Rie Fu - For You (TV size)

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EEeee
Map looks great, all diffs (timing sounded a bit weird, but that could just be my laggy pc)
just you need to fix the dimensions for the .Avi file
1280 x 720 is too high, the limit is 800x600, try and fix that

other than that, *star for good mapping
Topic Starter
EvianBubble

Equivalent wrote:

Equivalent wrote:

slider tick rate 0.5 is not very encourage, slider tick rate 1 sound more reasonable to me. Well, it up to you to decide in the end

Peppy wrote:

Tick Rate 1 is already hard-coded as the minimum tick rate in the latest osu! code-base. Not sure why this rule is even in discussion.

Building on this slightly:
If you believe you need to use 0.5 ticks,
a) your BPM is too low; double it.
b) you are not a fan of the tick hitsound. find a replacement you like.

Also one little tip: If you think tick rate 1 sounds bad so you need 0.5, try going *upwards* to 2 instead. In many cases it will be more even and sound better than 1.
Quoted from this thread

I kinda sense that this thing will coming, that why I ask you change the tick rate earlier. No need kudos
Ugh, are you serious? Why would they do something like that?! >_< TBH I think tick 1 sounds bad and this song is NOT 200BPM ... *rage*

EEeee wrote:

Map looks great, all diffs (timing sounded a bit weird, but that could just be my laggy pc)
just you need to fix the dimensions for the .Avi file
1280 x 720 is too high, the limit is 800x600, try and fix that

other than that, *star for good mapping
Yea, I'm getting on that. Contacting tech savvy peoples, ya know?! Haha XD
Sorry ... I don't think I can give kudosu for that? D:
Equivalent
Yes, I'm serious. I asked BAT/MAT in #modhelp about this matter and 0.5 is no longer can be use. I dont know what will happen to the ranked map with 0.5 slider tick rate though
lolcubes
Okay answering your request.
Here is your video. There is a slight catch though. You thought you resized it well enough, however you did not. Maximum allowed dimensions for a wide screen format is 848x480 (800x600 for 4:3).
I took the liberty of resizing it to those dimensions for you, as well as removing the audio from it, but it came out slightly blurry. Can't do better with your source, so if you want me to try again, just link me the unresized source and I'll see what I can do.

About 0.5 tick rate...currently it's still allowed. Until the new rules become official, feel free to use 0.5 if you wish (if you think it fits). Personally I think 0.5 isn't a good idea because you don't really gain anything useful from it, apart from removing the ticks on oddly long sliders (which can be solved in many different ways, like shortening them or prolonging them and having the tick @tickrate 1 make sense), but it's up to you.

Don't kudo.
ziin

Equivalent wrote:

Yes, I'm serious. I asked BAT/MAT in #modhelp about this matter and 0.5 is no longer can be use. I dont know what will happen to the ranked map with 0.5 slider tick rate though
the same thing that happened to linear and catmull sliders.

Video dimensions don't really matter all that much (bitrate is what matters) but yeah, 720 is right out. IDK how I missed that...
Topic Starter
EvianBubble

Equivalent wrote:

Yes, I'm serious. I asked BAT/MAT in #modhelp about this matter and 0.5 is no longer can be use. I dont know what will happen to the ranked map with 0.5 slider tick rate though
This sucks. I will try to talk to some MAT / BAT about this. I think my map sounds much better with 0.5 ... but if I have to change it, I have no choice :(

lolcubes wrote:

Okay answering your request.
Here is your video. There is a slight catch though. You thought you resized it well enough, however you did not. Maximum allowed dimensions for a wide screen format is 848x480 (800x600 for 4:3).
I took the liberty of resizing it to those dimensions for you, as well as removing the audio from it, but it came out slightly blurry. Can't do better with your source, so if you want me to try again, just link me the unresized source and I'll see what I can do.

About 0.5 tick rate...currently it's still allowed. Until the new rules become official, feel free to use 0.5 if you wish (if you think it fits). Personally I think 0.5 isn't a good idea because you don't really gain anything useful from it, apart from removing the ticks on oddly long sliders (which can be solved in many different ways, like shortening them or prolonging them and having the tick @tickrate 1 make sense), but it's up to you.

Don't kudo.
Thank you :O I think the quality is fine. It's a bit blurry, yes, but still readable IMO. Thank you very much :3

ziin wrote:

Equivalent wrote:

Yes, I'm serious. I asked BAT/MAT in #modhelp about this matter and 0.5 is no longer can be use. I dont know what will happen to the ranked map with 0.5 slider tick rate though
the same thing that happened to linear and catmull sliders.

Video dimensions don't really matter all that much (bitrate is what matters) but yeah, 720 is right out. IDK how I missed that...
I WONDERED what happened to the other sliders o_O I just thought I forgot where they were in the menus or something. *sigh* Why does all this stuff randomly disappear? It'd be nice to have a say in this stuff D:

Well whatever lol :P
Shourinkai
Love it. ^^

Ignore below:
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Andrea
[General]

Could you find a better mp3? This doesn't sound so good to me. Also, the timing seems to go a bit off on some parts due to that.


Cute song, mapset seems to be pretty good already.
Topic Starter
EvianBubble

Shourinkai wrote:

Love it. ^^

Ignore below:
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
Thanks :)

osuplayer111 wrote:

[General]

Could you find a better mp3? This doesn't sound so good to me. Also, the timing seems to go a bit off on some parts due to that.


Cute song, mapset seems to be pretty good already.
OK, I will try to find a better mp3. As for timing, I've already asked people for help at the beginning, apparently it's a bit weird, so ... I'll ask for recheck after I change the mp3 though :P
kanpakyin
Timing check:
BPM//Offset:
100//126

Not 100% Sure but you can have a try!
Good luck with this!!
Topic Starter
EvianBubble

kanpakyin wrote:

Timing check:
BPM//Offset:
100//126

Not 100% Sure but you can have a try!
Good luck with this!!
Sorry for late reply, but fixed. Thank you :)
Shiirn
General
0.5 tick rate is now unrankable, use 1 or 2, whichever you think sounds better (read: 1)

Cry

omg no issues

Smile
Like, everything is unsnapped.
no issues with patterns

Dream
also unsnapped
ok
Topic Starter
EvianBubble

Shiirn wrote:

General
0.5 tick rate is now unrankable, use 1 or 2, whichever you think sounds better (read: 1)

Cry

omg no issues

Smile
Like, everything is unsnapped.
no issues with patterns

Dream
also unsnapped
ok
Everything fixed ... *insert rage about tick rate here*. Thank you :)
Kenezz
Heeeya o/
Kenezz's Bakamod

General
  1. IMO the combo colour 4 looks better if this were soft yellow because the BG and Video/VideoLyrics have this and double blue is a bit weird~
  2. 01:13:326 - 01:13:776 - This Part sounds cool with normal hitnormal~
  3. 01:16:326 (8) - eerr the finish of this note sounds a bit strong, change for whistle~


Cry
  1. CS -1 to all the difficulties are different in this aspect, and make a cute flow; Cry 3, Smile 4 and Dream 5~
  2. 00:24:126 - Make a slider that start here and end at 00:24:726, the flow of voice you have been made with sliders is cool but here missing~
  3. 00:26:826 - Put a Repeat slider here same as: http://puu.sh/4uaK the teack mark a piano repeat also sounds better with slider~
  4. 01:25:026 (1,2) - Try Crtl+R sounds better? :D if you agree, remove the finish of (1) and put finish at the end of the slider~
  5. Pretty :3


Smile
  1. 00:09:126 (2) - make this slider a repeat slider sounds better imo, or try this http://puu.sh/4ued
  2. 00:49:326 (5) - Add a repeat? imo with repeat the track follow better~
  3. Nice, nothing more to add~


Dream
  1. 01:11:976 (1) - mm this slider sounds a bit weird where it is now, my suggestion: move this 1/4 forward, reduce the lenght 1/4 and add finish at the start also put a stack note here 01:11:976 http://puu.sh/4ufN
  2. 01:19:326 (1) - Try add another repeat, if you agree obviously remove this note 01:20:226 (2)
  3. 01:24:426 - Add a note here? same as above rhythm~
  4. Well Made ^^


Ok, That's all~
Good Luck with the rank : D!!
btw I'm waiting for the cookies
Esupanitix
Anyohaseyo!

Cry
Difficulty issues; I think everything's a little too high, unless it's meant as a Normal. If so, then my apologies.

Nothing serious.

Smile
In short, just follow the distance snap. Since I can't tell through the unabided distance snap, I can't mod this map.

Dream
Very nice. Only problem; For its star level, it's a tad easy.


All in all, this map's very well made if I can't find any major nitpicks with it.
Mogsy
Quite a lot of nitpicking will be going on here, especially in the hitsound department.

Slidertick: 2 (The map feels rather empty otherwise)

I also think you should add a custom comboburst or two, perhaps of the two main characters?

Cry:
  1. 00:18:426 (1) - Remove the Whistle.
  2. 00:18:726 (2) - Only the last point should have a Whistle.
  3. 00:23:526 (3) - The first point should have a Whistle, not the first.
  4. 00:31:326 (1) - Remove the Whistle.
  5. 00:37:326 (2) - ^
  6. 00:37:926 (4) - Add a Whistle.
  7. 00:38:826 (2) - Remove the Whistle.
  8. 00:42:726 (4) - Remove the Whistle from the endpoint.
  9. 00:43:626 (1) - Only the second point of this should have a Whistle.
  10. 00:45:726 (3) - Add a Whistle to the first point.
  11. 00:51:426 (3) - Remove the Whistle.
  12. 00:51:726 (4) - Add a Whistle to the endpoint.
  13. 00:52:926 (1) - Remove the Whistle from the endpoint.
  14. 01:02:526 (1) - Remove the Finish from the starting point, add a Clap to the endpoint.
  15. 01:04:926 (5) - Finishes on both points.
  16. 01:06:426 (1) - Second point should have a Whistle.
  17. 01:12:126 (1) - Remove the Finish, place a Whistle on the endpoint.
  18. 01:14:526 (1,2) - Shorten these both by 1/4 (I think they'll be easy enough for a beginner and they'll sound better). Put Claps on both endpoints instead of Whistles (so each slider is Finish, Clap).


Smile:
  1. 00:18:726 (2) - Remove the Whistle.
  2. 00:22:626 (2) - ^
  3. 00:22:926 (3) - Put a Whistle on the endpoint.
  4. 00:23:826 (4) - Remove the Whistle.
  5. 00:43:026 (5) - ^
  6. 00:43:626 (1) - ^
  7. 00:49:026 (4) - ^
  8. 00:50:526 (2) - Remove the Whistle from the last point.
  9. 01:04:926 (4) - Add a Finish to each point.
  10. 01:06:726 (2) - Replace the Clap with a Whistle.
  11. 01:12:126 (1) - Place a Clap on the endpoint.
  12. 01:14:526 (1,2) - Add Claps to the endpoints of these sliders.
  13. 01:25:626 (2) - Make this perfectly diagonal with 3. It looks ugly otherwise.


Dream:
  1. 00:13:926 (4) - Remove the Whistle. Going right into a second Whistle after this just does not sound aesthetically pleasing.
  2. 00:18:426 (1) - ^. It feels a little too busy for the start of a phrase.
  3. 00:23:826 (5) - ^. See 00:13:926 (4).
  4. 00:31:326 (1,2,3,4,5,6,7) - This phrase feels just plain wrong. How come? In other phrases you're at least mapping to clear instrumental patterns whereas here it's a mixture of both that is confusing at best and downright wrong at worst. It doesn't feel right in the map's flow, change it.
  5. 00:51:126 (3) - Add a Whistle to the last point.
  6. 00:53:826 (2) - Remove the Whistle from the last point. It creates a nice-sounding delay that's consistent with the previous note.
  7. 01:04:926 (9,10,11) - This sounds too weak for what you're mapping to. Add Finishes to these three beats.
  8. 01:06:726 (2) - Replace the Clap with a Whistle.
  9. 01:14:976 (3,7) - I'd replace the Whistles with Claps, to emphasize the end of the drumkit''s part.
Topic Starter
EvianBubble

Kenezz wrote:

Heeeya o/
Kenezz's Bakamod

General
  1. IMO the combo colour 4 looks better if this were soft yellow because the BG and Video/VideoLyrics have this and double blue is a bit weird~ Eh, well, I think it's OK, I got the colours from the BG :P
  2. 01:13:326 - 01:13:776 - This Part sounds cool with normal hitnormal~ OK done, but lower volume
  3. 01:16:326 (8) - eerr the finish of this note sounds a bit strong, change for whistle~ No, I like this here


Cry
  1. CS -1 to all the difficulties are different in this aspect, and make a cute flow; Cry 3, Smile 4 and Dream 5~ Sorry I don't think I understand, make the circle size smaller?! O_O
  2. 00:24:126 - Make a slider that start here and end at 00:24:726, the flow of voice you have been made with sliders is cool but here missing~ I understand what you want to say I think but I think that the space / gap here fits nicely :3
  3. 00:26:826 - Put a Repeat slider here same as: http://puu.sh/4uaK the teack mark a piano repeat also sounds better with slider~ Sorry, I think this sounds too clustered D:
  4. 01:25:026 (1,2) - Try Crtl+R sounds better? :D if you agree, remove the finish of (1) and put finish at the end of the slider~ Wow this is a good suggestion, I like how it sounds, but I want it to end on its own beat or circle, as it were, so I'm going to keep this, sorry :(
  5. Pretty :3


Smile
  1. 00:09:126 (2) - make this slider a repeat slider sounds better imo, or try this http://puu.sh/4ued Played around with both of your suggestions, but I think that it sounds better if the slider ends on the downbeat
  2. 00:49:326 (5) - Add a repeat? imo with repeat the track follow better~ Does not sound bad, but I think I might be following the vocal more here? I think this gap is OK
  3. Nice, nothing more to add~


Dream
  1. 01:11:976 (1) - mm this slider sounds a bit weird where it is now, my suggestion: move this 1/4 forward, reduce the lenght 1/4 and add finish at the start also put a stack note here 01:11:976 http://puu.sh/4ufN Done. I was struggling with this section, works very well, thanks :D
  2. 01:19:326 (1) - Try add another repeat, if you agree obviously remove this note 01:20:226 (2) This is fine I think, one more feels like too many for me
  3. 01:24:426 - Add a note here? same as above rhythm~ OK
  4. Well Made ^^


Ok, That's all~
Good Luck with the rank : D!!
btw I'm waiting for the cookies
Thanks! Sorry I didn't use some of your suggestions but it was just personal preference :P
Here are your cookies ;3

Esupanitix wrote:

Anyohaseyo!

Cry
Difficulty issues; I think everything's a little too high, unless it's meant as a Normal. If so, then my apologies.

Nothing serious.

Smile
In short, just follow the distance snap. Since I can't tell through the unabided distance snap, I can't mod this map.

Dream
Very nice. Only problem; For its star level, it's a tad easy.


All in all, this map's very well made if I can't find any major nitpicks with it.
Thanks. I don't think I'll change the diff settings (I think they are easy enough) and distance seems fairly consistent to me in Smile. Thanks for looking :)
Topic Starter
EvianBubble

Mogsworth wrote:

Quite a lot of nitpicking will be going on here, especially in the hitsound department.

Slidertick: 2 (The map feels rather empty otherwise) Sorry, but I really don't like slidertick 2

I also think you should add a custom comboburst or two, perhaps of the two main characters? Lol I always forget about comboburst since I disable them :P I can try finding some pictures though, let's see how that goes :P

Cry:
  1. 00:18:426 (1) - Remove the Whistle.
  2. 00:18:726 (2) - Only the last point should have a Whistle. This combo is fine I think. Otherwise it sounds kind of empty
  3. 00:23:526 (3) - The first point should have a Whistle, not the first. ... Eh?
  4. 00:31:326 (1) - Remove the Whistle. Done
  5. 00:37:326 (2) - ^
  6. 00:37:926 (4) - Add a Whistle. OK
  7. 00:38:826 (2) - Remove the Whistle. Sure
  8. 00:42:726 (4) - Remove the Whistle from the endpoint. Done as well
  9. 00:43:626 (1) - Only the second point of this should have a Whistle. This is fine
  10. 00:45:726 (3) - Add a Whistle to the first point. Doesn't fit with its surrounding hitsounds IMO
  11. 00:51:426 (3) - Remove the Whistle.
  12. 00:51:726 (4) - Add a Whistle to the endpoint. Sounds better as is
  13. 00:52:926 (1) - Remove the Whistle from the endpoint. OK
  14. 01:02:526 (1) - Remove the Finish from the starting point, add a Clap to the endpoint. Originally didn't have the finish but I like it now. Don't think clap fits
  15. 01:04:926 (5) - Finishes on both points. Wow, fits in nicely. Lowered the volume though
  16. 01:06:426 (1) - Second point should have a Whistle. Keeping it on clap (I don't like two hitsounds at once)
  17. 01:12:126 (1) - Remove the Finish, place a Whistle on the endpoint. I'm keeping the finish, but endpoint hitsounds have been changed already (not your suggestion though)
  18. 01:14:526 (1,2) - Shorten these both by 1/4 (I think they'll be easy enough for a beginner and they'll sound better). Put Claps on both endpoints instead of Whistles (so each slider is Finish, Clap). Although the sliders would fit better shorter, it would be the sound as Smile and I think these fit quite well, actually. Sorry, not changing anything here


Smile:
  1. 00:18:726 (2) - Remove the Whistle. No
  2. 00:22:626 (2) - ^
  3. 00:22:926 (3) - Put a Whistle on the endpoint.
  4. 00:23:826 (4) - Remove the Whistle. Did this part. No idea what I was hitsounding to lol
  5. 00:43:026 (5) - ^
  6. 00:43:626 (1) - ^
  7. 00:49:026 (4) - ^ Keeping this one
  8. 00:50:526 (2) - Remove the Whistle from the last point. This too
  9. 01:04:926 (4) - Add a Finish to each point. Kept whistle for the middle, otherwise done
  10. 01:06:726 (2) - Replace the Clap with a Whistle. Don't think it would fit
  11. 01:12:126 (1) - Place a Clap on the endpoint. No
  12. 01:14:526 (1,2) - Add Claps to the endpoints of these sliders. I think whistle sounds better here
  13. 01:25:626 (2) - Make this perfectly diagonal with 3. It looks ugly otherwise. Fixed


Dream:
  1. 00:13:926 (4) - Remove the Whistle. Going right into a second Whistle after this just does not sound aesthetically pleasing. OK
  2. 00:18:426 (1) - ^. It feels a little too busy for the start of a phrase. Sorry, I really do like this pickup whistle :P
  3. 00:23:826 (5) - ^. See 00:13:926 (4). This sounds better to me than the first one, sorry (no clue why though lol)
  4. 00:31:326 (1,2,3,4,5,6,7) - This phrase feels just plain wrong. How come? In other phrases you're at least mapping to clear instrumental patterns whereas here it's a mixture of both that is confusing at best and downright wrong at worst. It doesn't feel right in the map's flow, change it. All right, I deleted (2) and (4) so it fits more with the piano part. I think the last half is fine, I personally quite like how it flows. Hope that this is better for you
  5. 00:51:126 (3) - Add a Whistle to the last point. I don't like the sound of this, sorry
  6. 00:53:826 (2) - Remove the Whistle from the last point. It creates a nice-sounding delay that's consistent with the previous note. Hmm, OK. I added it 'cus I thought it would be like a build up, but your way works too
  7. 01:04:926 (9,10,11) - This sounds too weak for what you're mapping to. Add Finishes to these three beats. As I did previously, only to the ones on the end.
  8. 01:06:726 (2) - Replace the Clap with a Whistle. No
  9. 01:14:976 (3,7) - I'd replace the Whistles with Claps, to emphasize the end of the drumkit''s part. I don't really like claps here, sorry
Thank you for such a thorough mod :)
Sekai
inb4 this was bubbled =.="

[Cry]
01:02:526 (1) - clap at the end of the sliders
nothing much i guess

[Smile]
00:28:926 (6) - new combo
00:29:226 (1) - remove the new combo
00:42:726 (4) - new combo
01:23:526 (4) - this slider sounds weird O.o

[Dream]
00:26:526 (4) - new combo
nothing i guess o.o

nice map i hope you it get ranked soon >~<
Mogsy
I'm sticking to my guns on the Claps I suggested, since they fit in with the rest of the surrounding hitsounds. The rest is subjective, even if I think they sound ugly otherwise.

Really, the slidertick makes the map sound less empty. It's boring.

Also, find a comboburst.
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