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xi - F [OsuMania]

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Total Posts
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Topic Starter
pwhk
This beatmap was submitted using in-game submission on 2018年5月12日 at 7:16:48

Artist: xi
Title: F
Tags: respect for F.F.Chopin Fantaisie Impromptu Op.66 Frédéric François Fantasy
BPM: 173
Filesize: 3272kb
Play Time: 02:06
Difficulties Available:
  1. H - 8Key (3.3 stars, 1140 notes)
  2. I - 8Key (4.69 stars, 1471 notes)
  3. N - 8Key (1.89 stars, 510 notes)
  4. X - 8Key (5.84 stars, 1844 notes)


Download: xi - F
Information: Scores/Beatmap Listing
---------------
xi - F


7+1K。

Genre: Other (Progressive Impromptu) / Instrumental
Status: Qualified!

by Kamikaze and Maxus
by Protastic101
(Re) by Kamikaze and Maxus


(N)ormal ☆6. 10 mod applied.
(H)ard ☆9. 10 mod applied.
(I)Another ☆11. 9 mod applied.
(X)Black Another ★8. 10 mod applied.

MEGAtive
Eternalie
pocket-Gao
dkingo
Alsty-
Another Lie
Couil
Arzenvald
Kawawa
Kamikaze
Julie
eyes
Maxus
tofu1222
Protastic101
Ibrahim
MEGAtive (5 stars!)
pocket-Gao (2 stars)
Crono (2 stars)
DustMoon
dkingo
blackcow30
Amazing map. Respect for Chopin!
Ibrahim
i'm sorry i can't mod it, i'm bad in 7K +1 so i just can give star :D
Good Luck~
MEGAtive
This is the M4M map right? Will work on this after I'm back home.

Hi pwhk
Mod from MEGAtive osu!AllMode Modding Queue (M4M Request)

xi - F



Column
|S|1|2|3|4|5|6|7|

[General]
Metadata:
  1. Add Fantaisie Impromptu Op.66 on Tags since this song is based from that song.
  2. Disable widescreen support on "H" "I" and "X" difficulty

Audio: 128kbps. Well I don't have better audio for this
Timing: Fine.
Graphics: 1366x768
Hitsounds: No problem

[X]
  1. 00:06:769 - You can add note here since there's a snare sound (i think) here like 00:07:115 . Since it's barely audible, feel free to reject this.
  2. 00:08:676 (8676|7) - I think this is unecessary. Since I think you're using additional notes for Claps aside from Snares. There's no Clap here, but 00:09:023 - 00:09:543 - does.
  3. 00:15:844 - You can make this into double like 00:13:763 , but minus the |S| note since I don't hear any crash sounds. IMO additional note in |7| is better.
  4. 00:16:306 (16306|6,16306|4,16306|2) - Move one column to the right to mark a pitch change here? You can reject this with "creating a comfortable pattern here" reason, though.
  5. 00:19:254 (19254|2) - Personally I would place this on |4| so it's more comfortable than forcing middle finger and ring finger doing a 1/6 swing.
  6. 00:22:029 (22029|2) - To |7|; 00:22:115 (22115|3) - To |5|? Honestly I think it's more comfortable to play and more relevant to the pitch that goes down.
  7. 00:27:404 - I think this part doesn't work with 1/4 doublestream. Refer to "I" so you can see there's a 1/3 kick sound here.
  8. 00:35:959 (35959|2) - Move to |1| so it got same pattern like 00:38:734
  9. 00:38:763 (38763|2) - I think it's better to move this to |4|. Personally I'm against 1/12 swing when there's other more comfortable pattern.
  10. 00:44:399 (44399|1) - Move to |6|? 00:44:283 (44283|1,44341|2,44399|1,44399|0) - pattern are kind of cruel ;_;
  11. 00:52:029 - The violin is changing its pitch here.
  12. 00:58:271 - Personally I think LN for the violin would be great to build up the tension while playing.
  13. 01:05:208 - The violin is changing its pitch here.
  14. 01:08:676 - I think double here is fine to emphasize the big, deep beat of te kick.
  15. 01:11:335 - Same as 00:15:844 . Though if you reject that this means rejected too haha
  16. 01:33:474 - I think it's fine to map the 1/8 kick streamlet here if you want.

[I]
  1. 00:06:769 - Same suggestion as my suggestion on "X".
  2. 00:08:676 (8676|7) - Like my suggestion in "X", I think this is unecessary.
  3. 00:10:410 (10410|1) - I prefer this note at |7| since it look more neat.
  4. 00:22:029 (22029|4,22115|3,22202|7) - Personally I think 654 pattern are more playable and more relevant with the gradually decreasing pitch.
  5. 00:24:861 (24861|7) - 00:26:248 (26248|7) - Um, delete? "X" doesn't cover the kick here. Or maybe you can add note in "X" at this part.
  6. 00:27:751 - Personally I think following the lead sound here. Something like http://puu.sh/pKaIt/211e3f6e20.png would work, right?
  7. 00:52:029 - The violin is changing its pitch here.
  8. 00:58:271 - Like "X", personally LN would work as the violin emphasizer here to build up the tension here.
  9. 01:05:208 - The violin is changing its pitch here.
  10. 01:08:676 - I think it's good to make this double for emphasizing the deep kick sound.

[H]
  1. 00:33:069 (33069|2,33185|3) - You can move this to |5| and |4| respectively so it's not heavy for left hand. Well I know BMS style is emphasizing the usage of left lanes for the drums but I think for starter players it would be better to spread the notes so they could learn the curves of 7K+1 more.
  2. 00:41:624 - I think the same goes here too.
  3. 00:47:173 - Lol this part violin is exactly the same like "I" and "X" one. So my suggestion are the same for these sections lol

[N]
  1. 00:15:959 - You can make this into double LN like 01:11:451 since it emphasize the strong kicks and piano more
  2. 00:47:173 - The violin pitch again ahahaha
  3. 01:26:711 - Consider to reduce the notes by one note? It's NM so I think it shouldn't get so many notes on chords.

Uwah, what a good map. I liked this. *throw stars* *favs this*
Good Luck~ I really want to see this map ranked
Topic Starter
pwhk

MEGAtive wrote:

This is the M4M map right? Will work on this after I'm back home.

Hi pwhk
Mod from MEGAtive osu!AllMode Modding Queue (M4M Request)

xi - F



Column
|S|1|2|3|4|5|6|7|

[General]
Metadata:
  1. Add Fantaisie Impromptu Op.66 on Tags since this song is based from that song. sure
  2. Disable widescreen support on "H" "I" and "X" difficulty oh ok

Audio: 128kbps. Well I don't have better audio for this
Timing: Fine.
Graphics: 1366x768
Hitsounds: No problem

[X]
  1. 00:06:769 - You can add note here since there's a snare sound (i think) here like 00:07:115 . Since it's barely audible, feel free to reject this. ok
  2. 00:08:676 (8676|7) - I think this is unecessary. Since I think you're using additional notes for Claps aside from Snares. There's no Clap here, but 00:09:023 - 00:09:543 - does. ok
  3. 00:15:844 - You can make this into double like 00:13:763 , but minus the |S| note since I don't hear any crash sounds. IMO additional note in |7| is better. ok
  4. 00:16:306 (16306|6,16306|4,16306|2) - Move one column to the right to mark a pitch change here? You can reject this with "creating a comfortable pattern here" reason, though. can't hear pitch change, hm..
  5. 00:19:254 (19254|2) - Personally I would place this on |4| so it's more comfortable than forcing middle finger and ring finger doing a 1/6 swing. ok
  6. 00:22:029 (22029|2) - To |7|; 00:22:115 (22115|3) - To |5|? Honestly I think it's more comfortable to play and more relevant to the pitch that goes down. ok
  7. 00:27:404 - I think this part doesn't work with 1/4 doublestream. Refer to "I" so you can see there's a 1/3 kick sound here. kicks are not mapped here :P
  8. 00:35:959 (35959|2) - Move to |1| so it got same pattern like 00:38:734 ok
  9. 00:38:763 (38763|2) - I think it's better to move this to |4|. Personally I'm against 1/12 swing when there's other more comfortable pattern. ok
  10. 00:44:399 (44399|1) - Move to |6|? 00:44:283 (44283|1,44341|2,44399|1,44399|0) - pattern are kind of cruel ;_; Keeping for sudden stop of pretty much everything
  11. 00:52:029 - The violin is changing its pitch here. ok
  12. 00:58:271 - Personally I think LN for the violin would be great to build up the tension while playing. sure
  13. 01:05:208 - The violin is changing its pitch here. ok
  14. 01:08:676 - I think double here is fine to emphasize the big, deep beat of te kick. sure
  15. 01:11:335 - Same as 00:15:844 . Though if you reject that this means rejected too haha sure
  16. 01:33:474 - I think it's fine to map the 1/8 kick streamlet here if you want. ok

[I]
  1. 00:06:769 - Same suggestion as my suggestion on "X". sure
  2. 00:08:676 (8676|7) - Like my suggestion in "X", I think this is unecessary. sure
  3. 00:10:410 (10410|1) - I prefer this note at |7| since it look more neat. The sound is different so I put an abrupt note at 1 here, keeping
  4. 00:22:029 (22029|4,22115|3,22202|7) - Personally I think 654 pattern are more playable and more relevant with the gradually decreasing pitch. the problem is the 7 is for kick of next measure, hm... I think I would tweak the first note as it seems it has higher pitch to 00:21:855 - ...
  5. 00:24:861 (24861|7) - 00:26:248 (26248|7) - Um, delete? "X" doesn't cover the kick here. Or maybe you can add note in "X" at this part. In X kicks are not mapped in this section, which are mapped in I...
  6. 00:27:751 - Personally I think following the lead sound here. Something like http://puu.sh/pKaIt/211e3f6e20.png would work, right? quite a bit of change would be needed for this, which also ramps up the density of the entire section all the way to 00:41:624 - which is probably not what I want, hm...
  7. 00:52:029 - The violin is changing its pitch here. ok
  8. 00:58:271 - Like "X", personally LN would work as the violin emphasizer here to build up the tension here. ok
  9. 01:05:208 - The violin is changing its pitch here. ok
  10. 01:08:676 - I think it's good to make this double for emphasizing the deep kick sound. ok

[H]
  1. 00:33:069 (33069|2,33185|3) - You can move this to |5| and |4| respectively so it's not heavy for left hand. Well I know BMS style is emphasizing the usage of left lanes for the drums but I think for starter players it would be better to spread the notes so they could learn the curves of 7K+1 more. ok
  2. 00:41:624 - I think the same goes here too. ok
  3. 00:47:173 - Lol this part violin is exactly the same like "I" and "X" one. So my suggestion are the same for these sections lol all done~

[N]
  1. 00:15:959 - You can make this into double LN like 01:11:451 since it emphasize the strong kicks and piano more that must be a missing change lol
  2. 00:47:173 - The violin pitch again ahahaha sure
  3. 01:26:711 - Consider to reduce the notes by one note? It's NM so I think it shouldn't get so many notes on chords. ok

Uwah, what a good map. I liked this. *throw stars* *favs this* Wow five stars! Thanks a lot~~ :) ]
Good Luck~ I really want to see this map ranked
Thanks for mod and star!
pocket-Gao
抱歉啊XD
暑假这段时间我会找时间来mod的:D
Fubukicat
Hi there , hope this can help
will maybe be short ;w;

collumn = 1/2/3/4/5/6/7/8
[N]
00:08:329 (8329|2) - you could add another note here (there is two piano notes here, and it would be kinda cool imho) I'd suggest in 5 or 6

00:18:040 (18040|2,18387|3,18734|4,19081|5) - This stair is easy and nice to catch , however imo this : 00:19:312 (19312|6) - should be on another collumn (5 or 3 )
¨ The reason here is because you would read the whole line as a 1/1 Stair and when you come to the transition between 6 and 7 you would play it as 1/1 and miss , the rythm not being linear kinda suggest it to not be part of the same pattern

00:21:855 (21855|2,22086|6) - here the transition is nice and easy to catch up , could use this one as reference for the previous one ^

00:27:289 (27289|1) - I'd suggest something like this

00:47:173 (47173|6) - add anothe note for cymbal

01:31:219 (91219|0,91393|0,91566|0,91740|0,91913|0) - maybe a bit hard for NM imo , you could remove thoose two 01:31:393 (91393|0,91740|0) - to make it easier


[For all the diffs up to X]

I think there is sounds in all the diffs (especially on the start that should have a note , it would feel great and more fun imho
here they are
00:01:046 (1046|3) - add (the drum sound)
00:06:595 (6595|4) - ^

Good Luck :3
Topic Starter
pwhk

Eternalie wrote:

Hi there , hope this can help
will maybe be short ;w;

collumn = 1/2/3/4/5/6/7/8
[N]
00:08:329 (8329|2) - you could add another note here (there is two piano notes here, and it would be kinda cool imho) I'd suggest in 5 or 6 ok

00:18:040 (18040|2,18387|3,18734|4,19081|5) - This stair is easy and nice to catch , however imo this : 00:19:312 (19312|6) - should be on another collumn (5 or 3 )
¨ The reason here is because you would read the whole line as a 1/1 Stair and when you come to the transition between 6 and 7 you would play it as 1/1 and miss , the rythm not being linear kinda suggest it to not be part of the same pattern sure

00:21:855 (21855|2,22086|6) - here the transition is nice and easy to catch up , could use this one as reference for the previous one ^

00:27:289 (27289|1) - I'd suggest something like this ok

00:47:173 (47173|6) - add anothe note for cymbal sure

01:31:219 (91219|0,91393|0,91566|0,91740|0,91913|0) - maybe a bit hard for NM imo , you could remove thoose two 01:31:393 (91393|0,91740|0) - to make it easierhm... ok


[For all the diffs up to X]

I think there is sounds in all the diffs (especially on the start that should have a note , it would feel great and more fun imho
here they are
00:01:046 (1046|3) - add (the drum sound) note already present on H and above. Not added to N to make it easier for calm part
00:06:595 (6595|4) - ^ [b]^

Good Luck :3
Thanks for mod :)
pocket-Gao
hi 又一个有生之年
Column: | S | 1 | 2 | 3 | 4 | | 5 | 6 | 7 |


不知道是不是我耳机的问题 还是啥,01:02:000 - 到 01:03:560 - 这一段snap,有1/3也有1/4
01:20:988 (80988|2,81162|4,81335|2,81508|3,81682|5) - 或者 01:21:855 (81855|3,82029|4,82202|6,82375|4) - 变一下 pattern?
01:21:855 (81855|3,82029|4,82202|6,82375|4) - 加1个note?
01:34:341 (94341|4,94427|1,94514|5,94601|2) - 考虑一下换成白红红白 或者红红白白 (指的是轨道1357 246)?
后面hitsound加了 前面好像没加
00:15:959 - 连皿好像会给喷的,好像是因为osu盘子的判定有问题(具体原因我也不清楚 可以看 s/368336
X难度同^
00:17:173 (17173|2) - 这是放多的吗
00:22:289 (22289|3) - 换个位置吧
01:06:595 (66595|1,66711|2,66826|3) - 这里没鼓点的 如果抓的是琴音就不是1/3了
X难度同^
除了上面那些 我并没找出啥问题> >就是摸不动了

图没啥问题,强行水摸别打我

good luck
Topic Starter
pwhk

pocket-Gao wrote:

hi 又一个有生之年
Column: | S | 1 | 2 | 3 | 4 | | 5 | 6 | 7 |


不知道是不是我耳机的问题 还是啥,01:02:000 - 到 01:03:560 - 这一段snap,有1/3也有1/4 嗯嗯,好像真是1/4...
01:20:988 (80988|2,81162|4,81335|2,81508|3,81682|5) - 或者 01:21:855 (81855|3,82029|4,82202|6,82375|4) - 变一下 pattern? [b]整段也是131242這樣去,比較好看,先留著
01:21:855 (81855|3,82029|4,82202|6,82375|4) - 加1个note?找不到別的音
01:34:341 (94341|4,94427|1,94514|5,94601|2) - 考虑一下换成白红红白 或者红红白白 (指的是轨道1357 246)? 好的
后面hitsound加了 前面好像没加
00:15:959 - 连皿好像会给喷的,好像是因为osu盘子的判定有问题(具体原因我也不清楚 可以看 s/368336 1/3應該還好啦...反正Reanimate這樣也能rank...
X难度同^
00:17:173 (17173|2) - 这是放多的吗 是的 :?
00:22:289 (22289|3) - 换个位置吧 好的
01:06:595 (66595|1,66711|2,66826|3) - 这里没鼓点的 如果抓的是琴音就不是1/3了我是聽到有鼓點的
X难度同^
除了上面那些 我并没找出啥问题> >就是摸不动了

图没啥问题,强行水摸别打我

good luck
謝謝摸圖 :)
Crono
Hey there! Here to throw a couple stars since I have had trouble thinking of any suggestions.

Good Luck!
dkingo
哈喽,我8K不是很拿手所以就水摸一点 :oops:

[X]
  1. 00:01:393 - 这个声音比较亮,可以把chord做宽
  2. 00:00:699 - 这个声比其他要稍微重一些,用两个note更合适
  3. 00:01:046 - 加一个note
  4. 00:05:555 - 锣音比较长,把一两个note做成LN
  5. 00:05:901 (5901|6,6248|6) - Note之间有两个音可以做
  6. 00:06:595 - 加一个note
  7. 00:10:410 - 鼓声重,加一两个note
  8. 00:18:734 (18734|1,18734|6,18907|6,18907|2) - 这两个和弦是相同的,统一一下吧
  9. 00:22:202 - 这部分和弦我觉得对着音调排列更好 (有鼓的地方可以多加一个note)
  10. 00:29:138 - 这里开始可以跟着弦乐加几段LN
  11. 00:32:433 - 加一两个note
  12. 00:47:173 - 同上,LN最好跟着音高排列
  13. 00:51:335 - 声音有变化,可以加几个note
  14. 01:08:676 - 加一个note,这个地方两个note感觉不够重
  15. 01:34:341 - 鼓声和镲声是有一些轻重差别的,最好对着鼓加一个note,让它有种层次感
  16. 02:06:088 - 这里有几个钢琴音可以做

就这样吧,摸得不好不要打我 :o
good luck!
Topic Starter
pwhk

dkingo wrote:

哈喽,我8K不是很拿手所以就水摸一点 :oops:

[X]
  1. 00:01:393 - 这个声音比较亮,可以把chord做宽 主要是沒有那麼多樂器在這裡,留住
  2. 00:00:699 - 这个声比其他要稍微重一些,用两个note更合适 不,應該是第一個重音的錯覺?
  3. 00:01:046 - 加一个note 好的
  4. 00:05:555 - 锣音比较长,把一两个note做成LN 一張米圖不宜太多LN :D
  5. 00:05:901 (5901|6,6248|6) - Note之间有两个音可以做 好的
  6. 00:06:595 - 加一个note 好的
  7. 00:10:410 - 鼓声重,加一两个note 好的
  8. 00:18:734 (18734|1,18734|6,18907|6,18907|2) - 这两个和弦是相同的,统一一下吧 左方的是kick+hi-hat,與右方的主鋼琴,這樣改就與前後不夾了。
  9. 00:22:202 - 这部分和弦我觉得对着音调排列更好 (有鼓的地方可以多加一个note)
  10. 00:29:138 - 这里开始可以跟着弦乐加几段LN 如此密就不宜再加LN了...
  11. 00:32:433 - 加一两个note 一於一口氣加上四個1/8 :D
  12. 00:47:173 - 同上,LN最好跟着音高排列
  13. 00:51:335 - 声音有变化,可以加几个note 好像沒有那麼多聲音加吧...除非那堆背景鋼琴,那就好像太多了
  14. 01:08:676 - 加一个note,这个地方两个note感觉不够重 我覺得還好了,三個note好像太重了...
  15. 01:34:341 - 鼓声和镲声是有一些轻重差别的,最好对着鼓加一个note,让它有种层次感 這部分原意是隻手交替打的樣子,好像不夠位加鼓音...
  16. 02:06:088 - 这里有几个钢琴音可以做 聽不到orz

就这样吧,摸得不好不要打我 :o
good luck!
謝摸~ :)
Alsty-
sup pwhk !
here to fulfill m4m contract..
im sorry if im point out stupid thing , im not really used to 7k+1

1|2|3|4|5|6|7|8

[N]
  1. 00:15:612 (15612|6) - move this to 8 , give it more emphasize and space for player
  2. 00:26:017 (26017|5) - move this to 3 , its kinda empty , and notes are kinda focused on right hand
  3. 00:38:242 (38242|7) - i will say you really need to move this to 5 is the best way , player in normal will see it same with 00:37:809 (37809|7,37809|3,38503|3,38503|7) - , because they are new and this is a bit complicated
  4. 00:46:826 - add LN at 3
  5. 01:40:930 (100930|6,101277|6,102318|6,102664|6) - ctrl+h , player will fast get exhausting because of this
  6. 01:43:705 - do something here too


[H]
  1. 00:23:329 (23329|2,23416|4,23503|6) - move this 1 col to right
  2. 00:22:896 (22896|4) - this notes should be at 8 doesnt it? , seems it have more high pitch
  3. 00:41:740 (41740|2,41855|4,41971|1,41971|6,42086|2,42202|4,42318|1,42318|6,42433|2,42549|4,42664|1,42664|5,42780|2,42896|4) - what about ctrl+h , give reverse to them and more variative fingers move
  4. 01:39:890 (99890|3,99977|2,100063|4) - move this 1col to right , it just seems to much load on left hand
  5. 01:56:745 (116745|5,117162|5,117617|5,118079|5) - move this to 5


[I]
  1. 00:04:861 (4861|4) - move this to 4 , just make sure right hand isnt too heavy
  2. 00:19:427 (19427|1,19514|2,19601|3,19688|4) - why not move this 1col to right , that mini jack is a bit annoying
  3. 00:22:202 (22202|1,22289|2,22462|3,22549|2) - ctrl+J
  4. 00:26:364 (26364|7) - this is better placed 6|7
  5. 00:30:063 (30063|1,30295|1) - 00:32:722 (32722|3,32953|3,33185|3) - move this to 5
  6. 01:06:595 - https://osu.ppy.sh/ss/7952833
  7. 01:25:670 (85670|0) - maybe delete , playability on this pattern is a bit too hard


[X]
  1. 00:05:034 (5034|5) - move this to 4 , same reason as insane , but different way because this is a hardest diff
  2. 00:15:844 (15844|6) - move to 8 , give the space before those jack hammer
  3. 00:24:977 (24977|6,24977|3) - make this 2|5 , its too overloaded at right hand imo
  4. 00:37:549 (37549|2,37722|2,37896|2,38069|2,38242|2,38416|2,38589|2) - something maybe you want to re-arrange
  5. 01:11:335 (71335|6) - same reason as before its already 1/3 continous 6x jack hammers , even maybe you can move this 01:12:144 (72144|2) - notes to 4 and give player more space so they dont suffer to much owo
  6. 01:34:948 (94948|4) - yes , move this to 2
  7. 02:06:089 - this last one can be snapped as 1/16 imo , you can map them maybe

ohh , yes , you maybe want more specific hitsounds for kick and cymbal? , call me if you need some of them.. i can give you probably similliar sample for this map, i also have bell things for the end if you want.. poke me if you need them!

uhh , its kinda exhausting modding such a technical map..
thankyou pwhk!
Topic Starter
pwhk

Alsty- wrote:

sup pwhk !
here to fulfill m4m contract..
im sorry if im point out stupid thing , im not really used to 7k+1

1|2|3|4|5|6|7|8

[N]
  1. 00:15:612 (15612|6) - move this to 8 , give it more emphasize and space for player I would like to keep the symmetry
  2. 00:26:017 (26017|5) - move this to 3 , its kinda empty , and notes are kinda focused on right hand ok
  3. 00:38:242 (38242|7) - i will say you really need to move this to 5 is the best way , player in normal will see it same with 00:37:809 (37809|7,37809|3,38503|3,38503|7) - , because they are new and this is a bit complicated to 6 instead
  4. 00:46:826 - add LN at 3 sure
  5. 01:40:930 (100930|6,101277|6,102318|6,102664|6) - ctrl+h , player will fast get exhausting because of thismove to 3
  6. 01:43:705 - do something here too ok


[H]
  1. 00:23:329 (23329|2,23416|4,23503|6) - move this 1 col to right this would introduce jacks, no
  2. 00:22:896 (22896|4) - this notes should be at 8 doesnt it? , seems it have more high pitch no it isn't higher pitch (50% confirmed)
  3. 00:41:740 (41740|2,41855|4,41971|1,41971|6,42086|2,42202|4,42318|1,42318|6,42433|2,42549|4,42664|1,42664|5,42780|2,42896|4) - what about ctrl+h , give reverse to them and more variative fingers move ok[b/]
  4. 01:39:890 (99890|3,99977|2,100063|4) - move this 1col to right , it just seems to much load on left hand [b]tweaked a bit
  5. 01:56:745 (116745|5,117162|5,117617|5,118079|5) - move this to 5sure


[I]
  1. 00:04:861 (4861|4) - move this to 4 , just make sure right hand isnt too heavy ok
  2. 00:19:427 (19427|1,19514|2,19601|3,19688|4) - why not move this 1col to right , that mini jack is a bit annoying moved previous note instead
  3. 00:22:202 (22202|1,22289|2,22462|3,22549|2) - ctrl+J see above
  4. 00:26:364 (26364|7) - this is better placed 6|7 ^
  5. 00:30:063 (30063|1,30295|1) - 00:32:722 (32722|3,32953|3,33185|3) - move this to 5 sure
  6. 01:06:595 - https://osu.ppy.sh/ss/7952833 tweaked a bit. LN on scratch is a bit strange here I think...
  7. 01:25:670 (85670|0) - maybe delete , playability on this pattern is a bit too hardok


[X]
  1. 00:05:034 (5034|5) - move this to 4 , same reason as insane , but different way because this is a hardest diff ok[b/]
  2. 00:15:844 (15844|6) - move to 8 , give the space before those jack hammer [b]ok
  3. 00:24:977 (24977|6,24977|3) - make this 2|5 , its too overloaded at right hand imo 36 instead, jacks here is just no
  4. 00:37:549 (37549|2,37722|2,37896|2,38069|2,38242|2,38416|2,38589|2) - something maybe you want to re-arrange it fits the music I think, keeping
  5. 01:11:335 (71335|6) - same reason as before its already 1/3 continous 6x jack hammers , even maybe you can move this 01:12:144 (72144|2) - notes to 4 and give player more space so they dont suffer to much owo sure
  6. 01:34:948 (94948|4) - yes , move this to 2 ok
  7. 02:06:089 - this last one can be snapped as 1/16 imo , you can map them maybe one note is enough for this I think.

ohh , yes , you maybe want more specific hitsounds for kick and cymbal? , call me if you need some of them.. i can give you probably similliar sample for this map, i also have bell things for the end if you want.. poke me if you need them!

uhh , its kinda exhausting modding such a technical map..
thankyou pwhk!
thanks for mod~ :)
Alsty-
hi again pwhk!

here's your samples http://puu.sh/vCfLq/1526d17bfb.rar

i took some similliar sound from your map , if i miss some percussion and you want sample for it , poke me again in game..
btw , there's 3clap sounds for this 00:33:647 - kind of sound , you can choose one of them..

cya =w=)/
Another Lie
WIP mod from my queue
I love this song <3 and i have a bit experience on piano. So, i might try mod this :3
1|2|3|4|5|6|7|8
[*]00:10:063 (10063|1,10121|2,10179|3,10237|4,10295|5,10352|6,10410|7) - [suggestion] maybe a bit like this? https://puu.sh/vOwHR.png to give impact low sound at 00:10:410 - https://puu.sh/vOwIH.png
[*]starting from this 00:16:653 - until 00:19:341 - maybe you could make trill since the sound at some part are same.
[*]For 00:16:653 - until 00:17:953 - maybe like this? https://puu.sh/vOwOI.png or you have better idea?
[*]For 00:18:040 - until 00:19:341 - maybe like this? https://puu.sh/vOwUR.png or you have better idea?
[*]starting from this 00:20:121 - until 00:22:115 - the sound is going to fade, maybe recreate for some stairs from right side? Suggestion from 00:20:468 - https://puu.sh/vOx3w.png
[*]00:22:115 (22115|3) - maybe col 5 for better gameplay?
[*]starting from this 00:22:202 - until 00:24:890 - similiar to 00:16:653 - until 00:19:341 -
[*]starting from this 00:24:977 - until 00:25:237 - stairs to right side? lower sound
[*]00:25:323 - until 00:25:584 - stairs to the middle side? middle sound
[*]00:25:670 - until 00:25:930 - stairs to right side? higher sound
[*]00:32:607 (32607|0,32722|0,32838|0,32953|0,33069|0,33185|0,33300|0) - you might wanna remap it, pretty hard for 8K. you may be mapped it for consistency, but for playability? consider that again
[*]00:27:289 (27289|7) - move to 6th col?
[*]01:08:676 (68676|3) - move to 1st col? & add note to 2nd col? for low impact sound
[*]01:11:451 (71451|2,71451|0,71451|6,71566|2,71566|6,71566|0,71682|6,71682|0,71682|2,71797|6,71797|0,71797|2,71913|6,71913|0,71913|2,72029|0,72029|2,72029|6) - well, these notes are similiar to Beethoven Influenza issue [ExPew's]. You must remapped it.
01:25:323 (85323|1,85439|1,85555|1,85670|1,85786|1,85901|1,86017|1) - is it Aiae V2?
[*]02:06:089 - add 1 / 2 notes again for finishing sound :3
idk if i can continue again
Topic Starter
pwhk

Another Lie wrote:

WIP mod from my queue
I love this song <3 and i have a bit experience on piano. So, i might try mod this :3
1|2|3|4|5|6|7|8
[*]00:10:063 (10063|1,10121|2,10179|3,10237|4,10295|5,10352|6,10410|7) - [suggestion] maybe a bit like this? https://puu.sh/vOwHR.png to give impact low sound at 00:10:410 - https://puu.sh/vOwIH.png when you crop image can you show all columns? it is difficult to tell which column if you crop 2 columns away out of 8..... anyway keeping this because the S note already emphasize the low sound
[*]starting from this 00:16:653 - until 00:19:341 - maybe you could make trill since the sound at some part are same. hm... they are indeed different pitch, put it into 50% and you will see I do it strictly to the pitch
[*]For 00:16:653 - until 00:17:953 - maybe like this? https://puu.sh/vOwOI.png or you have better idea?
[*]For 00:18:040 - until 00:19:341 - maybe like this? https://puu.sh/vOwUR.png or you have better idea?
[*]starting from this 00:20:121 - until 00:22:115 - the sound is going to fade, maybe recreate for some stairs from right side? Suggestion from 00:20:468 - https://puu.sh/vOx3w.png piano pitch isn't like this, again put song into 50%
[*]00:22:115 (22115|3) - maybe col 5 for better gameplay? tweaked this part a bit
[*]starting from this 00:22:202 - until 00:24:890 - similiar to 00:16:653 - until 00:19:341 -
[*]starting from this 00:24:977 - until 00:25:237 - stairs to right side? lower sound
[*]00:25:323 - until 00:25:584 - stairs to the middle side? middle sound
[*]00:25:670 - until 00:25:930 - stairs to right side? higher sound tweaked this part
[*]00:32:607 (32607|0,32722|0,32838|0,32953|0,33069|0,33185|0,33300|0) - you might wanna remap it, pretty hard for 8K. you may be mapped it for consistency, but for playability? consider that again yes actually it was originally 1/3 jacks I think but someone want it changed, and I don't feel like it either lol..... even reverting this to jacks should be easier lol
[*]00:27:289 (27289|7) - move to 6th col? ok
[*]01:08:676 (68676|3) - move to 1st col? & add note to 2nd col? for low impact soundsure
[*]01:11:451 (71451|2,71451|0,71451|6,71566|2,71566|6,71566|0,71682|6,71682|0,71682|2,71797|6,71797|0,71797|2,71913|6,71913|0,71913|2,72029|0,72029|2,72029|6) - well, these notes are similiar to Beethoven Influenza issue [ExPew's]. You must remapped it. I am not aware of that map. hm... but this fits the music right? lol
01:25:323 (85323|1,85439|1,85555|1,85670|1,85786|1,85901|1,86017|1) - is it Aiae V2? urg AiAe has a 7K/8K ver?........ 1/3 jacks is for the kicks btw
[*]02:06:089 - add 1 / 2 notes again for finishing sound :3 sure
idk if i can continue again why not lol
Thanks for mod~ :)
Another Lie
pls disable your chat block if not mutual >:(
i'm totally can't give you notification about mod & etc
Mordu
You can add these notes or some of them for the section from 01:12:144 to 01:14:919
01:12:318 (72318|1) - 01:12:578 (72578|7) - 01:12:838 (72838|6) - 01:13:011 (73011|1) - 01:13:271 (73271|7) - 01:13:532 (73532|4) - 01:13:878 (73878|5) - 01:14:138 (74138|3) - 01:14:485 (74485|7) - 01:14:572 (74572|6)
Add them and see how it plays.

I don't have "fixes" or more suggestions, in my opinion this is already ready for rank.
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