forum

Roses Epicurean - Nightmare -Overture- [CatchTheBeat]

posted
Total Posts
79
show more
Ascendance
when
JBHyperion
Is this the real life? No kudosu.

General Comments:

  1. Song Folder: BG quality is kinda meh, some pixellated artifacts are visible and a filesize of under 100KB for a 1366x768 image is telling. If you can find the same or alternative BG with better quality that would be for the best
  2. Song Setup: No issues
  3. Metadata: No issues - FOR REFERENCE: p/4065610
  4. Timing: Spinner volume fades out very rapidly which is unfitting to the gradual fade out in the music. Try 40% volume at the start, then reduce by 5% every white tick for a more gradual fade
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:13:809 (2,3) - Would look neater as three evenly spaced circles if you're not using a direction change here.
  2. Would be nice to add in an extra circle or two in the kiai to break up the monotony of triplets. Good candidates would be 00:25:548 - to emphasize the strong sound on the next triplet at 00:26:853 (3) - and also 00:33:896 - to highlight the end of the kiai section
  3. 00:43:026 (2,3) - This spacing is a little unexpected, should be reduced relative to 00:09:635 (2,3) for a similar sound, for example to avoid cacthing new players out

Salad
  1. 00:08:070 (3,1) - Surely there should be a stronger spacing here for that high pitched chime sound? It's definitely comparable to 00:09:896 (3,4) whcich does have dash already. Same applies to 00:41:461 (3,1) -
  2. 00:17:200 (6,1) - You mentioned that jump is not intended here in our IRC earlier, so a little less spacing would be nice to make this more clear. I still find myself inclined to dash for this for some reason
  3. 00:35:200 (3,1) - Making this into a more angled upside-down L shape similar to 00:41:461 (3) - would give you better flow off the dashes and a nice looking curve to boot

Platter
  1. 00:16:679 (4) - I'd move this to the left just a tiny bit, feels a little too strong at the moment
  2. 00:35:722 (4) - I would prefer to avoid the antiflow here, a normal flow with slight movement similar to 00:35:200 (3) would give a fittingly calm fade to the kiai as it leads back into the main melody
  3. 00:43:026 (2,3) - Same as 00:16:679 (4) these jumps are a tiny bit tight for what they're following, I'd move each of them towards the other a little so this doesn't feel quite so harsh
  4. 00:50:070 (4) - ^

Call me back
Sc4v4ng3r
Is the speedrank gonna happen o.o
Topic Starter
MBomb

JBHyperion wrote:

Is this the real life? No kudosu.

General Comments:

  1. Song Folder: BG quality is kinda meh, some pixellated artifacts are visible and a filesize of under 100KB for a 1366x768 image is telling. If you can find the same or alternative BG with better quality that would be for the best - Got a better quality one from you in pm.
  2. Song Setup: No issues
  3. Metadata: No issues - FOR REFERENCE: p/4065610
  4. Timing: Spinner volume fades out very rapidly which is unfitting to the gradual fade out in the music. Try 40% volume at the start, then reduce by 5% every white tick for a more gradual fade - Done.
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:13:809 (2,3) - Would look neater as three evenly spaced circles if you're not using a direction change here. - I think this distancing is fine as it is now, as it's not too much of a difference, but enough to emphasise that 3 is a stronger note.
  2. Would be nice to add in an extra circle or two in the kiai to break up the monotony of triplets. Good candidates would be 00:25:548 - to emphasize the strong sound on the next triplet at 00:26:853 (3) - and also 00:33:896 - to highlight the end of the kiai section - Added them in the middle section, I think adding them at the end would make unnecessary emphasis on that section.
  3. 00:43:026 (2,3) - This spacing is a little unexpected, should be reduced relative to 00:09:635 (2,3) for a similar sound, for example to avoid cacthing new players out - Reduced.

Salad
  1. 00:08:070 (3,1) - Surely there should be a stronger spacing here for that high pitched chime sound? It's definitely comparable to 00:09:896 (3,4) whcich does have dash already. Same applies to 00:41:461 (3,1) - - Yeah, increased.
  2. 00:17:200 (6,1) - You mentioned that jump is not intended here in our IRC earlier, so a little less spacing would be nice to make this more clear. I still find myself inclined to dash for this for some reason - Reduced slightly.
  3. 00:35:200 (3,1) - Making this into a more angled upside-down L shape similar to 00:41:461 (3) - would give you better flow off the dashes and a nice looking curve to boot - Made the dashes flow better a different way.

Platter
  1. 00:16:679 (4) - I'd move this to the left just a tiny bit, feels a little too strong at the moment - Reduced slightly.
  2. 00:35:722 (4) - I would prefer to avoid the antiflow here, a normal flow with slight movement similar to 00:35:200 (3) would give a fittingly calm fade to the kiai as it leads back into the main melody - I feel like how small the distances are makes this feel fine.
  3. 00:43:026 (2,3) - Same as 00:16:679 (4) these jumps are a tiny bit tight for what they're following, I'd move each of them towards the other a little so this doesn't feel quite so harsh - Yeah.
  4. 00:50:070 (4) - ^ - Reduced.

Call me back
Thanks for the mod!
JBHyperion
Fair enough, looking fine by me and I got a few testplays just to be sure so let's go

Bubbled~
Ascendance
bop

my first heart <3
Topic Starter
MBomb

Ascendance wrote:

bop

my first heart <3
Thanks <3

Ascendance's logs because he's a tool who didn't post them
17:02 Ascendance: theres not gonna be enough stuff for a thread mod
17:02 Ascendance: so we're doing it here
17:02 - Magic Bomb -: kk
17:02 Ascendance: i kinda don't like where the preview point is
17:03 - Magic Bomb -: i was thinking of changing it to the start
17:03 - Magic Bomb -: but
17:03 - Magic Bomb -: wasn't sure
17:03 - Magic Bomb -: as in 00:02:853 -
17:03 Ascendance: i was gonna say 00:11:200 - since it's the leadup to that part but they sound the same
17:03 Ascendance: so
17:04 Ascendance: it's just, currently it starts right in the middle
17:04 - Magic Bomb -: yeah
17:04 - Magic Bomb -: I prefer at the beginning tbh
17:04 - Magic Bomb -: but yeah i'll change it to 00:02:853 -
17:04 - Magic Bomb -: instead of kiai
17:04 Ascendance: https://osu.ppy.sh/s/325112
17:04 Ascendance: like where this starts
17:04 - Magic Bomb -: yeah
17:05 Ascendance: for HP, 6 seems a bit high for this kind of map on a platter
17:05 Ascendance: maybe do 3/4/5 instead?
17:05 - Magic Bomb -: Hmm
17:06 - Magic Bomb -: I prefer 4/5/6 because the platter has a continous beat basically
17:06 - Magic Bomb -: so
17:06 - Magic Bomb -: it's not as much of a problem
17:06 Ascendance: hmm alright
17:06 *Ascendance is editing [https://osu.ppy.sh/b/988480 Roses Epicurean - Nightmare -Overture- [Cup]]
17:07 Ascendance: 00:05:983 (3,3) - these notes would be pretty cool if you maybe extended them to be 1/1 sliders?
17:07 Ascendance: cause then it also hits the noise at 00:06:505 -
17:07 Ascendance: and 00:10:679 - respectively
17:07 - Magic Bomb -: I'd rather just match the main chimes, on the cup
17:08 - Magic Bomb -: As in like the primary instrument, if you get me
17:08 Ascendance: i guess
17:08 Ascendance: it just feels a bit empty imo
17:08 Ascendance: if you want, maybe a circle at those places is cool but again its no big deal
17:09 - Magic Bomb -: Honestly I'd actually prefer a slider to having a circle, but more than that I'd just prefer nothing at all
17:09 Ascendance: yeeeeeeee
17:09 Ascendance: 00:17:461 (1,2,3) - you're sure about this direction change?
17:10 - Magic Bomb -: I can lower distance if you'd prefer, but I think it's fine
17:11 Ascendance: where is 00:17:461 (1) - right now coordinate wise for you
17:11 Ascendance: i moved it around a bit
17:11 - Magic Bomb -: 160
17:11 Ascendance: mh alright
17:11 - Magic Bomb -: should i maybe tilt the slider slightly?
17:12 - Magic Bomb -: so that the antiflow isn't as strong
17:12 Ascendance: that would help, sure
17:12 - Magic Bomb -: kk done
17:13 Ascendance: i was worried about spacingv but i had it in the wrong spot
17:13 - Magic Bomb -: o right
17:14 Ascendance: 00:19:026 - circle? feels empty and it's leading up to the kiai so maybe you should really have something here
17:14 - Magic Bomb -: made00:18:505 (3) - a 1/1 slider instead
17:15 Ascendance: alright
17:15 Ascendance: 00:25:809 (1,2,3,4,5,6,7,1,2,3) - gets really dense here in comparison to the rest of the kiai
17:15 - Magic Bomb -: hmm, jbh told me to add notes there because it's the more intense part and it stops the structure from being too repetitive
17:15 Ascendance: also 00:26:853 (4,5,6,7,1) - in such a dense section may be confusing to a newer player
17:15 Ascendance: o
17:16 Ascendance: mh let me just try rearranging some things
17:16 - Magic Bomb -: i could decrease some distances in the backforth though
17:16 Ascendance: yeah that would be nice
17:17 - Magic Bomb -: kk done
17:17 Ascendance: 00:35:722 - mind sending me a screenshot so i can see
17:17 Ascendance: fuck
17:17 Ascendance: disregard timestamp
17:17 Ascendance: lol
17:17 - Magic Bomb -: nice
17:17 Ascendance: man im GARBAGE
17:18 - Magic Bomb -: https://osu.ppy.sh/ss/5268426 caught first one in the centre of my plate
17:18 Ascendance: alright nice
17:18 Ascendance: NOW i can use the timestamp
17:18 Ascendance: 00:35:722 - you could do the same as you did earlier and extend the previous circle to 1/1?
17:19 - Magic Bomb -: ye
17:20 Ascendance: 00:47:200 (2) - i promote the violent destruction of all vertical sliders
17:20 - Magic Bomb -: i knew you were gonna comment on that
17:20 - Magic Bomb -: curved it slightly
17:20 - Magic Bomb -: still starts and ends at the same place
17:20 Ascendance: tbh, we should be enforcing a bit more movement in cup, so maybe tilting it to the le-
17:20 Ascendance: oh
17:20 - Magic Bomb -: but droplets curve differently
17:21 Ascendance: oko
17:21 Ascendance: next diff
17:22 Ascendance: 00:15:374 (1,2) - has a dash but 00:16:679 (4,5) - doesn't?
17:22 - Magic Bomb -: pitch is lower
17:23 Ascendance: maybe bewteen 00:16:418 (3,4) - then instead?
17:24 - Magic Bomb -: I'd increase distance, but i don't think it's strong enough for a dash
17:25 Ascendance: thats fine
17:25 - Magic Bomb -: kk
17:25 Ascendance: salad seems safe as usual :V
17:26 - Magic Bomb -: xd
17:27 Ascendance: not a fan of this being a slider when you represented it by 2 notes in other parts of the map
17:27 Ascendance: 00:03:374 (2) -
17:28 - Magic Bomb -: kk i'll change
17:28 - Magic Bomb -: idk why that's a slider anyway
17:28 Ascendance: https://osu.ppy.sh/ss/5268495
17:28 Ascendance: i did this cause its a high note at 00:03:635 (3,4) -
17:28 Ascendance: for hdash O:
17:28 - Magic Bomb -: i don't think it's strong enough for a HDash
17:29 - Magic Bomb -: (especially considering i don't like using hdashes at the start of maps)
17:29 Ascendance: really? it's the highest noise of the intro
17:29 Ascendance: mh well i cant force you so
17:30 Ascendance: 00:09:113 (1) - is also a really high note which you could add an hdash to, tbh
17:30 - Magic Bomb -: if i was gonna use a HDash to anything, it'd be to 00:09:635 - but even then I don't think that's really strong enough
17:31 Ascendance: ayy
17:31 Ascendance: our mapping styles :^)
17:31 - Magic Bomb -: increased dash distances slightly though
17:31 - Magic Bomb -: to be more emphasising
17:31 Ascendance: 00:13:809 (2,3) - I'd ctrl+g this and move it to the right of 00:13:287 (1) - cause currently the flow between 00:14:070 (3,4) - seems a bit choppy in my opinion
17:32 - Magic Bomb -: hmm, I reduced distance to 2 instead, so that movement has slightly more reaction time
17:33 Ascendance: kk
17:33 - Magic Bomb -: because I feel like having it as ctrl+g just makes it another movement same as all the others
17:33 - Magic Bomb -: but this one adds some variety
17:33 Ascendance: yeah i was mainly just worried about the flow since it's a bit too pause-y rather than a single movement
17:34 - Magic Bomb -: yeah
17:34 - Magic Bomb -: hmm maybe it'd be better to increase movement instead then
17:34 - Magic Bomb -: to make it less of a stop and then go
17:35 Ascendance: just send me the positions you move them to and i can take a look
17:35 - Magic Bomb -: 00:13:809 (2) - x:16 00:14:070 (3) - x:160
17:36 Ascendance: maybe a bit more distance on 3 so it doesnt feel like you need to stop to catch it and it should be ok
17:36 - Magic Bomb -: honestly distance seems fine to me like that without stopping
17:37 Ascendance: mm
17:37 Ascendance: maybe its just me
17:37 Ascendance: well, its fine i guess
17:37 Ascendance: 00:20:592 (5) - though
17:38 Ascendance: a player might try to dash to 00:21:113 (6) - and then miss the sliderend of 00:20:592 (5) -
17:38 - Magic Bomb -: kk curved slightly more horizontally
17:40 Ascendance: dunno why im saying this but maybe moving 00:28:418 (2) - to the right and making it a bit more vertical for a middle ground between 00:27:896 (1,3) - would be nice, since the distance between 1,2 is quite far currently
17:41 - Magic Bomb -: done
17:42 Ascendance: 00:28:939 (3) - maybe you could remove the last repeat here and add a circle thats a bit further out than where the repeat puts it?
17:43 - Magic Bomb -: done
17:43 Ascendance: a player who starts the dash too early might miss it due to the low spacing between the slider repeats
17:43 - Magic Bomb -: yeah
17:44 - Magic Bomb -: done
17:44 - Magic Bomb -: o wait i already said that
17:44 Ascendance: 00:38:853 (2,3) - add a bit of distance here? 3 to x:192 seems okay, or somewhere around there
17:44 Ascendance: lolol
17:45 - Magic Bomb -: yeah 184
17:45 Ascendance: alrighty
17:45 Ascendance: 00:41:461 (4,5,1) - this movement gets repetitive at this point, maybe you wanna change one of them up?
17:47 - Magic Bomb -: kk changed around a bit
17:48 Ascendance: 00:43:548 (4) - same as before
17:49 - Magic Bomb -: kk done
17:49 Ascendance: kk
17:49 Ascendance: update
17:49 Ascendance: then im gonna check those patterns theny aaaaaaaaa
17:49 - Magic Bomb -: kk
Ascendance
iw as just about to... gimme kd u loser
Emiru
bop

my first heart <3


where is my kudo ?
Equim
......
Is it fun?
autofanboy

Equim wrote:

......
Is it fun?
Topic Starter
MBomb

Equim wrote:

......
Is it fun?
Try for yourself! I think it's really fun myself, although I love maps like this in general, honestly, as you could probably guess, that's why I map them this way, but it's all personal preference, really.
CelegaS
Where is the rain diff?
Ascendance
Keep the thread clean, please...

No need to give me, or any other nominator, or even the mapper, any threats or bad will. Literally, we've qualified a map. After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day, and we get hate for it. Why? Just because it's under 24 hours that it's ranked? It's an ENH spread by an experienced mapper with little to nothing wrong with it. The mapset is more quality than anything you people can make so give me a rest. If you want, I'll just stop doing anything and I just joined the damn BNG. If you want more stuff ranked, do something and help ffs.
Topic Starter
MBomb

CelegaS wrote:

Where is the rain diff?
I did actually try to map a rain difficulty, but whenever I tried, it just didn't turn out how I wanted it ;w; It was always either too simple or felt overmapped to me, so I decided I was probably stretching, and decided not to go with a rain difficulty in the end, sorry but I just didn't want to wreck this beauty of a song like that :(

Next mapsets are both a marathon (Although only platter level, again, sorry) and then a cup-overdose spread, hopefully people will be more happy with that, I've just wanted to map this song for a long time, and I was feeling really bad at the time and so mapped this to calm me down.
CelegaS

- Magic Bomb - wrote:

CelegaS wrote:

Where is the rain diff?
I did actually try to map a rain difficulty, but whenever I tried, it just didn't turn out how I wanted it ;w; It was always either too simple or felt overmapped to me, so I decided I was probably stretching, and decided not to go with a rain difficulty in the end, sorry but I just didn't want to wreck this beauty of a song like that :(

Next mapsets are both a marathon (Although only platter level, again, sorry) and then a cup-overdose spread, hopefully people will be more happy with that, I've just wanted to map this song for a long time, and I was feeling really bad at the time and so mapped this to calm me down.
I like the song too and I'm agree with you about what you said for rain!
And after thinking it's hard to do a good rain on a slow song.

This song is one of my first SS in std :)
Anyway there is no problem (for me) on your diff gj.
Sotarks
speedrank big fan ♥
Topic Starter
MBomb

CelegaS wrote:

I like the song too and I'm agree with you about what you said for rain!
And after thinking it's hard to do a good rain on a slow song.

This song is one of my first SS in std :)
Anyway there is no problem (for me) on your diff gj.
Thanks for the support <3
FuZ

Ascendance wrote:

After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day,
i'm seriously wondering if the BNs browse the Pending section
DeletedUser_500696
I've never felt so much disapproval towards qualifying a perfectly rankable CtB set. Nothing for me to criticize, congratulations xd
Rockageek

FuZ wrote:

Ascendance wrote:

After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day,
i'm seriously wondering if the BNs browse the Pending section
Between all goods ctb mapsets that could be qualified what, comes out ? cup/salad/platter.

Just wow
Vincs
ayy speedranking platters as always
BoberOfDarkness

Ascendance wrote:

bop

my first heart <3


Before awarding kudosu keep the following things in mind:
Did the post help you in any way to improve your map?
Did the modder post things that AIMod cannot pick up?
Did the post show that the modder has knowledge of modding?
Did the modder post things that generally make sense to you and seem not too terribly picky? If their post did seem picky, are you sure that the things pointed out can improve your mapset anyways?
Even if you don't follow the modder's advice, did you not follow it because of your personal choice only, and not because the modding seemed pointless to you?
Did you not already give the modder kudosu for a mod post on the same map recently, and if you did, has the map vitally changed between the two mod posts (adding a difficulty, remapping a difficulty)?
Was this a substantial mod post? Did the mod post point out more than a couple of things to improve or fix your map?

If you can answer yes to all of these questions, feel free to give the modder their well-earned kudosu!
@Mbomb, I just wonder why you gaved Ascedance a kudosu, according to his post in thread I cant find anything connected to mapset but only icon. If you guys had a IRC mod you should place that in thread.
Ascendance

BoberOfDarkness wrote:

Ascendance wrote:

bop

my first heart <3


Before awarding kudosu keep the following things in mind:
Did the post help you in any way to improve your map?
Did the modder post things that AIMod cannot pick up?
Did the post show that the modder has knowledge of modding?
Did the modder post things that generally make sense to you and seem not too terribly picky? If their post did seem picky, are you sure that the things pointed out can improve your mapset anyways?
Even if you don't follow the modder's advice, did you not follow it because of your personal choice only, and not because the modding seemed pointless to you?
Did you not already give the modder kudosu for a mod post on the same map recently, and if you did, has the map vitally changed between the two mod posts (adding a difficulty, remapping a difficulty)?
Was this a substantial mod post? Did the mod post point out more than a couple of things to improve or fix your map?

If you can answer yes to all of these questions, feel free to give the modder their well-earned kudosu!
@Mbomb, I just wonder why you gaved Ascedance a kudosu, according to his post in thread I cant find anything connected to mapset but only icon. If you guys had a IRC mod you should place that in thread.
He posted logs directly below my qualify post
:|
DeletedUser_500696

Ascendance wrote:

Keep the thread clean, please...

No need to give me, or any other nominator, or even the mapper, any threats or bad will. Literally, we've qualified a map. After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day, and we get hate for it. Why? Just because it's under 24 hours that it's ranked? It's an ENH spread by an experienced mapper with little to nothing wrong with it. The mapset is more quality than anything you people can make so give me a rest. If you want, I'll just stop doing anything and I just joined the damn BNG. If you want more stuff ranked, do something and help ffs.
Yes, that is exactly the reason. No (perceived) logic behind the disapproval other than that the set was qualified quickly. No need to get upset though and insult people you don't even know with the subjective quality statement, it's one thing to insult a mapper and another to insult the mapset. Anyways it appears that you wanted to join the nomination team for some time now, you should know that this happens all the time just ignore it :)
-Sh1n1-

Ascendance wrote:

Keep the thread clean, please...

we give CTB a qualified map, with more to come even on this day, and we get hate for it. Why? Just because it's under 24 hours that it's ranked?

sadly, if you think that you are doing something good to the CtB community with this kind of maps, you are totally wrong. It smells like, more people will prefer convert diffs than CtB difficulties in a near future.

It's an ENH spread by an experienced mapper with little to nothing wrong with it. The mapset is more quality than anything you people can make so give me a rest.

you are so rude. alienflybot should be offended, I'm not a good mapper but this hurts too. quality? pls!!
Gratz
Bara-
Such a shame to see such negative comments here
MBomb, gratz with qualification, and keep going, no matter what people say!
Badis

FuZ wrote:

Ascendance wrote:

After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day,
i'm seriously wondering if the BNs browse the Pending section
Amen
Riari

FuZ wrote:

Ascendance wrote:

After 2 weeks of having nothing in CTB, we give CTB a qualified map, with more to come even on this day,
i'm seriously wondering if the BNs browse the Pending section

I'm seriously wondering if this is a full time job they are paid for or if this is a voluntary position that people give their free time up to do outside of important life matters.
FuZ

Riari wrote:

I'm seriously wondering if this is a full time job they are paid for or if this is a voluntary position that people give their free time up to do outside of important life matters.
it seems like it's not a full time job nor a voluntary position, but more an opportunity to rank their own maps easily
Bara-
Can you please stop going off-topic?
It pollutes the thread, for no clear reason
If you have complaints about the BN-system, talk about it somewhere else, not in a map's thread, please
Riari

FuZ wrote:

Riari wrote:

I'm seriously wondering if this is a full time job they are paid for or if this is a voluntary position that people give their free time up to do outside of important life matters.
it seems like it's not a full time job nor a voluntary position, but more an opportunity to rank their own maps easily
Read what you just said very carefully and reply once more.
Qiyana
That fast!? nj MBombie
Bunnrei
pls no mapping drama ;w;
Spaghetti
Topic Starter
MBomb
Thanks Bara, Spaghetti, Chara, Riari, and Dyl-Byl for your support, means a lot <3

Also, can we please avoid too much drama here? I would request a lock of the thread, but as the map is qualified right now, I don't want to silence any potential issues people find, so I kindly request we stay civil, and act like mature people.
Xinely
In middle of drama i would say grats mbomb for the qualify (i do remember my yorokobi now lol)
Altho it gets qualify so fast, if the map is clean and good enough for go, why not to move it
Ascendance
please respect moe
Yumeno Himiko
Hi MB, I remembered you asked me to mod this map some time ago but I was just busy at that time and had no time to come around. However it gets ranked so fast and I haven’t got to mod this, which makes me feel really upset. So I’ll just post my mods here, wish they can help you out!

[Gereral]
For soft-hitnormal, I’d prefer use the same file as the slidertick file, as the song goes with the nice clocks, why not use the same clocktick hitsounds for hitnormal?
I believe the timing is a bit delayed, try out -5 ms for all notes, it will work better.

[Cup]
00:03:891 (3) – For this slider, I can understand the reason you put it like this, you wanna cut off the move on the x axis and it works out very well. However, it still gives players a feeling like sticky. Here’s my suggestion, drag it as a straight slider and keep the head&tail with the same axises as the original slider. I believe it’ll feel better if you try it.
00:07:543 (2,3) – As we see, the ds gets larger here but the moving of slider 3 is not extending much, which may make players feel a bit stop here. And after slider 3, we get a 1.68x ds to the next note, which is large for a cup diff. My suggestion is to drag slider 3 as a straight slider so players can move more and easily get to the next note.
00:17:456 (1) – ctrl+H for this reverse slider and place it at the same place (x=160) as the original note. I don’t think giving a move back on a continuous notes and cup diff will please the newbie players, and it’s off the flow. It’ll be nice if the pattern looks like this here 00:18:500 (3,1) –Not a good choice to keep only 1.0x ds here, since it’s the start of the kiai section. I recommend you follow the ds like 1.6x or 1.7x, which can emphasize the beginning of the kiai part much.
00:27:891 (1,2,3) –why the ds is decresing here? The song is at it’s best part but the moving is decreased? At least give the ds between 2 and 3 the same as 1 and 2.
00:41:456 (3) – I recommend this slider moving left since it’s only a cup diff and you’re using a moving backward pattern. After all, if you still wanna keep this, cut down the ds a bit.
00:47:195 (2) – what about make this slider moving left/right instead of keeping? It’s not a good pattern to be seen in this cup since you make the movings for all other patterns, I can’t see a reason for this pattern keeping here.
00:51:630 (2) – move it to x = 360, it won’t look messed up then
00:51:891 (3) – why not give it a hitsound? A simple whistle also works fine.

[Salad]
00:09:635 (2,3,4) – This pattern looks really bad and can’t give back a good flow tbh, the ds between 2 and 3 is only 0.6x while it becomes 2.8x just after that. The later ds is too large, hope you can fix this stuff. 00:43:026 (2,3,4) – check out this pattern, it has the same rhythm and this pattern feels good imo.
00:16:418 (3,4,5,6,1) – Just feeling awkward for these notes, they not give me a good feeling. I’m not going to write some reasons, just saying this. MB you’re a good mapper and I know you can make this a better pattern.
00:22:157 (2,3) – what about keeping same 1.33x as the previous ds?
00:22:679 (4,5,6) – same as what I wrote in Cup diff, it feels disgusting with a changing ds, try to keep them the same. Not only it will give players a better feeling, but also it can be a perfect flow.
00:33:635 (4,1) – I think it’s good to put a dash here, try it out and I believe you’ll love it too.

[Platter]
00:03:374 (2,3) – first pattern that makes me feel abnormal, the ds between them is too small and it can’t give players a good decision on keeping at this point or moving left, if I were you, I would make this pattern more clearer by ascending the ds a bit, like the pattern you use here 00:05:461 (2,3)
00:05:983 (4,5,6) – The ds can be larger here, with about 1.35x ds, the current pattern can make people feeling sticky and give out a bad response. Moreover, the ds leaving left for the next dash is not ready. Thus I think 1.35x ds can work out better.
00:11:200 (1,2,3) – dear, the song hasn’t reached it’s kiai part, and the 1.5x ds between 2 and 3 will make many players dash here, which is not your want in oriental. From my perspective, I would suggest 1.35x ds.
00:28:418 (2) – I’m questioning why you want to cut down the move here? Nothing wrong with the melody and your flows, but I think keep it a straight moving right horizontal slider will make this pattern better.
00:46:679 (1,2,3) – it will be good to keep the same ds here, also the later 1.6x ds still gives a player feeling like to dash here.

As Zirox said, more spacing are questioning in platter diff, so I’m not going to post all of them.
Edit: my fault


I’m sorry if this causes d DQ, but I really hope this mod can help your map a bit MB! And good luck!
ZiRoX

examination wrote:

As Zirox said, more spacing are questioning in platter diff, so I’m not going to post all of them.
I didn't say that. Don't involve me in drama, thanks.
show more
Please sign in to reply.

New reply