sup pwhk !
here to fulfill m4m contract..
im sorry if im point out stupid thing , im not really used to 7k+1
1|2|3|4|5|6|7|8
ohh , yes , you maybe want more specific hitsounds for kick and cymbal? , call me if you need some of them.. i can give you probably similliar sample for this map, i also have bell things for the end if you want.. poke me if you need them!
uhh , its kinda exhausting modding such a technical map..
thankyou pwhk!
here to fulfill m4m contract..
im sorry if im point out stupid thing , im not really used to 7k+1
1|2|3|4|5|6|7|8
[N]
- 00:15:612 (15612|6) - move this to 8 , give it more emphasize and space for player
- 00:26:017 (26017|5) - move this to 3 , its kinda empty , and notes are kinda focused on right hand
- 00:38:242 (38242|7) - i will say you really need to move this to 5 is the best way , player in normal will see it same with 00:37:809 (37809|7,37809|3,38503|3,38503|7) - , because they are new and this is a bit complicated
- 00:46:826 - add LN at 3
- 01:40:930 (100930|6,101277|6,102318|6,102664|6) - ctrl+h , player will fast get exhausting because of this
- 01:43:705 - do something here too
- 00:23:329 (23329|2,23416|4,23503|6) - move this 1 col to right
- 00:22:896 (22896|4) - this notes should be at 8 doesnt it? , seems it have more high pitch
- 00:41:740 (41740|2,41855|4,41971|1,41971|6,42086|2,42202|4,42318|1,42318|6,42433|2,42549|4,42664|1,42664|5,42780|2,42896|4) - what about ctrl+h , give reverse to them and more variative fingers move
- 01:39:890 (99890|3,99977|2,100063|4) - move this 1col to right , it just seems to much load on left hand
- 01:56:745 (116745|5,117162|5,117617|5,118079|5) - move this to 5
- 00:04:861 (4861|4) - move this to 4 , just make sure right hand isnt too heavy
- 00:19:427 (19427|1,19514|2,19601|3,19688|4) - why not move this 1col to right , that mini jack is a bit annoying
- 00:22:202 (22202|1,22289|2,22462|3,22549|2) - ctrl+J
- 00:26:364 (26364|7) - this is better placed 6|7
- 00:30:063 (30063|1,30295|1) - 00:32:722 (32722|3,32953|3,33185|3) - move this to 5
- 01:06:595 - https://osu.ppy.sh/ss/7952833
- 01:25:670 (85670|0) - maybe delete , playability on this pattern is a bit too hard
- 00:05:034 (5034|5) - move this to 4 , same reason as insane , but different way because this is a hardest diff
- 00:15:844 (15844|6) - move to 8 , give the space before those jack hammer
- 00:24:977 (24977|6,24977|3) - make this 2|5 , its too overloaded at right hand imo
- 00:37:549 (37549|2,37722|2,37896|2,38069|2,38242|2,38416|2,38589|2) - something maybe you want to re-arrange
- 01:11:335 (71335|6) - same reason as before its already 1/3 continous 6x jack hammers , even maybe you can move this 01:12:144 (72144|2) - notes to 4 and give player more space so they dont suffer to much owo
- 01:34:948 (94948|4) - yes , move this to 2
- 02:06:089 - this last one can be snapped as 1/16 imo , you can map them maybe
ohh , yes , you maybe want more specific hitsounds for kick and cymbal? , call me if you need some of them.. i can give you probably similliar sample for this map, i also have bell things for the end if you want.. poke me if you need them!
uhh , its kinda exhausting modding such a technical map..
thankyou pwhk!