of an issue in my eyes, but thanks for the effort.

not gonna look at the last stream since it shares the same issues as the others

idk all the stream sections are inconsistent as hell and honestly feels like im streaming to nothing while playing. can't even tell what the first stream section is mapped to since they randomly curve so much, is it supposed to be mapped to guitars or drums i don't know, but they need a lot of work

pkhg wrote:

  1. 00:07:665 (1,2,3,4,5,6,7,8,9,10,11,12) - the drummer goes nuts here. no sound here 00:07:733 (2,4,9) - also this 00:08:415 (12) - is actually
  2. 00:08:392 - here I don't really know what you mean, but i guess you are talking about the hitsounds? These weren't made by me, so I cannot really answer to this
  3. 00:09:642 (14,16) - these are overmapped too. maybe a jump with 00:09:574 (13,15) - cuz theyre strong enough Good catch. Fixed this.
  4. 00:26:892 (3,4) - its better with a slider cuz its the same as 00:27:029 (1,2) - the sliders are mapped to the screams. They are kind of a transition to the jump part.
  5. 02:53:847 (1,2) - a snapping issue. theres no sound 02:53:938 - nor 02:54:029 (3) - this is probably right http://puu.sh/pZQ4e/f75cec6340.jpg you can even remove the first circle Changed it to a 1/3-section. Makes a good transition to the 1/3 streams
  6. 02:54:392 (3) - this seems to start on the previous blue tick It does indeed, but it is better to have it on the 1/3 tick, since it would probably throw players off rhythm because of the whole part before being 1/3 - 1/6
  7. 04:08:755 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - most of this is overmapped if you arent mapping guitar but they arent clear. might be 1/3 as mithew said but better to ask more ppl about this Asked a lot of people about it and tried 1/3 myself as i mentioned above on mithew's mod. 1/4 just feel way more natural to play even though it is overmapped.
  8. 04:13:664 (4,5,6,7,8,9,10,11,1) - agree with mithew I really don't know what's so problematic about this stream and 'why is this here' doesn't really help the case.
  9. 04:17:482 (1) - this sounds more like 1/3 already mentioned above
  10. 05:18:573 (1) - ^ ^
  11. 05:24:300 (2,1,2) - http://puu.sh/pZR4Y/e17a7714b5.jpg kinda fits with what you did here 05:23:482 (3,4,5,6) - changed
  12. 05:58:664 - ignoring a strong beat just to make that extended slider and making this clickable 05:58:800 (5) - which clearly doesnt deserve it makes this pattern kinda poor I wanted to make this part from 05:56:755 - 06:00:846 as easy and slow as possible to make the part after appear more intense.
  13. 06:37:482 (1,2,3,4) - i though this could been the same as the previous one but seems to be more tricky so its better if you ask someone to recheck it Got a bunch of testplays for this map and this part wasn't an issue for anybody.
  14. 06:55:005 (3,4) - http://puu.sh/pZRv5/8fc475e084.jpg maybe. same as ^ i like this as it is.
  15. 08:03:707 - skipped beat added a circle
Thanks for modding.
Myxo

DoKito wrote:

mod replies
While I agree with the content of your mod reply to mithew's mod, you shouldn't have responsed so rudly. He isn't an experienced modder yet so no need to blame him for pointing out things that aren't an issue to you.

I actually agree with 04:13:664 (4,5,6,7,8,9,10,11,1) - being random, I didn't really notice it before. It's unclear to me (and seems unclear to pkhg and mithew too) what this stream is supposed to follow, as this section of the song seems purely 1/2 based. In other words, it seems really overmapped.
I think it fits into the map pretty well and sounds alright which is why I didn't notice it before, but you should probably fix this or provide an explanation why you mapped this stream here.

Feel free to call me back after this was explained better.
Topic Starter
DoKito

Desperate-kun wrote:

DoKito wrote:

mod replies
While I agree with the content of your mod reply to mithew's mod, you shouldn't have responsed so rudly. He isn't an experienced modder yet so no need to blame him for pointing out things that aren't an issue to you.

I actually agree with 04:13:664 (4,5,6,7,8,9,10,11,1) - being random, I didn't really notice it before. It's unclear to me (and seems unclear to pkhg and mithew too) what this stream is supposed to follow, as this section of the song seems purely 1/2 based. In other words, it seems really overmapped.
I think it fits into the map pretty well and sounds alright which is why I didn't notice it before, but you should probably fix this or provide an explanation why you mapped this stream here.

Feel free to call me back after this was explained better.
Was a little stressed out because of personal stuff. My apologies to mithew, if I came off as rude.
Okay the stream seems overmapped for you guys. That's something I can actually reply to because in all honesty, I didn't know what was (is) wrong with the stream.

My intention was to follow the guitar here, which is really really dominant on this beat 04:13:664 and completely puts the drums in the background. I even thought about a stream until 04:15:164, but that would have been too much in my opinion, since the guitar slowly fades out here 04:14:209, which is also a really dominant beat, so I switched back to the drums.

It indeed is overmapped a little. Depending on how you interpret the guitar. But as you said, Desperate, you couldn't really tell and didn't notice it, which tells me that it somehow feels natural to play/listen to, even though it might be overmapped slightly.
Myxo
I accept that explanation, it makes sense. Rebubble #1
Okoratu
the red line to 27.5 bpm is questionable imo, looks like it's there to slow a slider down
Battle
considering that's it's only there for that 1 slider plus it's accompanied by a sv to make it even slower i'm p sure it's there just for the slider lo

isn't there sth in the rc against that?
Topic Starter
DoKito
Dunno why it is allowed to glitch the inherited points, but not allowed to used timing sections as SV reduce, but it doesn't really matter.
Changed the red sections into green ones.
Peydey
haven't heard much about this map in a while. How's it doin lol
Topic Starter
DoKito

Peydey wrote:

haven't heard much about this map in a while. How's it doin lol
Graveyard is calling. Called the BNs to recheck almost a month ago. One of the three reacted and I really don't wanna spend any more time running after them tbh. Learned my lesson that pretty much nothing has changed, since my DragonForce map, so I gave up.

But hey, I learned a lot about mapping through all these mods, so it wasn't 100% wasted time.
Vivyanne
too bad to see this map going to waste ;w;
vaskosasuke
Shame, the map looked like it had a future
AlneCraft
neato
Endie-
a pleasant suprise!
fastmarkus
good luck this time around, doko!
7ambda
For ranked this time?
aetwuns
Noob modding for great justice

00:30:438 (4,5,1) - Don't feel like a stack fits here
00:33:847 (1,2,3) - ^
01:22:665 (1,2,3,4) - Maybe gradually reduce spacing instead of jumping straight to that
01:39:710 (2) - Ugly slider, just go for a regular curve
01:58:529 (6,7) - Just stack these on top of the slider
02:12:438 (2) - Another ugly slider
02:45:847 (1) to 03:03:301 (1) - holy fuck i love this part :D
03:55:868 (4,5,6) - Not digging these square shaped steams
03:56:959 (4,5,6) - ^
03:58:323 (8,9,10) - ^
04:03:232 (16,1,2) - ^
04:09:232 (8,1,2) - ^
04:09:777 (8,1,2) - ^
04:46:323 (8,1,2) - ^
04:46:868 (8,1,2) - ^
05:14:209 (1) to 05:18:164 (2) - These back and fourths are a bit much don't ya think?
08:11:957 - Needs one more spinner

Good luck with ranking ;)
Topic Starter
DoKito

Smolboi wrote:

Noob modding for great justice

00:30:438 (4,5,1) - Don't feel like a stack fits here true
00:33:847 (1,2,3) - ^ this one fits tho
01:22:665 (1,2,3,4) - Maybe gradually reduce spacing instead of jumping straight to that nah. the music doesn't support that imo
01:39:710 (2) - Ugly slider, just go for a regular curve i like those tho
01:58:529 (6,7) - Just stack these on top of the slider nah
02:12:438 (2) - Another ugly slider D:
02:45:847 (1) to 03:03:301 (1) - holy fuck i love this part :D thanks :D
03:55:868 (4,5,6) - Not digging these square shaped steams i like them. curves only are boring
03:56:959 (4,5,6) - ^
03:58:323 (8,9,10) - ^
04:03:232 (16,1,2) - ^
04:09:232 (8,1,2) - ^
04:09:777 (8,1,2) - ^
04:46:323 (8,1,2) - ^
04:46:868 (8,1,2) - ^
05:14:209 (1) to 05:18:164 (2) - These back and fourths are a bit much don't ya think? nah. they are perfect
08:11:957 - Needs one more spinner guitar ends on this note tho. that's why there is no spinner

Good luck with ranking ;)
Thanks.
Daiyousei
o shi
good luck man
SCANDiO
07:38:345 (1) - return long slider from unsubmitted diff, cause it agrees well with the guitar
SCANDiO
04:34:937 (1) - how you look to set at this moment kiai mode?
04:42:573 (1) - and at this moment stopped kiai mode.
I'm just asking.
03:50:482 (2) - https://puu.sh/sym5S.png i changed, cause it is better for a rhytm. :[
04:13:118 (1) - add, cause it is better, than stream https://puu.sh/syn31.png
And good well for set that long slider, but "long" is a "long", not big (https://puu.sh/synvt.png)
That's all. Good luck!~
Osuology
00:07:119 (1,2,3,4,5,6,7,8) - Is this spread less for a buildup, or is it just that you decided to have less spacing even though here in the previous rhythms you did greater spacing?

00:14:210 (1,2,3,4,5,6,7,8,9,10,11,12) - Any reason behind this either?

00:22:938 (1,2,3,4) - Awfully difficult pattern to play, I realize streams are, but they aren't intensive on the aiming, versus these are. Trying something more snappy would be preferable.

00:23:620 (2,3) - Reason to have jump between these? Doesn't seem like anything that I can hear that would warrant this.

00:35:620 (6) - This is kinda undermapping, and considering this is a 8* map... idk even what to say if you are undermapping in a 8* map tbh LOL

00:38:210 (1,2,3,4,5) - Why straight flow? It's a little disruptive to the eyes, don't you think?

01:12:574 (3,4,5,6) - If you want to keep these as stacks, please stack the 1 and 2, I feel like this would make it a lot easier and better feeling.

01:39:301 (1) - eww slider tick snares (I just really hate these, nothing wrong with them probably)

01:47:210 (1) - Really weird NC, doesn't seem to make sense in the song

02:17:074 (1) - Why NC? Doesn't make sense with patterning.

02:48:392 (3,1) - This is a little bit much, flow is contradictory.

03:54:027 (5,6) - NC both of these that way you have patterning that easily indicates what distance is between these

05:24:573 (3) - I don't see good reason for this slider, also jump between this and next hit circle is awkward, maybe change flow of slider or change to hit circle.

05:44:959 (7) - This mostly blocks the reverse arrow, you need to do something else here.

05:58:937 (1) - I think this deserves a jump from the previous hit circle, so maybe you should make spacing bigger here.

06:07:118 (2,3,4) - Again this flow is really hard, it's not very easy for anyone to hit linear patterns.

Probably needs some polish in aesthetics and patterning (just polishing from mods, no remaps or anything) and then you'll be all good to go!
Topic Starter
DoKito

SCANDiO wrote:

04:34:937 (1) - how you look to set at this moment kiai mode?
04:42:573 (1) - and at this moment stopped kiai mode.
I'm just asking.
03:50:482 (2) - https://puu.sh/sym5S.png i changed, cause it is better for a rhytm. :[
04:13:118 (1) - add, cause it is better, than stream https://puu.sh/syn31.png
And good well for set that long slider, but "long" is a "long", not big (https://puu.sh/synvt.png)
That's all. Good luck!~
Fixed everything.

Osuology wrote:

00:07:119 (1,2,3,4,5,6,7,8) - Is this spread less for a buildup, or is it just that you decided to have less spacing even though here in the previous rhythms you did greater spacing? This is more to have a better transition into the next stream. That's why i decided to switch the spacings.

00:14:210 (1,2,3,4,5,6,7,8,9,10,11,12) - Any reason behind this either? Again mostly for some variety. I focussed on following the keyboard (?) or whatever is making those sounds.

00:22:938 (1,2,3,4) - Awfully difficult pattern to play, I realize streams are, but they aren't intensive on the aiming, versus these are. Trying something more snappy would be preferable. I don't see anything difficult about this pattern.

00:23:620 (2,3) - Reason to have jump between these? Doesn't seem like anything that I can hear that would warrant this. Not really a jump in my opinion

00:35:620 (6) - This is kinda undermapping, and considering this is a 8* map... idk even what to say if you are undermapping in a 8* map tbh LOL What exactly is undermapped here? The drum stopped playing. There is no half beat on this one.

00:38:210 (1,2,3,4,5) - Why straight flow? It's a little disruptive to the eyes, don't you think? If there isn't really anything outstanding about fast 1/4 beats, I like to vary with the shapes. Some like it, some hate it.

01:12:574 (3,4,5,6) - If you want to keep these as stacks, please stack the 1 and 2, I feel like this would make it a lot easier and better feeling. I think those stacks fit nicely as they are now.

01:39:301 (1) - eww slider tick snares (I just really hate these, nothing wrong with them probably)

01:47:210 (1) - Really weird NC, doesn't seem to make sense in the song Even if NCs are probly the easiest thing about mapping, I mostly fukk'em up bad. Pretty much all of my NCs are made through mods and stuff like this and even QATs and BNs didn't mention anything wrong with the combos, so I'll just stick with them

02:17:074 (1) - Why NC? Doesn't make sense with patterning. More of a visual NC

02:48:392 (3,1) - This is a little bit much, flow is contradictory. Should be a bit better now

03:54:027 (5,6) - NC both of these that way you have patterning that easily indicates what distance is between these ok

05:24:573 (3) - I don't see good reason for this slider, also jump between this and next hit circle is awkward, maybe change flow of slider or change to hit circle. The sliderend here doesn't matter tho. You snap from sliderstart to circle

05:44:959 (7) - This mostly blocks the reverse arrow, you need to do something else here. It doesn't completely block the reverse arrow. And second of all, experienced players will NEVER without a reason stop holding a 1/4slider in a stream. If a BN things this is necessary, I'll change it, but imo it is no big issue

05:58:937 (1) - I think this deserves a jump from the previous hit circle, so maybe you should make spacing bigger here. Nah. I want to put more emphasis on those triangles

06:07:118 (2,3,4) - Again this flow is really hard, it's not very easy for anyone to hit linear patterns. Made them a little bite more zig-zagged

Probably needs some polish in aesthetics and patterning (just polishing from mods, no remaps or anything) and then you'll be all good to go!
Thanks.
Osuology
00:35:620 (6) - Under this the guitar plays a triple at the beginning, I think it sounds weird undermapping it but eh. I was tired so idk if it's really necessary now lol
SCANDiO
qualified map of Screaming Japanese is a best gift on xristmas.
Sorose

SCANDiO wrote:

qualified map of Screaming Japanese is a best gift on xristmas.
Myxo
Rebubble #1

I still really like this map :D Hopefully it will make it this time.
Topic Starter
DoKito

Desperate-kun wrote:

Rebubble #1

I still really like this map :D Hopefully it will make it this time.
Yomi "yori" is now uncapitalized, so there shouldn't be anything to stop me this time! hopefully
Foxy Grandpa
hype :O
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