sleeping with sirens - Go Go Go

posted
Total Posts
13
Topic Starter
Lilyanna
This beatmap was submitted using in-game submission on samedi 11 juin 2016 at 22:54:18

Artist: sleeping with sirens
Title: Go Go Go
BPM: 172
Filesize: 4059kb
Play Time: 02:38
Difficulties Available:
  1. Insane (4,71 stars, 541 notes)


Download: sleeping with sirens - Go Go Go
Information: Scores/Beatmap Listing
---------------
^.^
Ora
00:00:744 (1) - I think this pattern fits the beginning more: http://puu.sh/p8xpx/4a6ab66df5.jpg

00:05:366 (2,3,4,5) - Line the stream up better with the slider with the same distance as the circles in the stream

00:08:767 (1) - Take off NC (New Combo)

00:09:116 (1) - Then give this NC

00:09:639 (1) - then take off NC

00:11:034 (1) - NC

00:11:034 (8) - Needs to be shorter (end at white tick) because it overlaps 9. Readjust the stream so it has equal distance

00:12:430 (1) - Take off NC

00:12:604 (2,3) - Try this pattern (make slider start on red tick, make it shorter so it ends on white tick, add circle where the slider used to be)
Picture: https://osu.ppy.sh/ss/5262749

00:14:174 (9) - Make reverse slider end on red tick (shorter), then add circle at the next white tick (00:14:697) and place it comfortably

01:02:708 (1) - The white tick before this circle is empty, and I hear a beat that you can map.
I suggest delete this circle and make a slider start on the previous white tick, or just add another circle on the white tick

Like this: http://puu.sh/p8y7p/399d394b3c.jpg or this http://puu.sh/p8y8G/4e7935400b.jpg

01:11:778 (9) - NC

01:14:220 (16) - NC

01:15:790 (9) - NC

01:23:639 (8) - NC

01:25:732 (7) - NC

01:27:476 (8) - NC

01:36:298 (10) - NC and the inheriting point is off the red tick for some reason

01:39:849 (9) - NC

01:43:754 (11) - NC

02:03:103 (3) - The part after this feels empty, I think you should map this from 02:03:458 - 02:04:168

One more note: it seems there is a lot of inconsistent spacing throughout the map that can be polished, but that is your choice.
Also, if you are serious about getting this ranked, you will need a full set of difficulties :(
Looking very good so far!! I can't wait until you finish this map :D such a great song.
Yanganof
Heyo~
from queue

You haven't got any Tags.
This is looking really nice, but i think you should
map the part from 02:10:736 to the end ^.^

Aimod is complaining about quite a lot of things, you should check them

00:02:488 (9,10,11)
00:18:883 (1,2,3)
^maybe you wanna stack such things?
(You've got quite lot of them though)

00:40:622 (4,1) - stack those two

02:04:523 (7)
02:07:364 (8)
You got some unnecessary sliderpoints in those two, I think you can do them with less

gl with your map! :)
Topic Starter
Lilyanna
thx alot ill make some changes that u suggested :D thanks for your help i really need it ;)
Monarch
A lot of this things that I say will need to be carried over throughout the entire map, just because I show one example and 3 more to go with it doesn't mean that there aren't any more and I encourage you to take what I say and apply it to the rest of your map.

00:01:267 (4) - Generally you really don't want sliders like these 00:24:639 (9) - 00:24:988 (10) - 00:29:523 (10,11,12) - 00:30:918 (3,4,5) - where you have a slider that turns a sharp angle or where you place way too many points on the slider 00:21:325 (3) - in order to make it unique. This only makes the slider look worse than it did before. Sliders should aim to be symmetrical or at the very least not top heavy or bottom heavy. sliders that come in on themselves should only really be used if the sliders is very long, otherwise parts of the slider are pinched or distorted making it look bad. The best sliders are not the complex sliders but the simple sliders, whether it be just a straight line or a slight curve or in longer sliders, a slight bump making it go down or up (Examples of different sliders you should really be using (bottom slider for longer notes
) You might say "oh but these are so simplistic etc but that is the beauty of the slider in the sense that the player does not have to think "oh this slider comes back in on itself so I need to sort of stay in the same place and then move backwards" which more often than not disrupts the flow of the song.

I will stress however that if it does fit the song then feel free to use them kinds of sliders but they don't really fit here

overall flow of the map

The map flows all right but a quick ctrl+a shows that you can actually move the map around, which suggests that you really haven't explored the full potential of the beatmap and suggests that your mapping is gravitating towards the centre of the map. Furthering on the flow of the map, in the most intense section you've chosen to reduce the spacing and even chose to place sliders like this 00:48:433 (1,2) - while also having sliders that try to flow like this from each other in the same section 00:51:095 (8,9,10) - your overuse of "intricate" sliders which just mess up the direction of the map, where simple curved sliders or line sliders would allow better flow.

Notes, in most cases, should either be directly under each other or not next to each other at all. This helps prevent the map getting cluttered and improves visibility of the map.

As a point point and follow up on flow, the spacing of the map really needs to remain consistent because you can't have places of really small and really big spacing even though the intensity of the song is equal.

also a bit of over mapping 00:57:301 (2) -
Topic Starter
Lilyanna
THX ALOT :o thats aloot of informations i guess ill fix them ALL and do all the changes I really appreciate it :D
Hobbes2
Hello! From my mod queue ~

[The only difficulty]

00:04:930 (8) - NC here
00:07:023 (4) - this NC should be moved to 00:07:720 (2)
00:07:720 (2) - Ugly slider, reshape

Quick note, if I say ugly slider, reshape, it's probably because you have a lot of slider points on a really short slider. Doing that can make them ugly. Simplicity is best, especially for shorter sliders.

00:11:906 (6) - NC

Quick note, if your combos are going into the 13+ range, odds are it should be split up. Check through your map for long combos.

00:25:511 (2,3,4) - This sounds really weird when playing, I think you should remap that part.
00:37:959 (2,5) - stack these two notes on top of each other
00:41:155 (4) - move the bend of this slider closer to the middle; looks better
00:52:693 (12) - ^
01:26:429 (5,6,7) - these sliders look way better if they aren't curved as much.
01:27:476 (1,2,3,4,5,6) - same with all of these lol
01:34:701 (4) - weird looking slider, I'd consider reshaping? I guess you don't really have to.
01:48:192 (4) - Just use regular curves for these, meticulously shaping curves like this usually just makes them ugly
01:58:133 (1) - Reshape this
02:03:813 (5) - man those slider points are way out there lol, I guess it's alright if that's what you want
02:04:523 (7) - Definitely change this one, it just looks kinda bad, esp since you're looking at it for so long and you see this weird asymmetrical s thing
02:07:364 (8) - This one's actually alright
02:09:316 (9) - Neat little heart. I like it.

Quick notes to finish this up.

Your mp3 is a bit long, either map some of the ending or crop the mp3

You need to set a preview point (look under the timing tab in the top of the window, its at the bottom)

Good luck! I hope you can take use of my mod.
Topic Starter
Lilyanna

Hobbes2 wrote:

Hello! From my mod queue ~

[The only difficulty]

00:04:930 (8) - NC here
00:07:023 (4) - this NC should be moved to 00:07:720 (2)
00:07:720 (2) - Ugly slider, reshape

Quick note, if I say ugly slider, reshape, it's probably because you have a lot of slider points on a really short slider. Doing that can make them ugly. Simplicity is best, especially for shorter sliders.

00:11:906 (6) - NC

Quick note, if your combos are going into the 13+ range, odds are it should be split up. Check through your map for long combos.

00:25:511 (2,3,4) - This sounds really weird when playing, I think you should remap that part.
00:37:959 (2,5) - stack these two notes on top of each other
00:41:155 (4) - move the bend of this slider closer to the middle; looks better
00:52:693 (12) - ^
01:26:429 (5,6,7) - these sliders look way better if they aren't curved as much.
01:27:476 (1,2,3,4,5,6) - same with all of these lol
01:34:701 (4) - weird looking slider, I'd consider reshaping? I guess you don't really have to.
01:48:192 (4) - Just use regular curves for these, meticulously shaping curves like this usually just makes them ugly
01:58:133 (1) - Reshape this
02:03:813 (5) - man those slider points are way out there lol, I guess it's alright if that's what you want
02:04:523 (7) - Definitely change this one, it just looks kinda bad, esp since you're looking at it for so long and you see this weird asymmetrical s thing
02:07:364 (8) - This one's actually alright
02:09:316 (9) - Neat little heart. I like it.

Quick notes to finish this up.

Your mp3 is a bit long, either map some of the ending or crop the mp3

You need to set a preview point (look under the timing tab in the top of the window, its at the bottom)

Good luck! I hope you can take use of my mod.
THX alot that was helpful :D
Chalwa
Hello from my queue! o/


Disable countdown (It looks old)
00:09:639 (2,3) - Hard to read, make a jump :/
00:09:988 (4,5) - ^
00:13:302 (8) - NC
00:16:092 (4) - Make a jump here
00:20:104 (7) - NC
00:28:825 (7) - ^
00:41:687 (5) - ^^
00:46:835 (7) - ^^^
00:51:095 (8) - ^^^^
00:52:693 (12) - ^^^^^
01:06:894 (7,1) - Blanket
01:15:092 (5,6,7,8) - Make further jumps here
01:30:441 (6) - NC
01:35:233 (5,6) - You can blanket it
01:54:227 (9) - NC
02:04:346 (5) - ^
END!

Good luck in further mapping!
Topic Starter
Lilyanna

Chalwa wrote:

Hello from my queue! o/


Disable countdown (It looks old)
00:09:639 (2,3) - Hard to read, make a jump :/
00:09:988 (4,5) - ^
00:13:302 (8) - NC
00:16:092 (4) - Make a jump here
00:20:104 (7) - NC
00:28:825 (7) - ^
00:41:687 (5) - ^^
00:46:835 (7) - ^^^
00:51:095 (8) - ^^^^
00:52:693 (12) - ^^^^^
01:06:894 (7,1) - Blanket
01:15:092 (5,6,7,8) - Make further jumps here
01:30:441 (6) - NC
01:35:233 (5,6) - You can blanket it
01:54:227 (9) - NC
02:04:346 (5) - ^
END!

Good luck in further mapping!
ALL changed thx alot :D
Yahuri
From queue~
Please look over what I've said first before you start editing. Many of the points here will be relevant, especially if you don't want to remap over and over.

Insane
first off, you need custom combo colors.
second, you need to hitsound the map, and add in custom hitsounds as well. for example, 00:01:964 (7) and 00:01:964 (7) should be drum-type claps.
patterns seem kinda messy in general, you can try to change them by making more shapes/geometrical stuff/blankets and making more recognizable patterns in general. Check out https://osu.ppy.sh/wiki/Mapping_Techniques for some inspiration. Study some recently ranked beatmaps as well.
You also need more consistent DS because everything is all over the place and it doesn't make sense. In general, notes that should be emphasized (finishes, important clap/whistle hits) will have higher DS following the previous object. Everything else would be the same DS.
I also noticed that there is an uneven balance between straight sliders and curve/sharp-angled sliders, so you might want to change that too.

00:34:232 - you need to make this spot the start of an object (for emphasis), since its the start of the chorus.
00:34:057 (4) and 00:07:197 (2) - like other modders noted, some sliders are too compact. In this case, they don't fit the music.
00:26:034 (4,5) - illogical DS, also happens here 00:55:001 (4,5,6)
00:51:095 (1) - looks messy because shape is not emphasized enough
00:56:953 - you will want a finish here
02:10:381 - ending the slider here makes no sense
02:04:523 (2,3,4) - these sliders feel very messy as well as detached from each other. You can try to make them look better by altering the shapes to blanket them. Also, the overlap on 3 and 4 does not look good.
02:26:358 - i recommend ending the spinner here (heavy drum-clap sound), then adding in a 5-note stream at 02:26:890 to lead back into the chorus. Also, you should map the end of the song.

Good luck!
Topic Starter
Lilyanna

Yahuri wrote:

From queue~
Please look over what I've said first before you start editing. Many of the points here will be relevant, especially if you don't want to remap over and over.

Insane
first off, you need custom combo colors.
second, you need to hitsound the map, and add in custom hitsounds as well. for example, 00:01:964 (7) and 00:01:964 (7) should be drum-type claps.
patterns seem kinda messy in general, you can try to change them by making more shapes/geometrical stuff/blankets and making more recognizable patterns in general. Check out https://osu.ppy.sh/wiki/Mapping_Techniques for some inspiration. Study some recently ranked beatmaps as well.
You also need more consistent DS because everything is all over the place and it doesn't make sense. In general, notes that should be emphasized (finishes, important clap/whistle hits) will have higher DS following the previous object. Everything else would be the same DS.
I also noticed that there is an uneven balance between straight sliders and curve/sharp-angled sliders, so you might want to change that too.

00:34:232 - you need to make this spot the start of an object (for emphasis), since its the start of the chorus. changed
00:34:057 (4) and 00:07:197 (2) - like other modders noted, some sliders are too compact. In this case, they don't fit the music.changed
00:26:034 (4,5) - illogical DS, also happens here 00:55:001 (4,5,6)
00:51:095 (1) - looks messy because shape is not emphasized enoughfixed
00:56:953 - you will want a finish here done
02:10:381 - ending the slider here makes no sense fixed
02:04:523 (2,3,4) - these sliders feel very messy as well as detached from each other. You can try to make them look better by altering the shapes to blanket them. Also, the overlap on 3 and 4 does not look good. changed
02:26:358 - i recommend ending the spinner here (heavy drum-clap sound), then adding in a 5-note stream at 02:26:890 to lead back into the chorus. Also, you should map the end of the song. changed

Good luck!
thx alot
BanchoBot
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