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Marshmello - Alone

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67
Topic Starter
Zer0-
This beatmap was submitted using in-game submission on Wednesday, July 13, 2016 at 07:40:58

Artist: Marshmello
Title: Alone
Tags: Monstercat Marshmello Alone Lonely
BPM: 142
Filesize: 4906kb
Play Time: 04:33
Difficulties Available:
  1. Hard (3.47 stars, 680 notes)
  2. Lonely (4.27 stars, 913 notes)
Download: Marshmello - Alone
Information: Scores/Beatmap Listing
---------------
this is dead thank

nvm its loved
O-Moei
Hello !, from your toilet !. Hehe, just kidding :D . Who ? I feel lonely X'D . I hope I can be helpful here.

General :
Still have no hit sounds ?. Here's mine suit with this song I guess http://puu.sh/p96PI/cb68508744.rar
Countdown Enabled ?. Just my opinion, but this kind of song need no Countdown XD . But no problem if you want to keep it

Lonely :
00:32:162 (1) - Here, the audio is too high too follow the rhythm X'D . Consider reducing a little
04:30:472 (1) - Oh ! lower the audio for this spinner end will be lovelier

Nah, that's all I can give. I hope I'm correct and not changin the style XD . Good luck ! :)
Topic Starter
Zer0-

O-Moei wrote:

Hello !, from your toilet !. Hehe, just kidding :D . Who ? I feel lonely X'D . I hope I can be helpful here.

General :
Still have no hit sounds ?. Here's mine suit with this song I guess http://puu.sh/p96PI/cb68508744.rar
Countdown Enabled ?. Just my opinion, but this kind of song need no Countdown XD . But no problem if you want to keep it

Lonely :
00:32:162 (1) - Here, the audio is too high too follow the rhythm X'D . Consider reducing a little
04:30:472 (1) - Oh ! lower the audio for this spinner end will be lovelier

Nah, that's all I can give. I hope I'm correct and not changin the style XD . Good luck ! :)
Thanks for the mod, I fixed the audio a bit and added hitsounds!
Flutternye
Hello, just trying to put in some of my input, hope you don't mind my critique

Some things I noticed

Lonely:
00:45:895 (2) - This jump is a little out of place, and seems to be too far away relative to the jumps beforehand.
01:48:219-02:15:61 (2) - I would realllllly like you to relieve some of this constant jumping by inserting some sliders, perhaps every other beat you could insert short sliders, this would really help relieve the player in my mind.

To sum it up: I really like what you have so far, and I think if you added more difficulties, it could be a cool map.
Topic Starter
Zer0-

Flutternye wrote:

Hello, just trying to put in some of my input, hope you don't mind my critique

Some things I noticed

Lonely:
00:45:895 (2) - This jump is a little out of place, and seems to be too far away relative to the jumps beforehand.
01:48:219-02:15:61 (2) - I would realllllly like you to relieve some of this constant jumping by inserting some sliders, perhaps every other beat you could insert short sliders, this would really help relieve the player in my mind.

To sum it up: I really like what you have so far, and I think if you added more difficulties, it could be a cool map.
Thanks alot for the mod! I alleviated some of the pressure of having constant jumps for 30 sec by adding sliders as you suggested and I also shortened that unnecessary jump.
Niioxce
gr8 map u ned 2 fix ur map pls Good song! 1/10 :idea:
mezelyus
You should ask other people but I think the offset is too early as it is. Here's my suggestion:

1. Offset: 70ms BPM: 142.00
Topic Starter
Zer0-

mezelyus wrote:

You should ask other people but I think the offset is too early as it is. Here's my suggestion:

1. Offset: 70ms BPM: 142.00

Thanks I fixed it, it sounds good with 70 offset!
JsKingBoo
first mod, oh god what am I doing

hard diff (3.47) because I'm too bad to play lonely

00:32:162 (7) - Jump kind of feels awkward since the same tune has been played before without the increased distance variation
00:35:120 (5) - 00:35:542 (7) - Same reason as above, the distance between the notes is awkward.
03:17:796 (5) - This note goes partially off the left side of the screen. It's slightly annoying.
03:27:514 (6) - This note goes slightly harder off the left side of the screen. It's slightly more annoying.

hard diff looks ok outside of that.
Topic Starter
Zer0-

JsKingBoo wrote:

first mod, oh god what am I doing

hard diff (3.47) because I'm too bad to play lonely

00:32:162 (7) - Jump kind of feels awkward since the same tune has been played before without the increased distance variation
00:35:120 (5) - 00:35:542 (7) - Same reason as above, the distance between the notes is awkward.
03:17:796 (5) - This note goes partially off the left side of the screen. It's slightly annoying.
03:27:514 (6) - This note goes slightly harder off the left side of the screen. It's slightly more annoying.

hard diff looks ok outside of that.
Thanks for the mod!
Cheesecake
Hi, from discord

[Lonely]

  1. 00:20:351 (5,7) - Stack these properly
  2. 00:27:112 (5,6,7) - My problem with this is that players aren't actually gonna move their cursor to follow the sliders, they can just stay stationary in the middle and have no movement, which when you've got three notes ascending in pitch doesn't really work
  3. 00:38:943 (8) - A whistle is more fitting than a finish since theres really no sound for the finish to follow in the music
  4. 00:40:210 (1) - What I don't like about this whole kiai section is that you've completely missed out on the sick drumline and only focused on the boring 1/2 spam, it would be a whooole lot more interesting and fun to play if you mapped to the drums instead, I'll still comment on your jumps I guess
  5. 00:40:633 (2,5) - This kind of overlap is pretty ugly since they're only slightly touching, I'd make them overlap more like 00:42:112 (8,3) - . While I'm talking about overlaps, I'll also mention you should keep overlaps throughout the map consistent, as in the same overlap for every single one. This is good for aesthetics and design
  6. 00:45:703 (1,2,3,4,5,6) - Normally in jump spam sections you should try and keep the same jump angles in each combo, which you've done for (1,2,3,4) but then the angle on (4,5,6) is way larger so doesn't play great
  7. 00:46:760 (6) - You've started a slider on a weak beat and then ended it on a REALLY strong beat, where ideally you should try and make the strong beat clickable rather than not clickable (i.e. use circles intead)
  8. 01:04:929 (4,5,6,7,8) - Why not make this a geometric star rather than the messy star it is right now
  9. 02:40:633 (1) - Id probably just turn this into a circle since there's no real reason for the sliderend and it doesn't represent anything
It looks like I haven't said a lot but most of these things can be repeated for the rest of the map so I'm relying on your intuition to fix things rather than me point out every single place
Overall I'd recommend reconsidering the rhythms you use and work on aesthetics
Good luck
Topic Starter
Zer0-

Cheesecake wrote:

Hi, from discord

[Lonely]

  1. 00:20:351 (5,7) - Stack these properly
  2. 00:27:112 (5,6,7) - My problem with this is that players aren't actually gonna move their cursor to follow the sliders, they can just stay stationary in the middle and have no movement, which when you've got three notes ascending in pitch doesn't really work
  3. 00:38:943 (8) - A whistle is more fitting than a finish since theres really no sound for the finish to follow in the music
  4. 00:40:210 (1) - What I don't like about this whole kiai section is that you've completely missed out on the sick drumline and only focused on the boring 1/2 spam, it would be a whooole lot more interesting and fun to play if you mapped to the drums instead, I'll still comment on your jumps I guess
  5. 00:40:633 (2,5) - This kind of overlap is pretty ugly since they're only slightly touching, I'd make them overlap more like 00:42:112 (8,3) - . While I'm talking about overlaps, I'll also mention you should keep overlaps throughout the map consistent, as in the same overlap for every single one. This is good for aesthetics and design
  6. 00:45:703 (1,2,3,4,5,6) - Normally in jump spam sections you should try and keep the same jump angles in each combo, which you've done for (1,2,3,4) but then the angle on (4,5,6) is way larger so doesn't play great
  7. 00:46:760 (6) - You've started a slider on a weak beat and then ended it on a REALLY strong beat, where ideally you should try and make the strong beat clickable rather than not clickable (i.e. use circles intead)
  8. 01:04:929 (4,5,6,7,8) - Why not make this a geometric star rather than the messy star it is right now
  9. 02:40:633 (1) - Id probably just turn this into a circle since there's no real reason for the sliderend and it doesn't represent anything
It looks like I haven't said a lot but most of these things can be repeated for the rest of the map so I'm relying on your intuition to fix things rather than me point out every single place
Overall I'd recommend reconsidering the rhythms you use and work on aesthetics
Good luck
Thanks alot for the mod, fixed most of what you pointed out as far as I can tell and tried following the drums a bit more in the first kiai time :)
squirrelpascals
02:03:450 - From here on you have a 3/4 kick pattern your ignoring. I would highly suggest making some of these jumps triples and adjusting your hitsounds to follow this

ex. (triple at 02:04:506 - with circle 7 hitsounded with a kick)


no kds - i really want to mod this later
Lilyanna
Hi from modreqs
General

Nice song but u need to work more on placing jumps looks a little random to me


Lonely

00:25:422 (1,3) - stack
00:29:224 (2,4) - ^
00:52:253 (9,4) - ^
02:41:900 (2,1) - make blanket nicer
02:41:900 (2,3) - dont overlap move 3 to the left
03:05:986 (1,5) - same here
03:08:943 (8,1,2) - change pattern blanket can be better and 8 overlaps 2
03:10:633 (4,5) - stack it well
03:53:520 (2,5) - same here
03:55:210 (2,7) - ^

im new with modding so i hope i helped a little gl with ur map !
Topic Starter
Zer0-

squirrelpascals wrote:

02:03:450 - From here on you have a 3/4 kick pattern your ignoring. I would highly suggest making some of these jumps triples and adjusting your hitsounds to follow this

ex. (triple at 02:04:506 - with circle 7 hitsounded with a kick)


no kds - i really want to mod this later
thx I added triples and adjusted the hitsounds accordingly :]
Topic Starter
Zer0-

Lilyanna wrote:

Hi from modreqs
General

Nice song but u need to work more on placing jumps looks a little random to me


Lonely

00:25:422 (1,3) - stack
00:29:224 (2,4) - ^
00:52:253 (9,4) - ^
02:41:900 (2,1) - make blanket nicer
02:41:900 (2,3) - dont overlap move 3 to the left
03:05:986 (1,5) - same here
03:08:943 (8,1,2) - change pattern blanket can be better and 8 overlaps 2
03:10:633 (4,5) - stack it well
03:53:520 (2,5) - same here
03:55:210 (2,7) - ^

im new with modding so i hope i helped a little gl with ur map !
Thanks alot for the mod! I applied all your suggestions :]
D FN R
I'm waiting this Beatmap becomes ranked , it's so perfect! in lov <3
erlinadewi-
waw. another marshmello ;3

GL~
Topic Starter
Zer0-

erlinadewi- wrote:

waw. another marshmello ;3

GL~
"another" ayy I mapped mine before yours xd

thanks though :3
erlinadewi-
mine is cut ver. xD
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