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xi - Glorious Crown

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Topic Starter
Anxient
mfw theres already a mod for this map jesus

Rickput wrote:

here's a bit of a mod

General
Change BPM 225.555 -> 225.5
This mod was done using the original 225.555bpm timings
ADVANCED
Place a note at 36:721
FiNAL CROWN
00:04:401 (3,4,1) - Possibly increase the DS slightly here, the spacing is pretty short for going from 1/4 to 1/2 and back. Perhaps move 4 more towards the corner? - added slider
00:24:085 (2,3,4) - Be careful with this kind of pattern, switching the direction of momentum at that pace can be extraordinarily difficult. - made circle flow
00:37:386 (1,2,1) - DS isn't consistent here - intentional
01:09:174 (1,2) - Move both to the right by 1/4 (blue line) and add a note at 1:09:573 - fixed
01:10:371 (1,2) - These don't correlate to the beats very well, but I understand the kind of feel you are going for. I still think you should adjust this and 01:11:435 (1,2) - to better follow the beats. - idk how to doe :(
01:32:982 (1) - to 01:37:238 (1) - I feel this whole section could use a slightly larger or higher contrast spacing to flow better with the song's build-up. - goctha
from 01:41:494 (1) - onward: Maybe a *very* slight DS increase for the final climax? the lack of increase seems a little underwhelming. - i put more streams
01:55:327 (1,2,3,4,1) - The music calls for streams here, but you went with jumps. It feels off.
00:15:574 (5) - Melody being followed has a 1/3 triple here, but it's being covered by a stream. Not really an issue but something to consider.
00:59:199 (1) - ^Same thing here
01:44:953 (5) - ^ - applied all
01:53:199 (1) - to 01:55:327 (1) - Feels empty :< - because it issss
[-CeMAqpOP-]kee
who care's if it's a tv size four dimensions

this song deserves a four dimensions.
Kroytz
You need to chill
Topic Starter
Anxient

Kroytz wrote:

You need to chill
you need to hurry up
SnowNiNo_
im sad that you didnt used my HS
i spend half an hour of my sleeping time to do it ;;;w;;;
Ayesha Altugle
feel free to use it on ur diff tho
SakiZ
please, osu! needs this map (ノ^ ͜ ^)ノ︵ ☆
stryver12
Correct source: maimai PiNK (not Pink)
Topic Starter
Anxient

stryver12 wrote:

Correct source: maimai PiNK (not Pink)
i need evidence ;c nvm thanks
Axon
i love you anxient
Topic Starter
Anxient

8Bit wrote:

i love you anxient
but i dont :(
jk bby i love you tons
Bunnrei

8Bit wrote:

i love you anxient
Topic Starter
Anxient


set on fire
stryver12

Anxient wrote:



set on fire
This isn't Bemani, it's Sega
Topic Starter
Anxient

stryver12 wrote:

Anxient wrote:



set on fire
This isn't Bemani, it's Sega
oh. right. set is saved!
Topic Starter
Anxient
miscommunication happened and now we have 2 7 star diffs.

uh ok
stryver12
you have to add another diff between Expert & Advanced or nerf Expert :o
Topic Starter
Anxient

stryver12 wrote:

you have to add another diff between Expert & Advanced or nerf Expert :o
im looking for people who can make a good insane diff :D

4.5 stars

this is a open request
Axon
I'd make an Insane diff, but my maps are literally ass.
Liquorset
.
Spicy Salsa
Hey, sorry for not making this a full mod but I just noticed a little flaw in your Final crown diff and wanted to let you know!

At 00:24:093 (2,3,4) - Those three notes aren't perfect 1/3 notes, but rather an interesting constellation on 1/8.

I'd consider changing that into the 1/3 time signature, like so:

Apparently, this happened too every time you tried doing a 1/3 signature pattern.
Topic Starter
Anxient

Spicy Salsa wrote:

Hey, sorry for not making this a full mod but I just noticed a little flaw in your Final crown diff and wanted to let you know!

At 00:24:093 (2,3,4) - Those three notes aren't perfect 1/3 notes, but rather an interesting constellation on 1/8.

I'd consider changing that into the 1/3 time signature, like so:

Apparently, this happened too every time you tried doing a 1/3 signature pattern.
ill update it when i can find a GDer for insane diff :p but thanks for the heads up!
Topic Starter
Anxient
its back!

remapping final crown though because its a shit diff
Starz0r
Mentai
toybot's insane
00:38:195 (1,2,3) - playtesting this, it was weird to play the high ds all of a sudden. Maybe try mirroring the direction of the 1/4 sliders and the 1 circle

00:41:654 (4,1) - attempted blanket?

00:58:417 (3) - caught my eye, move this up to blanket the side of the slider? hard to call, just caught my eye

01:09:326 (4) - intentional slight overlap?, this is the only one you do here

01:57:485 (1) - is there a specific reason this is a slider? felt weird to end on the upbeat
big fan of your maps!


expert
00:15:578 (2) - this is slightly suffocating

00:23:162 (2) - my OCD is exploding because this circle slider combo is not mapped like the next one and it just seems awkward

00:30:878 (3,4,5,6,7,8) - this is just in the uncanny valley for me. I think either the first 3 should be spaced less to make it look like a growth, rather than just looking like an accident. Or yo could just make it all the same spacing. Either work fine similarly to this 00:41:388 (3,4,5,6,7,8,9,10) -

00:42:452 (3) - i think the overlap is a bit too suffocating right here

00:45:445 (2,3) - possibly point this stack towards the next slider or in the direction of the slider

00:55:756 (1,2,3) - everything is just brutally loud here, i think the music doesn't justify this very small jump

01:37:264 (1,2,3) - same here

01:44:980 (1,2,3,1) - oh boy, this is a brutal choke point because of the 1/3 snap plus large spacing

01:53:227 (5) - man i love how this leads into the ending of the song, but this jump is just feels so out of place. the end is my favorite so i don't want that flow removed : (


Hopefully this helped! ♥
Topic Starter
Anxient

Mentai wrote:

expert
00:15:578 (2) - this is slightly suffocating - idk how to fix tho ;w; you tell me

00:23:162 (2) - my OCD is exploding because this circle slider combo is not mapped like the next one and it just seems awkward - ok dad je e e e z

00:30:878 (3,4,5,6,7,8) - this is just in the uncanny valley for me. I think either the first 3 should be spaced less to make it look like a growth, rather than just looking like an accident. Or yo could just make it all the same spacing. Either work fine similarly to this 00:41:388 (3,4,5,6,7,8,9,10) - - made it normal. tbh i dont remember why i made it as such

00:42:452 (3) - i think the overlap is a bit too suffocating right here - idk how to fix thoooo

00:45:445 (2,3) - possibly point this stack towards the next slider or in the direction of the slider - for +emphasis. let them suffer

00:55:756 (1,2,3) - everything is just brutally loud here, i think the music doesn't justify this very small jump - this aint small, but this aint very large either

01:37:264 (1,2,3) - same here - 9

01:44:980 (1,2,3,1) - oh boy, this is a brutal choke point because of the 1/3 snap plus large spacing - i am a generous god

01:53:227 (5) - man i love how this leads into the ending of the song, but this jump is just feels so out of place. the end is my favorite so i don't want that flow removed : ( - kden


Hopefully this helped! ♥
thanks fam <3
toybot

Mentai wrote:

toybot's insane
00:38:195 (1,2,3) - playtesting this, it was weird to play the high ds all of a sudden. Maybe try mirroring the direction of the 1/4 sliders and the 1 circle // made it simpler instead, i didnt like how it palyed

00:41:654 (4,1) - attempted blanket? // no

00:58:417 (3) - caught my eye, move this up to blanket the side of the slider? hard to call, just caught my eye // eh, i'd rather keep the equal distance

01:09:326 (4) - intentional slight overlap?, this is the only one you do here // moved it downa bit

01:57:485 (1) - is there a specific reason this is a slider? felt weird to end on the upbeat // theres a somewhat strong note on that upbeat, and it'd feel empty otherwise
big fan of your maps! // thanks!


Hopefully this helped! ♥
thx for the mod https://0paste.com/8953.txt
bassoons
ADVANCED
  1. 00:13:450 (2) - this to me does not match the rhythm, should be like this, or [url=http://i.imgur.com/lqLiHxX.png]thisp/url] if you want even simpler
  2. 00:36:332 (3) - It feels to me this ends a slider on the start of a downbeat then starts a slider on continuation of the phrase, feels out of place to me, for instance this where we have slider (1) starting on the downbeat of the bar seems much better to me

toybot's INSANE
At this difficulty it feels weird to me to be playing such low SV for such a fast song, general comment, you are welcome to disregard
  1. 00:03:471 (6) - this feels weird to me, there is no melody note playing here, no standout drum beat, seems like a filler note for nothing in the music. There are 1/4 drumbeats in the background but then you have only filled in a 1/2 note.
  2. 00:14:114 (4) - phantom note, not in the melody. You didn't want to represent the melody more directly, something like this?
  3. 00:15:312 (1) - there is a triple here you could use if you liked, something like this
  4. 00:16:244 (4) - Since the melody is on the 4/4 tick this note feels out of place on the 3/4 tick. Same can be said for 00:17:308 (3) and many others after
  5. 00:36:465 (7,1,2) - Some of these sound more accurate on 1/3rd ticks to me, see (7) and (2) here
  6. 01:05:335 (1,2,3,4) - All of this and the follow sections like it should be in 1/3 time, not 1/4 time, that's what the melody is in, you can tell in 25% speed it's in triple time.
Overall if I'm being super critical, you can say out of 4/4 subdivision, the melody of this song is almost always on 1 (onbeat), 2 and 4. Almost never on 3. However for a lot of the map it is only divided in 2, i.e on 1 and 3. So maybe to players that are used to subdividing simply like that it will be easy for them because of past experience, but inaccurate to the beat the actual melody is on. Sometimes there is a main drumbeat on 3, so it's ok if you're following the drums, but the song seems to switch up following the drumbeat or main instrument a lot this diff.


I also have a feeling my last note on the insane above will tend to apply to the higher diffs as well, I haven't looked at them thoroughly though.
Topic Starter
Anxient

bassoons wrote:

ADVANCED
  1. 00:13:450 (2) - this to me does not match the rhythm, should be like this, or [url=http://i.imgur.com/lqLiHxX.png]thisp/url] if you want even simpler - i dont get your point lol. according to the pic you gave me, the slider i have rn hits all the beats in your img and is alot more simpler/
  2. 00:36:332 (3) - It feels to me this ends a slider on the start of a downbeat then starts a slider on continuation of the phrase, feels out of place to me, for instance this where we have slider (1) starting on the downbeat of the bar seems much better to me - again, i dungeddit.
toybot

bassoons wrote:

toybot's INSANE
At this difficulty it feels weird to me to be playing such low SV for such a fast song, general comment, you are welcome to disregard
  1. 00:03:471 (6) - this feels weird to me, there is no melody note playing here, no standout drum beat, seems like a filler note for nothing in the music. There are 1/4 drumbeats in the background but then you have only filled in a 1/2 note.
  2. 00:14:114 (4) - phantom note, not in the melody. You didn't want to represent the melody more directly, something like this? // no not really striving to use a double there.. i went ahead and removed the note on the 4/4 tick anyway
  3. 00:15:312 (1) - there is a triple here you could use if you liked, something like this // don't want to use circles there
  4. 00:16:244 (4) - Since the melody is on the 4/4 tick this note feels out of place on the 3/4 tick. Same can be said for 00:17:308 (3) and many others after // eh, i think it's fine as is, no need to overcomplicate this section even further
  5. 00:36:465 (7,1,2) - Some of these sound more accurate on 1/3rd ticks to me, see (7) and (2) here // what
  6. 01:05:335 (1,2,3,4) - All of this and the follow sections like it should be in 1/3 time, not 1/4 time, that's what the melody is in, you can tell in 25% speed it's in triple time. // oops, thanks for that
Overall if I'm being super critical, you can say out of 4/4 subdivision, the melody of this song is almost always on 1 (onbeat), 2 and 4. Almost never on 3. However for a lot of the map it is only divided in 2, i.e on 1 and 3. So maybe to players that are used to subdividing simply like that it will be easy for them because of past experience, but inaccurate to the beat the actual melody is on. Sometimes there is a main drumbeat on 3, so it's ok if you're following the drums, but the song seems to switch up following the drumbeat or main instrument a lot this diff. // however, you're not giving any thought to how rhythm should be made playable, especially in the context of an easier diff like this insane. I appreciate that you're attempting to make my difficulty more accurate with the rhythm, but sometimes it just can't be easily fixed like that.


I also have a feeling my last note on the insane above will tend to apply to the higher diffs as well, I haven't looked at them thoroughly though.
thanks for the mod https://0paste.com/9046.txt
kunka
Hi.
From Halcyon Team Modding Queue.
EXPERT

  1. 00:34:204 (3) - I feel a sense of incongruity in rhythm. I think that a sound of the 00:34:137 - is necessary. try this pls http://puu.sh/qSBj6.jpg
  2. 00:35:534 (1,3) - I think this overlap to be the placement that it is hard to see for a player. how about this? http://puu.sh/qSBAD.jpg
  3. 00:38:195 (1,2,3,4,5) - The space is too unnatural. Would you change it the to same spacing?
  4. 01:12:785 (1) - I don't think that the 2 reverse slider is good...You switch to 1 reverse, and would you add a circle to 01:13:582 - ?
toybot's INSANE

  1. 01:41:255 (1) - I didn't feel the need of the nc.
  2. 01:46:044 (2,3) - I kinda feel a sense of incongruity for flows. ctrl+G? http://puu.sh/qSCJS.jpg
ADVANCED

  1. 00:36:332 (3,1,2,3) - I felt a sense of incongruity in rhythm. how about this? http://puu.sh/qSDuo.jpg
  2. 00:55:091 (2) - I think that it is enough in a circle.
  3. 01:19:703 (3,4,5,6) - I think that I should change it in the same way as 01:17:574 (3,4) -
BASIC

  1. 01:36:465 (4) - I think that a flow(snapping) in accord with consistency is better. how about this? http://puu.sh/qSE5m.jpg

    nice map
EASY

  1. 00:27:086 (1) - BPM is 225 and this is EASY diff. I think that a start of the spinner is too fast. At least it should change it to red tick 00:27:152 -
  2. 01:05:400 (1) - ^ Because red tick becomes unnatural, this deletes the 01:05:334 (1) - , and would you change 01:05:334 - a start of spinner?
  3. 01:22:496 (1) - ^ 01:22:496 - or 01:22:629 - ??
  4. 01:32:474 (1,2) - NC is strange..I recommend a change. http://puu.sh/qSF6B.jpg
  5. 01:38:328 (3,1,2) - I felt a sense of incongruity in rhythm. I think that it is better to place the head of the slider for the strong sound. http://puu.sh/qSFqd.jpg
I can't mod the diff which is higher than SD6.0. sorry. and GL ;)
Topic Starter
Anxient

kunka wrote:

Hi.
From Halcyon Team Modding Queue.
EXPERT

  1. 00:34:204 (3) - I feel a sense of incongruity in rhythm. I think that a sound of the 00:34:137 - is necessary. try this pls http://puu.sh/qSBj6.jpg - added 1/4 slider instead.
  2. 00:35:534 (1,3) - I think this overlap to be the placement that it is hard to see for a player. how about this? http://puu.sh/qSBAD.jpg - i agree!
  3. 00:38:195 (1,2,3,4,5) - The space is too unnatural. Would you change it the to same spacing? - i did this to emphasize the last 3 notes which follow the suddne high pitch of the piano
  4. 01:12:785 (1) - I don't think that the 2 reverse slider is good...You switch to 1 reverse, and would you add a circle to 01:13:582 - ? - added slider

ADVANCED

  1. 00:36:332 (3,1,2,3) - I felt a sense of incongruity in rhythm. how about this? http://puu.sh/qSDuo.jpg - seems weird imo
  2. 00:55:091 (2) - I think that it is enough in a circle. - ya youre right
  3. 01:19:703 (3,4,5,6) - I think that I should change it in the same way as 01:17:574 (3,4) - nah. i use it to notify players that "its the end of the section, get ready". if this causes problems, ill change it. but fo rnow, its staying
BASIC

  1. 01:36:465 (4) - I think that a flow(snapping) in accord with consistency is better. how about this? - changed to 2 1/2s.http://puu.sh/qSE5m.jpg

    nice map
EASY

  1. 00:27:086 (1) - BPM is 225 and this is EASY diff. I think that a start of the spinner is too fast. At least it should change it to red tick 00:27:152 - - ok
  2. 01:05:400 (1) - ^ Because red tick becomes unnatural, this deletes the 01:05:334 (1) - , and would you change 01:05:334 - a start of spinner? - changed to 1/2 gap, keep object 01:05:335 (1) - coz emphasis
  3. 01:22:496 (1) - ^ 01:22:496 - or 01:22:629 - ?? - ok
  4. 01:32:474 (1,2) - NC is strange..I recommend a change. http://puu.sh/qSF6B.jpg - changed
  5. 01:38:328 (3,1,2) - I felt a sense of incongruity in rhythm. I think that it is better to place the head of the slider for the strong sound. - keephttp://puu.sh/qSFqd.jpg
I can't mod the diff which is higher than SD6.0. sorry. and GL ;)
thanks!
Hakurei Yoru
wtf the mp3
Topic Starter
Anxient

Hakurei Yoru wrote:

wtf the mp3
find me better mp3 pls :c
Grim Rapper

Anxient wrote:

~FOR RANK AFTER EVANESCENT~
its time
_Meep_
I cant find anything wrong lul so streamy
Alpgh367
Freedom Dive 2.0
Topic Starter
Anxient
why did i even leave this map out for so long anyway
Vivyanne
m4m4m4m4m4m4mm4m

  • [General]
  1. Fix unsnapped kiai.
  2. There are a lot of undermapped 1/8 in EXPERT and INSANE. I've ignored them because rythm simplification but you might wanna map some buzz sliders.
  • [EASY]
  1. I can see why you put the HP very low becus it's an easy and all... but since CSAROD are all 2 or above, why not get the HP in line?
  2. 00:22:230 (3,2,1,3) - These sliders are questionable, since the strong beats land on the tails instead of the head, which ruins the emphasis. Please reconsider the rythm used here
  3. 00:27:152 (1) - Spinner might just start too early for an easy diff, why not start it on 00:27:285 - ? This would give the new players more time to react to what's happening
  4. 01:52:163 (2,1) - Idk about the timing gap being this big tho, it seems so inappropriate and kinda kills the moment in the song. Maybe map a spinner here too?
  5. 01:57:485 - Should be mapped imo. The beat is really strong since there is a lot happening over here, so it hurts to see it unclickable

  • [BASIC]
  1. 00:51:233 (4,1) - blanket can be improved (desperately saying stuff to have something written)
  2. 00:56:288 (2) - Looks weird considering 00:55:756 (1,3,4) - are curved but (2) isn't. Maybe make it consistent with the rest?
  3. 01:13:849 (1,3) - No perfect y-axis symmetry *triggered*
  4. 01:52:962 (4,1) - Same as with the ez diff

  • [ADVANCED]
  1. 00:36:731 - Feels like an accidental left out beat, this is one of the few 1/2s u don't catch so it sounds really weird
  2. 01:19:703 (3,4,5,6) - Uh, is this timing intentional? It looks really weird to play and would be really awkward for players to hit. Fix maybe?

  • [toybot's INSANE]
  1. 00:18:238 (3,3) - Lazy stack zzz
  2. 00:22:229 (1) - Any specific reason for the NC to be here? It's already identical to 00:21:697 (1,2) - and the song doesn't change much here, so why not remove the NC?
  3. 00:22:628 (3) - Could be emphasised more imo since strong drum beat
  4. 00:46:974 (3) - Doubting whether the SV change actually fits here since nothing in the song imo supports this change well enough.
  5. 00:57:617 (4,4) - Idk since the overlap isn't equal on both sides of these sliders why not stack the sliderend?

  • [EXPERT]
  1. Up the OD a bit? 7,5 seems really low for the diff and imo causes too much trouble in the map itself
  2. 00:13:184 (1,2) - This actually doesn't follow the music ;w; the redticks are also audible. Would much prefer a rythm like this since then you do catch the leftout beats
  3. 00:46:177 (1,2) - ^ yea
  4. 00:48:306 (1,2,3,4) - Would actually try to see if you could increase spacing for this pattern, movement is really restricted here for an intense part
  5. 01:12:785 (1,1) - SV changes maybe? Would give this section some more uniqueness
  6. 01:19:969 (4) - NC? Would keep the 1-2-3 NCing in the patterning alive and gives the finish some nice extra emphasis

  • [NiNo's MASTER]
  1. 00:34:337 (3,1) - Increase spacing? It looks weird to have 1/2 spaced the same as 1/4 rythms that happened before that
  2. 00:37:663 (1,6,7,8) - Why isnt this all perfectly overlapping like this a a a
  3. 00:53:627 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I honestly like the gimmick but unfortunately it does not fit in well with the rest of the section, since this is the only stream with heavy NCs and changing spacing. I hate to say this, but try to make it more equal to the rest for consistency
  4. 00:59:880 (2,6) - why is this not stacked zzz
  5. 01:05:335 (1,1) - and 01:07:463 (2,1) - Insert break time? It'd be more fair to have people not stress out completely about their HP with streams like this uwu
  6. 01:27:818 (1,2) - Yea this spacing should be bigger too, for the reading reasons of timing gaps

  • [LP's CROWN ULTRA]
  1. 00:23:827 (3,1) - This transaction feels really weird since first you have this high amount of jumping movement and then have a negative movement and really low spacing. Consider changing things since it actually plays bad ;;
  2. 00:46:310 (2) - Leave this note out? The doubletap is way stonger of sound and so giving the weak and strong sounds the same tapping emphasis feels really out of place
  3. 01:02:807 (6,1) - Unintentional spacing?
  4. 01:15:711 (8) - Would make this a normal circle to emphasise the change in the main rythm
  5. 01:40:190 (1,1) - Stack can be improved

  • [FiNAL CROWN]
    lol is that i in non caps intentional
  1. 00:24:092 (2,3,4) - Pls NC spam so the rythm change to 1/3 is clear thanks (do it with all similar situations too becus rly man, when playing this the 1/3 come in really unexpected)
  2. 00:46:975 (4,1) - Stack can be improved.
    my fingers died

sorry for short mod but tbh i think the mapset is already p good~

gl!
Topic Starter
Anxient

HighTec wrote:

m4m4m4m4m4m4mm4m

  • [General]
  1. Fix unsnapped kiai.
  2. There are a lot of undermapped 1/8 in EXPERT and INSANE. I've ignored them because rythm simplification but you might wanna map some buzz sliders.
  • [EASY]
  1. I can see why you put the HP very low becus it's an easy and all... but since CSAROD are all 2 or above, why not get the HP in line? - lolk
  2. 00:22:230 (3,2,1,3) - These sliders are questionable, since the strong beats land on the tails instead of the head, which ruins the emphasis. Please reconsider the rythm used here - i think theyre fine tho. sure the sliderends might sit on heavy beats, but the sliderhead captures the main beat pretty fine. but ill go do something about it if someone says somethin' about this again.
  3. 00:27:152 (1) - Spinner might just start too early for an easy diff, why not start it on 00:27:285 - ? This would give the new players more time to react to what's happening - yeah sure
  4. 01:52:163 (2,1) - Idk about the timing gap being this big tho, it seems so inappropriate and kinda kills the moment in the song. Maybe map a spinner here too? - naw. i think its a good finisher.
  5. 01:57:485 - Should be mapped imo. The beat is really strong since there is a lot happening over here, so it hurts to see it unclickable

  • [BASIC]
  1. 00:51:233 (4,1) - blanket can be improved (desperately saying stuff to have something written) - (insert mandatory agreement reply)
  2. 00:56:288 (2) - Looks weird considering 00:55:756 (1,3,4) - are curved but (2) isn't. Maybe make it consistent with the rest? - i actually think makingit curved would make it worse.
  3. 01:13:849 (1,3) - No perfect y-axis symmetry *triggered* - BAIT AND SWITCHED (cant really fix this tho. not really a problem (coz idk how to fix >w<//)
  4. 01:52:962 (4,1) - Same as with the ez diff - same as ez diff

  • [ADVANCED]
    - GABE IS FUCKING DEAD (fixed)
  1. 00:36:731 - Feels like an accidental left out beat, this is one of the few 1/2s u don't catch so it sounds really weird - its more like i dont think this beat doesnt deserve its own note. think about it. it lacks emphasis everywhere. i mean id emphasize it with a sliderend... FIXED (tfw you come up with a solutiona as youre writing down a rejection response
  2. 01:19:703 (3,4,5,6) - Uh, is this timing intentional? It looks really weird to play and would be really awkward for players to hit. Fix maybe? - nothing in this damn section is intentional. fiiiixed!

  • [EXPERT]
  1. Up the OD a bit? 7,5 seems really low for the diff and imo causes too much trouble in the map itself - I TRIED MERCY YOU DENIED ME. ENJOY OD 8. #blamehightec
  2. 00:13:184 (1,2) - This actually doesn't follow the music ;w; the redticks are also audible. Would much prefer a rythm like this since then you do catch the leftout beats - no?i i think i emphasized everything properly. i think. i hope.
  3. 00:46:177 (1,2) - ^ yea - woha owah woah! i agree! fixed.
  4. 00:48:306 (1,2,3,4) - Would actually try to see if you could increase spacing for this pattern, movement is really restricted here for an intense part - lets call it the calm before the storm and be done with it. jk i really think this is fine enough.
  5. 01:12:785 (1,1) - SV changes maybe? Would give this section some more uniqueness - not necessary~ thanks for the tip tho
  6. 01:19:969 (4) - NC? Would keep the 1-2-3 NCing in the patterning alive and gives the finish some nice extra emphasis - i agree!

  • [FiNAL CROWN]
    lol is that i in non caps intentional - FREEDOM DiVE. is the non caps i intentional?
  1. 00:24:092 (2,3,4) - Pls NC spam so the rythm change to 1/3 is clear thanks (do it with all similar situations too becus rly man, when playing this the 1/3 come in really unexpected) - NC: Spammed
  2. 00:46:975 (4,1) - Stack can be improved. - as a advocate of true stacks, this pains me.
    my fingers died

sorry for short mod but tbh i think the mapset is already p good~

gl!
big thank!
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