forum

xi - F [OsuMania]

posted
Total Posts
66
show more
Kamikaze
12h until qualified 👀
_VianK_
F
Kamikaze
Qualified!
FAMoss

_VianK_ wrote:

F
pocket-Gao
:)
Shima Rin
Excellent map overall, but I have a few small concerns before it hits the ranked stage :3

[General]
  1. Maybe not a big thing to note but it is actually inaccurate to use green lines in a way like 00:08:329 - to 00:11:104 - and from 00:44:399 - to 01:09:370 - because the SVs are actually increased with a different rate. Try the ways in the code below:

    First part:
    8329,-125,4,2,1,15,0,0
    9716,-111.111111111111,4,2,1,15,0,0
    11104,-100,4,2,1,35,0,1

    This first part then is from 0.8x to 1.0x, with an increment of 0.1x after each SV.

    Second part:
    44399,-166.666666666667,4,2,1,35,0,0
    46826,-142.857142857143,4,2,1,35,0,0
    47173,-125,4,2,1,35,0,0
    68676,-111.111111111111,4,2,1,35,0,0
    69370,-100,4,2,1,35,0,1

    This second part then is from 0.6x to 1.0x, with two SVs in the middle are deleted because these two are not on heavy sounds, which may be better getting rid of them for emphasis of those heavier sounds.

    You can have a try on both changes to see if they make sense to you. I have tested and they actually didn't make a huge change but still make the whole green line use more accurate. ;)


[H]
  1. 01:11:451 - to 01:12:029 - I really think having hitsounds in this part is necessary cuz these drums are really very strong to be noticed. The same idea applies to 01:11:451 - to 01:12:029 - .


Besides, there are also quite a noticeable length in both N and H without hitsounds. I understand that you are focusing on melody but I am not sure whether it's a good thing to keep like that, since without no feedback given to the beginners they might get a bit confused on these parts, especially since it's also with higher key amount.

Good luck further!
Topic Starter
pwhk

Tofu1222 wrote:

Excellent map overall, but I have a few small concerns before it hits the ranked stage :3

[General]
  1. Maybe not a big thing to note but it is actually inaccurate to use green lines in a way like 00:08:329 - to 00:11:104 - and from 00:44:399 - to 01:09:370 - because the SVs are actually increased with a different rate. Try the ways in the code below:

    First part:
    8329,-125,4,2,1,15,0,0
    9716,-111.111111111111,4,2,1,15,0,0
    11104,-100,4,2,1,35,0,1

    This first part then is from 0.8x to 1.0x, with an increment of 0.1x after each SV.

    Second part:
    44399,-166.666666666667,4,2,1,35,0,0
    46826,-142.857142857143,4,2,1,35,0,0
    47173,-125,4,2,1,35,0,0
    68676,-111.111111111111,4,2,1,35,0,0
    69370,-100,4,2,1,35,0,1

    This second part then is from 0.6x to 1.0x, with two SVs in the middle are deleted because these two are not on heavy sounds, which may be better getting rid of them for emphasis of those heavier sounds.

    You can have a try on both changes to see if they make sense to you. I have tested and they actually didn't make a huge change but still make the whole green line use more accurate. ;)

    The SV changes are linear, and because osu editor only allow entering 2 decimal places.......... Probably not going to do slight changes to SV at this stage I guess :|


[H]
  1. 01:11:451 - to 01:12:029 - I really think having hitsounds in this part is necessary cuz these drums are really very strong to be noticed. The same idea applies to 01:11:451 - to 01:12:029 - . Agreed I should have hitsounds here... except I can't update the map :|


Besides, there are also quite a noticeable length in both N and H without hitsounds. I understand that you are focusing on melody but I am not sure whether it's a good thing to keep like that, since without no feedback given to the beginners they might get a bit confused on these parts, especially since it's also with higher key amount. Given the sounds go to the main instrument (i.e. piano) and the notes follows the pitch, sticking hitsounds would go against that during play...

Good luck further!
thanks for mod~ :)
Shima Rin
But yeah because the editor can't let you entering the 3 decimal, it's normalized to be not linearly changed. I still suggest to change it if you ultimately decide to request a DQ because it seems that you want to fix the hitsounds.
Protastic101
tfw 1000th post is a dq

I'm fairly indifferent to the SVs, but it's inconsistent with the other 3 difficulties to leave the H diff unhitsounded at 00:15:959 - when there are clearly whistles and finishes in the other diff


Also, I think tofu might have messed up the timestamps, but it's not really the best to leave all of 01:12:144 - to 01:17:693 - unhitsounded despite the other difficulties clearly containing them. It gives 0 feedback to the player aside from a hitnormal which is rather difficult to differentiate after a while when it's just nonstop streams, so I would use similar hitsounds in this part as the ones found in the I or X diff.
lenpai
F
AncuL
Just copy paste hitsounds tbh
Topic Starter
pwhk
Hitsound issues on N and H should have been fixed, and applied new SVs from tofu~ :D
Shima Rin
Sorry I forget to copy paste the SV on 00:00:006 - , and it should be 0.70x instead of 0.75x ;w;

Otherwise the maps are fine, hitsounds look better this time owo)b
Topic Starter
pwhk

Tofu1222 wrote:

Sorry I forget to copy paste the SV on 00:00:006 - , and it should be 0.70x instead of 0.75x ;w;

Otherwise the maps are fine, hitsounds look better this time owo)b
That SV has just been fixed :)
Maxus
Well for future map i think previous SV also okay tbh, people barely care about 0,01x differences moreover when it's because of rounded up purpose instead of an intentional one, which is as minor as usual widescreen support thing i'd say.

But okay then, i think it's good, and let's bring this map to the place it's supposed to be.
Kamikaze
actually one point before I requalify this, on X diff:

since you're putting notes for the piano grace at 02:01:089 (121089|4,121193|5,121297|6,121401|7) - , it would make perfect sense to also put notes for the grace at 02:06:251 - , something like this:

Topic Starter
pwhk

Kamikaze wrote:

actually one point before I requalify this, on X diff:

since you're putting notes for the piano grace at 02:01:089 (121089|4,121193|5,121297|6,121401|7) - , it would make perfect sense to also put notes for the grace at 02:06:251 - , something like this:



sure, probably only in X diff as this is actually quite soft
updated!~~ :D
Kamikaze
you've put the notes as if the lines were 1/8 but they're on 1/16 at 02:06:251 -


(Right is yours)

fix it up and we're good to go
Topic Starter
pwhk

Kamikaze wrote:

you've put the notes as if the lines were 1/8 but they're on 1/16 at 02:06:251 -


(Right is yours)

fix it up and we're good to go
ouch 1/8 and 1/16 lines look the same :|
Fixed :)
Kamikaze
Alright we back!
Please sign in to reply.

New reply