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DustMoon
对方射出了一颗小星星(提示音)
Couil
sup, M4M req from my q

Since i don't play 8k anymore, this might be a bit short. Though I'll still check for inconsistencies in the charts.

0 | 1 | 2| 3 | 4 | 5 | 6 | 7


N
Nothing much to say here, looks alright from what i could see. Though this section, 01:45:439 might be a bit under-mapped compared to the rest of the map.
01:58:310 - End the old LN and add a new here? Since change of pitch.
02:01:089 - ^ (These could be applied to the other diffs as well but it's more prevalent here because of the lower density of notes)
02:06:088 (126088|1) - Move to the other hand?

H
00:04:427 - Missed note?
00:05:728 - ^
00:15:959 (15959|2,15959|1,15959|0) - Why is this a triple?
00:16:190 (16190|2,16190|1,16422|2,16422|1) - Shouldn't these be on the special note / Scratch?
00:23:589 (23589|2) - No piano note here, and i'm assuming you aren't mapping the hard bass.
00:27:664 (27664|3) - ^
00:34:688 (34688|1,34688|3) - Doesn't it fit better if this was on both hands?
00:40:930 (40930|3,40930|1) - Same as before, but i understand why you mapped it like this, since you're very strictly following pitch.
00:41:624 (41624|1,41624|7,41740|6,41855|4,41971|7,41971|2,42086|6,42202|4) - I get that you are mapping the drums here, but they aren't audible here yet, mb change them to 1/4ths and map the piano?
01:17:780 (77780|3,77867|5,77953|3,78040|2,78127|4,78214|6,78300|7,78387|5,78474|3,78560|5,78647|2,78734|1,78821|3,78907|5,78994|7) - Maybe map according to the drums here instead, as in jump-trills and rolls rather than piano pitch.
01:22:202 (82202|1,82202|2,82896|1,82896|2) - Why start using doubles now? Seems rather late imo.
01:42:578 - Ehmm . . Seems like it's a bit too anchored on the 4th column for a hard diff.

I
00:04:427 - Missed note?
00:05:728 - ^
00:27:751 - Why is this so sparsely mapped? I understood it on the Hard diff, but this should be a bit harder on this diff imo.
00:27:751 - 01:06:595 Seems like there's a lot of copy paste from easier/harder diffs. You'd probably get some complains about that from BNs but i won't go into detail about it (since i'm pretty sure you have a reason behind it).
01:14:803 (74803|1,74832|7) - You didn't use jacks in the previous "chorus". You should keep it that way or change all of them to jacks to keep it consistent.
01:17:578 (77578|1,77693|1) - ^ (i'm guessing it's intentional, but keeping it in here just in case)
01:25:439 (85439|1,85555|1,85670|1,85786|1,85901|1) - Shouldn't these be on the scratch, since there's a bunch of crash hits?
01:39:370 - Missed double?
01:56:422 (116422|2) - Pretty sure this is a ghost note.

X
00:04:427 - Missed note?
00:05:728 - ^
00:27:578 (27578|7,27751|7,27925|7) - This creates a 3 note jack, probably not what you were looking to make. Would suggest changing the double (which would probably mean you need to change a big part of your jump-trill)
00:58:271 - Not going to map the percussion in this section?

Really good map, couldn't really find any inconsistencies. GL ranking it!
Topic Starter
pwhk

Couil wrote:

sup, M4M req from my q

Since i don't play 8k anymore, this might be a bit short. Though I'll still check for inconsistencies in the charts.

0 | 1 | 2| 3 | 4 | 5 | 6 | 7


N
Nothing much to say here, looks alright from what i could see. Though this section, 01:45:439 might be a bit under-mapped compared to the rest of the map.
01:58:310 - End the old LN and add a new here? Since change of pitch. ok
02:01:089 - ^ (These could be applied to the other diffs as well but it's more prevalent here because of the lower density of notes) sure
02:06:088 (126088|1) - Move to the other hand? sure

H
00:04:427 - Missed note? can't hear any sound. Possibly too soft to map anyway
00:05:728 - ^ ^
00:15:959 (15959|2,15959|1,15959|0) - Why is this a triple? this part is crash + piano, but 1/3 jacks is too hard for H... Maybe remove the scratch at the beginning and let see...
00:16:190 (16190|2,16190|1,16422|2,16422|1) - Shouldn't these be on the special note / Scratch? ^
00:23:589 (23589|2) - No piano note here, and i'm assuming you aren't mapping the hard bass. ok time to recheck all these :D
00:27:664 (27664|3) - ^ on 50% I am pretty sure piano is present here
00:34:688 (34688|1,34688|3) - Doesn't it fit better if this was on both hands? sure
00:40:930 (40930|3,40930|1) - Same as before, but i understand why you mapped it like this, since you're very strictly following pitch. yea exactly
00:41:624 (41624|1,41624|7,41740|6,41855|4,41971|7,41971|2,42086|6,42202|4) - I get that you are mapping the drums here, but they aren't audible here yet, mb change them to 1/4ths and map the piano? Not like switching instrument in a middle of a chorus, hm....
01:17:780 (77780|3,77867|5,77953|3,78040|2,78127|4,78214|6,78300|7,78387|5,78474|3,78560|5,78647|2,78734|1,78821|3,78907|5,78994|7) - Maybe map according to the drums here instead, as in jump-trills and rolls rather than piano pitch. sure
01:22:202 (82202|1,82202|2,82896|1,82896|2) - Why start using doubles now? Seems rather late imo. The double starts here 01:19:427 (79427|7,79427|1,80121|1,80121|7) - :P
01:42:578 - Ehmm . . Seems like it's a bit too anchored on the 4th column for a hard diff. I guess it's fine. I would like to emphasize the repeating pattern of the prominent instrument here.

I
00:04:427 - Missed note? [b]Same as H, too soft to map
00:05:728 - ^
00:27:751 - Why is this so sparsely mapped? I understood it on the Hard diff, but this should be a bit harder on this diff imo. ok I think someone complained this before, let me try adding some notes here
00:27:751 - 01:06:595 Seems like there's a lot of copy paste from easier/harder diffs. You'd probably get some complains about that from BNs but i won't go into detail about it (since i'm pretty sure you have a reason behind it).
01:14:803 (74803|1,74832|7) - You didn't use jacks in the previous "chorus". You should keep it that way or change all of them to jacks to keep it consistent. Actually I would like to vary things a bit so I use jacks here but not in previous chorus
01:17:578 (77578|1,77693|1) - ^ (i'm guessing it's intentional, but keeping it in here just in case) ^
01:25:439 (85439|1,85555|1,85670|1,85786|1,85901|1) - Shouldn't these be on the scratch, since there's a bunch of crash hits? ok maybe just add this, even tho this will cause SR to rise quite a bit :lol:
01:39:370 - Missed double? The double is 01:39:283 (99283|7) - here so ...
01:56:422 (116422|2) - Pretty sure this is a ghost note. Actually kick is present here

X
00:04:427 - Missed note? See H
00:05:728 - ^ ^
00:27:578 (27578|7,27751|7,27925|7) - This creates a 3 note jack, probably not what you were looking to make. Would suggest changing the double (which would probably mean you need to change a big part of your jump-trill) ok tweaked a bit
00:58:271 - Not going to map the percussion in this section? But here is some LNs + slowjams, add those 1/3s would become very complex, and may be too difficult to some, hm...

Really good map, couldn't really find any inconsistencies. GL ranking it!
thanks for mod~ :) :)
Arzenvald
just to notify you my pc broken last night, can't mod this until it repaired.. sorry pwhk, i'll mod this for sure later ><

i'v been checked all diffs thoroughly, not that i couldn't find anything to mod inside the chart but the BMS charting style is simply topnotch. so yeah ^^; i can't find anything to mod, so i'll shoot some stars.. anyways

[General]
https://en.wikipedia.org/wiki/Fantaisie ... or_(Chopin)
interesting song

add tags : Frédéric François Fantasy

and in N diff, you might want to normalize the BPM change to x1
paste these codes into the timing menu
116537,-83.23699421965313,4,2,1,30,0,0
117387,-75.14450867052015,4,2,1,30,0,0
118310,-61.271676300577994,4,2,1,30,0,0
118896,-57.80346820809249,4,2,1,30,0,0
119496,-53.1791907514451,4,2,1,30,0,0
119822,-46.24277456647398,4,2,1,30,0,0
120197,-41.618497109826606,4,2,1,30,0,0
120613,-36.41618497109828,4,2,1,30,0,0
121089,-27.745664739884393,4,2,1,30,0,0
126088,-26.58959537572247,4,2,1,30,0,0
https://puu.sh/xwhPo.png
https://puu.sh/xwhPV.png

and be careful with N - H gap, its so big that N only has 1/1 & 1/2 beats, while H has long 1/4 streams, in term of note density, H - I - X are close together, but left a huge gap to N.
and meanwhile, each diff has quiet scratch notes that normally in casual osu!mania key config, scratch are not compatible (only 1 button)
so consider to create less scratch notes..

well.... i would only suggest you to find BNs who capable in 8K, the map itself looks ready
good luck! don't kudos this post
Topic Starter
pwhk

Arzenvald wrote:

just to notify you my pc broken last night, can't mod this until it repaired.. sorry pwhk, i'll mod this for sure later ><

i'v been checked all diffs thoroughly, not that i couldn't find anything to mod inside the chart but the BMS charting style is simply topnotch. so yeah ^^; i can't find anything to mod, so i'll shoot some stars.. anyways

[General]
https://en.wikipedia.org/wiki/Fantaisie ... or_(Chopin)
interesting song

add tags : Frédéric François Fantasy sure

and in N diff, you might want to normalize the BPM change to x1
paste these codes into the timing menu
116537,-83.23699421965313,4,2,1,30,0,0
117387,-75.14450867052015,4,2,1,30,0,0
118310,-61.271676300577994,4,2,1,30,0,0
118896,-57.80346820809249,4,2,1,30,0,0
119496,-53.1791907514451,4,2,1,30,0,0
119822,-46.24277456647398,4,2,1,30,0,0
120197,-41.618497109826606,4,2,1,30,0,0
120613,-36.41618497109828,4,2,1,30,0,0
121089,-27.745664739884393,4,2,1,30,0,0
126088,-26.58959537572247,4,2,1,30,0,0
https://puu.sh/xwhPo.png
https://puu.sh/xwhPV.png
done~

and be careful with N - H gap, its so big that N only has 1/1 & 1/2 beats, while H has long 1/4 streams, in term of note density, H - I - X are close together, but left a huge gap to N. N has long 1/2 streams, so I guess it would be fine. Higher density may run afoul of 2-star limit...
and meanwhile, each diff has quiet scratch notes that normally in casual osu!mania key config, scratch are not compatible (only 1 button)
so consider to create less scratch notes..
Actually I always felt that when I do 8K I should use the scratch note liberally, otherwise just do 7K! :D scratches corresponds to all the cymbal crashes, and skipping some of those are awkward. 1/3 scratchjacks at this BPM (173) should be more than manageable, especially when there are normal note jacks at the same speed too...

well.... i would only suggest you to find BNs who capable in 8K, the map itself looks ready
good luck! don't kudos this post
Thanks for mod~ :D (btw if you edit your post to include mods later could you please PM me so that I won't miss it? :| )
Kawawa
Hello. owo

[General]
The layering spreads are not good to me.
Normal 1.75 : Hard 3.2 : Insane 4.81 : Extra 5.82
Each gap :: 1.5 / 1.6 / 1.0
Not all spreads can be perfect, but at least It shows whether the each diff's structure are solid or not.
I might this is an almost necessary part and here the explanation why it need.

[Normal]
00:43:011 - The part is climax.
You did not maintain the expression of the climax drum, but at least it needs to be added some notes in relation to hard difficulty.
http://puu.sh/xXGYz/f8dc24f799.jpg you can add 1/2 rhythm for release them somewhere.

01:26:711 - to 01:28:792 - here's too. You can create some rhythms, and can alleviate their differences.
feedback :: http://puu.sh/xXH5T/0b6862737e.jpg

01:31:913 (91913|0,91913|1,92260|2,92260|0,92607|3,92607|0,92953|2,92953|0,93300|1,93300|0,93647|0,93647|2) -
even if you match it with a pitch, it will be better to balance.

[Hyper]
00:38:242 (38242|7) - the clap should be snapped as 1/3th 00:38:271 -

01:07:982 - to 01:08:676 - you can make some rhthme instead of LN only.
It would be better for the each other difficulties density.

01:31:393 - 01:31:566 - 01:31:740 - The scrath keys are skipped, It's a intention?
but I recommend you to add them. kinda important regular rhythm to me.

01:44:052 - to 01:45:439 - It should be buffed, and also consider the density of other difficulty levels.
what I mean, the layering densitys were done unreasonably.
There is a big gap between Hard and Insane, but really no diffirence between Insane and Extra.
Hard :: https://puu.sh/xXHOs/c281a15d62.jpg
Insane :: https://puu.sh/xXHOy/954e88477c.jpg Extra :: https://puu.sh/xXHOI/73e4134bb4.png

[Another]
00:33:214 (33214|3) - It's annoying to press with a scratch jack, take it to right hand, It would be better to work.
Feedback :: http://puu.sh/xXHXh/adddc0b0f0.jpg
but 01:25:323 - here is okay, It is maintaining a concept what they expresesd.

00:38:734 (38734|2) - seems your forgot "w" hitsound. It's same thing with 00:35:959 (35959|2) -

[Extra]
01:24:543 (84543|2,84630|3) - Ctrl+G, better shape and readble, playablity too. in my opinion.

01:28:098 - // 01:44:052 - As climax part, the two parts are really weak than your thinking.
It has the same density with Insane difficulty,
and previous layrings are, have a higher density than this on the Extra.
If you do not know what I'm talking about, then you can refer the note density graph in the editor.

include with above, consider the climax layering and the density difference for each difficulties.
so as now, sadly It's not enough to me. If you have a trouble to make change something, contact me in game.

Good luck for the map!
Topic Starter
pwhk

Kawawa wrote:

Hello. owo

[General]
The layering spreads are not good to me.
Normal 1.75 : Hard 3.2 : Insane 4.81 : Extra 5.82
Each gap :: 1.5 / 1.6 / 1.0
Not all spreads can be perfect, but at least It shows whether the each diff's structure are solid or not.
I might this is an almost necessary part and here the explanation why it need.

[Normal]
00:43:011 - The part is climax.
You did not maintain the expression of the climax drum, but at least it needs to be added some notes in relation to hard difficulty.
http://puu.sh/xXGYz/f8dc24f799.jpg you can add 1/2 rhythm for release them somewhere. ok

01:26:711 - to 01:28:792 - here's too. You can create some rhythms, and can alleviate their differences.
feedback :: http://puu.sh/xXH5T/0b6862737e.jpg sure

01:31:913 (91913|0,91913|1,92260|2,92260|0,92607|3,92607|0,92953|2,92953|0,93300|1,93300|0,93647|0,93647|2) -
even if you match it with a pitch, it will be better to balance. ok let's spread it out a bit

[Hyper]
00:38:242 (38242|7) - the clap should be snapped as 1/3th 00:38:271 - yea you're right

01:07:982 - to 01:08:676 - you can make some rhthme instead of LN only.
It would be better for the each other difficulties density. ok

01:31:393 - 01:31:566 - 01:31:740 - The scrath keys are skipped, It's a intention?
but I recommend you to add them. kinda important regular rhythm to me. Those was skipped due to difficulty reason but I think it's time to put those back to actually lessen the diff gap, lol

01:44:052 - to 01:45:439 - It should be buffed, and also consider the density of other difficulty levels.
what I mean, the layering densitys were done unreasonably.
There is a big gap between Hard and Insane, but really no diffirence between Insane and Extra. ok let's see
Hard :: https://puu.sh/xXHOs/c281a15d62.jpg
Insane :: https://puu.sh/xXHOy/954e88477c.jpg Extra :: https://puu.sh/xXHOI/73e4134bb4.png

[Another]
00:33:214 (33214|3) - It's annoying to press with a scratch jack, take it to right hand, It would be better to work.
Feedback :: http://puu.sh/xXHXh/adddc0b0f0.jpg
but 01:25:323 - here is okay, It is maintaining a concept what they expresesd. ok

00:38:734 (38734|2) - seems your forgot "w" hitsound. It's same thing with 00:35:959 (35959|2) - sure

[Extra]
01:24:543 (84543|2,84630|3) - Ctrl+G, better shape and readble, playablity too. in my opinion. ok

01:28:098 - // 01:44:052 - As climax part, the two parts are really weak than your thinking.
It has the same density with Insane difficulty,
and previous layrings are, have a higher density than this on the Extra.
If you do not know what I'm talking about, then you can refer the note density graph in the editor.
As discussed, because there are only two instruments here, nerfing I is actually better for this...

include with above, consider the climax layering and the density difference for each difficulties.
so as now, sadly It's not enough to me. If you have a trouble to make change something, contact me in game.

Good luck for the map!
thanks for mod~ :)
Kamikaze


Hi there, sorry for the long wait, but here we go with the mod

|S|1|2|3|4|5|6|7|

[General]
The OD/HP settings are not consistently spread between the difficulties and the jump from 7 straight to 8 from N to H is kind of bothering me
I'd either make it evenly spread or at least lower HP of H to 7,5

Hitsounds aren't always clearly hearable, especially the whistle and single streams as observed in the X diff, I would suggest raising the volume for single streams like that with a green line I guess and maybe raise the volume of the whistle somehow

[X]
Judging from this diff I see one major flaw in how it's mapped - it's obviouslyt a chart for left scratch, completely ignoring right scratch players. It's not terrible for them, but there are patterns which are very biased which in my opinion is bad

00:15:612 - Not accenting the burst in any way here?

00:22:202 - Why is there a gap here? You have a very clear bass hit here and there's nothing

00:23:589 - Same here

00:27:751 (27751|7,27838|5,27925|7,28011|5,28098|4,28185|6,28271|4,28358|6,28445|4,28532|2,28618|4,28705|2) - This entire pattern makes no sense musically, it makes no sense pitch wise, it doesn't accent the loud synth well enough with transitions and it honestly looks really random. If you're for some reason charting the piano that plays in the background, then it's way too quiet to be represented in that way. You really should redo the pattern to accent the synths.

Also I can see that you are building the next sections using the same trills as a base. That concept is wrong, it doesn't accent anything that's hearable without good headphones and that's the core of patterning here. Really suggesting a redo on that.

00:30:295 (30295|1) - There is no kick here, it pauses for a moment, however there is a kick around 00:29:716 - that you should accent.

00:30:959 - 00:32:260 - right hand very empty

00:31:913 - This sounds like there's a 4 note 1/6 burst in, you're not accenting it on purpose?

00:32:607 (32607|7,32693|5,32780|7,32867|5,32953|6,33040|4,33127|6,33214|4) - This trill is fine btw, here the synths are accented well

01:11:104 - Just making sure, the burst is not accented on purpose? (Same as the one mentioned at 15:612)

01:20:468 - Ironically you are ignoring the bass hit like at 22:202 but also not ignoring the minijack for the other hit

01:34:341 - You really should at least add one note to every clap for this part, it plays almost like a straight jumptrill so more accentation would be great, to not have the same stuff all the time.

01:39:283 - There's also this "clap roll" that would be nice to actually map for some more spice

01:38:676 - 01:44:225 - there are 8 notes on column 7 inbetween those two timestamps including them, kinda empty here, I see no reason why wouldn't you spread it more, especially since this part has very heavy 4th column usage too

01:45:526 - whY DID YOU STOP ALL THE 1/4s HERE THE PIANO IS STILL GOING ON FOR A WHILE THE STOP IS SO RANDOM WHEN YOU CAN CLEARLY HEAR ALL THE PIANO NOTES FOR AT LEAST TWO MORE MEASURES :((((((

There are also some interesting unmapped sounds in the outro before the slow down which are worth checking out.

I'm really curious as to what you think about the mod and it's crucial to fix some of those issues (for me), so I'll wait with modding rest of the set until you reply. Once again sorry for the delay, but I'll get back to it once you reply.
Topic Starter
pwhk

Kamikaze wrote:



Hi there, sorry for the long wait, but here we go with the mod

|S|1|2|3|4|5|6|7|

[General]
The OD/HP settings are not consistently spread between the difficulties and the jump from 7 straight to 8 from N to H is kind of bothering me
I'd either make it evenly spread or at least lower HP of H to 7,5
agreed, changed

Hitsounds aren't always clearly hearable, especially the whistle and single streams as observed in the X diff, I would suggest raising the volume for single streams like that with a green line I guess and maybe raise the volume of the whistle somehow
ok raised the volume somewhat

[X]
Judging from this diff I see one major flaw in how it's mapped - it's obviouslyt a chart for left scratch, completely ignoring right scratch players. It's not terrible for them, but there are patterns which are very biased which in my opinion is bad
Shifted some sections that is obviously left-scratch biased.

00:15:612 - Not accenting the burst in any way here? yea probably add a small burst here as I do elsewhere in X

00:22:202 - Why is there a gap here? You have a very clear bass hit here and there's nothing These measures are for piano only, but yea the gap is probably too much, put the note into it anyway

00:23:589 - Same here same

00:27:751 (27751|7,27838|5,27925|7,28011|5,28098|4,28185|6,28271|4,28358|6,28445|4,28532|2,28618|4,28705|2) - This entire pattern makes no sense musically, it makes no sense pitch wise, it doesn't accent the loud synth well enough with transitions and it honestly looks really random. If you're for some reason charting the piano that plays in the background, then it's way too quiet to be represented in that way. You really should redo the pattern to accent the synths.

Also I can see that you are building the next sections using the same trills as a base. That concept is wrong, it doesn't accent anything that's hearable without good headphones and that's the core of patterning here. Really suggesting a redo on that.
Yes I stand corrected. I long thought the synth was continuous but it was not....... anyway I copied from [I] diff for this part mostly, which should work

00:30:295 (30295|1) - There is no kick here, it pauses for a moment, however there is a kick around 00:29:716 - that you should accent. ok

00:30:959 - 00:32:260 - right hand very empty Given I redone the whole part this is also rechecked

00:31:913 - This sounds like there's a 4 note 1/6 burst in, you're not accenting it on purpose? eh... I trashed the whole stuff and I now lost the note... but yea I added a 1/3 kick here, just realized that

00:32:607 (32607|7,32693|5,32780|7,32867|5,32953|6,33040|4,33127|6,33214|4) - This trill is fine btw, here the synths are accented well

01:11:104 - Just making sure, the burst is not accented on purpose? (Same as the one mentioned at 15:612) yes I changed this too

01:20:468 - Ironically you are ignoring the bass hit like at 22:202 but also not ignoring the minijack for the other hit yes because the kicks are mapped here, but given I added the note on 22:202 this issue is not relevant anymore lol

01:34:341 - You really should at least add one note to every clap for this part, it plays almost like a straight jumptrill so more accentation would be great, to not have the same stuff all the time. sure. One other modder before mentioned this too, so let's go

01:39:283 - There's also this "clap roll" that would be nice to actually map for some more spice the clap is on 1/3, not sure if I could hear any clap rolls...

01:38:676 - 01:44:225 - there are 8 notes on column 7 inbetween those two timestamps including them, kinda empty here, I see no reason why wouldn't you spread it more, especially since this part has very heavy 4th column usage too yes, many claps as in 01:34:341 are placed onto column 7 here

01:45:526 - whY DID YOU STOP ALL THE 1/4s HERE THE PIANO IS STILL GOING ON FOR A WHILE THE STOP IS SO RANDOM WHEN YOU CAN CLEARLY HEAR ALL THE PIANO NOTES FOR AT LEAST TWO MORE MEASURES :((((((
lol because I was taking chorus (4 measures) too seriously, yea let put the notes in

There are also some interesting unmapped sounds in the outro before the slow down which are worth checking out.

I'm really curious as to what you think about the mod and it's crucial to fix some of those issues (for me), so I'll wait with modding rest of the set until you reply. Once again sorry for the delay, but I'll get back to it once you reply.
Thanks for mod~ :)
Kamikaze
Part 2

[General]
so I'm looking for sources for this and I'm losing hair over it
the artist and title seem correct but upon looking at the files in the folder, I noticed that the artist is xi respect for F.F.Chopin


The thing is though, the only thing I found was the youtube video with the song

and one of the comments said this

which just makes it even more troublesome to find

where did you get the mp3 from and can you somehow confirm the source?


Hitsound files have noticeable amounts of nothingness in the files, I'll list all the problems, fix them by yourself or poke me to fix them for you:

normal-hitclap has about 12 ms of nothing at the end, start is fine
normal-hitfinish has about 90ms of nothing at the end, start is fine
normal-hitwhistle has well over a second of nothing at the end, start is fine
soft-hitclap has debatable 3 ms at both start and end but it's fine
soft-hitfinish has over 2 seconds of file that you can easily cut, sure there's a tiny fading sound for a bit of it, but you should still cut it. Nobody will hear the diffrence in gameplay. Start is fine
soft-hitwhistle has 38ms to cut at the end, start is fine

[X]

So rechecking this, the pattern switches around scratches are mostly fine, Skalim playtested the map for me and said it's okay as well, apart from one point:

01:25:323 - the jack change from one hand to another while scratching at the same time is bad for both scratches, keep the jack on one hand, prefferably left since then most stairs will be on the other hand

00:27:318 - hmm, you're not accenting the kicks here? As in the two 1/4s and then the 1/3s, could be an interesting polyrhythm and also feels empty hitsound wise

00:54:456 - Also this LN in my opinion really shoul be cut short here to accent the weird shifts in pitch and stuff, it doesn't feel accurate to hold on there with no change

00:51:162 - Same actually but a bit less priority I guess

01:12:144 - The transition from jacks into the chord and into the stream is VERY hard to hit, could you at least move the note from 2 to 3 so it starts like a bracket

rest should be fine

[I]

00:13:763 (13763|6,13878|6) - This is a bit uncomfortable on right scratch due to the middle finger + pinky coordination, I'd prefer the jack to be at 1 unless you're going to keep the concept you're going for in this section (which is very aesthetically pleasing tbh)

00:15:959 - Out of all the columns you choose the most uncomfortable ones to jack lol, it's not a problem per se, but the transition to 00:16:653 (16653|3,16653|1) - and into the stream is very, VERY har to nail. I would suggest going for either a 35 or 17 jack, 35 is probablt better because it resembles the pattern from X difficulty more - kind of like approxmiated pitch with less columns if you get what I mean (if you'd take the average number of columns it would be the same as 2+4+6=12/3=4 and 3+5=8/2=4)

00:16:826 - And onwards, I do believe that even if you're not specifically mapping the claps in this diff, you should still put hitsounds for the claps as the representation that the clap is there in the song. Hitsound inconsistencies and such. So add a lot of claps in the map

00:29:832 (29832|1,29948|1,30063|1,30179|1) - I personally think that all jacks in the scratch heavy parts like this could be tuned into a 17 trill because the jacks are really hard to nail especially if you have other notes beside them. If you have only jacks and scratches then it's more intuitive to jack, but if you have other stuff, then it becomes a mess. Like for example 00:32:693 (32693|1,32867|1,32953|4,33040|2,33127|4,33214|2) -
I'm not 100% sure about the spread in those part to be fair, but I'm gonna ask Blocko about it when I'm nearly ready to bubble

01:25:786 (85786|7,85901|7,86017|7) - Same as in X

01:27:404 - I feel like this pattern is actually harder in this difficulty than the doublestair in X lol

actually 01:56:537 (116537|1,118310|0,118310|2) - on this and X (and actually H too) is pretty ew to play, that's easily the worst transition to play for left scratch, could you move the LN from 2nd to 3rd? would already be much better, it also makes the transition at 02:01:089 - better

01:50:988 - This is the same deal but for right scratch actually (almost overlooked it oof)

[H]

00:30:295 (30295|3) - There's no note for this in I and also there's no kick here, delete the note

00:33:300 - I feel like this part feels out of place compared to the rest of the difficulty - I think that following the synths instead of kick + clap makes it more coherent because most of this difficulty consists of light streaming, this slow and heavy section is just weird

01:17:520 (77520|5,77607|3,77693|1,77780|3,77867|1,77953|3) - This is not a pleasant transition imo, I feel like even though it's not gonna be 100% correct you should move the two notes before scratch away by one or something like that

I honestly feel like there could probably be another difficulty more focused on the chords and less on streaming, but I haven't seen N yet so it will probably be what I'm looking for lol

[N]

00:28:792 - Yo, add some notes alongside those scratches, you have a kick to map for, even if it's N it's okay since it's slow. Apply to all spots possible

00:38:849 - I would suggest doing something else but similar structure wise in this part, basically instead of going one column right, go two and you have more space for the next set of notes. Basically from this point onwards go: 7-7-5-5-3-3-1-1-6-6-4-4-2-2, then change the trill at 00:43:185 - to be 6-4-6-4-6 and then you could start the stair at 2 so it lines up nicely with the trill too! Ending it with a 7 gap for right scratch is okay too because most people are just gonna play it as [67S]

01:17:520 (77520|1,77693|2,77693|0) - Ouch, You should move some notes around to avoid this kind of scratch surroundings on a normal

01:23:763 (83763|7,83936|6,83936|0) - This is bad for right scratch as well

01:28:098 (88098|1,88185|4,88271|7,88358|6,88445|5,88532|4,88618|3,88705|2,88792|1) - I'm honestly unsure how well this plays for begginers, I'd rather start the stream in the middle and keep it one directional, the second 1/4th note is very easy to misread as a diffrent snap

I think apart from that the set is clean, there were some things wrong here and there but it's clean overall, might bubble it straight away after your reply depending on it. Poke me afterwards!
Topic Starter
pwhk

Kamikaze wrote:

Part 2

[General]
so I'm looking for sources for this and I'm losing hair over it
the artist and title seem correct but upon looking at the files in the folder, I noticed that the artist is xi respect for F.F.Chopin


The thing is though, the only thing I found was the youtube video with the song

and one of the comments said this

which just makes it even more troublesome to find

where did you get the mp3 from and can you somehow confirm the source?
I can confirm that I indeed got the mp3 from muzie. But I stopped going muzie for literal ages......
Maybe Wayback machine? (Does it even work for site like this?) This should still exist in around 2010 (because xi did put Halcyon on muzie). The song is made in 2006 according to the mp3 metadata.
(Actually, is muzie still extant????) :o
Or just contact the artist (which risk him wanting to pull this down) :| ...
About artist (metadata) issue, I indeed pondered what I should put in... Maybe consult a QAT?



Hitsound files have noticeable amounts of nothingness in the files, I'll list all the problems, fix them by yourself or poke me to fix them for you:

normal-hitclap has about 12 ms of nothing at the end, start is fine
normal-hitfinish has about 90ms of nothing at the end, start is fine
normal-hitwhistle has well over a second of nothing at the end, start is fine
soft-hitclap has debatable 3 ms at both start and end but it's fine
soft-hitfinish has over 2 seconds of file that you can easily cut, sure there's a tiny fading sound for a bit of it, but you should still cut it. Nobody will hear the diffrence in gameplay. Start is fine
soft-hitwhistle has 38ms to cut at the end, start is fine

hm... The hitsounds are taken from LordRaika collection, but anyway. I only have Audacity (which seems to add random offsets) so maybe you can help me on this :D

[X]

So rechecking this, the pattern switches around scratches are mostly fine, Skalim playtested the map for me and said it's okay as well, apart from one point:

01:25:323 - the jack change from one hand to another while scratching at the same time is bad for both scratches, keep the jack on one hand, prefferably left since then most stairs will be on the other hand sure

00:27:318 - hmm, you're not accenting the kicks here? As in the two 1/4s and then the 1/3s, could be an interesting polyrhythm and also feels empty hitsound wise I indeed intentionally skipped all the kicks in this chorus, mostly to distinguish this part from the second part.

00:54:456 - Also this LN in my opinion really shoul be cut short here to accent the weird shifts in pitch and stuff, it doesn't feel accurate to hold on there with no change listen a few times myself and I agree

00:51:162 - Same actually but a bit less priority I guess sure

01:12:144 - The transition from jacks into the chord and into the stream is VERY hard to hit, could you at least move the note from 2 to 3 so it starts like a bracket sure

rest should be fine

[I]

00:13:763 (13763|6,13878|6) - This is a bit uncomfortable on right scratch due to the middle finger + pinky coordination, I'd prefer the jack to be at 1 unless you're going to keep the concept you're going for in this section (which is very aesthetically pleasing tbh) Decide to keep it. White notes are reserved for piano :P

00:15:959 - Out of all the columns you choose the most uncomfortable ones to jack lol, it's not a problem per se, but the transition to 00:16:653 (16653|3,16653|1) - and into the stream is very, VERY har to nail. I would suggest going for either a 35 or 17 jack, 35 is probablt better because it resembles the pattern from X difficulty more - kind of like approxmiated pitch with less columns if you get what I mean (if you'd take the average number of columns it would be the same as 2+4+6=12/3=4 and 3+5=8/2=4) Unfortunately using 35 would introduce jacks and break 00:15:844 (15844|3) - . Probably go for 17 instead.

00:16:826 - And onwards, I do believe that even if you're not specifically mapping the claps in this diff, you should still put hitsounds for the claps as the representation that the clap is there in the song. Hitsound inconsistencies and such. So add a lot of claps in the map okok

00:29:832 (29832|1,29948|1,30063|1,30179|1) - I personally think that all jacks in the scratch heavy parts like this could be tuned into a 17 trill because the jacks are really hard to nail especially if you have other notes beside them. If you have only jacks and scratches then it's more intuitive to jack, but if you have other stuff, then it becomes a mess. Like for example 00:32:693 (32693|1,32867|1,32953|4,33040|2,33127|4,33214|2) -
I'm not 100% sure about the spread in those part to be fair, but I'm gonna ask Blocko about it when I'm nearly ready to bubble
Reviewing this, yes maybe I should use a 17 trill

01:25:786 (85786|7,85901|7,86017|7) - Same as in X sure

01:27:404 - I feel like this pattern is actually harder in this difficulty than the doublestair in X lol

actually 01:56:537 (116537|1,118310|0,118310|2) - on this and X (and actually H too) is pretty ew to play, that's easily the worst transition to play for left scratch, could you move the LN from 2nd to 3rd? would already be much better, it also makes the transition at 02:01:089 - better hm... ok let's see

01:50:988 - This is the same deal but for right scratch actually (almost overlooked it oof) lol. Need to move around notes a bit. Let's hope I don't screw up moving the LNs

[H]

00:30:295 (30295|3) - There's no note for this in I and also there's no kick here, delete the note I just missed 00:30:295 - last time. Not sure if this is what you mean because there is indeed a kick and note on 30:295

00:33:300 - I feel like this part feels out of place compared to the rest of the difficulty - I think that following the synths instead of kick + clap makes it more coherent because most of this difficulty consists of light streaming, this slow and heavy section is just weird sure

01:17:520 (77520|5,77607|3,77693|1,77780|3,77867|1,77953|3) - This is not a pleasant transition imo, I feel like even though it's not gonna be 100% correct you should move the two notes before scratch away by one or something like that Perhaps I would move the entire trilling measure one column lol

I honestly feel like there could probably be another difficulty more focused on the chords and less on streaming, but I haven't seen N yet so it will probably be what I'm looking for lol

[N]

00:28:792 - Yo, add some notes alongside those scratches, you have a kick to map for, even if it's N it's okay since it's slow. Apply to all spots possible Sure, sort of an artifact now because the whole diff has a lesser overall difficulty... Adding notes here would not raise SR at all lol.

00:38:849 - I would suggest doing something else but similar structure wise in this part, basically instead of going one column right, go two and you have more space for the next set of notes. Basically from this point onwards go: 7-7-5-5-3-3-1-1-6-6-4-4-2-2, then change the trill at 00:43:185 - to be 6-4-6-4-6 and then you could start the stair at 2 so it lines up nicely with the trill too! Ending it with a 7 gap for right scratch is okay too because most people are just gonna play it as [67S] ok let's see

01:17:520 (77520|1,77693|2,77693|0) - Ouch, You should move some notes around to avoid this kind of scratch surroundings on a normal yes agreed

01:23:763 (83763|7,83936|6,83936|0) - This is bad for right scratch as well sure

01:28:098 (88098|1,88185|4,88271|7,88358|6,88445|5,88532|4,88618|3,88705|2,88792|1) - I'm honestly unsure how well this plays for begginers, I'd rather start the stream in the middle and keep it one directional, the second 1/4th note is very easy to misread as a diffrent snap ok

I think apart from that the set is clean, there were some things wrong here and there but it's clean overall, might bubble it straight away after your reply depending on it. Poke me afterwards!
Thanks for mod~ :)
Kamikaze
Regarding muzie, I did ask about the metadata QAT server about it and the only thing they found was the muzie website in wayback machine
https://web.archive.org/web/20130305114646/www.muzie.ne.jp/artist/a037818/


So the artsit seems to be just xi and title to be correct

And while I'm using audacity myself those files should be fine: https://www.dropbox.com/s/hx2d9aowbp5nv35/hitsounds.rar?dl=0
Topic Starter
pwhk
updated hitsound files! :)
Kamikaze
Alright, all good from me!

Bubbled!
-mint-
nice difficulty names
Julie


The padoru avatar invasion.




  • [General]
  1. I know kami mention the hitsound volume already, but while modding this, many of them are barely audible, the soft-hitnormal are mostly audible, mostly with the chord spam, but the whistle, the clap.
    You'll find some example in my mods, but like for example these clap in Normal : 00:41:624 (41624|6,41971|4,42318|4,42664|2) - , you barely hear them, maybe you won't even hear them at all. And some whistle that you try to match the drum in the higher diff, are barely audible x.x.

  2. Suggestion for future map: On your hard, you should really try to find an easier rhythm, mostly on the calm part (calm part with MANY notes), they have nearly the exact same rhythm and amount of note as the highest diff, while having 10x more then the diff below.



  • [N]
  1. 00:16:653 - I'm not sure if you are "strickly" matching to the pitch that it became like that, but check out 2nd and last column. https://puu.sh/yVNto/d2cf2b6757.png , feel pretty empty no?

  2. 00:41:624 (41624|6,41971|4,42318|4,42664|2) - You're using this clap hitsound consistently on every diff, yet what happen here? Why are they place here, when there is no that "clap" sound from the song you try to fit with? The hitsound overall are super lower, which is why player probably won't feel it (which is also bad), but imagine if someone turn off hitsound, they will hear random clapping sound here that is not consistent with other difficulty and the Normal diff.

  3. 01:01:740 (61740|5,62000|7,62260|5,62433|6,62693|4) - I don't know if you'll change it, but better point it out, since it might help for your future map. You're using the exact same rhythm and pattern as the higher diff, I mean for the rhythm part you probably didn't find something more simple, but patternwise you could totally have done something way more simple for beginner. Look at this pattern is all in the same hand with a different snap in the middle after a consistent 1/1 snap, totally going to trick many Normal player.

  4. 01:34:341 - Not sure how you manage those trills while the song is consistent. Try listening to 25%, and group some notes : 01:34:688 (94688|5,94861|3,95034|5,95208|7) - , 01:35:381 (95381|5,95555|3,95728|5,95901|3) - , 01:36:075 (96075|1,96248|2,96422|4,96595|2) - , 01:36:769 (96769|1,96942|2,97115|1,97289|3) - , etc.

  5. 01:45:092 (105092|1,105266|3,105439|1) - Pretty sure you can play around the pattern so this 01:45:092 (105092|1) - doesn't end up the same column as 01:45:439 (105439|1,105786|1,106133|1,106479|1) - .

  6. 01:49:601 (109601|1,110295|2) - Move one column to the right? Not sure why they have to be in the same column then 01:48:214 (108214|1,108560|1,108907|1,109254|1) - . Also there is so many empty spot.



  • [H]
  1. 00:10:410 (10410|0) - Hmm, forgot your scratch hitsound here? xD

  2. 00:19:601 (19601|2,19688|3,19774|2,19861|3) - Try to avoid this mini trill? I mean it might throw off some player, and doesn't fit the piano (even thought on 100% it will be too fast to notice). The reason I'm mentioning this, is because I see you cut your clean stair here 00:20:468 - , so pretty sure you can do something here as well 00:19:514 (19514|1,19601|2,19688|3) - .

  3. 00:18:127 (18127|3) - Move to the right one time, so that this pattern 00:18:040 (18040|1,18127|3,18214|5) - isn't the exact same as 00:17:693 (17693|1,17780|3,17867|5) - . Also 00:18:127 (18127|3) - have the same pitch as 00:18:474 (18474|4) - :D. Another reason, barely any note in that column =w= https://puu.sh/yVPyL/d4aa2ce421.png .

  4. 00:24:543 (24543|3,24716|3,24977|3,25150|3) - Hmm try to use another column? 00:24:543 (24543|3,24716|3) - have different pitch then this 00:24:977 (24977|3,25150|3) - .

  5. 00:28:445 (28445|2) - Just mentioning in case if it was a mistake, not sure if is intentional to keep it 1/1 snap, while the main sound start here 00:28:358 - . If this is accept, might want to check your Normal diff too.
    00:31:219 (31219|3) - This too.

  6. 00:58:271 - Missing a whistle here?

  7. 01:12:144 - + Pretty sure you just map this section for the piano, but what about 2nd column *cough cough* https://puu.sh/yXRJg/ea1078910c.png



  • [I]
  1. 00:29:023 - Not sure if you're missing your drum here, since you map the other one in this section.

  2. 00:58:271 - Missing a whistle here?

  3. 01:38:589 (98589|3) - Move this to the middle lane, 5th columns.


  • [X]
  1. 01:01:740 (61740|5) - Not sure if is intentional, but you probably want to keep these consistent. https://puu.sh/yVxrI/88be031601.png

  2. 01:19:688 (79688|5,79774|4,79861|5,79861|3,79948|4,80034|5,80034|3,80121|4,80208|3,80208|5,80295|4,80381|5,80555|3,80555|5,80641|4,80728|3,80728|5,80815|4,80901|5,80901|3,80988|4,81075|5) - I understand the double stairs part, but this is quite a long trills for 2 part of the piano that have a complete different pitch. https://puu.sh/yVxE3/3df94d87fe.png
    This 01:21:162 - and 01:19:774 - , how about make these 2 similar, since the piano is similar here, instead of making this 01:19:774 - similar to this 01:20:555 - . Also 01:21:162 - have repetitif piano pattern.
    01:19:774 (79774|4,79774|6,79861|5,79861|3,79948|4,79948|6,80034|3,80034|5) - This trill, I personnally would stop it here 01:20:121 - because the piano stop repeating the same notes. I love the way you try to make lower to higher pitch here 01:20:208 (80208|3,80295|4,80381|5) - , but how about something like this for a change https://puu.sh/yVxIS/74c44d9dd6.png, you still keep the "trilly part" (Also 01:20:295 - this is a bit lower pitch then 01:20:208 - , which is why I put a note more right here.) Or you could try something else you want xP.

  3. 01:22:549 - How about give the middle column some rest here XD. https://puu.sh/yVxPy/5c2cbaba5e.png . Like you did here 01:21:942 (81942|2,81942|4,82029|3,82029|5,82115|4,82115|2) - some kind of trill due to the piano (I wish is started here 01:21:855 - like the piano thought, but anyway song going too fast to be super ultra nazi with the song xD). How about making a trill here 01:22:549 - , so it go, trill then double stair left to right to fit the fast piano pitch OwO. Suggestion : https://puu.sh/yVxSQ/b187d99bb6.png , trill isn't the same column as 01:21:855 - due to different pitch.

  4. 01:33:821 (93821|1,93864|2,93907|3,93951|4,93994|1,94052|2,94110|3,94167|1,94225|2,94283|3) - Uhh, I don't know if there is a confirmation somewhere, most of the 1/3 drum that you put whistle on, mostly the middle part, I have a huuuuge trouble of hearing it from the song, I don't know if is me so it might be me, but here is what I'm hearing. I suppose you did a 1/8 here 01:33:821 (93821|1,93864|2,93907|3,93951|4) - due to the fast part, but that fast part also appear here 01:34:167 - , but you did a 1/6 here with here 01:33:994 - . I'm also not sure if I hear anything here 01:33:994 (93994|1,94052|2,94110|3) - .

  5. 01:34:345 - + I suppose those double chord note are mostly place random, since I can kinda see a nearly copy pasta around this part https://puu.sh/yVygj/fa2d02cb40.png, also with a random number of jack note. I actually have an idea, I don't know if you'll have patient to maybe try it out.
    Your double chord note start doing some random jack column, 01:34:688 (94688|6,94861|6,95034|6,95208|6,95381|6) - , 01:35:381 (95381|5,95555|5,95728|5,95901|5,96075|5) - , 01:36:335 (96335|1,96508|1,96682|1,96855|1,97029|1,97202|1,97375|1) - , 01:36:422 (96422|4,96595|4,96769|4,96942|4,97115|4,97289|4) - , 01:39:196 (99196|4,99370|4,99543|4,99716|4,99890|4,100063|4,100237|4,100410|4,100584|4) - seriously is fine by me, I mean making those pattern, it will happen obviously, but how about trying something that can be a little bit more consistent. If you try to listen to it on 25% you'll be hearing the consistent really clear, follow the main melody at 01:34:688 - , then is still consistent but with different pitch 01:35:381 - , then 01:36:075 - , then 01:36:769 - , etc. And try to just make your continue jack on those section. In the end, you'll have a consistent jack spread on different kind of column, without a column being too overflow, while having your double/triple chord notes.
Topic Starter
pwhk

Julie wrote:



The padoru avatar invasion.




  • [General]
  1. I know kami mention the hitsound volume already, but while modding this, many of them are barely audible, the soft-hitnormal are mostly audible, mostly with the chord spam, but the whistle, the clap.
    You'll find some example in my mods, but like for example these clap in Normal : 00:41:624 (41624|6,41971|4,42318|4,42664|2) - , you barely hear them, maybe you won't even hear them at all. And some whistle that you try to match the drum in the higher diff, are barely audible x.x.
    argh... raise the volume again I guess?? And I just realized that the hitsound volume are completely inconsistent between diffs.... :o :o
  2. Suggestion for future map: On your hard, you should really try to find an easier rhythm, mostly on the calm part (calm part with MANY notes), they have nearly the exact same rhythm and amount of note as the highest diff, while having 10x more then the diff below.



  • [N]
  1. 00:16:653 - I'm not sure if you are "strickly" matching to the pitch that it became like that, but check out 2nd and last column. https://puu.sh/yVNto/d2cf2b6757.png , feel pretty empty no?
    yes I follow pitch quite strictly in this map, so... But I moved the first note to last column anyway

  2. 00:41:624 (41624|6,41971|4,42318|4,42664|2) - You're using this clap hitsound consistently on every diff, yet what happen here? Why are they place here, when there is no that "clap" sound from the song you try to fit with? The hitsound overall are super lower, which is why player probably won't feel it (which is also bad), but imagine if someone turn off hitsound, they will hear random clapping sound here that is not consistent with other difficulty and the Normal diff.
    yea I must be sleeping when redoing hitsounds for this part... :o

  3. 01:01:740 (61740|5,62000|7,62260|5,62433|6,62693|4) - I don't know if you'll change it, but better point it out, since it might help for your future map. You're using the exact same rhythm and pattern as the higher diff, I mean for the rhythm part you probably didn't find something more simple, but patternwise you could totally have done something way more simple for beginner. Look at this pattern is all in the same hand with a different snap in the middle after a consistent 1/1 snap, totally going to trick many Normal player.
    Actually yea I decide to move a note here as I just realized that the sound is of different pitch.

  4. 01:34:341 - Not sure how you manage those trills while the song is consistent. Try listening to 25%, and group some notes : 01:34:688 (94688|5,94861|3,95034|5,95208|7) - , 01:35:381 (95381|5,95555|3,95728|5,95901|3) - , 01:36:075 (96075|1,96248|2,96422|4,96595|2) - , 01:36:769 (96769|1,96942|2,97115|1,97289|3) - , etc. ok

  5. 01:45:092 (105092|1,105266|3,105439|1) - Pretty sure you can play around the pattern so this 01:45:092 (105092|1) - doesn't end up the same column as 01:45:439 (105439|1,105786|1,106133|1,106479|1) - . ok

  6. 01:49:601 (109601|1,110295|2) - Move one column to the right? Not sure why they have to be in the same column then 01:48:214 (108214|1,108560|1,108907|1,109254|1) - . Also there is so many empty spot. sure



  • [H]
  1. 00:10:410 (10410|0) - Hmm, forgot your scratch hitsound here? xD um probably.

  2. 00:19:601 (19601|2,19688|3,19774|2,19861|3) - Try to avoid this mini trill? I mean it might throw off some player, and doesn't fit the piano (even thought on 100% it will be too fast to notice). The reason I'm mentioning this, is because I see you cut your clean stair here 00:20:468 - , so pretty sure you can do something here as well 00:19:514 (19514|1,19601|2,19688|3) - .
    The hard thing is there are 8 notes in increasing pitch here, but there are only 7 space to put the notes in.... (excluding the scratch key, that is). Let's try something else, hm...

  3. 00:18:127 (18127|3) - Move to the right one time, so that this pattern 00:18:040 (18040|1,18127|3,18214|5) - isn't the exact same as 00:17:693 (17693|1,17780|3,17867|5) - . Also 00:18:127 (18127|3) - have the same pitch as 00:18:474 (18474|4) - :D. Another reason, barely any note in that column =w= https://puu.sh/yVPyL/d4aa2ce421.png .
    sure =w= probably too fast to notice the pitch tho :lol:






    NOT DONE



  • [X]
  1. 01:01:740 (61740|5) - Not sure if is intentional, but you probably want to keep these consistent. https://puu.sh/yVxrI/88be031601.png
    yes this should be consistent, not sure how I place that note in.....
  2. 01:19:688 (79688|5,79774|4,79861|5,79861|3,79948|4,80034|5,80034|3,80121|4,80208|3,80208|5,80295|4,80381|5,80555|3,80555|5,80641|4,80728|3,80728|5,80815|4,80901|5,80901|3,80988|4,81075|5) - I understand the double stairs part, but this is quite a long trills for 2 part of the piano that have a complete different pitch. https://puu.sh/yVxE3/3df94d87fe.png
    This 01:21:162 - and 01:19:774 - , how about make these 2 similar, since the piano is similar here, instead of making this 01:19:774 - similar to this 01:20:555 - . Also 01:21:162 - have repetitif piano pattern.
    01:19:774 (79774|4,79774|6,79861|5,79861|3,79948|4,79948|6,80034|3,80034|5) - This trill, I personnally would stop it here 01:20:121 - because the piano stop repeating the same notes. I love the way you try to make lower to higher pitch here 01:20:208 (80208|3,80295|4,80381|5) - , but how about something like this for a change https://puu.sh/yVxIS/74c44d9dd6.png, you still keep the "trilly part" (Also 01:20:295 - this is a bit lower pitch then 01:20:208 - , which is why I put a note more right here.) Or you could try something else you want xP.
    lol This really takes me time to digest, and I think the issue is 01:20:555 - . Tweaked 01:21:162 - too. I am keeping 01:20:121 - because it is way more prettier :D and also not sure if I want to introduce ringtrills which is even harder...

  3. 01:22:549 - How about give the middle column some rest here XD. https://puu.sh/yVxPy/5c2cbaba5e.png . Like you did here 01:21:942 (81942|2,81942|4,82029|3,82029|5,82115|4,82115|2) - some kind of trill due to the piano (I wish is started here 01:21:855 - like the piano thought, but anyway song going too fast to be super ultra nazi with the song xD). How about making a trill here 01:22:549 - , so it go, trill then double stair left to right to fit the fast piano pitch OwO. Suggestion : https://puu.sh/yVxSQ/b187d99bb6.png , trill isn't the same column as 01:21:855 - due to different pitch.
    probably not introducing ring trill here, tried something else seems good...
  4. 01:33:821 (93821|1,93864|2,93907|3,93951|4,93994|1,94052|2,94110|3,94167|1,94225|2,94283|3) - Uhh, I don't know if there is a confirmation somewhere, most of the 1/3 drum that you put whistle on, mostly the middle part, I have a huuuuge trouble of hearing it from the song, I don't know if is me so it might be me, but here is what I'm hearing. I suppose you did a 1/8 here 01:33:821 (93821|1,93864|2,93907|3,93951|4) - due to the fast part, but that fast part also appear here 01:34:167 - , but you did a 1/6 here with here 01:33:994 - . I'm also not sure if I hear anything here 01:33:994 (93994|1,94052|2,94110|3) - .
    OK putting in 25% I decide it is 1/8,1/4,1/8...

  5. 01:34:345 - + I suppose those double chord note are mostly place random, since I can kinda see a nearly copy pasta around this part https://puu.sh/yVygj/fa2d02cb40.png, also with a random number of jack note. I actually have an idea, I don't know if you'll have patient to maybe try it out.
    Your double chord note start doing some random jack column, 01:34:688 (94688|6,94861|6,95034|6,95208|6,95381|6) - , 01:35:381 (95381|5,95555|5,95728|5,95901|5,96075|5) - , 01:36:335 (96335|1,96508|1,96682|1,96855|1,97029|1,97202|1,97375|1) - , 01:36:422 (96422|4,96595|4,96769|4,96942|4,97115|4,97289|4) - , 01:39:196 (99196|4,99370|4,99543|4,99716|4,99890|4,100063|4,100237|4,100410|4,100584|4) - seriously is fine by me, I mean making those pattern, it will happen obviously, but how about trying something that can be a little bit more consistent. If you try to listen to it on 25% you'll be hearing the consistent really clear, follow the main melody at 01:34:688 - , then is still consistent but with different pitch 01:35:381 - , then 01:36:075 - , then 01:36:769 - , etc. And try to just make your continue jack on those section. In the end, you'll have a consistent jack spread on different kind of column, without a column being too overflow, while having your double/triple chord notes.
    No they are not random, it is trying to follow pitch, but probably because there isn't many room for this... Let me review the entire thing and try breaking up jacks
Thanks for mod~ :) (Intended to wait until you complete, particularly with that big red "NOT DONE"...)
Julie
Alright is all done owo!!!! Thanks a whole lots for your patient.
Topic Starter
pwhk

Julie wrote:



The padoru avatar invasion.




  • [H]
  1. 00:24:543 (24543|3,24716|3,24977|3,25150|3) - Hmm try to use another column? 00:24:543 (24543|3,24716|3) - have different pitch then this 00:24:977 (24977|3,25150|3) - .
    ok shifted the notes a bit
  2. 00:28:445 (28445|2) - Just mentioning in case if it was a mistake, not sure if is intentional to keep it 1/1 snap, while the main sound start here 00:28:358 - . If this is accept, might want to check your Normal diff too.
    00:31:219 (31219|3) - This too.
    I do intend to keep 1/1 snap here for difficulty reasons.
  3. 00:58:271 - Missing a whistle here?
    yes, added
  4. 01:12:144 - + Pretty sure you just map this section for the piano, but what about 2nd column *cough cough* https://puu.sh/yXRJg/ea1078910c.png
    ok shifted the latter section by left



  • [I]
  1. 00:29:023 - Not sure if you're missing your drum here, since you map the other one in this section. sure, added

  2. 00:58:271 - Missing a whistle here? done

  3. 01:38:589 (98589|3) - Move this to the middle lane, 5th columns.ok
Extracted the things that you updated from the quote, poke me if I have anything missing. Thanks for mod~ :)
eyes
press f to pay respect

Extra diff

00:34:861 (34861|4) - sampleset should be Auto, looks like you missclicked

00:41:624 - this whole pattern is pretty cool. But I think it can be improved in terms of playability. 00:43:532 (43532|3,43705|3) - this jack can be easily avoided.
You can move 00:43:705 (43705|3) - to 1 column and start the stair by that point, like this https://osu.ppy.sh/ss/10104081

00:47:173 - pitch relevance of some points of this part kinda triggers me, I think it can be improved:
00:47:173 (47173|6,49948|6) - these two are pretty close to each other, also they are on the same column but their pitch are different. If you shift the second
LN by one column to left, it will be fine.
00:51:335 (51335|7,52029|6,52722|5,53416|4) - pitch structure here seems to be not like stair shaped pattern, my suggestion is in this screenshot
https://osu.ppy.sh/ss/10104113, it will also fit with previous point

01:19:081 - would be nice if you reduce hitsounds volume in this part because here is a lot of empty (by "empty" I mean that they have normal-hit hitsounds) double notes and it's really loud in compare with previous part of this kiai

00:43:705 - and 01:28:098 - seem to be very similar, but the second one is much easier, you might want to rearrange the second one to make it harder, it would be more appropriate for music, I think it's mapped too simple for such burst

01:56:537 - I'd recommend to add some SVs for adjusting the scroll speed to make it smoother and more expectable
Topic Starter
pwhk

eyes wrote:

press f to pay respect

Extra diff

00:34:861 (34861|4) - sampleset should be Auto, looks like you missclicked definitely, good catch!

00:41:624 - this whole pattern is pretty cool. But I think it can be improved in terms of playability. 00:43:532 (43532|3,43705|3) - this jack can be easily avoided.
You can move 00:43:705 (43705|3) - to 1 column and start the stair by that point, like this https://osu.ppy.sh/ss/10104081 ok

00:47:173 - pitch relevance of some points of this part kinda triggers me, I think it can be improved:
00:47:173 (47173|6,49948|6) - these two are pretty close to each other, also they are on the same column but their pitch are different. If you shift the second
LN by one column to left, it will be fine. ok
00:51:335 (51335|7,52029|6,52722|5,53416|4) - pitch structure here seems to be not like stair shaped pattern, my suggestion is in this screenshot
https://osu.ppy.sh/ss/10104113, it will also fit with previous pointsure

01:19:081 - would be nice if you reduce hitsounds volume in this part because here is a lot of empty (by "empty" I mean that they have normal-hit hitsounds) double notes and it's really loud in compare with previous part of this kiai ok

00:43:705 - and 01:28:098 - seem to be very similar, but the second one is much easier, you might want to rearrange the second one to make it harder, it would be more appropriate for music, I think it's mapped too simple for such burst IMO I felt the latter is more difficult to really play (or I should say acc) properly :lol:

01:56:537 - I'd recommend to add some SVs for adjusting the scroll speed to make it smoother and more expectable Given the BPM changes are genuine, I would like to keep it to show the actual slowdown :D
Thanks for mod~ :)
Maxus
Well, as Requested.

[X]
00:09:543 (9543|7) - I think having this at col 6 is better tbh instead at col 8 which kinda makes the flow kinda weird.

00:15:728 (15728|5,15742|4) - Kinda similar as above, I prefer you switch column the pattern to kinda make it more linear, especially before hitting the nasty jack after this part.

00:18:994 (18994|4) - Try move this to col 6 to form a complete trill with 00:18:734 (18734|6,18821|5,18907|6) - to make it consistent with how you did it at 00:17:347 (17347|5,17433|4,17520|5,17607|4) -

00:20:728 (20728|6) - move to col 6 here cause the pitch at 00:20:901 (20901|6) - is noticeably higher.

00:32:607 - This looks really hard, do others can actually hit this ._.?

00:39:716 - Quite sure there's still synth here, shouldn't be ignore here.

00:51:162 - Should have 1/2 LN here, i can actually hear synth here. please do this at other diff too.

00:57:462 - Having 1/3 stream until 00:57:809 - actually quite interesting to be made here.

01:11:219 (71219|5,71234|4) - Same as 00:15:728 (15728|5,15742|4) -

01:16:219 (76219|5,76306|4,76393|5,76479|4) - This pattern kinda not makes sense for me for you to trilled here since the piano pitch obviously all different here. I will recommend you http://puu.sh/AeELZ/05854e8bc2.png instead (started from 01:16:306 - )

01:29:138 - Although I know the structure you intend to built here, but for me this kinda doesn't represent the pitch well enough. I will recommend you something like http://puu.sh/AeF4o/08d7649d9e.png

01:39:543 (99543|4,99716|4,99890|4,100063|4,100237|4,100410|4,100584|4) - This anchor kindaaa.. mehhh.. probably move 01:39:890 (99890|4) - to col 8 to reduce a bit.

01:53:503 - There's cymbal hard sound here, probably add a note?

01:56:537 - Ah i was hoping you actually normalize the red line here, since the slowdown here makes it play too redundant and personally i don't really like it playing slowjam at 46 BPM. please do it at all difficulty.

[I]
00:09:543 (9543|7) - Same as X difficulty.

00:25:757 (25757|6) - since this one is higher pitch, doesn't really makes sense for me to have lower column than 00:25:670 (25670|7) - , I will suggest you to move 00:25:670 (25670|7,25757|6,25844|5,25930|3) - to 6-7-4-5.

00:26:711 - Since the pitch are gradually lower, i expect the stair pattern to also represent that. Try something like http://puu.sh/AeFsd/0a3d8cf885.png

00:33:300 - until 00:37:115 - Perhaps you can give more differences with patterning compared with X diff? you can essentially only move the column of the pattern while making the structure remains the same.

01:29:138 - until 01:32:953 - this also kinda looked too same with X diff, although i can give leniency when it's at low dense pattern, but not when the pattern is this dense. I hope you can kinda makes it different but still makes your structure remains same.

[H]
00:18:040 - You should delete this note i think since you didn't use it at 00:19:427 - etc.

00:24:977 - Should be deleted too? same reason as above.

01:26:711 - Actually i don't really like how simple this pattern is although i know its hard diff, since it's only single stream i do think you can variate it a bit like http://puu.sh/AeFV6/36a3753362.png

01:28:792 - Probably kinda the same as I diff.

[N]
00:16:826 (16826|1,17000|2,17173|4,17347|5) - I don't think the pattern should be this linear considering how the pitch sounded here. try 4-3-6-5.

01:12:318 (72318|1,72491|3,72664|4,72838|5) - kinda same as before, but you probably can tweak it a bit in a way that forms similar pattern as before.

Call me back :D
Topic Starter
pwhk

Maxus wrote:

Well, as Requested.

[X]
00:09:543 (9543|7) - I think having this at col 6 is better tbh instead at col 8 which kinda makes the flow kinda weird. sure

00:15:728 (15728|5,15742|4) - Kinda similar as above, I prefer you switch column the pattern to kinda make it more linear, especially before hitting the nasty jack after this part. ok

00:18:994 (18994|4) - Try move this to col 6 to form a complete trill with 00:18:734 (18734|6,18821|5,18907|6) - to make it consistent with how you did it at 00:17:347 (17347|5,17433|4,17520|5,17607|4) - ok

00:20:728 (20728|6) - move to col 6 here cause the pitch at 00:20:901 (20901|6) - is noticeably higher. sure

00:32:607 - This looks really hard, do others can actually hit this ._.? Actually, revising this pattern seems to suggest I put some extra notes here, let's fix it... :P

00:39:716 - Quite sure there's still synth here, shouldn't be ignore here.sure, checked out the whole section for this synth too.

00:51:162 - Should have 1/2 LN here, i can actually hear synth here. please do this at other diff too. sure. (I use single note instead of LN for N diff as short LN can be confusing for novices)

00:57:462 - Having 1/3 stream until 00:57:809 - actually quite interesting to be made here. ok

01:11:219 (71219|5,71234|4) - Same as 00:15:728 (15728|5,15742|4) - sure

01:16:219 (76219|5,76306|4,76393|5,76479|4) - This pattern kinda not makes sense for me for you to trilled here since the piano pitch obviously all different here. I will recommend you http://puu.sh/AeELZ/05854e8bc2.png instead (started from 01:16:306 - ) Somewhat different to your suggestion as I want to keep the Clap at col 8. But otherwise ok.

01:29:138 - Although I know the structure you intend to built here, but for me this kinda doesn't represent the pitch well enough. I will recommend you something like http://puu.sh/AeF4o/08d7649d9e.png ok

01:39:543 (99543|4,99716|4,99890|4,100063|4,100237|4,100410|4,100584|4) - This anchor kindaaa.. mehhh.. probably move 01:39:890 (99890|4) - to col 8 to reduce a bit. sure

01:53:503 - There's cymbal hard sound here, probably add a note? Does not seem to be a sound for me, could be artifact from the last cymbal, not sure, leaving it

01:56:537 - Ah i was hoping you actually normalize the red line here, since the slowdown here makes it play too redundant and personally i don't really like it playing slowjam at 46 BPM. please do it at all difficulty. argh... actually I really liked slowing down this, the music get softer down the road..... what about normalize it and then apply gradually slowing down to 0.7x of normalized SV?...

[I]
00:09:543 (9543|7) - Same as X difficulty. sure

00:25:757 (25757|6) - since this one is higher pitch, doesn't really makes sense for me to have lower column than 00:25:670 (25670|7) - , I will suggest you to move 00:25:670 (25670|7,25757|6,25844|5,25930|3) - to 6-7-4-5. actually the note 8 is for kick that has been running for several measures already... Moving that note away could become awkward...

00:26:711 - Since the pitch are gradually lower, i expect the stair pattern to also represent that. Try something like http://puu.sh/AeFsd/0a3d8cf885.png ok, tweaked a bit

00:33:300 - until 00:37:115 - Perhaps you can give more differences with patterning compared with X diff? you can essentially only move the column of the pattern while making the structure remains the same. sure let's see...

01:29:138 - until 01:32:953 - this also kinda looked too same with X diff, although i can give leniency when it's at low dense pattern, but not when the pattern is this dense. I hope you can kinda makes it different but still makes your structure remains same. ok let's see...

[H]
00:18:040 - You should delete this note i think since you didn't use it at 00:19:427 - etc. The piano is present here but absent at 00:19:427, so keeping...

00:24:977 - Should be deleted too? same reason as above. Same as 00:18:040, piano is present

01:26:711 - Actually i don't really like how simple this pattern is although i know its hard diff, since it's only single stream i do think you can variate it a bit like http://puu.sh/AeFV6/36a3753362.png hm... ok, tweaked the ending to keep decreasing in pitch

01:28:792 - Probably kinda the same as I diff. sure

[N]
00:16:826 (16826|1,17000|2,17173|4,17347|5) - I don't think the pattern should be this linear considering how the pitch sounded here. try 4-3-6-5. ok

01:12:318 (72318|1,72491|3,72664|4,72838|5) - kinda same as before, but you probably can tweak it a bit in a way that forms similar pattern as before. ok

Call me back :D
Thanks for mod~ :D
Maxus
Okay then, looks solid.
Good luck Pwhk :D
Arzenvald
OH DEAR LET MAKE THIS RANKED PLEASE
Kamikaze
12h until qualified 👀
_VianK_
F
Kamikaze
Qualified!
FAMoss

_VianK_ wrote:

F
pocket-Gao
:)
Shima Rin
Excellent map overall, but I have a few small concerns before it hits the ranked stage :3

[General]
  1. Maybe not a big thing to note but it is actually inaccurate to use green lines in a way like 00:08:329 - to 00:11:104 - and from 00:44:399 - to 01:09:370 - because the SVs are actually increased with a different rate. Try the ways in the code below:

    First part:
    8329,-125,4,2,1,15,0,0
    9716,-111.111111111111,4,2,1,15,0,0
    11104,-100,4,2,1,35,0,1

    This first part then is from 0.8x to 1.0x, with an increment of 0.1x after each SV.

    Second part:
    44399,-166.666666666667,4,2,1,35,0,0
    46826,-142.857142857143,4,2,1,35,0,0
    47173,-125,4,2,1,35,0,0
    68676,-111.111111111111,4,2,1,35,0,0
    69370,-100,4,2,1,35,0,1

    This second part then is from 0.6x to 1.0x, with two SVs in the middle are deleted because these two are not on heavy sounds, which may be better getting rid of them for emphasis of those heavier sounds.

    You can have a try on both changes to see if they make sense to you. I have tested and they actually didn't make a huge change but still make the whole green line use more accurate. ;)
[H]
  1. 01:11:451 - to 01:12:029 - I really think having hitsounds in this part is necessary cuz these drums are really very strong to be noticed. The same idea applies to 01:11:451 - to 01:12:029 - .
Besides, there are also quite a noticeable length in both N and H without hitsounds. I understand that you are focusing on melody but I am not sure whether it's a good thing to keep like that, since without no feedback given to the beginners they might get a bit confused on these parts, especially since it's also with higher key amount.

Good luck further!
Topic Starter
pwhk

Tofu1222 wrote:

Excellent map overall, but I have a few small concerns before it hits the ranked stage :3

[General]
  1. Maybe not a big thing to note but it is actually inaccurate to use green lines in a way like 00:08:329 - to 00:11:104 - and from 00:44:399 - to 01:09:370 - because the SVs are actually increased with a different rate. Try the ways in the code below:

    First part:
    8329,-125,4,2,1,15,0,0
    9716,-111.111111111111,4,2,1,15,0,0
    11104,-100,4,2,1,35,0,1

    This first part then is from 0.8x to 1.0x, with an increment of 0.1x after each SV.

    Second part:
    44399,-166.666666666667,4,2,1,35,0,0
    46826,-142.857142857143,4,2,1,35,0,0
    47173,-125,4,2,1,35,0,0
    68676,-111.111111111111,4,2,1,35,0,0
    69370,-100,4,2,1,35,0,1

    This second part then is from 0.6x to 1.0x, with two SVs in the middle are deleted because these two are not on heavy sounds, which may be better getting rid of them for emphasis of those heavier sounds.

    You can have a try on both changes to see if they make sense to you. I have tested and they actually didn't make a huge change but still make the whole green line use more accurate. ;)

    The SV changes are linear, and because osu editor only allow entering 2 decimal places.......... Probably not going to do slight changes to SV at this stage I guess :|
[H]
  1. 01:11:451 - to 01:12:029 - I really think having hitsounds in this part is necessary cuz these drums are really very strong to be noticed. The same idea applies to 01:11:451 - to 01:12:029 - . Agreed I should have hitsounds here... except I can't update the map :|


Besides, there are also quite a noticeable length in both N and H without hitsounds. I understand that you are focusing on melody but I am not sure whether it's a good thing to keep like that, since without no feedback given to the beginners they might get a bit confused on these parts, especially since it's also with higher key amount. Given the sounds go to the main instrument (i.e. piano) and the notes follows the pitch, sticking hitsounds would go against that during play...

Good luck further!
thanks for mod~ :)
Shima Rin
But yeah because the editor can't let you entering the 3 decimal, it's normalized to be not linearly changed. I still suggest to change it if you ultimately decide to request a DQ because it seems that you want to fix the hitsounds.
Protastic101
tfw 1000th post is a dq

I'm fairly indifferent to the SVs, but it's inconsistent with the other 3 difficulties to leave the H diff unhitsounded at 00:15:959 - when there are clearly whistles and finishes in the other diff


Also, I think tofu might have messed up the timestamps, but it's not really the best to leave all of 01:12:144 - to 01:17:693 - unhitsounded despite the other difficulties clearly containing them. It gives 0 feedback to the player aside from a hitnormal which is rather difficult to differentiate after a while when it's just nonstop streams, so I would use similar hitsounds in this part as the ones found in the I or X diff.
lenpai
F
AncuL
Just copy paste hitsounds tbh
Topic Starter
pwhk
Hitsound issues on N and H should have been fixed, and applied new SVs from tofu~ :D
Shima Rin
Sorry I forget to copy paste the SV on 00:00:006 - , and it should be 0.70x instead of 0.75x ;w;

Otherwise the maps are fine, hitsounds look better this time owo)b
Topic Starter
pwhk

Tofu1222 wrote:

Sorry I forget to copy paste the SV on 00:00:006 - , and it should be 0.70x instead of 0.75x ;w;

Otherwise the maps are fine, hitsounds look better this time owo)b
That SV has just been fixed :)
Maxus
Well for future map i think previous SV also okay tbh, people barely care about 0,01x differences moreover when it's because of rounded up purpose instead of an intentional one, which is as minor as usual widescreen support thing i'd say.

But okay then, i think it's good, and let's bring this map to the place it's supposed to be.
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