Hardware effects?

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Topic Starter
Ranie
*Does having a high-end computer help with accuracy? (more specifically, the video card)


About two months ago, I switched from a decent video card to
one that isn't so great because of heat. At the same time, I have
been rarely playing for the past 2 months.

I'm somewhat back now but I can't seem to hold my accuracy no matter what. It
doesn't feel like I'm rusty so I'm wondering if it has anything to do with the hardware change.
(I don't have the video card I used before to test this)


I've also noticed that good accuracy players have pretty good computers too
kurodahatsuharu

Raniemi wrote:

*Does having a high-end computer help with accuracy? (more specifically, the video card)


About two months ago, I switched from a decent video card to
one that isn't so great because of heat. At the same time, I have
been rarely playing for the past 2 months.

I'm somewhat back now but I can't seem to hold my accuracy no matter what. It
doesn't feel like I'm rusty so I'm wondering if it has anything to do with the hardware change.
(I don't have the video card I used before to test this)


I've also noticed that good accuracy players have pretty good computers too
Your FPS Stable at 240 fps ? If no, then yes, it's effected. If yes, then no.
chainpullz
Beyond the input lag due to how the game is coded and added reading difficulty from not having smooth approach circles there shouldn't really be much of a difference. Anything above 1k fps is such a marginal gain that it won't affect your accuracy. You are probably just rusty despite feeling otherwise. This game is extremely high maintenance. The ability to hold combo comes back rather fast but things like consistently SS'ing high OD will take time.

Part of the issue is that things like aim only appear to come back fast because you are diverting your focus from things like acc to focus on aim. The result is you feel like you are holding combo just as easily as you used to and it only feels like your acc is suffering. In reality your acc is suffering as a direct result of your aim not being as effortless as it once was. This is also why lowering the AR of maps can completely destroy your aim. You have to divert so much of your focus into just comprehending what is going on that you no longer have enough mental bandwidth to dedicate to aiming.
Topic Starter
Ranie

chainpullz wrote:

Anything above 1k fps is such a marginal gain that it won't affect your accuracy
Do you know how marginal that can be?

I know it won't cause any drops like 100% --> 97% but
I have a HDHR SS score with ~65UR from before and no matter how hard I try now, I can only SS at ~75UR

kurodahatsuharu wrote:

Your FPS Stable at 240 fps ?
1k+ fps
chainpullz

Raniemi wrote:

chainpullz wrote:

Anything above 1k fps is such a marginal gain that it won't affect your accuracy
Do you know how marginal that can be?

I know it won't cause any drops like 100% --> 97% but
I have a HDHR SS score with ~65UR from before and no matter how hard I try now, I can only SS at ~75UR

kurodahatsuharu wrote:

Your FPS Stable at 240 fps ?
1k+ fps
At 1k fps the delay is less than 1ms. 1ms only happens when your keyboard poll happens immediately after a frame refresh. A 1ms jitter should add no more than 10UR. At 3k fps you are upper bounded by like 3.33 UR instead. Realistically the difference is going to be less than 5UR though.

As far as smoothness is concerned it's not really something that can be objectively evaluated at such high framerates. It would be like comparing two waves in the middle a lake. Maybe one is a little bit taller but with the boat rocking back and forth who the fuck really knows. Blind tests would likely be inconclusive (aka mostly placebo).
CptBlackBird
I get 100-150 fps and 10ms
Dexus
If your framerates are stable, high and you're playing fullscreen your gpu isn't causing any problems. This just sounds like you're a bit rusty and should play more to adapt again.
kurodahatsuharu
human responsive is around 250 - 300ms, so a little ms don't really effect you, it's about stable. You force the fps to 1k+, but it's stable or not ? FPS jumping around 1200 -> 1000 is not stable.
Second is your monitor, is your monitor can support 1ms responsive or not ? If you monitor just support up to 4 or 5 ms, force your machine to 1k fps simply not worth it.
Yolshka

kurodahatsuharu wrote:

human responsive is around 250 - 300ms, so a little ms don't really effect you, it's about stable. You force the fps to 1k+, but it's stable or not ? FPS jumping around 1200 -> 1000 is not stable

Dexus wrote:

If your framerates are stable, high and you're playing fullscreen your gpu isn't causing any problems. This just sounds like you're a bit rusty and should play more to adapt again.
why what happens if its not stable mine varies in pretty big numbers
chainpullz

ShadyAngel wrote:

kurodahatsuharu wrote:

human responsive is around 250 - 300ms, so a little ms don't really effect you, it's about stable. You force the fps to 1k+, but it's stable or not ? FPS jumping around 1200 -> 1000 is not stable

Dexus wrote:

If your framerates are stable, high and you're playing fullscreen your gpu isn't causing any problems. This just sounds like you're a bit rusty and should play more to adapt again.
why what happens if its not stable mine varies in pretty big numbers
If you always have a static 10ms delay your brain just learns to hit 10ms early (or you set a global offset). If you have a dynamic 0-10ms delay your brain won't know what to do.

Delay due to frame time is of the 2nd kind. At high fps stability doesn't actually matter but instability sometimes indicates dropped frames which can cause much more delay than the frame time counter indicates.
Yolshka

chainpullz wrote:

If you always have a static 10ms delay your brain just learns to hit 10ms early (or you set a global offset). If you have a dynamic 0-10ms delay your brain won't know what to do.

Delay due to frame time is of the 2nd kind. At high fps stability doesn't actually matter but instability sometimes indicates dropped frames which can cause much more delay than the frame time counter indicates.
hmm interesting, i made it so that i can play with 1,6ms delay, but that is usually moving around between 1,6-3,3 pretty quickly up and down.
does that matter? how can i make it stable?
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