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Katakiri Rekka - Answer

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[CSGA]Ar3sgice
hi~


Hard

  1. 00:14:007 (3) - symmetrical with (1) looks better. http://osu.ppy.sh/ss/404105
  2. 00:28:472 (2,3) - I suggest making this 2/1 slider and remove the circle
  3. 00:33:829 (4) - remove whistle in reverse arrow here
  4. 00:35:570 (2) - how about this http://osu.ppy.sh/ss/404107 to fit the shape here
  5. 01:02:891 (2) - add note.?
  6. 01:10:793 (5,6,7) - I think rhythm is pretty hard to catch here, use reverse+slider is better..
Death

  1. 00:00:615 (1,2,3) - symmetrical.?
  2. 00:13:204 (3) - ctrl+r better flow.?
  3. 00:15:213 (8) - http://osu.ppy.sh/ss/404110 I think spaced stream works better here as it feels better with the speed
  4. 00:16:016 (2) - here.? http://osu.ppy.sh/ss/404112
  5. 01:02:088 (2) - better like this.. http://osu.ppy.sh/ss/404113 it's hard to catch rhythm for symmetrical pattern here
kitsuneko although i shouldn't mod(?

  1. 00:11:731 (3) - http://osu.ppy.sh/ss/404115 plz ,,, stack is hard to read at high bpm (not necessary at this diff,,)
m4m if u want :3 http://osu.ppy.sh/s/55756

Good luck~
Topic Starter
DeathBlood

[CSGA]Ar3sgice wrote:

hi~


Hard

  1. 00:14:007 (3) - symmetrical with (1) looks better. http://osu.ppy.sh/ss/404105
  2. 00:28:472 (2,3) - I suggest making this 2/1 slider and remove the circle
  3. 00:33:829 (4) - remove whistle in reverse arrow here
  4. 00:35:570 (2) - how about this http://osu.ppy.sh/ss/404107 to fit the shape here
  5. 01:02:891 (2) - add note.?
  6. 01:10:793 (5,6,7) - I think rhythm is pretty hard to catch here, use reverse+slider is better..
Death

  1. 00:00:615 (1,2,3) - symmetrical.?
  2. 00:13:204 (3) - ctrl+r better flow.?
  3. 00:15:213 (8) - http://osu.ppy.sh/ss/404110 I think spaced stream works better here as it feels better with the speed
  4. 00:16:016 (2) - here.? http://osu.ppy.sh/ss/404112
  5. 01:02:088 (2) - better like this.. http://osu.ppy.sh/ss/404113 it's hard to catch rhythm for symmetrical pattern here
kitsuneko although i shouldn't mod(?

  1. 00:11:731 (3) - http://osu.ppy.sh/ss/404115 plz ,,, stack is hard to read at high bpm (not necessary at this diff,,)
m4m if u want :3 http://osu.ppy.sh/s/55756

Good luck~

thanks mod~ fixed :oops:
m4m if u want :3 http://osu.ppy.sh/s/55756 ok it mod~ :)
YTYuyu
hey sorry about the delay. i was debating whether i should mod this or not...but since it's only 2 diffs, i might as well...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. i'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Hard]
since the BPM is high, increase the diff settings except for the circle size by 1. i feel that by doing this, it'll give off a bit of a challenge for players, and the AR would flow smoother to the song IMO.
00:06:240 (5) - add a whistle. you did a similar pattern on the last 2 combos, so doing it here would be consistent.
00:06:507 (6) - consider making this a curved slider like (3) to keep the flow going from the previous slider, also *nazi* go 1 grid down so that it'd be aligned to (3).
00:14:409 (4) - how about making the slider the same as (2) and the end stacking on (2) like this? i think it'll look neater and easier as the path flows smoother during gameplay IMO.
00:43:204 (2) - maybe Ctrl+R since the guitar changes here and i feel that this is a perfect chance for a jump IMO.
00:44:275 (1) - move this spinner up by 1/4 and add a circle here to follow the guitar. the spinner will follow up the guitar for this part of the song.
00:48:963 (4) - remove the repeat on this slider. it'll be consistent with the other sliders that follow the vocals/guitar.
01:12:668 (4) - consider aligning this to the end of (3) for a smoother flow to the song, and the path is easier, similar to what i said on 00:06:507.

[Death]
00:10:525 (5) - *nazi* move the 3rd point up so that it'd be aligned to the 1st half of (3) during gameplay. like this.
01:15:882 (2) - consider unstacking this so that it'd be consistent with the next combo since the vocals tone is the same.
01:19:900 (1) - replace this for a pattern to follow the guitar. the last few spinners follow the hold in the guitar. my suggestion is to add 2 1/1 sliders like the other combos.
01:22:847 (1) - same as 00:44:275 on hard.
01:24:990 (1) - ^


I guess that's it. GL :D
Topic Starter
DeathBlood

Byakugan249 wrote:

hey sorry about the delay. i was debating whether i should mod this or not...but since it's only 2 diffs, i might as well...mod requested on my queue.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. i'll give you my opinion, advice, or if i'm curious about something.

[General]
CLEAR!

[Hard]
since the BPM is high, increase the diff settings except for the circle size by 1. i feel that by doing this, it'll give off a bit of a challenge for players, and the AR would flow smoother to the song IMO.
00:06:240 (5) - add a whistle. you did a similar pattern on the last 2 combos, so doing it here would be consistent.
00:06:507 (6) - consider making this a curved slider like (3) to keep the flow going from the previous slider, also *nazi* go 1 grid down so that it'd be aligned to (3).
00:14:409 (4) - how about making the slider the same as (2) and the end stacking on (2) like this? i think it'll look neater and easier as the path flows smoother during gameplay IMO.
00:43:204 (2) - maybe Ctrl+R since the guitar changes here and i feel that this is a perfect chance for a jump IMO.
00:44:275 (1) - move this spinner up by 1/4 and add a circle here to follow the guitar. the spinner will follow up the guitar for this part of the song.
00:48:963 (4) - remove the repeat on this slider. it'll be consistent with the other sliders that follow the vocals/guitar.
01:12:668 (4) - consider aligning this to the end of (3) for a smoother flow to the song, and the path is easier, similar to what i said on 00:06:507.

[Death]
00:10:525 (5) - *nazi* move the 3rd point up so that it'd be aligned to the 1st half of (3) during gameplay. like this.
01:15:882 (2) - consider unstacking this so that it'd be consistent with the next combo since the vocals tone is the same.
01:19:900 (1) - replace this for a pattern to follow the guitar. the last few spinners follow the hold in the guitar. my suggestion is to add 2 1/1 sliders like the other combos.
01:22:847 (1) - same as 00:44:275 on hard.
01:24:990 (1) - ^


I guess that's it. GL :D
fixed!
Byakugan thanks mod~ :oops:
Suzully
Recheck. (this is third time :P )

[Death]
  1. 00:29:141 (4) - Try to move a note to 00:29:275, and stack it with 00:29:409 (1). It makes good gameplay imo.
  2. 00:45:347 (1,2,3) - The note placement looks random to me. Make them be an equilateral triangle?
  3. 00:53:650 (1,2,3) - ^
  4. 01:09:186 (1,2,3,1,2,3,1,2,3) - Good pattern, but each spacing is too wide. To make the gameplay better here, I recommend you to reduce it a bit. And speaking of 01:09:186 (1,2,3), (2,3) has wider spacing than (1,2) so it looks weird.
  5. 01:15:079 (1,2,3,4) - Same as above. Get them moved near to the center a bit.
  6. 01:19:900 (5) - Add a new combo.
No kd for this post.
I'll recheck again after done then get a bubble back.
Topic Starter
DeathBlood

Suzully wrote:

Recheck. (this is third time :P )

[Death]
  1. 00:29:141 (4) - Try to move a note to 00:29:275, and stack it with 00:29:409 (1). It makes good gameplay imo.
  2. 00:45:347 (1,2,3) - The note placement looks random to me. Make them be an equilateral triangle?
  3. 00:53:650 (1,2,3) - ^
  4. 01:09:186 (1,2,3,1,2,3,1,2,3) - Good pattern, but each spacing is too wide. To make the gameplay better here, I recommend you to reduce it a bit. And speaking of 01:09:186 (1,2,3), (2,3) has wider spacing than (1,2) so it looks weird.
  5. 01:15:079 (1,2,3,4) - Same as above. Get them moved near to the center a bit.
  6. 01:19:900 (5) - Add a new combo.
No kd for this post.
I'll recheck again after done then get a bubble back.
スズリさんありがとうございます :oops: 、All fixedです。
Suzully
Rebubbled~
Topic Starter
DeathBlood

Suzully wrote:

Rebubbled~
スズリさんありがとうございます :oops:
がんばる~ :)
Kurai
[Normal]
  1. 01:00:347 (4) - Don't silence the end of this slider please. Why do you use a slider if it is for silencing its end ? it doesn't really make sense. Moreover it doesn't sound well at all, like something is missing in the map, that's not agreable to play. :/
    So change the 5% inherited timing section into at least a 40% inherited timing section. (and optionally, add a whistl at the end of this slider ?).
[Kitsuneko]
  1. 00:08:650 (4,5,6,7) - Maybe instead of making a stack, try to do something similar as that (of course, if you do, make it look better than what I have done lol) :
[Death]
  1. 00:59:543 - Same as in Normal.
  2. 01:01:686 (1,2,3) - ^
Topic Starter
DeathBlood

Kurai wrote:

[Normal]
  1. 01:00:347 (4) - Don't silence the end of this slider please. Why do you use a slider if it is for silencing its end ? it doesn't really make sense. Moreover it doesn't sound well at all, like something is missing in the map, that's not agreable to play. :/
    So change the 5% inherited timing section into at least a 40% inherited timing section. (and optionally, add a whistl at the end of this slider ?).
[Kitsuneko]
  1. 00:08:650 (4,5,6,7) - Maybe instead of making a stack, try to do something similar as that (of course, if you do, make it look better than what I have done lol) :
[Death]
  1. 00:59:543 - Same as in Normal.
  2. 01:01:686 (1,2,3) - ^
All Done, Thanks mod :oops:
Kurai
Congratulation for your 1st ranked map!
spboxer3
congratz~
Suimya

spboxer3 wrote:

congratz~
NewRulerNA
来たか
[CSGA]Ar3sgice
congrats :D
Beren
yeah!
hibarirailwayz
おめでとう!!
P o M u T a
よっしゃああああああああああああああああああああ
10nya
finally~ grats :D
Melophobia
おめでとう!

Kurai先生にkds投げ忘れてませんか?
murasaki_sk
おめでとうございます!
DarknessAngel
wow finally ranked
congrats ! :D
Fumika
Nice one :3
yoshilove
きたーー!! おめでとう!!!! :)
Quilt
congratz xD
YTYuyu
oh hey it got ranked. congratz on your 1st ranked map ;)
Topic Starter
DeathBlood
It is thankful to you.~ :oops:
bakabaka
(。・ω・)ノ゙ congrats
Naichatta
おめでとう!
やっとだね :)
Chewin
Congratz on your first ranked >w</
alacat
やっとだねー!おめでとう :)
Topic Starter
DeathBlood
やっとだよ~ :( 、Thanks~ :oops:
Kitsuneko
変えて欲しくなかったんですが
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