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Hashimoto Yukari - Lost my pieces [OsuMania]

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Topic Starter
Lefrave

Crusts wrote:

hi web box mod from my queue
Col : 1|2|3|4

Mod
General
uncheck widescreen support at comprehension diff

Comprehension

00:33:821 (33821|2,34170|3,34518|2,34867|3,35216|2) - i think for this 1 you can rearrange sorry i can't give you an example but maybe you can rearrange so it won't be 1 handed LN change maybe the same goes for this 1 too 00:44:983 (44983|2,45332|3,45681|2,46030|3,46379|2) -

Desolation

00:40:100 (40100|0) - put to col 3 ? i think in col 3 will make it easier rather than putting it in col 1 it will somehow confuse newbie since they are stilll learning

well only that sorry if too short since this was a relaxing song nice though
i wish this was keysounded it will be nice make me cry though ;w;
About Desolation: This is a pitch-based map, so changing that part even though I can do what it was before is unsuitable.
If they can read everything else in the song, they can read that, as well, in my opinion.

About Comprehension: I did the first thing you said, but I kept the other for the sake of diversity :3
If more people mention that part, then I'll change the second one, too.

And yeah, keysounding is what I'm planning to do, but it's being a bit of a pain at the moment xD

Thanks for your mod! ^-^ May be short, but it was helpful :)
WolfyArmato-
Sorry for my English grammar, I'm not good in English.



Lost My Pieces - Hashimoto Yukari

|1|2|3|4|


[General]
Timing: OK!
Hitsounds: I see you use only Soft-Hit normal ,so you must use other hitsounds
Audio: OK!
Graphics: OK!

[Desolation]
Mods
00:01:379 (1379|1) - Same pitch with 00:00:333 (333|2) should move to |3|
00:19:867 (19867|1) - high pitch here move to |4|
00:21:263 - add a note at |1|
00:32:425 - do like this to follow the pitch http://puu.sh/pgdfu/8dead630a5.PNG
00:41:844 (41844|2) - move to |4| amd move 00:42:193 (42193|1) to |3|
00:47:425 (47425|2) - move to |4| bcs same pitch with 00:45:332 (45332|3,46030|3)
00:47:774 - this pattern was very bored xD so do like this, also follow the pitch http://puu.sh/pgdru/4cae0d6448.PNG

Main problems in this diff is pattern and following pitch, I'm sure you can find your problem by yourself.

[Comprehension]
Mods
00:01:379 (1379|2) - move to |4|
00:54:733 - There is sound here, add 1 note at |4|
01:21:262 - add 1 note here, bcs kiai time
01:24:053 - add 1 note here to make it emphasizing
01:26:843 - ^
01:32:425 - ^
01:35:215 - ^
01:49:172 - Do like this http://puu.sh/pgeuF/d0dbd044b9.PNG
If you ask me "Is this will make my diff increasing SR?" don't worry. this song has low BPM, I'm surely normal,hard players can pass this :)

And sorry for short mods, you can reject my mod if it's useless
OMG This is beautiful song!! I like it
Thanks for use our queue! :) :)
Topic Starter
Lefrave

ArmatoGamesZ wrote:

Sorry for my English grammar, I'm not good in English.


Lost My Pieces - Hashimoto Yukari

|1|2|3|4|


[General]
Timing: OK!
Hitsounds: I see you use only Soft-Hit normal ,so you must use other hitsounds
Audio: OK!
Graphics: OK!

[Desolation]
Mods
00:01:379 (1379|1) - Same pitch with 00:00:333 (333|2) should move to |3| Added
00:19:867 (19867|1) - high pitch here move to |4| Disagreed (It's the same pitch as 00:17:077 (17077|2) - with a low-pitch accompaniment, so I prefer to keep it there)
00:21:263 - add a note at |1| Added (wasn't sure whether or not I should add that, so thanks :3)
00:32:425 - do like this to follow the pitch http://puu.sh/pgdfu/8dead630a5.PNG Disagreed (I can play the piece on piano, and the notes are similar to the way it's mapped, so I don't think I'll change that.
00:41:844 (41844|2) - move to |4| amd move 00:42:193 (42193|1) to |3| Added
00:47:425 (47425|2) - move to |4| bcs same pitch with 00:45:332 (45332|3,46030|3) Added
00:47:774 - this pattern was very bored xD so do like this, also follow the pitch http://puu.sh/pgdru/4cae0d6448.PNG Disagreed (Well, ofc some parts might be boring for us, it's a 1* difficulty.)

Main problems in this diff is pattern and following pitch, I'm sure you can find your problem by yourself.

[Comprehension]
Mods
00:01:379 (1379|2) - move to |4| Disagreed (While I see why you suggested that, I did that because 00:02:426 (2426|3) - is higher. 00:01:379 (1379|2,2426|3) - are more noticeable than 00:00:333 (333|3,1379|2) - )
00:54:733 - There is sound here, add 1 note at |4| Added
01:21:262 - add 1 note here, bcs kiai time Added
01:24:053 - add 1 note here to make it emphasizing Disagreed (This is more of a calming emotional piece, instead of piece that emphasizes emotions)
01:26:843 - ^ Disagreed (same reason)
01:32:425 - ^ Disagreed (same reason)
01:35:215 - ^ Disagreed (same reason)
01:49:172 - Do like this http://puu.sh/pgeuF/d0dbd044b9.PNG Added (But I added the 3rd LN half a beat earlier)
If you ask me "Is this will make my diff increasing SR?" don't worry. this song has low BPM, I'm surely normal,hard players can pass this :)

And sorry for short mods, you can reject my mod if it's useless
OMG This is beautiful song!! I like it
Thanks for use our queue! :) :)
Thanks for the mod! While I disagreed with some, it helped me fix some things I wasn't sure that needed fixing ^-^
And yeah, I'm working on hitsounds. :3
Ochasan
hi~

this is your NM Req~

/me just see reason and i'll take it for my reference

MOD
Desolation
this part nothing, perfectly clear for me~

Comprehension
00:01:728 to 00:02:426 long note? (yes/no) < need reason for this XD
00:54:777 and 00:54:837 check the sound like 2 note < i wanna disagree this, but sure i you want disagree this too

and hitsound, i wanna this map gotly hitsounded for best map (y) approve this :lol: :lol:

thanks
Topic Starter
Lefrave

Ochasan wrote:

hi~

this is your NM Req~

/me just see reason and i'll take it for my reference

MOD
Desolation
this part nothing, perfectly clear for me~

Comprehension
00:01:728 to 00:02:426 long note? (yes/no) < need reason for this XD
00:54:777 and 00:54:837 check the sound like 2 note < i wanna disagree this, but sure i you want disagree this too

and hitsound, i wanna this map gotly hitsounded for best map (y) approve this :lol: :lol:

thanks
Thanks for the short mod. About the first thing, I don't want to add any LNs there. The reason I added LNs later on, is because it becomes clear that the notes are being sustained. Like, when the LNs come in, you can tell that the sounds that are sustained are a bit more emphasized or louder. While the beginning where there are no LNs, is a little more silent or less emphasized.

And about the second thing you said, I didn't quite understand what you pointed out. If you meant that tiny delay, then it's alright, it's not noticeable when playing.
KcHecKa
osu!mania mod whatever
--------------------
Overall:
The difficulty names might be of concern..
--------------------
Desolation:
00:21:263 (21263|0) - move this to column 4 please AKA (0001)
00:31:030 (31030|2) - move this to column 2 please AKA (0100)
00:57:621 good job with doing the offset here
01:01:030 (61030|3) - move this to column 1 please AKA (1000)
01:03:123 (63123|0) - move this to column 4 please AKA (0001)
really simple map lol
--------------------
Comprehension
00:31:030 (31030|2) - move this to column 4 please AKA (0001)
01:18:297 this is kind of okay... hmm
01:49:521 this is great!!
--------------------
notes
omg, i need to brush my teeth
Topic Starter
Lefrave

KcHecKa wrote:

osu!mania mod whatever
--------------------
Overall:
The difficulty names might be of concern..
--------------------
Desolation:
00:21:263 (21263|0) - move this to column 4 please AKA (0001)
00:31:030 (31030|2) - move this to column 2 please AKA (0100)
00:57:621 good job with doing the offset here
01:01:030 (61030|3) - move this to column 1 please AKA (1000)
01:03:123 (63123|0) - move this to column 4 please AKA (0001)
really simple map lol
--------------------
Comprehension
00:31:030 (31030|2) - move this to column 4 please AKA (0001)
01:18:297 this is kind of okay... hmm
01:49:521 this is great!!
--------------------
notes
omg, i need to brush my teeth
Thanks a lot for the mod =^-^=
(The offset and the timing points were corrected/added by Warfu, so I won't take credit for that :3)

By the way, instead of the 'AKA 0000's, you can simply add at the top of the post "COLUMN: |1|2|3|4|". It's a common thing for mania; saves you some time typing, as well, if you are doing big mods ^-^

Again, thanks :)
DeletedUser_3886246


Yo, NM from queue~
Finally made a new banner~ =w= I mod very pitched based, don't take my suggestions as critism~



Columns
| 1 | 2 | 3 | 4 |


Desolation

● 00:06:612 (6612|1) - This has the exact same sound as - 00:05:914 (5914|2) - so I suggest moving it to 3
● 00:06:960 (6960|1) - Move this to 2 for better flow and pitch relevance ^
● 00:19:867 (19867|1) - Has the same sound as - 00:17:077 (17077|2) - you may want to have them on the same column; I'd prefer them to be both on 3, plays really nice and fits with the music.
● 00:21:263 (21263|1) - This to 1 or 2 since the sound isn't higher pitched than the previous LN.
● 00:22:658 (22658|1) - I think something like this would fit better since it's easier to play and emphasizes the last 4 notes getting higher pitched to the LN
● 00:32:425 (32425|0) - This LN clearly starts at the blue tick one later - 00:32:600 - that's where it should start if you follow the violine.
● 01:01:030 (61030|0) - Move to 4, clearly higher pitched than the previous LN.
● 01:03:123 (63123|3) - This note doesn't have got any sound in the music. Ghost note, remove pls.
● 01:06:611 (66611|2,66960|3) - Move both one left so the first note is on 2 and the second one on 3. And CTRL+H on the LN and the note - 01:07:309 (67309|3,68704|0) - since the LN is clearly higher pitched than the note and the note has the same sound as - 01:06:262 (66262|0) - and should clearly be on the same column.
● 01:18:471 (78471|1) - Move to 3; same sound as - 01:15:681 (75681|2) -
● 01:43:591 - If you mapped the piano there it only seems logical to map the rest of the piano too. Would be really nice.

Comprehension

● 00:17:077 (17077|0,18472|2,19867|1) - These 3 LN's are really bad - pitch relevant at least. The first and third LN have the same sound while the second LN in between is lower pitched. I'd recommend doing 3 - 1 - 3 with the 3 LN's. You've gotta adjust the notes though~
● 00:23:356 (23356|1,23356|3) - I recommend removing one note there to emphasize the stronger keys like - 00:22:658 (22658|1,22658|2) - 00:24:053 (24053|2,24053|3) - and - 00:25:449 (25449|0,25449|1) -
● 00:24:751 (24751|2,24751|0) - remove one note ^
● 00:26:146 (26146|2,26146|0,26844|3,26844|0,27542|3,27542|1) - remove one note each ^
● Everything else is pretty neat. Nice!

Good luck with your map! :3
Topic Starter
Lefrave

G3m4sSt4ffLP wrote:



Yo, NM from queue~
Finally made a new banner~ =w= I mod very pitched based, don't take my suggestions as critism~



Columns
| 1 | 2 | 3 | 4 |


Desolation

● 00:06:612 (6612|1) - This has the exact same sound as - 00:05:914 (5914|2) - so I suggest moving it to 3
● 00:06:960 (6960|1) - Move this to 2 for better flow and pitch relevance ^
● 00:19:867 (19867|1) - Has the same sound as - 00:17:077 (17077|2) - you may want to have them on the same column; I'd prefer them to be both on 3, plays really nice and fits with the music.
● 00:21:263 (21263|1) - This to 1 or 2 since the sound isn't higher pitched than the previous LN.
● 00:22:658 (22658|1) - I think something like this would fit better since it's easier to play and emphasizes the last 4 notes getting higher pitched to the LN
● 00:32:425 (32425|0) - This LN clearly starts at the blue tick one later - 00:32:600 - that's where it should start if you follow the violine.
● 01:01:030 (61030|0) - Move to 4, clearly higher pitched than the previous LN.
● 01:03:123 (63123|3) - This note doesn't have got any sound in the music. Ghost note, remove pls.
● 01:06:611 (66611|2,66960|3) - Move both one left so the first note is on 2 and the second one on 3. And CTRL+H on the LN and the note - 01:07:309 (67309|3,68704|0) - since the LN is clearly higher pitched than the note and the note has the same sound as - 01:06:262 (66262|0) - and should clearly be on the same column.
● 01:18:471 (78471|1) - Move to 3; same sound as - 01:15:681 (75681|2) -
● 01:43:591 - If you mapped the piano there it only seems logical to map the rest of the piano too. Would be really nice.

Comprehension

● 00:17:077 (17077|0,18472|2,19867|1) - These 3 LN's are really bad - pitch relevant at least. The first and third LN have the same sound while the second LN in between is lower pitched. I'd recommend doing 3 - 1 - 3 with the 3 LN's. You've gotta adjust the notes though~
● 00:23:356 (23356|1,23356|3) - I recommend removing one note there to emphasize the stronger keys like - 00:22:658 (22658|1,22658|2) - 00:24:053 (24053|2,24053|3) - and - 00:25:449 (25449|0,25449|1) -
● 00:24:751 (24751|2,24751|0) - remove one note ^
● 00:26:146 (26146|2,26146|0,26844|3,26844|0,27542|3,27542|1) - remove one note each ^
● Everything else is pretty neat. Nice!

Good luck with your map! :3
Thanks for the mod, mate ;D I didn't agree with some, but I added most of them. If you want me to name specific ones and give the reasons, I'll do that another time (probably tomorrow). If you don't, then I won't xP

Again, thanks ^-^
Toshiyuki Doma

Can I post this first? HahahahaxD
I like the map (since this is the music that gave me a reason to cry so damn hard while watching Epic Drama Scenes on Tora Dora. Actually, it also made me cry while playing this map.) but there are some certain parts that doesn't suit the notes based on the pitch. I'm working on your mod so wait for me until tommorow, okay? ^___^
Topic Starter
Lefrave

arvinkent098 wrote:


Can I post this first? HahahahaxD
I like the map (since this is the music that gave me a reason to cry so damn hard while watching Epic Drama Scenes on Tora Dora. Actually, it also made me cry while playing this map.) but there are some certain parts that doesn't suit the notes based on the pitch. I'm working on your mod so wait for me until tommorow, okay? ^___^
Okiee ;D
Toshiyuki Doma


Hello, I'm arvinkent098 and I saw that you want me to help you on your map. Thanks for choosing me as one of your modders!


Please note that I mod this map based on pitch since it's an instrumental, so if you don't like mine, just ignore this mod. :3
Let's get it down already :D

~4K NM - Desolation~

0|1|2|3

00:38:007 (38007|2) - move this to 0

Add these notes if neccesary since beatmaps must end at the same time. I guess. hahahaxD
01:44:288 (104288|1,104637|2,105684|0,106381|1,107777|2) -
01:49:172 (109172|3) - this is a hold note that end at 1:54:753


~4K HD - Compherension~

0|1|2|3

00:06:960 (6960|1) - move this to 0
00:09:053 (9053|3) - move this to 1
00:11:844 (11844|1) - move this to 0
00:12:193 (12193|0) - move this to 1
01:31:378 (91378|2) - move this to 3

Add these notes since they must be. (just kidding, ignore this if you don't want to. XD)
01:13:588 (73588|2,73936|3) -
01:19:867 (79867|1) - this is a hold note that ends in this time: 01:20:564


That's all that I could suggest since this is already good to go. :D
I have three 7K difficulties of this song but it's too damn hard to suit your simple mapset so it'll ruin the theme of this song. But if you want to take a look at it, don't think twice to tell me. Okay? :)
Feel free also not to apply my mod if you didn't see this helpful. I'm fine with that since I am just starting out. :)
Anyway, even modding this beatmap still make me cry. WAHAHAHAHAHAHAHAHAHAXD
Topic Starter
Lefrave

arvinkent098 wrote:



Hello, I'm arvinkent098 and I saw that you want me to help you on your map. Thanks for choosing me as one of your modders!


Please note that I mod this map based on pitch since it's an instrumental, so if you don't like mine, just ignore this mod. :3
Let's get it down already :D

~4K NM - Desolation~

0|1|2|3

00:38:007 (38007|2) - move this to 0

Add these notes if neccesary since beatmaps must end at the same time. I guess. hahahaxD
01:44:288 (104288|1,104637|2,105684|0,106381|1,107777|2) -
01:49:172 (109172|3) - this is a hold note that end at 1:54:753


~4K HD - Compherension~

0|1|2|3

00:06:960 (6960|1) - move this to 0
00:09:053 (9053|3) - move this to 1
00:11:844 (11844|1) - move this to 0
00:12:193 (12193|0) - move this to 1
01:31:378 (91378|2) - move this to 3

Add these notes since they must be. (just kidding, ignore this if you don't want to. XD)
01:13:588 (73588|2,73936|3) -
01:19:867 (79867|1) - this is a hold note that ends in this time: 01:20:564


That's all that I could suggest since this is already good to go. :D
I have three 7K difficulties of this song but it's too damn hard to suit your simple mapset so it'll ruin the theme of this song. But if you want to take a look at it, don't think twice to tell me. Okay? :)
Feel free also not to apply my mod if you didn't see this helpful. I'm fine with that since I am just starting out. :)
Anyway, even modding this beatmap still make me cry. WAHAHAHAHAHAHAHAHAHAXD
Thanks for the mod! I didn't notice some of those :3 Like most of the other mods, again, I didn't add some simply because even though it's pitch-based, I still focus on playability. Oh, and difficulties don't need to end at the same time :3

Again, thanks ^-^
One Miss
hi, random mod o/
|1|2|3|4|

Unrankable Issue

Turn off widescreen support if you don't plan on using a storyboard

Desolation
  1. 00:04:519 (4519|0,5914|2,6263|3,6612|2,6960|1,7309|2,7658|0,8007|1,8356|3) - better pitch relevance if you do this imo
  2. 00:13:588 (13588|2) - move to 2 for more emphasis from changing hands onto 00:14:286 (14286|3) - for when the pitch goes up significantly
  3. 01:08:704 (68704|2) - move to 2 01:09:402 (69402|1) - move to 3
  4. 01:12:192 (72192|1) - 01:12:192 (72192|1) - move to 2 for more emphasis on the next note from switching hands
  5. not sure if you just haven't finished it or don't plan on mapping it but after 01:43:591 i think the piano should be mapped.

Comprehension
  1. 00:01:379 (1379|3) - move to 4
  2. 00:09:751 (9751|3) - move to 4
  3. 00:27:542 (27542|1) - move to 4
  4. 00:44:635 (44635|0) - move to 4 if your following piano
  5. 01:17:774 (77774|0) - there isn't an existing sound that i can hear that follows the start of this hold
  6. 01:49:521 (109521|3) - the start of this violin your are mapping with the slider actually starts on 01:49:172 but i do see what your doing as well because its not extremely audible until where you have it so im not sure, just test it out though.

sick map m8 good song good luck
jukkaduei
JUKKADUEI


From NM request

Column |0|1|2|3|

Desolation
Great diff
01:34:867 (94867|1) - Move to column 2 for pitch
01:35:215 (95215|0) - Move to column 1 ^
01:35:913 (95913|1) - Move to column 0 ^
01:36:611 (96611|2) - Move to column 1 ^
Comprehension
Great diff
00:00:681 (681|2) - Move to column 1 for pitch
00:01:030 (1030|1) - Move to column 0 ^
00:01:728 (1728|0) - Move to column 1 ^
00:38:704 (38704|1,39053|0) - Ctrl + G

This is a great map and good luck with your beatmap
Topic Starter
Lefrave

One Miss wrote:

hi, random mod o/
|1|2|3|4|

Unrankable Issue

Turn off widescreen support if you don't plan on using a storyboard

Desolation
  1. 00:04:519 (4519|0,5914|2,6263|3,6612|2,6960|1,7309|2,7658|0,8007|1,8356|3) - better pitch relevance if you do this imo
  2. 00:13:588 (13588|2) - move to 2 for more emphasis from changing hands onto 00:14:286 (14286|3) - for when the pitch goes up significantly
  3. 01:08:704 (68704|2) - move to 2 01:09:402 (69402|1) - move to 3
  4. 01:12:192 (72192|1) - 01:12:192 (72192|1) - move to 2 for more emphasis on the next note from switching hands
  5. not sure if you just haven't finished it or don't plan on mapping it but after 01:43:591 i think the piano should be mapped.

Comprehension
  1. 00:01:379 (1379|3) - move to 4
  2. 00:09:751 (9751|3) - move to 4
  3. 00:27:542 (27542|1) - move to 4
  4. 00:44:635 (44635|0) - move to 4 if your following piano
  5. 01:17:774 (77774|0) - there isn't an existing sound that i can hear that follows the start of this hold
  6. 01:49:521 (109521|3) - the start of this violin your are mapping with the slider actually starts on 01:49:172 but i do see what your doing as well because its not extremely audible until where you have it so im not sure, just test it out though.

sick map m8 good song good luck
Heyy~ Thanks there, mate :D

About Desolation, if I do what you said about 01:08:704 then what about the LN here 01:10:099 (70099|2) - ?

And about Comprehension, [quote=One Miss]01:17:774 (77774|0) - there isn't an existing sound that i can hear that follows the start of this hold[/quote]
actually, there's a low note that starts there.

One Miss wrote:

01:49:521 (109521|3) - the start of this violin your are mapping with the slider actually starts on 01:49:172 - but i do see what your doing as well because its not extremely audible until where you have it so im not sure, just test it out though.
ding ding ding you got it. I don't think I'll change that, I like how it's unique and you don't see that often, but still playable, doesn't really feel odd.

Thanks for the mod, that was nice =^-^=
Topic Starter
Lefrave

jukkaduei wrote:

JUKKADUEI


From NM request

Column |0|1|2|3|

Desolation
Great diff
01:34:867 (94867|1) - Move to column 2 for pitch
01:35:215 (95215|0) - Move to column 1 ^
01:35:913 (95913|1) - Move to column 0 ^
01:36:611 (96611|2) - Move to column 1 ^
Comprehension
Great diff
00:00:681 (681|2) - Move to column 1 for pitch
00:01:030 (1030|1) - Move to column 0 ^
00:01:728 (1728|0) - Move to column 1 ^
00:38:704 (38704|1,39053|0) - Ctrl + G

This is a great map and good luck with your beatmap
Thanks for the awesome mod :D
One Miss

Web Box wrote:

About Desolation, if I do what you said about 01:08:704 then what about the LN here 01:10:099 (70099|2) - ?
sorry about that i forgot to include.

01:10:099 (70099|2) - move to 4
Topic Starter
Lefrave

One Miss wrote:

Web Box wrote:

About Desolation, if I do what you said about 01:08:704 then what about the LN here 01:10:099 (70099|2) - ?
sorry about that i forgot to include.

01:10:099 (70099|2) - move to 4
Aight, I'll update it later cuz I'm on my phone rn. Thanks for replying =^•^=
aevin

Hello

NM from my queue!

[o!mania] deetsiu's queue! [NM & M4M & GD]


1,2,3,4



Comprehension
00:07:658 (7658|0) - Move to 2
00:10:100 (10100|1,10798|2) - Ctrl + H
00:13:588 (13588|2) - Move to 2
00:22:658 (22658|1,22658|2) - Move to 3 and 4 and move 00:23:356 (23356|2) to 2
00:28:239 (28239|3) - Move to 3
00:59:634 (59634|0) - Delete
00:58:937 (58937|2) - Delete
01:45:684 (105684|1) - Move to 1

Remeber

This is only my suggestion, so if you don't like it, don't use it in your map!
Topic Starter
Lefrave

deetsiu wrote:

Hello

NM from my queue!

[o!mania] deetsiu's queue! [NM & M4M & GD]


1,2,3,4



Comprehension
00:07:658 (7658|0) - Move to 2
00:10:100 (10100|1,10798|2) - Ctrl + H
00:13:588 (13588|2) - Move to 2
00:22:658 (22658|1,22658|2) - Move to 3 and 4 and move 00:23:356 (23356|2) to 2
00:28:239 (28239|3) - Move to 3
00:59:634 (59634|0) - Delete
00:58:937 (58937|2) - Delete
01:45:684 (105684|1) - Move to 1

Remeber

This is only my suggestion, so if you don't like it, don't use it in your map!
Some I used, some I didn't. At any case, thanks for your mod! :)
aevin
Okey! I waiting for earn kudosu! <3




kappa
Arzenvald
about the difficulty name, i highly suggest you to put a clearer, in-consecutive-order naming
such Easy "Desolation" > Normal "Comprehension"

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player.
Topic Starter
Lefrave

ajeemaniz wrote:

about the difficulty name, i highly suggest you to put a clearer, in-consecutive-order naming
such Easy "Desolation" > Normal "Comprehension"

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player.
Ahh, thought so. Was waiting for someone to say it was a bad idea, lol. Thanks, mate :D Tbh, having it simply "easy" and "normal" doesn't bother me that much so, oh well :3
juankristal
IRC mod
11:58 Lefrave: Helloo~, I can imagine if it's a bit irritating to instantly come online and have someone ask you this, but could take a look at my map? (I swear it isn't shit :P)
11:58 juankristal: isnt it? :o
11:59 juankristal: the toradora one?
11:59 Lefrave: Yeah :3
12:00 juankristal: why this song rings SO many bells for me
12:00 juankristal: I dont remember the scene
12:00 juankristal: but I remember the song
12:02 Lefrave: Well, it's the most "iconic" one of the OST :3
12:02 juankristal: :thinking:
12:02 juankristal: does it plays on the VN
12:02 Lefrave: hm?
12:02 juankristal: visual novel
12:03 juankristal: of toradora
12:03 juankristal: I might remember it from there
12:03 juankristal: its been a while since I saw toradora as an anime
12:03 Lefrave: Idrk
12:03 juankristal: *shrugs*
12:03 Lefrave: It was definitely there in the anime
12:03 juankristal: I should re watch the anime
12:03 juankristal: it was kinda cool
12:04 juankristal: I saw it in one night marathon
12:04 Lefrave: I agree!
12:04 juankristal: funny story
12:04 juankristal: from 1 am to 2 PM
12:04 juankristal: no sleep, no breaks
12:04 juankristal: haha
12:04 Lefrave: LOL I think that was the case with me, as well
12:04 Lefrave: Not sure about the times, but was definitely without any breaks
12:04 juankristal: :p
12:04 juankristal: lemme plug my headphones and see what we can do
12:05 Lefrave: mhm ^-^
12:05 juankristal: okey nevermind
12:05 juankristal: my headphones are shit
12:05 juankristal: back to speakers
12:05 Lefrave: lol
12:05 juankristal: idk why they dont have some sounds
12:06 juankristal: for example, when I play AOE II it the sounds of the unit doesnt reproduce
12:06 juankristal: its so weird
12:06 Lefrave: Well
12:06 juankristal: why
12:06 juankristal: I cant hear the hitsounds
12:06 juankristal: wtf
12:07 Lefrave: Could you hear them when you played?
12:07 juankristal: I play without hitsounds
12:07 juankristal: and now I just readded the hitsound and I can hear it
12:08 juankristal: ?????
12:09 juankristal: I think I fixed it
12:09 Lefrave: boop ¯\_(ツ)_/¯
12:09 Lefrave: Oh
12:09 Lefrave: nice
12:09 juankristal: nailed
12:10 Lefrave: They should add a !shrug command like the /shrug on Discord
12:10 juankristal: ye
12:10 Lefrave: +30% satisfaction
12:11 Lefrave: What time's it for you?
12:11 juankristal: 12:11 pm
12:12 Lefrave: as in morning, right?
12:12 juankristal: yea
12:12 Lefrave: I find the right ways of saying am and pm for 12 o'clock weird
12:12 juankristal: same
12:12 Lefrave: doesn't make sense to me
12:12 Lefrave: .!shrug
12:12 Lefrave: :P
12:13 juankristal: well
12:13 *juankristal is editing [https://osu.ppy.sh/b/986883 Hashimoto Yukari - Lost My Pieces [Normal]]
12:13 juankristal: 00:15:332 (15332|0,15332|2) - that should prooobably be a single note
12:14 Lefrave: There are two notes there though (I mean musical notes, in the actual sound)
12:15 juankristal: yeah, I get what you mean
12:15 juankristal: theeen for this 00:22:658 - this part I dont really like how the 1/1 jacks look over there
12:16 juankristal: they arent hard, but they just look like they could be avoided for a better pitch relevancy
12:16 juankristal: I suppose
12:16 juankristal: https://osu.ppy.sh/ss/7643110 I tried something like this but dunno what you think
12:16 Lefrave: Yeah, I agree
12:17 Lefrave: hmm
12:17 Lefrave: I like it in its playability sense
12:18 Lefrave: But since it's highly pitch-based as you probably notice, I'd like it to be a little more true to the actual music
12:18 Lefrave: *noticed
12:19 juankristal: I mean, if it follows the pitch is nice
12:19 juankristal: I just think the 1/1 jacks didnt really follow the pitch :/
12:19 juankristal: and from here 00:26:146 - all goes up
12:19 Lefrave: Yeah, by that I didn't mean I'd keep the jacks
12:19 juankristal: so at least it should be a 1-2-3-4 :p
12:20 juankristal: the problem would most likely be what to do with the doubles part
12:20 juankristal: there are probably multiple ways to sort it out
12:20 Lefrave: Well about that 1-2-3-4 you just mentioned
12:20 Lefrave: It starts from here 00:25:449 -
12:21 juankristal: yeah, I know
12:21 juankristal: But the thing is keeping the last note of the highest pitch at 4, thats why I pointed it from there
12:21 Lefrave: So maybe move this 00:27:542 (27542|3) - to 2 and the next one to 4?
12:22 juankristal: well
12:22 juankristal: for that I should see what you have on screen now
12:22 Lefrave: https://osu.ppy.sh/ss/7643176
12:23 juankristal: http://osu.ppy.sh/ss/7643188 would rather have this, but depends on what you have before
12:25 Lefrave: Both playability and pitch-wise, I don't think there's a problem if here 00:22:658 - I do this: https://osu.ppy.sh/ss/7643209
12:26 Lefrave: And then follow that with the pattern I sent earlier
12:28 Lefrave: Could also have the reverse though
12:28 juankristal: 00:23:356 (23356|1,24751|1) - I think the pitch of this ones are different thats the thing
12:28 juankristal: second one being lower pitch
12:29 juankristal: which is why I came up with [13]2[34]1[24]1234 in the first place :p
12:29 juankristal: tho 00:23:356 - that and 00:26:146 - that have both the same pitch too
12:31 juankristal: pitch is hard maj
12:31 juankristal: man
12:31 juankristal: x_x
12:31 Lefrave: Yeah, let's go with that
12:31 Lefrave: Can't think of anything else
12:31 Lefrave: It's the 4K restrictions
12:31 juankristal: #4kthings
12:31 juankristal: :c
12:31 Lefrave: lol
12:32 juankristal: well, next part is the LN section
12:32 juankristal: 00:44:983 (44983|2,45332|3,45681|2,46030|3,46379|2) - and this is pmuch my complain about it
12:33 juankristal: I am up fro something like this https://osu.ppy.sh/ss/7643292
12:33 Lefrave: Would moving 00:45:681 (45681|2) - to 2 do any good?
12:34 juankristal: since the 5 note trill LN is kinda too long and it doesnt follow the pitch that strictly
12:34 juankristal: I think that way you still respect the back and fort of the piano and you still have the jump to note on column 4 for the high pitch piano
12:34 juankristal: that then goes down to 1
12:35 Lefrave: Hard to see what you did there though
12:35 Lefrave: like
12:36 Lefrave: for the few notes before that
12:36 juankristal: which ones?
12:37 Lefrave: oh nvm got it
12:37 juankristal: :D?
12:37 Lefrave: Was hard to see what's happening, with that zoom
12:37 juankristal: oh yeah, I know that feel hah
12:37 juankristal: but I wanted to pic it out in one shot
12:37 juankristal: https://osu.ppy.sh/ss/7643323 I guess that looks better
12:39 Lefrave: I know, I figured :3
12:39 juankristal: great :D
12:39 Lefrave: Alrighty, applied :D
12:39 juankristal: then this one will look a bit random but again, it might work out for pitch
12:39 juankristal: 00:58:937 (58937|1,59285|0) - ctrl+g that one so you have the first note the same way as 00:59:983 (59983|0,59983|2) - this one and a different way of 01:01:030 (61030|1,61030|2) -
12:40 juankristal: as the one pointed with the [13] has the same pitch as the first one and the last one has a higher pitch
12:41 Lefrave: Yep, I like that :3
12:42 juankristal: theeen for this ones 01:35:913 -
12:42 juankristal: you use doubles for the LNs here and you used singles for the first chorus
12:42 juankristal: is that intended?
12:42 Lefrave: Yep
12:42 juankristal: great
12:43 Lefrave: Since the second chorus plays two violin notes
12:43 juankristal: I like how we changed like
12:43 juankristal: close to nothing
12:43 juankristal: yet it took like 1 hour
12:43 juankristal: haha
12:44 Lefrave: xD
12:44 juankristal: also
12:44 juankristal: aimod is telling me that source conflicts with the easy diff
12:44 Lefrave: mhm? :3
12:44 juankristal: easy diff has "Toradora!" as source
12:44 Lefrave: Oh, whoops
12:44 juankristal: while the normal has what I assume is "Toradora!" in japanese
12:45 Lefrave: I'm sure I changed it for the Easy as well. Didn't save? Dunno what's up with that, gonna fix that real quick
12:47 Lefrave: Alright
12:47 juankristal: no biggies
12:47 Lefrave: ^-^
12:47 juankristal: meanwhile I check'd the hitsounds and bg
12:47 juankristal: seems alright
12:47 juankristal: so for the easy now
12:47 *juankristal is editing [https://osu.ppy.sh/b/986693 Hashimoto Yukari - Lost My Pieces [Easy]]
12:47 juankristal: 00:01:379 (1379|2) - why does that note have a soft hitnormal sound? xD
12:49 juankristal: in general you use hitnormal quite a bit
12:49 juankristal: but thats legit the same sound of a normal note
12:50 juankristal: 00:05:914 - also here I would try something like this: osu.ppy.sh/ss/7643433 not sure if it can be pitch improved but the previous pattern for an easy was a bit heavy. A bit unbalanced and had some 1/1 jacks
12:50 juankristal: https://osu.ppy.sh/ss/7643433
12:52 Lefrave: Back, sorry about that
12:52 juankristal: no problem
12:52 Lefrave: A delivery came
12:52 juankristal: food pls
12:52 juankristal: btw last point applies for this 01:04:518 - too
12:53 Lefrave: Not that kind of delivery, though I'd really go for a pizza rn
12:54 juankristal: then move this 00:39:751 (39751|1) - to the right once and the rest seems fine. This one is mostly because one hand trills with LN releases and all that is kinda hard for an easy diff as well
12:54 juankristal: d'aawww
12:54 juankristal: :(
12:54 juankristal: you can also move 00:38:704 (38704|2) - this to 4 if you really want to avoid that 3-3
12:55 juankristal: second one pointed out at 01:04:518 - https://osu.ppy.sh/ss/7643479
12:55 Lefrave: Though it isn't quite as loyal to the actual notes, the pattern in the screenshot seems pretty good for that part imo and I'll have that
12:58 juankristal: :+1:
12:58 Lefrave: Would this https://osu.ppy.sh/ss/7643505 do here 01:04:518 - ?
12:58 juankristal: yeah, should work out
13:00 Lefrave: Oh nvm, didn't see the screenshot you sent about that part
13:00 Lefrave: I'll do what you showed, I liked that quite a bit
13:00 juankristal: :3
13:00 juankristal: once you have that done we talk about why you used hitnormals to hitsound the easier diff xd
13:01 Lefrave: To be perfectly honest
13:01 Lefrave: No clue XD
13:01 juankristal: XD
13:01 juankristal: you probably have to delete those hitnormals
13:01 juankristal: like, not custom adding them
13:01 Lefrave: When I started doing the hitsounds it became a big mess and tried miserably to fix stuff lol
13:01 juankristal: I will try to get a BN called Protastic101 to check all that tho
13:02 juankristal: she is probably the only person in the world who actually cares about hitsounds
13:02 juankristal: mania wise
13:02 Lefrave: lol
13:02 juankristal: you can probably write her a forum PM
13:02 juankristal: I will poker her anyways
13:02 juankristal: for now just delete those hitnormals
13:02 Lefrave: Alright ^-^
13:02 Lefrave: Btw
13:02 juankristal: but she might end up helping out with the hitsound quality
13:03 juankristal: yup?
13:03 Lefrave: oh nvm what I was about to say lol
13:03 Lefrave: Was about to ask about how you made those hitsound names visible
13:03 juankristal: view->show sample name
13:03 juankristal: on the menu
13:04 Lefrave: Then I was like "wait...I said visible..." *Heads to View > Show Sample Name" yeah
13:04 juankristal: he
13:04 Lefrave: Didn't know that was a thing, that's handy
13:04 juankristal: it really is
13:04 juankristal: if you even hitsound, not my case
13:04 juankristal: xD
13:04 Lefrave: LOL
13:05 juankristal: that might be the reason why I dont have any ranked beatmap... :thinking:
13:05 Lefrave: Makes sense
13:07 juankristal: anyways, once you are done with that, update
13:08 Lefrave: Did I have the many hitnormals in Normal as well?
13:09 Lefrave: *that many
13:09 juankristal: I dont think you have any on normal
13:09 juankristal: afair
13:09 Lefrave: phew..
13:12 Lefrave: They don't disappear, wut?
13:12 juankristal: you have to delete the note and re add it afaik
13:12 Lefrave: Oh
13:12 juankristal: the sound will stay but not the text
13:12 Lefrave: Then why is None even an option in the sample import window?
13:12 juankristal: like, having hitnormals legit does nothing because its the same sound as a normal note without any hitsound
13:13 juankristal: I think you can make a note silent on STD
13:13 juankristal: so thats probably why none exists? idk
13:13 juankristal: or maybe just to delete current hitsounds
13:13 Lefrave: *shrugs*
13:16 Lefrave: Alright, done :D
13:16 juankristal: alright
13:16 juankristal: update it then :p
13:17 Lefrave: Yep, just updating something in the Creator's Words real quick
13:21 Lefrave: Updated
13:21 juankristal: alright
13:21 juankristal: one quick and last thing I noticed
13:21 juankristal: the last green line is not necesary
13:21 juankristal: XD
13:22 juankristal: same goes for the green line after both kiais
13:23 juankristal: 00:58:937 - 01:43:591 - those two
13:23 juankristal: on both diffs
13:24 Lefrave: Whoops, true
13:24 Lefrave: I did that before a kind person fixed my timing
13:24 Lefrave: Basically before the red lines where added
13:24 Lefrave: so I forgot to remove the green ones
13:24 juankristal: thats fine
13:24 juankristal: remember there are only those 2
13:24 juankristal: the others are fine
13:24 juankristal: after that, tell me when you update
13:25 Lefrave: Yeah, I know
13:25 Lefrave: Updated
13:28 juankristal: good then

teheee

bubbledora
Topic Starter
Lefrave

juankristal wrote:

IRC mod
11:58 Lefrave: Helloo~, I can imagine if it's a bit irritating to instantly come online and have someone ask you this, but could take a look at my map? (I swear it isn't shit :P)
11:58 juankristal: isnt it? :o
11:59 juankristal: the toradora one?
11:59 Lefrave: Yeah :3
12:00 juankristal: why this song rings SO many bells for me
12:00 juankristal: I dont remember the scene
12:00 juankristal: but I remember the song
12:02 Lefrave: Well, it's the most "iconic" one of the OST :3
12:02 juankristal: :thinking:
12:02 juankristal: does it plays on the VN
12:02 Lefrave: hm?
12:02 juankristal: visual novel
12:03 juankristal: of toradora
12:03 juankristal: I might remember it from there
12:03 juankristal: its been a while since I saw toradora as an anime
12:03 Lefrave: Idrk
12:03 juankristal: *shrugs*
12:03 Lefrave: It was definitely there in the anime
12:03 juankristal: I should re watch the anime
12:03 juankristal: it was kinda cool
12:04 juankristal: I saw it in one night marathon
12:04 Lefrave: I agree!
12:04 juankristal: funny story
12:04 juankristal: from 1 am to 2 PM
12:04 juankristal: no sleep, no breaks
12:04 juankristal: haha
12:04 Lefrave: LOL I think that was the case with me, as well
12:04 Lefrave: Not sure about the times, but was definitely without any breaks
12:04 juankristal: :p
12:04 juankristal: lemme plug my headphones and see what we can do
12:05 Lefrave: mhm ^-^
12:05 juankristal: okey nevermind
12:05 juankristal: my headphones are shit
12:05 juankristal: back to speakers
12:05 Lefrave: lol
12:05 juankristal: idk why they dont have some sounds
12:06 juankristal: for example, when I play AOE II it the sounds of the unit doesnt reproduce
12:06 juankristal: its so weird
12:06 Lefrave: Well
12:06 juankristal: why
12:06 juankristal: I cant hear the hitsounds
12:06 juankristal: wtf
12:07 Lefrave: Could you hear them when you played?
12:07 juankristal: I play without hitsounds
12:07 juankristal: and now I just readded the hitsound and I can hear it
12:08 juankristal: ?????
12:09 juankristal: I think I fixed it
12:09 Lefrave: boop ¯\_(ツ)_/¯
12:09 Lefrave: Oh
12:09 Lefrave: nice
12:09 juankristal: nailed
12:10 Lefrave: They should add a !shrug command like the /shrug on Discord
12:10 juankristal: ye
12:10 Lefrave: +30% satisfaction
12:11 Lefrave: What time's it for you?
12:11 juankristal: 12:11 pm
12:12 Lefrave: as in morning, right?
12:12 juankristal: yea
12:12 Lefrave: I find the right ways of saying am and pm for 12 o'clock weird
12:12 juankristal: same
12:12 Lefrave: doesn't make sense to me
12:12 Lefrave: .!shrug
12:12 Lefrave: :P
12:13 juankristal: well
12:13 *juankristal is editing [https://osu.ppy.sh/b/986883 Hashimoto Yukari - Lost My Pieces [Normal]]
12:13 juankristal: 00:15:332 (15332|0,15332|2) - that should prooobably be a single note
12:14 Lefrave: There are two notes there though (I mean musical notes, in the actual sound)
12:15 juankristal: yeah, I get what you mean
12:15 juankristal: theeen for this 00:22:658 - this part I dont really like how the 1/1 jacks look over there
12:16 juankristal: they arent hard, but they just look like they could be avoided for a better pitch relevancy
12:16 juankristal: I suppose
12:16 juankristal: https://osu.ppy.sh/ss/7643110 I tried something like this but dunno what you think
12:16 Lefrave: Yeah, I agree
12:17 Lefrave: hmm
12:17 Lefrave: I like it in its playability sense
12:18 Lefrave: But since it's highly pitch-based as you probably notice, I'd like it to be a little more true to the actual music
12:18 Lefrave: *noticed
12:19 juankristal: I mean, if it follows the pitch is nice
12:19 juankristal: I just think the 1/1 jacks didnt really follow the pitch :/
12:19 juankristal: and from here 00:26:146 - all goes up
12:19 Lefrave: Yeah, by that I didn't mean I'd keep the jacks
12:19 juankristal: so at least it should be a 1-2-3-4 :p
12:20 juankristal: the problem would most likely be what to do with the doubles part
12:20 juankristal: there are probably multiple ways to sort it out
12:20 Lefrave: Well about that 1-2-3-4 you just mentioned
12:20 Lefrave: It starts from here 00:25:449 -
12:21 juankristal: yeah, I know
12:21 juankristal: But the thing is keeping the last note of the highest pitch at 4, thats why I pointed it from there
12:21 Lefrave: So maybe move this 00:27:542 (27542|3) - to 2 and the next one to 4?
12:22 juankristal: well
12:22 juankristal: for that I should see what you have on screen now
12:22 Lefrave: https://osu.ppy.sh/ss/7643176
12:23 juankristal: http://osu.ppy.sh/ss/7643188 would rather have this, but depends on what you have before
12:25 Lefrave: Both playability and pitch-wise, I don't think there's a problem if here 00:22:658 - I do this: https://osu.ppy.sh/ss/7643209
12:26 Lefrave: And then follow that with the pattern I sent earlier
12:28 Lefrave: Could also have the reverse though
12:28 juankristal: 00:23:356 (23356|1,24751|1) - I think the pitch of this ones are different thats the thing
12:28 juankristal: second one being lower pitch
12:29 juankristal: which is why I came up with [13]2[34]1[24]1234 in the first place :p
12:29 juankristal: tho 00:23:356 - that and 00:26:146 - that have both the same pitch too
12:31 juankristal: pitch is hard maj
12:31 juankristal: man
12:31 juankristal: x_x
12:31 Lefrave: Yeah, let's go with that
12:31 Lefrave: Can't think of anything else
12:31 Lefrave: It's the 4K restrictions
12:31 juankristal: #4kthings
12:31 juankristal: :c
12:31 Lefrave: lol
12:32 juankristal: well, next part is the LN section
12:32 juankristal: 00:44:983 (44983|2,45332|3,45681|2,46030|3,46379|2) - and this is pmuch my complain about it
12:33 juankristal: I am up fro something like this https://osu.ppy.sh/ss/7643292
12:33 Lefrave: Would moving 00:45:681 (45681|2) - to 2 do any good?
12:34 juankristal: since the 5 note trill LN is kinda too long and it doesnt follow the pitch that strictly
12:34 juankristal: I think that way you still respect the back and fort of the piano and you still have the jump to note on column 4 for the high pitch piano
12:34 juankristal: that then goes down to 1
12:35 Lefrave: Hard to see what you did there though
12:35 Lefrave: like
12:36 Lefrave: for the few notes before that
12:36 juankristal: which ones?
12:37 Lefrave: oh nvm got it
12:37 juankristal: :D?
12:37 Lefrave: Was hard to see what's happening, with that zoom
12:37 juankristal: oh yeah, I know that feel hah
12:37 juankristal: but I wanted to pic it out in one shot
12:37 juankristal: https://osu.ppy.sh/ss/7643323 I guess that looks better
12:39 Lefrave: I know, I figured :3
12:39 juankristal: great :D
12:39 Lefrave: Alrighty, applied :D
12:39 juankristal: then this one will look a bit random but again, it might work out for pitch
12:39 juankristal: 00:58:937 (58937|1,59285|0) - ctrl+g that one so you have the first note the same way as 00:59:983 (59983|0,59983|2) - this one and a different way of 01:01:030 (61030|1,61030|2) -
12:40 juankristal: as the one pointed with the [13] has the same pitch as the first one and the last one has a higher pitch
12:41 Lefrave: Yep, I like that :3
12:42 juankristal: theeen for this ones 01:35:913 -
12:42 juankristal: you use doubles for the LNs here and you used singles for the first chorus
12:42 juankristal: is that intended?
12:42 Lefrave: Yep
12:42 juankristal: great
12:43 Lefrave: Since the second chorus plays two violin notes
12:43 juankristal: I like how we changed like
12:43 juankristal: close to nothing
12:43 juankristal: yet it took like 1 hour
12:43 juankristal: haha
12:44 Lefrave: xD
12:44 juankristal: also
12:44 juankristal: aimod is telling me that source conflicts with the easy diff
12:44 Lefrave: mhm? :3
12:44 juankristal: easy diff has "Toradora!" as source
12:44 Lefrave: Oh, whoops
12:44 juankristal: while the normal has what I assume is "Toradora!" in japanese
12:45 Lefrave: I'm sure I changed it for the Easy as well. Didn't save? Dunno what's up with that, gonna fix that real quick
12:47 Lefrave: Alright
12:47 juankristal: no biggies
12:47 Lefrave: ^-^
12:47 juankristal: meanwhile I check'd the hitsounds and bg
12:47 juankristal: seems alright
12:47 juankristal: so for the easy now
12:47 *juankristal is editing [https://osu.ppy.sh/b/986693 Hashimoto Yukari - Lost My Pieces [Easy]]
12:47 juankristal: 00:01:379 (1379|2) - why does that note have a soft hitnormal sound? xD
12:49 juankristal: in general you use hitnormal quite a bit
12:49 juankristal: but thats legit the same sound of a normal note
12:50 juankristal: 00:05:914 - also here I would try something like this: osu.ppy.sh/ss/7643433 not sure if it can be pitch improved but the previous pattern for an easy was a bit heavy. A bit unbalanced and had some 1/1 jacks
12:50 juankristal: https://osu.ppy.sh/ss/7643433
12:52 Lefrave: Back, sorry about that
12:52 juankristal: no problem
12:52 Lefrave: A delivery came
12:52 juankristal: food pls
12:52 juankristal: btw last point applies for this 01:04:518 - too
12:53 Lefrave: Not that kind of delivery, though I'd really go for a pizza rn
12:54 juankristal: then move this 00:39:751 (39751|1) - to the right once and the rest seems fine. This one is mostly because one hand trills with LN releases and all that is kinda hard for an easy diff as well
12:54 juankristal: d'aawww
12:54 juankristal: :(
12:54 juankristal: you can also move 00:38:704 (38704|2) - this to 4 if you really want to avoid that 3-3
12:55 juankristal: second one pointed out at 01:04:518 - https://osu.ppy.sh/ss/7643479
12:55 Lefrave: Though it isn't quite as loyal to the actual notes, the pattern in the screenshot seems pretty good for that part imo and I'll have that
12:58 juankristal: :+1:
12:58 Lefrave: Would this https://osu.ppy.sh/ss/7643505 do here 01:04:518 - ?
12:58 juankristal: yeah, should work out
13:00 Lefrave: Oh nvm, didn't see the screenshot you sent about that part
13:00 Lefrave: I'll do what you showed, I liked that quite a bit
13:00 juankristal: :3
13:00 juankristal: once you have that done we talk about why you used hitnormals to hitsound the easier diff xd
13:01 Lefrave: To be perfectly honest
13:01 Lefrave: No clue XD
13:01 juankristal: XD
13:01 juankristal: you probably have to delete those hitnormals
13:01 juankristal: like, not custom adding them
13:01 Lefrave: When I started doing the hitsounds it became a big mess and tried miserably to fix stuff lol
13:01 juankristal: I will try to get a BN called Protastic101 to check all that tho
13:02 juankristal: she is probably the only person in the world who actually cares about hitsounds
13:02 juankristal: mania wise
13:02 Lefrave: lol
13:02 juankristal: you can probably write her a forum PM
13:02 juankristal: I will poker her anyways
13:02 juankristal: for now just delete those hitnormals
13:02 Lefrave: Alright ^-^
13:02 Lefrave: Btw
13:02 juankristal: but she might end up helping out with the hitsound quality
13:03 juankristal: yup?
13:03 Lefrave: oh nvm what I was about to say lol
13:03 Lefrave: Was about to ask about how you made those hitsound names visible
13:03 juankristal: view->show sample name
13:03 juankristal: on the menu
13:04 Lefrave: Then I was like "wait...I said visible..." *Heads to View > Show Sample Name" yeah
13:04 juankristal: he
13:04 Lefrave: Didn't know that was a thing, that's handy
13:04 juankristal: it really is
13:04 juankristal: if you even hitsound, not my case
13:04 juankristal: xD
13:04 Lefrave: LOL
13:05 juankristal: that might be the reason why I dont have any ranked beatmap... :thinking:
13:05 Lefrave: Makes sense
13:07 juankristal: anyways, once you are done with that, update
13:08 Lefrave: Did I have the many hitnormals in Normal as well?
13:09 Lefrave: *that many
13:09 juankristal: I dont think you have any on normal
13:09 juankristal: afair
13:09 Lefrave: phew..
13:12 Lefrave: They don't disappear, wut?
13:12 juankristal: you have to delete the note and re add it afaik
13:12 Lefrave: Oh
13:12 juankristal: the sound will stay but not the text
13:12 Lefrave: Then why is None even an option in the sample import window?
13:12 juankristal: like, having hitnormals legit does nothing because its the same sound as a normal note without any hitsound
13:13 juankristal: I think you can make a note silent on STD
13:13 juankristal: so thats probably why none exists? idk
13:13 juankristal: or maybe just to delete current hitsounds
13:13 Lefrave: *shrugs*
13:16 Lefrave: Alright, done :D
13:16 juankristal: alright
13:16 juankristal: update it then :p
13:17 Lefrave: Yep, just updating something in the Creator's Words real quick
13:21 Lefrave: Updated
13:21 juankristal: alright
13:21 juankristal: one quick and last thing I noticed
13:21 juankristal: the last green line is not necesary
13:21 juankristal: XD
13:22 juankristal: same goes for the green line after both kiais
13:23 juankristal: 00:58:937 - 01:43:591 - those two
13:23 juankristal: on both diffs
13:24 Lefrave: Whoops, true
13:24 Lefrave: I did that before a kind person fixed my timing
13:24 Lefrave: Basically before the red lines where added
13:24 Lefrave: so I forgot to remove the green ones
13:24 juankristal: thats fine
13:24 juankristal: remember there are only those 2
13:24 juankristal: the others are fine
13:24 juankristal: after that, tell me when you update
13:25 Lefrave: Yeah, I know
13:25 Lefrave: Updated
13:28 juankristal: good then

teheee

bubbledora
:o <3
Protastic101
ok, 24 hour stuff is past, have a heart

irc from last night
2017-03-25 01:24 Lefrave: Helloo :D
2017-03-25 01:25 Protastic101: o shit, hey
2017-03-25 01:25 Lefrave: I know it's a little too early in the morning for you, but I'll say good morning anyway, so good morning ^-^
2017-03-25 01:26 Protastic101: lmao, morning to you too
2017-03-25 01:26 Lefrave: ^-^
2017-03-25 01:26 Protastic101: you available to irc the hitsounds real quick?
2017-03-25 01:26 Lefrave: What time's it for you? Like, 2 am?
2017-03-25 01:27 Lefrave: Yeah, ofc :D
2017-03-25 01:27 Protastic101: It's 1:27 am lol
2017-03-25 01:27 Lefrave: close enough
2017-03-25 01:27 Protastic101: yeah
2017-03-25 01:27 Protastic101: rip where did my day even go
2017-03-25 01:27 Protastic101: oh damn, hitsounds for a piano song :thinking:
2017-03-25 01:27 Lefrave: *pats shoulder*
2017-03-25 01:27 Lefrave: feel you
2017-03-25 01:28 Protastic101: Alright, so what are you needing help with? Finding samples? Applying? Copying them over?
2017-03-25 01:28 Lefrave: Not really, just want you to check whether everything's fine, whether the samples fit, etc. :3
2017-03-25 01:29 Lefrave: Ofc, you're free to mod the actual song if you find anything off, not going to stop you :3
2017-03-25 01:29 Protastic101: 00:28:239 - right here maybe you could add a soft-hitwhistle3 or drum-hitfinish
2017-03-25 01:29 Protastic101: the sound kind of vibratos a bit which is why I would suggest that
2017-03-25 01:29 Protastic101: 00:31:030 - same thing here
2017-03-25 01:29 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986883 Hashimoto Yukari - Lost My Pieces [Normal]]
2017-03-25 01:30 Protastic101: forgot to give you the diff I was looking at lol, my bad
2017-03-25 01:30 Lefrave: Nah it's fine, checked it from the status tab thingie
2017-03-25 01:30 Protastic101: 00:33:821 (33821|2,33821|0) - you have two drum-hitfinishes here. Seeing that you didn't halve the volume, I assume you only mean to have one at 70% volume, so get rid of the other sample
2017-03-25 01:31 Lefrave: Oh, I know what probably happened there
2017-03-25 01:31 Protastic101: 00:44:983 (44983|1,44983|0) - similarly
2017-03-25 01:32 Protastic101: 00:49:867 (49867|3,49867|1) - here you have two of the same soft-hitwhistle3's but at different volumes. I think you mean to keep the one at 00:49:867 (49867|1) - , so remove 00:49:867 (49867|3) - the hitsound there
2017-03-25 01:32 Lefrave: I didn't know that you could see the sample names from View when I added those, so when I was changing stuff I wasn't sure which note was with which hitsound :P
2017-03-25 01:33 Protastic101: oh lmao
2017-03-25 01:33 Protastic101: I didnt know you could view sample names either for the longest time
2017-03-25 01:34 Lefrave: Ayee
2017-03-25 01:34 Lefrave: *highfives*
2017-03-25 01:35 Protastic101: ACTION highfives back
2017-03-25 01:35 Protastic101: 00:54:777 (54777|3) - not a hitsound suggestion, more like a snap suggestion. There's a gracenote in the music, so if you wanted, you could technically move this up to 00:54:822 - on the 1/16 above
2017-03-25 01:35 Lefrave: Actually meant to keep 00:49:867 (49867|3) -
2017-03-25 01:35 Lefrave: :3
2017-03-25 01:36 Protastic101: =w=)b
2017-03-25 01:36 Lefrave: Before, the sample didn't have any reverb or echo
2017-03-25 01:36 Lefrave: So to cover that sudden stop I decreased the volume
2017-03-25 01:36 Protastic101: ah
2017-03-25 01:36 Lefrave: But I added reverb and stuff after so I could turn it back up :3
2017-03-25 01:37 Protastic101: 01:26:843 (86843|0) - this is kind of the only place in this entire section you've used the soft-hitwhistle, so I might suggest removing it
2017-03-25 01:38 Lefrave: Yep, thanks for that gracenote suggestion :D
2017-03-25 01:38 Lefrave: whoops, meant to remove that lol
2017-03-25 01:38 Lefrave: there we go
2017-03-25 01:38 Protastic101: other than that, those are some really well done hitsounds for a piano map
2017-03-25 01:38 Protastic101: Eh, concerning kiais, in my opinion, I don't think they're necessary for the song since it's all around just really calm
2017-03-25 01:39 Lefrave: I did some mistakes, and like 70% of Easy was hitsounded with soft-hitwhistles xD
2017-03-25 01:39 Protastic101: lmao
2017-03-25 01:39 Lefrave: Well, I fixed that yesterday :P
2017-03-25 01:39 Protastic101: nice
2017-03-25 01:39 Lefrave: Oh nvm, that was hitnormals
2017-03-25 01:39 Protastic101: man, I actually wanna check this map but I know that timing is going to screw me up lol
2017-03-25 01:40 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986693 Hashimoto Yukari - Lost My Pieces [Easy]]
2017-03-25 01:40 Lefrave: :3
2017-03-25 01:40 Lefrave: Oh we're similar ranks :D
2017-03-25 01:40 Protastic101: 00:22:658 (22658|1,23356|2,24751|0,25449|1,26146|2) - You used the soft-hitwhistle4 here which is kind of like a soft kick for all these notes, yet you left them out in the normal
2017-03-25 01:41 Protastic101: o shit, we are similar ranks
2017-03-25 01:41 Protastic101: fk yeah. Like, everyone I talk to is ET as hell and Im a potato D:
2017-03-25 01:41 Lefrave: That feeling
2017-03-25 01:41 Lefrave: I get you xD
2017-03-25 01:42 Protastic101: anyways, so those hitwhistle4's I mentioned?
2017-03-25 01:42 Lefrave: Yep, your opinion, should I keep them and add them to Normal or remove them completely?
2017-03-25 01:42 Protastic101: Im just comparing the hitsounds of both diffs with each other rn to make sure there are no inconsistencies, but there are quite a few tbh
2017-03-25 01:43 Protastic101: I would remove them
2017-03-25 01:43 Protastic101: They blend in more with the song and they're quieter, so it's like they dont provide any "real" feedback
2017-03-25 01:44 Protastic101: If you do remove them from the easy, you should remove them from the song folder too because they aren't used anywhere else
2017-03-25 01:44 Lefrave: Yeah, I know :3
2017-03-25 01:45 Protastic101: a quick way to remove them all at once would be to open the .osu in notepad or something and just use the replace thingy to replace all the soft-hitwhistle4s with blank spaces
2017-03-25 01:46 Lefrave: Whoops, caught a random hitnormal, hehehe, thought he could get away
2017-03-25 01:46 Lefrave: :o
2017-03-25 01:46 Lefrave: Didn't think of that
2017-03-25 01:47 Protastic101: lmao
2017-03-25 01:47 Protastic101: o shit, the map's already bubbled
2017-03-25 01:47 Protastic101: whew
2017-03-25 01:48 Protastic101: tfw juan never poked me D:<
2017-03-25 01:48 Protastic101: ACTION sad
2017-03-25 01:48 Lefrave: rip ._.
2017-03-25 01:48 Lefrave: That didn't work for some reason
2017-03-25 01:49 Protastic101: Oh, I think I know why
2017-03-25 01:49 Protastic101: You used different volumes for all of them so you cant get rid of them all in one mass highlight XD
2017-03-25 01:49 Lefrave: Ah I see
2017-03-25 01:49 Protastic101: Hm, have you made any changes chart wise yet? Cause I can just get rid of all the soft-hitnormal4 for you
2017-03-25 01:49 Protastic101: and then send the .osu back to you
2017-03-25 01:50 Lefrave: Chart-wise? Sorry, I noob
2017-03-25 01:50 Lefrave: xD
2017-03-25 01:50 Protastic101: Like, I know you've made changes to the hitsounds, but have you moved/added/deleted any notes?
2017-03-25 01:51 Lefrave: Oh umm
2017-03-25 01:52 Lefrave: deleted and re-added notes just to remove hitsounds, but I'm assuming that doesn't count
2017-03-25 01:52 Lefrave: Other than that, probably not
2017-03-25 01:52 Protastic101: Alright, lemme remove the soft-hitnormal4 for you then
2017-03-25 01:52 Lefrave: removed them :D
2017-03-25 01:52 Protastic101: o dam, that was fast
2017-03-25 01:52 Lefrave: From Easy at least
2017-03-25 01:53 Lefrave: Ty ty xD
2017-03-25 01:53 Protastic101: k, guess I dont need to do that then
2017-03-25 01:53 Protastic101: whew
2017-03-25 01:53 Lefrave: Does normal have any?
2017-03-25 01:53 Protastic101: No, normal doesnt have any so you can remove that sample from the folder
2017-03-25 01:53 Lefrave: Ok good :3
2017-03-25 01:53 Protastic101: can you update the map really quickly? I'd like to make sure everything's consistent now
2017-03-25 01:53 Protastic101: it'll pop your bubble but I can just qualify afterwards if you dont already have another bn to qualify
2017-03-25 01:54 Lefrave: There's juan, he'd probably do it
2017-03-25 01:55 Protastic101: Juan already bubbled so he cant qualify it
2017-03-25 01:55 Lefrave: oh
2017-03-25 01:55 Lefrave: Damn, BNs are complicated
2017-03-25 01:55 Protastic101: The way it works is you need two BNs to push a map forward
2017-03-25 01:55 Lefrave: Yeah
2017-03-25 01:55 Protastic101: lol, yeah, ranking process is a headache sometimes so I just avoid doing it myself :D
2017-03-25 01:55 Lefrave: lol
2017-03-25 01:56 Lefrave: Oh btw
2017-03-25 01:56 Protastic101: anyways, it would be great if you could update. As I said, it pops the bubble but Ill just take the qualify so you dont need to worry about that
2017-03-25 01:56 Lefrave: While Qualified, does editing the Creator's Words do anything to the actual map?
2017-03-25 01:57 Protastic101: no
2017-03-25 01:57 Lefrave: Oh ok
2017-03-25 01:57 Lefrave: One second
2017-03-25 01:57 Protastic101: oki
2017-03-25 01:58 Lefrave: Boom, added your name, all good
2017-03-25 01:58 Lefrave: Updated :3
2017-03-25 01:59 Protastic101: alright, lemme redl real quick then
2017-03-25 01:59 Lefrave: Yup
2017-03-25 01:59 Protastic101: You didn't remove the soft-hitwhistle4.wav from the folder
2017-03-25 02:00 Lefrave: Oh shit lo
2017-03-25 02:00 Lefrave: *lol
2017-03-25 02:00 Lefrave: Love how you reminded me but I still forgot
2017-03-25 02:00 Protastic101: lmao
2017-03-25 02:01 Protastic101: Before you update that though, the soft-hitwhistle takes up quite a lot of filesize, so I compressed it http://puu.sh/uXIik.wav
2017-03-25 02:01 Protastic101: Uh, puush has been weird lately so if you get a screen with tons of random symbols and stuff, just right click and save as, then rename the file to soft-hitwhistle
2017-03-25 02:01 Protastic101: it'll be the same .wav file
2017-03-25 02:01 Lefrave: Okayy
2017-03-25 02:03 Lefrave: Alright
2017-03-25 02:03 Lefrave: Good to update?
2017-03-25 02:03 Protastic101: no, one more sample
2017-03-25 02:03 Protastic101: soft-hitnormal has a bit of unnecessary space at the end, so lemme cut that
2017-03-25 02:03 Lefrave: Oh okie
2017-03-25 02:04 Protastic101: http://puu.sh/uXIpv.wav
2017-03-25 02:04 Protastic101: rename that to soft-hitnormal when you get it
2017-03-25 02:04 Lefrave: Done
2017-03-25 02:05 Protastic101: ok, update
2017-03-25 02:05 Protastic101: the magic of checking hitsounds :D
2017-03-25 02:05 Lefrave: :D
2017-03-25 02:05 Lefrave: Updated
2017-03-25 02:05 Protastic101: alrighty cool
2017-03-25 02:06 Protastic101: ok, you're gonna hate me, but I'd probably compress the bg into .jpg just to save some filespace since .png is kind of large with 1.1mb
2017-03-25 02:07 Lefrave: Lol, that's fine, let me do that real quick
2017-03-25 02:07 Protastic101: http://puu.sh/uXIya.jpg compressed :D
2017-03-25 02:07 Lefrave: oh
2017-03-25 02:07 Lefrave: Thanks :D
2017-03-25 02:07 Protastic101: Dont forget to change the background on the diffs
2017-03-25 02:08 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986883 Hashimoto Yukari - Lost My Pieces [Normal]]
2017-03-25 02:08 Protastic101: 00:28:239 (28239|0) - ok, this is too loud imo
2017-03-25 02:08 Lefrave: hm? Like, change the BGs individually?
2017-03-25 02:08 Protastic101: I would reduce the volume of this to 30% maybe
2017-03-25 02:08 Protastic101: Yeah, just go to the design tab and readd the background
2017-03-25 02:09 Protastic101: or 50% if you wanna be consistent with the other sections
2017-03-25 02:11 Protastic101: 00:58:937 - Did I suggest this? Im not sure, but I would add the drum-hitfinish here at like, 50% since the section ends here
2017-03-25 02:11 Lefrave: Nope, didn't suggest :3
2017-03-25 02:12 Lefrave: I have a drum-hitfinish there?
2017-03-25 02:12 Lefrave: Let's start from there lol
2017-03-25 02:13 Protastic101: No, I was suggesting you add one there since it's the end/start of a section
2017-03-25 02:13 Lefrave: Oh ok
2017-03-25 02:14 Lefrave: cause the "the" in "I would add the drum-hitfinish" made it sound as if there was one already there
2017-03-25 02:14 Lefrave: anyways
2017-03-25 02:14 Lefrave: Woah, that goes way too well with the section
2017-03-25 02:15 Protastic101: ah, my bad lol
2017-03-25 02:15 Lefrave: hm?
2017-03-25 02:15 Protastic101: about my phrasing lol
2017-03-25 02:15 Lefrave: oh
2017-03-25 02:16 Lefrave: Nah lol, just me not thinking open-mindedly enough :3
2017-03-25 02:16 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986693 Hashimoto Yukari - Lost My Pieces [Easy]]
2017-03-25 02:16 Protastic101: 00:58:937 - so assuming you added that drum-hitfinish in the normal, add one here too for consistency
2017-03-25 02:17 Protastic101: 01:01:030 (61030|3,63123|2,66611|0,69402|1,72192|2,77076|0) - these hitsounds are not present in the normal difficulty, so either remove them or add them to the normal
2017-03-25 02:17 Protastic101: I would add them though cause they complement the song well
2017-03-25 02:18 Protastic101: 01:26:843 (86843|1) - another place where you have a hitsound in the easy but not the normal
2017-03-25 02:18 Protastic101: 01:43:591 (103591|3) - add soft-hitwhistle3 to be consistent with Normal's hitsounds
2017-03-25 02:18 Protastic101: add those and that should be the last of the hitsounds
2017-03-25 02:23 Protastic101: just poke me when you're done applying hitsounds I guess?
2017-03-25 02:24 Lefrave: Yep
2017-03-25 02:24 Protastic101: cool now?
2017-03-25 02:25 Lefrave: Anddd yep
2017-03-25 02:26 Lefrave: Done
2017-03-25 02:26 Lefrave: Updating?
2017-03-25 02:27 Protastic101: lemme check the chart now
2017-03-25 02:27 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986883 Hashimoto Yukari - Lost My Pieces [Normal]]
2017-03-25 02:28 Protastic101: 00:09:751 (9751|3,10100|2) - for pitch relevancy, I would switch these two notes, so it'd be like this instead https://osu.ppy.sh/ss/7649673
2017-03-25 02:30 Lefrave: Applied
2017-03-25 02:31 Lefrave: Just to make sure, the changing starts here 00:08:356 (8356|3) - right?
2017-03-25 02:31 Protastic101: 01:38:006 (98006|0) - 01:39:401 (99401|2) - I would actually connect these LNs since their sound is continuous and flows into the next chord. So like this https://osu.ppy.sh/ss/7649689
2017-03-25 02:31 Protastic101: yes
2017-03-25 02:31 Lefrave: Ok :3
2017-03-25 02:31 Lefrave: Anything else you noticed?
2017-03-25 02:32 Protastic101: aside from the above, no
2017-03-25 02:32 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986693 Hashimoto Yukari - Lost My Pieces [Easy]]
2017-03-25 02:33 Protastic101: wait, have you applied the change at 01:38:006 - yet?
2017-03-25 02:34 Lefrave: On normal?
2017-03-25 02:34 Protastic101: yes
2017-03-25 02:34 Lefrave: Yes
2017-03-25 02:34 Protastic101: alright cool
2017-03-25 02:34 Protastic101: I kind of need a confirmation to tell me when I can go on lol
2017-03-25 02:35 Lefrave: Oh sorry, ok :3
2017-03-25 02:35 Protastic101: 00:07:309 (7309|0,7658|1,8007|2,8356|3) - alright, so to follow pitch relevancy here, since it follows an A B A C kind of pitch, I'd do this https://osu.ppy.sh/ss/7649716
2017-03-25 02:36 Protastic101: 00:22:658 (22658|1) - I would move this to 1 since it isn't the same pitch as 00:21:263 (21263|1) -
2017-03-25 02:38 Protastic101: 01:18:471 (78471|2,78471|1) - I don't understand why this is mapped as a double when the weight of the sound is pretty much the same as 01:15:681 - or 01:17:076 -
2017-03-25 02:38 Protastic101: I would remove 01:18:471 (78471|1) - in that case
2017-03-25 02:38 Protastic101: Can I go on or you need some time?
2017-03-25 02:38 Lefrave: 00:08:356 - having this on 4 isn't very pitch relevant though
2017-03-25 02:39 Protastic101: oh god, I screwed up the pitch there. It should be like https://osu.ppy.sh/ss/7649737
2017-03-25 02:39 Lefrave: Applied all, except for what I noticed, which I need your opinion on
2017-03-25 02:39 Lefrave: Oh ok lol
2017-03-25 02:40 Protastic101: It's kind of difficult since the note at 00:07:309 - is lower pitched than 00:06:960 - but there aren't enough columns to show that XD
2017-03-25 02:41 Protastic101: ok, that's all then, you can update
2017-03-25 02:42 Lefrave: Did you add that hitwhistle at 00:06:612 - ?
2017-03-25 02:42 Protastic101: eh? no, there's no hitwhistle there that shows up for me
2017-03-25 02:42 Protastic101: 00:07:309 - there's a hitwhistle here though?
2017-03-25 02:43 Lefrave: Oh, there I meant, soz
2017-03-25 02:43 Protastic101: there's one there in both diffs
2017-03-25 02:44 Lefrave: Don't have it on either lol
2017-03-25 02:44 Protastic101: o rip
2017-03-25 02:45 Lefrave: Dunno what's up with that, probably removed them without noticing
2017-03-25 02:45 Protastic101: ripppp
2017-03-25 02:45 Protastic101: once you've got that sorted out, update and Ill recheck
2017-03-25 02:45 Lefrave: OH WOW I'M AN IDIOT
2017-03-25 02:45 Lefrave: LOL
2017-03-25 02:45 Protastic101: dude same, me too
2017-03-25 02:46 Lefrave: Forgot to check the view samples thing XD
2017-03-25 02:46 Protastic101: oh lol
2017-03-25 02:46 Lefrave: Ok yeah, there it is lol
2017-03-25 02:46 Protastic101: \o/
2017-03-25 02:47 Lefrave: Updadora
2017-03-25 02:47 Protastic101: yay!
2017-03-25 02:48 Lefrave: (definitely didn't copy juan who said "bubbledora" when he gave the bubble :P)
2017-03-25 02:48 Protastic101: lmfao
2017-03-25 02:51 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986693 Hashimoto Yukari - Lost My Pieces [Easy]]
2017-03-25 02:51 Protastic101: 00:49:170 (49170|2) - remove soft-hitwhistle here because it isn't present in Normal
2017-03-25 02:51 Lefrave: done
2017-03-25 02:52 Protastic101: ok, final update lol
2017-03-25 02:52 Lefrave: Ayee
2017-03-25 02:54 Lefrave: Updatelino
2017-03-25 02:54 Protastic101: alright cool
2017-03-25 02:54 Protastic101: Well, I can't qualify right now because of the 24 hour rule, but in 9 hours I can, so we'll have to wait until then
2017-03-25 02:55 Lefrave: Yep, np :3
2017-03-25 02:55 Protastic101: Ill post the log with the qualify
2017-03-25 02:55 Protastic101: so yeah, tomorrow morning when I wake up is when Ill do it o/
2017-03-25 02:55 Protastic101: Im probably going to go to sleep now, so good night
2017-03-25 02:56 Lefrave: Yeah, do that lol
2017-03-25 02:56 Lefrave: Thank you for everything :D
2017-03-25 02:56 Protastic101: np
2017-03-25 02:56 Lefrave: Goodnight :3
2017-03-25 02:56 Protastic101: bai~
Topic Starter
Lefrave

Protastic101 wrote:

ok, 24 hour stuff is past, have a heart

irc from last night
2017-03-25 01:24 Lefrave: Helloo :D
2017-03-25 01:25 Protastic101: o shit, hey
2017-03-25 01:25 Lefrave: I know it's a little too early in the morning for you, but I'll say good morning anyway, so good morning ^-^
2017-03-25 01:26 Protastic101: lmao, morning to you too
2017-03-25 01:26 Lefrave: ^-^
2017-03-25 01:26 Protastic101: you available to irc the hitsounds real quick?
2017-03-25 01:26 Lefrave: What time's it for you? Like, 2 am?
2017-03-25 01:27 Lefrave: Yeah, ofc :D
2017-03-25 01:27 Protastic101: It's 1:27 am lol
2017-03-25 01:27 Lefrave: close enough
2017-03-25 01:27 Protastic101: yeah
2017-03-25 01:27 Protastic101: rip where did my day even go
2017-03-25 01:27 Protastic101: oh damn, hitsounds for a piano song :thinking:
2017-03-25 01:27 Lefrave: *pats shoulder*
2017-03-25 01:27 Lefrave: feel you
2017-03-25 01:28 Protastic101: Alright, so what are you needing help with? Finding samples? Applying? Copying them over?
2017-03-25 01:28 Lefrave: Not really, just want you to check whether everything's fine, whether the samples fit, etc. :3
2017-03-25 01:29 Lefrave: Ofc, you're free to mod the actual song if you find anything off, not going to stop you :3
2017-03-25 01:29 Protastic101: 00:28:239 - right here maybe you could add a soft-hitwhistle3 or drum-hitfinish
2017-03-25 01:29 Protastic101: the sound kind of vibratos a bit which is why I would suggest that
2017-03-25 01:29 Protastic101: 00:31:030 - same thing here
2017-03-25 01:29 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986883 Hashimoto Yukari - Lost My Pieces [Normal]]
2017-03-25 01:30 Protastic101: forgot to give you the diff I was looking at lol, my bad
2017-03-25 01:30 Lefrave: Nah it's fine, checked it from the status tab thingie
2017-03-25 01:30 Protastic101: 00:33:821 (33821|2,33821|0) - you have two drum-hitfinishes here. Seeing that you didn't halve the volume, I assume you only mean to have one at 70% volume, so get rid of the other sample
2017-03-25 01:31 Lefrave: Oh, I know what probably happened there
2017-03-25 01:31 Protastic101: 00:44:983 (44983|1,44983|0) - similarly
2017-03-25 01:32 Protastic101: 00:49:867 (49867|3,49867|1) - here you have two of the same soft-hitwhistle3's but at different volumes. I think you mean to keep the one at 00:49:867 (49867|1) - , so remove 00:49:867 (49867|3) - the hitsound there
2017-03-25 01:32 Lefrave: I didn't know that you could see the sample names from View when I added those, so when I was changing stuff I wasn't sure which note was with which hitsound :P
2017-03-25 01:33 Protastic101: oh lmao
2017-03-25 01:33 Protastic101: I didnt know you could view sample names either for the longest time
2017-03-25 01:34 Lefrave: Ayee
2017-03-25 01:34 Lefrave: *highfives*
2017-03-25 01:35 Protastic101: ACTION highfives back
2017-03-25 01:35 Protastic101: 00:54:777 (54777|3) - not a hitsound suggestion, more like a snap suggestion. There's a gracenote in the music, so if you wanted, you could technically move this up to 00:54:822 - on the 1/16 above
2017-03-25 01:35 Lefrave: Actually meant to keep 00:49:867 (49867|3) -
2017-03-25 01:35 Lefrave: :3
2017-03-25 01:36 Protastic101: =w=)b
2017-03-25 01:36 Lefrave: Before, the sample didn't have any reverb or echo
2017-03-25 01:36 Lefrave: So to cover that sudden stop I decreased the volume
2017-03-25 01:36 Protastic101: ah
2017-03-25 01:36 Lefrave: But I added reverb and stuff after so I could turn it back up :3
2017-03-25 01:37 Protastic101: 01:26:843 (86843|0) - this is kind of the only place in this entire section you've used the soft-hitwhistle, so I might suggest removing it
2017-03-25 01:38 Lefrave: Yep, thanks for that gracenote suggestion :D
2017-03-25 01:38 Lefrave: whoops, meant to remove that lol
2017-03-25 01:38 Lefrave: there we go
2017-03-25 01:38 Protastic101: other than that, those are some really well done hitsounds for a piano map
2017-03-25 01:38 Protastic101: Eh, concerning kiais, in my opinion, I don't think they're necessary for the song since it's all around just really calm
2017-03-25 01:39 Lefrave: I did some mistakes, and like 70% of Easy was hitsounded with soft-hitwhistles xD
2017-03-25 01:39 Protastic101: lmao
2017-03-25 01:39 Lefrave: Well, I fixed that yesterday :P
2017-03-25 01:39 Protastic101: nice
2017-03-25 01:39 Lefrave: Oh nvm, that was hitnormals
2017-03-25 01:39 Protastic101: man, I actually wanna check this map but I know that timing is going to screw me up lol
2017-03-25 01:40 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986693 Hashimoto Yukari - Lost My Pieces [Easy]]
2017-03-25 01:40 Lefrave: :3
2017-03-25 01:40 Lefrave: Oh we're similar ranks :D
2017-03-25 01:40 Protastic101: 00:22:658 (22658|1,23356|2,24751|0,25449|1,26146|2) - You used the soft-hitwhistle4 here which is kind of like a soft kick for all these notes, yet you left them out in the normal
2017-03-25 01:41 Protastic101: o shit, we are similar ranks
2017-03-25 01:41 Protastic101: fk yeah. Like, everyone I talk to is ET as hell and Im a potato D:
2017-03-25 01:41 Lefrave: That feeling
2017-03-25 01:41 Lefrave: I get you xD
2017-03-25 01:42 Protastic101: anyways, so those hitwhistle4's I mentioned?
2017-03-25 01:42 Lefrave: Yep, your opinion, should I keep them and add them to Normal or remove them completely?
2017-03-25 01:42 Protastic101: Im just comparing the hitsounds of both diffs with each other rn to make sure there are no inconsistencies, but there are quite a few tbh
2017-03-25 01:43 Protastic101: I would remove them
2017-03-25 01:43 Protastic101: They blend in more with the song and they're quieter, so it's like they dont provide any "real" feedback
2017-03-25 01:44 Protastic101: If you do remove them from the easy, you should remove them from the song folder too because they aren't used anywhere else
2017-03-25 01:44 Lefrave: Yeah, I know :3
2017-03-25 01:45 Protastic101: a quick way to remove them all at once would be to open the .osu in notepad or something and just use the replace thingy to replace all the soft-hitwhistle4s with blank spaces
2017-03-25 01:46 Lefrave: Whoops, caught a random hitnormal, hehehe, thought he could get away
2017-03-25 01:46 Lefrave: :o
2017-03-25 01:46 Lefrave: Didn't think of that
2017-03-25 01:47 Protastic101: lmao
2017-03-25 01:47 Protastic101: o shit, the map's already bubbled
2017-03-25 01:47 Protastic101: whew
2017-03-25 01:48 Protastic101: tfw juan never poked me D:<
2017-03-25 01:48 Protastic101: ACTION sad
2017-03-25 01:48 Lefrave: rip ._.
2017-03-25 01:48 Lefrave: That didn't work for some reason
2017-03-25 01:49 Protastic101: Oh, I think I know why
2017-03-25 01:49 Protastic101: You used different volumes for all of them so you cant get rid of them all in one mass highlight XD
2017-03-25 01:49 Lefrave: Ah I see
2017-03-25 01:49 Protastic101: Hm, have you made any changes chart wise yet? Cause I can just get rid of all the soft-hitnormal4 for you
2017-03-25 01:49 Protastic101: and then send the .osu back to you
2017-03-25 01:50 Lefrave: Chart-wise? Sorry, I noob
2017-03-25 01:50 Lefrave: xD
2017-03-25 01:50 Protastic101: Like, I know you've made changes to the hitsounds, but have you moved/added/deleted any notes?
2017-03-25 01:51 Lefrave: Oh umm
2017-03-25 01:52 Lefrave: deleted and re-added notes just to remove hitsounds, but I'm assuming that doesn't count
2017-03-25 01:52 Lefrave: Other than that, probably not
2017-03-25 01:52 Protastic101: Alright, lemme remove the soft-hitnormal4 for you then
2017-03-25 01:52 Lefrave: removed them :D
2017-03-25 01:52 Protastic101: o dam, that was fast
2017-03-25 01:52 Lefrave: From Easy at least
2017-03-25 01:53 Lefrave: Ty ty xD
2017-03-25 01:53 Protastic101: k, guess I dont need to do that then
2017-03-25 01:53 Protastic101: whew
2017-03-25 01:53 Lefrave: Does normal have any?
2017-03-25 01:53 Protastic101: No, normal doesnt have any so you can remove that sample from the folder
2017-03-25 01:53 Lefrave: Ok good :3
2017-03-25 01:53 Protastic101: can you update the map really quickly? I'd like to make sure everything's consistent now
2017-03-25 01:53 Protastic101: it'll pop your bubble but I can just qualify afterwards if you dont already have another bn to qualify
2017-03-25 01:54 Lefrave: There's juan, he'd probably do it
2017-03-25 01:55 Protastic101: Juan already bubbled so he cant qualify it
2017-03-25 01:55 Lefrave: oh
2017-03-25 01:55 Lefrave: Damn, BNs are complicated
2017-03-25 01:55 Protastic101: The way it works is you need two BNs to push a map forward
2017-03-25 01:55 Lefrave: Yeah
2017-03-25 01:55 Protastic101: lol, yeah, ranking process is a headache sometimes so I just avoid doing it myself :D
2017-03-25 01:55 Lefrave: lol
2017-03-25 01:56 Lefrave: Oh btw
2017-03-25 01:56 Protastic101: anyways, it would be great if you could update. As I said, it pops the bubble but Ill just take the qualify so you dont need to worry about that
2017-03-25 01:56 Lefrave: While Qualified, does editing the Creator's Words do anything to the actual map?
2017-03-25 01:57 Protastic101: no
2017-03-25 01:57 Lefrave: Oh ok
2017-03-25 01:57 Lefrave: One second
2017-03-25 01:57 Protastic101: oki
2017-03-25 01:58 Lefrave: Boom, added your name, all good
2017-03-25 01:58 Lefrave: Updated :3
2017-03-25 01:59 Protastic101: alright, lemme redl real quick then
2017-03-25 01:59 Lefrave: Yup
2017-03-25 01:59 Protastic101: You didn't remove the soft-hitwhistle4.wav from the folder
2017-03-25 02:00 Lefrave: Oh shit lo
2017-03-25 02:00 Lefrave: *lol
2017-03-25 02:00 Lefrave: Love how you reminded me but I still forgot
2017-03-25 02:00 Protastic101: lmao
2017-03-25 02:01 Protastic101: Before you update that though, the soft-hitwhistle takes up quite a lot of filesize, so I compressed it http://puu.sh/uXIik.wav
2017-03-25 02:01 Protastic101: Uh, puush has been weird lately so if you get a screen with tons of random symbols and stuff, just right click and save as, then rename the file to soft-hitwhistle
2017-03-25 02:01 Protastic101: it'll be the same .wav file
2017-03-25 02:01 Lefrave: Okayy
2017-03-25 02:03 Lefrave: Alright
2017-03-25 02:03 Lefrave: Good to update?
2017-03-25 02:03 Protastic101: no, one more sample
2017-03-25 02:03 Protastic101: soft-hitnormal has a bit of unnecessary space at the end, so lemme cut that
2017-03-25 02:03 Lefrave: Oh okie
2017-03-25 02:04 Protastic101: http://puu.sh/uXIpv.wav
2017-03-25 02:04 Protastic101: rename that to soft-hitnormal when you get it
2017-03-25 02:04 Lefrave: Done
2017-03-25 02:05 Protastic101: ok, update
2017-03-25 02:05 Protastic101: the magic of checking hitsounds :D
2017-03-25 02:05 Lefrave: :D
2017-03-25 02:05 Lefrave: Updated
2017-03-25 02:05 Protastic101: alrighty cool
2017-03-25 02:06 Protastic101: ok, you're gonna hate me, but I'd probably compress the bg into .jpg just to save some filespace since .png is kind of large with 1.1mb
2017-03-25 02:07 Lefrave: Lol, that's fine, let me do that real quick
2017-03-25 02:07 Protastic101: http://puu.sh/uXIya.jpg compressed :D
2017-03-25 02:07 Lefrave: oh
2017-03-25 02:07 Lefrave: Thanks :D
2017-03-25 02:07 Protastic101: Dont forget to change the background on the diffs
2017-03-25 02:08 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986883 Hashimoto Yukari - Lost My Pieces [Normal]]
2017-03-25 02:08 Protastic101: 00:28:239 (28239|0) - ok, this is too loud imo
2017-03-25 02:08 Lefrave: hm? Like, change the BGs individually?
2017-03-25 02:08 Protastic101: I would reduce the volume of this to 30% maybe
2017-03-25 02:08 Protastic101: Yeah, just go to the design tab and readd the background
2017-03-25 02:09 Protastic101: or 50% if you wanna be consistent with the other sections
2017-03-25 02:11 Protastic101: 00:58:937 - Did I suggest this? Im not sure, but I would add the drum-hitfinish here at like, 50% since the section ends here
2017-03-25 02:11 Lefrave: Nope, didn't suggest :3
2017-03-25 02:12 Lefrave: I have a drum-hitfinish there?
2017-03-25 02:12 Lefrave: Let's start from there lol
2017-03-25 02:13 Protastic101: No, I was suggesting you add one there since it's the end/start of a section
2017-03-25 02:13 Lefrave: Oh ok
2017-03-25 02:14 Lefrave: cause the "the" in "I would add the drum-hitfinish" made it sound as if there was one already there
2017-03-25 02:14 Lefrave: anyways
2017-03-25 02:14 Lefrave: Woah, that goes way too well with the section
2017-03-25 02:15 Protastic101: ah, my bad lol
2017-03-25 02:15 Lefrave: hm?
2017-03-25 02:15 Protastic101: about my phrasing lol
2017-03-25 02:15 Lefrave: oh
2017-03-25 02:16 Lefrave: Nah lol, just me not thinking open-mindedly enough :3
2017-03-25 02:16 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986693 Hashimoto Yukari - Lost My Pieces [Easy]]
2017-03-25 02:16 Protastic101: 00:58:937 - so assuming you added that drum-hitfinish in the normal, add one here too for consistency
2017-03-25 02:17 Protastic101: 01:01:030 (61030|3,63123|2,66611|0,69402|1,72192|2,77076|0) - these hitsounds are not present in the normal difficulty, so either remove them or add them to the normal
2017-03-25 02:17 Protastic101: I would add them though cause they complement the song well
2017-03-25 02:18 Protastic101: 01:26:843 (86843|1) - another place where you have a hitsound in the easy but not the normal
2017-03-25 02:18 Protastic101: 01:43:591 (103591|3) - add soft-hitwhistle3 to be consistent with Normal's hitsounds
2017-03-25 02:18 Protastic101: add those and that should be the last of the hitsounds
2017-03-25 02:23 Protastic101: just poke me when you're done applying hitsounds I guess?
2017-03-25 02:24 Lefrave: Yep
2017-03-25 02:24 Protastic101: cool now?
2017-03-25 02:25 Lefrave: Anddd yep
2017-03-25 02:26 Lefrave: Done
2017-03-25 02:26 Lefrave: Updating?
2017-03-25 02:27 Protastic101: lemme check the chart now
2017-03-25 02:27 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986883 Hashimoto Yukari - Lost My Pieces [Normal]]
2017-03-25 02:28 Protastic101: 00:09:751 (9751|3,10100|2) - for pitch relevancy, I would switch these two notes, so it'd be like this instead https://osu.ppy.sh/ss/7649673
2017-03-25 02:30 Lefrave: Applied
2017-03-25 02:31 Lefrave: Just to make sure, the changing starts here 00:08:356 (8356|3) - right?
2017-03-25 02:31 Protastic101: 01:38:006 (98006|0) - 01:39:401 (99401|2) - I would actually connect these LNs since their sound is continuous and flows into the next chord. So like this https://osu.ppy.sh/ss/7649689
2017-03-25 02:31 Protastic101: yes
2017-03-25 02:31 Lefrave: Ok :3
2017-03-25 02:31 Lefrave: Anything else you noticed?
2017-03-25 02:32 Protastic101: aside from the above, no
2017-03-25 02:32 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986693 Hashimoto Yukari - Lost My Pieces [Easy]]
2017-03-25 02:33 Protastic101: wait, have you applied the change at 01:38:006 - yet?
2017-03-25 02:34 Lefrave: On normal?
2017-03-25 02:34 Protastic101: yes
2017-03-25 02:34 Lefrave: Yes
2017-03-25 02:34 Protastic101: alright cool
2017-03-25 02:34 Protastic101: I kind of need a confirmation to tell me when I can go on lol
2017-03-25 02:35 Lefrave: Oh sorry, ok :3
2017-03-25 02:35 Protastic101: 00:07:309 (7309|0,7658|1,8007|2,8356|3) - alright, so to follow pitch relevancy here, since it follows an A B A C kind of pitch, I'd do this https://osu.ppy.sh/ss/7649716
2017-03-25 02:36 Protastic101: 00:22:658 (22658|1) - I would move this to 1 since it isn't the same pitch as 00:21:263 (21263|1) -
2017-03-25 02:38 Protastic101: 01:18:471 (78471|2,78471|1) - I don't understand why this is mapped as a double when the weight of the sound is pretty much the same as 01:15:681 - or 01:17:076 -
2017-03-25 02:38 Protastic101: I would remove 01:18:471 (78471|1) - in that case
2017-03-25 02:38 Protastic101: Can I go on or you need some time?
2017-03-25 02:38 Lefrave: 00:08:356 - having this on 4 isn't very pitch relevant though
2017-03-25 02:39 Protastic101: oh god, I screwed up the pitch there. It should be like https://osu.ppy.sh/ss/7649737
2017-03-25 02:39 Lefrave: Applied all, except for what I noticed, which I need your opinion on
2017-03-25 02:39 Lefrave: Oh ok lol
2017-03-25 02:40 Protastic101: It's kind of difficult since the note at 00:07:309 - is lower pitched than 00:06:960 - but there aren't enough columns to show that XD
2017-03-25 02:41 Protastic101: ok, that's all then, you can update
2017-03-25 02:42 Lefrave: Did you add that hitwhistle at 00:06:612 - ?
2017-03-25 02:42 Protastic101: eh? no, there's no hitwhistle there that shows up for me
2017-03-25 02:42 Protastic101: 00:07:309 - there's a hitwhistle here though?
2017-03-25 02:43 Lefrave: Oh, there I meant, soz
2017-03-25 02:43 Protastic101: there's one there in both diffs
2017-03-25 02:44 Lefrave: Don't have it on either lol
2017-03-25 02:44 Protastic101: o rip
2017-03-25 02:45 Lefrave: Dunno what's up with that, probably removed them without noticing
2017-03-25 02:45 Protastic101: ripppp
2017-03-25 02:45 Protastic101: once you've got that sorted out, update and Ill recheck
2017-03-25 02:45 Lefrave: OH WOW I'M AN IDIOT
2017-03-25 02:45 Lefrave: LOL
2017-03-25 02:45 Protastic101: dude same, me too
2017-03-25 02:46 Lefrave: Forgot to check the view samples thing XD
2017-03-25 02:46 Protastic101: oh lol
2017-03-25 02:46 Lefrave: Ok yeah, there it is lol
2017-03-25 02:46 Protastic101: \o/
2017-03-25 02:47 Lefrave: Updadora
2017-03-25 02:47 Protastic101: yay!
2017-03-25 02:48 Lefrave: (definitely didn't copy juan who said "bubbledora" when he gave the bubble :P)
2017-03-25 02:48 Protastic101: lmfao
2017-03-25 02:51 Protastic101: ACTION is editing [https://osu.ppy.sh/b/986693 Hashimoto Yukari - Lost My Pieces [Easy]]
2017-03-25 02:51 Protastic101: 00:49:170 (49170|2) - remove soft-hitwhistle here because it isn't present in Normal
2017-03-25 02:51 Lefrave: done
2017-03-25 02:52 Protastic101: ok, final update lol
2017-03-25 02:52 Lefrave: Ayee
2017-03-25 02:54 Lefrave: Updatelino
2017-03-25 02:54 Protastic101: alright cool
2017-03-25 02:54 Protastic101: Well, I can't qualify right now because of the 24 hour rule, but in 9 hours I can, so we'll have to wait until then
2017-03-25 02:55 Lefrave: Yep, np :3
2017-03-25 02:55 Protastic101: Ill post the log with the qualify
2017-03-25 02:55 Protastic101: so yeah, tomorrow morning when I wake up is when Ill do it o/
2017-03-25 02:55 Protastic101: Im probably going to go to sleep now, so good night
2017-03-25 02:56 Lefrave: Yeah, do that lol
2017-03-25 02:56 Lefrave: Thank you for everything :D
2017-03-25 02:56 Protastic101: np
2017-03-25 02:56 Lefrave: Goodnight :3
2017-03-25 02:56 Protastic101: bai~
You have a heart, as well :D Though it may be a little different :3
<3 Again, thank you c:
alacat
Hello, disqualify this map due to the wrong artist.

The artist must be 橋本由香利.


Then, I think the title should be "Lost my pieces" from some websites.



Link :
http://www.billboard-japan.com/goods/detail/183851
http://www.tv-tokyo.co.jp/anime/toradora/

poke me after fix these :3
alacat
Back~
Topic Starter
Lefrave

alacat wrote:

Back~
Herro~ :3 And thank you ^-^
Warfu
OMG Good job!!!
(Opens Page 4 xD)
Topic Starter
Lefrave

Warfu wrote:

OMG Good job!!!
(Opens Page 4 xD)
Thanks, Warfu! ^•^
(Ayee 4 pages)
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