If you always have a static 10ms delay your brain just learns to hit 10ms early (or you set a global offset). If you have a dynamic 0-10ms delay your brain won't know what to do.
kurodahatsuharu wrote:human responsive is around 250 - 300ms, so a little ms don't really effect you, it's about stable. You force the fps to 1k+, but it's stable or not ? FPS jumping around 1200 -> 1000 is not stablewhy what happens if its not stable mine varies in pretty big numbers
Dexus wrote:If your framerates are stable, high and you're playing fullscreen your gpu isn't causing any problems. This just sounds like you're a bit rusty and should play more to adapt again.
Delay due to frame time is of the 2nd kind. At high fps stability doesn't actually matter but instability sometimes indicates dropped frames which can cause much more delay than the frame time counter indicates.