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xi - F [OsuMania]

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Total Posts
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Topic Starter
pwhk
This beatmap was submitted using in-game submission on 2018年5月12日 at 7:16:48

Artist: xi
Title: F
Tags: respect for F.F.Chopin Fantaisie Impromptu Op.66 Frédéric François Fantasy
BPM: 173
Filesize: 3272kb
Play Time: 02:06
Difficulties Available:
  1. H - 8Key (3.3 stars, 1140 notes)
  2. I - 8Key (4.69 stars, 1471 notes)
  3. N - 8Key (1.89 stars, 510 notes)
  4. X - 8Key (5.84 stars, 1844 notes)
Download: xi - F
Information: Scores/Beatmap Listing
---------------
xi - F


7+1K。

Genre: Other (Progressive Impromptu) / Instrumental
Status: Qualified!

by Kamikaze and Maxus
by Protastic101
(Re) by Kamikaze and Maxus


(N)ormal ☆6. 10 mod applied.
(H)ard ☆9. 10 mod applied.
(I)Another ☆11. 9 mod applied.
(X)Black Another ★8. 10 mod applied.

Thanks to modders
MEGAtive
Eternalie
pocket-Gao
dkingo
Alsty-
Another Lie
Couil
Arzenvald
Kawawa
Kamikaze
Julie
eyes
Maxus
tofu1222
Protastic101

Thanks to star shooters
Ibrahim
MEGAtive (5 stars!)
pocket-Gao (2 stars)
Crono (2 stars)
DustMoon
dkingo
blackcow30
Amazing map. Respect for Chopin!
Ibrahim
i'm sorry i can't mod it, i'm bad in 7K +1 so i just can give star :D
Good Luck~
MEGAtive
This is the M4M map right? Will work on this after I'm back home.

Hi pwhk
Mod from MEGAtive osu!AllMode Modding Queue (M4M Request)

xi - F



Column
|S|1|2|3|4|5|6|7|

[General]
Metadata:
  1. Add Fantaisie Impromptu Op.66 on Tags since this song is based from that song.
  2. Disable widescreen support on "H" "I" and "X" difficulty

Audio: 128kbps. Well I don't have better audio for this
Timing: Fine.
Graphics: 1366x768
Hitsounds: No problem

[X]
Mods
  1. 00:06:769 - You can add note here since there's a snare sound (i think) here like 00:07:115 . Since it's barely audible, feel free to reject this.
  2. 00:08:676 (8676|7) - I think this is unecessary. Since I think you're using additional notes for Claps aside from Snares. There's no Clap here, but 00:09:023 - 00:09:543 - does.
  3. 00:15:844 - You can make this into double like 00:13:763 , but minus the |S| note since I don't hear any crash sounds. IMO additional note in |7| is better.
  4. 00:16:306 (16306|6,16306|4,16306|2) - Move one column to the right to mark a pitch change here? You can reject this with "creating a comfortable pattern here" reason, though.
  5. 00:19:254 (19254|2) - Personally I would place this on |4| so it's more comfortable than forcing middle finger and ring finger doing a 1/6 swing.
  6. 00:22:029 (22029|2) - To |7|; 00:22:115 (22115|3) - To |5|? Honestly I think it's more comfortable to play and more relevant to the pitch that goes down.
  7. 00:27:404 - I think this part doesn't work with 1/4 doublestream. Refer to "I" so you can see there's a 1/3 kick sound here.
  8. 00:35:959 (35959|2) - Move to |1| so it got same pattern like 00:38:734
  9. 00:38:763 (38763|2) - I think it's better to move this to |4|. Personally I'm against 1/12 swing when there's other more comfortable pattern.
  10. 00:44:399 (44399|1) - Move to |6|? 00:44:283 (44283|1,44341|2,44399|1,44399|0) - pattern are kind of cruel ;_;
  11. 00:52:029 - The violin is changing its pitch here.
  12. 00:58:271 - Personally I think LN for the violin would be great to build up the tension while playing.
  13. 01:05:208 - The violin is changing its pitch here.
  14. 01:08:676 - I think double here is fine to emphasize the big, deep beat of te kick.
  15. 01:11:335 - Same as 00:15:844 . Though if you reject that this means rejected too haha
  16. 01:33:474 - I think it's fine to map the 1/8 kick streamlet here if you want.

[I]
Mods
  1. 00:06:769 - Same suggestion as my suggestion on "X".
  2. 00:08:676 (8676|7) - Like my suggestion in "X", I think this is unecessary.
  3. 00:10:410 (10410|1) - I prefer this note at |7| since it look more neat.
  4. 00:22:029 (22029|4,22115|3,22202|7) - Personally I think 654 pattern are more playable and more relevant with the gradually decreasing pitch.
  5. 00:24:861 (24861|7) - 00:26:248 (26248|7) - Um, delete? "X" doesn't cover the kick here. Or maybe you can add note in "X" at this part.
  6. 00:27:751 - Personally I think following the lead sound here. Something like http://puu.sh/pKaIt/211e3f6e20.png would work, right?
  7. 00:52:029 - The violin is changing its pitch here.
  8. 00:58:271 - Like "X", personally LN would work as the violin emphasizer here to build up the tension here.
  9. 01:05:208 - The violin is changing its pitch here.
  10. 01:08:676 - I think it's good to make this double for emphasizing the deep kick sound.

[H]
Mods
  1. 00:33:069 (33069|2,33185|3) - You can move this to |5| and |4| respectively so it's not heavy for left hand. Well I know BMS style is emphasizing the usage of left lanes for the drums but I think for starter players it would be better to spread the notes so they could learn the curves of 7K+1 more.
  2. 00:41:624 - I think the same goes here too.
  3. 00:47:173 - Lol this part violin is exactly the same like "I" and "X" one. So my suggestion are the same for these sections lol

[N]
Mods
  1. 00:15:959 - You can make this into double LN like 01:11:451 since it emphasize the strong kicks and piano more
  2. 00:47:173 - The violin pitch again ahahaha
  3. 01:26:711 - Consider to reduce the notes by one note? It's NM so I think it shouldn't get so many notes on chords.

Uwah, what a good map. I liked this. *throw stars* *favs this*
Good Luck~ I really want to see this map ranked
Topic Starter
pwhk

MEGAtive wrote:

This is the M4M map right? Will work on this after I'm back home.

Hi pwhk
Mod from MEGAtive osu!AllMode Modding Queue (M4M Request)

xi - F



Column
|S|1|2|3|4|5|6|7|

[General]
Metadata:
  1. Add Fantaisie Impromptu Op.66 on Tags since this song is based from that song. sure
  2. Disable widescreen support on "H" "I" and "X" difficulty oh ok

Audio: 128kbps. Well I don't have better audio for this
Timing: Fine.
Graphics: 1366x768
Hitsounds: No problem

[X]
Mods
  1. 00:06:769 - You can add note here since there's a snare sound (i think) here like 00:07:115 . Since it's barely audible, feel free to reject this. ok
  2. 00:08:676 (8676|7) - I think this is unecessary. Since I think you're using additional notes for Claps aside from Snares. There's no Clap here, but 00:09:023 - 00:09:543 - does. ok
  3. 00:15:844 - You can make this into double like 00:13:763 , but minus the |S| note since I don't hear any crash sounds. IMO additional note in |7| is better. ok
  4. 00:16:306 (16306|6,16306|4,16306|2) - Move one column to the right to mark a pitch change here? You can reject this with "creating a comfortable pattern here" reason, though. can't hear pitch change, hm..
  5. 00:19:254 (19254|2) - Personally I would place this on |4| so it's more comfortable than forcing middle finger and ring finger doing a 1/6 swing. ok
  6. 00:22:029 (22029|2) - To |7|; 00:22:115 (22115|3) - To |5|? Honestly I think it's more comfortable to play and more relevant to the pitch that goes down. ok
  7. 00:27:404 - I think this part doesn't work with 1/4 doublestream. Refer to "I" so you can see there's a 1/3 kick sound here. kicks are not mapped here :P
  8. 00:35:959 (35959|2) - Move to |1| so it got same pattern like 00:38:734 ok
  9. 00:38:763 (38763|2) - I think it's better to move this to |4|. Personally I'm against 1/12 swing when there's other more comfortable pattern. ok
  10. 00:44:399 (44399|1) - Move to |6|? 00:44:283 (44283|1,44341|2,44399|1,44399|0) - pattern are kind of cruel ;_; Keeping for sudden stop of pretty much everything
  11. 00:52:029 - The violin is changing its pitch here. ok
  12. 00:58:271 - Personally I think LN for the violin would be great to build up the tension while playing. sure
  13. 01:05:208 - The violin is changing its pitch here. ok
  14. 01:08:676 - I think double here is fine to emphasize the big, deep beat of te kick. sure
  15. 01:11:335 - Same as 00:15:844 . Though if you reject that this means rejected too haha sure
  16. 01:33:474 - I think it's fine to map the 1/8 kick streamlet here if you want. ok

[I]
Mods
  1. 00:06:769 - Same suggestion as my suggestion on "X". sure
  2. 00:08:676 (8676|7) - Like my suggestion in "X", I think this is unecessary. sure
  3. 00:10:410 (10410|1) - I prefer this note at |7| since it look more neat. The sound is different so I put an abrupt note at 1 here, keeping
  4. 00:22:029 (22029|4,22115|3,22202|7) - Personally I think 654 pattern are more playable and more relevant with the gradually decreasing pitch. the problem is the 7 is for kick of next measure, hm... I think I would tweak the first note as it seems it has higher pitch to 00:21:855 - ...
  5. 00:24:861 (24861|7) - 00:26:248 (26248|7) - Um, delete? "X" doesn't cover the kick here. Or maybe you can add note in "X" at this part. In X kicks are not mapped in this section, which are mapped in I...
  6. 00:27:751 - Personally I think following the lead sound here. Something like http://puu.sh/pKaIt/211e3f6e20.png would work, right? quite a bit of change would be needed for this, which also ramps up the density of the entire section all the way to 00:41:624 - which is probably not what I want, hm...
  7. 00:52:029 - The violin is changing its pitch here. ok
  8. 00:58:271 - Like "X", personally LN would work as the violin emphasizer here to build up the tension here. ok
  9. 01:05:208 - The violin is changing its pitch here. ok
  10. 01:08:676 - I think it's good to make this double for emphasizing the deep kick sound. ok

[H]
Mods
  1. 00:33:069 (33069|2,33185|3) - You can move this to |5| and |4| respectively so it's not heavy for left hand. Well I know BMS style is emphasizing the usage of left lanes for the drums but I think for starter players it would be better to spread the notes so they could learn the curves of 7K+1 more. ok
  2. 00:41:624 - I think the same goes here too. ok
  3. 00:47:173 - Lol this part violin is exactly the same like "I" and "X" one. So my suggestion are the same for these sections lol all done~

[N]
Mods
  1. 00:15:959 - You can make this into double LN like 01:11:451 since it emphasize the strong kicks and piano more that must be a missing change lol
  2. 00:47:173 - The violin pitch again ahahaha sure
  3. 01:26:711 - Consider to reduce the notes by one note? It's NM so I think it shouldn't get so many notes on chords. ok

Uwah, what a good map. I liked this. *throw stars* *favs this* Wow five stars! Thanks a lot~~ :) ]
Good Luck~ I really want to see this map ranked
Thanks for mod and star!
pocket-Gao
抱歉啊XD
暑假这段时间我会找时间来mod的:D
Fubukicat
Hi there , hope this can help
will maybe be short ;w;

modsu
collumn = 1/2/3/4/5/6/7/8
[N]
00:08:329 (8329|2) - you could add another note here (there is two piano notes here, and it would be kinda cool imho) I'd suggest in 5 or 6

00:18:040 (18040|2,18387|3,18734|4,19081|5) - This stair is easy and nice to catch , however imo this : 00:19:312 (19312|6) - should be on another collumn (5 or 3 )
¨ The reason here is because you would read the whole line as a 1/1 Stair and when you come to the transition between 6 and 7 you would play it as 1/1 and miss , the rythm not being linear kinda suggest it to not be part of the same pattern

00:21:855 (21855|2,22086|6) - here the transition is nice and easy to catch up , could use this one as reference for the previous one ^

00:27:289 (27289|1) - I'd suggest something like this

00:47:173 (47173|6) - add anothe note for cymbal

01:31:219 (91219|0,91393|0,91566|0,91740|0,91913|0) - maybe a bit hard for NM imo , you could remove thoose two 01:31:393 (91393|0,91740|0) - to make it easier


[For all the diffs up to X]

I think there is sounds in all the diffs (especially on the start that should have a note , it would feel great and more fun imho
here they are
00:01:046 (1046|3) - add (the drum sound)
00:06:595 (6595|4) - ^

Good Luck :3
Topic Starter
pwhk

Eternalie wrote:

Hi there , hope this can help
will maybe be short ;w;

modsu
collumn = 1/2/3/4/5/6/7/8
[N]
00:08:329 (8329|2) - you could add another note here (there is two piano notes here, and it would be kinda cool imho) I'd suggest in 5 or 6 ok

00:18:040 (18040|2,18387|3,18734|4,19081|5) - This stair is easy and nice to catch , however imo this : 00:19:312 (19312|6) - should be on another collumn (5 or 3 )
¨ The reason here is because you would read the whole line as a 1/1 Stair and when you come to the transition between 6 and 7 you would play it as 1/1 and miss , the rythm not being linear kinda suggest it to not be part of the same pattern sure

00:21:855 (21855|2,22086|6) - here the transition is nice and easy to catch up , could use this one as reference for the previous one ^

00:27:289 (27289|1) - I'd suggest something like this ok

00:47:173 (47173|6) - add anothe note for cymbal sure

01:31:219 (91219|0,91393|0,91566|0,91740|0,91913|0) - maybe a bit hard for NM imo , you could remove thoose two 01:31:393 (91393|0,91740|0) - to make it easierhm... ok


[For all the diffs up to X]

I think there is sounds in all the diffs (especially on the start that should have a note , it would feel great and more fun imho
here they are
00:01:046 (1046|3) - add (the drum sound) note already present on H and above. Not added to N to make it easier for calm part
00:06:595 (6595|4) - ^ [b]^

Good Luck :3
Thanks for mod :)
pocket-Gao
hi 又一个有生之年
Column: | S | 1 | 2 | 3 | 4 | | 5 | 6 | 7 |


General
不知道是不是我耳机的问题 还是啥,01:02:000 - 到 01:03:560 - 这一段snap,有1/3也有1/4

N
01:20:988 (80988|2,81162|4,81335|2,81508|3,81682|5) - 或者 01:21:855 (81855|3,82029|4,82202|6,82375|4) - 变一下 pattern?
01:21:855 (81855|3,82029|4,82202|6,82375|4) - 加1个note?


H
01:34:341 (94341|4,94427|1,94514|5,94601|2) - 考虑一下换成白红红白 或者红红白白 (指的是轨道1357 246)?
后面hitsound加了 前面好像没加

I
00:15:959 - 连皿好像会给喷的,好像是因为osu盘子的判定有问题(具体原因我也不清楚 可以看 s/368336
X难度同^
00:17:173 (17173|2) - 这是放多的吗
00:22:289 (22289|3) - 换个位置吧
01:06:595 (66595|1,66711|2,66826|3) - 这里没鼓点的 如果抓的是琴音就不是1/3了
X难度同^

X
除了上面那些 我并没找出啥问题> >就是摸不动了

图没啥问题,强行水摸别打我

good luck
Topic Starter
pwhk

pocket-Gao wrote:

hi 又一个有生之年
Column: | S | 1 | 2 | 3 | 4 | | 5 | 6 | 7 |


General
不知道是不是我耳机的问题 还是啥,01:02:000 - 到 01:03:560 - 这一段snap,有1/3也有1/4 嗯嗯,好像真是1/4...

N
01:20:988 (80988|2,81162|4,81335|2,81508|3,81682|5) - 或者 01:21:855 (81855|3,82029|4,82202|6,82375|4) - 变一下 pattern? [b]整段也是131242這樣去,比較好看,先留著
01:21:855 (81855|3,82029|4,82202|6,82375|4) - 加1个note?找不到別的音


H
01:34:341 (94341|4,94427|1,94514|5,94601|2) - 考虑一下换成白红红白 或者红红白白 (指的是轨道1357 246)? 好的
后面hitsound加了 前面好像没加

I
00:15:959 - 连皿好像会给喷的,好像是因为osu盘子的判定有问题(具体原因我也不清楚 可以看 s/368336 1/3應該還好啦...反正Reanimate這樣也能rank...
X难度同^
00:17:173 (17173|2) - 这是放多的吗 是的 :?
00:22:289 (22289|3) - 换个位置吧 好的
01:06:595 (66595|1,66711|2,66826|3) - 这里没鼓点的 如果抓的是琴音就不是1/3了我是聽到有鼓點的
X难度同^

X
除了上面那些 我并没找出啥问题> >就是摸不动了

图没啥问题,强行水摸别打我

good luck
謝謝摸圖 :)
Crono
Hey there! Here to throw a couple stars since I have had trouble thinking of any suggestions.

Good Luck!
dkingo
哈喽,我8K不是很拿手所以就水摸一点 :oops:

mod
[X]
  1. 00:01:393 - 这个声音比较亮,可以把chord做宽
  2. 00:00:699 - 这个声比其他要稍微重一些,用两个note更合适
  3. 00:01:046 - 加一个note
  4. 00:05:555 - 锣音比较长,把一两个note做成LN
  5. 00:05:901 (5901|6,6248|6) - Note之间有两个音可以做
  6. 00:06:595 - 加一个note
  7. 00:10:410 - 鼓声重,加一两个note
  8. 00:18:734 (18734|1,18734|6,18907|6,18907|2) - 这两个和弦是相同的,统一一下吧
  9. 00:22:202 - 这部分和弦我觉得对着音调排列更好 (有鼓的地方可以多加一个note)
  10. 00:29:138 - 这里开始可以跟着弦乐加几段LN
  11. 00:32:433 - 加一两个note
  12. 00:47:173 - 同上,LN最好跟着音高排列
  13. 00:51:335 - 声音有变化,可以加几个note
  14. 01:08:676 - 加一个note,这个地方两个note感觉不够重
  15. 01:34:341 - 鼓声和镲声是有一些轻重差别的,最好对着鼓加一个note,让它有种层次感
  16. 02:06:088 - 这里有几个钢琴音可以做

就这样吧,摸得不好不要打我 :o
good luck!
Topic Starter
pwhk

dkingo wrote:

哈喽,我8K不是很拿手所以就水摸一点 :oops:

mod
[X]
  1. 00:01:393 - 这个声音比较亮,可以把chord做宽 主要是沒有那麼多樂器在這裡,留住
  2. 00:00:699 - 这个声比其他要稍微重一些,用两个note更合适 不,應該是第一個重音的錯覺?
  3. 00:01:046 - 加一个note 好的
  4. 00:05:555 - 锣音比较长,把一两个note做成LN 一張米圖不宜太多LN :D
  5. 00:05:901 (5901|6,6248|6) - Note之间有两个音可以做 好的
  6. 00:06:595 - 加一个note 好的
  7. 00:10:410 - 鼓声重,加一两个note 好的
  8. 00:18:734 (18734|1,18734|6,18907|6,18907|2) - 这两个和弦是相同的,统一一下吧 左方的是kick+hi-hat,與右方的主鋼琴,這樣改就與前後不夾了。
  9. 00:22:202 - 这部分和弦我觉得对着音调排列更好 (有鼓的地方可以多加一个note)
  10. 00:29:138 - 这里开始可以跟着弦乐加几段LN 如此密就不宜再加LN了...
  11. 00:32:433 - 加一两个note 一於一口氣加上四個1/8 :D
  12. 00:47:173 - 同上,LN最好跟着音高排列
  13. 00:51:335 - 声音有变化,可以加几个note 好像沒有那麼多聲音加吧...除非那堆背景鋼琴,那就好像太多了
  14. 01:08:676 - 加一个note,这个地方两个note感觉不够重 我覺得還好了,三個note好像太重了...
  15. 01:34:341 - 鼓声和镲声是有一些轻重差别的,最好对着鼓加一个note,让它有种层次感 這部分原意是隻手交替打的樣子,好像不夠位加鼓音...
  16. 02:06:088 - 这里有几个钢琴音可以做 聽不到orz

就这样吧,摸得不好不要打我 :o
good luck!
謝摸~ :)
Alsty-
sup pwhk !
here to fulfill m4m contract..
im sorry if im point out stupid thing , im not really used to 7k+1

1|2|3|4|5|6|7|8

[N]
  1. 00:15:612 (15612|6) - move this to 8 , give it more emphasize and space for player
  2. 00:26:017 (26017|5) - move this to 3 , its kinda empty , and notes are kinda focused on right hand
  3. 00:38:242 (38242|7) - i will say you really need to move this to 5 is the best way , player in normal will see it same with 00:37:809 (37809|7,37809|3,38503|3,38503|7) - , because they are new and this is a bit complicated
  4. 00:46:826 - add LN at 3
  5. 01:40:930 (100930|6,101277|6,102318|6,102664|6) - ctrl+h , player will fast get exhausting because of this
  6. 01:43:705 - do something here too
[H]
  1. 00:23:329 (23329|2,23416|4,23503|6) - move this 1 col to right
  2. 00:22:896 (22896|4) - this notes should be at 8 doesnt it? , seems it have more high pitch
  3. 00:41:740 (41740|2,41855|4,41971|1,41971|6,42086|2,42202|4,42318|1,42318|6,42433|2,42549|4,42664|1,42664|5,42780|2,42896|4) - what about ctrl+h , give reverse to them and more variative fingers move
  4. 01:39:890 (99890|3,99977|2,100063|4) - move this 1col to right , it just seems to much load on left hand
  5. 01:56:745 (116745|5,117162|5,117617|5,118079|5) - move this to 5
[I]
  1. 00:04:861 (4861|4) - move this to 4 , just make sure right hand isnt too heavy
  2. 00:19:427 (19427|1,19514|2,19601|3,19688|4) - why not move this 1col to right , that mini jack is a bit annoying
  3. 00:22:202 (22202|1,22289|2,22462|3,22549|2) - ctrl+J
  4. 00:26:364 (26364|7) - this is better placed 6|7
  5. 00:30:063 (30063|1,30295|1) - 00:32:722 (32722|3,32953|3,33185|3) - move this to 5
  6. 01:06:595 - https://osu.ppy.sh/ss/7952833
  7. 01:25:670 (85670|0) - maybe delete , playability on this pattern is a bit too hard
[X]
  1. 00:05:034 (5034|5) - move this to 4 , same reason as insane , but different way because this is a hardest diff
  2. 00:15:844 (15844|6) - move to 8 , give the space before those jack hammer
  3. 00:24:977 (24977|6,24977|3) - make this 2|5 , its too overloaded at right hand imo
  4. 00:37:549 (37549|2,37722|2,37896|2,38069|2,38242|2,38416|2,38589|2) - something maybe you want to re-arrange
  5. 01:11:335 (71335|6) - same reason as before its already 1/3 continous 6x jack hammers , even maybe you can move this 01:12:144 (72144|2) - notes to 4 and give player more space so they dont suffer to much owo
  6. 01:34:948 (94948|4) - yes , move this to 2
  7. 02:06:089 - this last one can be snapped as 1/16 imo , you can map them maybe

ohh , yes , you maybe want more specific hitsounds for kick and cymbal? , call me if you need some of them.. i can give you probably similliar sample for this map, i also have bell things for the end if you want.. poke me if you need them!

uhh , its kinda exhausting modding such a technical map..
thankyou pwhk!
Topic Starter
pwhk

Alsty- wrote:

sup pwhk !
here to fulfill m4m contract..
im sorry if im point out stupid thing , im not really used to 7k+1

1|2|3|4|5|6|7|8

[N]
  1. 00:15:612 (15612|6) - move this to 8 , give it more emphasize and space for player I would like to keep the symmetry
  2. 00:26:017 (26017|5) - move this to 3 , its kinda empty , and notes are kinda focused on right hand ok
  3. 00:38:242 (38242|7) - i will say you really need to move this to 5 is the best way , player in normal will see it same with 00:37:809 (37809|7,37809|3,38503|3,38503|7) - , because they are new and this is a bit complicated to 6 instead
  4. 00:46:826 - add LN at 3 sure
  5. 01:40:930 (100930|6,101277|6,102318|6,102664|6) - ctrl+h , player will fast get exhausting because of thismove to 3
  6. 01:43:705 - do something here too ok


[H]
  1. 00:23:329 (23329|2,23416|4,23503|6) - move this 1 col to right this would introduce jacks, no
  2. 00:22:896 (22896|4) - this notes should be at 8 doesnt it? , seems it have more high pitch no it isn't higher pitch (50% confirmed)
  3. 00:41:740 (41740|2,41855|4,41971|1,41971|6,42086|2,42202|4,42318|1,42318|6,42433|2,42549|4,42664|1,42664|5,42780|2,42896|4) - what about ctrl+h , give reverse to them and more variative fingers move ok[b/]
  4. 01:39:890 (99890|3,99977|2,100063|4) - move this 1col to right , it just seems to much load on left hand [b]tweaked a bit
  5. 01:56:745 (116745|5,117162|5,117617|5,118079|5) - move this to 5sure
[I]
  1. 00:04:861 (4861|4) - move this to 4 , just make sure right hand isnt too heavy ok
  2. 00:19:427 (19427|1,19514|2,19601|3,19688|4) - why not move this 1col to right , that mini jack is a bit annoying moved previous note instead
  3. 00:22:202 (22202|1,22289|2,22462|3,22549|2) - ctrl+J see above
  4. 00:26:364 (26364|7) - this is better placed 6|7 ^
  5. 00:30:063 (30063|1,30295|1) - 00:32:722 (32722|3,32953|3,33185|3) - move this to 5 sure
  6. 01:06:595 - https://osu.ppy.sh/ss/7952833 tweaked a bit. LN on scratch is a bit strange here I think...
  7. 01:25:670 (85670|0) - maybe delete , playability on this pattern is a bit too hardok
[X]
  1. 00:05:034 (5034|5) - move this to 4 , same reason as insane , but different way because this is a hardest diff ok[b/]
  2. 00:15:844 (15844|6) - move to 8 , give the space before those jack hammer [b]ok
  3. 00:24:977 (24977|6,24977|3) - make this 2|5 , its too overloaded at right hand imo 36 instead, jacks here is just no
  4. 00:37:549 (37549|2,37722|2,37896|2,38069|2,38242|2,38416|2,38589|2) - something maybe you want to re-arrange it fits the music I think, keeping
  5. 01:11:335 (71335|6) - same reason as before its already 1/3 continous 6x jack hammers , even maybe you can move this 01:12:144 (72144|2) - notes to 4 and give player more space so they dont suffer to much owo sure
  6. 01:34:948 (94948|4) - yes , move this to 2 ok
  7. 02:06:089 - this last one can be snapped as 1/16 imo , you can map them maybe one note is enough for this I think.

ohh , yes , you maybe want more specific hitsounds for kick and cymbal? , call me if you need some of them.. i can give you probably similliar sample for this map, i also have bell things for the end if you want.. poke me if you need them!

uhh , its kinda exhausting modding such a technical map..
thankyou pwhk!
thanks for mod~ :)
Alsty-
hi again pwhk!

here's your samples http://puu.sh/vCfLq/1526d17bfb.rar

i took some similliar sound from your map , if i miss some percussion and you want sample for it , poke me again in game..
btw , there's 3clap sounds for this 00:33:647 - kind of sound , you can choose one of them..

cya =w=)/
Another Lie
WIP mod from my queue
I love this song <3 and i have a bit experience on piano. So, i might try mod this :3
1|2|3|4|5|6|7|8
I
[*]00:10:063 (10063|1,10121|2,10179|3,10237|4,10295|5,10352|6,10410|7) - [suggestion] maybe a bit like this? https://puu.sh/vOwHR.png to give impact low sound at 00:10:410 - https://puu.sh/vOwIH.png
[*]starting from this 00:16:653 - until 00:19:341 - maybe you could make trill since the sound at some part are same.
[*]For 00:16:653 - until 00:17:953 - maybe like this? https://puu.sh/vOwOI.png or you have better idea?
[*]For 00:18:040 - until 00:19:341 - maybe like this? https://puu.sh/vOwUR.png or you have better idea?
[*]starting from this 00:20:121 - until 00:22:115 - the sound is going to fade, maybe recreate for some stairs from right side? Suggestion from 00:20:468 - https://puu.sh/vOx3w.png
[*]00:22:115 (22115|3) - maybe col 5 for better gameplay?
[*]starting from this 00:22:202 - until 00:24:890 - similiar to 00:16:653 - until 00:19:341 -
[*]starting from this 00:24:977 - until 00:25:237 - stairs to right side? lower sound
[*]00:25:323 - until 00:25:584 - stairs to the middle side? middle sound
[*]00:25:670 - until 00:25:930 - stairs to right side? higher sound
[*]00:32:607 (32607|0,32722|0,32838|0,32953|0,33069|0,33185|0,33300|0) - you might wanna remap it, pretty hard for 8K. you may be mapped it for consistency, but for playability? consider that again
[*]00:27:289 (27289|7) - move to 6th col?
[*]01:08:676 (68676|3) - move to 1st col? & add note to 2nd col? for low impact sound
[*]01:11:451 (71451|2,71451|0,71451|6,71566|2,71566|6,71566|0,71682|6,71682|0,71682|2,71797|6,71797|0,71797|2,71913|6,71913|0,71913|2,72029|0,72029|2,72029|6) - well, these notes are similiar to Beethoven Influenza issue [ExPew's]. You must remapped it.
01:25:323 (85323|1,85439|1,85555|1,85670|1,85786|1,85901|1,86017|1) - is it Aiae V2?
[*]02:06:089 - add 1 / 2 notes again for finishing sound :3
idk if i can continue again
Topic Starter
pwhk

Another Lie wrote:

WIP mod from my queue
I love this song <3 and i have a bit experience on piano. So, i might try mod this :3
1|2|3|4|5|6|7|8
I
[*]00:10:063 (10063|1,10121|2,10179|3,10237|4,10295|5,10352|6,10410|7) - [suggestion] maybe a bit like this? https://puu.sh/vOwHR.png to give impact low sound at 00:10:410 - https://puu.sh/vOwIH.png when you crop image can you show all columns? it is difficult to tell which column if you crop 2 columns away out of 8..... anyway keeping this because the S note already emphasize the low sound
[*]starting from this 00:16:653 - until 00:19:341 - maybe you could make trill since the sound at some part are same. hm... they are indeed different pitch, put it into 50% and you will see I do it strictly to the pitch
[*]For 00:16:653 - until 00:17:953 - maybe like this? https://puu.sh/vOwOI.png or you have better idea?
[*]For 00:18:040 - until 00:19:341 - maybe like this? https://puu.sh/vOwUR.png or you have better idea?
[*]starting from this 00:20:121 - until 00:22:115 - the sound is going to fade, maybe recreate for some stairs from right side? Suggestion from 00:20:468 - https://puu.sh/vOx3w.png piano pitch isn't like this, again put song into 50%
[*]00:22:115 (22115|3) - maybe col 5 for better gameplay? tweaked this part a bit
[*]starting from this 00:22:202 - until 00:24:890 - similiar to 00:16:653 - until 00:19:341 -
[*]starting from this 00:24:977 - until 00:25:237 - stairs to right side? lower sound
[*]00:25:323 - until 00:25:584 - stairs to the middle side? middle sound
[*]00:25:670 - until 00:25:930 - stairs to right side? higher sound tweaked this part
[*]00:32:607 (32607|0,32722|0,32838|0,32953|0,33069|0,33185|0,33300|0) - you might wanna remap it, pretty hard for 8K. you may be mapped it for consistency, but for playability? consider that again yes actually it was originally 1/3 jacks I think but someone want it changed, and I don't feel like it either lol..... even reverting this to jacks should be easier lol
[*]00:27:289 (27289|7) - move to 6th col? ok
[*]01:08:676 (68676|3) - move to 1st col? & add note to 2nd col? for low impact soundsure
[*]01:11:451 (71451|2,71451|0,71451|6,71566|2,71566|6,71566|0,71682|6,71682|0,71682|2,71797|6,71797|0,71797|2,71913|6,71913|0,71913|2,72029|0,72029|2,72029|6) - well, these notes are similiar to Beethoven Influenza issue [ExPew's]. You must remapped it. I am not aware of that map. hm... but this fits the music right? lol
01:25:323 (85323|1,85439|1,85555|1,85670|1,85786|1,85901|1,86017|1) - is it Aiae V2? urg AiAe has a 7K/8K ver?........ 1/3 jacks is for the kicks btw
[*]02:06:089 - add 1 / 2 notes again for finishing sound :3 sure
idk if i can continue again why not lol
Thanks for mod~ :)
Another Lie
pls disable your chat block if not mutual >:(
i'm totally can't give you notification about mod & etc
Mordu
X
You can add these notes or some of them for the section from 01:12:144 to 01:14:919
01:12:318 (72318|1) - 01:12:578 (72578|7) - 01:12:838 (72838|6) - 01:13:011 (73011|1) - 01:13:271 (73271|7) - 01:13:532 (73532|4) - 01:13:878 (73878|5) - 01:14:138 (74138|3) - 01:14:485 (74485|7) - 01:14:572 (74572|6)
Add them and see how it plays.

I don't have "fixes" or more suggestions, in my opinion this is already ready for rank.
Topic Starter
pwhk

Mordu wrote:

X
You can add these notes or some of them for the section from 01:12:144 to 01:14:919
01:12:318 (72318|1) - 01:12:578 (72578|7) - 01:12:838 (72838|6) - 01:13:011 (73011|1) - 01:13:271 (73271|7) - 01:13:532 (73532|4) - 01:13:878 (73878|5) - 01:14:138 (74138|3) - 01:14:485 (74485|7) - 01:14:572 (74572|6)
Add them and see how it plays.

I don't have "fixes" or more suggestions, in my opinion this is already ready for rank.
I'd like a straight stream + kicks here, not sure if these notes correspond to any sound.. Thanks for mod anyway :D
DustMoon
对方射出了一颗小星星(提示音)
Couil
sup, M4M req from my q

Since i don't play 8k anymore, this might be a bit short. Though I'll still check for inconsistencies in the charts.

0 | 1 | 2| 3 | 4 | 5 | 6 | 7


N
Nothing much to say here, looks alright from what i could see. Though this section, 01:45:439 might be a bit under-mapped compared to the rest of the map.
01:58:310 - End the old LN and add a new here? Since change of pitch.
02:01:089 - ^ (These could be applied to the other diffs as well but it's more prevalent here because of the lower density of notes)
02:06:088 (126088|1) - Move to the other hand?

H
00:04:427 - Missed note?
00:05:728 - ^
00:15:959 (15959|2,15959|1,15959|0) - Why is this a triple?
00:16:190 (16190|2,16190|1,16422|2,16422|1) - Shouldn't these be on the special note / Scratch?
00:23:589 (23589|2) - No piano note here, and i'm assuming you aren't mapping the hard bass.
00:27:664 (27664|3) - ^
00:34:688 (34688|1,34688|3) - Doesn't it fit better if this was on both hands?
00:40:930 (40930|3,40930|1) - Same as before, but i understand why you mapped it like this, since you're very strictly following pitch.
00:41:624 (41624|1,41624|7,41740|6,41855|4,41971|7,41971|2,42086|6,42202|4) - I get that you are mapping the drums here, but they aren't audible here yet, mb change them to 1/4ths and map the piano?
01:17:780 (77780|3,77867|5,77953|3,78040|2,78127|4,78214|6,78300|7,78387|5,78474|3,78560|5,78647|2,78734|1,78821|3,78907|5,78994|7) - Maybe map according to the drums here instead, as in jump-trills and rolls rather than piano pitch.
01:22:202 (82202|1,82202|2,82896|1,82896|2) - Why start using doubles now? Seems rather late imo.
01:42:578 - Ehmm . . Seems like it's a bit too anchored on the 4th column for a hard diff.

I
00:04:427 - Missed note?
00:05:728 - ^
00:27:751 - Why is this so sparsely mapped? I understood it on the Hard diff, but this should be a bit harder on this diff imo.
00:27:751 - 01:06:595 Seems like there's a lot of copy paste from easier/harder diffs. You'd probably get some complains about that from BNs but i won't go into detail about it (since i'm pretty sure you have a reason behind it).
01:14:803 (74803|1,74832|7) - You didn't use jacks in the previous "chorus". You should keep it that way or change all of them to jacks to keep it consistent.
01:17:578 (77578|1,77693|1) - ^ (i'm guessing it's intentional, but keeping it in here just in case)
01:25:439 (85439|1,85555|1,85670|1,85786|1,85901|1) - Shouldn't these be on the scratch, since there's a bunch of crash hits?
01:39:370 - Missed double?
01:56:422 (116422|2) - Pretty sure this is a ghost note.

X
00:04:427 - Missed note?
00:05:728 - ^
00:27:578 (27578|7,27751|7,27925|7) - This creates a 3 note jack, probably not what you were looking to make. Would suggest changing the double (which would probably mean you need to change a big part of your jump-trill)
00:58:271 - Not going to map the percussion in this section?

Really good map, couldn't really find any inconsistencies. GL ranking it!
Topic Starter
pwhk

Couil wrote:

sup, M4M req from my q

Since i don't play 8k anymore, this might be a bit short. Though I'll still check for inconsistencies in the charts.

0 | 1 | 2| 3 | 4 | 5 | 6 | 7


N
Nothing much to say here, looks alright from what i could see. Though this section, 01:45:439 might be a bit under-mapped compared to the rest of the map.
01:58:310 - End the old LN and add a new here? Since change of pitch. ok
02:01:089 - ^ (These could be applied to the other diffs as well but it's more prevalent here because of the lower density of notes) sure
02:06:088 (126088|1) - Move to the other hand? sure

H
00:04:427 - Missed note? can't hear any sound. Possibly too soft to map anyway
00:05:728 - ^ ^
00:15:959 (15959|2,15959|1,15959|0) - Why is this a triple? this part is crash + piano, but 1/3 jacks is too hard for H... Maybe remove the scratch at the beginning and let see...
00:16:190 (16190|2,16190|1,16422|2,16422|1) - Shouldn't these be on the special note / Scratch? ^
00:23:589 (23589|2) - No piano note here, and i'm assuming you aren't mapping the hard bass. ok time to recheck all these :D
00:27:664 (27664|3) - ^ on 50% I am pretty sure piano is present here
00:34:688 (34688|1,34688|3) - Doesn't it fit better if this was on both hands? sure
00:40:930 (40930|3,40930|1) - Same as before, but i understand why you mapped it like this, since you're very strictly following pitch. yea exactly
00:41:624 (41624|1,41624|7,41740|6,41855|4,41971|7,41971|2,42086|6,42202|4) - I get that you are mapping the drums here, but they aren't audible here yet, mb change them to 1/4ths and map the piano? Not like switching instrument in a middle of a chorus, hm....
01:17:780 (77780|3,77867|5,77953|3,78040|2,78127|4,78214|6,78300|7,78387|5,78474|3,78560|5,78647|2,78734|1,78821|3,78907|5,78994|7) - Maybe map according to the drums here instead, as in jump-trills and rolls rather than piano pitch. sure
01:22:202 (82202|1,82202|2,82896|1,82896|2) - Why start using doubles now? Seems rather late imo. The double starts here 01:19:427 (79427|7,79427|1,80121|1,80121|7) - :P
01:42:578 - Ehmm . . Seems like it's a bit too anchored on the 4th column for a hard diff. I guess it's fine. I would like to emphasize the repeating pattern of the prominent instrument here.

I
00:04:427 - Missed note? [b]Same as H, too soft to map
00:05:728 - ^
00:27:751 - Why is this so sparsely mapped? I understood it on the Hard diff, but this should be a bit harder on this diff imo. ok I think someone complained this before, let me try adding some notes here
00:27:751 - 01:06:595 Seems like there's a lot of copy paste from easier/harder diffs. You'd probably get some complains about that from BNs but i won't go into detail about it (since i'm pretty sure you have a reason behind it).
01:14:803 (74803|1,74832|7) - You didn't use jacks in the previous "chorus". You should keep it that way or change all of them to jacks to keep it consistent. Actually I would like to vary things a bit so I use jacks here but not in previous chorus
01:17:578 (77578|1,77693|1) - ^ (i'm guessing it's intentional, but keeping it in here just in case) ^
01:25:439 (85439|1,85555|1,85670|1,85786|1,85901|1) - Shouldn't these be on the scratch, since there's a bunch of crash hits? ok maybe just add this, even tho this will cause SR to rise quite a bit :lol:
01:39:370 - Missed double? The double is 01:39:283 (99283|7) - here so ...
01:56:422 (116422|2) - Pretty sure this is a ghost note. Actually kick is present here

X
00:04:427 - Missed note? See H
00:05:728 - ^ ^
00:27:578 (27578|7,27751|7,27925|7) - This creates a 3 note jack, probably not what you were looking to make. Would suggest changing the double (which would probably mean you need to change a big part of your jump-trill) ok tweaked a bit
00:58:271 - Not going to map the percussion in this section? But here is some LNs + slowjams, add those 1/3s would become very complex, and may be too difficult to some, hm...

Really good map, couldn't really find any inconsistencies. GL ranking it!
thanks for mod~ :) :)
Arzenvald
just to notify you my pc broken last night, can't mod this until it repaired.. sorry pwhk, i'll mod this for sure later ><

i'v been checked all diffs thoroughly, not that i couldn't find anything to mod inside the chart but the BMS charting style is simply topnotch. so yeah ^^; i can't find anything to mod, so i'll shoot some stars.. anyways

[General]
https://en.wikipedia.org/wiki/Fantaisie ... or_(Chopin)
interesting song

add tags : Frédéric François Fantasy

and in N diff, you might want to normalize the BPM change to x1
paste these codes into the timing menu
116537,-83.23699421965313,4,2,1,30,0,0
117387,-75.14450867052015,4,2,1,30,0,0
118310,-61.271676300577994,4,2,1,30,0,0
118896,-57.80346820809249,4,2,1,30,0,0
119496,-53.1791907514451,4,2,1,30,0,0
119822,-46.24277456647398,4,2,1,30,0,0
120197,-41.618497109826606,4,2,1,30,0,0
120613,-36.41618497109828,4,2,1,30,0,0
121089,-27.745664739884393,4,2,1,30,0,0
126088,-26.58959537572247,4,2,1,30,0,0
https://puu.sh/xwhPo.png
https://puu.sh/xwhPV.png

and be careful with N - H gap, its so big that N only has 1/1 & 1/2 beats, while H has long 1/4 streams, in term of note density, H - I - X are close together, but left a huge gap to N.
and meanwhile, each diff has quiet scratch notes that normally in casual osu!mania key config, scratch are not compatible (only 1 button)
so consider to create less scratch notes..

well.... i would only suggest you to find BNs who capable in 8K, the map itself looks ready
good luck! don't kudos this post
Topic Starter
pwhk

Arzenvald wrote:

just to notify you my pc broken last night, can't mod this until it repaired.. sorry pwhk, i'll mod this for sure later ><

i'v been checked all diffs thoroughly, not that i couldn't find anything to mod inside the chart but the BMS charting style is simply topnotch. so yeah ^^; i can't find anything to mod, so i'll shoot some stars.. anyways

[General]
https://en.wikipedia.org/wiki/Fantaisie ... or_(Chopin)
interesting song

add tags : Frédéric François Fantasy sure

and in N diff, you might want to normalize the BPM change to x1
paste these codes into the timing menu
116537,-83.23699421965313,4,2,1,30,0,0
117387,-75.14450867052015,4,2,1,30,0,0
118310,-61.271676300577994,4,2,1,30,0,0
118896,-57.80346820809249,4,2,1,30,0,0
119496,-53.1791907514451,4,2,1,30,0,0
119822,-46.24277456647398,4,2,1,30,0,0
120197,-41.618497109826606,4,2,1,30,0,0
120613,-36.41618497109828,4,2,1,30,0,0
121089,-27.745664739884393,4,2,1,30,0,0
126088,-26.58959537572247,4,2,1,30,0,0
https://puu.sh/xwhPo.png
https://puu.sh/xwhPV.png
done~

and be careful with N - H gap, its so big that N only has 1/1 & 1/2 beats, while H has long 1/4 streams, in term of note density, H - I - X are close together, but left a huge gap to N. N has long 1/2 streams, so I guess it would be fine. Higher density may run afoul of 2-star limit...
and meanwhile, each diff has quiet scratch notes that normally in casual osu!mania key config, scratch are not compatible (only 1 button)
so consider to create less scratch notes..
Actually I always felt that when I do 8K I should use the scratch note liberally, otherwise just do 7K! :D scratches corresponds to all the cymbal crashes, and skipping some of those are awkward. 1/3 scratchjacks at this BPM (173) should be more than manageable, especially when there are normal note jacks at the same speed too...

well.... i would only suggest you to find BNs who capable in 8K, the map itself looks ready
good luck! don't kudos this post
Thanks for mod~ :D (btw if you edit your post to include mods later could you please PM me so that I won't miss it? :| )
Kawawa
Hello. owo

[General]
The layering spreads are not good to me.
Normal 1.75 : Hard 3.2 : Insane 4.81 : Extra 5.82
Each gap :: 1.5 / 1.6 / 1.0
Not all spreads can be perfect, but at least It shows whether the each diff's structure are solid or not.
I might this is an almost necessary part and here the explanation why it need.

[Normal]
00:43:011 - The part is climax.
You did not maintain the expression of the climax drum, but at least it needs to be added some notes in relation to hard difficulty.
http://puu.sh/xXGYz/f8dc24f799.jpg you can add 1/2 rhythm for release them somewhere.

01:26:711 - to 01:28:792 - here's too. You can create some rhythms, and can alleviate their differences.
feedback :: http://puu.sh/xXH5T/0b6862737e.jpg

01:31:913 (91913|0,91913|1,92260|2,92260|0,92607|3,92607|0,92953|2,92953|0,93300|1,93300|0,93647|0,93647|2) -
even if you match it with a pitch, it will be better to balance.

[Hyper]
00:38:242 (38242|7) - the clap should be snapped as 1/3th 00:38:271 -

01:07:982 - to 01:08:676 - you can make some rhthme instead of LN only.
It would be better for the each other difficulties density.

01:31:393 - 01:31:566 - 01:31:740 - The scrath keys are skipped, It's a intention?
but I recommend you to add them. kinda important regular rhythm to me.

01:44:052 - to 01:45:439 - It should be buffed, and also consider the density of other difficulty levels.
what I mean, the layering densitys were done unreasonably.
There is a big gap between Hard and Insane, but really no diffirence between Insane and Extra.
Hard :: https://puu.sh/xXHOs/c281a15d62.jpg
Insane :: https://puu.sh/xXHOy/954e88477c.jpg Extra :: https://puu.sh/xXHOI/73e4134bb4.png

[Another]
00:33:214 (33214|3) - It's annoying to press with a scratch jack, take it to right hand, It would be better to work.
Feedback :: http://puu.sh/xXHXh/adddc0b0f0.jpg
but 01:25:323 - here is okay, It is maintaining a concept what they expresesd.

00:38:734 (38734|2) - seems your forgot "w" hitsound. It's same thing with 00:35:959 (35959|2) -

[Extra]
01:24:543 (84543|2,84630|3) - Ctrl+G, better shape and readble, playablity too. in my opinion.

01:28:098 - // 01:44:052 - As climax part, the two parts are really weak than your thinking.
It has the same density with Insane difficulty,
and previous layrings are, have a higher density than this on the Extra.
If you do not know what I'm talking about, then you can refer the note density graph in the editor.

include with above, consider the climax layering and the density difference for each difficulties.
so as now, sadly It's not enough to me. If you have a trouble to make change something, contact me in game.

Good luck for the map!
Topic Starter
pwhk

Kawawa wrote:

Hello. owo

[General]
The layering spreads are not good to me.
Normal 1.75 : Hard 3.2 : Insane 4.81 : Extra 5.82
Each gap :: 1.5 / 1.6 / 1.0
Not all spreads can be perfect, but at least It shows whether the each diff's structure are solid or not.
I might this is an almost necessary part and here the explanation why it need.

[Normal]
00:43:011 - The part is climax.
You did not maintain the expression of the climax drum, but at least it needs to be added some notes in relation to hard difficulty.
http://puu.sh/xXGYz/f8dc24f799.jpg you can add 1/2 rhythm for release them somewhere. ok

01:26:711 - to 01:28:792 - here's too. You can create some rhythms, and can alleviate their differences.
feedback :: http://puu.sh/xXH5T/0b6862737e.jpg sure

01:31:913 (91913|0,91913|1,92260|2,92260|0,92607|3,92607|0,92953|2,92953|0,93300|1,93300|0,93647|0,93647|2) -
even if you match it with a pitch, it will be better to balance. ok let's spread it out a bit

[Hyper]
00:38:242 (38242|7) - the clap should be snapped as 1/3th 00:38:271 - yea you're right

01:07:982 - to 01:08:676 - you can make some rhthme instead of LN only.
It would be better for the each other difficulties density. ok

01:31:393 - 01:31:566 - 01:31:740 - The scrath keys are skipped, It's a intention?
but I recommend you to add them. kinda important regular rhythm to me. Those was skipped due to difficulty reason but I think it's time to put those back to actually lessen the diff gap, lol

01:44:052 - to 01:45:439 - It should be buffed, and also consider the density of other difficulty levels.
what I mean, the layering densitys were done unreasonably.
There is a big gap between Hard and Insane, but really no diffirence between Insane and Extra. ok let's see
Hard :: https://puu.sh/xXHOs/c281a15d62.jpg
Insane :: https://puu.sh/xXHOy/954e88477c.jpg Extra :: https://puu.sh/xXHOI/73e4134bb4.png

[Another]
00:33:214 (33214|3) - It's annoying to press with a scratch jack, take it to right hand, It would be better to work.
Feedback :: http://puu.sh/xXHXh/adddc0b0f0.jpg
but 01:25:323 - here is okay, It is maintaining a concept what they expresesd. ok

00:38:734 (38734|2) - seems your forgot "w" hitsound. It's same thing with 00:35:959 (35959|2) - sure

[Extra]
01:24:543 (84543|2,84630|3) - Ctrl+G, better shape and readble, playablity too. in my opinion. ok

01:28:098 - // 01:44:052 - As climax part, the two parts are really weak than your thinking.
It has the same density with Insane difficulty,
and previous layrings are, have a higher density than this on the Extra.
If you do not know what I'm talking about, then you can refer the note density graph in the editor.
As discussed, because there are only two instruments here, nerfing I is actually better for this...

include with above, consider the climax layering and the density difference for each difficulties.
so as now, sadly It's not enough to me. If you have a trouble to make change something, contact me in game.

Good luck for the map!
thanks for mod~ :)
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