Toromaru - Enigma

posted
Total Posts
12
Topic Starter
Avena
This beatmap was submitted using in-game submission on Friday, September 22, 2017 at 7:38:37 PM

Artist: Toromaru
Title: Enigma
Source: SOUND VOLTEX III GRAVITY WARS
Tags: SDVX The 5th KAC Original Song Contest Priti Frey Marianna toybot
BPM: 198
Filesize: 3783kb
Play Time: 01:54
Difficulties Available:
  1. Exhaust (4.84 stars, 536 notes)
  2. Frey's Basic (1.78 stars, 144 notes)
  3. Marianna's Advanced (4.06 stars, 358 notes)
  4. Novice (2.44 stars, 228 notes)
  5. toybot's Gravity (5.68 stars, 757 notes)
  6. Ultra (6.47 stars, 905 notes)


Download: Toromaru - Enigma
Information: Scores/Beatmap Listing
---------------
Part of the Modding v2 Thing https://osu.ppy.sh/beatmapsets/460380/discussion

Ultra by me
Gravity by toybot
Exhaust by me
Advanced by Marianna
Novice by me
Basic by Frey
Irreversible
could we please take more care about stuff like this and not stuff like really bad maps
Krfawy
Guess why I'm writing here.

00:16:356 (1,1,2,3,1,2,3,1,2,3,1) -
00:23:629 (1,1,2,1,2,3,1,2,3,1) -
00:41:811 (1,1,2,1,2,1,2,3,1) -

I will explain in it only on the first highlighted pattern but it should be self-explanatory. So, you probably see it like *THIS*. Well, unfortunately it plays like *THAT* (the red lines are those flow-breaking ones so imagine learn to play it and feel how awkwardly it plays with the actual pace). Also, not a very clear move from you to make those moments not as circle-slider similar as you did it 00:18:780 (1,2,1,2,1,2,1,2) - here if you ask me. What I'm saying is the moment I've just linked uses exactly the same patterning for more powerful moment in the music when it's similar to the previous ones I've linked above. How about you make the previous moments more homogenous? Priti sure the map would get a bit better if done so.

I really want to know who told you the idea of making those patterns in the fashion of "okay firstly I will use a slider and then a few circles that technically make some lines but are terrible to play because of no flow" is a good idea but for sure the person was drunk. If it was you again, then stop being drunk lol. And firstly, I advice you learn to play so you know how it actually plays and you make things you can actually play instead of making stuff that you suppose players will be able to play because it seems you don't actually understand. It is stupid to make half a map which isn't actually that bad to play and then you create something like "a slider, three circles another three circles but in such a manner it is awkward to play and another triple that is even worse to play" etc. LOL

00:33:932 (1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4) - reading such patterns and the streams in general with just AR9.4 is quite hard because the map would benefit if it was AR9.6-9.7, at least in my opinion.

01:13:932 (1,2,3,4,1,2,3,4,1,2,3,4) - Also I don't think it's a good idea to make it either follow the beats and follow the piano at the same time because now it is made in the way it is not really clear what you should be following here. So please, make it follow the piano or make it follow the percussion, not both of them at the same time because it will make players go 'wtf I have no idea what I am clicking right now'. And no, just because it's Ultra difficulty is not a real reason to make it ambiguous and vague to play.

01:52:417 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,1) - Also this is just the piano and it's not as powerful like the previous parts 01:50:295 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - here so it would be really wonderful if you could stress it with lower spacing because now it's quite dumb as it is if you ask me.


Kudosu for being helpful, please.

EDIT: Irre, please.
Topic Starter
Avena
thanks but also no thanks only fixed the ar, i'll explain to you over irc why.
Krfawy
I don't think I will be online in-game for a while so you can PM me via forums or you can type an answer here. o3o
J_8579
YOU'RE NOT DEAD
XHPLAYER[_]
for rank please
Dashyy-
m
4
m

basic:
00:01:811 (2) - 00:04:235 (2) - 00:06:659 (2) - rhythmically these sound better as 2/1 sliders cuz it ends on more prominent sound/makes beginning less dense
00:14:538 (4) - you could change this slider to circles since sound gets way more intense
00:23:629 (3,4) - could change these up as well cuz 1/3 sounds eeeee
01:33:932 (3,4) - sounds a lot better if you make this a 1/1 repeat and circle

novice:
00:05:447 (1,2,3,4,5,6) - why the sudden change in rhythm? song is doing nothing too special here
01:08:477 (1,2) - you should probably sspace these out like you did at 00:20:902 (4,5) - for pattern consistency
01:39:992 (1) - should be 1/1 slider

advanced:
00:33:932 (2) - copy pasting 00:33:326 (1) - would work better for rhythm
01:04:235 (4) - this slider feels incredibly out of place compared to the intensity of the rest of the map. would suggest putting 1/2 or 1/1 sliders there instead

exhaust:
00:22:720 (2,3,4) - making this a slow stream instead of a repeat would sound a lot better here and it wouldn't make the map too dense

gravity:
is this still an issue
00:04:235 (1,2,3,4,5,6,1) - making this less dense than the insane is zzzzzzz. maybe just make them all triples into sliders?
01:32:720 (1,2,3,4) - you could nc these to show they're 1/8 gaps
01:52:114 (1) - could move to the right of the screen to recieve more emphasis

ultra:
the streams in the beginning are reaaaalllllyyyyy boring for highest diff. you should do some cool things with them on strong sounds or smth
00:45:144 (9,21) - put ncs here so combo nu,ber doesn't look ugly zzz
01:06:356 (2,3,4,5,6,7,8,9) - could space this out more cuz higher piano sound
01:32:720 (1,2,3) - same issue with toybot's 1/8 sliders
01:54:539 (1) - space out 1 to piss off every player B)

yeah sorry for bad mod this map is too good you map the best rhythm game song maps <3
Topic Starter
Avena

Dashyy- wrote:

novice:
00:05:447 (1,2,3,4,5,6) - why the sudden change in rhythm? song is doing nothing too special here fixdt
01:08:477 (1,2) - you should probably sspace these out like you did at 00:20:902 (4,5) - for pattern consistency Making 3 clickable notes spaced in a row is too hard.
01:39:992 (1) - should be 1/1 slider fixdt

advanced:
00:33:932 (2) - copy pasting 00:33:326 (1) - would work better for rhythm kk
01:04:235 (4) - this slider feels incredibly out of place compared to the intensity of the rest of the map. would suggest putting 1/2 or 1/1 sliders there instead fixy

exhaust:
00:22:720 (2,3,4) - making this a slow stream instead of a repeat would sound a lot better here and it wouldn't make the map too dense fixdet


ultra:
the streams in the beginning are reaaaalllllyyyyy boring for highest diff. you should do some cool things with them on strong sounds or smth I don't want to start the map with heavy streams, i like to make the difficulty gradual.
00:45:144 (9,21) - put ncs here so combo nu,ber doesn't look ugly zzz it's priti shush
01:06:356 (2,3,4,5,6,7,8,9) - could space this out more cuz higher piano sound It's honestly perfect as it is, I don't think that making it more spaced will be beneficial.
01:32:720 (1,2,3) - same issue with toybot's 1/8 sliders It's 1/6 and it's built in a way where it doesn't cause problems.
01:54:539 (1) - space out 1 to piss off every player B) nuh :^)

yeah sorry for bad mod this map is too good you map the best rhythm game song maps <3
ty
Frey

Dashyy- wrote:

m
4
m

basic:
00:01:811 (2) - 00:04:235 (2) - 00:06:659 (2) - rhythmically these sound better as 2/1 sliders cuz it ends on more prominent sound/makes beginning less dense
if we make 2/1 slider there, it results in a single circle located at 00:03:477 - , then the time spacing is more difficult to catch... compared with it, I think my choice isn't that bad after all... as you could see, the piano sound 00:02:720 - make it legit as well...
00:14:538 (4) - you could change this slider to circles since sound gets way more intense ah...no, better regard this diff as an Easy, at least I was doing it,
00:23:629 (3,4) - could change these up as well cuz 1/3 sounds eeeee same as above, I don't think it fine to show 1/3 objects in a low level like this
01:33:932 (3,4) - sounds a lot better if you make this a 1/1 repeat and circle why it sounds like a pair to me?.... ummm I might keep this for a while..

[/spoiler]
Thanks for your mod! :)
toybot

Dashyy- wrote:

m
4
m

gravity:
is this still an issue
00:04:235 (1,2,3,4,5,6,1) - making this less dense than the insane is zzzzzzz. maybe just make them all triples into sliders? // i like the kick sliders as is
01:32:720 (1,2,3,4) - you could nc these to show they're 1/8 gaps // i think i'll just remove a reverse from them
01:52:114 (1) - could move to the right of the screen to recieve more emphasis // nah its p cool here

yeah sorry for bad mod this map is too good you map the best rhythm game song maps <3
thanks!
bite you death
sv seems a bit too fast in novice diff but idk
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