Thank you for everyone for playing and talking about my map. I'm honestly overjoyed by how much feedback I got both compliments and comdemnation, and I think this truly underpins what the loved section is about because "The opposite of love is not hate, it's indifference." - Elie Wiesel. In fact, love and hate are fairly similar emotions
http://www.independent.co.uk/news/scien ... 76901.html . But beyond just science and quotes, I believe the loved section is for interesting map that can't be ranked, and the amount of responses I elicited is a great sign of it. However, if you don't agree with my definition and want to debate the loved criteria, go to
t/601062fieryrage wrote:
I understand the feel to make a creative map, I'm not trying to diss on the aesthetics or creativity of the sliders since they are actually really good, it's just why put this in the loved category if it's very clearly unplayable? Centipede isn't loved for that exact reason...
Are loved maps required to be playable? Are maps more interesting just because they're playable (even though this map might be considered playable in a few years)? Feel free to post on the loved discussion about that, but I think the answer to both are no. On other hand, how many people remember stuff like Cutting Circles, Fake It, Fear Factory, or other interesting maps throughout time? Pretty sure most new players won't. When we older players go away, how are they supposed to find these maps? I know for sure I can direct people to loved and they can find Fake It. So along those same lines of reasoning, I believe Centipede should be loved if the mapper wants it to be.
(After talking with others, I acknowledge that many different definitions for the loved section section exist, and I'm sorry this map this map didn't meet your definition)