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DragonForce - Symphony of the Night

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Topic Starter
09kami

Sonnyc wrote:

Nominated.
thank you!!!!
Surono

double DF maps? lol GL
Riana
Same DF song qualified at once?
kacperh
Chaoslitz
M4M (Sorry for delay)

  1. 00:53:291 (1) - 這個應該不是跟vocal吧, 不跟vocal的話滑條在藍線完就好
  2. 00:55:918 (4,1) - 沒必要分開吧?
  3. 00:57:528 (3) - 這1/4是在跟什麼...
  4. 00:58:545 (1) - 這個應該跟00:58:291 (9) - 一樣用1/4吧
  5. 01:52:189 (8,1) - 不要完全疊上, 很難讀圖
  6. 01:56:342 (8) - 這個sampleset normal搬去01:55:748 (2) -
  7. 01:58:291 (4,1) - Same as 00:55:918 (4,1)
  8. 02:02:020 (12,1,2,3,4,1) - ^
  9. 02:21:426 (1,1) - 距離也太遠
  10. 02:44:296 (4) - 好醜..左邊那個圈弄高點
  11. 02:47:606 (1) - blanket
  12. 03:24:020 (1,2,3,4,5,6) - 這裡的snap也太奇怪了吧..?

抱歉, 真的不是很想點這張圖, 感覺距離rank還有一段距離....kd也不給也沒關係的..
下次有圖再找我...
Topic Starter
09kami

Chaoslitz wrote:

M4M (Sorry for delay)

  1. 00:53:291 (1) - 這個應該不是跟vocal吧, 不跟vocal的話滑條在藍線完就好 请注意红线是有音的 这里的吉他音是个甩过的音 刚好是滑到红线消失
  2. 00:55:918 (4,1) - 沒必要分開吧? 首先这里是根据人声转换的间距 其次 这里缩短了后面连打的间距 我感觉拆开一能提高可玩性 二是分开后也比较美观 在这个难度里 这种地方player还是可以接受的吧
  3. 00:57:528 (3) - 這1/4是在跟什麼... 这里要结合00:57:359 (1,2,3) - 来看 我把这里的人声看为一个整体 12是个人声的区域 但3的滑条部分人声刚好消失了 为了区分这个地方并且更好的链接后面的部分 所以用了滑条 而为什么00:57:189 (3,4) - 这个地方我没有用滑条 是因为这里也是有人声的 刚好是个ne音 只不过有点难听出来 细看会发现 这一段00:57:020 (1,2,3,4,1,2) - 00:57:698 (4,5,6,7) - 都是连打在人声部分 而00:58:037 (8,9,1) - 所用了滑条是因为在后面即将变换的排列 给玩家一个休息段
  4. 00:58:545 (1) - 這個應該跟00:58:291 (9) - 一樣用1/4吧 这里我感觉变换节奏用单点更好的能衬托后面的串
  5. 01:52:189 (8,1) - 不要完全疊上, 很難讀圖 这里我感觉没大碍吧 我自己可以直读 但如果一定要改 我会把他弄一点偏差
  6. 01:56:342 (8) - 這個sampleset normal搬去01:55:748 (2) - 这里搬上去不是更难读了吗...
  7. 01:58:291 (4,1) - Same as 00:55:918 (4,1) 这个地方 打上去感觉很舒适 并没有卡手感 所以不打算改
  8. 02:02:020 (12,1,2,3,4,1) - ^ ^
  9. 02:21:426 (1,1) - 距離也太遠 实际还好啦 这里的滑条是减速过的 所以比较好接上
  10. 02:44:296 (4) - 好醜..左邊那個圈弄高點 感觉还行
  11. 02:47:606 (1) - blanket ?
  12. 03:24:020 (1,2,3,4,5,6) - 這裡的snap也太奇怪了吧..? 这里我和pis研究时觉得 没有问题 因为这里的节奏比较多变 结合电吉他的变化 已经选择了最好的节奏

抱歉, 真的不是很想點這張圖, 感覺距離rank還有一段距離....kd也不給也沒關係的..
下次有圖再找我...
Natsu
Legend

  1. 00:22:782 (1,2,3,4,5,6,7) - I get what you tryed to do here, but being honest the stream looks awful, the problem is 00:23:037 (4,5,6,7) - just use a single curve instead of a S shape
  2. 00:22:359 (2,3,4,5) - basically the same visual problem as above
  3. 00:24:308 (2,3) - 00:24:562 (4,5) - I guess stacks would play and represent the music better. same: 00:29:732 (2,3,4,5) -
  4. 00:28:884 (1,2,3,4,5,6,7) - follow the guitar instead? that's more intuitive
  5. 00:41:596 (7) -the stacking leniency make this not align properly with the rest of the pattern 00:41:087 (1,2,3,4,5,6) - , check this in game or in the editor with stacking on
  6. 00:42:443 (1,2,3,1,2,3) - I don't see the reason of spamming combos like this, you can easily remove 00:42:782 (1) -
  7. 00:45:155 (1,2,1,2,3) - this is a whole part in the music, that's why you don't need the NC at 00:45:494 (1) -
  8. 00:52:952 (1) - basically the same, I'd remove this unnecessary NC as well
  9. 00:55:918 (4,1) - I don't think this is the right way of introducing this kind of stream jumps, since the rest of the stream is overlaped.
  10. 00:58:545 (1,2) - swap NC, 2 is actually the start of the new stanza in the music.
  11. 01:06:511 (3,4,1) - the music is getting stronger, the jump from 4 to 1 should be a bit bigger.
  12. 01:12:274 (1,2,3,4,1,2,3,4,1,2,3,4) - can youn redo this stream? it looks bad IMO, you can make those curves alot better.
  13. 01:26:342 (4,1) - why the spacing is so short here? 1 is a really strong beat, you should increase the spacing alot, tbh it doesn't make much sense that things like 01:26:003 (2,3) - have higher spacing than 01:26:342 (4,1) -
  14. 01:48:037 (4) - can you reduce the volume at this slider tick? sounds bad atm.
  15. 01:52:952 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - there are some parts like this where i can hear some triplets, but not a full stream o.o
  16. 02:04:138 (1,2,3,4,1,2,3,4,1,2,3) - the stream curve can be alot better than this.
  17. 02:10:579 (1) - I don't know if is just me, but I found the slider shape a bit random, you can do a better one, this one 02:13:291 (1) - is great tho!
  18. 02:21:426 (1,1) - overlap is ugly, and its easy to avoid it.
  19. 02:44:296 (4) - again i think this slider shapes need more work
  20. 03:23:606 (5,6,7,8) - I can't hear the 1/4s there, use a 1/2 slider instead?
  21. 03:24:020 (1,2,3,4,5,6,1,2,3,4) - can you recheck the snap with more people? its so weird
  22. 04:06:453 (1,1) - if you're trying to blanket this, then you can make it better!
  23. 04:37:640 (1) - can you make this symmetryc in the centre of the grid?
I don't feel comfortable with nominating this map at the moment, I need to see your reply first, anyways you can call sonnyc back for rebubble.
Topic Starter
09kami

Natsu wrote:

Legend

  1. 00:22:782 (1,2,3,4,5,6,7) - I get what you tryed to do here, but being honest the stream looks awful, the problem is 00:23:037 (4,5,6,7) - just use a single curve instead of a S shape fixed√ 00:22:782 (6,7,8) - changes slider.just use a single curve
  2. 00:22:359 (2,3,4,5) - basically the same visual problem as above
  3. 00:24:308 (2,3) - 00:24:562 (4,5) - I guess stacks would play and represent the music better. same: 00:29:732 (2,3,4,5) - fixed√
  4. 00:28:884 (1,2,3,4,5,6,7) - follow the guitar instead? that's more intuitive [color=#FFF0000]fixed√ [/color]
  5. 00:41:596 (7) -the stacking leniency make this not align properly with the rest of the pattern 00:41:087 (1,2,3,4,5,6) - , check this in game or in the editor with stacking on [color=#FFF0000]fixed√ changes 00:41:087 (1,2,3,4,5,6,7,8) - distance snap to 0.9 0.7 0.5[/color]
  6. 00:42:443 (1,2,3,1,2,3) - I don't see the reason of spamming combos like this, you can easily remove 00:42:782 (1) - fixed√
  7. 00:45:155 (1,2,1,2,3) - this is a whole part in the music, that's why you don't need the NC at 00:45:494 (1) - fixed√ this nc. I think the 00:45:664 (2) - speed change .so I deleted 00:45:494 - NC. change 00:45:664 (1) -
  8. 00:52:952 (1) - basically the same, I'd remove this unnecessary NC as well [color=#FFF0000]fixed√ [/color]
  9. 00:55:918 (4,1) - I don't think this is the right way of introducing this kind of stream jumps, since the rest of the stream is overlaped. fixed√ well I change to slider
  10. 00:58:545 (1,2) - swap NC, 2 is actually the start of the new stanza in the music. fixed√
  11. 01:06:511 (3,4,1) - the music is getting stronger, the jump from 4 to 1 should be a bit bigger. fixed√
  12. 01:12:274 (1,2,3,4,1,2,3,4,1,2,3,4) - can youn redo this stream? it looks bad IMO, you can make those curves alot better. fixed√ Optimization curve
  13. 01:26:342 (4,1) - why the spacing is so short here? 1 is a really strong beat, you should increase the spacing alot, tbh it doesn't make much sense that things like 01:26:003 (2,3) - have higher spacing than 01:26:342 (4,1) - fixed√
  14. 01:48:037 (4) - can you reduce the volume at this slider tick? sounds bad atm. fixed√
  15. 01:52:952 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - there are some parts like this where i can hear some triplets, but not a full stream o.o fixed√ delete 01:53:884 - and 01:54:223 -
  16. 02:04:138 (1,2,3,4,1,2,3,4,1,2,3) - the stream curve can be alot better than this. fixed√
  17. 02:10:579 (1) - I don't know if is just me, but I found the slider shape a bit random, you can do a better one, this one 02:13:291 (1) - is great tho!fixed?02:10:579 (1) - I've adjusted the red dot.
  18. 02:21:426 (1,1) - overlap is ugly, and its easy to avoid it. fixed√ http://puu.sh/qyGjk/d01ad34d6d.png
  19. 02:44:296 (4) - again i think this slider shapes need more work fixed√ http://puu.sh/qyGv5/6ea730e880.jpg
  20. 03:23:606 (5,6,7,8) - I can't hear the 1/4s there, use a 1/2 slider instead? fixed√
  21. 03:24:020 (1,2,3,4,5,6,1,2,3,4) - can you recheck the snap with more people? its so weird hummm...I know that it's weird.so I talked to a lot of people about this place. I think we can use 1/4 to replace it. fixed√
  22. 04:06:453 (1,1) - if you're trying to blanket this, then you can make it better! I feel like it's all right now.
  23. 04:37:640 (1) - can you make this symmetryc in the centre of the grid? fixed√


I don't feel comfortable with nominating this map at the moment, I need to see your reply first, anyways you can call sonnyc back for rebubble.
Thank you very much . :) I do it now
Hullahopp
rip update
*No kudos post*
I've been playing this map for a long time, the last update kinda killed the flow.. really..
Things I've noticed while playing
00:42:782 (1,2) - Should be a triple
01:53:884 - 01:54:223 - Why? I understand it's hard to hear the drum in the bg, but this triple there feelf horrible. I suggest continuing the stream
02:44:296 (4) - I think you should smooth this slider out a little bit
03:32:917 (1,2,3,4) - I had to look in the editor, and listen to the song a couple times to understand where the sliders end and when they start. Pretty confusing, this one
03:46:779 (4,5,6,7) - Could you hitclap these?
04:22:725 (1,2) - This jump felt odd. Perhaps reverse (2)?

That's all
I hope there's not gonna be many updates to this. This last one made the map from butter smooth to.. eh.. but it's still awesome, and fun to play. Keep it up!
Topic Starter
09kami

Hullahopp wrote:

rip update
*No kudos post*
I've been playing this map for a long time, the last update kinda killed the flow.. really..
Things I've noticed while playing
00:42:782 (1,2) - Should be a triple fixed√
01:53:884 - 01:54:223 - Why? I understand it's hard to hear the drum in the bg, but this triple there feelf horrible. I suggest continuing the stream fixed√
02:44:296 (4) - I think you should smooth this slider out a little bit fixed√
03:32:917 (1,2,3,4) - I had to look in the editor, and listen to the song a couple times to understand where the sliders end and when they start. Pretty confusing, this one fixed√ changes 1/4 slider
03:46:779 (4,5,6,7) - Could you hitclap these? hummm...no?
04:22:725 (1,2) - This jump felt odd. Perhaps reverse (2)? Adjust position

That's all
I hope there's not gonna be many updates to this. This last one made the map from butter smooth to.. eh.. but it's still awesome, and fun to play. Keep it up!

Thank
Sonnyc
Nominated.
Natsu
yo

  1. 02:24:477 (1) - isn't this supposed to end at 02:29:562 -
  2. 00:42:443 (1,2,1,2,3,1,2) - NCs still looks weird to me, how about group them all 00:42:443 (1,2,1,2,3,1) - in a single combo and then add a NC at 00:43:291 (2) - I think that fit better the music and keep the comboing less spammy
  3. 03:26:089 (3) - shouldn't this be 1/4? i think 1/4 is closer than 1/3
  4. 03:26:503 (1,2,3) - use a 1/3 repear slider instead? I think its a bit troll to throw this random 1/3 circles, since all the maop is 1/4, so in my opnion a 1/3 repeat slider is more friendly to the player, same here 03:38:710 (1,2,3) -
  5. 04:22:894 (1) - I don't see any reason for the NC here
call me back after you reply to this
Topic Starter
09kami

Natsu wrote:

yo

  1. 02:24:477 (1) - isn't this supposed to end at 02:29:562 - fixed√ changes 02:29:393 - end on the guitar
  2. 00:42:443 (1,2,1,2,3,1,2) - NCs still looks weird to me, how about group them all 00:42:443 (1,2,1,2,3,1) - in a single combo and then add a NC at 00:43:291 (2) - I think that fit better the music and keep the comboing less spammy fixed√
  3. 03:26:089 (3) - shouldn't this be 1/4? i think 1/4 is closer than 1/3 fixed√
  4. 03:26:503 (1,2,3) - use a 1/3 repear slider instead? I think its a bit troll to throw this random 1/3 circles, since all the maop is 1/4, so in my opnion a 1/3 repeat slider is more friendly to the player, same here 03:38:710 (1,2,3) - fixed√ also 03:43:054 - 03:45:434 - changes 1/4 slider
  5. 04:22:894 (1) - I don't see any reason for the NC here fixed√
call me back after you reply to this
Natsu
ups metadata seems wrong, according to: http://www.dragonforce.com/maximum-overload/ should be Symphony of the Night

pm when done :)
Natsu
GL :)
Rizia
diff
00:27:782 (2,3,4) - 不跟00:28:460 (2) - 一樣用slider?
00:48:969 (3) - 這個有點不明白 為何突然要從藍線起
01:52:189 (8,1) - 突然就stack起來了 感覺這個位會不太舒服
02:17:359 (1) - 位置上跟上一個有點分別會不會較好
02:18:715 - 這段可以試試mute slider尾
03:53:399 (2) - 頭應該有個clap
Topic Starter
09kami

Rizia wrote:

diff
00:27:782 (2,3,4) - 不跟00:28:460 (2) - 一樣用slider? fixed√
00:48:969 (3) - 這個有點不明白 為何突然要從藍線起 00:48:715 (2,3) - 这两个地方都是跟的人声起头
01:52:189 (8,1) - 突然就stack起來了 感覺這個位會不太舒服 fixed√
02:17:359 (1) - 位置上跟上一個有點分別會不會較好 fixed√
02:18:715 - 這段可以試試mute slider尾 fixed√
03:53:399 (2) - 頭應該有個clap fixed√
Rizia
qualified
Yusomi
kami you forgot to end the quote in your description "The World's fastest... *"* <-- need one of those xd

e: nice fix c:
sahuang
117 amazing hitsounds
Gratz :)
__Ag
牛逼牛逼,太强了,膜拜酒神
Pata-Mon
:)
Topic Starter
09kami
2
Pata-Mon
:)
Rizia
應該只是歌手唱得有點偏差吧
原本怎樣編曲就不知道了
Topic Starter
09kami
2
KaedekaShizuru

Rizia wrote:

應該只是歌手唱得有點偏差吧
原本怎樣編曲就不知道了
谁知道呢 25%下听我觉得巴达萌说的也有几分道理 不过要想让其成立 还是拿出乐谱来比较好
个人意见 vocal的确不像3/4 然而vocal就是这么蛋疼的东西
Pata-Mon
:)
Topic Starter
09kami
2
Pata-Mon
:)
Topic Starter
09kami
2
Fycho
The map is ranked, calm down guys. I will unlock until we figure out things
IamKwaN
Feel free to throw your thoughts even the map has been ranked. However, be aware of your attitude and when to stop these impulsive and meaningless refutes.

I guess this can be treated as a warning to both of you. Have a nice day.
Fushimi Rio
听说有好戏 前排搬板凳
看了看好像不插一脚就没戏了 我来插一脚 支持2/3

Did you really play this map? 不玩 没pp
Have you ever tried what you say? 试了 挺好的
Are you sure you're more fluid after the changes? 你先把话捋顺了 图可以fluid 人不能
我不混你们这个圈 不太懂这三句话是个梗还是什么 感觉看起来好屌哦
这张图pending的时候有人来挑这里 你会也这样屌屌地反问这三句话吗?我知道rank这么张图很累很辛苦 然而很累很辛苦并不是一身戾气的理由 你要是个麻婆 别人来讨论你的图你就平心静气和人讲道理 别跟吃了炸药一样

1/4's rhythm is more suitable for players to experience
抬头看看star 6.14星 对于打得动这张图的人3/4和2/3难度上并没有什么区别 一味卡1/4有什么意义

If I was here alone to modify the 1/3. it would damage the overall sense of this map.
你直接说你强迫症不就好啦
你摸着脑袋想一想你这里用折返滑条跟的是什么 跟人声还是跟伴奏?
跟背景音的话显然不会用折返 而是直接下两个长滑条 连着后面的一根一共三根拖到红线的长滑条在这里显然也挺好
但是你用的是折返 在当前ranking rule不允许消去reverse箭头的音的规则下折返只能选择跟人声 而这段的人声显然要配合伴奏起到一个一波叠一波 唱的就是2/3 用3/4是两头兼顾结果都顾不上的做法
再来谈谈overall sense 你这张图 我还认认真真去看了一遍 前面放空后面接串的一段 你说damage the overall sense 讲道理哇朋友
其实扯这么多蛋你也不服 干货就是这两个折返滑条的最后一个音都明显晚于人声

well.If you think you are right, please refute me.
Since you gave mod. so please give me a reason
没摸 有reason 请看心情回复
我也不太希望你回我 因为我只想搞事 不想来表演多人语言艺术

Edit: 顺便一提 楼上的看音也别老用25% 25%会失真的 真的有时候不准
Pata-Mon
谢谢啦,我知道
我一般是各个档都会用,而且有时候25听不清50更舒服,不过这首正好25就很清楚
Topic Starter
09kami

imoutosan wrote:

听说有好戏 前排搬板凳
看了看好像不插一脚就没戏了 我来插一脚 支持2/3

Did you really play this map? 不玩 没pp 没人逼您玩
Have you ever tried what you say? 试了 挺好的 哦 是吗 请问是用relax试的吗?
Are you sure you're more fluid after the changes? 你先把话捋顺了 图可以fluid 人不能 我英语差真是碍着你了
我不混你们这个圈 不太懂这三句话是个梗还是什么 感觉看起来好屌哦 是啊 屌爆了 有问题吗?
这张图pending的时候有人来挑这里 你会也这样屌屌地反问这三句话吗?我知道rank这么张图很累很辛苦 然而很累很辛苦并不是一身戾气的理由 你要是个麻婆 别人来讨论你的图你就平心静气和人讲道理 别跟吃了炸药一样 哎哟 你知道RANK一张图很累很辛苦 那么以后等您图快RANK后在下一定给您奉献一篇2000字论文来祝贺你嘞 不好意思 请问一个人看到完别人的图 而且在最后时间写个MOD说你这图这里有问题这还不算搞事 那请问你的搞事定义是什么 论文摸加找QAT吗? 我这人就是有人来搞我我就要戴上炸药包和他肛 直到他说服我或者他主动放弃这个话题

1/4's rhythm is more suitable for players to experience
抬头看看star 6.14星 对于打得动这张图的人3/4和2/3难度上并没有什么区别 一味卡1/4有什么意义 不好意思 我就是觉得在一张全是1/4的图里突然放两个2/3非常突出 至于为什么 我可以告诉你 这图如果完全按照音来下的话 在03:24:279 - 03:24:572 - 03:24:813 - 03:25:020 - 四个地方是有音的 你的意思是在这一段就应该完全按音去下note咯 还有请你告诉我03:27:330 (1,2,3,4,5,1,2,3,4,5) - 这一段的音按您的说法应该怎么下 我就不应该考虑玩家打起来的感受咯 至于你说打得动这张图 我不知道你的打得动定义是什么 我自己能PASS这张图 但我就是感觉这个地方不应该下2/3 下了2/3打着非常变扭

If I was here alone to modify the 1/3. it would damage the overall sense of this map.
你直接说你强迫症不就好啦 请问在是我强迫症吗?原来我调整地图的整体感把所有的1/3 1/8部分改没了就是因为强迫症吗?那么我为什么要在这个地方下1/3?这难道不是你强迫症吗?
你摸着脑袋想一想你这里用折返滑条跟的是什么 跟人声还是跟伴奏?
http://puu.sh/rjV8x/7d81c025fd.jpg 我可以告诉你 这个地方是跟的伴奏 而且我可以告诉你 按您的理论 第二个人声1/3部分不是在白线起的头 00:47:133 - 1/6的这个地方 而且结尾的音却是在00:47:698 - 这根红线上 00:47:133 - 00:47:415 - 00:47:698 - 这三个音你告诉我这里怎么用1/3折返滑条 还是说应该用三个节奏不一样的单点呢?
跟背景音的话显然不会用折返 而是直接下两个长滑条 连着后面的一根一共三根拖到红线的长滑条在这里显然也挺好 对 这个地方是OVERMAP了
但是你用的是折返 在当前ranking rule不允许消去reverse箭头的音的规则下折返只能选择跟人声 而这段的人声显然要配合伴奏起到一个一波叠一波 唱的就是2/3 用3/4是两头兼顾结果都顾不上的做法
再来谈谈overall sense 你这张图 我还认认真真去看了一遍 前面放空后面接串的一段 你说damage the overall sense 讲道理哇朋友 既然你认为你看了一遍就可以大肆评论 那么我之前明天晚上单曲循环5-8遍是不是更有资格说明我对曲子的理解?
其实扯这么多蛋你也不服 干货就是这两个折返滑条的最后一个音都明显晚于人声

well.If you think you are right, please refute me.
Since you gave mod. so please give me a reason
没摸 有reason 请看心情回复
我也不太希望你回我 因为我只想搞事 不想来表演多人语言艺术 在我看来你这戏唱的不错

Edit: 顺便一提 楼上的看音也别老用25% 25%会失真的 真的有时候不准
Akasha-

Rizia wrote:

qualified
Why it's qualified instead of "Approval"??
Change heart icon to flame
Natsu

Kuo Kyoka wrote:

Rizia wrote:

qualified
Why it's qualified instead of "Approval"??
Change heart icon to flame
it doesn't matter
Vivyanne
this map bothers me actually. not that 09kami is a bad mapper orz, but the map is just not what i would like to have.
lemme explain myself (no cs5ar8 meme)

1) the slow section in the song is pretty straight forward and ofc doesnt allow much creativity but copy+pasting the same pattern of sliders the whole time makes it look stupid as well. maybe something that couldve been done in order to have it more interesting is to have slight SV changes on the guitar pitches (or different slidershapes) to have it look a little more interesting for the very least, because rn it is just annoying to play because it breaks the whole map apart. having the difficulty reason doesnt help here imo as only experienced players can play these kind of maps.

2) the streams overall feel very repetitive as the spacing feels extremely overdone in a sense. it almost feels like there are barely any different streamshapes and corners used. i must compliment you on the use of the kicksliders since they fit really well with the song. but constantly having around the same spacing in the streams for 2 minutes is just extremely boring zzz

3) the beginning doubles of the streams actually play like trash lo

but who am i to complain i ranked a ytpmv xd

i just hope you will take some of this in consideration for your future maps~~
Topic Starter
09kami

HighTec wrote:

this map bothers me actually. not that 09kami is a bad mapper orz, but the map is just not what i would like to have.
lemme explain myself (no cs5ar8 meme)

1) the slow section in the song is pretty straight forward and ofc doesnt allow much creativity but copy+pasting the same pattern of sliders the whole time makes it look stupid as well. maybe something that couldve been done in order to have it more interesting is to have slight SV changes on the guitar pitches (or different slidershapes) to have it look a little more interesting for the very least, because rn it is just annoying to play because it breaks the whole map apart. having the difficulty reason doesnt help here imo as only experienced players can play these kind of maps.

2) the streams overall feel very repetitive as the spacing feels extremely overdone in a sense. it almost feels like there are barely any different streamshapes and corners used. i must compliment you on the use of the kicksliders since they fit really well with the song. but constantly having around the same spacing in the streams for 2 minutes is just extremely boring zzz

3) the beginning doubles of the streams actually play like trash lo

but who am i to complain i ranked a ytpmv xd

i just hope you will take some of this in consideration for your future maps~~

Thank you very much for your advice. :)
If more moder like you, I will take all of your advice 8-)
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