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Rie Fu - For You (TV size)

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Topic Starter
EvianBubble
This beatmap was submitted using in-game submission on October-16-11 at 7:42:06 PM

Artist: Rie fu
Title: For You (TV size)
Source: Hourou Musuko
Tags: wandering son Funakoshi
BPM: 100.01
Filesize: 11123kb
Play Time: 01:26
Difficulties Available:
  1. Cry (2.66 stars, 99 notes)
  2. Dream (4.58 stars, 169 notes)
  3. Smile (3.47 stars, 113 notes)
Download: Rie fu - For You (TV size)
Download: Rie fu - For You (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
11th beatmap created. 4th beatmap uploaded

SEEKING TIMING HELP. It has been pointed out that this song is in 1/4 AND 1/6, so any suggestions would be greatly appreciated

ADDITIONAL INFO:
Allow me to share with you For You by Rie Fu, the ED / ending theme for the winter 2011 season (currently airing) anime Hourou Musuko (the Wandering Son). It's quite good and something different, plus the music and art are very nice

February 5th, 2011: Initial submission
February 7th: Offset and BG changed, hitsounds and notes added
February 8th: Notes, sliders, and hitsounds changed
February 9th: Sliders and spacing fixed, ending spacing, placements, combos changed, note added, AR+1 in Cry
February 10th: Slider tweaked in Dream
February 13th: New offset and timing, resnapped some parts using 1/6 divisor, spacing fixed in Cry and hitsounds, volume increased near chorus
February 14th: HP and OD +1 in Cry, OD+1 in Smile, notes and sliders changed, unneeded timing sections deleted, Dream resnapped to 1/4
February 15th: Smile resnapped to 1/4, sliders and notes changed / moved
February 16th: Hitsound addition
Febraury 17th: Note adjustment, note added and placements changed
February 19th: Notes deleted, added, and changed, tried to change more of Dream to fit the music
February 20th: Notes and sliders changed and redesigned
February 22nd: Dream slightly remapped
February 25th: Tags changed, slider changed to two notes and placed differently in Smile
February 28th: Note added in Smile, notes and sliders changed in Dream
March 2nd: Slider changed in Dream, notes added
March 4th: AR-1 in Dream, hitsounds and sliders changed, notes deleted
March 6th: Some notes and sliders changed / added
March 7th: Notes / sliders tweaked
March 11th: Patterns in Dream changed
March 17th: Hitsound change, notes added in Dream
April 4th: Added note in Dream, hitsound changes
April 9th: Minor changes (note placement, slider points)
April 19th: Spacing, slider point, and hitsound volume changes
April 21st: AR+1 in Smile
April 25th: Spacing changes in Dream
May 1st: Spacing and volume changed
May 6th: New background
May 30th: Hitsound changes
June 2nd: Sliders changed, note added
June 7th: Hitsounds changed and spacing fixed
June 16th: Slight spacing and slider changes
June 19th: Spacing adjusted, note added in Dream
June 27th: Letterbox disabled, hitsound added, artist changed
June 28th: New video, added tag
July 1st: Note added in Dream
July 2nd: Spacing changed in Cry
July 4th: Spacing fixed in Cry, jumps and stacks added in Dream. Added new star image (skin)
July 6th: Hitsound volume lowered, hitsound changed, some jumps removed, spacing fixed, offset made earlier
July 17th: Note added in Dream
July 20th: Combos changed
August 3rd: New video
August 5th: New audio
August 14th: Offset changed
August 15th: Notes snapped, tick rate changed to 1
August 21st: Many hitsound changes, other adjustments in Dream
August 23rd: Some more hitsound changes. Added new comboburst image (skin)
August 24th: Minor slider and combo changes in Dream
September 1st: Spacing changed a bit in Dream
September 9th: Pattern changed in Cry, note added in Dream
September 11th: Note added in Dream
September 21st: Notes added in Dream, slight slider adjustment in Smile, AR-1 in Cry
September 29th: Hitsound additions, note added, many slider tweaks
October 1st: More slider changes, notes replaced with slider in Dream
October 3rd: Combo colour and tags changed, OD-1 in Smile
October 6th: Combo colours made slightly darker, timing and ending changed
October 8th: Circles / slider switched in Dream
October 16th: Added old default cursor and cursortrail (skin), colour combos changed
Selee
The timing sounds off because the vocal starts earlier than the beats. I suggest offset -10ms..Not only for vocal but also current one is a little off.

Nice song~ Have my star~
lovhin456
Hi! Random mod >w<

General;
- Timing like Selee said is off, umm I would suggest you do what Selee said (-10ms) or maybe -12 ms
- I didn't like how the BG was so I made this, yeah, well actually I took your BG and did something with it, I could make a vector of it if you want but it won'te be the same
Btw you should change the name of it to something like BG or stuff that is shorter than the actual name

Cry;
- Bigger circle for the easiest diff =w=
- 00:27:454 >> Align with (3) then align (5) with this
- 00:29:854 >> Add a note here or add a repeat to (1)
- 01:02:554 >> I'm not a fan of whistle on the slider's body >w>
- 01:21:154 >> It actually sound good here, but is just plain weird that you just use it in 2 sliders >w>
- 01:25:054 (1,2) >> Umm, spacing ??
- Overall, you could make your patterns and sliders more pretty and stuff but I'm just like that I worry to much about the looks of the map hahaha anyways good diff, just yeah work on the looks, pretty sliders fun patterns big smiles >w<

Smile;
- Umm, what distance snap do you use ??
- 00:49:366 >> Whistle on slider's body ?? Umm, consider creating a pattern with it ??
- 01:21:266 >> ^ and actually sound good
- Same comments as Cry but this diff is quite appealing to the eye

Dream;
- 00:21:766 >> Extend to the white tick
- 01:00:166 >> ^
- Nice, work on you pattern and sliders, also try to make a pattern with the slider's body whistle ??

* Star ~
IceBeam
oh hey Evian ;)

Nice song choice.

[Cry]
00:57:766 -Hitsounds are rather louder then a song.Probably through all the map,but here mostly,maybe because of claps..they don't fit perfectly,maybe find some cutsom hitsound that will sound more softly and smooth? Think about it.
01:02:566 - Add finish maybe?
01:26:566 (2) - Well,it's out of distance,if you still want to keep it here - put it in new combo.But my suggestion is to put in farther,using DS,to avoid early clicking from novices.
Otherwise it's nice!

[Smile]
01:02:566 (1) - Finish?
01:16:966 - I'd change finish to whistle here.
01:26:566 (3) - Same as suggestion as in "Cry"

[Dream]
00:30:616 - Add a note?
00:30:916 - ^
01:26:566 (4) - Yeah,same.

Cute difficulties,nothing wrong with them.
Good luck!
nante
Hey,
I've been working on this map thinking about uploading it, but I decided not to continue.
Even though, I have [Hard] diff. Do you want it as a guest diff? There will be too much work to make this work with your mp3 and offset, so I'll pass.


P.S.
Try these colours out:
[Colours]
Combo1 : 218,243,147
Combo2 : 227,191,208
Combo3 : 153,227,232
Combo4 : 208,193,229
Topic Starter
EvianBubble

Selee wrote:

The timing sounds off because the vocal starts earlier than the beats. I suggest offset -10ms..Not only for vocal but also current one is a little off.

Nice song~ Have my star~
OK thanks, I'll use that :)

lovhin456 wrote:

Hi! Random mod >w< Lol hi, thanks? XD

General;
- Timing like Selee said is off, umm I would suggest you do what Selee said (-10ms) or maybe -12 ms
- I didn't like how the BG was so I made this, yeah, well actually I took your BG and did something with it, I could make a vector of it if you want but it won'te be the same Haha OK thanks I'll use this :P
SPOILER
[attachment=0:3b93e]Hourou%20Musuko%20-%20OP%20-%20Large%20021.jpg[/attachment:3b93e]
Btw you should change the name of it to something like BG or stuff that is shorter than the actual name

Cry;
- Bigger circle for the easiest diff =w= Maybe, I don't like the biggest circle 'cus it looks so clunky >_<
- 00:27:454 >> Align with (3) then align (5) with this I think it looks better unaligned D;
- 00:29:854 >> Add a note here or add a repeat to (1) I think this is too crowded >_<
- 01:02:554 >> I'm not a fan of whistle on the slider's body >w> Haha OK changed
- 01:21:154 >> It actually sound good here, but is just plain weird that you just use it in 2 sliders >w> XD What do you mean exactly 2 sliders? :P
- 01:25:054 (1,2) >> Umm, spacing ?? It's meant to be like a slowing down thing but I'll think about it if it'll be too confusing for new players (personally I think it's OK but w/e XD)
- Overall, you could make your patterns and sliders more pretty and stuff but I'm just like that I worry to much about the looks of the map hahaha anyways good diff, just yeah work on the looks, pretty sliders fun patterns big smiles >w< :3 Thanks XD

Smile;
- Umm, what distance snap do you use ?? Errr 0.9 I think? XD
- 00:49:366 >> Whistle on slider's body ?? Umm, consider creating a pattern with it ?? I already used whistle on the slider body o_O
- 01:21:266 >> ^ and actually sound good That's good ... right? XD
- Same comments as Cry but this diff is quite appealing to the eye Ah that's good I tried XD

Dream;
- 00:21:766 >> Extend to the white tick Mmm ... undecided about this XD
- 01:00:166 >> ^
- Nice, work on you pattern and sliders, also try to make a pattern with the slider's body whistle ?? Haha OK I'll try but I'm not very good with the slider whistle haha X_X

* Star ~
Thanks :D
Topic Starter
EvianBubble

IceBeam wrote:

oh hey Evian ;) Haaaiiiiis :D

Nice song choice.

[Cry]
00:57:766 -Hitsounds are rather louder then a song.Probably through all the map,but here mostly,maybe because of claps..they don't fit perfectly,maybe find some cutsom hitsound that will sound more softly and smooth? Think about it. Hmm OK thank you very much, I will try my best to look for some ^_^
01:02:566 - Add finish maybe?
01:26:566 (2) - Well,it's out of distance,if you still want to keep it here - put it in new combo.But my suggestion is to put in farther,using DS,to avoid early clicking from novices. Hmm well you're the 2nd person, one more and I'll change :P
Otherwise it's nice!

[Smile]
01:02:566 (1) - Finish? Mmm I don't think so
01:16:966 - I'd change finish to whistle here. Again I think I like it better this way >_<
01:26:566 (3) - Same as suggestion as in "Cry"

[Dream]
00:30:616 - Add a note? OK
00:30:916 - ^
01:26:566 (4) - Yeah,same. Mmm well I like this effect so I think I'll keep it :P

Cute difficulties,nothing wrong with them.
Good luck!
Thanks for all your help ^_^

nante wrote:

Hey,
I've been working on this map thinking about uploading it, but I decided not to continue.
Even though, I have [Hard] diff. Do you want it as a guest diff? There will be too much work to make this work with your mp3 and offset, so I'll pass.


P.S.
Try these colours out:
[Colours]
Combo1 : 218,243,147
Combo2 : 227,191,208
Combo3 : 153,227,232
Combo4 : 208,193,229
Oh ... why not? There can be more than one song ;O
Thanks for the colours, I used some of them - all of them looks a bit too plain IMO :P
lovhin456

EvianBubble wrote:

lovhin456 wrote:

- 00:49:366 >> Whistle on slider's body ?? Umm, consider creating a pattern with it ?? I already used whistle on the slider body o_O
- 01:21:266 >> ^ and actually sound good That's good ... right? XD
Oh ~~ What I meant here is why you're using slider whistle (1st suggestion) and why not make a pattern if you're going to use it there, because is kind of weird if you just use it in a few sliders and not in a pattern. The 2nd suggestion, I meant what I said about the first suggestion just that here it actually sounds good xD
senaya
Feels good, so I have only suggestions :)

[Cry]
00:27:756 (5) - make this 2 ticks shorter and add circle at 00:28:656 like this http://puu.sh/U0E ?
00:57:156 (5) - add finish here and change finish for whistle here 00:57:756 (1) ?
01:02:556 (1) - finish?

[Smile]
00:55:356 - add a timing section from here till 00:55:506 with normal audio sample set, also remove finish. try it.
01:22:656 - add circle to follow the piano?

[Dream]
00:36:756 (1) - maybe you can make 'watashi' feel better if you add a triplet or repeating slider here?
00:55:356 (1) - same idea as in Smile.
Aleks719
Dream
00:17:256 (5) - remove whistle
00:23:406 (4) - remove whistle
00:23:706 (5) - add whistle
00:21:756 (1,2,3,4,5) - As for me, sounds bad. but I can't suggestion something here
00:40:956 (1,2,3) - (1) make longer for white section, (2) and (3) remove 1/4 later

Smile
good

Cry
AR -1
01:21:156 (1) - remove whistle sliderslide
narakucrimson
Hi!

Not bad, in general :P

[Cry]
  1. I think DS 1,0 works better for the map. I don't like the way things overlap in general. I feel they are... way too overlapped xD Plus, the distances aren't always consistent in your map. So check that back carefully with DS=1.
  2. The objects are placed too randomly, IMO. Perhaps some order and some symmetry would fit :P We'll fix that via IRC.
Not much more to say now.

[Smile]

Ah this looks better.

  1. 27:756 (6) - Move the middle node 1 gird up and one grid left. Note: the nodes are those points you use to "draw" the slider.
  2. 43:056 (5) - I really feel that this shouldn't be under (4). You know, spread it out. But that's just my opinion.
  3. 59:856 (1) - How about removing the new combo and adding it to the next slider? To keep consistency with the upcoming objects :P
  4. 1:26:556 (3) - Use the correct spacing for this. It's too close to (2)

[Dream]

Let's say that this diff is way too easy to be the hardest on the set. I did full combo with just 3 100s, while looking at the background video and not the objects xD

So then, to make it harder:
  1. Add jumps every now and then. They can fit quiet well n.n
  2. Maybe rise the slider velocity. I feel it is too slow. But these "feelings" are just opinions, you know!
I don't mid doing a "hardest" guest difficulty :)


So that's it. I guess I can star this :O
Topic Starter
EvianBubble

lovhin456 wrote:

Oh ~~ What I meant here is why you're using slider whistle (1st suggestion) and why not make a pattern if you're going to use it there, because is kind of weird if you just use it in a few sliders and not in a pattern. The 2nd suggestion, I meant what I said about the first suggestion just that here it actually sounds good xD
Ohhh I see XD Haha thanks for the clarification, I'll think about doing that :)

senaya wrote:

Feels good, so I have only suggestions :)

[Cry]
00:27:756 (5) - make this 2 ticks shorter and add circle at 00:28:656 like this http://puu.sh/U0E ? Sounds cool
00:57:156 (5) - add finish here and change finish for whistle here 00:57:756 (1) ? I think it sounds better as is
01:02:556 (1) - finish? No :P

[Smile]
00:55:356 - add a timing section from here till 00:55:506 with normal audio sample set, also remove finish. try it. Hmm ... I like this but I also kind of don't O_O Considering
01:22:656 - add circle to follow the piano? Yea ... I like this but also don't O_O WHY AM I SO PICKY LOL XD

[Dream]
00:36:756 (1) - maybe you can make 'watashi' feel better if you add a triplet or repeating slider here? Hmm I'm kind of following the piano pattern here ... but yea it does feel kind of funny, lemme experiment a bit :P
00:55:356 (1) - same idea as in Smile.
Thanks for your help :)
Topic Starter
EvianBubble

Aleks719 wrote:

Dream
00:17:256 (5) - remove whistle OK
00:23:406 (4) - remove whistle
00:23:706 (5) - add whistle Did these two
00:21:756 (1,2,3,4,5) - As for me, sounds bad. but I can't suggestion something here Yea it's weird 'cus it's on the blue ticks right? Unfortunately I can't think of anythign else either >_<
00:40:956 (1,2,3) - (1) make longer for white section, (2) and (3) remove 1/4 later A bit unclear on what you mean, I tried at what I think it meant and it didn't sound good to me :S

Smile
good

Cry
AR -1 No, I think it's pretty low already X_X
01:21:156 (1) - remove whistle sliderslide All the other diffs have them and I think it fits well so I'm going to keep this one
Thanks for looking! :D

narakucrimson wrote:

Hi! OHAITHAR

Not bad, in general :P

[Cry]
  1. I think DS 1,0 works better for the map. I don't like the way things overlap in general. I feel they are... way too overlapped xD Plus, the distances aren't always consistent in your map. So check that back carefully with DS=1. Derp. Well personally I think 0.9 is good enough, but I agree the snap for 0.9 for the half beats were way too close that's why I used the current distance. It looks all right atm and doesn't seem TOO badly overlapping I think ... :?
  2. The objects are placed too randomly, IMO. Perhaps some order and some symmetry would fit :P We'll fix that via IRC. Lol all righty XD
Not much more to say now.

[Smile]

Ah this looks better.

  1. 27:756 (6) - Move the middle node 1 gird up and one grid left. Note: the nodes are those points you use to "draw" the slider. Sure thing O_O
  2. 43:056 (5) - I really feel that this shouldn't be under (4). You know, spread it out. But that's just my opinion. Well I'm trying to make a pattern ish thing here ... maybe it didn't quite work out XD
  3. 59:856 (1) - How about removing the new combo and adding it to the next slider? To keep consistency with the upcoming objects :P OK fixed
  4. 1:26:556 (3) - Use the correct spacing for this. It's too close to (2) So is for other diffs ... well if I change one I might change them all but I kinda like this effect XD

[Dream]

Let's say that this diff is way too easy to be the hardest on the set. I did full combo with just 3 100s, while looking at the background video and not the objects xD Gosh it's not my fault you're so good at this game! D; Well I guess the song just feels kind of relaxing to me ... so I don't want to overmap it ...? XD

So then, to make it harder:
  1. Add jumps every now and then. They can fit quiet well n.n I'll try ... but I'm quite bad at these haha XD
  2. Maybe rise the slider velocity. I feel it is too slow. But these "feelings" are just opinions, you know! Derp
I don't mid doing a "hardest" guest difficulty :) XD Well, if you want to? I'll think about it :P


So that's it. I guess I can star this :O
So you have a good memory, thanks :P
pieguyn
Cry:

00:45:756 (3) - Make this look a bit nicer
01:25:056 (1) - End it 1/2 later? Also, (2) is too close to this.

Smile:

01:21:156 (1) - Remove the whistle on the body of this slider?
01:26:556 (3) - Too close to (2)

Dream:

00:55:356 (1,2,3) - Too far apart
01:13:356 (2,3,4) - ^
01:21:156 (1) - Remove the whistle on the body of this slider?
01:26:556 (4) - Too close to (3)

Nice map. *stars*
Astom
Timing looks fine, maybe not perfect, but I can't find a better one.
Topic Starter
EvianBubble

pieguy1372 wrote:

Cry:

00:45:756 (3) - Make this look a bit nicer All right, well I tried XD
01:25:056 (1) - End it 1/2 later? Also, (2) is too close to this. Well since you're the third person to mention this I'll change it :P

Smile:

01:21:156 (1) - Remove the whistle on the body of this slider? I like this
01:26:556 (3) - Too close to (2) Yar fixed

Dream:

00:55:356 (1,2,3) - Too far apart OK I moved (2) down one grid
01:13:356 (2,3,4) - ^ Position of (2, 3) slightly adjusted
01:21:156 (1) - Remove the whistle on the body of this slider? No
01:26:556 (4) - Too close to (3) Done and all that jazz

Nice map. *stars*
Thank you very much :)

Astom wrote:

Timing looks fine, maybe not perfect, but I can't find a better one.
Haha well thanks for checking anyways :D
Sakura
[Song Folder]
Remove the audio from the video, since the video is being gigantic for a 1 minute and a half map, also the video is causing lots of lag, which usually shouldnt happen since i have a pretty decent computer yet, this map is making my framerate drop from 600 to 45 fps so please look into compressing at a lower resolution or a codec that doesnt use that much processing which would probably end up into your vide being too big, but since you gotta remove the audio anyways you will need to recompress it to begin with.

[All Difficulties]
Set slider tick rate to 1

[Dream]
00:12:156 (1,2,3) - Spacing inconsistence.
00:27:456 (7,8,9,10,11) - New combo on 7 and i think you could do something better with this pattern, for example a triangle or something.
00:38:856 (1) - Maybe make it start on the left side of the end of the other slider and go around the outline of the slider end?
00:38:856 (1,2,3,4,5) - These turns are kinda harsh, and the difficulty itself seems to be aiming for something smooth so how about this?
SPOILER
Please note that it would be better if 2,3,4,5 were a couple grids more up, but i noticed this afterwards.
00:47:856 (1) - Since you seem pretty good at doing sliders, i think this would be better if it curved exactly outside the next slider like this
00:52:956 (1,2) - Try to make 1 more smooth and then make 2 into a mirror of 1 and put it at the other side for a nice arc split into 2 sliders.
01:01:206 (4,5,6) - Flip them so that they face to the other side, then flip (1) of the next combo vertically so that it flows directly into the next note like this, idk you but i think this looks and flows better.
SPOILER
If you do this make sure you space the follow up notes accordingly
01:06:456 (7,1) - Switch new combo.

[Smile]
00:10:656 (X) - Add a note.
00:16:956 (3) - Sounds really awkward and i cant tell what you're following since it doesnt seem to be either i recommend you rearrange this.
00:33:156 (4,1) - This direction change is breaking the nice smooth flow the map has had so far, intentional?
01:04:956 (1) - This is better left as 3 notes or a lone combo slider, and then make (2) new combo.

[Cry]
Slider speed 1.0 instead? or AR+1
Distance spacing 1.0x instead of 0.9x? If you decrease slider speed.

Good Luck with your map!~
haha5957
[General]
In some parts slider sound bothers me. for example like slider at 00:50;556(cry), sliding sound kinda bothers me but not a big deal



[Cry]
AR +1
00:16:956(3) curved slider looks nicer here
00:17:856 (7) this finish doesnt feel good to me.. instead 00:16:356(2) feels better to me but up to you


[Normal]
00:17:856 (7) this finish doesnt feel good to me.. instead put it at end of the 00:16:356(2) feels better to me but up to you

[Dream]
AR +1?
00:17:856 (7) this finish doesnt feel good to me.. instead 00:16:356(2) feels better to me but up to you
00:27:456 (7) new combo
01:17:556 (1,2,3) (nazi)unsymmetrical, since (4) is there I guess this is alright but just in case if this was mistake
01:20:556 (3) (nazi) 1 grid up





like i said in my queue I can't really mod well-experienced mapper's map, but tried my best.

star of course!
Topic Starter
EvianBubble

Sakura Hana wrote:

[Song Folder]
Remove the audio from the video, since the video is being gigantic for a 1 minute and a half map, also the video is causing lots of lag, which usually shouldnt happen since i have a pretty decent computer yet, this map is making my framerate drop from 600 to 45 fps so please look into compressing at a lower resolution or a codec that doesnt use that much processing which would probably end up into your vide being too big, but since you gotta remove the audio anyways you will need to recompress it to begin with. I'm going to try to do this but if I can't I'll ask for some help X_X

[All Difficulties]
Set slider tick rate to 1 I think 0.5 fits better >_<

[Dream]
00:12:156 (1,2,3) - Spacing inconsistence. Thanks for catching this, fixed
00:27:456 (7,8,9,10,11) - New combo on 7 and i think you could do something better with this pattern, for example a triangle or something. Added, but (8 - 10 AKA 2 - 4) are already in a triangle shape ;O
00:38:856 (1) - Maybe make it start on the left side of the end of the other slider and go around the outline of the slider end?
00:38:856 (1,2,3,4,5) - These turns are kinda harsh, and the difficulty itself seems to be aiming for something smooth so how about this? OK I changed it so it's curvy like ;P
SPOILER
Please note that it would be better if 2,3,4,5 were a couple grids more up, but i noticed this afterwards.
00:47:856 (1) - Since you seem pretty good at doing sliders, i think this would be better if it curved exactly outside the next slider like this Hmm I actually like this "falling" effect but I'm going to see if I can shape it better XD
00:52:956 (1,2) - Try to make 1 more smooth and then make 2 into a mirror of 1 and put it at the other side for a nice arc split into 2 sliders. Hmm I can see this working out as well but I kind of like the effect I have atm :?
01:01:206 (4,5,6) - Flip them so that they face to the other side, then flip (1) of the next combo vertically so that it flows directly into the next note like this, idk you but i think this looks and flows better. OK, did this ... or tried XD
SPOILER
If you do this make sure you space the follow up notes accordingly
01:06:456 (7,1) - Switch new combo. I think it looks better as is

[Smile]
00:10:656 (X) - Add a note. OK
00:16:956 (3) - Sounds really awkward and i cant tell what you're following since it doesnt seem to be either i recommend you rearrange this. Mm well this is following the piano in the BG, I think it fits fine but if other people don't like this as well I will change it
00:33:156 (4,1) - This direction change is breaking the nice smooth flow the map has had so far, intentional? Not quite sure what you mean but I tried flipping it and placing it in the same spot but didn't quite look as good so I'm going to leave this for now
01:04:956 (1) - This is better left as 3 notes or a lone combo slider, and then make (2) new combo. TBH I don't quite understand why it should be its own combo, I think it fits in quite nicely with the notes after X_X

[Cry]
Slider speed 1.0 instead? or AR+1 OK, did AR+1
Distance spacing 1.0x instead of 0.9x? If you decrease slider speed.

Good Luck with your map!~
Thanks so much for modding this :D

haha5957 wrote:

[General]
In some parts slider sound bothers me. for example like slider at 00:50;556(cry), sliding sound kinda bothers me but not a big deal Well I don't have slider whistle there, maybe you're thinking of a different part? :O



[Cry]
AR +1 Yep
00:16:956(3) curved slider looks nicer here I like this one straight actually X_X
00:17:856 (7) this finish doesnt feel good to me.. instead 00:16:356(2) feels better to me but up to you Ya I'm going to keep these finishes, I like them here better XD

[Normal]
00:17:856 (7) this finish doesnt feel good to me.. instead put it at end of the 00:16:356(2) feels better to me but up to you

[Dream]
AR +1? Mmm well I don't want it too high 'cus I don't like that rush rush feeling (lolwat) so I'll keep this for now XD
00:17:856 (7) this finish doesnt feel good to me.. instead 00:16:356(2) feels better to me but up to you
00:27:456 (7) new combo Done
01:17:556 (1,2,3) (nazi)unsymmetrical, since (4) is there I guess this is alright but just in case if this was mistake Haha well it was intentional but if someone else thinks it's really ugly I'll change this XD
01:20:556 (3) (nazi) 1 grid up Sure





like i said in my queue I can't really mod well-experienced mapper's map, but tried my best.

star of course!
Haha well I don't really consider myself "experienced", but thank you all the same ^_^
dkun
Hello! The same EvianBubble who mapped DJ Okawari? Oh yesss. :)

Dream
I think you should lower the volume a bit of some of the sections for hitsounds, since the MP3 is a bit low.
The timing feels off for me, but I can't seem to find a better offset, as Astom said above.
01:08:556 (3) - A bit nazi, but this slider isn't even. Raise the endpoint up a tick, and change the midpoint tick to the Y axis?
01:14:556 (1,2,3,4) - This part feels so weird to me, maybe you should place more beats?
What a pretty diff overall, though!

Smile
I have no complaints for this! What a simple yet awesome diff. :)

Cry
Same as Smile!

Overall
Quite an interesting song choice you have here!
I think the s in your "TV size" should be capitalized. :P
You have creative difficulty names. That's always great.

Take a star!
Topic Starter
EvianBubble

dkun wrote:

Hello! The same EvianBubble who mapped DJ Okawari? Oh yesss. :) *blush* I didn't know I was so well known! XD

Dream
I think you should lower the volume a bit of some of the sections for hitsounds, since the MP3 is a bit low. Maybe I'll try to find a better MP3 ...? Ah but that means resnapping troubles ... OTL Aight then
The timing feels off for me, but I can't seem to find a better offset, as Astom said above. D;
01:08:556 (3) - A bit nazi, but this slider isn't even. Raise the endpoint up a tick, and change the midpoint tick to the Y axis? All right, done
01:14:556 (1,2,3,4) - This part feels so weird to me, maybe you should place more beats? Urgh ... lemme do some experimenting! XD
What a pretty diff overall, though!

Smile
I have no complaints for this! What a simple yet awesome diff. :)

Cry
Same as Smile!

Overall
Quite an interesting song choice you have here!
I think the s in your "TV size" should be capitalized. :P XD Well unless it has to be I'm not gonna go through the trouble ... lazy FTW XD
You have creative difficulty names. That's always great. I always try do this, I think it's more interesting ;D

Take a star!
Thank you very much! ^_^
Lucy_Heartfilia_old
general
If you have spare time,you can add a new dif.Because your song include one minutes only.

I can't find any objective problems.Thank you
Star
Topic Starter
EvianBubble

kissfly wrote:

general
If you have spare time,you can add a new dif.Because your song include one minutes only.

I can't find any objective problems.Thank you
Star
Haha, I should be the one thanking YOU! :)
sico91212
sorry,EvianBubble.
i just dot kown how to mod those blue line objects(00:22:506 (2,3,4,5) - )
it not follow the Vocal or Piano.
so i decide not to modding your map
yongtw123
Before I mod, here's what I want you to take notice.

Offset 2544
And this song use COMPOUND TIMING (aka. using 1/6 beat snap divisor).

Please go over all diffs and re-snap the notes.
In some cases a verse is purely using 1/6, other occasions require switching from 1/4 to 1/6 then back to 1/4 very frequently.

This is one hard song to map.
Feel free to PM me when you've fixed the notes.

(do NOT kudosu this post)
Roddie
Hi

Cry:
  1. 00:46:956 (4)-Fix the spacing on this.
  2. 01:07:356 (1)-^
  3. 01:09:756 (1)-Add a whistle on the beginning.
  4. 01:18:156 (2, 4)-Fix the spacing on those two.
Smile:

Nothing I can point out, I suppose.

Dream:

Same thing on this difficulty.

Pretty awesome map. ;)

Good luck getting this ranked!

Star!
Topic Starter
EvianBubble

sico91212 wrote:

sorry,EvianBubble.
i just dot kown how to mod those blue line objects(00:22:506 (2,3,4,5) - )
it not follow the Vocal or Piano.
so i decide not to modding your map
Oh all right, thank you for looking anyway :)

yongtw123 wrote:

Before I mod, here's what I want you to take notice.

Offset 2544
And this song use COMPOUND TIMING (aka. using 1/6 beat snap divisor).

Please go over all diffs and re-snap the notes.
In some cases a verse is purely using 1/6, other occasions require switching from 1/4 to 1/6 then back to 1/4 very frequently.

This is one hard song to map.
Feel free to PM me when you've fixed the notes.

(do NOT kudosu this post)
Oh dear ... all right, thank you for this, I will attempt to make sure everything fits XD

Roddie wrote:

Hi

Cry:
  1. 00:46:956 (4)-Fix the spacing on this. Not entirely sure what you mean but moved one grid right and up
  2. 01:07:356 (1)-^ Moved one down
  3. 01:09:756 (1)-Add a whistle on the beginning. Sure
  4. 01:18:156 (2, 4)-Fix the spacing on those two. Fixed
Smile:

Nothing I can point out, I suppose.

Dream:

Same thing on this difficulty.

Pretty awesome map. ;)

Good luck getting this ranked!

Star!
Thank you very much! :D
Roddie

EvianBubble wrote:

Roddie wrote:

Cry:
[list][*]00:46:956 (4)-Fix the spacing on this. Not entirely sure what you mean but moved one grid right and up
Sorry, I could have told you to use the distance snap to fix the spacing on that. I should have been more specific. u_u
Kamure
By Mod Request:

General
This is just a suggestion but maybe you can make the volume increase as you go on, and maybe high volume in the kiai time..?

This may be a little nazi but a better BPM is 100.3 and offset is 2564. First was fine though... except in the kiai time the claps seemed a little late....

[Dream]
01:00:044 (2) - move to the blue tick back

Eh, nothing much, don't kudosu this unless it was actually helpful...
Topic Starter
EvianBubble

Roddie wrote:

Sorry, I could have told you to use the distance snap to fix the spacing on that. I should have been more specific. u_u
Haha well no worries, it all worked out right? :P

chamelepeace710 wrote:

By Mod Request:

General
This is just a suggestion but maybe you can make the volume increase as you go on, and maybe high volume in the kiai time..? All right, done *waits for someone to say it's too loud* XD

This may be a little nazi but a better BPM is 100.3 and offset is 2564. First was fine though... except in the kiai time the claps seemed a little late.... Nevermind, I tried changing the BPM and it ended up messing the timing up X_X I'm going to keep it, sorry

[Dream]
01:00:044 (2) - move to the blue tick back Snapped on 1/6 so ... :S

Eh, nothing much, don't kudosu this unless it was actually helpful...
Well ... yea, I guess the only thing I changed was the volume ... ^_^"
Thank you for looking anyways! :3
Kurosanyan
General
  1. Uh, I tried to check the video but there's only a black screen and the music in double time ._.
    When I play it on the game it works but I freeze a lot (maybe only because of the video quality lol) anyway you should check this.
    If the video works well for you well maybe it's just me D:
[Cry]
  1. HP Drain +1
  2. Overall difficulty +1
[Smile]
  1. Overall difficulty +1
  2. 00:26:444 (3,4) - Uh mapped on 1/6, it's weird to play. You should make a slider instead of 2 notes, or move the note to 1/4 (1/6 fit to the voice and 1/4 fit to the piano so if you move on 1/4 add a note at 00:27:144 )
  3. 00:43:344 - 00:44:244 - Those timing points shouldn't be here since the volume of the song doesn't decrease. And they're only on this diff lol.
[Dream]
Sometimes you follow the vocals, sometimes you don't. So sometimes there's those 1/6 notes and sometimes it's 1/4, it's a bit weird.

Also I could do some nazi mod but I won't, there's some sliders that you should change a little so the shape feels better, try to check it.

Anyway it's a great relaxing map, I like it :3 Have a star.
yongtw123
I've just noticed one thing, when you snap a slider to any beat snap divisor A, you can't snap the end of it with another beat snap divisor B.
Now that further complicates the mapping of this song...
Yes it will be very unintuitive if the vocals were followed perfectly, so you'd be mapping to rhythm and not (majorly) to vocal.
I now doubt whether asking you to map with 1/6 is a bad suggestion or not :? .

[Cry]
01:00:144 (1,2,3) - not pretty
01:02:544 (1) - Long sliders like this breaks the "clap" rhythm, so I suggest 1) turn on slidertick and use custom hitsound, or 2) make sliders shorter. There are many other sliders like these so I won't point them all out.
01:14:544 (1,2) - shorten these two sliders to their own previous blue tick?
01:10:644 (2,4) - I suggest delete these two, as the rhythm is already unnatural in a "not-following-the-vocal" sense.

[Smile]
[Dream]
Uh, don't have time now, I'll edit after two days. (Two-days leave.)
Topic Starter
EvianBubble

footix31 wrote:

General
  1. Uh, I tried to check the video but there's only a black screen and the music in double time ._.
    When I play it on the game it works but I freeze a lot (maybe only because of the video quality lol) anyway you should check this.
    If the video works well for you well maybe it's just me D: Huh really? Odd. Well I am trying to find a way to remove the audio, but it works fine for me, so ... O_O
[Cry]
  1. HP Drain +1
  2. Overall difficulty +1 Both done
[Smile]
  1. Overall difficulty +1 OK
  2. 00:26:444 (3,4) - Uh mapped on 1/6, it's weird to play. You should make a slider instead of 2 notes, or move the note to 1/4 (1/6 fit to the voice and 1/4 fit to the piano so if you move on 1/4 add a note at 00:27:144 ) OK I moved (3) onto the white tick and made it a repeating slider, I think it fits all right
  3. 00:43:344 - 00:44:244 - Those timing points shouldn't be here since the volume of the song doesn't decrease. And they're only on this diff lol. Yea removed them, I don't even know why I did this lol XD
[Dream]
Sometimes you follow the vocals, sometimes you don't. So sometimes there's those 1/6 notes and sometimes it's 1/4, it's a bit weird.

Also I could do some nazi mod but I won't, there's some sliders that you should change a little so the shape feels better, try to check it.

Anyway it's a great relaxing map, I like it :3 Have a star.
Thank you very much for checking ... yea ... Dream is a bit odd because of the whole 1/4 1/6 thing ... urgh X_X

yongtw123 wrote:

I've just noticed one thing, when you snap a slider to any beat snap divisor A, you can't snap the end of it with another beat snap divisor B.
Now that further complicates the mapping of this song...
Yes it will be very unintuitive if the vocals were followed perfectly, so you'd be mapping to rhythm and not (majorly) to vocal.
I now doubt whether asking you to map with 1/6 is a bad suggestion or not :? . Lol, well it was a good piece of info to know definitely ... well if it doesn't work out I could always just resnap back into 1/4 so no harm done, really XD

[Cry]
01:00:144 (1,2,3) - not pretty Tried reshaping the sliders
01:02:544 (1) - Long sliders like this breaks the "clap" rhythm, so I suggest 1) turn on slidertick and use custom hitsound, or 2) make sliders shorter. There are many other sliders like these so I won't point them all out. I'm going to leave the sliders, I personally don't like the slidertick suggestion and I think the pattern will live to see another day :P
01:14:544 (1,2) - shorten these two sliders to their own previous blue tick? I think for here having them one beat long is all right ... it doesn't sound terribly bad, and well ... meh *shrug* XD
01:10:644 (2,4) - I suggest delete these two, as the rhythm is already unnatural in a "not-following-the-vocal" sense. Hmm ... that's true ... I think these are fine though ...? Let me ponder over this XD

[Smile]
[Dream]
Uh, don't have time now, I'll edit after two days. (Two-days leave.)
Oh OK then ... well er, I'll wait until you edit for kudosu then ...? :O
aston_old
irc modded~
star too, well mapped.
winber1
General

offset to 2560 seems better imo.

Dream


00:24:160(1) - move to 00:24:010, then make slider end at 00:25:060
00:25:360(2) - move 1/4 tick earlier
00:56:860(6) - sounds better if you end this repeat slider at 00:57:460 in my opinion
01:12:160(1) - move 1/4 tick earlier and still end at 01:12:760
01:13:060(x) - add note?

Smile

00:22:810(3) - either end at 00:23:410
00:23:860(4) - move 1/4 tick earlier
00:24:160(1) - move 1/4 tick earlier
00:46:810(3) - spacing is a little far, but still easily readable. ( i just couldn't help but notice right when i saw these two notes lol Dx.)
01:10:960(4) - one more repeat of slider, then make the slider face the new combo

Cry

01:19:944(x) - add note?
01:22:344(x) - add note?

Wow... didn't know rie fu could speak english so smoothly. A lot of times I kinda chuckle or make some gesture when i hear certain japanese pop singers speak english words. This, however, almost made me think it was going to be an english song lol, since the first few words were in english.

Anyways, nicely made map :3
Star~
Topic Starter
EvianBubble

aston wrote:

irc modded~
star too, well mapped.
Thanks for your help :)

winber1 wrote:

General

offset to 2560 seems better imo. I'm going to seek pro timing help ehehe X_X

Dream


00:24:160(1) - move to 00:24:010, then make slider end at 00:25:060 Done
00:25:360(2) - move 1/4 tick earlier I don't like the way that sounds so I'm going to leave this for the piano part
00:56:860(6) - sounds better if you end this repeat slider at 00:57:460 in my opinion Going to keep this
01:12:160(1) - move 1/4 tick earlier and still end at 01:12:760 OK
01:13:060(x) - add note? Mm ... I like this but I want a break here so no :P

Smile

00:22:810(3) - either end at 00:23:410 Not really sure what you mean but I forgot to snap this back so thanks XD
00:23:860(4) - move 1/4 tick earlier
00:24:160(1) - move 1/4 tick earlier
00:46:810(3) - spacing is a little far, but still easily readable. ( i just couldn't help but notice right when i saw these two notes lol Dx.) I'm just gonna change this into a slider
01:10:960(4) - one more repeat of slider, then make the slider face the new combo I want the break here so leaving this

Cry

01:19:944(x) - add note? I kinda like these gaps so keeping them
01:22:344(x) - add note?

Wow... didn't know rie fu could speak english so smoothly. A lot of times I kinda chuckle or make some gesture when i hear certain japanese pop singers speak english words. This, however, almost made me think it was going to be an english song lol, since the first few words were in english.

Anyways, nicely made map :3
Star~
Haha yea I was surprised by her English as well XD Thanks for your help :)
MathiasXII
HI ! I received your request :).

It's funny that you mention checking the offset, because seeing your message in another subject, I decided to check it even BEFORE you asked me :O ! (tum tum tum). I tried another later offset (2 565) that's more centered to the beat, but when I played, looking at the constant 21ms late, it got me back to the actual offset (2 544) to get 1ms late/early with a 15% mishit rate (which is the closest I can get considering my skills at Osu! :P).

So I'm gonna say your offset is actually very precisely correct IMO :). Even if maybe it doesn't sound quite the case with the timing tick (and with beat sounds maybe?), it FEELS being the correct offset in gameplay.

STARRRRRRR *
winber1

winber1 wrote:

00:22:810(3) - either end at 00:23:410
LOL. i was in the middle of a thought, and then i kinda didn't want to say, so i skipped it and was going to go back and write it in, but i forgot xD. i was just going to say you could end it on the white tick, or put it on the blue tick and make the next two notes on blue ticks as well.

(i always check these mod posts when i'm bored lol.)
Topic Starter
EvianBubble

MathiasXII wrote:

HI ! I received your request :).

It's funny that you mention checking the offset, because seeing your message in another subject, I decided to check it even BEFORE you asked me :O ! (tum tum tum). I tried another later offset (2 565) that's more centered to the beat, but when I played, looking at the constant 21ms late, it got me back to the actual offset (2 544) to get 1ms late/early with a 15% mishit rate (which is the closest I can get considering my skills at Osu! :P).

So I'm gonna say your offset is actually very precisely correct IMO :). Even if maybe it doesn't sound quite the case with the timing tick (and with beat sounds maybe?), it FEELS being the correct offset in gameplay.

STARRRRRRR *
Haha wow really? That's a funny coincidence XD
Anyways that's a great explanation, probably explains why I play better with this offset even though it sounds off :P Thank you very much for checking! :)
Er ... not sure if I should give Kudosu in this case ... I didn't actually change anything so ... uh ... >_<

winber1 wrote:

LOL. i was in the middle of a thought, and then i kinda didn't want to say, so i skipped it and was going to go back and write it in, but i forgot xD. i was just going to say you could end it on the white tick, or put it on the blue tick and make the next two notes on blue ticks as well.

(i always check these mod posts when i'm bored lol.)
Ah I see. I was thinking that it didn't really make sense ... XD
No harm, I usually do as well, see if I pointed out useless things so I can try to improve ahahaha XD
Revengexsoyah
onyl suggestions

~Cry~
01:06:744 : clap ? ooo delete and add whistle :D

~Smile~
01:06:744 (3) : clap no sound nice D: , test whistle :cry:

~Dream~
Very fine
try for "Slider Tick Rate" in 2
to make the score is more high


star for dedication
bye
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