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coldrain - Vena

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_Stan
Hey from my modq

[General]
source???

[Briefness]

00:03:320 (1,1,2) - 虽然节奏和note上没有么什么问题 但是这样摆的貌似不太好看(个人意见
00:09:781 (2) - ds控制在1.18-1.22比较好
00:28:243 (1) - 有点奇怪的shape but nevermind

[Moderate]
00:04:935 (2) - ds
00:11:627 (1) - ds
00:11:627 (1) - 0.5的前后ds差距 控制在0.3之间 建议
00:17:166 (4) - ^
00:31:704 (5) - ds

[Uneath]
00:20:858 (1,2,3) - 和00:21:781 (4,5,6) - 的打击节奏是一样的,00:22:127 (5) - 换成note把 和00:20:858 (1,2) - 保持一致比较好
00:36:550 (5,2) - 00:37:012 (6,1) - 让他们对其在一条直线上?

[Arduous]
00:05:050 (5) - ds
00:12:435 (4,5) - 的距离 会让刚刚打过00:11:973 (2,3) - 之后的 感到疑惑? 改成一样的DS把
00:25:473 (5,7) - 没有必要一定要叠
00:45:320 (3) - ds

后面的不会mod 能力不够呀(原谅我 :( :( :(
其实后面几个难度我觉得挺不错的~ GL~
iamVill
Hi from meh queue


Involved

Consider changing the AR to 10 since the bpm is so high.
00:05:166 (1,2,3,4) - Make the gap between 1 and 2 bigger and the same with 3 and 4. So it will be more like a up and down jump^^
00:09:550 (5,6) - Start a slider from circle 5 and end it at circle 6, I think it would fit better
00:10:704 (1,2,3) - Maybe change this into a reverse arrow slider :P
00:18:666 (6) - Make this a jump too
00:36:723 - I hear a triple. 00:36:897 (4,5) - Make this part a triple
00:42:320 (4,5) - Change it into a slider
00:49:012 (5,6) - Make this jump smaller so that 00:49:243 (7,8) - they aren't stacked.

You need some Kiai time :P I would place it here 00:35:627 - and end it here 00:43:012 -

00:57:089 (1,2) - I don't think you need this
Cellina
uhm this is not 7 star but it is hard as 7 star... im sure that im not able to mod this, so ill just shoot a star.
ncuh
Hi from my queue

Rigorous
00:17:627 (4) - omg. That's looks rly bad
00:17:858 (5,1) - not sure about that. Smth like this is more playable http://i.imgur.com/jv3ULsw.png
00:21:204 (3,4) - blanket
00:22:704 (1,4) - blanket
00:30:089 (1,3) - ^
00:34:820 (6,7,8,9) - rethink this moment. I guess there's should be singltap with space changes, but 100% not sliders, cuz their ends on powerful tics and that's not following music changes
00:36:550 (1,2,1) - blanket boyzz
00:38:396 (1) - I rly don't like that when objects are outside the border
00:40:012 (5,3) - blanket

Furious
00:04:127 (5) - move it to slider start, cuz your square is no more square with that)
00:44:858 (1,3) - blanket?
00:50:396 (6) - space it to the down-left

Involved
00:07:127 (2,8,1) - blanket
00:13:012 (4,1) - blanket
00:45:666 (1,2) - ^

Sorry, can't say anything more. Never modded songs/maps like this and I'm newbie-_-
MrKosiej
Ok m8, here i come from my queue and here's my mod

If you don't agree with sth, feel free to ignore it :D

Involved
00:04:127 (5) - i feel like you should move that circle lower to have equal spacing between 00:04:012 (4) and 00:04:243 (1)
00:06:435 (2) - same as above, make euqal spacing between 00:06:089 (1) and 00:06:550 (3)

00:17:166 (1,2,3,4,5,6) - this pattern looks ugly imo, i would suggest remapping this pattern
00:18:089 (1,2,3,4,5,6) - Same, looks very unclear

00:20:627 (1,2,3,4) - maybe do sth like https://osu.ppy.sh/ss/5416501 to make 00:20:627 (1,2,4) more curved and pleasant

00:23:166 (4) - move a bit further from 00:23:050 (3,5) maybe sth like https://osu.ppy.sh/ss/5416513

00:48:896 (4) - blanket with 00:48:320 (4)

Furious
00:04:819 (3,4,5) - you gotta work on spacing, maybe do sth like https://osu.ppy.sh/ss/5416536 to make it more structured

00:07:012 (1) - this is very hard to read cuz of that slider, i suggest moving it. maybe do sth like https://osu.ppy.sh/ss/5416547 and you'll get a nice blanket with 00:07:243 (3)

00:08:627 (5) - move closer to 00:08:281 (2) maybe make it cover half a circle

00:09:089 (2,3) - make it more sctructured

00:10:704 (1,2,3) - big NOPE, very unreadable

00:11:050 (5) - move it to x:280 y:260

00:42:089 (1,2,3) - better than previous one, but m8, do better XD

00:50:396 (6) - move further? it's the end of the song, gotta make the whole edningd pattern more epic
the second half of the song is better than previous :)

Rigorous
First thing, why is the circle size smaller with me getting to easier diffs D:
I hate those small circles, 5 is a limit for me, so i would suggest making it 5, or less.

00:08:281 (2,3,4) - redo this pattern, it's a bit unpleasant to play.

00:08:858 (1,2,3,4,5,6) - those are a bit unclear to read

00:49:473 (1,5) - i don't like this overlapse

Precise
Yes, i hate that CS 7

00:42:896 (12) - equal the spacing

Ardous
00:25:473 (5) - move to the start of 00:26:050 (7)

Ok that's it, i hope i helped at least a bit XD, GL with that mapset
C00L
IRC mod

ble
2016-06-18 13:42 C00L: o/
2016-06-18 13:42 smallbeans: Yes I saw your post there
2016-06-18 13:42 smallbeans: Hi
2016-06-18 13:42 C00L: so you rdy ?
2016-06-18 13:42 C00L: ACTION is listening to [https://osu.ppy.sh/b/992229 coldrain - Vena]
2016-06-18 13:43 smallbeans: Which do you start?
2016-06-18 13:43 C00L: em
2016-06-18 13:43 C00L: one diff of your choice
2016-06-18 13:44 smallbeans: only one?
2016-06-18 13:44 C00L: yea thats the rules for the light mod
2016-06-18 13:44 C00L: but since its that short
2016-06-18 13:44 C00L: i can do 2
2016-06-18 13:45 smallbeans: Oh great I need Furious and Involved thanks
2016-06-18 13:45 C00L: cool
2016-06-18 13:45 C00L: ACTION is editing [https://osu.ppy.sh/b/992229 coldrain - Vena [Involved]]
2016-06-18 13:46 smallbeans: how to spam that message?
2016-06-18 13:46 C00L: slash (/) np
2016-06-18 13:46 smallbeans: ACTION is editing [https://osu.ppy.sh/b/992229 coldrain - Vena [Involved]]
2016-06-18 13:46 C00L: there :D
2016-06-18 13:46 C00L: you cant spam it doe
2016-06-18 13:46 C00L: you can only type it in once
2016-06-18 13:46 C00L: since
2016-06-18 13:46 C00L: it doesnt allow you to spam more
2016-06-18 13:46 C00L: xd
2016-06-18 13:46 smallbeans: oh I didn't know that can be use on editing :D
2016-06-18 13:47 smallbeans: Oh reallyXD
2016-06-18 13:47 C00L: peppy blocks the spam abuse x-x
2016-06-18 13:49 smallbeans: :(
2016-06-18 13:49 C00L: 00:04:012 (4,5) -
2016-06-18 13:49 C00L: you could do something like this
2016-06-18 13:49 C00L: https://osu.ppy.sh/ss/5417014
2016-06-18 13:49 C00L: you could stack 5 to get into the harder flow rather than a really long jump
2016-06-18 13:50 C00L: 00:07:358 (4,5,6) -
2016-06-18 13:50 C00L: the angle these are at right now is really awkward
2016-06-18 13:51 C00L: stacking this into triplets would be much better
2016-06-18 13:51 smallbeans: Can't really get why so close since it has a drum sound
2016-06-18 13:52 C00L: 00:03:320 (1,2,3,4) -
2016-06-18 13:52 C00L: since
2016-06-18 13:52 C00L: these first 4
2016-06-18 13:52 C00L: would be less intenser
2016-06-18 13:52 C00L: and the 5 would lead onto the slider
2016-06-18 13:52 C00L: which would lead into the harder parts of the song
2016-06-18 13:52 C00L: and the jump between 4 and 5
2016-06-18 13:52 C00L: would emphasise the 5 more
2016-06-18 13:52 C00L: since the previous one emphasised the slider more
2016-06-18 13:53 C00L: which doesnt have a sound as such
2016-06-18 13:53 C00L: oh nvm
2016-06-18 13:53 C00L: it does
2016-06-18 13:53 smallbeans: I need to learn how to have speed engkish typing
2016-06-18 13:53 smallbeans: lol
2016-06-18 13:53 C00L: xD
2016-06-18 13:54 smallbeans: I made it closer to 00:04:243 and keep the distance 1.0x does this okay?
2016-06-18 13:54 smallbeans: forget a -
2016-06-18 13:55 C00L: 00:04:243
2016-06-18 13:55 C00L: cant click it
2016-06-18 13:55 C00L: and yea
2016-06-18 13:55 C00L: thats fine
2016-06-18 13:55 C00L: 00:07:358 (4,5,6) -
2016-06-18 13:55 C00L: then
2016-06-18 13:55 C00L: stack this
2016-06-18 13:55 C00L: since the angle is pretty awkward to hit
2016-06-18 13:56 C00L: 00:18:666 (6) -
2016-06-18 13:56 C00L: x:284
2016-06-18 13:57 C00L: y:172
2016-06-18 13:57 C00L: this will put the note at an angle to the slider
2016-06-18 13:57 C00L: which will create better flow
2016-06-18 13:57 C00L: since the slider is curved
2016-06-18 13:58 C00L: 00:20:743 (2) -
2016-06-18 13:58 C00L: you could delete this
2016-06-18 13:58 C00L: since there is no sound on it
2016-06-18 14:01 smallbeans: 1/4 changed to straight / changed the position and curve about slider / changed to slider to cover the vocal sound
2016-06-18 14:02 C00L: 00:35:858 (2,3) -
2016-06-18 14:02 C00L: dont stack this
2016-06-18 14:02 C00L: try this
2016-06-18 14:02 C00L: https://osu.ppy.sh/ss/5417081
2016-06-18 14:03 C00L: 00:57:089 (1,2) -
2016-06-18 14:03 C00L: and i really dont think this is neccessary
2016-06-18 14:03 C00L: and
2016-06-18 14:03 C00L: em
2016-06-18 14:03 C00L: the song ends
2016-06-18 14:04 C00L: suddenly
2016-06-18 14:04 C00L: if you want i can edit the mp3
2016-06-18 14:04 C00L: to make it fade out
2016-06-18 14:04 C00L: let me know when you finish
2016-06-18 14:04 C00L: brb
2016-06-18 14:07 smallbeans: it's really a full song lol
2016-06-18 14:08 smallbeans: finish
2016-06-18 14:08 C00L: really thats the ful song?
2016-06-18 14:08 smallbeans: https://en.wikipedia.org/wiki/Vena_(album)
2016-06-18 14:08 smallbeans: first song
2016-06-18 14:09 C00L: )_)
2016-06-18 14:09 C00L: i see
2016-06-18 14:09 C00L: em
2016-06-18 14:09 C00L: and
2016-06-18 14:09 C00L: sec
2016-06-18 14:10 smallbeans: many people mod I should make this for ending but I have nothing to do lol
2016-06-18 14:10 smallbeans: shouldn't
2016-06-18 14:10 C00L: em
2016-06-18 14:10 C00L: you should consider changing the AR to 9,8
2016-06-18 14:10 C00L: 00:57:089 (1,2) -
2016-06-18 14:10 C00L: this
2016-06-18 14:11 C00L: you could delte this
2016-06-18 14:11 C00L: since its only the word fuck your mapping to
2016-06-18 14:11 C00L: :;
2016-06-18 14:12 C00L: ACTION is editing [https://osu.ppy.sh/b/986288 coldrain - Vena [Furious]]
2016-06-18 14:12 C00L: change the AR on this to 9,5
2016-06-18 14:14 smallbeans: the same as Involved?
2016-06-18 14:14 C00L: no change the AR of involved
2016-06-18 14:14 C00L: to
2016-06-18 14:14 C00L: 9,8
2016-06-18 14:14 C00L: and furios
2016-06-18 14:14 C00L: to 9,5
2016-06-18 14:14 C00L: since involved is really really harder
2016-06-18 14:15 C00L: and faster ar is like
2016-06-18 14:15 C00L: so so good
2016-06-18 14:16 smallbeans: okay
2016-06-18 14:16 C00L: tell me when your ready to move onto the next diff :D
2016-06-18 14:17 C00L: this song is catchy btw
2016-06-18 14:18 smallbeans: sorry, now really finish xd
2016-06-18 14:19 C00L: no worries
2016-06-18 14:19 C00L: ACTION is editing [https://osu.ppy.sh/b/986288 coldrain - Vena [Furious]]
2016-06-18 14:20 C00L: tbh with you
2016-06-18 14:20 C00L: furious
2016-06-18 14:20 C00L: is really good
2016-06-18 14:21 C00L: plays fantastic
2016-06-18 14:21 smallbeans: what
2016-06-18 14:21 C00L: its good
2016-06-18 14:21 C00L: i cant find anything
2016-06-18 14:22 smallbeans: In fact I expect you would say it looks like a s... xdddd
2016-06-18 14:22 C00L: nah nah
2016-06-18 14:22 C00L: furious looks great
2016-06-18 14:22 C00L: ill check the diff below if you want
2016-06-18 14:22 C00L: since i cant find anything here
2016-06-18 14:22 C00L: ACTION is editing [https://osu.ppy.sh/b/986291 coldrain - Vena [Rigorous]]
2016-06-18 14:23 smallbeans: great :)
2016-06-18 14:25 C00L: 00:11:166 (6,7,8,9) -
2016-06-18 14:25 C00L: you could decrease the DS between them
2016-06-18 14:25 C00L: by 0,1 each note
2016-06-18 14:25 C00L: since it gets less intense
2016-06-18 14:25 C00L: https://osu.ppy.sh/ss/5417218
2016-06-18 14:26 C00L: again its pretty good
2016-06-18 14:27 smallbeans: lol
2016-06-18 14:27 smallbeans: do I need to change 00:42:319 there?
2016-06-18 14:27 smallbeans: sorry 00:42:319(4)-
2016-06-18 14:28 C00L: 00:42:320 (4,5,6,7,8,9) -
2016-06-18 14:28 smallbeans: lol
2016-06-18 14:28 C00L: nah you can leave this
2016-06-18 14:28 smallbeans: 00:42:319 (4) -
2016-06-18 14:28 smallbeans: OK
2016-06-18 14:28 C00L: :D
2016-06-18 14:28 C00L: great map man
Topic Starter
smallbeans
Let's start!

_Stan

_Stan wrote:

Hey from my modq 非常感謝大大願意mod

[General]
source??? 沒有source耶,這不是anime song

[Briefness]

00:03:320 (1,1,2) - 虽然节奏和note上没有么什么问题 但是这样摆的貌似不太好看(个人意见 最簡單的難度沒什麼可以動的阿...先這樣吧
00:09:781 (2) - ds控制在1.18-1.22比较好 從後面複製過來了 不知道為什麼跟後面不一樣
00:28:243 (1) - 有点奇怪的shape but nevermind 我也是覺得奇怪但不知道怎麼擺 先隨意弄了其他樣子

[Moderate]
00:04:935 (2) - ds
00:11:627 (1) - ds
00:11:627 (1) - 0.5的前后ds差距 控制在0.3之间 建议
00:17:166 (4) - ^
00:31:704 (5) - ds 這邊都改好了

[Uneath]
00:20:858 (1,2,3) - 和00:21:781 (4,5,6) - 的打击节奏是一样的,00:22:127 (5) - 换成note把 和00:20:858 (1,2) - 保持一致比较好 這一段的節奏都一樣阿 我比較傾向幾種組合換來換去這樣 就不改了
00:36:550 (5,2) - 00:37:012 (6,1) - 让他们对其在一条直线上? 改了

[Arduous]
00:05:050 (5) - ds
00:12:435 (4,5) - 的距离 会让刚刚打过00:11:973 (2,3) - 之后的 感到疑惑? 改成一样的DS把 忘記已經改掉連續圓圈了 已改
00:25:473 (5,7) - 没有必要一定要叠 擺到另外一邊了
00:45:320 (3) - ds 沒回的都改了

后面的不会mod 能力不够呀(原谅我 :( :( :(
其实后面几个难度我觉得挺不错的~ GL~
還是謝謝大大願意幫忙摸,非常感謝!!

iamVill

iamVill wrote:

Hi from meh queue


Involved

Consider changing the AR to 10 since the bpm is so high. Changed to AR 9.8 because there will have another AR10 diff. xd
00:05:166 (1,2,3,4) - Make the gap between 1 and 2 bigger and the same with 3 and 4. So it will be more like a up and down jump^^ Changed.
00:09:550 (5,6) - Start a slider from circle 5 and end it at circle 6, I think it would fit better Prefer now and it fits with (1,2,3).
00:10:704 (1,2,3) - Maybe change this into a reverse arrow slider :P Nope, since it is already a 6.64 stars map. :3
00:18:666 (6) - Make this a jump too In my opinion the sound goes down, so I made it not so jump to fit the sound.
00:36:723 - I hear a triple. 00:36:897 (4,5) - Make this part a triple Can't heard about 00:36:723 but 00:36:897 added.
00:42:320 (4,5) - Change it into a slider Since all of them are heavy sound, still think that they should be a hit circle.
00:49:012 (5,6) - Make this jump smaller so that 00:49:243 (7,8) - they aren't stacked. But these sound goes the same, I want to keep these the same.

You need some Kiai time :P I would place it here 00:35:627 - and end it here 00:43:012 - In fact I prefer to add kiai in 00:57:089 I think the song is short and kiai is not essential so I don't want to add.

00:57:089 (1,2) - I don't think you need this I think I really want to have this.

Thanks for your mod for Involved!

Cellina wrote:

uhm this is not 7 star but it is hard as 7 star... im sure that im not able to mod this, so ill just shoot a star.

In fact you don't really need to mod only the highest diff, you can mod others. :( But still thanks for your star.

M1k0 wrote:

Hi from my queue

Rigorous
00:17:627 (4) - omg. That's looks rly bad :( I also think that's bad but I don't know where I can put it and still follow the distance...still changed a bit.
00:17:858 (5,1) - not sure about that. Smth like this is more playable http://i.imgur.com/jv3ULsw.png Have no much thinking about this, so I changed.
00:21:204 (3,4) - blanket Nope.
00:22:704 (1,4) - blanket I don't know, didn't I blanket this?
00:30:089 (1,3) - ^ Fixed.
00:34:820 (6,7,8,9) - rethink this moment. I guess there's should be single tap with space changes, but 100% not sliders, cuz their ends on powerful tics and that's not following music changes I don't want to make it too hard for seven circles, it's just 5.5 SR, but I changed (6)'s position for I don't know the reason.
00:36:550 (1,2,1) - blanket boyzz Hate to fixed something like this but anyway fix.
00:38:396 (1) - I rly don't like that when objects are outside the border Don't worry you won't see the border when you play it.
00:40:012 (5,3) - blanket I don't have motivation to do this, but since it's east to change, I Changed.

Furious
00:04:127 (5) - move it to slider start, cuz your square is no more square with that) Nope, (1,2,3,4) are already a full square and (5) have the different distance than others, I don't need to keep it on the square.
00:44:858 (1,3) - blanket? To much things to change so I don't want to blanket.
00:50:396 (6) - space it to the down-left Moved to other position.

Involved
00:07:127 (2,8,1) - blanket Fixed.
00:13:012 (4,1) - blanket Fixed.
00:45:666 (1,2) - ^ Fixed.

Sorry, can't say anything more. Never modded songs/maps like this and I'm newbie-_-
I don't want to map blanket anymore...
Thanks for your mod!

MrKOSIEJ wrote:

Ok m8, here i come from my queue and here's my mod

If you don't agree with sth, feel free to ignore it :D

Involved
00:04:127 (5) - i feel like you should move that circle lower to have equal spacing between 00:04:012 (4) and 00:04:243 (1)
00:06:435 (2) - same as above, make euqal spacing between 00:06:089 (1) and 00:06:550 (3) I seen 00:06:435 (1,2) is a pattern since red line has a small hitsound. But move 00:04:127 (5) to close to 00:04:243 (1).

00:17:166 (1,2,3,4,5,6) - this pattern looks ugly imo, i would suggest remapping this pattern Already have no thinking about how to map spacing well on this part, but AR moved to 9.8 hope it can read clearer.
00:18:089 (1,2,3,4,5,6) - Same, looks very unclear The same as above.

00:20:627 (1,2,3,4) - maybe do sth like https://osu.ppy.sh/ss/5416501 to make 00:20:627 (1,2,4) more curved and pleasant Changed to a slider and also changed the distance.

00:23:166 (4) - move a bit further from 00:23:050 (3,5) maybe sth like https://osu.ppy.sh/ss/5416513 Have no suppose to do that since there is really no sound in 00:23:166 (4).

00:48:896 (4) - blanket with 00:48:320 (4) Don't think it really need.

Furious
00:04:819 (3,4,5) - you gotta work on spacing, maybe do sth like https://osu.ppy.sh/ss/5416536 to make it more structured Changed.

00:07:012 (1) - this is very hard to read cuz of that slider, i suggest moving it. maybe do sth like https://osu.ppy.sh/ss/5416547 and you'll get a nice blanket with 00:07:243 (3) Almost like what you say but swapped the position about (1) and (2).

00:08:627 (5) - move closer to 00:08:281 (2) maybe make it cover half a circle Changed.

00:09:089 (2,3) - make it more sctructured Changed (5,6) to old style lol.

00:10:704 (1,2,3) - big NOPE, very unreadable Already use a back direction slider to hint the stream... Fine, changed back to a circle.

00:11:050 (5) - move it to x:280 y:260 Hate that overlap, changed to x:304 y:156.

00:42:089 (1,2,3) - better than previous one, but m8, do better XD Please help me about how to save this. ;_ ;

00:50:396 (6) - move further? it's the end of the song, gotta make the whole edningd pattern more epic Changed.
the second half of the song is better than previous :) Changed too many times and I don't know what I am mapping now...

Rigorous
First thing, why is the circle size smaller with me getting to easier diffs D:
I hate those small circles, 5 is a limit for me, so i would suggest making it 5, or less. Will not do anything on this except changed AR for reading, sorry.

00:08:281 (2,3,4) - redo this pattern, it's a bit unpleasant to play. Please give me a example, I don't know how to change this to best.

00:08:858 (1,2,3,4,5,6) - those are a bit unclear to read I don't know what I am changing for.

00:49:473 (1,5) - i don't like this overlapse I do this so many times in order to make it have the same stack with (2)... let me keep this for now.

Precise
Yes, i hate that CS 7 Yes, i hate that CS 7.

00:42:896 (12) - equal the spacing Okay, finally changed this.

Ardous
00:25:473 (5) - move to the start of 00:26:050 (7) move (7) to other space.

Ok that's it, i hope i helped at least a bit XD, GL with that mapset
Thank for your mod! And I add a pink color for s.o.s. 8-)

C00L wrote:

IRC mod

ble
2016-06-18 13:42 C00L: o/
2016-06-18 13:42 smallbeans: Yes I saw your post there
2016-06-18 13:42 smallbeans: Hi
2016-06-18 13:42 C00L: so you rdy ?
2016-06-18 13:42 C00L: ACTION is listening to [https://osu.ppy.sh/b/992229 coldrain - Vena]
2016-06-18 13:43 smallbeans: Which do you start?
2016-06-18 13:43 C00L: em
2016-06-18 13:43 C00L: one diff of your choice
2016-06-18 13:44 smallbeans: only one?
2016-06-18 13:44 C00L: yea thats the rules for the light mod
2016-06-18 13:44 C00L: but since its that short
2016-06-18 13:44 C00L: i can do 2
2016-06-18 13:45 smallbeans: Oh great I need Furious and Involved thanks
2016-06-18 13:45 C00L: cool
2016-06-18 13:45 C00L: ACTION is editing [https://osu.ppy.sh/b/992229 coldrain - Vena [Involved]]
2016-06-18 13:46 smallbeans: how to spam that message?
2016-06-18 13:46 C00L: slash (/) np
2016-06-18 13:46 smallbeans: ACTION is editing [https://osu.ppy.sh/b/992229 coldrain - Vena [Involved]]
2016-06-18 13:46 C00L: there :D
2016-06-18 13:46 C00L: you cant spam it doe
2016-06-18 13:46 C00L: you can only type it in once
2016-06-18 13:46 C00L: since
2016-06-18 13:46 C00L: it doesnt allow you to spam more
2016-06-18 13:46 C00L: xd
2016-06-18 13:46 smallbeans: oh I didn't know that can be use on editing :D
2016-06-18 13:47 smallbeans: Oh reallyXD
2016-06-18 13:47 C00L: peppy blocks the spam abuse x-x
2016-06-18 13:49 smallbeans: :(
2016-06-18 13:49 C00L: 00:04:012 (4,5) -
2016-06-18 13:49 C00L: you could do something like this
2016-06-18 13:49 C00L: https://osu.ppy.sh/ss/5417014
2016-06-18 13:49 C00L: you could stack 5 to get into the harder flow rather than a really long jump
2016-06-18 13:50 C00L: 00:07:358 (4,5,6) -
2016-06-18 13:50 C00L: the angle these are at right now is really awkward
2016-06-18 13:51 C00L: stacking this into triplets would be much better
2016-06-18 13:51 smallbeans: Can't really get why so close since it has a drum sound
2016-06-18 13:52 C00L: 00:03:320 (1,2,3,4) -
2016-06-18 13:52 C00L: since
2016-06-18 13:52 C00L: these first 4
2016-06-18 13:52 C00L: would be less intenser
2016-06-18 13:52 C00L: and the 5 would lead onto the slider
2016-06-18 13:52 C00L: which would lead into the harder parts of the song
2016-06-18 13:52 C00L: and the jump between 4 and 5
2016-06-18 13:52 C00L: would emphasise the 5 more
2016-06-18 13:52 C00L: since the previous one emphasised the slider more
2016-06-18 13:53 C00L: which doesnt have a sound as such
2016-06-18 13:53 C00L: oh nvm
2016-06-18 13:53 C00L: it does
2016-06-18 13:53 smallbeans: I need to learn how to have speed engkish typing
2016-06-18 13:53 smallbeans: lol
2016-06-18 13:53 C00L: xD
2016-06-18 13:54 smallbeans: I made it closer to 00:04:243 and keep the distance 1.0x does this okay?
2016-06-18 13:54 smallbeans: forget a -
2016-06-18 13:55 C00L: 00:04:243
2016-06-18 13:55 C00L: cant click it
2016-06-18 13:55 C00L: and yea
2016-06-18 13:55 C00L: thats fine
2016-06-18 13:55 C00L: 00:07:358 (4,5,6) -
2016-06-18 13:55 C00L: then
2016-06-18 13:55 C00L: stack this
2016-06-18 13:55 C00L: since the angle is pretty awkward to hit
2016-06-18 13:56 C00L: 00:18:666 (6) -
2016-06-18 13:56 C00L: x:284
2016-06-18 13:57 C00L: y:172
2016-06-18 13:57 C00L: this will put the note at an angle to the slider
2016-06-18 13:57 C00L: which will create better flow
2016-06-18 13:57 C00L: since the slider is curved
2016-06-18 13:58 C00L: 00:20:743 (2) -
2016-06-18 13:58 C00L: you could delete this
2016-06-18 13:58 C00L: since there is no sound on it
2016-06-18 14:01 smallbeans: 1/4 changed to straight / changed the position and curve about slider / changed to slider to cover the vocal sound
2016-06-18 14:02 C00L: 00:35:858 (2,3) -
2016-06-18 14:02 C00L: dont stack this
2016-06-18 14:02 C00L: try this
2016-06-18 14:02 C00L: https://osu.ppy.sh/ss/5417081
2016-06-18 14:03 C00L: 00:57:089 (1,2) -
2016-06-18 14:03 C00L: and i really dont think this is neccessary
2016-06-18 14:03 C00L: and
2016-06-18 14:03 C00L: em
2016-06-18 14:03 C00L: the song ends
2016-06-18 14:04 C00L: suddenly
2016-06-18 14:04 C00L: if you want i can edit the mp3
2016-06-18 14:04 C00L: to make it fade out
2016-06-18 14:04 C00L: let me know when you finish
2016-06-18 14:04 C00L: brb
2016-06-18 14:07 smallbeans: it's really a full song lol
2016-06-18 14:08 smallbeans: finish
2016-06-18 14:08 C00L: really thats the ful song?
2016-06-18 14:08 smallbeans: https://en.wikipedia.org/wiki/Vena_(album)
2016-06-18 14:08 smallbeans: first song
2016-06-18 14:09 C00L: )_)
2016-06-18 14:09 C00L: i see
2016-06-18 14:09 C00L: em
2016-06-18 14:09 C00L: and
2016-06-18 14:09 C00L: sec
2016-06-18 14:10 smallbeans: many people mod I should make this for ending but I have nothing to do lol
2016-06-18 14:10 smallbeans: shouldn't
2016-06-18 14:10 C00L: em
2016-06-18 14:10 C00L: you should consider changing the AR to 9,8
2016-06-18 14:10 C00L: 00:57:089 (1,2) -
2016-06-18 14:10 C00L: this
2016-06-18 14:11 C00L: you could delte this
2016-06-18 14:11 C00L: since its only the word fuck your mapping to
2016-06-18 14:11 C00L: :;
2016-06-18 14:12 C00L: ACTION is editing [https://osu.ppy.sh/b/986288 coldrain - Vena [Furious]]
2016-06-18 14:12 C00L: change the AR on this to 9,5
2016-06-18 14:14 smallbeans: the same as Involved?
2016-06-18 14:14 C00L: no change the AR of involved
2016-06-18 14:14 C00L: to
2016-06-18 14:14 C00L: 9,8
2016-06-18 14:14 C00L: and furios
2016-06-18 14:14 C00L: to 9,5
2016-06-18 14:14 C00L: since involved is really really harder
2016-06-18 14:15 C00L: and faster ar is like
2016-06-18 14:15 C00L: so so good
2016-06-18 14:16 smallbeans: okay
2016-06-18 14:16 C00L: tell me when your ready to move onto the next diff :D
2016-06-18 14:17 C00L: this song is catchy btw
2016-06-18 14:18 smallbeans: sorry, now really finish xd
2016-06-18 14:19 C00L: no worries
2016-06-18 14:19 C00L: ACTION is editing [https://osu.ppy.sh/b/986288 coldrain - Vena [Furious]]
2016-06-18 14:20 C00L: tbh with you
2016-06-18 14:20 C00L: furious
2016-06-18 14:20 C00L: is really good
2016-06-18 14:21 C00L: plays fantastic
2016-06-18 14:21 smallbeans: what
2016-06-18 14:21 C00L: its good
2016-06-18 14:21 C00L: i cant find anything
2016-06-18 14:22 smallbeans: In fact I expect you would say it looks like a s... xdddd
2016-06-18 14:22 C00L: nah nah
2016-06-18 14:22 C00L: furious looks great
2016-06-18 14:22 C00L: ill check the diff below if you want
2016-06-18 14:22 C00L: since i cant find anything here
2016-06-18 14:22 C00L: ACTION is editing [https://osu.ppy.sh/b/986291 coldrain - Vena [Rigorous]]
2016-06-18 14:23 smallbeans: great :)
2016-06-18 14:25 C00L: 00:11:166 (6,7,8,9) -
2016-06-18 14:25 C00L: you could decrease the DS between them
2016-06-18 14:25 C00L: by 0,1 each note
2016-06-18 14:25 C00L: since it gets less intense
2016-06-18 14:25 C00L: https://osu.ppy.sh/ss/5417218
2016-06-18 14:26 C00L: again its pretty good
2016-06-18 14:27 smallbeans: lol
2016-06-18 14:27 smallbeans: do I need to change 00:42:319 there?
2016-06-18 14:27 smallbeans: sorry 00:42:319(4)-
2016-06-18 14:28 C00L: 00:42:320 (4,5,6,7,8,9) -
2016-06-18 14:28 smallbeans: lol
2016-06-18 14:28 C00L: nah you can leave this
2016-06-18 14:28 smallbeans: 00:42:319 (4) -
2016-06-18 14:28 smallbeans: OK
2016-06-18 14:28 C00L: :D
2016-06-18 14:28 C00L: great map man
Thank you for your IRC mod! But sorry I really really want to keep the last slider. :P


And thanks to all again. :)
LeQuack
NM from my Queue

General
  1. Add in a kiai tme to the song (Maybe from 00:35:627 to 00:50:396 )
Moderate
00:32:858 (2) - I think this is missing a bass drum hitsound
00:44:858 (4) - I would have this more to the left so the previous slider flows into it nicely
00:50:396 (1) - Extend to red tick

Uneath
00:12:550 (4) - Try having this start on the next red tick instead
00:22:127 (5,6) - This isn't the only pace you have done this, but i feel this and the other places should follow the same rhythm as the other places (00:21:435 (3) for example)
00:29:627 (7) - Here's another instance i was talking about
00:50:396 (1) - Same suggestion as other diff

Only a short mod because map is short but it is looking good
GL with the map :D
Electoz
Hi, from my modding queue~
And I rarely skip maps in my queue lol

[General]

  1. There's an unsnapped green line at 00:57:084 on all difficulties.
  2. Difficulty names are a bit random here, try to name something simpler so at least people can tell which diffs is easier/harder than other ones.
  3. Just my preference but 00:57:089 (1) isn't really needed, the song itself already ended at 00:50:396 (1) .
[Briefness]

  1. 00:04:243 (1,2) - Doesn't really sound fit when you have the beat spacing in the middle of stanza, better end that slider on 00:05:627 and add sth on 00:06:089 .
  2. 00:48:550 (3) - I'm pretty sure it's supposed to end on 00:49:935 .
[Moderate]

  1. 00:20:858 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - As for this part, I think this is Normal right? (Correct me if I'm wrong) but this chain seems pretty long and could be tiring for players considering bpm of this song is pretty high, in my opinion some objects are unnecessary as they land on nothing like 00:24:089 which could have simply been shorten to 00:23:858 . This way will leave 00:24:089 empty which is good because that will give a bit of a rest in gameplay. Same applies to 00:27:781 - 00:31:473 .
Totally not a fan of this kind of song so I only modded 2 diffs here, sry and good luck~
Aihuro
Hey smallbeans! NM from my queue

Briefness:
  1. 00:03:320 (1) - I personally don't really like this slider's shape. It looks kinda messy, why not turn it into a normal slider? Or if you want to keep the shape, just do something like this instead: http://puu.sh/pybTj/49ced7e50e.jpg. I'm not really good at these kind of sliders
  2. 00:04:243 (1,2) - I suggest you make them look similar. Just to make the mapset look more neater, especially when it's an easy diff. (Just select the copy and paste at section "edit")
  3. 00:12:550 (2,1) - Please stack these two notes.
  4. 00:37:935 (2) - It's just my opinion though, but I think this slider's shape looks a little bit nazi. Try to check other ranked mapsets with these kind of slider shapes. It will really help with the form. Also, you can check out this forum: https://osu.ppy.sh/wiki/Slider_Techniques
  5. 00:43:935 (2,1) - Stack them please.
  6. 00:48:550 (3) - I'm not sure if this slider's tail is ending on the correct beat. . it also can just be me though but I think that you should end the slider here: 00:49:935 - . Makes more sense to me.
  7. I guess that is it. Very decent diff, but it definitely needs more work of course. Any tip that I can give you is that forum. Your slider shapes are a little bit messy but other than that, good job!

Moderate:
  1. 00:19:012 (1,1) - This stack is just a little bit off. Move 00:20:858 (1) - to X: 200 Y: 163.
  2. 00:23:627 (4) - If you do a 1/1 slider. . you miss a very important beat. . (It's only imo though, not sure if this is a problem) So maybe do something like this instead: http://puu.sh/pycES/a559e793f2.jpg It's also more fun to play!
  3. 00:25:473 (2) - Just like I mentioned in Briefness. . please try to improve you slider's shape.
  4. 00:43:704 (3,4) - Maybe try to make them look alike? Just copy and paste again.
  5. 00:46:704 (1,4) - Don't really like this overlap here, looks messy. Please try to avoid the overlap please.
  6. This was a very good diff! Good job~

Uneath:
  1. Nice diff.


I'm not really good at modding Insanes.
Anyway, very nice map, just the easy diff needs more work, other than that it looks fine~
Good luck! :)
ncuh
I don't want to map blanket anymore...

Sorry :(
Topic Starter
smallbeans

M1k0 wrote:

I don't want to map blanket anymore...

Sorry :(
No, not your fault, just because my skill for fixing the blanket is poor. :(
But your mod is good! I has accepting many things about what you said.

LeQuack wrote:

NM from my Queue

General
  1. Add in a kiai tme to the song (Maybe from 00:35:627 to 00:50:396 ) I don't want to add it.
Moderate
00:32:858 (2) - I think this is missing a bass drum hitsound Can't find it, where it is?
00:44:858 (4) - I would have this more to the left so the previous slider flows into it nicely Replace the pattern.
00:50:396 (1) - Extend to red tick For me it ends on more like blue tick not red tick.

Uneath
00:12:550 (4) - Try having this start on the next red tick instead Changed.
00:22:127 (5,6) - This isn't the only pace you have done this, but i feel this and the other places should follow the same rhythm as the other places (00:21:435 (3) for example) Okay, now is the time to fix them.
00:29:627 (7) - Here's another instance i was talking about Fixed.
00:50:396 (1) - Same suggestion as other diff The same as Moderate.

Only a short mod because map is short but it is looking good
GL with the map :D
Thanks for your mod, LeQuack!

Electoz wrote:

Hi, from my modding queue~
And I rarely skip maps in my queue lol Sorry I don't know that, just saw your last post lol.

[General]

  1. There's an unsnapped green line at 00:57:084 on all difficulties. Nice found.
  2. Difficulty names are a bit random here, try to name something simpler so at least people can tell which diffs is easier/harder than other ones. You mean Expert/Extra/Extreme/Another? I don't think there is a real "how hard it is" with these diff names.
  3. Just my preference but 00:57:089 (1) isn't really needed, the song itself already ended at 00:50:396 (1) . Sorry but I think I won't delete it forever lol.
[Briefness]

  1. 00:04:243 (1,2) - Doesn't really sound fit when you have the beat spacing in the middle of stanza, better end that slider on 00:05:627 and add sth on 00:06:089 . Sorry, I think it sounds weird and it will make diff becoming harder.
  2. 00:48:550 (3) - I'm pretty sure it's supposed to end on 00:49:935 . Why I leave this lol, fixed.
[Moderate]

  1. 00:20:858 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - As for this part, I think this is Normal right? (Correct me if I'm wrong) but this chain seems pretty long and could be tiring for players considering bpm of this song is pretty high, in my opinion some objects are unnecessary as they land on nothing like 00:24:089 which could have simply been shorten to 00:23:858 . This way will leave 00:24:089 empty which is good because that will give a bit of a rest in gameplay. Same applies to 00:27:781 - 00:31:473 .Agree with what you said so I changed.
Totally not a fan of this kind of song so I only modded 2 diffs here, sry and good luck~
Most of the people not a fan of this kind of song and I missed a lot of mods. :(
Thanks you for your modding!

Aihuro wrote:

Hey smallbeans! NM from my queue Hello! Thank you for modding this song.

Briefness:
  1. 00:03:320 (1) - I personally don't really like this slider's shape. It looks kinda messy, why not turn it into a normal slider? Or if you want to keep the shape, just do something like this instead: http://puu.sh/pybTj/49ced7e50e.jpg. I'm not really good at these kind of sliders Just want to emphasize the hitsound, changed a bit.
  2. 00:04:243 (1,2) - I suggest you make them look similar. Just to make the mapset look more neater, especially when it's an easy diff. (Just select the copy and paste at section "edit") Don't think it really need.
  3. 00:12:550 (2,1) - Please stack these two notes. I remember I can't do that in this diff.
  4. 00:37:935 (2) - It's just my opinion though, but I think this slider's shape looks a little bit nazi. Try to check other ranked mapsets with these kind of slider shapes. It will really help with the form. Also, you can check out this forum: https://osu.ppy.sh/wiki/Slider_Techniques Replace the pattern.
  5. 00:43:935 (2,1) - Stack them please. I remember I can't do that in this diff.
  6. 00:48:550 (3) - I'm not sure if this slider's tail is ending on the correct beat. . it also can just be me though but I think that you should end the slider here: 00:49:935 - . Makes more sense to me. Yes it's just an accident.
  7. I guess that is it. Very decent diff, but it definitely needs more work of course. Any tip that I can give you is that forum. Your slider shapes are a little bit messy but other than that, good job!

Moderate:
  1. 00:19:012 (1,1) - This stack is just a little bit off. Move 00:20:858 (1) - to X: 200 Y: 163. Fixed, maybe, well I think it can't be changed well because when I reopen this diff it will become the same.
  2. 00:23:627 (4) - If you do a 1/1 slider. . you miss a very important beat. . (It's only imo though, not sure if this is a problem) So maybe do something like this instead: http://puu.sh/pycES/a559e793f2.jpg It's also more fun to play! Someone said there is too much notes so I think there needn't to be doing more like that.
  3. 00:25:473 (2) - Just like I mentioned in Briefness. . please try to improve you slider's shape. Already did my best. :cry:
  4. 00:43:704 (3,4) - Maybe try to make them look alike? Just copy and paste again. Replace the pattern.
  5. 00:46:704 (1,4) - Don't really like this overlap here, looks messy. Please try to avoid the overlap please. Replace the pattern.
  6. This was a very good diff! Good job~

Uneath:
  1. Nice diff.


I'm not really good at modding Insanes.
Anyway, very nice map, just the easy diff needs more work, other than that it looks fine~
Good luck! :)
Thanks for your mod, Aihuro!

RoseusJaeger wrote:

From the collab modding queue, I'll try to be helpful but I'm a scrub at modding standard and can usually only offer design advice.

General

-Lower the Beat Snap Divisor to 1 / 2 instead of 1 / 4 in Briefness.
-Uncheck Widescreen Support in “Involved” and “Dyspnea” since there's no storyboard. (Is the second diff spelled right? Ive never seen that word before.) Great catch! Fixed. (You mean Dyspnea?)

Briefness

00:03:089 – I'd make the bend in this slider not so harsh, it looks a bit weird right now. Right, changed.
00:28:243 (1) – Pull the last bend of this slider out more to the right for a better curve because the crease in the end is bothering me. Okay.
00:31:935 (1) - This slider could be shaped better towards the end but I don't know what I'd recommend to fix it. Neither do I :(.
00:37:935 (2) – The curves of this slider are a bit harsh, imo. Replace the pattern.
00:48:550 (3) – I think you meant to end this slider on 00:49:935. Nice thinking!
00:50:396 (1) – End this spinner on 00:52:243 Still think that it should end on blue tick.
00:57:089 (1) – End this slider on 00:57:781 Vocal ends at 00:57:666.

Moderate

Use 1.20x spacing, it flows better and makes it feel more like the diff it is. 1.30x spacing feels awkward and hard to click for a lot of players. 1.20x just make all the notes stick on each other, I don't like to do this.
00:11:166 (7,1) – I'd reposition (7) on x=152, y=176 and (1) on x= 224, y=272. I would do this because the vocals are lowering so it makes sense for the notes to descend down the playfield as well. The way you say changes too much for me, and I think now is okay. D:
00:34:704 (5) - I'm not fond of the harshness of the bends of this slider, I'd suggest lessening that. Changed to two sliders.
00:50:396 (1) – End this spinner on 00:52:243 Reject.

Uneath

00:50:396 (1) - End this spinner on 00:52:243 The same as briefness.
00:57:089 (1) - End this slider on 00:57:781 The same as briefness.


Good luck on your map, and hopefully I was helpfully.
Thanks for your mod! :)
DeletedUser_6709840
From the collab modding queue, I'll try to be helpful but I'm a scrub at modding standard and can usually only offer design advice.

General

-Lower the Beat Snap Divisor to 1 / 2 instead of 1 / 4 in Briefness.
-Uncheck Widescreen Support in “Involved” and “Dyspnea” since there's no storyboard. (Is the second diff spelled right? Ive never seen that word before.)

Briefness

00:03:089 – I'd make the bend in this slider not so harsh, it looks a bit weird right now.
00:28:243 (1) – Pull the last bend of this slider out more to the right for a better curve because the crease in the end is bothering me.
00:31:935 (1) - This slider could be shaped better towards the end but I don't know what I'd recommend to fix it.
00:37:935 (2) – The curves of this slider are a bit harsh, imo.
00:48:550 (3) – I think you meant to end this slider on 00:49:935.
00:50:396 (1) – End this spinner on 00:52:243
00:57:089 (1) – End this slider on 00:57:781

Moderate

Use 1.20x spacing, it flows better and makes it feel more like the diff it is. 1.30x spacing feels awkward and hard to click for a lot of players.
00:11:166 (7,1) – I'd reposition (7) on x=152, y=176 and (1) on x= 224, y=272. I would do this because the vocals are lowering so it makes sense for the notes to descend down the playfield as well.
00:34:704 (5) - I'm not fond of the harshness of the bends of this slider, I'd suggest lessening that.
00:50:396 (1) – End this spinner on 00:52:243

Uneath

00:50:396 (1) - End this spinner on 00:52:243
00:57:089 (1) - End this slider on 00:57:781


Good luck on your map, and hopefully I was helpfully.
Ohwow
Hello! From mah Roasting Queue

Dyspnea
00:06:089 (1) - slider art to emphasize the singer maybe? Maybe you can make the slider longer so you can put some slider art :D
00:07:935 (1) - ^
00:11:627 (1) - ^
And maybe some others with similar parts. :D

00:21:089 (2,3) - Blanket. Make it look nice and clean. You can leave it the same distance. Maybe ctrl+G the slider?
00:27:435 (6,8) - Blanket maybe?
00:29:396 (7,8) - ^
00:50:454 (1) - Make this spinner end when the voice ends (longer)

Involved
00:13:935 (3,4) - Blanket?
00:50:166 (5) - I'm feeling a triple instead of a repeating slider here (other repeating slider is fine)

Furious
lower CS to 5? kinda small :D

00:11:166 (6,7,8,9) - I see that this change of distance snapping was on purpose, but i feel its better if you just leave it the same, just cause it looks a bit weird
00:17:858 (5,1,2,3,4) - 5 should be farther apart from the next 4

General
I noticed you didn't put any Kiai time. If you choose to put kiai time, you should either put it on the chorus near the beginning and end of the song.
This 00:57:089 (1) is how i felt modding this map LOL. :D Anyways, good luck with the map C:
Nuolong
I'm pretty sure that it's required that difficulties be named in such a way that anyone playing the map will be able to tell the difficulty from just the name, with the hardest difficulty as the exception. Correct me if they changed that rule!

Also your NCs are all out of order. I would suggest you start a new combo on every big white tick!

Arduous
With this SV, I recommend AR 8.5+. At 8 everything seems so fast while the approach circles are so slow, feels unnatural (in a bad way)
00:04:704 (3,4,5,6) - The spacing between 3 and 4 is good, but I'd recommend stacking 4 on 5 on the head of 6. It is rare to find a map that does this sort of thing with fast tapping that makes it look like a stream at a low difficulty. This difficulty is lower tier, so it's supposed to be easier. It's pretty hard.
00:05:627 (7,8,1) - Flow is not that good. The slider points up and the circles afterward go straight down, all while it's connected to the slider. I recommend fixing this, by making the slider point a different direction.
00:06:781 (4,5) - I would personally make this a reverse slider, or three circles. But not recommended for the latter because of difficulty spikes.
00:09:781 (1,2,3,4,5,6,7,8,9,10) - From this I see that this is supposed to be a hard difficulty. To compensate, I would make the CS larger and AR faster
00:11:166 (10,11) - These two can be arranged in a cleaner way. Like this (but not exactly because it's not the beat you're sticking to. Simply put, just make this neater!
00:11:973 (2,3) - Beat is good here, but a bit awkward with the flow if the next notes are placed all the way to the left
00:14:281 (4,5,6) - Here a slider beginning on a red tick is not good. I'd recommend putting a circle on the red tick and starting the slider on a white one. This is because in most cases, sliders are supposed to begin on white ticks as they are more emphasized on them. Beginning a slider on a red tick means it'll end on a white tick (and the end of the slider is hardly emphasized much)
00:17:166 (1,2,3,4,5) - Same here, I would tidy it up. This pattern has no appealing view to it. You've got the beat right on, though
00:23:858 (5,6) - Just would like to point out this huge jump, another reason why this needs a higher AR
00:24:320 (7,1) - Two circle + beginning of a slider that ends on 00:24:781 (10) - is better imo
00:25:243 (12,13,14,15) - Very lacking, try using a different pattern or following a more plentiful rhythm
00:35:166 (7,8,9) - Better as reverse slider
00:26:973 (3,4) - I won't point this part out anymore, but yeah. Different rhythm, perhaps.
00:26:396 (1) - A nicer rhythm I would suggest that starts here is a slider that ends on the following white tick, then another slider that starts on the immediate red tick after the end of the previous slider and ends on the red tick, then 2 circles on the following white and red ticks, and repeat.
00:37:012 (5,6,1) - This has been occurring pretty often. It feels stiff, as if I can't really bend around. You should learn to implement different types of sliders at different times. Here, as an example, would be a good place to change up the sliders so you don't have two awkward straight sliders connected by a circle.
00:42:320 (6,7,8) - Absolutely no flow. 6 and 7 is not to shabby, but then 7 to 8 is a problem. 7 points down and 8 is above it. While this is a good technique in higher difficulty maps, this is not a high difficulty and thus should be avoided.
00:57:089 (1) - Meh. "Fuck" LOL put a language warning.

Overall I think you've got great rhythm, but poor placement. You should most definitely work on your placement -- learn how to make some things symmetrical and overlap the circles with each other to make it neater and flow better during gameplay. Only 1 difficulty modded regardless of song length, because of the number of suggestions I've made.

Good luck with your mapping progress!
Speed of Snail
Hey, from my queue.

GENERAL

Metadata: Minor detail, but the bands name is Capitalized, so you should Capitalize Coldrain as well.

Is there a reason you have two timing points at the start? Cause as far as I can tell, the second one doesn't actually do anything.

BRIEFNESS

00:06:550 - (1,2) You should make these two mirrors of each other, right now 2 is much more tight than 1 is, so I'd recommend changing 2 to match 1.

00:17:166 - (3) This slider just doesn't look very nice, change it to have only one point, that'll make the curve much more natural.

00:28:243 - (1) This slider is also awkwardly shaped, use a red point on the 180 turn as right now the ball appears to almost glitch a bit upwards as it bounces off the turn.

00:57:089 - (1) Is this slider really necessary, make people sit through the break at the end just to map "Fuck"?

MODERATE

00:25:473 - (2) Bizarrely curved slider again, Try to make it so that the sides of the slider don't pinch at all like it does on the insides of this one.

00:57:089 - (1) Same thing with this last note.

UNEATH

00:26:627 - (2,3,4,5) Doesn't this pattern seem a tad overkill for how low difficulty this is? Making it two short sliders would make much more sense.

00:34:704 - (4,5,6,7) Consistency here, last time this pattern came up in the diff you mapped is as two sliders and a kick, this time it's three sliders and a circle, Change one of them to match the other, doesn't really matter which way you do it, but stick to one.

00:42:550 - (3,4) Does this jump need to be here, doesn't seem to mean much of anything.

00:57:089 - (1) At this point you get it, I'll stop mentioning this note here.

ARDUOUS

00:14:281 - This pattern is alright, but it's different from how you mapped 00:16:127- Even though those are the exact same rhythmically, change one or the other to make them match.

00:23:973 - (5,6) This jump is really large and random, I get that there is a crash here, but it's certainly not the first crash of the song, and you haven't had jumps like this in earlier instances.
To be fair, it might be ok since you start using this pattern afterwards, but it just feels like such a harsh change when compared to the early parts of the song.

00:57:089 - (1) I wasn't going to mention this again, but a straight line is just lazy, at LEAST make a shape out of it.

PRECISE

This difficulty feels like you just took Arduous, made it CS7, and then adjusted the notes slightly to fit the smaller circles.

General note, the streams are so clustered when the taps are so spread out? It makes me feel like they're going to be 1/3 rather than 1/2, but they aren't. You might think this makes the map easier, and arguably it does, but anyone playing this would be capable of hitting your hardest segments, and as such the clustered streams just add confusion and don't actually help the player at all.

00:18:089 - (8) This combo is way too long, make this 8 a new combo, so that there's a clear distinction, and IMO, the 15 should be a NC too, but that's opinion based so take that at your leisure.

00:24:829 - (2) This slider is painful on small CS, since the CS is so high, you basically have to follow every slider to a tee, which makes high SV sharp turns brutala unless you've been practicing them, if you want this to be enjoyable you should probably rework this combo to get rid of that slider.

And last slider again, but you knew that already.

RIGOROUS

00:09:781 - (1) Granted this might be just because I have my osu set to use Default skin when in editor, I would've never gotten this without retrying after seeing it the first time. Is there really nothing else you can do here, this is just stupid difficulty padding, as in it's not actually hard, but it'll cause almost everyone a reset just cause they didn't notice it right away.

00:11:166 - (6,7,8,9) I know I just complained about difficulty padding, but why is this so easy? Seriously, making the difficulty jump around at random just makes the flow feel forced, I'd recommend like a small square or something of that nature.

00:18:089 - (1-9) First off, same issue as the last one about being randomly easy, This one is during one of the more intense moments in the song too, so even weirder. Ontop of that, earlier I saw you going out of your way to avoid half overlaps (In Precise difficulty), yet here even though there's tons of space, you just let 5 and 1 sit almost on top of each other now.

00:39:666 - (2,3,4) Alright, this wouldn't normally be an issue, but considering how many times in this difficulty you've had patters that jump back and forth, anyone who plays by going with the flow will fuck this up randomly, cause this pattern of one then jump to two stacked, goes against every other pattern you've made, this would be much better if 4 was under 2 just to maintain the pattern you've had up until now.

00:42:319 - (4,5,6,7,8,9) Against with the randomly compacted stream.

And the last slider again.

FURIOUS

Actually, I quite like this diff, but still a couple things.

00:26:743 - (2,3,4) Having such a contructed shape for these looks weird aesthetically when contrasted with the rest of the map, Adding a bit of randomness here isn't necessarily a bad idea.

00:39:666 - (2,3,4) ^^^^^^

And same thing about the last slider.

INVOLVED

00:18:666 - (5,6,7) I get the slowly decresing DS here, but this is so close now it just feels forced.

00:27:319 - (1,2,3) Patterns like this are why I question your DS more, because having notes close together is great, but for the sake of flow, try to make sure you keep moving, don't make the player become stagnent, this might be extreme, but you could even do something like swap 2 and 3 in this pattern.

00:35:396 - (6,7,1) OK this feels strange, I'd prefer if this was a 4 circle stack ontop of the slider head rather than this weird pathing hell.

00:50:166 - (9,10,11) It might be worth your time to stack this triplet, just so that 12 isn't so close, that way the spacing would look and feel a lot more natural, as it stands, this looks like 12 should be connected, since it's relatively close to the end of the triple, and the triple is pointing right at it.

WTF is the last slider in this one, why are there two notes now?

DYSPNEA

This diff is like, what Involved should have been, and ironically, since normally this isn't the case, I think this might be the best made diff in the set, which is weird since it's the hardest, but that's how I feel about it.

00:17:858 - (7) This slider is really cramped, Just pull it out further.

Same thing at the end, those end sliders are probably the worst part of the set.

Anyways it's alright, although I feel like the middle difficulties were just strange. Anyways Good luck, hope this mod helps as honestly, This mod took me nearly 3 hours cause of how many difficulties I had to go through. :)
My Angel RangE
Arduous
3.96 star cs 5? :o
stream is Wide

00:09:550 (7,1) - ds
00:10:704 (6) - nc
00:18:089 (6) - nc
00:23:858 (5,6) - ds
00:42:550 (7,8) - ^
00:44:858 (1,2,3,4) - ^
00:48:550 (1,2,3,4) - ^
00:50:166 (7,8) - ^

Precise
cs7??? beatmap cs7 =un rank(??)

Furious
00:18:896 (8,9) - ds


Involved
00:49:473 (1,2,3,4,5) - stream Wide

ok, over mapping Several look.
Sorry modding and
good luck. :)
Topic Starter
smallbeans
RoseusJaeger's mod had been replied on the last post.

Finally 30 mods in this thread, and got a little time to reply them.
But I also feel a little bit tired now.

Ohwow wrote:

Hello! From mah Roasting Queue

Dyspnea
00:06:089 (1) - slider art to emphasize the singer maybe? Maybe you can make the slider longer so you can put some slider art :D I can't change the SV for slider art, it doesn't a real reason and makes no sense for me.
00:07:935 (1) - ^
00:11:627 (1) - ^
And maybe some others with similar parts. :D

00:21:089 (2,3) - Blanket. Make it look nice and clean. You can leave it the same distance. Maybe ctrl+G the slider? Blanket but I jump for heavy drum sound and ctrl+G will destroy the rhythm.
00:27:435 (6,8) - Blanket maybe? Here is a pentagram.
00:29:396 (7,8) - ^ Okay.
00:50:454 (1) - Make this spinner end when the voice ends (longer) Let me think ten more times.

Involved
00:13:935 (3,4) - Blanket? Okay.
00:50:166 (5) - I'm feeling a triple instead of a repeating slider here (other repeating slider is fine) I think this is for Furious diff and changed if someone like this way.

Furious
lower CS to 5? kinda small :D I think this is for Rigorous diff but no I won't change anything except AR for reading.

00:11:166 (6,7,8,9) - I see that this change of distance snapping was on purpose, but i feel its better if you just leave it the same, just cause it looks a bit weird Someone told me about this, if another person goes the same with you, I will resume it to the same.
00:17:858 (5,1,2,3,4) - 5 should be farther apart from the next 4 The same distance from (2) to (3) and (4) to (5), I think I needn't to changed it.

General
I noticed you didn't put any Kiai time. If you choose to put kiai time, you should either put it on the chorus near the beginning and end of the song. No kiai time with this song.
This 00:57:089 (1) is how i felt modding this map LOL. :D Anyways, good luck with the map C:
Thanks for your mod. C:

Nuolong wrote:

I'm pretty sure that it's required that difficulties be named in such a way that anyone playing the map will be able to tell the difficulty from just the name, with the hardest difficulty as the exception. Correct me if they changed that rule! No they didn't changed that and imo since the star rating had fixed years ago why this rule are still keeping?

Also your NCs are all out of order. I would suggest you start a new combo on every big white tick! That will be too much since not all the part is heard like 260 BPM, and you can see despite I use every two big white tick, the max combo number is just around 7.

Arduous
With this SV, I recommend AR 8.5+. At 8 everything seems so fast while the approach circles are so slow, feels unnatural (in a bad way) I just make Precise AR8.4... okay I changed AR to 8.3 and Precise for 8.6.
00:04:704 (3,4,5,6) - The spacing between 3 and 4 is good, but I'd recommend stacking 4 on 5 on the head of 6. It is rare to find a map that does this sort of thing with fast tapping that makes it look like a stream at a low difficulty. This difficulty is lower tier, so it's supposed to be easier. It's pretty hard. I don't like to put circle on the slider head for just make it easier, and oh my goddess I don't know how to explain my thinking in English, sorry.
00:05:627 (7,8,1) - Flow is not that good. The slider points up and the circles afterward go straight down, all while it's connected to the slider. I recommend fixing this, by making the slider point a different direction. I think it's fine with me. The slider is slow enough and have a bigger judge.
00:06:781 (4,5) - I would personally make this a reverse slider, or three circles. But not recommended for the latter because of difficulty spikes. It fits the same tapping with (6,7), so I think it is acceptable.
00:09:781 (1,2,3,4,5,6,7,8,9,10) - From this I see that this is supposed to be a hard difficulty. To compensate, I would make the CS larger and AR faster AR is faster now but I won't change CS, sorry.
00:11:166 (10,11) - These two can be arranged in a cleaner way. Like this (but not exactly because it's not the beat you're sticking to. Simply put, just make this neater! Sorry I think my way is okay.
00:11:973 (2,3) - Beat is good here, but a bit awkward with the flow if the next notes are placed all the way to the left Yes, fixed this.
00:14:281 (4,5,6) - Here a slider beginning on a red tick is not good. I'd recommend putting a circle on the red tick and starting the slider on a white one. This is because in most cases, sliders are supposed to begin on white ticks as they are more emphasized on them. Beginning a slider on a red tick means it'll end on a white tick (and the end of the slider is hardly emphasized much) But sorry this will not be the one in the most case, the drum sound tap on red/(blank)/red/white tick, if I use a slider on first white tick, it will become no sound there. But I change the first slider to a 1/1 slider now.
00:17:166 (1,2,3,4,5) - Same here, I would tidy it up. This pattern has no appealing view to it. You've got the beat right on, though Fixed a bit.
00:23:858 (5,6) - Just would like to point out this huge jump, another reason why this needs a higher AR I think it looks like a trash so I snap it.
00:24:320 (7,1) - Two circle + beginning of a slider that ends on 00:24:781 (10) - is better imo Since 00:24:435 actually no sound here, so I can only use a slider to run over it, but also I want to use some different pattern, so I use a circle on 00:24:550
00:25:243 (12,13,14,15) - Very lacking, try using a different pattern or following a more plentiful rhythm Right.
00:35:166 (7,8,9) - Better as reverse slider Nope, I put this for fitting 00:36:319.
00:26:973 (3,4) - I won't point this part out anymore, but yeah. Different rhythm, perhaps. Yeah, no ctrl+V the reply again.
00:26:396 (1) - A nicer rhythm I would suggest that starts here is a slider that ends on the following white tick, then another slider that starts on the immediate red tick after the end of the previous slider and ends on the red tick, then 2 circles on the following white and red ticks, and repeat. Changed.
00:37:012 (5,6,1) - This has been occurring pretty often. It feels stiff, as if I can't really bend around. You should learn to implement different types of sliders at different times. Here, as an example, would be a good place to change up the sliders so you don't have two awkward straight sliders connected by a circle. Bend the latter slider.
00:42:320 (6,7,8) - Absolutely no flow. 6 and 7 is not to shabby, but then 7 to 8 is a problem. 7 points down and 8 is above it. While this is a good technique in higher difficulty maps, this is not a high difficulty and thus should be avoided. Right, changed.
00:57:089 (1) - Meh. "Fuck" LOL put a language warning. Will consider about this since some people didn't do this but still ranked.

Overall I think you've got great rhythm, but poor placement. You should most definitely work on your placement -- learn how to make some things symmetrical and overlap the circles with each other to make it neater and flow better during gameplay. Only 1 difficulty modded regardless of song length, because of the number of suggestions I've made. Have no idea about how to make this difficulty well, and it's my bad, sorry.

Good luck with your mapping progress!
Thanks for your modding! It's useful.

TheOnlyLeon's mod

TheOnlyLeon wrote:

Hey, from my queue. I am appreciated you gave me a full mod about this mapset, you are the first one who did this! :cry:

GENERAL

Metadata: Minor detail, but the bands name is Capitalized, so you should Capitalize Coldrain as well. I follow this metadata https://osu.ppy.sh/s/134195 and on wiki it also said "stylized as coldrain."

Is there a reason you have two timing points at the start? Cause as far as I can tell, the second one doesn't actually do anything.

Lanturn wrote:

To start this on the correct measure. Your timing should begin at 00:04:243 - | The notes before this are part of the anacrusis. This is optional, but it does affect mods like Nightcore and some visual appearances elsewhere. Since you have volume/sound changes, all you have to do is add a red timing point at the above mentioned time, and then resnap any notes if necessary.
Lanturn mod this to me and also I found some maps have something like this before. But I don't know if I did it right or wrong, so I'm waiting for BNs (if they are actually existence) to check this.

BRIEFNESS

00:06:550 - (1,2) You should make these two mirrors of each other, right now 2 is much more tight than 1 is, so I'd recommend changing 2 to match 1. Someone mod this before, so changed.

00:17:166 - (3) This slider just doesn't look very nice, change it to have only one point, that'll make the curve much more natural. I think this slider is so cute! Changed.

00:28:243 - (1) This slider is also awkwardly shaped, use a red point on the 180 turn as right now the ball appears to almost glitch a bit upwards as it bounces off the turn. Changed the shape to no red point anymore.

00:57:089 - (1) Is this slider really necessary, make people sit through the break at the end just to map "Fuck"? I have a strong desire want to map this, coldrain is really seldom using something word like this and I think it's a real feeling in vocal's mind... sorry I don't know how to explain about this.

MODERATE

00:25:473 - (2) Bizarrely curved slider again, Try to make it so that the sides of the slider don't pinch at all like it does on the insides of this one. Changed to circle+ 1/1 slider!

00:57:089 - (1) Same thing with this last note. Sorry, and I will no reply for other diffs to make you read clearly.

UNEATH

00:26:627 - (2,3,4,5) Doesn't this pattern seem a tad overkill for how low difficulty this is? Making it two short sliders would make much more sense. I really think about mapping this to overkill some DT lovers. Let me think more since I think it's fine.

00:34:704 - (4,5,6,7) Consistency here, last time this pattern came up in the diff you mapped is as two sliders and a kick, this time it's three sliders and a circle, Change one of them to match the other, doesn't really matter which way you do it, but stick to one. I use for Moderate is just two sliders and here is three sliders + a circle, the way slider's heads and ends in Moderate is the same as hit object in Uneath, I think it's fine. (sorry for my bad english.)

00:42:550 - (3,4) Does this jump need to be here, doesn't seem to mean much of anything. Cancel the jump now, I put it like that because I think that the drum sound goes louder.

00:57:089 - (1) At this point you get it, I'll stop mentioning this note here.

ARDUOUS

00:14:281 - This pattern is alright, but it's different from how you mapped 00:16:127- Even though those are the exact same rhythmically, change one or the other to make them match. Changed.

00:23:973 - (5,6) This jump is really large and random, I get that there is a crash here, but it's certainly not the first crash of the song, and you haven't had jumps like this in earlier instances.
To be fair, it might be ok since you start using this pattern afterwards, but it just feels like such a harsh change when compared to the early parts of the song. Cancel all the suddenly big jumps now. (The SR goes down to 3.87 now.)

00:57:089 - (1) I wasn't going to mention this again, but a straight line is just lazy, at LEAST make a shape out of it. Oh, it just a "l" in coldrain, so I can't do something else.

PRECISE

This difficulty feels like you just took Arduous, made it CS7, and then adjusted the notes slightly to fit the smaller circles. You almost take the correct answers... I make this diff from CS5 and I changed it to CS7 and found that it's a bit suitable so I keep this. CS7 is my original thinking to map it, not intentionally. (But not making slightly, it's original too.)

General note, the streams are so clustered when the taps are so spread out? It makes me feel like they're going to be 1/3 rather than 1/2, but they aren't. You might think this makes the map easier, and arguably it does, but anyone playing this would be capable of hitting your hardest segments, and as such the clustered streams just add confusion and don't actually help the player at all. I original want to map CS7 in 5 stars diff, and when I change old arduous to CS7 I found SR close to 5, it means that this pattern what I map is for arduous. And I try to make all the 1/2 stream to distance snap but SR become 5.22 and I can't play it now, so I want to keep this for now, sorry.

00:18:089 - (8) This combo is way too long, make this 8 a new combo, so that there's a clear distinction, and IMO, the 15 should be a NC too, but that's opinion based so take that at your leisure. Okay, also the last part. Oh but 15 didn't, I only use it for highest diffs.

00:24:829 - (2) This slider is painful on small CS, since the CS is so high, you basically have to follow every slider to a tee, which makes high SV sharp turns brutala unless you've been practicing them, if you want this to be enjoyable you should probably rework this combo to get rid of that slider. I...I really think this works for me, since the slider has bigger judge, it didn't that worse I think.

And last slider again, but you knew that already.

RIGOROUS

00:09:781 - (1) Granted this might be just because I have my osu set to use Default skin when in editor, I would've never gotten this without retrying after seeing it the first time. Is there really nothing else you can do here, this is just stupid difficulty padding, as in it's not actually hard, but it'll cause almost everyone a reset just cause they didn't notice it right away. It's my fault, I can't find a better way to map this part, but still changed a bit, thanks.

00:11:166 - (6,7,8,9) I know I just complained about difficulty padding, but why is this so easy? Seriously, making the difficulty jump around at random just makes the flow feel forced, I'd recommend like a small square or something of that nature. Maybe it's because I use CS 5.5 to map SR 5.5 so everything become easier? Anyway, changed like what you said! (But in a small distance.)

00:18:089 - (1-9) First off, same issue as the last one about being randomly easy, This one is during one of the more intense moments in the song too, so even weirder. Ontop of that, earlier I saw you going out of your way to avoid half overlaps (In Precise difficulty), yet here even though there's tons of space, you just let 5 and 1 sit almost on top of each other now. Almost all the easier diffs (under SR 5.5, from 6 I used big circles and started jump here) I make this reduce, and that overlaps are modded by others. I think that in CS5.5 it's too hard to use a normal distance 1/2 circles in such continuous hitting, so let me keep this now.

00:39:666 - (2,3,4) Alright, this wouldn't normally be an issue, but considering how many times in this difficulty you've had patters that jump back and forth, anyone who plays by going with the flow will fuck this up randomly, cause this pattern of one then jump to two stacked, goes against every other pattern you've made, this would be much better if 4 was under 2 just to maintain the pattern you've had up until now. Yeah I always stuck here too(?) so changed.

00:42:319 - (4,5,6,7,8,9) Against with the randomly compacted stream. Let me keep this, really don't want to make it too hard.

And the last slider again.

FURIOUS

Actually, I quite like this diff, but still a couple things. ...I just think I mess up this diff but already two people tell me they like this diff.

00:26:743 - (2,3,4) Having such a contructed shape for these looks weird aesthetically when contrasted with the rest of the map, Adding a bit of randomness here isn't necessarily a bad idea. Changed.

00:39:666 - (2,3,4) ^^^^^^ Changed.

And same thing about the last slider.

INVOLVED

00:18:666 - (5,6,7) I get the slowly decresing DS here, but this is so close now it just feels forced.A little bit further now.

00:27:319 - (1,2,3) Patterns like this are why I question your DS more, because having notes close together is great, but for the sake of flow, try to make sure you keep moving, don't make the player become stagnent, this might be extreme, but you could even do something like swap 2 and 3 in this pattern. Okay, changed like what you said-- swap 2 and 3.

00:35:396 - (6,7,1) OK this feels strange, I'd prefer if this was a 4 circle stack ontop of the slider head rather than this weird pathing hell. I just think that two sliders will be easier than four circles, but changed.

00:50:166 - (9,10,11) It might be worth your time to stack this triplet, just so that 12 isn't so close, that way the spacing would look and feel a lot more natural, as it stands, this looks like 12 should be connected, since it's relatively close to the end of the triple, and the triple is pointing right at it. You are right, changed.

WTF is the last slider in this one, why are there two notes now? Oh, yes, you're right, I should changed to just a short l like the background.

DYSPNEA

This diff is like, what Involved should have been, and ironically, since normally this isn't the case, I think this might be the best made diff in the set, which is weird since it's the hardest, but that's how I feel about it. This is my first-make diff in this mapset (although it changed a lot from original), and I know it's the worst diff. But I still want to keep on this and let it ranked.

00:17:858 - (7) This slider is really cramped, Just pull it out further. Changed back to original and you can move further now!

Same thing at the end, those end sliders are probably the worst part of the set.

Anyways it's alright, although I feel like the middle difficulties were just strange. Anyways Good luck, hope this mod helps as honestly, This mod took me nearly 3 hours cause of how many difficulties I had to go through. :)

This mod is really helpful for me! Thanks for your great mod! :)

My Angel RangE wrote:

Arduous
3.96 star cs 5? :o You can use CS7 for 3.96 if you want.
stream is Wide Can't get what you mean, sorry...

00:09:550 (7,1) - ds
00:10:704 (6) - nc I add NC for every two white ticks in this diff.
00:18:089 (6) - nc The same as above.
00:23:858 (5,6) - ds
00:42:550 (7,8) - ^
00:44:858 (1,2,3,4) - ^
00:48:550 (1,2,3,4) - ^
00:50:166 (7,8) - ^ Didn't think I need to changed distance, sorry.

Precise
cs7??? beatmap cs7 =un rank(??)
Think about this: why peppy need to put CS7 in setting for people to use, and cause the mapset unrankable?

Furious
00:18:896 (8,9) - ds 9 is a heavy sound so I put a jump here.


Involved
00:49:473 (1,2,3,4,5) - stream Wide Still can't get what you mean, sorry...

ok, over mapping Several look.
Sorry modding and
good luck. :)
Good luck for you too!
cisphobia
my mod from my queue

it's weird that there's no kiai time. but you already justified it, and the whole song is the same so ye, i agree that no kiai time is needed, because if there was, almost the whole song would be kiai time.

I believe you asked me to mod your difficulties over 4.5 stars, so I'll do that! Correct me if I'm wrong and I'll re-mod.
oh me oh my i love this map
it's insane and really short really nice
but anyway the mods:

Precise

this difficulty name is oddly accurate because of the low cs
i wanna bring up that low cs makes distanced notes not have a follow-point and so they look awkward. So, you should check that.
also you updated the beat-map right after I modded so sorry if this mod makes no sense sometimes ;'9

00:07:012 (1) - New combo, follow-point is weird and slow.

00:15:320 (1) - I think this would be better as a curved slider. The straight edge makes it look impossible to hit the next note even though it's not.

00:08:281 (2) - Change this slider into a hitcircle, and make a slider after it. Pic cause I'm bad at explaining xd

00:08:858 (5,6,7) - You should distance these apart so that follow-points appear. That way it looks better, and it's easier to snap to, while very slightly increasing difficulty. pic

00:13:935 (3,4) - These are slanted and look sloppy. Make them parallel. pic cause its weird to try without one. i did this by copying the first slider, flipping it horizontally and vertically (ctrl + h and ctrl + j), then readjusting it.

00:18:089 (1) - New combo. Makes it snappier, follow-point doesn't get in way, less distracting to singletap/stream it.

00:21:550 (6) - Distance this so that it has a follow-point. Same reason as before.

00:22:127 (8) - Maybe make this closer to the slider before it? Also make 00:22:473 (9) distanced to create a follow-point, finishing the combo.

00:24:896 (1) - You can make a nice looking pattern with this. Copy and paste the slider before this, flip it (ctrl + h and ctrl + j) and realign it. piC cause pattern is precise just like this map's aim requires

00:25:820 (4,5) - You should change the first slider to be 1 tick longer, and replace the next slider with a hitcircle. It keeps the rhythm that you had going before.

00:30:550 (3,4) - same ^^^^

00:26:627 (2,3,4,5) - Distance the first 2 notes apart so that they create a follow-point. The last note, instead of going to the left again, make it go to the right. pic cause i cant explain things

00:27:320 (1) - New combo. Makes it noticeable that something is going to change.

00:31:012 (1) - You can make it a new combo? It might not matter as much. Just a possibility, 100% up to you

00:32:281 (2) - super weird you made the slidertick sound like a hitcircle. might confuse the player tho. but you dont have to change, it sounds cool ;o (unless its my skin ha)

00:33:550 (5) - Distance for follow-point to end combo + snappy

00:47:281 (3) - same as above ^^ except not for combo, just snappy and looks better

nice diff, it plays robust and fits the song really well.
lets get roighttt into the next diff

Rigorous


00:08:627 (5) - You should bend this slider the other way, leading to the next combo, because it looks nicer and people are not going to be following the slider 100% anyways.

00:10:704 (1,2,3) - Make this a moving triplet rather than a stacked triplet. Lets it flow better and looks better.

00:12:781 (7,8,9) - Try to make this triangle straighter/more equal. It will look nicer and people will snap to the notes easier.

00:17:858 (5) - You should move this note down, to make the player have to jump to the next section.

00:18:089 (1,2,3,4,5,6,7,8) - For this section, I feel like you should do this. The note after the slider matches the theme before it (it is under the start of the slider), aka notes overlapping other notes, and the curves look better than the straight edges. Also, the slider can be confusing for those that have sliderends enabled.

00:23:627 (5,6,7) - Turn this into more of a triangle rather than an hourglass.

00:36:781 (3,4,5) - Maybe you should make these parallel. It could look more snappy. Try it and see what you think

00:42:089 (1,2,3) - You should make this a moving triplet; flows better

00:48:550 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This is not over-mapped but really hard compared to the rest of the map. Maybe replace the square with a simpler pattern and make the notes a bit closer together? You don't have to, just my opinion.

00:57:089 (1) - This borders "bonsai sliders". But it should be fine. just pointing it out

this difficulty I feel is really polished, and plays tough + good flow.

next


Furious


00:07:012 (1,2,3,4,5) - I think for this section, you should do something like this: 00:05:166 (1,2,3,4) , it looks nice and matches to the song better than what you have now.

00:11:166 (6) - Distance this further from the next slider so that they don't touch. When sliders like this don't touch, it looks a bit neater.

00:11:050 (5) - Move this up rather than down, because it forces the player to change direction rather than just continue going down + looks nicer.

00:18:550 (5,6,7,8) - You should make these closer together, because in it's current state it's confusing to play as it looks almost identical to the 4 notes before it. Dramatizing the effect will make it more impactful.

00:36:435 (5) - I think you should make this go into itself rather than protruding out.

00:40:243 (1) - Place it so that the follow-point goes into itself, right now it looks off.

00:40:704 (4) - same ^^^

00:49:473 (1) - You should make this go in the same direction as the triplet after it.

This, I feel, is another polished diff. Plays rough, like it should, while keeping good flow.

next difff

Involved


i think this diff is already too good for me to mod a lot of, so bare with me :cry: :cry:

00:35:973 (3) - Should move onto the slider-start to match the theme before it.

00:42:666 (7) - You can move this to align it on the follow-point

00:43:358 (2) - Move closer to the slider, the follow-point is slow and feels like it doesn't belong. Or new combo to get rid of the follow-point.

00:35:627 (1) - This slider is 1 grid above the actual stream. Move it down 1.

like i said, this diff is really good. I don't think I can find any errors or anything that looks weird xd sorry

the last one woah


Dyspnea


Same as Involved, very polished diff. Might not be able to mod much.

00:03:320 (1,2,3,4) - I think instead of having jumps here, you should stack the notes on top of each-other. It creates suspense and gives a certain feel, and imo it looks better than the jumps.

00:06:781 (4) - Make this even with the other slider (00:06:550 (3) ), it looks nicer.

00:10:935 (4,5,6,7,8,9) - Instead of having these be uneven, you should make them straight and parallel, like what you had in Involved, but larger.

00:42:319 (4,5,6,7,8,9) - Same ^^^

00:18:089 (1,2,1,2,1,2,1,2,1) - I feel like this does not fit the drums in the background. I think this fits better ;-&-;-&-; second picture because 1 can't fit all 8 notes. However, you should experiment with the combos if you use my pattern. You might like combo changing every 4 notes instead of 2. Looks different and plays different.

00:48:550 (1,2,1,2,1,2,1,2) - Same ^^^

00:38:973 (7) - You should make it higher to match the other note. It'll make it easier to hit the 2nd next note.

00:40:473 (3) - Same ^^^

00:49:531 (2,3,4,5,6,7,8,9,10,11,1) - I think you should change this up a bit and have the follow-points create a star, as it's used in this difficulty a lot and ending with it just makes sense.

I feel like this whole mapset is really good. All of the difficulties are well polished and have their own unique "style" but keep the trickery aspect, aka overlapping notes, and the names of them fit each style. I also enjoyed playing the difficulties, even though they are a challenge.
Good luck ranking it! ;) ;)
also if you still need a background I think i found one that you might like: click me ooooo but you'll have to resize it to the right size
_MiaoFUuU_

Uneath

  1. 00:18:089 (2,3) - 把滑条头的clap移除了
  2. 00:24:896 - 这里节奏改这样怎样 https://osu.ppy.sh/ss/5508430
  3. 00:31:935 (1,2,3) - 和前面一样摆吧,打起来按得怪怪的
  4. 00:42:435 - 折返结尾不应该在这个位置,这个是重音的开头,应该放打击的 https://osu.ppy.sh/ss/5508469 节奏大概这样

Arduous

  1. 00:11:627 (1,2) - 建议做成长滑条 00:12:089 (3) - 做成两个圈
  2. 00:43:358 (2,3,4) - 这里节奏有点奇怪 你看这样怎样 https://osu.ppy.sh/ss/5508307

Rigorous

  1. 00:10:704 (1,2,3,4,5,6,7,8,9) - 太难了,可以从flow入手重做一下吗,估计没几个人能打得了
  2. 00:27:435 (6) - 这个圈有点难打,建议放这 https://osu.ppy.sh/ss/5508344
  3. 00:34:704 (5) - 这个放可以放近点
  4. 00:48:896 (3,4,5,6,7,1,2,3,4,5) - 这里从flow入手重做一下吧,flow不爽

good luck!
Vivyanne
most difficult diffs as requested xd

idk maybe try to get some logic behind the diff names? *hides

[dyspnea]
00:04:012 (4) - u could like nc this to indicate the change in timing that happens here
00:07:358 (4,5,6) - this triple is like aaaaaaaaaaaaaaa it ruins the moment completely and the angle is off for the jumps too. tbh best advice in this situation would be to just simply make it a stacked triple. in case you don't want that make it more spaced and point the triple up more on the left side~
00:09:089 (3,4) - this flow is p odd i'd relook it if i were you
00:10:935 (4,5,6,7,8,9) - section looks rly messy, maybe align the jumps more so that they all face the same way. also you can use some NCs to make the jumping section more clear
00:12:781 (3,2) - lo this overlap fixpls
00:23:627 (5) - u cud like NC this because of the change in the song
00:28:012 (9) - idk mayb its better to curve this than having it straight rn it doesnt flow too well
00:35:281 (6,7) - this spacing decrease is kinda unneeded nothing in the song indicates that you should do this so mayb fix this
00:37:473 (1,2,3) - u cud make this more triangular
00:42:319 (4,5,6,7,8,9) - basically same as before
00:43:012 (1,2) - (2) isnt rly in curve of (1) maybe change that aa
00:45:896 (2,3) - uh i see no point in stack it doesnt emphasise anything maybe remove it okthank
00:50:166 (9,10,11,1) - u cud like align the circle with the triple it'd look better and play better a

[involved]
seeing like a ton of spacing problems in the map like 00:04:127 (5,1) - , try to scout them out and change them. the random spacing decrease makes the map harder to play than it actually should because the player all of the sudden has to let go from the momentum they had first and then lose because of this. another example would be 00:08:627 (4,5) -
00:10:935 (4,6,8) - pls nc for readability ;w;
00:18:781 (7) - mm make this a straight slider it will connect to 00:19:012 (8) - anyways
00:42:089 (1,2,3) - pls stack this triple it'd be better i promise, having a triple starting after a 1/1 beat that points the opposite way is p filthy to play
00:46:243 (3) - u cud nc this
00:48:320 (4) - keep the section consistent and make this a straight slider pls
00:49:012 (5,7) - nc for readability pls okthank
00:49:820 (6,8) - deserve NC tbh

[furious]
00:04:012 (4) - nc same as before xd
00:06:896 (5,1) - uh the spacing here increases too much imo maybe try to decrease it a bit
00:13:012 (3,4) - maybe you should mirror these instead 00:12:781 (2) - it looks better and more logical that way
00:16:127 (1,2) - (2) doesnt catch the curve of (1) well so maybe change it
00:33:550 (5,1) - blanket? aa
00:46:704 (1) - again sloppy connection, tryna improve it


most errors repeat through the whole mapset try to look into it



i might mod more but not now gl with map!
-Liddell
mod from my queue t/462074/start=0
Uneath, Arduous, and Precise only

SPOILER
Uneath

I think 00:06:089 (1) should be moved a lil upward to blanket note 7 (image below)

HAHAHAHA 00:57:089 (1) :lol:

Arduous

I think AR 8.3 is too much for a 3 star map. Try adjusting to maybe 7.5-8
A single straight slider 00:57:089 (1) feels weird. Maybe do the circle one like the one at Uneath diff

Precise

Woah CS 7 O.O
New combo at 00:34:704 (1) ?
^ 00:42:089 (6)
^00:10:704 (1)

Remarks

Sorry I can't mod the higher diffs since I'm not good at it. This is a really cool map lol. Tbh this is not a good mod but that's the only errors I can see on the map. Good luck!
Shyotamaze
Hi, from my modding queue

General
  1. The black combo colour might be unrankable, try to make it a little bit brighter or something idk
Furious
  1. 00:41:396 (2,3,4,5,6) - Maybe rotate by 20° to make a stack like this https://osu.ppy.sh/ss/5517458
  2. 00:42:320 (4,6) - I have seen better blankets :^)
Involved
  1. 00:10:935 (4,5,6,7,8,9) - Collides and feels a bit messy imo, try to space them a bit more
  2. 00:18:204 (2,4,6) - ^
  3. 00:20:858 (2,4) - Try to make a better blanket like you did before
Dyspnea
  1. Why lower HP than "Involved"?
  2. 00:05:396 (3) - Try to blanket 00:04:935 (4) - 's sliderend for aesthetics and flow reasons
  3. 00:05:627 (4) - The flow here is a bit weird but it might be playable so it's up to you
  4. 00:08:396 (3,4) - I'd prefer them with curves like this https://osu.ppy.sh/ss/5517259 for better flow/aesthetics
  5. 00:09:089 (3,5) - Blanket maybe
  6. 00:35:627 (1,2,3,4) - Make the gaps between the sliders http://prntscr.com/bnoasn equal like you did here 00:04:243 (1,2,3,4) -
  7. 00:42:665 (7,9) - Collides, feels a bit messy
  8. 00:44:858 (1,2) - Blanket? It feels a bit weird right now
  9. 00:49:473 (1,2,3,4,5) - inb4 choke :^)
  10. 00:57:089 (1) - FUCK
Nice map FUCK
Good luck! ;)
- Frontier -

From my q



Grim Rapper wrote:

Cancer mapset style: NHIXUUUU
[General]
00:57:089 (1) - you don't need to have this **** note D:

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
[Briefness]
I think you don't need to have EZ cuz it's hard song lmao

[Moderate]
00:48:550 (4) - maybe nc here?

[Uneath]
What does it mean? :?:
Those 1/2 notes are too hard in this diff in this map. It should have a few!

[Arduous]
00:10:704 (6) - Maybe NC here?
00:18:089 (6) - ^

[Precise]
HIGH CS LOW AR WTF!?
00:19:012 (8) - Maybe NC here
00:42:089 (6) - ^

Lazy GL!!
Topic Starter
smallbeans
Sorry for delay, already reply this for 3 days long.
Still no one get 2kds, maybe this is a cancer thread lol.

sonic8889's moddddddd

sonic8889 wrote:

my mod from my queue

it's weird that there's no kiai time. but you already justified it, and the whole song is the same so ye, i agree that no kiai time is needed, because if there was, almost the whole song would be kiai time. Yeah, thanks for your understanding.

I believe you asked me to mod your difficulties over 4.5 stars, so I'll do that! Correct me if I'm wrong and I'll re-mod. In fact what I mean is from Arduous, but I still really appreciate about your mod!
oh me oh my i love this map
it's insane and really short really nice
but anyway the mods:

Precise

this difficulty name is oddly accurate because of the low cs Actually it's high CS
i wanna bring up that low cs makes distanced notes not have a follow-point and so they look awkward. So, you should check that. I finally know what you mean when I did changes on your mod, but it really looks like I should remap all pattern to let the follow-point can appear...
also you updated the beat-map right after I modded so sorry if this mod makes no sense sometimes ;'9 I'm sorry about this, but thanks for your remind!

00:07:012 (1) - New combo, follow-point is weird and slow. I add NC for two white tick except 1/2 stream and... yeah flow is a bit strange here, but I want to keep it for now.

00:15:320 (1) - I think this would be better as a curved slider. The straight edge makes it look impossible to hit the next note even though it's not. Changed.

00:08:281 (2) - Change this slider into a hitcircle, and make a slider after it. Pic cause I'm bad at explaining xd Changed.

00:08:858 (5,6,7) - You should distance these apart so that follow-points appear. That way it looks better, and it's easier to snap to, while very slightly increasing difficulty. pic Well... I don't know if I should fix all the missing follow-points or not, but in fact I am lazy, so I think now it's acceptable.

00:13:935 (3,4) - These are slanted and look sloppy. Make them parallel. pic cause its weird to try without one. i did this by copying the first slider, flipping it horizontally and vertically (ctrl + h and ctrl + j), then readjusting it. But this is what I want to do, not sloppy, let me keep this.

00:18:089 (1) - New combo. Makes it snappier, follow-point doesn't get in way, less distracting to singletap/stream it. I NC it now, then I think the distance is acceptable since this is different two patterns now.

00:21:550 (6) - Distance this so that it has a follow-point. Same reason as before. I don't know, I didn't change this distance before. It looks like already distance snap.

00:22:127 (8) - Maybe make this closer to the slider before it? Also make 00:22:473 (9) distanced to create a follow-point, finishing the combo. Nope, I use distance snap here, and about follow-point... I give up.

00:24:896 (1) - You can make a nice looking pattern with this. Copy and paste the slider before this, flip it (ctrl + h and ctrl + j) and realign it. piC cause pattern is precise just like this map's aim requires Changed a bit, hope no one will mod blanket about this, please.

00:25:820 (4,5) - You should change the first slider to be 1 tick longer, and replace the next slider with a hitcircle. It keeps the rhythm that you had going before. I know what you mean, but since the pattern now didn't overmap or something like that, no changed in this time.

00:30:550 (3,4) - same ^^^^ In fact, this is different two situations, but this time... yeah after a long time I should fix this now.

00:26:627 (2,3,4,5) - Distance the first 2 notes apart so that they create a follow-point. The last note, instead of going to the left again, make it go to the right. pic cause i cant explain things I'm sorry for saying that, but yes your pic doing really well for understanding what you mean this time lol, changed.

00:27:320 (1) - New combo. Makes it noticeable that something is going to change. Nope, in this whole part I add NC on the same moment.

00:31:012 (1) - You can make it a new combo? It might not matter as much. Just a possibility, 100% up to you I'm sorry.

00:32:281 (2) - super weird you made the slidertick sound like a hitcircle. might confuse the player tho. but you dont have to change, it sounds cool ;o (unless its my skin ha)I just don't want to them all the same. Also, because you said the skin, I changed to other skin to check the hitsound, but I found that the hitsound in my map works really weird...

00:33:550 (5) - Distance for follow-point to end combo + snappy Already snap?

00:47:281 (3) - same as above ^^ except not for combo, just snappy and looks better There are all x1.4 distance? About follow point, I don't know how to do if I don't want to remap it or change lots of distances, I am so sorry. :cry:

nice diff, it plays robust and fits the song really well.
lets get roighttt into the next diff

Rigorous


00:08:627 (5) - You should bend this slider the other way, leading to the next combo, because it looks nicer and people are not going to be following the slider 100% anyways. Oh, yes, I forget to change here, thanks.

00:10:704 (1,2,3) - Make this a moving triplet rather than a stacked triplet. Lets it flow better and looks better. But this diff is a bit harder than my expect now, so I don't want to change this sorry.

00:12:781 (7,8,9) - Try to make this triangle straighter/more equal. It will look nicer and people will snap to the notes easier. But I don't have the motivation to make it a triangle.

00:17:858 (5) - You should move this note down, to make the player have to jump to the next section. Move down makes weird for me.

00:18:089 (1,2,3,4,5,6,7,8) - For this section, I feel like you should do this. The note after the slider matches the theme before it (it is under the start of the slider), aka notes overlapping other notes, and the curves look better than the straight edges. Also, the slider can be confusing for those that have sliderends enabled. Can't really get what are you meaning, and in the pic I can't see the combo numbers, but anyway, changed.

00:23:627 (5,6,7) - Turn this into more of a triangle rather than an hourglass. Never seem this special shape for a hourglass lol, but I think it will be too hard so I didn't change this.

00:36:781 (3,4,5) - Maybe you should make these parallel. It could look more snappy. Try it and see what you think It's fine, so I changed.
00:42:089 (1,2,3) - You should make this a moving triplet; flows better Let me keep this. D:

00:48:550 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This is not over-mapped but really hard compared to the rest of the map. Maybe replace the square with a simpler pattern and make the notes a bit closer together? You don't have to, just my opinion. Yes I have to reduce this pattern so I changed.

00:57:089 (1) - This borders "bonsai sliders". But it should be fine. just pointing it out It's r. :P And I finally know what bonsai means.

this difficulty I feel is really polished, and plays tough + good flow.

next


Furious


00:07:012 (1,2,3,4,5) - I think for this section, you should do something like this: 00:05:166 (1,2,3,4) , it looks nice and matches to the song better than what you have now.

00:11:166 (6) - Distance this further from the next slider so that they don't touch. When sliders like this don't touch, it looks a bit neater. There is no space for me to do that, also I have the motivation to make this, so no changed.

00:11:050 (5) - Move this up rather than down, because it forces the player to change direction rather than just continue going down + looks nicer. Okay, changed.

00:18:550 (5,6,7,8) - You should make these closer together, because in it's current state it's confusing to play as it looks almost identical to the 4 notes before it. Dramatizing the effect will make it more impactful. Great, changed.

00:36:435 (5) - I think you should make this go into itself rather than protruding out. Just did a bit changed, still don't want make like that.

00:40:243 (1) - Place it so that the follow-point goes into itself, right now it looks off. Changed.

00:40:704 (4) - same ^^^ Changed.

00:49:473 (1) - You should make this go in the same direction as the triplet after it. No the direction the slider goes is strange for flow.

This, I feel, is another polished diff. Plays rough, like it should, while keeping good flow.

next difff

Involved


i think this diff is already too good for me to mod a lot of, so bare with me :cry: :cry:

00:35:973 (3) - Should move onto the slider-start to match the theme before it. Okay, although I think it will become harder to see it. See the following reply thanks.

00:42:666 (7) - You can move this to align it on the follow-point I want to make it crossover.

00:43:358 (2) - Move closer to the slider, the follow-point is slow and feels like it doesn't belong. Or new combo to get rid of the follow-point. I think is acceptable now, sorry that I don't know how to explain my thinking.

00:35:627 (1) - This slider is 1 grid above the actual stream. Move it down 1. Actually no misplacement here, that's because you stack 00:35:973(3) on the sliderhead so it cause the stack effect, and I think I should move back that circle, thanks for remind this.

like i said, this diff is really good. I don't think I can find any errors or anything that looks weird xd sorry

the last one woah woah


Dyspnea


Same as Involved, very polished diff. Might not be able to mod much. No actually imo this diff should stay in the graveyard forever lol.

00:03:320 (1,2,3,4) - I think instead of having jumps here, you should stack the notes on top of each-other. It creates suspense and gives a certain feel, and imo it looks better than the jumps. Changed.

00:06:781 (4) - Make this even with the other slider (00:06:550 (3) ), it looks nicer.Oh, yes, don't know why this happened.

00:10:935 (4,5,6,7,8,9) - Instead of having these be uneven, you should make them straight and parallel, like what you had in Involved, but larger. But I really want to did this different on this diff, so no changed.

00:42:319 (4,5,6,7,8,9) - Same ^^^ The same as above.

00:18:089 (1,2,1,2,1,2,1,2,1) - I feel like this does not fit the drums in the background. I think this fits better ;-&-;-&-; second picture because 1 can't fit all 8 notes. However, you should experiment with the combos if you use my pattern. You might like combo changing every 4 notes instead of 2. Looks different and plays different. Wow that's intense for CTB players I don't know, I quite not like this placement style, so let me keep this now, will look for more opinions.

00:48:550 (1,2,1,2,1,2,1,2) - Same ^^^ The same as above.

00:38:973 (7) - You should make it higher to match the other note. It'll make it easier to hit the 2nd next note. Just move it right to get the same follow-point.

00:40:473 (3) - Same ^^^ Can't get what you mean here, sorry.

00:49:531 (2,3,4,5,6,7,8,9,10,11,1) - I think you should change this up a bit and have the follow-points create a star, as it's used in this difficulty a lot and ending with it just makes sense. Didn't think it need to change, but a good opinion.

I feel like this whole mapset is really good. All of the difficulties are well polished and have their own unique "style" but keep the trickery aspect, aka overlapping notes, and the names of them fit each style. I also enjoyed playing the difficulties, even though they are a challenge.
Good luck ranking it! ;) ;)
also if you still need a background I think i found one that you might like: click me ooooo but you'll have to resize it to the right size Can't get what the spade means here, sorry, but still thanks for your BG help!
Thanks for your great mod, I am appreciated for this!

_MiaoFUuU_ wrote:

Uneath

  1. 00:18:089 (2,3) - 把滑条头的clap移除了 可是我全部diff都是這樣擺,而且這裡的聲音的確是有的,所以就不拿掉了
  2. 00:24:896 - 这里节奏改这样怎样 https://osu.ppy.sh/ss/5508430 嗯改了雖然這裡已經沒什麼變化了
  3. 00:31:935 (1,2,3) - 和前面一样摆吧,打起来按得怪怪的 好的
  4. 00:42:435 - 折返结尾不应该在这个位置,这个是重音的开头,应该放打击的 https://osu.ppy.sh/ss/5508469 节奏大概这样 不知道為什麼聽起來怪怪的,而且這樣好像會很難,就不改了

Arduous

  1. 00:11:627 (1,2) - 建议做成长滑条 00:12:089 (3) - 做成两个圈 當初是考量前面是1/2連打所以這裡就擺成圓圈當休息,不過改成你說的了
  2. 00:43:358 (2,3,4) - 这里节奏有点奇怪 你看这样怎样 https://osu.ppy.sh/ss/5508307 大大說的是,當初一直懶改,現在改了

Rigorous

  1. 00:10:704 (1,2,3,4,5,6,7,8,9) - 太难了,可以从flow入手重做一下吗,估计没几个人能打得了 _(:з」∠)_
  2. 00:27:435 (6) - 这个圈有点难打,建议放这 https://osu.ppy.sh/ss/5508344 雖然自己覺得是順的,不過的確該改
  3. 00:34:704 (5) - 这个放可以放近点 改改改
  4. 00:48:896 (3,4,5,6,7,1,2,3,4,5) - 这里从flow入手重做一下吧,flow不爽 _(:з」∠)_

啊啊,不好意思還特地讓你加了一條BPM限制的規則上去...感謝大大幫摸!

HighTec wrote:

most difficult diffs as requested xd

idk maybe try to get some logic behind the diff names? *hides Yes, I know this issue, just don't want to add a lot of EX series so I did this.

[dyspnea]
00:04:012 (4) - u could like nc this to indicate the change in timing that happens here I changed the distance to indicate the change.
00:07:358 (4,5,6) - this triple is like aaaaaaaaaaaaaaa it ruins the moment completely and the angle is off for the jumps too. tbh best advice in this situation would be to just simply make it a stacked triple. in case you don't want that make it more spaced and point the triple up more on the left side~ Changed something.
00:09:089 (3,4) - this flow is p odd i'd relook it if i were you swapped something.
00:10:935 (4,5,6,7,8,9) - section looks rly messy, maybe align the jumps more so that they all face the same way. also you can use some NCs to make the jumping section more clear Chhhhaaanngggggggged.
00:12:781 (3,2) - lo this overlap fixpls Okay.
00:23:627 (5) - u cud like NC this because of the change in the song Okay.
00:28:012 (9) - idk mayb its better to curve this than having it straight rn it doesnt flow too well Okay.
00:35:281 (6,7) - this spacing decrease is kinda unneeded nothing in the song indicates that you should do this so mayb fix this Okay.
00:37:473 (1,2,3) - u cud make this more triangular Okay.
00:42:319 (4,5,6,7,8,9) - basically same as beforeBut this time it didn't mess up with other notes, let me keep this because I almost dead.
00:43:012 (1,2) - (2) isnt rly in curve of (1) maybe change that aa Okay.
00:45:896 (2,3) - uh i see no point in stack it doesnt emphasise anything maybe remove it okthank Change the position.
00:50:166 (9,10,11,1) - u cud like align the circle with the triple it'd look better and play better a I... I don't know because it will ruin the star and I can promise if I do this the next modder will said "star please."

Someone please take me to the hospital I am dying rrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

[involved]
seeing like a ton of spacing problems in the map like 00:04:127 (5,1) - , try to scout them out and change them. the random spacing decrease makes the map harder to play than it actually should because the player all of the sudden has to let go from the momentum they had first and then lose because of this. another example would be 00:08:627 (4,5) - Will fix 00:04:127(5,1) - because others mod this too, but this is not random spacing, I do this on no heavy sound's place, and it snap with distance 1.0x.
00:10:935 (4,6,8) - pls nc for readability ;w; I didn't even add NC on Dyspnea ;w;
00:18:781 (7) - mm make this a straight slider it will connect to 00:19:012 (8) - anyways Changed.
00:42:089 (1,2,3) - pls stack this triple it'd be better i promise, having a triple starting after a 1/1 beat that points the opposite way is p filthy to play Changed.
00:46:243 (3) - u cud nc this Strange for me ;w; also it's only to 4. ;w;
00:48:320 (4) - keep the section consistent and make this a straight slider pls Just think that I should follow it to the next circle, anyway, changed.
00:49:012 (5,7) - nc for readability pls okthank Add pls okthank too
00:49:820 (6,8) - deserve NC tbh But NC on red tick here maybe a little weird tbh ;w;

[furious]
00:04:012 (4) - nc same as before xd Why there is distance snap. QAQ
00:06:896 (5,1) - uh the spacing here increases too much imo maybe try to decrease it a bit snap now.
00:13:012 (3,4) - maybe you should mirror these instead 00:12:781 (2) - it looks better and more logical that way ctrl+G.
00:16:127 (1,2) - (2) doesnt catch the curve of (1) well so maybe change it Change a bit.
00:33:550 (5,1) - blanket? aa Okay.
00:46:704 (1) - again sloppy connection, tryna improve it Thanks.


most errors repeat through the whole mapset try to look into it



i might mod more but not now gl with map!
Kill me please. _(:з」∠)_
I said, thanks for your mod. _(:з」∠)_

-Liddell wrote:

mod from my queue t/462074/start=0
Uneath, Arduous, and Precise only

SPOILER
Uneath

I think 00:06:089 (1) should be moved a lil upward to blanket note 7 (image below) Flow feels weird for me.

HAHAHAHA 00:57:089 (1) :lol:

Arduous

I think AR 8.3 is too much for a 3 star map. Try adjusting to maybe 7.5-8 But it's 4 stars, and some maps even use AR9 on 4 stars map.
A single straight slider 00:57:089 (1) feels weird. Maybe do the circle one like the one at Uneath diff But the alphabet comes "l" so I can only did this.

Precise

Woah CS 7 O.O
New combo at 00:34:704 (1) ?
^ 00:42:089 (6)
^00:10:704 (1) Added, all added, let's give a NC storm lol.

Remarks

Sorry I can't mod the higher diffs since I'm not good at it. This is a really cool map lol. Tbh this is not a good mod but that's the only errors I can see on the map. Good luck!
It's shit map I don't know how to check diffs over 5 stars lol, thanks for your mod.

Shyotamaze wrote:

Hi, from my modding queue I'm sorry to bother you in the queue, really really sorry. ;w;

General
  1. The black combo colour might be unrankable, try to make it a little bit brighter or something idk I'm already do my best... any other colours will ruin this feeling but I don't want to use only 2 colours, maybe wait for BNs (If they're really existence) to check this.
Furious
  1. 00:41:396 (2,3,4,5,6) - Maybe rotate by 20° to make a stack like this https://osu.ppy.sh/ss/5517458 Great opinion but I need to changed too many notes after this lol, let me keep this patterns now.
  2. 00:42:320 (4,6) - I have seen better blankets :^) Great. :^)
Involved
  1. 00:10:935 (4,5,6,7,8,9) - Collides and feels a bit messy imo, try to space them a bit more Don't know how to do this, it's already line up and I think maybe it can be accept.
  2. 00:18:204 (2,4,6) - ^ Have trying.
  3. 00:20:858 (2,4) - Try to make a better blanket like you did before Have trying.
Dyspnea
  1. Why lower HP than "Involved"? Involved use CS3.8 so I add some HP on it.
  2. 00:05:396 (3) - Try to blanket 00:04:935 (4) - 's sliderend for aesthetics and flow reasons K.
  3. 00:05:627 (4) - The flow here is a bit weird but it might be playable so it's up to you Change a bit.
  4. 00:08:396 (3,4) - I'd prefer them with curves like this https://osu.ppy.sh/ss/5517259 for better flow/aesthetics K.
  5. 00:09:089 (3,5) - Blanket maybe Maybe not sorry
  6. 00:35:627 (1,2,3,4) - Make the gaps between the sliders http://prntscr.com/bnoasn equal like you did here 00:04:243 (1,2,3,4) - K.
  7. 00:42:665 (7,9) - Collides, feels a bit messy Nice catch.
  8. 00:44:858 (1,2) - Blanket? It feels a bit weird right now K.
  9. 00:49:473 (1,2,3,4,5) - inb4 choke :^) In fact I can't read this, what do you mean? ;w;
  10. 00:57:089 (1) - FUCK
Nice map FUCK
Good luck! ;)
FUCK I should going to graveyard myself :[
Thanks for your mod.

[quote="- Frontier -"]

From my q



Grim Rapper wrote:

Cancer mapset style: NHIXUUUU NO it should be ENHIIXXUU YEAH.
[General]
00:57:089 (1) - you don't need to have this **** note D: I really need this note. D:

Ranking Criteria wrote:

A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
Yes, it's really a problem I know.

[Briefness]
I think you don't need to have EZ cuz it's hard song lmao lmao I want to do the opposite.

[Moderate]
00:48:550 (4) - maybe nc here? Added.

[Uneath]
What does it mean? :?: Not easy. (?)
Those 1/2 notes are too hard in this diff in this map. It should have a few! Maybe they aren't you can see it's just make SR about 3.

[Arduous]
00:10:704 (6) - Maybe NC here?
00:18:089 (6) - ^ Still don't want to add here and there.

[Precise]
HIGH CS LOW AR WTF!? Come on it just almost distance snap!
00:19:012 (8) - Maybe NC here Oh, this , no, sorry.
00:42:089 (6) - ^ Yeah, this, changed, thanks.

Lazy GL!!
[/quote]

Thanks for your lazy modding. :D
Vivyanne
2kd post is only given when there hasnt been posted anything in 10 days~~



also sorry for being nazi \o/
Kuki
from my weekly nm queue

briefness


00:28:243 (1) - i think you could've done some nicer sliderart here, it sorta looks rushed atm, if you don't want to change i think you should at least lessen the ending curve because it's really strong atm and doesn't look nice, i think this looks better.

you mapped the "fuck" at the end? doesn't make much sense at all since you haven't mapped the vocals primarily for the whole map, seems like you did this just for a gimmick. the vocal also doesn't start properly at 00:57:089 -, sounds more like 00:57:127 - or something. if you can't explain this well you should remove it from every difficulty.

moderate



00:12:089 (2) - i think this transitions into 00:12:319 (3) - nicer if it's placed at x=196 y=336.

00:26:396 (4) - this doesn't really fit or make sense (unless you can explain it to me), it's very odd to be 1/1 especially since you mapped this with 1/2s before.

uneath


00:11:627 (1,2) - i think this would be very difficult to play, especially at the end of sliders. i think that the whole section is too difficult and this is one of the main reasons, i think you should replace it with a single note or at least play around and find what you think is the best replacement.

arduous


00:23:050 (2,3,4,5,6,7,8,1,2) - this was a bit confusing to play since it's mostly quite solid and then ends with the gap in timing between 00:24:550 (1,2) - , i think it could be misread quite easily and it would be simple enough to change it to a slider.

00:30:435 (3) - this is curved too strongly resulting in a sort-of choppy slider track, i think you should lessen the curve a bit to make it look nicer.




precise


lol, cs7 is really ridiculous here, especially since low cs like this isn't done in any other diff at all it sort-of sticks out, but whatever

00:57:089 (1) - odd slider, though it does fit with the d or whatever i think you should make it a bit more simple especially since it's low cs.

rigorous


00:35:627 (1) - very weird low spacing here, very uncomfortable too. i think you should start this pattern somewhere else because this fits really badly.

furious


00:04:819 (3,4,5) - spacing this low doesn't really make sense since the difficulty below is mapped with much higher, and you map with much higher later in the diff. i think you should be more consistent with spacing here.

involved


00:05:858 (6,1) - you're curving down into the end of the slider and stop to move up, not very comfortable at all here, i think you should rethink this section.

00:57:089 (1) - why is this slider like the slowest out of all diffs lmao

dypnea


00:03:320 (1,2,3,4) - lower spacing than the three difficulties before it? doesn't make much sense.

good luck ranking this is going to be hard lmao
[ D Myung ]
FROM MY MODDING QUEUE


-General-

Btw it's all ok GJ

-Mod-
Arduous
00:12:089 - Add a slider from here until 00:12:319, The sound is incomplete... when the slider finish on the red points, sounds bad, (I think) try to finish the sliders on the white points. It's the same on the others
00:13:935 - Add a slider from here until 00:14:165.
00:15:781 - Add a slider from here until 00:16:011.
-----------------------------------------------------------------
00:25:473 - Add a slider from here until 00:25:588.
00:25:704 (6) - Remove the clap on the start, remove the whistle on the end, move node #1 to {x:312 y:116}, move node #2 to {x:344 y:72}.
00:25:935 - Add a circle at {x:428 y:60}, with a whistle. The long slider must be 2 like:
00:26:050 (7) - Move to {x:184 y:44}.

Precise
00:05:512 - Add a circle at {x:200 y:128}.
00:12:319 - Add a circle at {x:324 y:56}.
00:14:166 - Add a circle at {x:36 y:248}.
00:24:089 - Add a circle at {x:96 y:260}.
00:47:396 - Add a circle at {x:288 y:264}.

Only if you want. :D

Rigorous
00:12:550 - Add a circle at {x:172 y:180}.
00:14:396 - Add a circle at {x:256 y:360}.

Only if you want. :D

The others diff are pretty good. I hope that my mod has been helpful :|
Speed of Snail
.
Topic Starter
smallbeans
I am sorry.
I don't know what should I do now.


HighTec wrote:

2kd post is only given when there hasnt been posted anything in 10 days~~



also sorry for being nazi \o/
Finally know how 2 kds works.
Thank you, HighTec, your mod helps, it's my bad that my level is too low to check mods.



Kuki wrote:

from my weekly nm queue

briefness


00:28:243 (1) - i think you could've done some nicer sliderart here, it sorta looks rushed atm, if you don't want to change i think you should at least lessen the ending curve because it's really strong atm and doesn't look nice, i think this looks better. Thanks for example and changed.

you mapped the "fuck" at the end? doesn't make much sense at all since you haven't mapped the vocals primarily for the whole map, seems like you did this just for a gimmick. the vocal also doesn't start properly at 00:57:089 -, sounds more like 00:57:127 - or something. if you can't explain this well you should remove it from every difficulty. I don't know how to explain this well in English, this is what I explain before: "I have a strong desire want to map this, coldrain is really seldom using something word like this and I think it's a real feeling in vocal's mind... sorry I don't know how to explain about this." And timing check here is still waiting, will fix later.

moderate



00:12:089 (2) - i think this transitions into 00:12:319 (3) - nicer if it's placed at x=196 y=336. Changed.

00:26:396 (4) - this doesn't really fit or make sense (unless you can explain it to me), it's very odd to be 1/1 especially since you mapped this with 1/2s before. Wait, 1/2s? I didn't use this in moderate. I don't want to map with all the same patterns so I make this, there's not only this one before but for many reasons they changed, finally this should be changed, too.

uneath


00:11:627 (1,2) - i think this would be very difficult to play, especially at the end of sliders. i think that the whole section is too difficult and this is one of the main reasons, i think you should replace it with a single note or at least play around and find what you think is the best replacement. Yeah, replacement.

arduous


00:23:050 (2,3,4,5,6,7,8,1,2) - this was a bit confusing to play since it's mostly quite solid and then ends with the gap in timing between 00:24:550 (1,2) - , i think it could be misread quite easily and it would be simple enough to change it to a slider. Changed. (More further from SR4 now lol.

00:30:435 (3) - this is curved too strongly resulting in a sort-of choppy slider track, i think you should lessen the curve a bit to make it look nicer. Wow, changed.


precise


lol, cs7 is really ridiculous here, especially since low cs like this isn't done in any other diff at all it sort-of sticks out, but whatever lol.

00:57:089 (1) - odd slider, though it does fit with the d or whatever i think you should make it a bit more simple especially since it's low cs. lol but I need a "d" here and I have no other way to map this alphabet, spare me.

rigorous


00:35:627 (1) - very weird low spacing here, very uncomfortable too. i think you should start this pattern somewhere else because this fits really badly. Oh, you're right, thanks for finding it, I change this pattern so many times and overlook this.

furious


00:04:819 (3,4,5) - spacing this low doesn't really make sense since the difficulty below is mapped with much higher, and you map with much higher later in the diff. i think you should be more consistent with spacing here. Change to 1.80x like other parts.

involved


00:05:858 (6,1) - you're curving down into the end of the slider and stop to move up, not very comfortable at all here, i think you should rethink this section. Change the angle of the slider.

00:57:089 (1) - why is this slider like the slowest out of all diffs lmao This diff has the fastest SV, but since "i" should be shorter than "l", so I have no choice but to make it 0.5x, and actually I want to use even lower SV to fit the alphabet, seriously.

dypnea


00:03:320 (1,2,3,4) - lower spacing than the three difficulties before it? doesn't make much sense. Okay. And it should be dyspnea lmao.

good luck ranking this is going to be hard lmao
Thanks for your mod.



[ Korox ] wrote:

FROM MY MODDING QUEUE


-General-

Btw it's all ok GJ

-Mod-
Arduous
00:12:089 - Add a slider from here until 00:12:319, The sound is incomplete... when the slider finish on the red points, sounds bad, (I think) try to finish the sliders on the white points. It's the same on the others I almost follow drum sounds not like other people follow vocal more, so since 00:12:319 has no drum sound that I think ignore 00:12:204 - sound is weird, won't change this, sorry.
00:13:935 - Add a slider from here until 00:14:165. The same as above.
00:15:781 - Add a slider from here until 00:16:011. The same as above.
-----------------------------------------------------------------
00:25:473 - Add a slider from here until 00:25:588. Changed in other way.
00:25:704 (6) - Remove the clap on the start, remove the whistle on the end, move node #1 to {x:312 y:116}, move node #2 to {x:344 y:72}. Because I change this slider, I can't check this mod, sorry.
00:25:935 - Add a circle at {x:428 y:60}, with a whistle. The long slider must be 2 like: Sorry, no changes here, I have different thinking about where to put the notes, sorry.
00:26:050 (7) - Move to {x:184 y:44}.

Precise
00:05:512 - Add a circle at {x:200 y:128}. Changed this.
00:12:319 - Add a circle at {x:324 y:56}. Sorry that the following all no changed.
00:14:166 - Add a circle at {x:36 y:248}.
00:24:089 - Add a circle at {x:96 y:260}.
00:47:396 - Add a circle at {x:288 y:264}.

Only if you want. :D

Rigorous
00:12:550 - Add a circle at {x:172 y:180}.
00:14:396 - Add a circle at {x:256 y:360}.

Only if you want. :D

The others diff are pretty good. I hope that my mod has been helpful :|
Sorry, I think your mod is great, maybe just not my taste.
Thank for your mod!

TheOnlyLeon wrote:

.
It's my habit that I don't like to spam post, so I tend to put long mods into a box to make my post not like a tower's long.
Sorry for inconvenience that I didn't make it clearly to see it.
And, about Dyspnea... I don't know, I even can't play it well in HT, I can't recognize it as a good diff or a bad diff. Additionally, many people mod my slider is messy, I think it's really a serious problem.

Your Dock (that pending map) is great, sorry that I don't know how to mod this song or I am appreciate to mod your map.
Good luck on ranking it! :D
jossieP
#TimingHelp


Code
[TimingPoints]
3320,230.769230769231,4,1,0,100,1,0
4238,230.769230769231,4,1,1,100,1,0
7358,-100,4,1,1,100,0,0
7473,-100,4,1,1,100,0,0
10704,-100,4,1,1,100,0,0
11166,-100,4,1,1,100,0,0
11627,-100,4,1,1,100,0,0
12089,-100,4,1,3,100,0,0
12204,-100,4,1,1,100,0,0
18550,-100,4,1,1,100,0,0
18666,-100,4,1,1,100,0,0
18781,-100,4,1,1,100,0,0
18896,-100,4,1,1,100,0,0
19012,-100,4,1,1,100,0,0
20864,230.769230769231,4,1,1,100,1,0
35396,-100,4,1,1,100,0,0
35627,-100,4,1,1,100,0,0
36896,-100,4,1,1,100,0,0
37012,-100,4,1,1,100,0,0
38743,-100,4,1,1,100,0,0
38858,-100,4,1,1,100,0,0
42089,-100,4,1,1,100,0,0
42550,-100,4,1,1,100,0,0
43012,-100,4,1,1,100,0,0
43473,-100,4,1,3,100,0,0
43589,-100,4,1,0,100,0,0
49473,-100,4,1,1,100,0,0
49935,-100,4,1,1,100,0,0
50396,260.869565217391,4,1,1,100,1,0
50917,272.727272727273,4,1,1,100,1,0
51462,300,4,1,1,100,1,0
57089,-200,4,1,1,100,0,0

Why is this so short?? lazy to map the whole song?
Get a better fade-out, the current one stops too suddenly
Warfu
#TimingHelp
Time for stop lazing around, I've forgotten this Timing Check in my Queue. I haven't even checked other beatmaps .-.
I'm sorry about that... but looks like you still need some help so I'm here to help!! Even if you need advanced help on Timing, I'm experienced with that -w-
I've read most of the posts with stuff about Timing:

smallbeans wrote:

Jonawaga wrote:

I think you double-timed this but it's too late now. I want to use both 130 and 260 before in this map but it looks like not allow, so I use 260 because there are some 1/4 notes in BPM260 for sure.
I agree, 260BPM is valid for this song. It's not as slow as a 130BPM song.

smallbeans wrote:

Kuki wrote:

you mapped the "fuck" at the end? doesn't make much sense at all since you haven't mapped the vocals primarily for the whole map, seems like you did this just for a gimmick. the vocal also doesn't start properly at 00:57:089 -, sounds more like 00:57:127 - or something. if you can't explain this well you should remove it from every difficulty. I don't know how to explain this well in English, this is what I explain before: "I have a strong desire want to map this, coldrain is really seldom using something word like this and I think it's a real feeling in vocal's mind... sorry I don't know how to explain about this." And timing check here is still waiting, will fix later.
And yeah, most of the times for Vocal Timed parts on beatmaps, there's a Timing Point required so the players can remember to hit the object in good time. So I can give you help on that one, I've timed Vocals with modified offsets in other checks before. (Need proof? another check when I do that several times. Times with vocals are 02:43:478 and 04:38:823)

TheOnlyLeon wrote:

Is there a reason you have two timing points at the start? Cause as far as I can tell, the second one doesn't actually do anything.
Yeah, can you explain this? There is no Offset change in the second Timing Point so I don't know why it's there...

-
Mod:
Well yeah, this Offset Lanturn recommended to you is pretty impressive, it sounds good in autoplay and even when I'm testing it, the late ms or early ms go from 5ms early and 3ms late, that's a cool range for the players!!!
I even thought there were Offset changes throughout the map but there aren't at all :)
BUT, I really agree with the Timing Point that jossieP included at 00:20:864 - , it even makes my late and early ms limits less unstable, I don't see a problem including that one.
A thing here with the Timing Points jossieP included at 00:50:396 - , those are not 200BPMs, those are 100BPMs. 200BPM doesn't fit for that kind of rhythm, it doesn't sound as other fast songs in osu! around 200BPM. That rhythm is a half of it, 100BPMs.
My times for those Timing Points are:
  1. BPM: 118.000 | Offset: 50,402 (00:50:402 - )
  2. BPM: 108.050 | Offset: 50,910 (00:50:920 - )
  3. BPM: 100.000 | Offset: 51.462 (00:51:462 - )
I tested them with Autoplay to ensure they were OK.

Also, Offset for that last "fuuuuck" should be: 57.094

Again, sorry for not checking in a while u.u
Topic Starter
smallbeans
Thanks for timing help, but really I don't know how should I check the timing lol.

For Warfu, because the follow reason:
"You may embed only 2 quotes within each other." I can't use quote, sorry.



jossieP wrote:

#TimingHelp


Code
[TimingPoints]
3320,230.769230769231,4,1,0,100,1,0
4238,230.769230769231,4,1,1,100,1,0
7358,-100,4,1,1,100,0,0
7473,-100,4,1,1,100,0,0
10704,-100,4,1,1,100,0,0
11166,-100,4,1,1,100,0,0
11627,-100,4,1,1,100,0,0
12089,-100,4,1,3,100,0,0
12204,-100,4,1,1,100,0,0
18550,-100,4,1,1,100,0,0
18666,-100,4,1,1,100,0,0
18781,-100,4,1,1,100,0,0
18896,-100,4,1,1,100,0,0
19012,-100,4,1,1,100,0,0
20864,230.769230769231,4,1,1,100,1,0
35396,-100,4,1,1,100,0,0
35627,-100,4,1,1,100,0,0
36896,-100,4,1,1,100,0,0
37012,-100,4,1,1,100,0,0
38743,-100,4,1,1,100,0,0
38858,-100,4,1,1,100,0,0
42089,-100,4,1,1,100,0,0
42550,-100,4,1,1,100,0,0
43012,-100,4,1,1,100,0,0
43473,-100,4,1,3,100,0,0
43589,-100,4,1,0,100,0,0
49473,-100,4,1,1,100,0,0
49935,-100,4,1,1,100,0,0
50396,260.869565217391,4,1,1,100,1,0
50917,272.727272727273,4,1,1,100,1,0
51462,300,4,1,1,100,1,0
57089,-200,4,1,1,100,0,0

Why is this so short?? lazy to map the whole song?
Get a better fade-out, the current one stops too suddenly
That 00:04:238 - and 00:20:864 - timing is really let me confused, can't get why they have error, especially one for 5ms early and another for 6ms late.
In my opinion this kind of song usually have a consistent offset and BPM (in this song for the first 50s), so this time no change for these two timing now, sorry. Will get more opinion for this.
And for the reply, this song is full song, you can check it on wiki.

Thanks for your help!



[Warfu]
#TimingHelp
Time for stop lazing around, I've forgotten this Timing Check in my Queue. I haven't even checked other beatmaps .-. I found that I posted that in June 3rd xd, that's a long time from now.
I'm sorry about that... but looks like you still need some help so I'm here to help!! Even if you need advanced help on Timing, I'm experienced with that -w-
I've read most of the posts with stuff about Timing:

smallbeans wrote:

Jonawaga wrote:

I think you double-timed this but it's too late now. I want to use both 130 and 260 before in this map but it looks like not allow, so I use 260 because there are some 1/4 notes in BPM260 for sure.
I agree, 260BPM is valid for this song. It's not as slow as a 130BPM song.

smallbeans wrote:

Kuki wrote:

you mapped the "fuck" at the end? doesn't make much sense at all since you haven't mapped the vocals primarily for the whole map, seems like you did this just for a gimmick. the vocal also doesn't start properly at 00:57:089 -, sounds more like 00:57:127 - or something. if you can't explain this well you should remove it from every difficulty. I don't know how to explain this well in English, this is what I explain before: "I have a strong desire want to map this, coldrain is really seldom using something word like this and I think it's a real feeling in vocal's mind... sorry I don't know how to explain about this." And timing check here is still waiting, will fix later.
And yeah, most of the times for Vocal Timed parts on beatmaps, there's a Timing Point required so the players can remember to hit the object in good time. So I can give you help on that one, I've timed Vocals with modified offsets in other checks before. (Need proof? another check when I do that several times. Times with vocals are 02:43:478 and 04:38:823)

TheOnlyLeon wrote:

Is there a reason you have two timing points at the start? Cause as far as I can tell, the second one doesn't actually do anything.
Yeah, can you explain this? There is no Offset change in the second Timing Point so I don't know why it's there...

-
Mod:
Well yeah, this Offset Lanturn recommended to you is pretty impressive, it sounds good in autoplay and even when I'm testing it, the late ms or early ms go from 5ms early and 3ms late, that's a cool range for the players!!!
I even thought there were Offset changes throughout the map but there aren't at all :)
BUT, I really agree with the Timing Point that jossieP included at 00:20:864 - , it even makes my late and early ms limits less unstable, I don't see a problem including that one. Do you also agree with timing on 00:04:238 jossieP included? I just wondering, really don't know what I am supposed to do.
A thing here with the Timing Points jossieP included at 00:50:396 - , those are not 200BPMs, those are 100BPMs. 200BPM doesn't fit for that kind of rhythm, it doesn't sound as other fast songs in osu! around 200BPM. That rhythm is a half of it, 100BPMs.
My times for those Timing Points are:
  1. BPM: 118.000 | Offset: 50,402 (00:50:402 - )
  2. BPM: 108.050 | Offset: 50,910 (00:50:920 - ) I think this is 108.500?
  3. BPM: 100.000 | Offset: 51.462 (00:51:462 - )
I tested them with Autoplay to ensure they were OK.

Also, Offset for that last "fuuuuck" should be: 57.094 Now it cause a big problem for me. D: Since the BPM from 260 change into 100 here, but SV change can only up to x2.00. Also I am afraid that if I can use x2.00 for diff under 2 stars map or not. :cry:

Again, sorry for not checking in a while u.u

Thanks for your timing help.
Warfu

smallbeans wrote:

My times for those Timing Points are:
  1. BPM: 118.000 | Offset: 50,402 (00:50:402 - )
  2. BPM: 108.050 | Offset: 50,910 (00:50:920 - ) I think this is 108.500?
  3. BPM: 100.000 | Offset: 51.462 (00:51:462 - )
I tested them with Autoplay to ensure they were OK.

Also, Offset for that last "fuuuuck" should be: 57.094 Now it cause a big problem for me. D: Since the BPM from 260 change into 100 here, but SV change can only up to x2.00. Also I am afraid that if I can use x2.00 for diff under 2 stars map or not. :cry:

Again, sorry for not checking in a while u.u

Thanks for your timing help.
LOL yeah it is 108.500. And as you did, putting a 130BPM Timing Point at 00:51:462 with an SV x2.00 worked right?

smallbeans wrote:

BUT, I really agree with the Timing Point that jossieP included at 00:20:864 - , it even makes my late and early ms limits less unstable, I don't see a problem including that one. Do you also agree with timing on 00:04:238 jossieP included? I just wondering, really don't know what I am supposed to do.
The one at 00:04:238 huh? No, I don't agree. That 5ms late change doesn't seem to be necessary. The Timing in that part is already OK with the first Timing Point.
headphonewearer
holy....
amazing, i love how u spelled coldrain with the sliders
sdafsf
Dyspnea
00:05:396 (3,4,5) - id put these three into a pattern right now 3 and 4 seem random
00:07:012 (1,2,3,4,5,6,7,8,9) - this pattern is kinda bad. make it so 00:07:012 (1,3,7,9) - are in one line and 00:07:127 (2,4,8) - have constant distance from each other. (very) roughly like this https://osu.ppy.sh/ss/5674252
00:08:396 (3,4) - these look randomly placed. put them in pattern
00:11:627 (1,4) - instead of stacking id blanket and change shape of 4
00:12:435 (1,2,3,4,5) - these sliders look so random. if you wanna keep the placement make them less curved
00:13:473 (1,4) - dont stack them...
00:13:820 (2,1,3) - overlap
00:15:896 (4,2) - dont use so much perfect stack
00:22:935 (2,4) - move 2 so its at the middle of 4
00:28:243 (1) - strong curves loog ugly imo :/
00:29:166 (6) - nc
00:31:127 (2,4) - blanket these
00:32:166 (2,4) - pls no perfect stack
00:35:281 (6,7) - rough spacing change
00:36:550 (1,2,3,4,5,6,7) - remap this whole pattern its really ugly and messy
00:45:320 (3,1) - again no perfect stack pls
00:50:050 (8,9,10,11) - put the triple in line with the follow points from 8
00:57:094 (1) - remove this
overall pretty decent map but many sliders look random and you use too much perfect stack. dont use perfect stacks if the notes are to close on the timing bar.
for sliders, dont curve them too strong unless its a long slider and its ok to use copy pasta for sliders within a combo.

Involved
im not going to point out every perfect overlap i dislike
00:05:166 (1,2,3,4) - make this a symettrical trapeze
00:07:358 (4,5,6,9) - put 9 in pattern with 456
00:11:627 (1,4) - make end of 4 point to 1
00:15:089 (4) - rotate it by ~20° and overlap it with 2
00:15:320 (1,2,3,4) - these spacing changes are too big move 2 and 3 closer to the center
00:28:243 (1) - make its head point to 2
00:30:089 (1,2,3,4) - consider changing this
00:35:396 (6,7,8,9,1) - make these perfectly straight
00:41:166 (1,2,3,4) - kinda udermapped
00:57:094 (1) - remove
same problems as previous map. probably in all of those

consider my tips for all of your maps it makes them prettier and more playable. barely curved sliders are beautiful.
i recommend not to expect to rank this mapset but rather see it as practise. your choice though :D youve got potential keep mapping
sdafsf
wtf i didnt mean to post yest... long edit inc
Seaweed
NM from queue. Maps seem pretty well made, I'm just going to mod to aesthetics
[dyspnea]
00:07:243 (3) - move higher a bit, its hard to aim
00:07:589 (7) - stack with 00:07:820 (9) - instead
00:08:627 (4) - maybe make the slider move the other way instead
00:08:858 (1,2) - ctrl g (if you moved the slider)
00:10:704 (1,2,3) - should be like this instad http://puu.sh/qdyh3/6bb7a7b6d9.jpg
00:13:820 (2) - make it more in line with 00:13:473 (1) -
00:13:935 (3) - move it so 00:14:281 (1) with blanket it
00:38:973 (7,8) - ctrl g

[involved]
00:19:012 (8) - its too far away from previous object, I'd just overlap it with the slider
00:31:127 (2,3) - ctrl g

[furious]
00:11:396 (7) - goes out the screen, fix pls

[rigorous]
AR is too low for this, try something like 9.2-9.5
00:08:281 (2,3) - ctrl g and move 00:08:512 (4) - higher to make nicer triangle
00:10:012 (3) - I recommend moving it to make a line instead of stacking
00:22:473 (8) - ctrl g, I highly recommend you do it
00:31:012 (5,6) - ^ (not as important but still makes it more playable)

GL on ranking harder diffs. I'd like to see more extreme maps getting ranked :p
Enjoy your star ;)
GIDZ
From my modding queue~

General
  1. You should add a disclaimer to warn younger audiences of offensive language (At the end of the song :v)
  2. No need for the second timing point, pls delete.

Rigorous
  1. 00:11:166 (1,2,3,4) - I thought this was a stream. Try http://puu.sh/qdUuB/e34fb7e01d.jpg ?
  2. 00:24:896 (2) - Copy pasta-ing such a curved slider ruins flow a bit here. I think u can rotate it a bit for better flow.
  3. 00:28:589 (2) - Ctrl+G?
  4. 00:32:281 (2,3) - The curved sliders feel very awkward when played x.x
  5. 00:36:781 (3,4,5) - Inconsistent spacing~
  6. 00:38:396 (1,2,3,4,5,6) - Linear flow doesn't rly work here imo.
  7. 00:40:473 (3) - Move to X: 241 Y: 173 for blanketing 00:40:012 (5) - and make the pattern 00:40:243 (1,2,3,5) - flow more?
  8. 00:42:319 (1,2,3,4,5,6) - Same here, looked more like a stream here than 1/2s.
  9. 00:49:358 (7) - Move this to the left more for better flow in the jump pattern.
  10. Overall the curved sliders kinda ruins the flow of the map cuz of the small CS.

Furious
  1. 00:08:627 (5) - I think u might as well stack it on top of 00:08:281 (2) - to make the map look nicer.
  2. 00:10:935 (4) - Too far imo. Try http://puu.sh/qdV0x/671157a9c5.jpg ?
  3. 00:11:396 (7) - Ctrl+G here would make the flow wayyy better here
  4. 00:21:781 (1) - Ctrl+G
  5. 00:28:820 (3) - I think this would work better for flow purposes :arrow: http://puu.sh/qdV7b/efa75e3dac.jpg .
  6. 00:31:358 (4) - Should flow better like this :arrow: http://puu.sh/qdVab/4466f0762b.jpg .
  7. 00:47:281 (4) - I suggest curving it the other way for better flow. http://puu.sh/qdVnH/a2434a3ee6.jpg .

Involved
  1. 00:42:320 (1) - Remove NC
  2. 00:42:781 (1) - ^
  3. 00:46:243 (3) - Why not just stack on 00:46:012 (2) - ?
  4. I worry of the jumps' flow in this diff~
  5. 00:57:094 (1) - No shape this time? :<

Dypsnea
  1. 00:04:127 (5) - I would move this up for better flow, X: 299 Y: 8 would do.
  2. 00:43:358 (2,3) - The jump flow is weird here. Try http://puu.sh/qdVW0/d34748e360.jpg ? 00:43:473 (3) - is stacked on 00:44:166 (3) - 's end btw~
  3. 00:50:166 (9,10,11) - Make the triplet flow linear from the follow point? :arrow: http://puu.sh/qdW0j/689ecdb198.jpg .

Overall I'm not sure about the small CS lol, and there are jumps that might be of concern in this bpm.
Well, GL~ :D
Wishkey
Heyo!

From my queue

gonna focus on the top 3 here since these got the least mods since easy/normal etc seems almost ready

Dysnpea
  1. 00:05:858 (5) - control+g+j would flow better and makes 3,4,5 a bit less random
  2. 00:08:396 (3,4,1,2) - really doesn't flow that well for this bpm, could maybe cntrl + h (3) here to keep the circular flow a bit longer
  3. 00:10:473 (6) - should be emphasized more imo since its building up to it, now its kinda just there
  4. 00:10:704 (1,2,3,1) - really insane jump since (1) is still the same drums as 1,2,3, could maybe move (1,2,3) to 360/80 to reduce the jump a bit while still keep the linear flow
  5. 00:19:012 (1) - could move this to 264/372 to create a pattern with all the (1)s
  6. 00:27:666 (5) - 00:31:358 (4) -,... only diff that uses the sliderbody whistles, might aswell make it consistent
  7. 00:43:819 (1) - whistle on head
  8. 00:49:242 (1,2,1,2,3,4,5) - lead in to the stream can be better, you have to make that small movement adjustment now from (1,2,1,2) could be fixed by rotating 00:48:667 (2,2,2,2) - these slighthy
  9. 00:50:166 (9,10,11) - rotate by -25, unneserary flow break imo for the same drum as (8)
Involved

  1. 00:09:896 (2) - could stack with (3) instead since its the same drum and it'll give (4) some emphasizes
  2. 00:19:012 (8) - NC like the other diffs for the cymbal finish
  3. 00:23:858 (3) - move a bit to 392/332 for a better leadin to (4)
  4. 00:28:012 (5) - rotate by 45 and place at 396/348, got equal distances and a bit of mirror with the next (1)
  5. 00:30:089 (1,2) - really weak (2) no drum or guitar change, would just make this a slider instead
  6. 00:35:627 (1,2,3,4) - could flow better, maybe put (3) near 220/52
  7. 00:50:396 (1) - feels a bit underwhelming for the buildup and cymbal going on, maybe place it at around 208/276
Furious

  1. 00:07:243 (3) - skipping some audible drums here, would map these for this diff
  2. 00:28:589 (2,3,4) - reduce the ds between(2,3) a bit to give (4) more emphasizes
  3. 00:29:627 (4) - really weak here doesn't really fit with the music imo, would either make this a slider end instead or delete to make a small break
  4. 00:34:704 (1) - end deserves to be clickable here, one of the loudest sounds in the song would also stack it with (2) instead bc of the same sound
  5. 00:41:166 (1,3) - avoid the overlap here looks a bit bad
gl with the map! :D
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