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Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock Worl

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Topic Starter
Ora
This beatmap was submitted using in-game submission on Monday, June 20, 2016 at 6:57:25 PM

Artist: Demetori
Title: Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock World
Source: 東方Project
Tags: Intro: The Shining Needle Castle Sinking in the Air Nyquill Touhou Marathon 東方輝針城 ~ Double Dealing Character 愧人贖悪 Evil People as the True Object of Salvation Stage 5 Theme Seija Kijin 鬼人 正邪 metal arrangement ZUN
BPM: 185
Filesize: 9613kb
Play Time: 05:55
Difficulties Available:
  1. Extra (5.65 stars, 2011 notes)
Download: Demetori - Kuuchuu ni Shizumu Kishinjou ~ Counter-Clock World
Information: Scores/Beatmap Listing
---------------


Modding!


Thank you to rs_fadeaway for hitsound help! <3
O-Moei
Hello ! from #modreqs. OMFG !!! Demetori !!!. I hope I can be helpful here ! XD

General :
I suggest AR 9,6

Extra :
00:40:718 (1) - Start again the New Combo from here will be lovelier
01:29:528 (1) - Remove the New Combo here will be nice
02:06:015 (6) - 05:33:582 (6) - Changing this circles into a nice-shaped slider with low SV will be extra GREAT ! XD

Nah, I guess just that. No doubt, everything is well-mapped like another Demetori XD. I hope I'm correct, helpful and not changing tha style. Good luck :)
LigerZero
no kudosu

source added "東方Project"
tags added "The Shining Needle Castle Sinking in the Air stage 5 theme seija kijin touhou Kishinjou Double Dealing Character 愧人贖悪 Kijin Shokuaku Evil People as the True Object of Salvation comiket88 c88"

background change to seija kijin (you can search in google or from another beatmap demetori) in resolution 1366x768
karstgalvis
hello :D
from modding q
so let's begin:
01:47:366 (1,2,3,4,5) - needs curve
03:10:393 (2,3,4) - needs more space
optional: 03:31:474 (9,10,11,12,13,14) - stream
03:45:258 (8,9) - circles to differ
04:28:880 (1,2) - not sure about the hitsounds here

map is very well done, needs more attention! have fun!
Topic Starter
Ora
Thank you both for Mod :D

O-Moei wrote:

Hello ! from #modreqs. OMFG !!! Demetori !!!. I hope I can be helpful here ! XD

General :
I suggest AR 9,6 You are probably right on this, but I will wait for more input from others

Extra :
00:40:718 (1) - Start again the New Combo from here will be lovelier Fixed!
01:29:528 (1) - Remove the New Combo here will be nice Fixed!
02:06:015 (6) - 05:33:582 (6) - Changing this circles into a nice-shaped slider with low SV will be extra GREAT ! XD I agree! It works so I added one

Nah, I guess just that. No doubt, everything is well-mapped like another Demetori XD. I hope I'm correct, helpful and not changing tha style. Good luck :)

snoopeh wrote:

hello :D
from modding q
so let's begin:
01:47:366 (1,2,3,4,5) - needs curve Don't think it's necessary but if more people complain about this, I can change
03:10:393 (2,3,4) - needs more space Fixed!
optional: 03:31:474 (9,10,11,12,13,14) - stream From the test plays I have watched, nobody has complained, but if more people want stream then I can change
03:45:258 (8,9) - circles to differ Are you talking about the spacing?
04:28:880 (1,2) - not sure about the hitsounds here Yes I used wrong hitsounds, fixed! I may need to redo all hitsounds in the future

map is very well done, needs more attention! have fun!
Topic Starter
Ora

LigerZero wrote:

no kudosu

source added "東方Project" Fixed
tags added "The Shining Needle Castle Sinking in the Air stage 5 theme seija kijin touhou Kishinjou Double Dealing Character 愧人贖悪 Kijin Shokuaku Evil People as the True Object of Salvation comiket88 c88" Fixed

background change to seija kijin (you can search in google or from another beatmap demetori) in resolution 1366x768 Am I required to have a seija kijin background?
LeQuack
Hey :D here's a mod for you (I don't mod much maps at this diff so idk how helpful this will be

- All the green timing points at the start are unnecessary as nothing is mapped (There are also others scattered throughout such as 00:40:475)

- I think right now alot of the hitsound volumes are too loud and overpower the song i recommend having them be more like the timing section at 03:35:528 (Maybe even a bit quieter)

01:22:069 (2) - This should be NC to be consistent with previous patterns
01:32:772 (2,3,4,5,6,7) - Because the music is building i think it makes sense if the DS was to increase after each note. This isn't of super importance though and it might be a pain to try and implement
02:23:853 (8) - should start on the white tick and have two notes where it is currently
03:23:366 (3,4,5,6) - I think it would be cool to make these 1/4 sliders to match the pitch squeals (I'm not a guitarist so they might not be called that :P )
03:28:069 (1) - I can't actually play the map however from the editor it looks like after the slider you should be going down to the second note. If it is the case that this is confusing to read i would recommend either not having the note below the slider or swapping the order in which you hit the (1) and (2) notes
04:22:717 (1) - Remove NC

Map's really cool! good luck with it :D
Topic Starter
Ora

LeQuack wrote:

Hey :D here's a mod for you (I don't mod much maps at this diff so idk how helpful this will be

- All the green timing points at the start are unnecessary as nothing is mapped (There are also others scattered throughout such as 00:40:475) Yes, I am still deciding if I want to map the beginning our not. Still not sure yet, so I will leave it until then. The other ones need to be removed yes, most of them are from messing around with hit-sounds but thanks for pointing them out :D

- I think right now a lot of the hit-sound volumes are too loud and overpower the song i recommend having them be more like the timing section at 03:35:528 (Maybe even a bit quieter) Will fix once I've finished adding/editing hit-sounds! Thanks for pointing this out as well

01:22:069 (2) - This should be NC to be consistent with previous patterns Fixed
01:32:772 (2,3,4,5,6,7) - Because the music is building i think it makes sense if the DS was to increase after each note. This isn't of super importance though and it might be a pain to try and implement True! I have always looked at this part and though it was pretty dull. I will mess around with it
02:23:853 (8) - should start on the white tick and have two notes where it is currently I think you're right but I will get a second opinion on this
03:23:366 (3,4,5,6) - I think it would be cool to make these 1/4 sliders to match the pitch squeals (I'm not a guitarist so they might not be called that :P ) I like the idea and see where you're coming from but I will probably just keep it as it is.
03:28:069 (1) - I can't actually play the map however from the editor it looks like after the slider you should be going down to the second note. If it is the case that this is confusing to read i would recommend either not having the note below the slider or swapping the order in which you hit the (1) and (2) notesI can see how it can be confusing, but I do the same thing in the previous jumps for it and testplayers haven't had a problem with it yet.
04:22:717 (1) - Remove NC Fixed!

Map's really cool! good luck with it :D
Thanks for the mod! Anything helps :D
thypse
hey there~
about the hitsounds, i think the default soft-hitnormal doesnt rly fit the song, so here a little suggestion: http://puu.sh/p8lkV/e4bb012f4d.wav

btw very nice map =)
Topic Starter
Ora

thypse wrote:

hey there~
about the hitsounds, i think the default soft-hitnormal doesnt rly fit the song, so here a little suggestion: http://puu.sh/p8lkV/e4bb012f4d.wav

btw very nice map =)
Thank you! I realized that I didn't even have a soft-hitnormal and the entire map is hit sounded from the soft sample-set

Map is updated! Deleted unused inheriting points, etc. If someone could mod for hitsounds, that would be amazing :D
rs_fadeaway
irc hitsounds mod
03:12 rs_fadeaway: hello~dude
03:13 Ora: hey who's this?
03:13 rs_fadeaway: p/5173701/
03:15 rs_fadeaway: i replyed ur queue
03:15 Ora: ohhh ok
03:15 Ora: I see
03:15 rs_fadeaway: but,the point is
03:17 Ora: so you want to m4m?
03:17 rs_fadeaway: i need to write too many time point, or i can give u a osz with my hitsounds example
03:18 rs_fadeaway: osu file*
03:18 Ora: for my map?
03:18 Ora: or example from a different map
03:18 rs_fadeaway: ye
03:19 rs_fadeaway: from ur song, but another diff
03:19 Ora: oh I see, so you add hitsounds, then send osu file?
03:19 rs_fadeaway: ya
03:19 Ora: is that what you want to do?
03:19 rs_fadeaway: right
03:20 Ora: o_o
03:20 Ora: will that be a lot of work?
03:22 rs_fadeaway: coz if write, i have to write like, delte this, and add this,and set sampleset XX set additions XX
03:22 rs_fadeaway: but as you like
03:23 Ora: if you want to do it, I will be greatful
03:23 Ora: it's a very long song
03:23 Ora: m4m correct?
03:25 rs_fadeaway: i try to make some hitsounds, if U satisfied, then mod my map
03:25 rs_fadeaway: is that ok?
03:25 Ora: yes! but I will still mod your map anyways :)
03:26 rs_fadeaway: alright
03:26 Ora: the hitsounds I already have are bad I think
03:27 rs_fadeaway: a little :D
03:27 Ora: I think anything will be better than them xD
03:28 Ora: I need to go eat for now, but I will be back later
03:28 rs_fadeaway: how long takes?
03:28 Ora: like 30 minutes
03:29 Ora: It is 6:30 PM but I will be modding all night
03:29 Ora: just need food now :P
03:29 rs_fadeaway: alright, mb i still here
03:29 Ora: k
04:07 rs_fadeaway: there?
04:08 Ora: hi yes I am back
04:08 rs_fadeaway: http://puu.sh/p8EAR/7db70e3503.osu
04:09 Ora: ooh
04:09 rs_fadeaway: and two new sounds
04:09 rs_fadeaway: http://puu.sh/p8Eyp/074849c028.wav
04:09 Ora: ok let me backup my other osu file
04:09 rs_fadeaway: http://puu.sh/p8Eyg/bcfcea2e43.wav
04:10 rs_fadeaway: i made about to 1:20, just an example
04:10 Ora: ok 1 sec
04:12 Ora: wait
04:12 Ora: can I just make new difficulty?
04:14 rs_fadeaway: yes? i named it as hitsound
04:16 Ora: this is SO much better
04:16 Ora: :D
04:16 Ora: I like it
04:16 rs_fadeaway: im glad if helped
04:17 rs_fadeaway: you can make same set in same music parts
04:18 Ora: ok yeah
04:18 Ora: can you post the osu file on my beatmap thread
04:18 Ora: so I can give kudos
04:19 rs_fadeaway: ok,i post as irc mod
well GL~
xNyamx
hi

I'm modding bigginer.
I'm not good at english. sorry.
I dont check stream part.

01:40:069 (4) - nc

02:41:528 (5,6) - unstack

03:10:393 (2,3,4,5) - a little confused please widen a spase of there circles.

04:35:366 (7) - nc

i think need some break times.

gl
Topic Starter
Ora

xNyamx wrote:

hi

I'm modding bigginer.
I'm not good at english. sorry.
I dont check stream part.

01:40:069 (4) - nc Fixed!

02:41:528 (5,6) - unstack Not sure what you mean. Turn into jump?

03:10:393 (2,3,4,5) - a little confused please widen a spase of there circles. I've been trying to find a solution for this for awhile, I will wait for more suggestions before I change

04:35:366 (7) - nc Fixed!

i think need some break times. any suggestions where?

gl
Thanks for the mod! Every little thing helps ^_^
xNyamx

Ora wrote:

xNyamx wrote:

hi

I'm modding bigginer.
I'm not good at english. sorry.
I dont check stream part.

01:40:069 (4) - nc Fixed!

02:41:528 (5,6) - unstack Not sure what you mean. Turn into jump?
yes

03:10:393 (2,3,4,5) - a little confused please widen a spase of there circles. I've been trying to find a solution for this for awhile, I will wait for more suggestions before I change

e.g. 03:10:393 (2,3,4,5) - [combo num2-4]DS1.0 ,[4-5]DS 2.6


Accordingly,
DS of 03:12:339 (1,2,3,4) - 1.0→1.1
DS of 03:12:988 (1,2,3,4) - 1.0→1.2
and change there position (03:12:339 (1,2,3,4,1,2,3,4) - )



04:35:366 (7) - nc Fixed!

i think need some break times. any suggestions where?


e.g. 03:12:988 (1,2,3,4) - change to 03:12:988 (1,2,3,4,5) -


03:13:637 (5) - ~ 03:24:015 (1) - break time

gl!

gl
Thanks for the mod! Every little thing helps ^_^
AgeSheRi
English is bad ... can i use shift+f12..



00:59:285 (4,5) - https://osu.ppy.sh/ss/5273536 maybe you can use it? because 00:58:961 (2,3) - move to 00:59:285 (4,5) - is so nearly..

01:05:042 (4) - ↑ ctrl+g maybe

01:06:177 (1) - i think is not very well ,may be you can → https://osu.ppy.sh/ss/5273550

01:06:826 (5) - use a 1/4 silder?

01:09:420 (6) - and many more like ↑ just a advice. maybe you want control this diffcult

01:24:664 (1,2,3,4,5,6,7,8,1) - nice pattern~ but 01:26:123 (2,3) - is not very match this → https://osu.ppy.sh/ss/5273577 just a advice

01:27:907 (8) - ctrl+g maybe

01:32:772 (2,3,4,5,6,7) - maybe you can → https://osu.ppy.sh/ss/5273583(looks not good XD) or https://osu.ppy.sh/ss/5273589

02:04:393 (6) - https://osu.ppy.sh/ss/5273521

02:31:961 (1) - move to 02:31:150 (2) - not need so nearly i think

03:13:637 (1) - set not so nearly

03:18:339 (7) - https://osu.ppy.sh/ss/5273642

03:31:961 (1,2,3,4,5,6,7) - https://osu.ppy.sh/ss/5273639 i think this more funny

04:26:285 (1,2,3,4) - https://osu.ppy.sh/ss/5273662 and https://osu.ppy.sh/ss/5273666

05:14:771 (4,5,6) - https://osu.ppy.sh/ss/5273668

05:15:825 (3,4) - move up a little

nice map and nice for play it! :P
Topic Starter
Ora

NextNaix wrote:

English is bad ... can i use shift+f12..



00:59:285 (4,5) - https://osu.ppy.sh/ss/5273536 maybe you can use it? because 00:58:961 (2,3) - move to 00:59:285 (4,5) - is so nearly.. I won't change because 00:59:610 (6,7,1) - is the same pattern and 00:59:610 (6,7,1) - will be too far from 00:59:366 (5) -

01:05:042 (4) - ↑ ctrl+g maybe I will test out

01:06:177 (1) - i think is not very well ,may be you can → https://osu.ppy.sh/ss/5273550 I think that will mess up spacing, and testplayers have no problem with that

01:06:826 (5) - use a 1/4 silder? I will get a 2nd opinion, but you may be right

01:09:420 (6) - and many more like ↑ just a advice. maybe you want control this diffcult

01:24:664 (1,2,3,4,5,6,7,8,1) - nice pattern~ but 01:26:123 (2,3) - is not very match this → https://osu.ppy.sh/ss/5273577 just a advice Changed! I might need to fix more later

01:27:907 (8) - ctrl+g maybe Changed, if it causes problems then I will change back

01:32:772 (2,3,4,5,6,7) - maybe you can → https://osu.ppy.sh/ss/5273583(looks not good XD) or https://osu.ppy.sh/ss/5273589 Yes, I need to redo this section, I need more suggestions

02:04:393 (6) - https://osu.ppy.sh/ss/5273521 Fixed!

02:31:961 (1) - move to 02:31:150 (2) - not need so nearly i think Fixed!

03:13:637 (1) - set not so nearly Fixed!

03:18:339 (7) - https://osu.ppy.sh/ss/5273642 I will think about this change

03:31:961 (1,2,3,4,5,6,7) - https://osu.ppy.sh/ss/5273639 i think this more funny same^

04:26:285 (1,2,3,4) - https://osu.ppy.sh/ss/5273662 and https://osu.ppy.sh/ss/5273666 I need more suggestions for this part, but you are correct, it needs change

05:14:771 (4,5,6) - https://osu.ppy.sh/ss/5273668 I think it's fine where it is for now, flows well where it is atm

05:15:825 (3,4) - move up a little Nice catch! :D Fixed

nice map and nice for play it! :P
Tacto
Hello here from #modreqs for a m4m My map : t/460929 (Just the extra and insane). I hope i can be of some help

Extra
00:41:772 (4,5,6,7) - maybe curve the 5 so it flows a little downward Ex:

00:57:988 (4,5) - personaly i would rather these be attached to the sliders like : just so it feels better with flow but thats just me.

01:07:961 (1,2) - why stack these? I mean its cool but idk why they are stacked instead of following a normal stream flow

01:12:501 (1,2) - really harsh jump

01:21:420 (7,8,9,10,11) - maybe something more curvy rather than a strait stream like this :

02:22:880 (5,1) - weird flow imo

03:38:042 (6,7,8,1) - this feels off for the stream

04:22:880 (7) - could be moved up a tad bit

Nice map. You could use a little more variety but it is a 5 min map so that is hard to do. I hope i was of some help and good luck with the map.
Topic Starter
Ora

Bulldog wrote:

Hello here from #modreqs for a m4m My map : t/460929 (Just the extra and insane). I hope i can be of some help

Extra
00:41:772 (4,5,6,7) - maybe curve the 5 so it flows a little downward Ex: Fixed!

00:57:988 (4,5) - personaly i would rather these be attached to the sliders like : just so it feels better with flow but thats just me. I'll try it out for now

01:07:961 (1,2) - why stack these? I mean its cool but idk why they are stacked instead of following a normal stream flow changed for now

01:12:501 (1,2) - really harsh jump from many test plays there has been no problems with that kick-slider, and it's really not that big of a jump

01:21:420 (7,8,9,10,11) - maybe something more curvy rather than a strait stream like this : nah I think it's fine, gives the map more diversity and it flows fine the way it is

02:22:880 (5,1) - weird flow imo the stream could maybve be brought to the left a tiny bit, but unless more people want it changed then I will keep

03:38:042 (6,7,8,1) - this feels off for the stream same as above, if more people want it changed then I will, otherwise from the testplays I've watched it seems ok

04:22:880 (7) - could be moved up a tad bit fixed!

Nice map. You could use a little more variety but it is a 5 min map so that is hard to do. I hope i was of some help and good luck with the map.
Izzywing
moderoni from queue

- - -

00:38:611 (1) - It'd be cool if the little indents in the slider lined up with the slider ticks
01:01:637 (2,3,4) - be consistent with the slowdown here and move it near 01:01:311 (1). Makes no sense for a random jump from the first to the second then having it slowed down.
01:08:366 (6) - NC
02:06:015 (1) - I'd reshape so it doesn't overlap with 02:05:691 (4)
04:00:664 (2) - move to the left a little
04:01:637 (1) - I'm not an expert on long streams but I think this one would look better if the notes around here 04:02:285 (1,2,3) didn't intersect with the notes around here - 04:01:637 (1,2,3)
05:03:176 (10) - NC should be on this note not the one after


I'm not great at modding really streamy maps because I suck at long streams, but I tried to point out what i could. Hope I helped!

Good luck! The map, aesthetically, looks very nice.
Topic Starter
Ora

Hobbes2 wrote:

moderoni from queue

- - -

00:38:611 (1) - It'd be cool if the little indents in the slider lined up with the slider ticks Fixed!
01:01:637 (2,3,4) - be consistent with the slowdown here and move it near 01:01:311 (1). Makes no sense for a random jump from the first to the second then having it slowed down. It actually does make sense, you hear a loud finish and then 3 smaller taps
01:08:366 (6) - NC Fixed!
02:06:015 (1) - I'd reshape so it doesn't overlap with 02:05:691 (4) Okay, I'll bookmark for now
04:00:664 (2) - move to the left a little Fixed!
04:01:637 (1) - I'm not an expert on long streams but I think this one would look better if the notes around here 04:02:285 (1,2,3) didn't intersect with the notes around here - 04:01:637 (1,2,3) I asked around #modhelp and was told it is fine
05:03:176 (10) - NC should be on this note not the one after Really? I feel like the NC should start on the white tick where the deep sounding streams kick in


I'm not great at modding really streamy maps because I suck at long streams, but I tried to point out what i could. Hope I helped!

Good luck! The map, aesthetically, looks very nice.
Thanks for the mod!
-sandAI
From my m4m Queue

Ora Ora Ora Ora-- ORAAAAAAAAAAAAA
01:26:285 (3,4,5,6) - I think this could be raised to make more of a square shape to match the jumps from before?

01:54:826 (5,1,2,3,4,5,6) - Maybe this slider could align with the stream after it? Make sure to have 01:54:988 (6) be parallel if you make the change

01:55:637 (1) - Something about this slider makes it look like its off-centered from the stream. Might just be my eyes.

01:59:366 (7,3) - Stack

02:05:691 (4,1) - Maybe you could do something with the (1) slider to make a blanket for (4)

02:16:069 (9) - Perhaps angle this so it matches the stream? I think it looks good right now but maybe it will look better to some other people this way

02:16:555 (1,2,3,4,5,6) - This is the only case for a while where the stream is completely stacked, maybe try to spread it out a bit more

02:38:610 (1) - I feel like this slider can be a bit faster, maybe you can do something pretty with a higher SV?

03:06:501 (5) - This slider overlaps 03:06:826 (7) more than the others do

03:10:880 (5) - This SV doesn't bug me as much, but if you change the other SV thing then you should make this one the same.

03:29:366 (2,3) - Did you mean to blanket this?

03:40:474 (7,8,9,2) - Maybe try to blanket this?

04:15:907 (1,2,3,5,6,7) - Maybe some stacking here can clean this up. It plays and reads fine but you never know who might be using EZ mod :)

04:59:852 (1,8) - You have the curve for a blanket here, but it wouldn't even be noticeable. Your decision

05:41:528 (9,3) - Try to stack this

Great map, Great flow, Great hitsounds!

I wish you luck on ranking this
Topic Starter
Ora

-Vanilla wrote:

From my m4m Queue

01:26:285 (3,4,5,6) - I think this could be raised to make more of a square shape to match the jumps from before? Not too sure how I can change that without remapping that entire part, I'll get a second opinion on this section

01:54:826 (5,1,2,3,4,5,6) - Maybe this slider could align with the stream after it? Make sure to have 01:54:988 (6) be parallel if you make the change I'll try it out for now, if it doesn't feel right I'll change it back

01:55:637 (1) - Something about this slider makes it look like its off-centered from the stream. Might just be my eyes. Not really sure what you mean by offcentered, uhhhhhhhhhhh

01:59:366 (7,3) - Stack Stacked!

02:05:691 (4,1) - Maybe you could do something with the (1) slider to make a blanket for (4) Good call! Fixed



02:16:069 (9) - Perhaps angle this so it matches the stream? I think it looks good right now but maybe it will look better to some other people this way Good find! fixed

02:16:555 (1,2,3,4,5,6) - This is the only case for a while where the stream is completely stacked, maybe try to spread it out a bit more maybe, I'll mess around with it

02:38:610 (1) - I feel like this slider can be a bit faster, maybe you can do something pretty with a higher SV? I don't think it's too big of a problem. I got a lot of my inspiration from the other ranked version of this, specifically the SV for these parts


03:06:501 (5) - This slider overlaps 03:06:826 (7) more than the others do Nice catch! fixed the DS

03:10:880 (5) - This SV doesn't bug me as much, but if you change the other SV thing then you should make this one the same. Same from above ^

03:29:366 (2,3) - Did you mean to blanket this? I didn't but I could mess around with it to make it look nicer

03:40:474 (7,8,9,2) - Maybe try to blanket this? Not too big of a deal, plus it will mess up all my DS's

04:15:907 (1,2,3,5,6,7) - Maybe some stacking here can clean this up. It plays and reads fine but you never know who might be using EZ mod :) Yeah I might have to remap that entire part if it becomes a problem

04:59:852 (1,8) - You have the curve for a blanket here, but it wouldn't even be noticeable. Your decision I'll just keep it as is, will just cause DS problems

05:41:528 (9,3) - Try to stack this ok

Great map, Great flow, Great hitsounds!

I wish you luck on ranking this
These are the kind of mods I needddddd!
Mun
I can't really help out here, so I threw you a star. Good luck getting ranked, this is a really good map!

However, I'll still look over it later and try to nitpick a bit.
Topic Starter
Ora

Fantabulicious wrote:

I can't really help out here, so I threw you a star. Good luck getting ranked, this is a really good map!

However, I'll still look over it later and try to nitpick a bit.
Thanks! any help is appreciated, even if it's just a small placement error or a hitsound problem ^_^
missa1912
hi! from #modreq, sorry for bad english ;w;

General

• Seems fine, probably increase a bit the OD, but that just an opinion
• Have you thought about changing the name of the diff(? im not saying Extra Stage (like every Demetori map xD), maybe something related to the lyrics idk

Extra

01:55:150 (1,2,3,4,5,6,1) - move this to the right to stack 01:54:826 (5,5) -
04:33:744 (4,5,6) - i dont hear a triple here, maybe is just me

i couldnt find anything else, awesome map :Dalso shot a star :3
Topic Starter
Ora

missa1912 wrote:

hi! from #modreq, sorry for bad english ;w;

General

• Seems fine, probably increase a bit the OD, but that just an opinion I was thinking about 8.7, but I probably won't go more than 9. I will see what the majority of people think.
• Have you thought about changing the name of the diff(? im not saying Extra Stage (like every Demetori map xD), maybe something related to the lyrics idk

Extra

01:55:150 (1,2,3,4,5,6,1) - move this to the right to stack 01:54:826 (5,5) - Fixed!
04:33:744 (4,5,6) - i dont hear a triple here, maybe is just me I will ask for a second opinion tomorrow, but you could be right

i couldnt find anything else, awesome map :Dalso shot a star :3
Short but helpful! :D

I have been trying to think of a difficulty name but still haven't come up with anything good. Always open to suggestions!
DeRandom Otaku


General

  1. Choose combo colors
  2. Disable widescreen support since u got no SB

Extra

  1. 00:49:312 (9) - start nc from this note instead
  2. 00:58:555 (1) - add finish on sliderhead
  3. 01:03:258 (5,6) - dont make these touch 01:02:772 (2,3) - ~ looks ugly to me
  4. 01:08:772 (1) - remove nc
  5. 01:14:772 (9) - add repeat or add circle at 01:14:934 -
  6. 01:49:150 (1) - remove finish from sliderhead
  7. 02:11:042 (1) - remove nc
  8. 02:17:042 (7) - start nc from here
  9. 02:19:150 (5) - finish
  10. 02:38:610 (1) - the red anchor point should be exactly in middle, its not
  11. 02:41:447 - u need an object here
  12. 02:50:123 (5) - start nc from here
  13. 05:15:257 (9) - ^
  14. 05:21:582 (10,1) - nazi blanket
Thats all from me ~ GL!~
Topic Starter
Ora

DeRandom Otaku wrote:



General

  1. Choose combo colors Not too sure how to do this, I mapped with a skin that only has 2 colors so that might have messed it up.
  2. Disable widescreen support since u got no SB I think I will end up making a simple storyboard, but if I don't how do I disable that?

Extra

  1. 00:49:312 (9) - start nc from this note instead ok
  2. 00:58:555 (1) - add finish on sliderhead ok
  3. 01:03:258 (5,6) - dont make these touch 01:02:772 (2,3) - ~ looks ugly to me imo, it flows fine, and I don't really see a need to change
  4. 01:08:772 (1) - remove nc ok
  5. 01:14:772 (9) - add repeat or add circle at 01:14:934 - not sure what you mean, I don't hear anything to map to in that space
  6. 01:49:150 (1) - remove finish from sliderhead thanks!
  7. 02:11:042 (1) - remove nc ok
  8. 02:17:042 (7) - start nc from here ok
  9. 02:19:150 (5) - finish ok
  10. 02:38:610 (1) - the red anchor point should be exactly in middle, its not If you play it, the slider ends up in that anchor point at exactly halfway through (the red tick is the halfway mark)
  11. 02:41:447 - u need an object here I understand what you're saying, but I mapping it so that part follows the guitar and then switches to the drums, back and forth
  12. 02:50:123 (5) - start nc from here ok
  13. 05:15:257 (9) - ^ ok
  14. 05:21:582 (10,1) - nazi blanket uhhhh?
Thats all from me ~ GL!~
Thanks for the mod! Some really helpful stuff here
O-Moei
Hey !!! Not fair !!! X'D
You leave me behind X'D
I'm giving a star too ! Good luck Ora ! :)

Nazi blanket is the best ! XD
Hahaha...
Shyotamaze
Hi, as requested by Mardoka :^)

General
  1. Nothing to say
Extra
  1. 01:22:555 (2,4) - Collides
  2. 02:03:420 (1) - The wave could be a bit better like this http://prntscr.com/avw65y ( t/208596 ) to make better blankets
  3. 03:22:069 (3,6) - Collides
  4. 03:25:961 (7,8) - Why not only a slider like here 03:24:664 (3) - and here 03:27:258 (3) - ? It would be better imo
  5. 03:49:474 (6,2) - Maybe you could just stack 2 with 6's sliderend so you could change the note placement of 03:50:610 (3) - so it wouldn't collide with 03:49:799 (1) -
  6. 04:53:366 (1) - I must say that I don't really like this shape :( if you could change it I would love you forever
Hmm not much to say, awesome map
Good luck! :)
Zyl
From my queue




[Extra]

Extra diff
nothing...

this map is incredible... for being your first one!
good luck!!

(Consider this like NM)

+1 star! :)
softhusky
IDC if you don't accept my mod4mod
because
If you dont, i'll still get kudosu which is fine by me

05:33:582 (6) - Wouldn't it feel better if there was a spinner after this?

Oh.

That was all i can find
wow this beatmap is really good!
Plus4j
Hi!
from you'r modding req(M4M)

~~~~
00:59:934 (1) - Why this NC? 01:00:015 (2) - It's here
01:00:582 (1,2) - ^
01:10:555 (1,2,3,4,5,6,7,8,9,10) - Maybe
01:14:285 (5) - NC
01:21:420 (7) - ^maybe?
01:36:339 (9) - ^
01:57:096 (9) - ^
01:59:691 (9) - ^
02:11:042 (10) - It's 1/6 and It's there
02:21:420 (10) - ^
02:16:069 (9) - Timing correct! but It's 1/6
02:23:853 (8) - ^
02:48:664 (1) - Why NC?
02:48:988 (2) - NC
02:51:420 (7) - NC
03:04:393 (1) - Why NC?
03:04:555 (3) - NC
03:48:501 (1) - Why NC?
03:48:664 (3) - NC
04:13:150 (1) - Why NC?
04:13:312 (3) - NC
04:45:420 (1,2,3,4) - Use straight stream?
04:50:609 (1,2,3,4,5,6,7,8) - delete 04:49:636 (1,2,3,4,5,6,7,8) - ctrl+c and ctrl+H
05:02:446 (8,9,1) -
05:12:825 (1) - Why NC?
05:12:987 (3) - NC
05:15:257 (1) - Why NC?
05:15:582 (3) - NC
05:18:014 (1) - Why NC?
05:18:176 (3) - NC
05:24:500 (7) - NC
05:36:338 (9) - NC
05:38:771 (1) - Why NC?
05:38:933 (3) - NC
05:41:528 (9) - NC
05:42:663 (6) - NC
05:46:636 (1) - Why NC?
05:46:717 (2) - NC
05:49:149 (1) - Why NC?
05:49:311 (3) - NC

Some picture is too big right?

My map:https://osu.ppy.sh/s/457934
Topic Starter
Ora
Thanks for the mods everyone! I will try to get to get to "Hey lulululu"'s m4m by this weekend (eventhough it was never accepted).



SkyLifeHope wrote:

IDC if you don't accept my mod4mod
because
If you dont, i'll still get kudosu which is fine by me

05:33:582 (6) - Wouldn't it feel better if there was a spinner after this?

Oh.

That was all i can find
wow this beatmap is really good!
I can't give any kudosu for this mod, sorry man. As for the spinner...it's possible but it really isn't needed. Thanks for trying
Plus4j

Ora wrote:

Thanks for the mods everyone! I will try to get to get to "Hey lulululu"'s m4m by this weekend (eventhough it was never accepted).



SkyLifeHope wrote:

IDC if you don't accept my mod4mod
because
If you dont, i'll still get kudosu which is fine by me

05:33:582 (6) - Wouldn't it feel better if there was a spinner after this?

Oh.

That was all i can find
wow this beatmap is really good!
I can't give any kudosu for this mod, sorry man. As for the spinner...it's possible but it really isn't needed. Thanks for trying
I forget this lol

02:13:150 (5,6,7,8,9,10) -snap is:

Don't give me KD ~.~
Topic Starter
Ora

Shyotamaze wrote:

Hi, as requested by Mardoka :^)

General
  1. Nothing to say
Extra
  1. 01:22:555 (2,4) - Collides Fixed!
  2. 02:03:420 (1) - The wave could be a bit better like this http://prntscr.com/avw65y ( t/208596 ) to make better blankets made it a little better. It's a short slider so it's pretty hard to make it more curvy
  3. 03:22:069 (3,6) - Collides Fixed
  4. 03:25:961 (7,8) - Why not only a slider like here 03:24:664 (3) - and here 03:27:258 (3) - ? It would be better imo I'm not mapping the guitar screeches here, although it looks like I am
  5. 03:49:474 (6,2) - Maybe you could just stack 2 with 6's sliderend so you could change the note placement of 03:50:610 (3) - so it wouldn't collide with 03:49:799 (1) - Just moved 3 to clean it up
  6. 04:53:366 (1) - I must say that I don't really like this shape :( if you could change it I would love you forever changed to just a normal curve! I agree, not sure what I was doing there...
Hmm not much to say, awesome map
Good luck! :)
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