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miwa - Shanranran feat.96neko -TV Edit Ver.-

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CoLouRed GlaZeE

Ametrin wrote:

M4M
其实感觉也没什么好改的……也是强行摸

[GlazeE's Hard]
00:06:649(4,5,1) 打起来还是非常奇怪啊 这里节奏是 考虑一个大滑条糊过去吧 - 这里。。。。不用打滑条吧?
00:18:247(3,4) 重音在3的尾巴上? 不如3单点4折返 强行和12对称一波
00:38:469(2) 挪下面点
00:46:691(3,4) 挪上面点 角度浅了
01:01:358(5) 也是重音在尾巴上(强迫症啊)

其他都改了ww
Xinely
from m4m

General :
- http://puu.sh/pTyL5/2ced6b7a47.png (also anime doesnt need in tags, it will set in genre)
- i think you need an easy diff. current sv is quite fast for newbie with combined many of 1/2 rhythms (if agree you can make a bit harder your normal diff to make nice spread)

Normal :
- 00:05:136 (1) - somehow copy paste from shape even the position feels weird. like lazy to make new pattern or something
- 00:12:247 (1,2) - try rotate -10 degree to not make sharp flow
- 00:14:025 (1) - change to finish instead, the music is cymbal
- 00:26:469 (1,2) - that would be better if their shape are same so like a mirror pattern ww
- 00:33:580 (1,3) - if their overlap can be avoid that would be nice for design. i still see a bit overlap in gameplay
- 00:53:358 - somehow i feel weird with the little break like it doesnt necessary. try map more like http://puu.sh/pTx5H/f2c64fe2bc.jpg (follow vocal, map start from 00:53:136 - )
- 01:09:580 (4) - the slider mapped better with 3 circles. all those musics in whiteticks all are strong qwq

Hard :
- 00:06:025 (3) - not really like with overlap to (2) as (2) covers up a bit the (3)'s tail makes a bit hard to read
- 00:06:802 (5) - it has inconsistency spacing between 0,63x and 0,68x
- 00:18:469 (4) - yep the overlap.. try ctrl+g and 328,200 instead
- 00:33:136 (4,1) - transition from the tail to catch (1)'s head is weird reallyyyyyyyyyyyy qwq
- 00:43:580 - the string sound is quite strong so it will be nice to be mapped with clickable object like circle
- 00:47:136 - 00:50:691 - 00:51:136 - ^
- 00:48:247 (2) - i would say ctrl+g, the vocal isnt strong and 00:48:691 - is stronger which feels weird mapped with normal spacing, better do jumps for both
- 01:06:469 (4) - feel weird why this slider only which is 1/2 slider repeat. 01:06:802 - has vocal which shouldnt be skipped when you do 01:03:802 (1,2,3) - due vocals
- 01:09:580 (1) - 280,72 instead. do you want to make 1/8 jump?
- 01:22:469 (3,4) - click them and move to 360,144 for better flow

Insane :
- 00:56:691 (1) - finish on head for cymbal
- 00:59:802 (7) - somehow i feel jump will feel better for challenge here as the vocal supports it as well. try 320,64?
- 01:06:914 (6) - if you agree with above then 160,96
- 01:14:025 (7) - if you agree like above then do it again
- 01:28:025 (7) - imo last note always deserve with a jump so try move this to 128,128 to make jump to catch (8)?

good luck ~
Kencho
看了一下圖,感覺Hard的質量還能再提高點
[Hard]
  1. 00:01:580 (1,2) - 和前面的DS來比這個靠太近,00:01:580 (1) - ctrl+G更好,然後把00:03:136 (2) - 旋轉90度來放
  2. 00:13:136 (3,4) - 這個節奏比較難讀,不如直接一個折返更好,刪掉00:13:802 (4) -
  3. 01:08:914 (4,1,1,2,3) - 這裡間距不明顯,前面1/2的01:08:914 (4,1) - 跳那麼遠,後面1/1的01:09:580 (1,2,3) - 就太近了,你可以拉近1/2或者拉遠1/1,我個人建議拉遠1/1
  4. 00:57:802 - 這個空了很奇怪,你可以加個圓圈,但我更建議把00:57:358 (2) - 改成兩個圓圈+一個1/2滑條組成3連
  5. 01:06:469 (4,1) - 放遠一點
  6. 01:10:914 (1) - 這個的問題和00:56:691 (1,2) - 一樣,理應在00:57:802 - 加個圓圈,但是我更建議把節奏改成和改完的00:56:691 (1,2) - 一樣,也就是一個1/1滑條,然後兩個圓圈+1/2滑條的組合
  7. 01:22:469 (3,4) - 和00:13:136 (3,4) - 一樣的問題
ZZHBOY
hard:
还好吧..虽然有些不适合放hard里
几个地方:
00:05:469 (2,3) - 别叠
00:06:802 (5) - 这种就别强行跟了 多放点1/2自然点
00:12:914 (2) - 这种完全可以用一个圈
00:18:469 (4) - 折返箭头别被挡道
00:21:469 (6,2) - 这种真的好垃圾 不如放两个圈
00:30:691 (3) - 这种也是强行跟vocal了
00:32:469 (3,4,1) - 这种都好丑的
00:57:802 - 然后这种空出来也不是很好 都可以跟下
好像好多地方都叠了 我觉得没啥必要 不如摆开
也没太差吧...
CoLouRed GlaZeE

Xinely wrote:

Hard :
- 00:06:025 (3) - not really like with overlap to (2) as (2) covers up a bit the (3)'s tail makes a bit hard to read ok
- 00:06:802 (5) - it has inconsistency spacing between 0,63x and 0,68x ok
- 00:18:469 (4) - yep the overlap.. try ctrl+g and 328,200 instead ok
- 00:33:136 (4,1) - transition from the tail to catch (1)'s head is weird reallyyyyyyyyyyyy qwq i think it's not really weird qwq
- 00:43:580 - the string sound is quite strong so it will be nice to be mapped with clickable object like circle umm..but i dont think so..
- 00:47:136 - 00:50:691 - 00:51:136 - ^ ^
- 00:48:247 (2) - i would say ctrl+g, the vocal isnt strong and 00:48:691 - is stronger which feels weird mapped with normal spacing, better do jumps for both ok
- 01:06:469 (4) - feel weird why this slider only which is 1/2 slider repeat. 01:06:802 - has vocal which shouldnt be skipped when you do 01:03:802 (1,2,3) - due vocals ahhh im just follow the white line
- 01:09:580 (1) - 280,72 instead. do you want to make 1/8 jump? i dont think it is jump ;w;
- 01:22:469 (3,4) - click them and move to 360,144 for better flow what? im just code these 00:12:247 (1,2,3,4) -

Kencho wrote:

看了一下圖,感覺Hard的質量還能再提高點
[Hard]
  1. 00:01:580 (1,2) - 和前面的DS來比這個靠太近,00:01:580 (1) - ctrl+G更好,然後把00:03:136 (2) - 旋轉90度來放 感觉那样好挤 不改啦
  2. 00:13:136 (3,4) - 這個節奏比較難讀,不如直接一個折返更好,刪掉00:13:802 (4) - 好像不会难读吧 应该打完00:12:247 (1) - 这个都知道是什么节奏了吧?
  3. 01:08:914 (4,1,1,2,3) - 這裡間距不明顯,前面1/2的01:08:914 (4,1) - 跳那麼遠,後面1/1的01:09:580 (1,2,3) - 就太近了,你可以拉近1/2或者拉遠1/1,我個人建議拉遠1/1 改了下方向和ds
  4. 00:57:802 - 這個空了很奇怪,你可以加個圓圈,但我更建議把00:57:358 (2) - 改成兩個圓圈+一個1/2滑條組成3連 改了
  5. 01:06:469 (4,1) - 放遠一點 改了
  6. 01:10:914 (1) - 這個的問題和00:56:691 (1,2) - 一樣,理應在00:57:802 - 加個圓圈,但是我更建議把節奏改成和改完的00:56:691 (1,2) - 一樣,也就是一個1/1滑條,然後兩個圓圈+1/2滑條的組合 改了
  7. 01:22:469 (3,4) - 和00:13:136 (3,4) - 一樣的問題 一样不觉的难读0.0
CoLouRed GlaZeE

ZZHBOY wrote:

hard:
还好吧..虽然有些不适合放hard里
几个地方:
00:05:469 (2,3) - 别叠 改了
00:06:802 (5) - 这种就别强行跟了 多放点1/2自然点 没事吧?
00:12:914 (2) - 这种完全可以用一个圈 00:13:025 - 还有人声 没事吧?
00:18:469 (4) - 折返箭头别被挡道 改了
00:21:469 (6,2) - 这种真的好垃圾 不如放两个圈 改了
00:30:691 (3) - 这种也是强行跟vocal了 改了
00:32:469 (3,4,1) - 这种都好丑的 改了
00:57:802 - 然后这种空出来也不是很好 都可以跟下 改了
好像好多地方都叠了 我觉得没啥必要 不如摆开
也没太差吧...
Kinomi
http://puu.sh/pWO9Z/0c23cdba18.rar

elynyan:
Insane :
- 00:56:691 (1) - finish on head for cymbal k
- 00:59:802 (7) - somehow i feel jump will feel better for challenge here as the vocal supports it as well. try 320,64? keep
- 01:06:914 (6) - if you agree with above then 160,96 keep
- 01:14:025 (7) - if you agree like above then do it again keep
- 01:28:025 (7) - imo last note always deserve with a jump so try move this to 128,128 to make jump to catch (8)? i use a ds pattern to show the change of tone
Topic Starter
Pata-Mon

Xinely wrote:

from m4m

General :
- http://puu.sh/pTyL5/2ced6b7a47.png (also anime doesnt need in tags, it will set in genre) fixed 加anime是为了本地搜索
- i think you need an easy diff. current sv is quite fast for newbie with combined many of 1/2 rhythms (if agree you can make a bit harder your normal diff to make nice spread) bpm这么低,真的没问题啦,这歌即使ez也会用1/2呀

Normal :
- 00:05:136 (1) - somehow copy paste from shape even the position feels weird. like lazy to make new pattern or something 我个人还是蛮喜欢这种梗的……
- 00:12:247 (1,2) - try rotate -10 degree to not make sharp flow 感觉没什么区别0.0
- 00:14:025 (1) - change to finish instead, the music is cymbal 加了,clap也留着,都有
- 00:26:469 (1,2) - that would be better if their shape are same so like a mirror pattern ww 我觉得现在的形状挺舒服的
- 00:33:580 (1,3) - if their overlap can be avoid that would be nice for design. i still see a bit overlap in gameplay fixed
- 00:53:358 - somehow i feel weird with the little break like it doesnt necessary. try map more like http://puu.sh/pTx5H/f2c64fe2bc.jpg (follow vocal, map start from 00:53:136 - ) 不仅这张图,我个人喜欢放过没有伴奏的人声。而且这个难度其他地方我也是这么做的
- 01:09:580 (4) - the slider mapped better with 3 circles. all those musics in whiteticks all are strong qwq用一个折返滑条能够更好地表现出这三个音是一组的。因为难度低,间隔也大,note不一定会比滑条好

good luck ~
thanks for mod!

all diff updated
IamKwaN
boom了巴達獸

Unicode Title: シャンランラン feat.96猫 –TV Edit Ver.-
Romanised Title: Shanranran feat.96neko -TV Edit Ver.-

-.-

References:
http://www.miwa-web.com/disco/archive/?SRCL-9093
http://www.sonymusic.co.jp/artist/miwa/ ... /SRCL-9093
http://www.flyingwitch.jp/goods/op.html

再boom
Topic Starter
Pata-Mon

IamKwaN wrote:

boom了巴達獸

Unicode Title: シャンランラン feat.96猫 –TV Edit Ver.-
Romanised Title: Shanranran feat.96neko -TV Edit Ver.-

-.-

References:
http://www.miwa-web.com/disco/archive/?SRCL-9093
http://www.sonymusic.co.jp/artist/miwa/ ... /SRCL-9093
http://www.flyingwitch.jp/goods/op.html

再boom
呜呜呜QAQ
Mafumafu
The quality of map is ok but I think it's not a nice idea that the creator only made one difficulty of the map, especially when it is the lowest difficulty.
Natsu
placeholder

Yomi's Broom


  1. 00:03:802 (2,3) - a single slider would work better following the vocals, also the music is the same as 00:03:580 -.
  2. 00:06:914 (1,2,3) - the spacing is really chaotic there and don't represent the song correctly IMO, since 2 and 3 has similar sounds in the music, why 3 is a jump and 2 is keeping spacing?
  3. 00:15:802 - I'm wonder why you decide to end the spinner there, since 00:15:802 - is the start of the new section, not the end of the previous one.
  4. 00:16:025 (1,2,3,4,5,6,7) - this is really calm music compared to 00:17:580 (1,2,3,4,5,6,7,8) - yet both use similar spacing.
  5. I don't get the rhythm, for example I get you're following the claps at 00:19:802 (4) - and ignoring the melody 00:20:025 -, but why you're not consistent, since you are following the melody at 00:20:469 (6) -
  6. 00:30:025 (1,2) - use two 1/2 sliders instead? they would follow the instruments and vocals better.
  7. 00:35:469 - starting streams at blue ticks its really annoying to play, I'd just start the stream at 00:35:358 (1) - were the new music section is starting.
  8. 01:26:914 (1,2) - swap NC, since the music changes at 01:27:136 (2) - not in 01:26:914 (1) -
GlazeE's Hard

  1. 00:24:914 (1,2) - you have a nice rhythm in all the before part, but this isn't that nice, since the sounds at 00:25:136 - 00:25:358 - needs click action and the sounds at 00:25:802 - 00:26:025 (2) - are separate from the rest, my suggestion:
  2. 00:33:136 (4) - move this a bit down, its actually touching the HP bar and doesn't looks nice at all
  3. 01:01:802 (1,1) - something went wrong with the NCs.
Normal:

  1. it is fine, I'm not a fan of the design of this map, I guess you can work on the visual parts and patterning a bit more, sometimes I feel you're just following the distance snap without creating patterns.
anyways GL with this
Yorita Yoshino
水个摸
[EASY]
00:10:469 (2) - 可以扭好看点
01:25:580 - 最后面这三个可以塞个折返
其他难度好像没问题,射个星跑路(
Gust
水一个
[Easy]
00:34:025 (2,3) - 我是推荐2的slider做成折返的,然后00:35:358 - 这里起3的slider
00:37:136 (1) - 可以考虑拆成circle+slider,比较符合vocal
美丽,easy没啥好说的。。
Topic Starter
Pata-Mon
@小激光
我垃圾审美扭不动。最后那里,ez转盘后一小节不能放东西所以不行

@fm
主要你说的那几个地方都不是人声起点……人声基本都是红线音来着所以算啦

thanks for mod

神tm走过场
CoLouRed GlaZeE

Natsu wrote:

GlazeE's Hard

  1. 00:24:914 (1,2) - you have a nice rhythm in all the before part, but this isn't that nice, since the sounds at 00:25:136 - 00:25:358 - needs click action and the sounds at 00:25:802 - 00:26:025 (2) - are separate from the rest, my suggestion:
  2. 00:33:136 (4) - move this a bit down, its actually touching the HP bar and doesn't looks nice at all
  3. 01:01:802 (1,1) - something went wrong with the NCs.
    All fixed!
Gust

Pata-Mon wrote:

@小激光
我垃圾审美扭不动。最后那里,ez转盘后一小节不能放东西所以不行

@fm
主要你说的那几个地方都不是人声起点……人声基本都是红线音来着所以算啦

thanks for mod

神tm走过场
我给你补个论文如何? :)
Topic Starter
Pata-Mon

Ultimate Madoka wrote:

Pata-Mon wrote:

@小激光
我垃圾审美扭不动。最后那里,ez转盘后一小节不能放东西所以不行

@fm
主要你说的那几个地方都不是人声起点……人声基本都是红线音来着所以算啦

thanks for mod

神tm走过场
我给你补个论文如何? :)
补哇补哇
sahuang

Regraz wrote:

The quality of map is ok but I think it's not a nice idea that the creator only made one difficulty of the map, especially when it is the lowest difficulty.
From maths round

[Easy]
  1. 00:47:358 (4,1) - slightly offscreen,maybe move 00:46:025 (3) - up a bit to fix it.

[Hard]
  1. SV 1.0 is even lower than Normal 1.3...
  2. 01:00:691 (3,4) - too far away compared to 01:00:914 (4,5,6) -
  3. 01:07:358 (1,2,3) - 01:08:247 (1,2,3) - make them consistent with 01:00:247 (1,2,3) - 01:12:247 (5,6,7) - 01:18:025 (1,2,3) - etc.?
  4. 01:18:914 (5,6,2) - the overlap is too random.
  5. 01:26:914 (1,2,3) - http://puu.sh/qQai7/f1ca00f9de.jpg same for 01:00:691 (3,4,5) - don't point reverse slider to the circle cuz it's really hard to read and will ruin ds.
  6. 00:33:580 (1,2) - very bad overlap.
  7. 01:09:580 (1,2) - swap NC?
  8. 00:10:469 (3) - NC

[Broom]
  1. 00:24:469 (1) - cancel NC?
  2. 01:10:691 (1,2) - swap NC?

My biggest concern is the sv in Hard, but it's fine to me and i had irc with other bns.
Topic Starter
Pata-Mon
fixed in my diff
and wait for gders
thanks!
Kinomi

Natsu wrote:

placeholder

Yomi's Broom


  1. 00:03:802 (2,3) - a single slider would work better following the vocals, also the music is the same as 00:03:580 -.
    i prefer pattern now
  2. 00:06:914 (1,2,3) - the spacing is really chaotic there and don't represent the song correctly IMO, since 2 and 3 has similar sounds in the music, why 3 is a jump and 2 is keeping spacing? changed
  3. 00:15:802 - I'm wonder why you decide to end the spinner there, since 00:15:802 - is the start of the new section, not the end of the previous one. fix
  4. 00:16:025 (1,2,3,4,5,6,7) - this is really calm music compared to 00:17:580 (1,2,3,4,5,6,7,8) - yet both use similar spacing.
    i think its not really a big spacing change though
  5. I don't get the rhythm, for example I get you're following the claps at 00:19:802 (4) - and ignoring the melody 00:20:025 -, but why you're not consistent, since you are following the melody at 00:20:469 (6) - i didnt donsider about vocal here, idk why but keep my old mind
  6. 00:30:025 (1,2) - use two 1/2 sliders instead? they would follow the instruments and vocals better. ^
  7. 00:35:469 - starting streams at blue ticks its really annoying to play, I'd just start the stream at 00:35:358 (1) - were the new music section is starting. i think its fine? really common pattern
  8. 01:26:914 (1,2) - swap NC, since the music changes at 01:27:136 (2) - not in 01:26:914 (1) -k

sahuang:那两个NC是为了读图考虑,就不改了
CoLouRed GlaZeE

sahuang wrote:

[Hard]
  1. SV 1.0 is even lower than Normal 1.3... -

    sahuang wrote:

    My biggest concern is the sv in Hard, but it's fine to me and i had irc with other bns.
  2. 01:00:691 (3,4) - too far away compared to 01:00:914 (4,5,6) - fixed
  3. 01:07:358 (1,2,3) - 01:08:247 (1,2,3) - make them consistent with 01:00:247 (1,2,3) - 01:12:247 (5,6,7) - 01:18:025 (1,2,3) - etc.? - fixed
  4. 01:18:914 (5,6,2) - the overlap is too random. - fixed
  5. 01:26:914 (1,2,3) - http://puu.sh/qQai7/f1ca00f9de.jpg same for 01:00:691 (3,4,5) - don't point reverse slider to the circle cuz it's really hard to read and will ruin ds. - fixed
  6. 00:33:580 (1,2) - very bad overlap. - keep, i dont think so
  7. 01:09:580 (1,2) - swap NC? - keep, 人声在这里01:09:580 - 开始
  8. 00:10:469 (3) - NC - fixed
Topic Starter
Pata-Mon
all updated
Kencho
As request to recheck.
  • Black is Personal comments.
    Bold Black is Highly recommended to fix.
    Red is Unrankable that you should fix.

[Easy]
  1. Looks fine.

[Normal]
  1. Looks fine.

[GlazeE's Hard]
  1. 00:25:136 (2,3) - 這個節奏改成這樣放比較好,http://puu.sh/qUZ0F/ba6450133c.jpg ,因為原本2的滑條尾是重音,原本那樣不太好,至於排列的話,建議1疊到2上然後3疊到4上就好了
  2. 00:20:914 (5) - 和00:21:802 (1) - NC互換
  3. 按照前面的NC套路,00:37:802 (1) - 和00:38:691 (3) - NC也要互換
  4. 01:08:247 (1) - 不需要NC
  5. 01:23:247 - 個人建議這裡可以像主難度一樣加個轉盤到01:24:247 - ,當然別忘了幫轉盤尾加綠線降低音量。

[Kinomi's Broom]
  1. Looks good.

Regraz wrote:

The quality of map is ok but I think it's not a nice idea that the creator only made one difficulty of the map, especially when it is the lowest difficulty.
雖然我對這個沒什麼意見就是了,沒做主難度也好,只要diffs比GDer多就好

sahuang wrote:

My biggest concern is the sv in Hard, but it's fine to me and i had irc with other bns.
總有人喜歡用慢sv,我也不喜歡,但我覺得這個和歌還挺配就算了

Call me back when you are ready.
Topic Starter
Pata-Mon
wow 啃球
thanks!

@给皇
我跟烤老板私聊了一下,你说的第一个nc问题,因为他有类似的地方没nc,所以去掉了。第二个按他说的keep~
CoLouRed GlaZeE

Kencho wrote:

[GlazeE's Hard]
  1. 00:25:136 (2,3) - 這個節奏改成這樣放比較好,http://puu.sh/qUZ0F/ba6450133c.jpg ,因為原本2的滑條尾是重音,原本那樣不太好,至於排列的話,建議1疊到2上然後3疊到4上就好了 - fixed
  2. 00:20:914 (5) - 和00:21:802 (1) - NC互換 - fixed
  3. 按照前面的NC套路,00:37:802 (1) - 和00:38:691 (3) - NC也要互換 - fixed
  4. 01:08:247 (1) - 不需要NC - fixed
  5. 01:23:247 - 個人建議這裡可以像主難度一樣加個轉盤到01:24:247 - ,當然別忘了幫轉盤尾加綠線降低音量。 - fixed
Topic Starter
Pata-Mon
k updated
thanks all
Kencho
Bubbled!
Topic Starter
Pata-Mon

Kencho wrote:

Bubbled!
谢谢=W=
sahuang
Recheck
Hard
00:40:025 (4) - 音效头上那个normal去掉
00:54:914 - 加个whistle,和主难度一样
01:09:136 (1) - 为什么没音效...

Broom
00:41:580 - 00:45:136 - 00:42:469 (1,2) - 滑条头都漏clap
00:47:802 (1,4) - 00:48:691 (4) - 00:52:247 (4) - 也是?
CoLouRed GlaZeE

sahuang wrote:

Hard
00:40:025 (4) - 音效头上那个normal去掉
00:54:914 - 加个whistle,和主难度一样
01:09:136 (1) - 为什么没音效...
all fixed
Kinomi

sahuang wrote:

Recheck
Hard
00:40:025 (4) - 音效头上那个normal去掉
00:54:914 - 加个whistle,和主难度一样
01:09:136 (1) - 为什么没音效...

Broom
00:41:580 - 00:45:136 - 00:42:469 (1,2) - 滑条头都漏clap
00:47:802 (1,4) - 00:48:691 (4) - 00:52:247 (4) - 也是?
都加了whistle
Topic Starter
Pata-Mon
thanks all and updated
sahuang
Did a short irc with the creator about a spacing issue in Hard.
Looks fine to me, let's try.
Qualified~~
Gust
fly map like drink water pata gaode
Topic Starter
Pata-Mon
thanks sahuang, kencho, and all gders~
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