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miwa - Shanranran feat.96neko -TV Edit Ver.-

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Topic Starter
Pata-Mon
This beatmap was submitted using in-game submission on 2016年9月2日 at 23:32:56

Artist: miwa
Title: Shanranran feat.96neko -TV Edit Ver.-
Source: ふらいんぐうぃっち
Tags: CoLouRed GlaZeE Kinomi Tsukuyomi baldrace Flying Witch Anime OP opening Shan Ran size
BPM: 135
Filesize: 11097kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.27 stars, 71 notes)
  2. GlazeE's Hard (2.9 stars, 200 notes)
  3. Kinomi's Broom (3.88 stars, 311 notes)
  4. Normal (1.82 stars, 101 notes)
Download: miwa - Shanranran feat.96neko -TV Edit Ver.-
Download: miwa - Shanranran feat.96neko -TV Edit Ver.- (no video)
Information: Scores/Beatmap Listing
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Ranked Mapset #6
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miwa - シャンランラン feat.96猫 –TV Edit Ver.-
(ふらいんぐうぃっち)

GD Information
GlazeE's Hard:CoLouRed GlaZeE
Kinomi's Broom:Kinomi
Garden
[Hard]
  1. 00:06:802 (5) - 前后保持ds
  2. 00:03:802 (3) - 可以给nc,和你这里00:58:914 (1) - 一样
  3. 00:19:580 (2,3) - 视觉上flow不太好,或许考虑把2横过来些
  4. 00:23:247 (2) - 这里是1.4x 00:21:469 (6) - 这里是1.0x 这可以统一一下
  5. 00:27:580 (3,4) - 这里往下甩flow有些不流畅,因为4是高音,其实可以ctrlg给个小跳,然后后面几个物件也相应调整一下。
  6. 00:33:136 (4) - 虽然读起来可能没有困难,但好像全图就这里这样叠感觉有点突兀
  7. 01:02:025 (3) - nc这?
  8. 01:18:025 (1,5) - 这里overlap不合适,可以4,5开始往另一个方向跑
_MiaoFUuU_
好好听的歌诶 回摸

Normal

  1. 00:19:358 (1,2,3,4,5,6,1,2,3,4,5) - 这段我觉得可以跟乐器放红线,你试试把节奏放成这样 https://osu.ppy.sh/ss/5387172
  2. 00:39:358 (4) - 这个换成两个圈比较合适、

GlazeE's Hard

  1. 00:03:802 (3) - NC
  2. 00:05:136 (1,3) - 第一眼看这里好像3尾部贴2的距离和1尾部贴2的距离不一样,建议调整相同
  3. 00:30:691 - 这个位置可以做成3连打,直接一个小滑条有点糟糕 http://osu.ppy.sh/ss/5387238
  4. 01:06:469 (4) - 这个尾巴在蓝线?建议放红线,然后做成滑条回打到白线
  5. 01:07:802 - 三连吧,不要漏了节奏点
  6. 01:08:691 - 跟人声的同时补上节奏点
  7. 01:16:469 (1) - 不建议把这里的节奏点漏了
  8. 01:27:802 - 这里是一个新的节奏点的开头,但是滑条的结尾放这里了,意味着这里不能按了,所以打起来很奇怪。 http://osu.ppy.sh/ss/5387349 建议这里一定要放个滑条开头或者圈圈

Yomi's Broom

  1. 00:22:765 (7,1) - 这里的节拍细分改一改吧
  2. 00:24:469 (1) - 这里放错了,请用1/6拍,放25%速度听听
  3. 00:24:914 (2,3,4,5,6,7,8,9) - 这部分很奇怪,因为他是1/6拍的,你放的是1/4拍的,我建议还是不要放连打稳点,如果放1/6拍连打的话DT没得玩,所以直接放红线和白线吧
  4. 00:38:691 (1) - 1/6拍
  5. 00:39:136 (2,3,4,5,6) - 和上面一样,建议别放连打
  6. 00:49:136 (5) - overmap不好看
  7. 01:06:025 (2,3) - 这两个建议做成这样的节奏 https://osu.ppy.sh/ss/5387462 好让后面那个3个圈的节奏更明显
  8. 01:10:469 (5) - 这里突然空了不符合,做成短滑条吧
  9. 01:20:247 (2,3) - 建议做成滑条,原因和上面一样
  10. 01:21:580 (1,2,3) - ds一样吧
  11. 01:22:469 (1,2,3) - ↑

加油rank~GL ;)
Kinomi
我日,真是一串1/6
http://puu.sh/psryY/b9df68042c.rar

Frenkie09 wrote:

Yomi's Broom

  1. 00:22:765 (7,1) - 这里的节拍细分改一改吧 不搞鸡巴了
  2. 00:24:469 (1) - 这里放错了,请用1/6拍,放25%速度听听
  3. 00:24:914 (2,3,4,5,6,7,8,9) - 这部分很奇怪,因为他是1/6拍的,你放的是1/4拍的,我建议还是不要放连打稳点,如果放1/6拍连打的话DT没得玩,所以直接放红线和白线吧
  4. 00:38:691 (1) - 1/6拍
  5. 00:39:136 (2,3,4,5,6) - 和上面一样,建议别放连打 1/6都改了
  6. 00:49:136 (5) - overmap不好看 改了
  7. 01:06:025 (2,3) - 这两个建议做成这样的节奏 https://osu.ppy.sh/ss/5387462 好让后面那个3个圈的节奏更明显 这不改
  8. 01:10:469 (5) - 这里突然空了不符合,做成短滑条吧 也不改
  9. 01:20:247 (2,3) - 建议做成滑条,原因和上面一样 也不改
  10. 01:21:580 (1,2,3) - ds一样吧
  11. 01:22:469 (1,2,3) - ↑最后跳一下

加油rank~GL ;)
kanor
歌很好听<3
摸不出啥东西,总之GL
[GlazeE's Hard]
00:30:802 (3) - 这种起手蓝线滑条尾却在白线上的下法打起来感觉不是很舒服.......试着换成一个单点接一个1/1滑条试试?或者直接两个单点?
00:53:136 (1) - 滑条头加个finish强调一下感觉比较舒服?00:53:802 (3) - 这个滑条头也可以加Orz(不过听曲子这里已经弱了,不加可能更好)
01:06:914 - 这个音建议还是补上,虽然压vocal不过这个滑条打完总觉得还有东西才对,或者01:06:469 (4) - 换成一个1/2的折返试试?去试着压两个啪啪声,因为01:17:358 (2,3) - 这里你有意识地去压了
从00:40:691 -这里开始的clap 在一句话的末尾,比如00:43:136 (3,4) - 总觉得就断掉了,我试着改了一下,如果不想改的话就跳过这个吧。
如果要改的话:
00:46:691 (3) -加个clap,
00:50:247 (3) - 加个clap,00:51:136 - 这个地方加个NOTE,然后clap
这样这里的处理方法就从一到二到四,从开始的不连续慢慢变得连续起来,然后00:53:136 (1) -一个finish强调整个段落的整体性。

不想改的:整体很舒服,GL

[Yomi's Broom]
00:30:802 - 这里不打算压下人声嘛?因为00:37:914 (4) - 同样的段落,没有人声的地方你下了NOTE去协调节奏,而前面有人声的地方却没有下.......
烤老板太神,摸不动
Normal不摸了,我自己都不会做
GL :)
[Crz]Makii
回摸啦
[Normal]
  1. 看不出啥。。折返可能用的有点多了?
[GlazeE's Hard]
  1. 前面一直在跟vocal,那么00:06:802 (5,1) - 这个节奏有点不对,人声在这里有一个00:07:025 - 。不过这样听起来非常奇怪,所以建议00:06:914 - 开始抓一下背景音
  2. 00:11:358 (4) - 这里还是建议保持1.6的ds,因为这个人声并没有什么音调变化
  3. 01:16:025 (6,1) - 听起来总觉得很奇怪...
[Yomi's Broom]
  1. 01:20:691 (4) - 跳的有点远
  2. 基本没问题,00:24:469 (1,1,2,1) - 这种对dt可能不大友好(
变成水摸啦,star一个
CoLouRed GlaZeE

Garden wrote:

[Hard]
  1. 00:06:802 (5) - 前后保持ds
  2. 00:03:802 (3) - 可以给nc,和你这里00:58:914 (1) - 一样
  3. 00:19:580 (2,3) - 视觉上flow不太好,或许考虑把2横过来些
  4. 00:23:247 (2) - 这里是1.4x 00:21:469 (6) - 这里是1.0x 这可以统一一下
  5. 00:27:580 (3,4) - 这里往下甩flow有些不流畅,因为4是高音,其实可以ctrlg给个小跳,然后后面几个物件也相应调整一下。- 这个不改没事吧?和00:34:691 (3,4) - 统一
  6. 00:33:136 (4) - 虽然读起来可能没有困难,但好像全图就这里这样叠感觉有点突兀
  7. 01:02:025 (3) - nc这?
  8. 01:18:025 (1,5) - 这里overlap不合适,可以4,5开始往另一个方向跑
除了就红字的都改了w

Frenkie09 wrote:

GlazeE's Hard

  1. 00:03:802 (3) - NC
  2. 00:05:136 (1,3) - 第一眼看这里好像3尾部贴2的距离和1尾部贴2的距离不一样,建议调整相同
  3. 00:30:691 - 这个位置可以做成3连打,直接一个小滑条有点糟糕 http://osu.ppy.sh/ss/5387238
  4. 01:06:469 (4) - 这个尾巴在蓝线?建议放红线,然后做成滑条回打到白线
  5. 01:07:802 - 三连吧,不要漏了节奏点
  6. 01:08:691 - 跟人声的同时补上节奏点
  7. 01:16:469 (1) - 不建议把这里的节奏点漏了
  8. 01:27:802 - 这里是一个新的节奏点的开头,但是滑条的结尾放这里了,意味着这里不能按了,所以打起来很奇怪。 http://osu.ppy.sh/ss/5387349 建议这里一定要放个滑条开头或者圈圈
都改了w

kanor wrote:

[GlazeE's Hard]
00:30:802 (3) - 这种起手蓝线滑条尾却在白线上的下法打起来感觉不是很舒服.......试着换成一个单点接一个1/1滑条试试?或者直接两个单点? - 按照上面的摸改了w
00:53:136 (1) - 滑条头加个finish强调一下感觉比较舒服?00:53:802 (3) - 这个滑条头也可以加Orz(不过听曲子这里已经弱了,不加可能更好) - 不加了,感觉好违和233
01:06:914 - 这个音建议还是补上,虽然压vocal不过这个滑条打完总觉得还有东西才对,或者01:06:469 (4) - 换成一个1/2的折返试试?去试着压两个啪啪声,因为01:17:358 (2,3) - 这里你有意识地去压了 - 按照上面的摸改了w
从00:40:691 -这里开始的clap 在一句话的末尾,比如00:43:136 (3,4) - 总觉得就断掉了,我试着改了一下,如果不想改的话就跳过这个吧。
如果要改的话:
00:46:691 (3) -加个clap,
00:50:247 (3) - 加个clap,00:51:136 - 这个地方加个NOTE,然后clap
这样这里的处理方法就从一到二到四,从开始的不连续慢慢变得连续起来,然后00:53:136 (1) -一个finish强调整个段落的整体性。

不想改的:整体很舒服,GL - 听起来有点怪,还是不改了吧_(:з」∠)_

[Crz]Sword wrote:

[GlazeE's Hard]
  1. 前面一直在跟vocal,那么00:06:802 (5,1) - 这个节奏有点不对,人声在这里有一个00:07:025 - 。不过这样听起来非常奇怪,所以建议00:06:914 - 开始抓一下背景音 - 不改了,00:06:914 (1) - 跟背景音
  2. 00:11:358 (4) - 这里还是建议保持1.6的ds,因为这个人声并没有什么音调变化 - 不改,保持整体
  3. 01:16:025 (6,1) - 听起来总觉得很奇怪... - 按照上面的摸改了w
_Stan
Hey~ m4m
最近考试考核特别多,神烦,没时间见谅。

[Normal]
00:05:136 (1,2) - 我觉得可以考虑包更好
00:17:580 (1,2) - 我会强行控制在0.02,自从有了上次的教训 :roll:
00:27:358 (2,3) - 00:28:025 (3) - 的红点往下在动一点点,不开gs 可以包的更好看

[GlazeE's Hard]
00:06:802 (5) - 是我的话 我会前后ds一致
00:08:247 (2,3,1) - 整体移动,以note2为准移动到x:263 y:265,这样和00:06:914 (1) - 摆起来好看些 (不会插图,原谅我用坐标
01:00:247 (1,2,3) - 这里ds可以和00:58:025 (3,4,5) - 保持一致
01:09:136 (4,1) - 放在一条直线上把,有点歪了
01:12:247 (2,3,4,5) - 和01:14:469 (1,2,3) - 同00:58:025 (3,4,5) -
01:24:247 - 前面抓的都是人声,到这里没有了??

[Yomi's Broom]
00:26:247 (4) - 和00:25:580 (1) - 头的距离是不是和00:25:802 (2,3) - 相同摆起来更好看?

Insane不是很会摸,sorry

歌很好听,GL~ :)
Topic Starter
Pata-Mon
normal:ds nazi修了下,其他都没改。
全程跟clap

hard updated
stan摸的应该是之前的
CoLouRed GlaZeE

_Stan wrote:

[GlazeE's Hard]
00:06:802 (5) - 是我的话 我会前后ds一致 - 已经按照前面的改了w
00:08:247 (2,3,1) - 整体移动,以note2为准移动到x:263 y:265,这样和00:06:914 (1) - 摆起来好看些 (不会插图,原谅我用坐标
01:00:247 (1,2,3) - 这里ds可以和00:58:025 (3,4,5) - 保持一致 - 不一致吗?
01:09:136 (4,1) - 放在一条直线上把,有点歪了
01:12:247 (2,3,4,5) - 和01:14:469 (1,2,3) - 同00:58:025 (3,4,5) - - 不一致吗?
01:24:247 - 前面抓的都是人声,到这里没有了?? - 人声不准
Mermaid girl_old
[Normal]
没毛病
如果要说有瑕疵的话.我觉得也就是开头那两个一样的Slider了 - -讲真有点难看
[GlazeE's Hard]
01:09:136 (5) - crtl+g
很棒~
[Yomi's Broom]
00:06:469 (4,5,1) - 这里是开头还是不要这么放比较好...
00:36:025 (5,6) - 错开比较好.5放在6的右边

//

排列,节奏什么摸不出来什么.挺好的.祝早rank
以上
CoLouRed GlaZeE

Mermaid girl wrote:

[GlazeE's Hard]
01:09:136 (5) - crtl+g - fixed~
很棒~
kanpakyin
標題應該是 シャンランラン feat.96猫 -TV Edit Ver.- ?
把 ~Anime ver.~ 換成 -TV Edit Ver.-

Reference here: http://www.flyingwitch.jp/goods/op.html
Topic Starter
Pata-Mon

kanpakyin wrote:

標題應該是 シャンランラン feat.96猫 -TV Edit Ver.- ?
把 ~Anime ver.~ 換成 -TV Edit Ver.-

Reference here: http://www.flyingwitch.jp/goods/op.html
谢谢,不过我在网上能搜到大量《シャンランラン feat.96猫 ~アニメver.~》有关的信息,包括一些看上去比较有来源的资源,比如http://www.tsdm.net/forum.php?mod=viewthread&tid=728761http://tieba.baidu.com/p/4484708296,我想在确定这些信息为什么不同之后再修改
Ametrin
M4M
其实感觉也没什么好改的……也是强行摸

[GlazeE's Hard]
00:06:649(4,5,1) 打起来还是非常奇怪啊 这里节奏是 考虑一个大滑条糊过去吧
00:18:247(3,4) 重音在3的尾巴上? 不如3单点4折返 强行和12对称一波
00:38:469(2) 挪下面点
00:46:691(3,4) 挪上面点 角度浅了
01:01:358(5) 也是重音在尾巴上(强迫症啊)

[Yomi's Broom]
00:07:802(1,2,3,4,5) 间距渐变再明显一些?
00:18:247(5,6) 近了点 6甩的没感觉 干脆5放7上XD
00:30:247(2,3) 这里跟一下人声?


这摸太强行了自己都看不下去qwq就这样吧GL(逃
CoLouRed GlaZeE

Ametrin wrote:

M4M
其实感觉也没什么好改的……也是强行摸

[GlazeE's Hard]
00:06:649(4,5,1) 打起来还是非常奇怪啊 这里节奏是 考虑一个大滑条糊过去吧 - 这里。。。。不用打滑条吧?
00:18:247(3,4) 重音在3的尾巴上? 不如3单点4折返 强行和12对称一波
00:38:469(2) 挪下面点
00:46:691(3,4) 挪上面点 角度浅了
01:01:358(5) 也是重音在尾巴上(强迫症啊)

其他都改了ww
Xinely
from m4m

General :
- http://puu.sh/pTyL5/2ced6b7a47.png (also anime doesnt need in tags, it will set in genre)
- i think you need an easy diff. current sv is quite fast for newbie with combined many of 1/2 rhythms (if agree you can make a bit harder your normal diff to make nice spread)

Normal :
- 00:05:136 (1) - somehow copy paste from shape even the position feels weird. like lazy to make new pattern or something
- 00:12:247 (1,2) - try rotate -10 degree to not make sharp flow
- 00:14:025 (1) - change to finish instead, the music is cymbal
- 00:26:469 (1,2) - that would be better if their shape are same so like a mirror pattern ww
- 00:33:580 (1,3) - if their overlap can be avoid that would be nice for design. i still see a bit overlap in gameplay
- 00:53:358 - somehow i feel weird with the little break like it doesnt necessary. try map more like http://puu.sh/pTx5H/f2c64fe2bc.jpg (follow vocal, map start from 00:53:136 - )
- 01:09:580 (4) - the slider mapped better with 3 circles. all those musics in whiteticks all are strong qwq

Hard :
- 00:06:025 (3) - not really like with overlap to (2) as (2) covers up a bit the (3)'s tail makes a bit hard to read
- 00:06:802 (5) - it has inconsistency spacing between 0,63x and 0,68x
- 00:18:469 (4) - yep the overlap.. try ctrl+g and 328,200 instead
- 00:33:136 (4,1) - transition from the tail to catch (1)'s head is weird reallyyyyyyyyyyyy qwq
- 00:43:580 - the string sound is quite strong so it will be nice to be mapped with clickable object like circle
- 00:47:136 - 00:50:691 - 00:51:136 - ^
- 00:48:247 (2) - i would say ctrl+g, the vocal isnt strong and 00:48:691 - is stronger which feels weird mapped with normal spacing, better do jumps for both
- 01:06:469 (4) - feel weird why this slider only which is 1/2 slider repeat. 01:06:802 - has vocal which shouldnt be skipped when you do 01:03:802 (1,2,3) - due vocals
- 01:09:580 (1) - 280,72 instead. do you want to make 1/8 jump?
- 01:22:469 (3,4) - click them and move to 360,144 for better flow

Insane :
- 00:56:691 (1) - finish on head for cymbal
- 00:59:802 (7) - somehow i feel jump will feel better for challenge here as the vocal supports it as well. try 320,64?
- 01:06:914 (6) - if you agree with above then 160,96
- 01:14:025 (7) - if you agree like above then do it again
- 01:28:025 (7) - imo last note always deserve with a jump so try move this to 128,128 to make jump to catch (8)?

good luck ~
Kencho
看了一下圖,感覺Hard的質量還能再提高點
[Hard]
  1. 00:01:580 (1,2) - 和前面的DS來比這個靠太近,00:01:580 (1) - ctrl+G更好,然後把00:03:136 (2) - 旋轉90度來放
  2. 00:13:136 (3,4) - 這個節奏比較難讀,不如直接一個折返更好,刪掉00:13:802 (4) -
  3. 01:08:914 (4,1,1,2,3) - 這裡間距不明顯,前面1/2的01:08:914 (4,1) - 跳那麼遠,後面1/1的01:09:580 (1,2,3) - 就太近了,你可以拉近1/2或者拉遠1/1,我個人建議拉遠1/1
  4. 00:57:802 - 這個空了很奇怪,你可以加個圓圈,但我更建議把00:57:358 (2) - 改成兩個圓圈+一個1/2滑條組成3連
  5. 01:06:469 (4,1) - 放遠一點
  6. 01:10:914 (1) - 這個的問題和00:56:691 (1,2) - 一樣,理應在00:57:802 - 加個圓圈,但是我更建議把節奏改成和改完的00:56:691 (1,2) - 一樣,也就是一個1/1滑條,然後兩個圓圈+1/2滑條的組合
  7. 01:22:469 (3,4) - 和00:13:136 (3,4) - 一樣的問題
ZZHBOY
hard:
还好吧..虽然有些不适合放hard里
几个地方:
00:05:469 (2,3) - 别叠
00:06:802 (5) - 这种就别强行跟了 多放点1/2自然点
00:12:914 (2) - 这种完全可以用一个圈
00:18:469 (4) - 折返箭头别被挡道
00:21:469 (6,2) - 这种真的好垃圾 不如放两个圈
00:30:691 (3) - 这种也是强行跟vocal了
00:32:469 (3,4,1) - 这种都好丑的
00:57:802 - 然后这种空出来也不是很好 都可以跟下
好像好多地方都叠了 我觉得没啥必要 不如摆开
也没太差吧...
CoLouRed GlaZeE

Xinely wrote:

Hard :
- 00:06:025 (3) - not really like with overlap to (2) as (2) covers up a bit the (3)'s tail makes a bit hard to read ok
- 00:06:802 (5) - it has inconsistency spacing between 0,63x and 0,68x ok
- 00:18:469 (4) - yep the overlap.. try ctrl+g and 328,200 instead ok
- 00:33:136 (4,1) - transition from the tail to catch (1)'s head is weird reallyyyyyyyyyyyy qwq i think it's not really weird qwq
- 00:43:580 - the string sound is quite strong so it will be nice to be mapped with clickable object like circle umm..but i dont think so..
- 00:47:136 - 00:50:691 - 00:51:136 - ^ ^
- 00:48:247 (2) - i would say ctrl+g, the vocal isnt strong and 00:48:691 - is stronger which feels weird mapped with normal spacing, better do jumps for both ok
- 01:06:469 (4) - feel weird why this slider only which is 1/2 slider repeat. 01:06:802 - has vocal which shouldnt be skipped when you do 01:03:802 (1,2,3) - due vocals ahhh im just follow the white line
- 01:09:580 (1) - 280,72 instead. do you want to make 1/8 jump? i dont think it is jump ;w;
- 01:22:469 (3,4) - click them and move to 360,144 for better flow what? im just code these 00:12:247 (1,2,3,4) -

Kencho wrote:

看了一下圖,感覺Hard的質量還能再提高點
[Hard]
  1. 00:01:580 (1,2) - 和前面的DS來比這個靠太近,00:01:580 (1) - ctrl+G更好,然後把00:03:136 (2) - 旋轉90度來放 感觉那样好挤 不改啦
  2. 00:13:136 (3,4) - 這個節奏比較難讀,不如直接一個折返更好,刪掉00:13:802 (4) - 好像不会难读吧 应该打完00:12:247 (1) - 这个都知道是什么节奏了吧?
  3. 01:08:914 (4,1,1,2,3) - 這裡間距不明顯,前面1/2的01:08:914 (4,1) - 跳那麼遠,後面1/1的01:09:580 (1,2,3) - 就太近了,你可以拉近1/2或者拉遠1/1,我個人建議拉遠1/1 改了下方向和ds
  4. 00:57:802 - 這個空了很奇怪,你可以加個圓圈,但我更建議把00:57:358 (2) - 改成兩個圓圈+一個1/2滑條組成3連 改了
  5. 01:06:469 (4,1) - 放遠一點 改了
  6. 01:10:914 (1) - 這個的問題和00:56:691 (1,2) - 一樣,理應在00:57:802 - 加個圓圈,但是我更建議把節奏改成和改完的00:56:691 (1,2) - 一樣,也就是一個1/1滑條,然後兩個圓圈+1/2滑條的組合 改了
  7. 01:22:469 (3,4) - 和00:13:136 (3,4) - 一樣的問題 一样不觉的难读0.0
CoLouRed GlaZeE

ZZHBOY wrote:

hard:
还好吧..虽然有些不适合放hard里
几个地方:
00:05:469 (2,3) - 别叠 改了
00:06:802 (5) - 这种就别强行跟了 多放点1/2自然点 没事吧?
00:12:914 (2) - 这种完全可以用一个圈 00:13:025 - 还有人声 没事吧?
00:18:469 (4) - 折返箭头别被挡道 改了
00:21:469 (6,2) - 这种真的好垃圾 不如放两个圈 改了
00:30:691 (3) - 这种也是强行跟vocal了 改了
00:32:469 (3,4,1) - 这种都好丑的 改了
00:57:802 - 然后这种空出来也不是很好 都可以跟下 改了
好像好多地方都叠了 我觉得没啥必要 不如摆开
也没太差吧...
Kinomi
http://puu.sh/pWO9Z/0c23cdba18.rar

elynyan:
Insane :
- 00:56:691 (1) - finish on head for cymbal k
- 00:59:802 (7) - somehow i feel jump will feel better for challenge here as the vocal supports it as well. try 320,64? keep
- 01:06:914 (6) - if you agree with above then 160,96 keep
- 01:14:025 (7) - if you agree like above then do it again keep
- 01:28:025 (7) - imo last note always deserve with a jump so try move this to 128,128 to make jump to catch (8)? i use a ds pattern to show the change of tone
Topic Starter
Pata-Mon

Xinely wrote:

from m4m

General :
- http://puu.sh/pTyL5/2ced6b7a47.png (also anime doesnt need in tags, it will set in genre) fixed 加anime是为了本地搜索
- i think you need an easy diff. current sv is quite fast for newbie with combined many of 1/2 rhythms (if agree you can make a bit harder your normal diff to make nice spread) bpm这么低,真的没问题啦,这歌即使ez也会用1/2呀

Normal :
- 00:05:136 (1) - somehow copy paste from shape even the position feels weird. like lazy to make new pattern or something 我个人还是蛮喜欢这种梗的……
- 00:12:247 (1,2) - try rotate -10 degree to not make sharp flow 感觉没什么区别0.0
- 00:14:025 (1) - change to finish instead, the music is cymbal 加了,clap也留着,都有
- 00:26:469 (1,2) - that would be better if their shape are same so like a mirror pattern ww 我觉得现在的形状挺舒服的
- 00:33:580 (1,3) - if their overlap can be avoid that would be nice for design. i still see a bit overlap in gameplay fixed
- 00:53:358 - somehow i feel weird with the little break like it doesnt necessary. try map more like http://puu.sh/pTx5H/f2c64fe2bc.jpg (follow vocal, map start from 00:53:136 - ) 不仅这张图,我个人喜欢放过没有伴奏的人声。而且这个难度其他地方我也是这么做的
- 01:09:580 (4) - the slider mapped better with 3 circles. all those musics in whiteticks all are strong qwq用一个折返滑条能够更好地表现出这三个音是一组的。因为难度低,间隔也大,note不一定会比滑条好

good luck ~
thanks for mod!

all diff updated
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