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DragonForce - Symphony of the Night

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X Light
00:42:443 (1,2,3) - 可以弄成往右上去15°的移动连打
00:46:511 (1,2) - 不如直接3/2的长滑条 因为这个折返跟vocal的效果不是很好
00:48:715 (2,3) - 这里也是同样的道理 这么燃的一段鼓 要我就摆成直线连打或者原地连打
01:21:087 (1,2,3,4,5,6) - 这里6的音效应该是drum+clap 另外这里slider不如直接连打啊我觉得 节奏和排列可以变化下
01:47:528 (1,2,3,4) - 这里不用之前00:53:291 - 那个节奏吗
01:53:376 (6) - normal
01:56:342 (8) - 这里这个停顿有点突兀而且不知道有什么理由...直接两个1/4也可以啊
02:08:206 (1) - 这里军鼓是从02:08:037 (3) - 开始的 可以在那里nc 然后前三个note也可以放原地
03:06:951 - 这里不加个note吗 放在4的头上
03:19:675 - 这里加个note 摆成这种感觉还不错http://puu.sh/pnyw0/3e7519e301.jpg
03:24:848 (5,6) - 我听着这里是1/4 然后03:25:261 (1,2,3) - 这里吉他是1/6
03:27:330 (1,2,3,4,5,6,7) - 这里我建议开低DS摆而不是原地摆...大概这样http://puu.sh/pnyFM/e1c485ad1f.jpg

03:52:987 (1,2) - 这里我的第一想法是保持滑条长度降DS 不过随便吧 :)
然后音效说实话没有一点一点细听但是下得还是很用心的 另外我觉得现在勇于探索的不多 但是美观这个也可以注意下 像crn后期那样
good luck
P.S. 本来说是M4M但是我那张图现在实在是不想补低难度...这次就算了
Topic Starter
09kami

X Light wrote:

00:42:443 (1,2,3) - 可以弄成往右上去15°的移动连打 这里按你的说法试下了感觉不是很好啊 或者我理解错了?
00:46:511 (1,2) - 不如直接3/2的长滑条 因为这个折返跟vocal的效果不是很好 这里很好啊 我个人感觉 这个地方跟人声效果很棒
00:48:715 (2,3) - 这里也是同样的道理 这么燃的一段鼓 要我就摆成直线连打或者原地连打 这里之前我是跟的节奏放了组大间距连打 但后来考虑到之后的连打段太长了 又想区分这里 于是索性改成了起跑式折返滑条
01:21:087 (1,2,3,4,5,6) - 这里6的音效应该是drum+clap 另外这里slider不如直接连打啊我觉得 节奏和排列可以变化下 这个地方我不打算改 如果你用原始皮肤的音效就知道为啥了
01:47:528 (1,2,3,4) - 这里不用之前00:53:291 - 那个节奏吗 不用 感觉不用统一 多点节奏变化也好
01:53:376 (6) - normal 这里我看了下 应该是117故意把这里的音效改成三连的
01:56:342 (8) - 这里这个停顿有点突兀而且不知道有什么理由...直接两个1/4也可以啊 统一了下
02:08:206 (1) - 这里军鼓是从02:08:037 (3) - 开始的 可以在那里nc 然后前三个note也可以放原地 这段是人声起头的 同样 后面也是人声转折
03:06:951 - 这里不加个note吗 放在4的头上 我注意到这里了 之前这个地方是有个Note的 但后来为了这一段的一致性我选择忽略了这个音 加了后反而打着怪怪的
03:19:675 - 这里加个note 摆成这种感觉还不错http://puu.sh/pnyw0/3e7519e301.jpg no
03:24:848 (5,6) - 我听着这里是1/4 然后03:25:261 (1,2,3) - 这里吉他是1/6 03:25:261 (1,2,3) - 这个地方的确是1/6 但这一段我想试试能不能糊过去...因为这个1/4和1/6如果再切就太频繁了 反而不好打
03:27:330 (1,2,3,4,5,6,7) - 这里我建议开低DS摆而不是原地摆...大概这样http://puu.sh/pnyFM/e1c485ad1f.jpg 保留看法

03:52:987 (1,2) - 这里我的第一想法是保持滑条长度降DS 不过随便吧 :)
然后音效说实话没有一点一点细听但是下得还是很用心的 另外我觉得现在勇于探索的不多 但是美观这个也可以注意下 像crn后期那样
good luck
P.S. 本来说是M4M但是我那张图现在实在是不想补低难度...这次就算了
恩 谢了 大概就这样把
sahuang
00:03:121 (1,2,3) - 等间距
00:10:918 (2) - 一点也不好看。。
00:12:613 (1) - 可以拉好看一点
00:24:138 (7) - 00:28:206 (6) - NC
00:42:443 (1,2,3) - 可以不用stack,和00:42:782 (1,2,3) - 一样 http://puu.sh/pqYRw/25d8510211.jpg
00:57:020 (1,2,3,4,1,2,3) - 不好看
01:02:443 (5) - 前面NC这边不NC?
01:21:426 (5,1) - 打图的时候很容易读错。。
01:44:732 (8,1) - 距离太大了,为什么不和01:44:816 (1,2) - 一样呢
01:46:087 (8,1,2) - 一样
01:53:969 (1) - 这边不需要NC吧
01:58:291 (4,1) - 还是太大了吧(不过我看好像后面全部是这种突然大间距,所以估计也改不了,就这样吧
这一块NC略乱,有些地方4个,有些8个,有些干脆12个一串不NC

02:16:003 (1,1) - 要么全折返要么都1/4
03:07:882 (3,4,1) - 这种flow好难
03:32:296 (1,2,1) - 间距不对吧
03:33:537 (4,1) - 不如blanket
04:11:199 (5,7) - 04:12:555 (9) - NC?
怎么后面又变成4个1nc了。。
04:29:504 (1) - 好难看。。
04:35:606 (1,2) - 换位?
04:57:640 (9) - NC
05:10:185 (1,1) - 位置关系有点神奇
最后一段kiai好棒
Topic Starter
09kami

sahuang wrote:

00:03:121 (1,2,3) - 等间距 △是能量守恒的定律
00:10:918 (2) - 一点也不好看。。 这里是因为有个扩张感 可能因为后面那个滑条位置下得不太好 不过暂时不打算改
00:12:613 (1) - 可以拉好看一点 no
00:24:138 (7) - 00:28:206 (6) - NC fixed√
00:42:443 (1,2,3) - 可以不用stack,和00:42:782 (1,2,3) - 一样 http://puu.sh/pqYRw/25d8510211.jpg no
00:57:020 (1,2,3,4,1,2,3) - 不好看 感觉还好吧
01:02:443 (5) - 前面NC这边不NC? fixed√
01:21:426 (5,1) - 打图的时候很容易读错。。 fixed√
01:44:732 (8,1) - 距离太大了,为什么不和01:44:816 (1,2) - 一样呢 想表达人声
01:46:087 (8,1,2) - 一样
01:53:969 (1) - 这边不需要NC吧 人声改变连打间距 这里连打的间距变了 所以NC
01:58:291 (4,1) - 还是太大了吧(不过我看好像后面全部是这种突然大间距,所以估计也改不了,就这样吧 这里不改
这一块NC略乱,有些地方4个,有些8个,有些干脆12个一串不NC 我是尽量根据人声下的NC 连打段也尽量根据NC改变间距

02:16:003 (1,1) - 要么全折返要么都1/4 fixed√
03:07:882 (3,4,1) - 这种flow好难 这个应该没问题吧 80多BPM的单点
03:32:296 (1,2,1) - 间距不对吧 没问题啊
03:33:537 (4,1) - 不如blanket NO
04:11:199 (5,7) - 04:12:555 (9) - NC? nc了第一个5
怎么后面又变成4个1nc了。。
04:29:504 (1) - 好难看。。
04:35:606 (1,2) - 换位? 这个是故意留的梗
04:57:640 (9) - NC
05:10:185 (1,1) - 位置关系有点神奇
最后一段kiai好棒
大概就这样吧 谢谢萨皇的摸
[Pw]Forgotten
最後Kiai美如畫
sodarose
M4M

[Legend]
00:01:426 (4,2) - 没Blanket好
00:03:121 (1,2,3) - 很明显是歪的
00:17:189 (2,3) - 太挤了,你后面又放得开00:17:359 (3,4) - 。00:17:189 (2) - 建议往中间放一点
00:18:545 (6,1,2) - 不建议这样叠,节奏上又没有明显的区别,感觉只能读缩圈,难以分辨
00:24:138 (1,2) - 这个间距最好和 00:22:104 (1,2) - 统一
00:24:393 (3,4,5,1) - ^
00:53:206 (2,1) - bad flow
00:58:545 (1,2) - 个人不是很喜欢这种,放开的好
01:38:206 (2) - 感觉有点不合适
01:47:528 (1,2) - 掉个位置跟顺手
02:16:003 (1,1) - 用单点更好。现在的折返是表达什么?
03:24:227 (2,3,4,6) -03:25:261 (1,2,3,4,1) - 这里整段都是1/6
03:32:917 (2,3,4) - NC
03:35:606 (1) - 好像有点偷懒。现在这么用的很少了
03:39:330 (1,2) - 拉近一点平行。现在好像是随手一摆的样子
04:29:504 (1) - 调均匀一点好看吧
05:10:185 (1) - 头尾都Finish
05:15:281 (1) - Finish

就这么多。毕竟我打不动这图 orz
Topic Starter
09kami

sodarose wrote:

M4M

[Legend]
00:01:426 (4,2) - 没Blanket好 fixed√
00:03:121 (1,2,3) - 很明显是歪的 fixed√
00:17:189 (2,3) - 太挤了,你后面又放得开00:17:359 (3,4) - 。00:17:189 (2) - 建议往中间放一点 这里不挤啊 我是故意放近的
00:18:545 (6,1,2) - 不建议这样叠,节奏上又没有明显的区别,感觉只能读缩圈,难以分辨 no
00:24:138 (1,2) - 这个间距最好和 00:22:104 (1,2) - 统一 NO 因为前面是因为长滑条 后面是节奏密集的短滑条
00:24:393 (3,4,5,1) - ^
00:53:206 (2,1) - bad flow 还好吧
00:58:545 (1,2) - 个人不是很喜欢这种,放开的好 感觉还好 这里不打算改
01:38:206 (2) - 感觉有点不合适 还好吧
01:47:528 (1,2) - 掉个位置跟顺手 这里就是为了做个逆向flow 所以才这么摆的
02:16:003 (1,1) - 用单点更好。现在的折返是表达什么? 煤油煤油 这里的音是有点拉长的
03:24:227 (2,3,4,6) -03:25:261 (1,2,3,4,1) - 这里整段都是1/6 look pishifat mod for thsi
03:32:917 (2,3,4) - NC NO
03:35:606 (1) - 好像有点偷懒。现在这么用的很少了 我个人还挺喜欢多次折返的...
03:39:330 (1,2) - 拉近一点平行。现在好像是随手一摆的样子 fixed√
04:29:504 (1) - 调均匀一点好看吧 fixed√
05:10:185 (1) - 头尾都Finish fixed√
05:15:281 (1) - Finish fixed√

就这么多。毕竟我打不动这图 orz
谢MOD
Sonnyc
00:41:087 (1,2,3,4,5,6,7,8,1,2,3) - Hitsound feels too weak.
01:07:867 (2) - The curve rate of this slider is too high compared to other ones.
01:38:206 (2,1,2) - (2,1) feels too close than (1,2).
02:21:426 (1) - Consider this kind of shape for a better blanket? http://puu.sh/pCJba/cb85aa3176.jpg
03:32:917 (2) - I'd like you to devide the rhythm, and add a new slider starting at 03:33:123. That symbol sound is not getting discerned in your mapping.
04:19:674 (1) - Reducing 1/4 will fit the music better than an extended slider.
04:29:504 (1) - Mind improving the quality of this S curve?
04:56:623 (1) - This transition of spacing didn't felt cool imo.
05:08:997 (1) - I don't think this will need a new combo since it is pretty much related with 05:08:005 (1).

Good map with good patterns.
Topic Starter
09kami

Sonnyc wrote:

00:41:087 (1,2,3,4,5,6,7,8,1,2,3) - Hitsound feels too weak. fixed√
01:07:867 (2) - The curve rate of this slider is too high compared to other ones. fixed√
01:38:206 (2,1,2) - (2,1) feels too close than (1,2). fixed√
02:21:426 (1) - Consider this kind of shape for a better blanket? http://puu.sh/pCJba/cb85aa3176.jpg fixed√
03:32:917 (2) - I'd like you to devide the rhythm, and add a new slider starting at 03:33:123. That symbol sound is not getting discerned in your mapping. fixed√
04:19:674 (1) - Reducing 1/4 will fit the music better than an extended slider. fixed√
04:29:504 (1) - Mind improving the quality of this S curve? fixed√
04:56:623 (1) - This transition of spacing didn't felt cool imo. changes slider
05:08:997 (1) - I don't think this will need a new combo since it is pretty much related with 05:08:005 (1). fixed√....but here new redline .

Good map with good patterns.

thank you!!!! I changes all. :) :) :)
Sonnyc
00:41:765 (1,2,3) - These sliders aren't still not enough in hitsounds imo.
03:32:710 (1,2) - Consider starting the NC from (2) since (1) belongs in the 1/4, and (2) is in the 1/6.
Topic Starter
09kami

Sonnyc wrote:

00:41:765 (1,2,3) - These sliders aren't still not enough in hitsounds imo. 00:41:765 (1) - add finish and whistle 00:42:104 (2) - changes finish
03:32:710 (1,2) - Consider starting the NC from (2) since (1) belongs in the 1/4, and (2) is in the 1/6. fixed√
Sonnyc
Nominated.
Topic Starter
09kami

Sonnyc wrote:

Nominated.
thank you!!!!
Surono

double DF maps? lol GL
Riana
Same DF song qualified at once?
kacperh
Chaoslitz
M4M (Sorry for delay)

  1. 00:53:291 (1) - 這個應該不是跟vocal吧, 不跟vocal的話滑條在藍線完就好
  2. 00:55:918 (4,1) - 沒必要分開吧?
  3. 00:57:528 (3) - 這1/4是在跟什麼...
  4. 00:58:545 (1) - 這個應該跟00:58:291 (9) - 一樣用1/4吧
  5. 01:52:189 (8,1) - 不要完全疊上, 很難讀圖
  6. 01:56:342 (8) - 這個sampleset normal搬去01:55:748 (2) -
  7. 01:58:291 (4,1) - Same as 00:55:918 (4,1)
  8. 02:02:020 (12,1,2,3,4,1) - ^
  9. 02:21:426 (1,1) - 距離也太遠
  10. 02:44:296 (4) - 好醜..左邊那個圈弄高點
  11. 02:47:606 (1) - blanket
  12. 03:24:020 (1,2,3,4,5,6) - 這裡的snap也太奇怪了吧..?

抱歉, 真的不是很想點這張圖, 感覺距離rank還有一段距離....kd也不給也沒關係的..
下次有圖再找我...
Topic Starter
09kami

Chaoslitz wrote:

M4M (Sorry for delay)

  1. 00:53:291 (1) - 這個應該不是跟vocal吧, 不跟vocal的話滑條在藍線完就好 请注意红线是有音的 这里的吉他音是个甩过的音 刚好是滑到红线消失
  2. 00:55:918 (4,1) - 沒必要分開吧? 首先这里是根据人声转换的间距 其次 这里缩短了后面连打的间距 我感觉拆开一能提高可玩性 二是分开后也比较美观 在这个难度里 这种地方player还是可以接受的吧
  3. 00:57:528 (3) - 這1/4是在跟什麼... 这里要结合00:57:359 (1,2,3) - 来看 我把这里的人声看为一个整体 12是个人声的区域 但3的滑条部分人声刚好消失了 为了区分这个地方并且更好的链接后面的部分 所以用了滑条 而为什么00:57:189 (3,4) - 这个地方我没有用滑条 是因为这里也是有人声的 刚好是个ne音 只不过有点难听出来 细看会发现 这一段00:57:020 (1,2,3,4,1,2) - 00:57:698 (4,5,6,7) - 都是连打在人声部分 而00:58:037 (8,9,1) - 所用了滑条是因为在后面即将变换的排列 给玩家一个休息段
  4. 00:58:545 (1) - 這個應該跟00:58:291 (9) - 一樣用1/4吧 这里我感觉变换节奏用单点更好的能衬托后面的串
  5. 01:52:189 (8,1) - 不要完全疊上, 很難讀圖 这里我感觉没大碍吧 我自己可以直读 但如果一定要改 我会把他弄一点偏差
  6. 01:56:342 (8) - 這個sampleset normal搬去01:55:748 (2) - 这里搬上去不是更难读了吗...
  7. 01:58:291 (4,1) - Same as 00:55:918 (4,1) 这个地方 打上去感觉很舒适 并没有卡手感 所以不打算改
  8. 02:02:020 (12,1,2,3,4,1) - ^ ^
  9. 02:21:426 (1,1) - 距離也太遠 实际还好啦 这里的滑条是减速过的 所以比较好接上
  10. 02:44:296 (4) - 好醜..左邊那個圈弄高點 感觉还行
  11. 02:47:606 (1) - blanket ?
  12. 03:24:020 (1,2,3,4,5,6) - 這裡的snap也太奇怪了吧..? 这里我和pis研究时觉得 没有问题 因为这里的节奏比较多变 结合电吉他的变化 已经选择了最好的节奏

抱歉, 真的不是很想點這張圖, 感覺距離rank還有一段距離....kd也不給也沒關係的..
下次有圖再找我...
Natsu
Legend

  1. 00:22:782 (1,2,3,4,5,6,7) - I get what you tryed to do here, but being honest the stream looks awful, the problem is 00:23:037 (4,5,6,7) - just use a single curve instead of a S shape
  2. 00:22:359 (2,3,4,5) - basically the same visual problem as above
  3. 00:24:308 (2,3) - 00:24:562 (4,5) - I guess stacks would play and represent the music better. same: 00:29:732 (2,3,4,5) -
  4. 00:28:884 (1,2,3,4,5,6,7) - follow the guitar instead? that's more intuitive
  5. 00:41:596 (7) -the stacking leniency make this not align properly with the rest of the pattern 00:41:087 (1,2,3,4,5,6) - , check this in game or in the editor with stacking on
  6. 00:42:443 (1,2,3,1,2,3) - I don't see the reason of spamming combos like this, you can easily remove 00:42:782 (1) -
  7. 00:45:155 (1,2,1,2,3) - this is a whole part in the music, that's why you don't need the NC at 00:45:494 (1) -
  8. 00:52:952 (1) - basically the same, I'd remove this unnecessary NC as well
  9. 00:55:918 (4,1) - I don't think this is the right way of introducing this kind of stream jumps, since the rest of the stream is overlaped.
  10. 00:58:545 (1,2) - swap NC, 2 is actually the start of the new stanza in the music.
  11. 01:06:511 (3,4,1) - the music is getting stronger, the jump from 4 to 1 should be a bit bigger.
  12. 01:12:274 (1,2,3,4,1,2,3,4,1,2,3,4) - can youn redo this stream? it looks bad IMO, you can make those curves alot better.
  13. 01:26:342 (4,1) - why the spacing is so short here? 1 is a really strong beat, you should increase the spacing alot, tbh it doesn't make much sense that things like 01:26:003 (2,3) - have higher spacing than 01:26:342 (4,1) -
  14. 01:48:037 (4) - can you reduce the volume at this slider tick? sounds bad atm.
  15. 01:52:952 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - there are some parts like this where i can hear some triplets, but not a full stream o.o
  16. 02:04:138 (1,2,3,4,1,2,3,4,1,2,3) - the stream curve can be alot better than this.
  17. 02:10:579 (1) - I don't know if is just me, but I found the slider shape a bit random, you can do a better one, this one 02:13:291 (1) - is great tho!
  18. 02:21:426 (1,1) - overlap is ugly, and its easy to avoid it.
  19. 02:44:296 (4) - again i think this slider shapes need more work
  20. 03:23:606 (5,6,7,8) - I can't hear the 1/4s there, use a 1/2 slider instead?
  21. 03:24:020 (1,2,3,4,5,6,1,2,3,4) - can you recheck the snap with more people? its so weird
  22. 04:06:453 (1,1) - if you're trying to blanket this, then you can make it better!
  23. 04:37:640 (1) - can you make this symmetryc in the centre of the grid?
I don't feel comfortable with nominating this map at the moment, I need to see your reply first, anyways you can call sonnyc back for rebubble.
Topic Starter
09kami

Natsu wrote:

Legend

  1. 00:22:782 (1,2,3,4,5,6,7) - I get what you tryed to do here, but being honest the stream looks awful, the problem is 00:23:037 (4,5,6,7) - just use a single curve instead of a S shape fixed√ 00:22:782 (6,7,8) - changes slider.just use a single curve
  2. 00:22:359 (2,3,4,5) - basically the same visual problem as above
  3. 00:24:308 (2,3) - 00:24:562 (4,5) - I guess stacks would play and represent the music better. same: 00:29:732 (2,3,4,5) - fixed√
  4. 00:28:884 (1,2,3,4,5,6,7) - follow the guitar instead? that's more intuitive [color=#FFF0000]fixed√ [/color]
  5. 00:41:596 (7) -the stacking leniency make this not align properly with the rest of the pattern 00:41:087 (1,2,3,4,5,6) - , check this in game or in the editor with stacking on [color=#FFF0000]fixed√ changes 00:41:087 (1,2,3,4,5,6,7,8) - distance snap to 0.9 0.7 0.5[/color]
  6. 00:42:443 (1,2,3,1,2,3) - I don't see the reason of spamming combos like this, you can easily remove 00:42:782 (1) - fixed√
  7. 00:45:155 (1,2,1,2,3) - this is a whole part in the music, that's why you don't need the NC at 00:45:494 (1) - fixed√ this nc. I think the 00:45:664 (2) - speed change .so I deleted 00:45:494 - NC. change 00:45:664 (1) -
  8. 00:52:952 (1) - basically the same, I'd remove this unnecessary NC as well [color=#FFF0000]fixed√ [/color]
  9. 00:55:918 (4,1) - I don't think this is the right way of introducing this kind of stream jumps, since the rest of the stream is overlaped. fixed√ well I change to slider
  10. 00:58:545 (1,2) - swap NC, 2 is actually the start of the new stanza in the music. fixed√
  11. 01:06:511 (3,4,1) - the music is getting stronger, the jump from 4 to 1 should be a bit bigger. fixed√
  12. 01:12:274 (1,2,3,4,1,2,3,4,1,2,3,4) - can youn redo this stream? it looks bad IMO, you can make those curves alot better. fixed√ Optimization curve
  13. 01:26:342 (4,1) - why the spacing is so short here? 1 is a really strong beat, you should increase the spacing alot, tbh it doesn't make much sense that things like 01:26:003 (2,3) - have higher spacing than 01:26:342 (4,1) - fixed√
  14. 01:48:037 (4) - can you reduce the volume at this slider tick? sounds bad atm. fixed√
  15. 01:52:952 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - there are some parts like this where i can hear some triplets, but not a full stream o.o fixed√ delete 01:53:884 - and 01:54:223 -
  16. 02:04:138 (1,2,3,4,1,2,3,4,1,2,3) - the stream curve can be alot better than this. fixed√
  17. 02:10:579 (1) - I don't know if is just me, but I found the slider shape a bit random, you can do a better one, this one 02:13:291 (1) - is great tho!fixed?02:10:579 (1) - I've adjusted the red dot.
  18. 02:21:426 (1,1) - overlap is ugly, and its easy to avoid it. fixed√ http://puu.sh/qyGjk/d01ad34d6d.png
  19. 02:44:296 (4) - again i think this slider shapes need more work fixed√ http://puu.sh/qyGv5/6ea730e880.jpg
  20. 03:23:606 (5,6,7,8) - I can't hear the 1/4s there, use a 1/2 slider instead? fixed√
  21. 03:24:020 (1,2,3,4,5,6,1,2,3,4) - can you recheck the snap with more people? its so weird hummm...I know that it's weird.so I talked to a lot of people about this place. I think we can use 1/4 to replace it. fixed√
  22. 04:06:453 (1,1) - if you're trying to blanket this, then you can make it better! I feel like it's all right now.
  23. 04:37:640 (1) - can you make this symmetryc in the centre of the grid? fixed√


I don't feel comfortable with nominating this map at the moment, I need to see your reply first, anyways you can call sonnyc back for rebubble.
Thank you very much . :) I do it now
Hullahopp
rip update
*No kudos post*
I've been playing this map for a long time, the last update kinda killed the flow.. really..
Things I've noticed while playing
00:42:782 (1,2) - Should be a triple
01:53:884 - 01:54:223 - Why? I understand it's hard to hear the drum in the bg, but this triple there feelf horrible. I suggest continuing the stream
02:44:296 (4) - I think you should smooth this slider out a little bit
03:32:917 (1,2,3,4) - I had to look in the editor, and listen to the song a couple times to understand where the sliders end and when they start. Pretty confusing, this one
03:46:779 (4,5,6,7) - Could you hitclap these?
04:22:725 (1,2) - This jump felt odd. Perhaps reverse (2)?

That's all
I hope there's not gonna be many updates to this. This last one made the map from butter smooth to.. eh.. but it's still awesome, and fun to play. Keep it up!
Topic Starter
09kami

Hullahopp wrote:

rip update
*No kudos post*
I've been playing this map for a long time, the last update kinda killed the flow.. really..
Things I've noticed while playing
00:42:782 (1,2) - Should be a triple fixed√
01:53:884 - 01:54:223 - Why? I understand it's hard to hear the drum in the bg, but this triple there feelf horrible. I suggest continuing the stream fixed√
02:44:296 (4) - I think you should smooth this slider out a little bit fixed√
03:32:917 (1,2,3,4) - I had to look in the editor, and listen to the song a couple times to understand where the sliders end and when they start. Pretty confusing, this one fixed√ changes 1/4 slider
03:46:779 (4,5,6,7) - Could you hitclap these? hummm...no?
04:22:725 (1,2) - This jump felt odd. Perhaps reverse (2)? Adjust position

That's all
I hope there's not gonna be many updates to this. This last one made the map from butter smooth to.. eh.. but it's still awesome, and fun to play. Keep it up!

Thank
Sonnyc
Nominated.
Natsu
yo

  1. 02:24:477 (1) - isn't this supposed to end at 02:29:562 -
  2. 00:42:443 (1,2,1,2,3,1,2) - NCs still looks weird to me, how about group them all 00:42:443 (1,2,1,2,3,1) - in a single combo and then add a NC at 00:43:291 (2) - I think that fit better the music and keep the comboing less spammy
  3. 03:26:089 (3) - shouldn't this be 1/4? i think 1/4 is closer than 1/3
  4. 03:26:503 (1,2,3) - use a 1/3 repear slider instead? I think its a bit troll to throw this random 1/3 circles, since all the maop is 1/4, so in my opnion a 1/3 repeat slider is more friendly to the player, same here 03:38:710 (1,2,3) -
  5. 04:22:894 (1) - I don't see any reason for the NC here
call me back after you reply to this
Topic Starter
09kami

Natsu wrote:

yo

  1. 02:24:477 (1) - isn't this supposed to end at 02:29:562 - fixed√ changes 02:29:393 - end on the guitar
  2. 00:42:443 (1,2,1,2,3,1,2) - NCs still looks weird to me, how about group them all 00:42:443 (1,2,1,2,3,1) - in a single combo and then add a NC at 00:43:291 (2) - I think that fit better the music and keep the comboing less spammy fixed√
  3. 03:26:089 (3) - shouldn't this be 1/4? i think 1/4 is closer than 1/3 fixed√
  4. 03:26:503 (1,2,3) - use a 1/3 repear slider instead? I think its a bit troll to throw this random 1/3 circles, since all the maop is 1/4, so in my opnion a 1/3 repeat slider is more friendly to the player, same here 03:38:710 (1,2,3) - fixed√ also 03:43:054 - 03:45:434 - changes 1/4 slider
  5. 04:22:894 (1) - I don't see any reason for the NC here fixed√
call me back after you reply to this
Natsu
ups metadata seems wrong, according to: http://www.dragonforce.com/maximum-overload/ should be Symphony of the Night

pm when done :)
Natsu
GL :)
Rizia
diff
00:27:782 (2,3,4) - 不跟00:28:460 (2) - 一樣用slider?
00:48:969 (3) - 這個有點不明白 為何突然要從藍線起
01:52:189 (8,1) - 突然就stack起來了 感覺這個位會不太舒服
02:17:359 (1) - 位置上跟上一個有點分別會不會較好
02:18:715 - 這段可以試試mute slider尾
03:53:399 (2) - 頭應該有個clap
Topic Starter
09kami

Rizia wrote:

diff
00:27:782 (2,3,4) - 不跟00:28:460 (2) - 一樣用slider? fixed√
00:48:969 (3) - 這個有點不明白 為何突然要從藍線起 00:48:715 (2,3) - 这两个地方都是跟的人声起头
01:52:189 (8,1) - 突然就stack起來了 感覺這個位會不太舒服 fixed√
02:17:359 (1) - 位置上跟上一個有點分別會不會較好 fixed√
02:18:715 - 這段可以試試mute slider尾 fixed√
03:53:399 (2) - 頭應該有個clap fixed√
Rizia
qualified
Yusomi
kami you forgot to end the quote in your description "The World's fastest... *"* <-- need one of those xd

e: nice fix c:
sahuang
117 amazing hitsounds
Gratz :)
__Ag
牛逼牛逼,太强了,膜拜酒神
Pata-Mon
:)
Topic Starter
09kami
2
Pata-Mon
:)
Rizia
應該只是歌手唱得有點偏差吧
原本怎樣編曲就不知道了
Topic Starter
09kami
2
KaedekaShizuru

Rizia wrote:

應該只是歌手唱得有點偏差吧
原本怎樣編曲就不知道了
谁知道呢 25%下听我觉得巴达萌说的也有几分道理 不过要想让其成立 还是拿出乐谱来比较好
个人意见 vocal的确不像3/4 然而vocal就是这么蛋疼的东西
Pata-Mon
:)
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