This sucks. I will try to talk to some MAT / BAT about this. I think my map sounds much better with 0.5 ... but if I have to change it, I have no choiceEquivalent wrote:
Yes, I'm serious. I asked BAT/MAT in #modhelp about this matter and 0.5 is no longer can be use. I dont know what will happen to the ranked map with 0.5 slider tick rate though
Thank you :O I think the quality is fine. It's a bit blurry, yes, but still readable IMO. Thank you very much :3lolcubes wrote:
Okay answering your request.
Here is your video. There is a slight catch though. You thought you resized it well enough, however you did not. Maximum allowed dimensions for a wide screen format is 848x480 (800x600 for 4:3).
I took the liberty of resizing it to those dimensions for you, as well as removing the audio from it, but it came out slightly blurry. Can't do better with your source, so if you want me to try again, just link me the unresized source and I'll see what I can do.
About 0.5 tick rate...currently it's still allowed. Until the new rules become official, feel free to use 0.5 if you wish (if you think it fits). Personally I think 0.5 isn't a good idea because you don't really gain anything useful from it, apart from removing the ticks on oddly long sliders (which can be solved in many different ways, like shortening them or prolonging them and having the tick @tickrate 1 make sense), but it's up to you.
Don't kudo.
I WONDERED what happened to the other sliders o_O I just thought I forgot where they were in the menus or something. *sigh* Why does all this stuff randomly disappear? It'd be nice to have a say in this stuff D:ziin wrote:
the same thing that happened to linear and catmull sliders.Equivalent wrote:
Yes, I'm serious. I asked BAT/MAT in #modhelp about this matter and 0.5 is no longer can be use. I dont know what will happen to the ranked map with 0.5 slider tick rate though
Video dimensions don't really matter all that much (bitrate is what matters) but yeah, 720 is right out. IDK how I missed that...
Well whatever lol