o i forgot 2 mod this weekend il try 2 do it tomorro or thursday K
Thanks a lot c:P o M u T a wrote:
promised mod
[General][Decadence]
- no need tag 'DoKo' you already have DoKoLP. enough search.
- add tag 'Symphonic Black Metal' this song genre.
- BG size 1365x768 now. fix 1366x768 more better.
That's all
03:06:574 (1,2) - (1) slider reverse is 03:06:745 - . (2) slider reverse is 03:07:290 - imo. unsnapped now. and gleenline please fix.07:38:345 (1) - slider end is 07:43:254 - right imo. not 1/16.- 03:07:665 (1) - move x:256 center more seems nice. (now x:255)
- 03:12:028 - nothing note this part. so, should be delete this gleen line.It's unrankable issue.
Thank you very much (: Mostly applied some NCs and 1 or 2 small replacements.Mei wrote:
HIhihihihi[Decadence]such a easy pp farm
- 00:09:847 (1) - use a 1/2 slider would be better
- 00:18:029 (1) - I guess you can remove this NC
- 00:27:029 (1) - remove this NC either
- 00:31:392 (3,4) - how about change it to a slider, the beat on 4 is weak I guess a slider can make it easier
- 01:09:301 (5) - NC following the vocal?
- 01:14:756 (3) - ctrl+g will be better
- 01:15:301 (8) - 1/2 slider would make more sense
- 01:31:665 (1) - ctrl+g?
- 01:41:756 (2) - actually I dont think it is a good idea you miss these beats, but since you use hitsound to recover it, I would same it is better to use 1/2 sliders or notes but not nessessarily
- 01:47:756 (5,1) - how about switch NC, it will make more sense on replacement but not on music
- 01:51:029 (10,1,2) - combine these to a slider like 01:50:756 (9) -
- 01:55:801 (3,4) - this jump is kind weird
- 05:51:846 (1,2) - too close you might want to rey this
good luck!
Thank you for the mod.[ RSI ] wrote:
m4m :3 (a lot of this is aestetics since most everything seems to fall on beats :3)
00:35:210 (3,4,5) - i think these 3 notes would be better to be sliders, kinda like this maybe http://puu.sh/pInrq/43041d137a.PNG because if you listen closly, the drums are going like they are on the streams, so i think it would fit the music more (if that makes sense), plus i kinda like sliders :#
00:42:847 (4) - mabye place so it forms a straight line with the following stream?
just an aestetic thing, maybe make 00:58:392 (4) - and equal distance between the 2 sliders :e
01:10:801 (4,1) - i generally dislike having sudden decreases in ds, like you have done here, maybe if you ctrl j 01:10:938 (1,2) - and angle it to make it look more like this http://puu.sh/pIniY/1189cc8161.PNG
02:37:392 (3,1) - i dont like this pause here, it seems awkward imo, i would rather see a 3 being a slider
03:48:982 (8,1) - isnt the ds here kinda small, if anything i think it should be larger than the previous jump section becasue 1 is the strongest sound
maybe mirror the placment of 04:14:346 (2,4) - (as in place 2 in the same spot as 4 but on the other side) and you could do the same with 3 and 1, but i think they are fine where they are
05:17:482 (1,2,1,2,1,2) - I think it would fit the music better to have these steadily increase in ds, maybe like this? http://puu.sh/pIoQf/70fbf1be48.PNG
06:02:618 (2) - I think it would be better to ignore the blanket and make the star more of.... a star i guess :/ like this maybe http://puu.sh/pIo3m/12f469998b.PNG, the 6 could be moved a little more toward the middle as well to make it a better star i guess, but i think it is also fine where it is
07:04:391 (1,2) - this maybe a minor problem, but sections like that and 07:05:482 (1,2) - that follow high intensity sections make them look more like 1/4 jumps when they are not, maybe make then a slider,stack them or nc them to make reading easier No testplayer had a problem with the end so far... Nobody will start streaming x4.0 DS 1/4s, when the song is already slowed down. Especially not with AR10.
well, that is pretty much all i can see "wrong" with it, gl with your map and I hope it gets ranked
Also, i like your streams (*w*)7
cya later o/
Thank you. Very useful mod :bKaifin wrote:
i lost the daily struggle with clinical depression today so im here for vinxisjesus christ
- 00:24:574 (1,2,3,4,5,6,7,8) - based on all the stream patterns so far, imo this one really sticks out as being anti climatic, especially at essentially the end of the section, when the guitar raises in pitch, i think buffing either the pattern or the spacing would make a nice ramp between the spacing thus far, and how the 00:25:938 (1,2,3,4) (the whole expanding spacing pattern) is spaced
- 00:27:029 (5) - NC hehe
- 00:37:665 (9,10,11,12,13,14,15,16) - i think making this wave even would be much more aesthetically pleasing, it looks so stunted as is
- 00:38:210 (1,2,3,4) - if you change the angle + position on this slightly i think it will do wonders for the aestetics + playability of the pattern (screenshot: http://puu.sh/pIzXC/eb68726305.jpg) also, you could separate it a bit for the other part of the stream if you really want extra emphasis, i think could be cool but you'd have to rework the pattern probably (like this, i also applied the suggestions on the stream before so it made sense, with the current angle doing this would be pretty icky, i also didn't move the rest of the stream in the screenshot please note: http://puu.sh/pIA1S/6cb7a18838.jpg)
- 00:51:438 (5,6,7,8) - this would be so much cooler curved imo
- 00:52:256 (1) - either dont nc this, or nc this 00:51:438 (5)
- 00:52:801 (1,2) - i mean you might as WELL make this a stream considering the rest of the map tbh, i understand the emphasis though so your choice, just think it'd be nice as an almost stacked level spacing stream
- 00:58:938 (1,2) - i think this jump 00:58:801 (6,1) - would flow a lot less poorly if the sliders were at more vertical angles, and less 45 degrees which almost never feels good
- 01:01:938 (2,3) - like this? i moved both, see how its lined up and makes a shape with 01:02:210 (1,2) http://puu.sh/pIAwv/87d9543d94.jpg
- 01:03:574 (2,3) - this anti flow jump is SO awkward to play imo, i think this pattern gives so little emphasis and is just super awkward to play because of the angle, either stack or space out, i think stacking would be the best approach seeing as you want this kind of flow for that emphasis
- 01:03:983 (4,5,6) - same, all the linear flow in this section just feels so awkward to play aim wise, heres a possible solution to both this point and the point before it http://puu.sh/pIAHH/ecd3b798ab.jpg 01:03:983 (4) = the same angle as 01:03:165 (7)
- 01:05:483 (1,2) - cirlces with this much emphasis?
- 01:12:847 (5,6,1) - mayb something like this? the current pattern is very anti climatic, unlike the patterns that proceed it, and flows so oddly http://puu.sh/pIAOp/b60e8d3e16.jpg
- 01:15:301 (8) - NC hehe
- 01:16:665 (5) - NC me
- 01:18:029 (9) - NC me (all for consistency)
- 01:19:120 (6) - aaaand NC me too (then you have nc's every two bars or when the kicks that you nc'd at the start come into play)
- 01:26:756 (4,5,6) - not gonna pretend like i can play this either way, but i think a steeper angle makes this way less awkward to hit http://puu.sh/pIAYl/8471d8befd.jpg
- 01:31:256 (5,6) - wouldnt this be way cooler and more emphasized since theres a DUDE SCREAMIN with kicks?? the kicks into slow slider would be SIK
- 01:33:438 (5) - flow placement http://puu.sh/pIB5F/113e634faa.jpg
- 01:33:438 (5,6,1) - i'll try not to bring up linear flow because you're using it stylistically throughout the map, but i think 6 to 1 here would just play better with more emphasis and a non linear flow
- 01:36:029 (1,2,3,4,1,2,3,4,1,2,3,4,5) - this whole part is super cool nice job
- 01:38:483 (2,3,4) - K YOU DONT DO ANYMORE LINEAR FLOW AFTER THIS IN THIS PART SO Y a a a a a a a aaa if theres a reason keep it but i just think it flows so poorly and i can't think of a justification for using it when it lacks so much emphasis
- 01:46:938 (17,5) - you could NC both of these, or you could not, your choice, i just thought i'd bring it up because i like how it looks with NCs but thats up 2 you!
- 02:22:938 (1,2) - super super odd, maybe something like this? the flow you currently have there is no bueno IM O http://puu.sh/pIBpO/71c75c72bd.jpg
- 02:54:574 (1) - put the clap on this one too imo so the player doesn't think they MISSED like i did
- 02:58:938 (1) - same
- 04:09:846 (1,2,3,4) - i understand the triangle pattern, but i think that this would be a lot cooler and cleaner if it was arched upwards (i did this in two seconds so the stream is super uneven and bad but hopefully you see what i mean, this emphasis would be really cool I M O) http://puu.sh/pIBH9/0b6a012ade.jpg
- 04:18:300 (13,14,15,16,1,2,3,4,1,2,3,4) - this is cool
- 04:49:118 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - like, there's nothing wrong with the stream itself, and i'm sure it plays perfectly fine, but i just want to know why theres an increase in spacing at all, as i don't hear any increase of intensity in the music, just bringing it up because i'm not personally sure
- 05:12:027 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is that the coolest stream in the whole map?!??!?
- 05:12:027 (3) - nc dis one though hehe
- 05:13:937 (2,3) - maybe something like this? sorry for linear flow hate it just is so awkward in these instances i don't understand it 05:13:664 (1,3,2) - you could make this a box that could be neat not pictured in screenshot http://puu.sh/pIC3V/0a16090255.jpg
- 06:07:118 (2,3) - i feel the same about this as i do the other time it happened earlier
- 06:43:118 (1,2,3,4,5,6) - wa - ga -me irl
- 06:58:300 (6,1,6,1) - i think making these jumps sharper angles would make this segment a lot more intuitive to play, its a bit awkward aim flow wise atm imo but your choice for changing because its a pretty easy (relative) section
it is very clear a lot of effort went into this map, and its pretty cool so good luck with ranking! hopefully my mod was helpful somewhat even though it wasnt ur boy vinxis chan
I did not? What parts do you mean exactly? I tried mapping almost everything without grid snap o:Rapthorn wrote:
Why'd you map it with grid snap on? You know it makes streams inconsistently spaced, because you did the same with your dragonforce map and i believe people mentioned it there
Thanks for this mod. Even though you took weeks to do it, you lazy monkey (xSmoothie World wrote:
[General][Blue]
- 128 kbps is a little low on the audio. It's rankable, but perhaps you can try to find a better mp3. It's up to you.
- Disable countdown.
- Widescreen Support can be disabled since there is no storyboard.
- What does "1kapproval" mean in the tags? I googled it and didn't find anything, and it looks like a typo.
Sorry for the delay.
- 00:03:165 (7,1,2,3,4,5,6,7,8) - Damn, the flow from the kickslider into the stream is really really tricky into this, not to mention it's massive spacing. I feel it should be reduced and the stream should be curved upwards. I understand why you're doing this; it does follow the song. However, I find it to be a little extreme.
- 00:12:165 (3) - The hitsounds on this note should be on 00:12:029 (1) instead. I think this is unintended. The same goes for 00:13:256 (3) because I'm not really sure what you're emphasizing here with all 3 hitsounds on that circle. Actually, this happens all over, and I really don't get why.
- 00:24:847 (5,6,7,8) - I feel this would be more aesthetically pleasing if it were curved more upward. It would also help for emphasis on the guitar.
- 00:35:620 (6,1) - This spacing can be larger for better emphasis on the start of the crazy metal drum kick stuff.
- 01:31:256 (5,6,1) - This rhythm confuses me. I'm not quite seeing a connection to the song itself and I always seem to mess it up when I play.
- 01:33:847 (1,2) - These sliders' shape serve no purpose aside from making the reverse arrow awkward. Try this shape instead: http://i.imgur.com/oBLlCGD.png
- 01:40:392 (1,2,1,2) - I feel like this set of jumps should be lower spacing than the 01:40:938 (1,2,1,2) jumps, unless you're following the intensity of the vocals. In my opinion though, I feel like it's better to emphasize the drums here, but that's just an opinion and you're free to do either.
- 01:53:483 (10,1,2) - This flow feels rather strange because it's a linear pattern in a map with dominantly sharp angles. Consider moving 01:53:756 (1) on the other side of 01:53:483 (10)
- 01:57:710 (2,1) - 1.10x spacing feels kinda small for how intense this is.
- 02:54:029 (2) - I think this is on screen but just double check.
- 03:50:891 (1,2) - Buffer the repeat, please.
- 04:13:118 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5) - This pattern can be cleaned up a ton. Currently its really ugly to the eye, and the shape of that stream doesn't look too well next to the other streams in this map. It feels like a really out of place pattern overall.
- 04:21:846 (1) - The lump at the end of this slider can be made more round and neat.
- 04:50:209 (1,2,1,2) - This can be neater. At the moment it looks really cluttered and messy.
- 04:58:527 (5) - This can be moved here since the spacing is rather small currently: http://i.imgur.com/2IxTpQU.jpg
- 05:27:232 (8,1) - Fix the spacing between these two notes. There's no reason for it to decrease.
- 05:44:209 (9) - This goes over the HP bar. Consider fixing it.
- 06:43:027 (6,1) - The spacing here is considerably larger than the rest of the jumpstreams. I recommend reducing it to stay in line with the others since there's nothing in the song that suggests an increase to great.
- 06:46:209 (3,1) - Similar to above. The movement between these two objects feels like an unpleasant jerk.
- 06:47:482 (1,2,3) - The rest of the 1/3 section flows nice, but you have very harsh anti-flow here and I'm not sure why. Maybe make it flow better like the rest of the 1/3 sliders.
- 07:38:345 (1) - The new combo is nice, but since the SV change is so steep, you should make the shape of this slider unique from the one before it. It's impossible to tell that the SV decreases such an amount unless you know it's there already, and at least a definitive slider shape would hint the SV change to the player.
Alright, 06:44:392 (3,4,5) - take these three for example, its pretty clear that the spacing between 4 and 5 is larger than 3 and 4, so i just assumed it was because of grid snap. Its pretty much everywhere on the map, but it might just be a problem with the editor, and the reason i see it on your maps could be because of the spacing. idk why it happens though.DoKito wrote:
I did not? What parts do you mean exactly? I tried mapping almost everything without grid snap o:Rapthorn wrote:
Why'd you map it with grid snap on? You know it makes streams inconsistently spaced, because you did the same with your dragonforce map and i believe people mentioned it there
.01x snapping doesn't actually matter. No one is even able to notice that with a blind eyeRapthorn wrote:
Alright, 06:44:392 (3,4,5) - take these three for example, its pretty clear that the spacing between 4 and 5 is larger than 3 and 4, so i just assumed it was because of grid snap. Its pretty much everywhere on the map, but it might just be a problem with the editor, and the reason i see it on your maps could be because of the spacing. idk why it happens though.
Alright, thanks for clarifyingMaakkeli wrote:
.01x snapping doesn't actually matter. No one is even able to notice that with a blind eyeRapthorn wrote:
Alright, 06:44:392 (3,4,5) - take these three for example, its pretty clear that the spacing between 4 and 5 is larger than 3 and 4, so i just assumed it was because of grid snap. Its pretty much everywhere on the map, but it might just be a problem with the editor, and the reason i see it on your maps could be because of the spacing. idk why it happens though.
I already have very much kiai time in my map, so I added it until 05:48:027, since the song goes more into growling at this point.havkz wrote:
05:43:664 - 05:52:391 should have kiai imo
It doesn't rly matter, atleast not to me, but the background image, althought it is made by Rib:y(uhki) who is the vocalist here too, is originally artwork for Vermillion-D Alice Syndrome EP, another project Rib:y(uhki) is part of. So IF you wanted some ICDD art instead, you might want to take this into consideration. But as I said it doesn't rly matter and it is cool pic after all ^^I really like the current background, so I won't change it. Thanks for the effort tho.
2016-07-11 11:57 DoKito: oh boi
2016-07-11 11:57 DoKito: let's go
2016-07-11 11:58 Natsu: 00:40:392 (3) - missing NC, I suppose
2016-07-11 11:59 Natsu: 00:59:756 (3) - also here maybe
2016-07-11 12:00 DoKito: first one added
2016-07-11 12:00 Natsu: 01:25:870 (8,9,10,11,12,13) - isn't the pattern going too straigh? I'd make 01:26:210 (13) - a bit diagonal for better visual effect : https://osu.ppy.sh/ss/5586992
2016-07-11 12:01 DoKito: second one is intentional tho
2016-07-11 12:01 Natsu: 01:46:392 (9) - NC here? most of your streams have 8 notes for example 01:48:029 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2016-07-11 12:01 DoKito: you are right. i will make it a bit snakier i guess
2016-07-11 12:02 Natsu: 02:13:801 (3,1) - don't you think the spacing is too short? since 1 is a really strong beat
2016-07-11 12:03 DoKito: now NC in the stream, since the beats i am mapping to are very monotonous
2016-07-11 12:04 DoKito: increased the spacing
2016-07-11 12:05 Natsu: 05:47:141 (1) - this slider starting on the blue tick is super weird musically talking, ins't better to do something like:
2016-07-11 12:05 Natsu: https://osu.ppy.sh/ss/5587020
2016-07-11 12:05 Natsu: 07:05:482 (1) - x:176 y:92 for better star pattern lol, ya super nazi
2016-07-11 12:06 DoKito: the vocals are so weirdd sometimes
2016-07-11 12:06 DoKito: it is hard to tell if he starts on a blue tick or white tick
2016-07-11 12:06 DoKito: but i think you are right. white tick feels more natural
2016-07-11 12:07 Natsu: btw 05:07:664 (1) - why there is no break? is on purpose? if so your testplayers didn't have hp problems there?
2016-07-11 12:09 DoKito: nope. no hp problems with hp 6
2016-07-11 12:09 DoKito: the NCs help pretty much
2016-07-11 12:09 Natsu: kk oh you have the metadata source?
2016-07-11 12:09 DoKito: ye
2016-07-11 12:09 DoKito: monstrata checked it
2016-07-11 12:10 DoKito: 3rd page i think
2016-07-11 12:10 Natsu: kk upload it then
2016-07-11 12:11 DoKito: done
_DT3 wrote:
Oh damn