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Slider Speed Etiquette with OzzyOzrock

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Topic Starter
OzzyOzrock
One of the things I see really often in maps, are slider speeds that make no sense with the general spacing of the song.

For example:

If the spacing is like this:

(What you are looking at: Five notes placed with even spacing)


It makes absolutely no sense to make the slider speed like this:

(What you are looking at: Two notes evenly spaced, and a slider, going at the same beat, at a ridiculous slider speed.




This is how I see it, uhh, how to explain this, basically, the space between the slider should be equivalent to the general spacing of your map. Otherwise it'd look like this (using the slider speed of the above picture):

(WYALA: The way it'd look if you substituted the slider start/endpoings with notes when the slider speed is ridiculously incorrect)


Which is wrong.

It should be more like this:

(WYALA: Two notes placed evenly, and a slider that fits the spacing)


Because then, if it were notes, it'd be:

(WYALA: What it'd look like if the start/endpoints of the above picture were replaced by notes)


Which actually makes sense with the spacing, amirite?

But yes, that's all I'd like to say.

I'm just tired of seeing easy diffs who's sliders are two times the regular spacing.


inb4thereisactuallysomesortofruleaboutslidersbeingeasierthannotesorsomethingandthathavinghighspeedsisokandiamreallywrong...


Gonzvlo
I didn't get it ._.

What are you trying to explain :P ?


EDIT: Ohh I got it.
I'm not sure if New Mappers will get the point~
blissfulyoshi
Well, slider speeds are generally supposed to fit the song/map. If you don't believe a slider speed fits, then I advise you take note of it during the mod. There are no overarching rule because there are a few times where such slider speed is appropriate (very few).

About your post, if you want to make your point more clear, point out the short spacing that contrast with the fast slider in your pics.
Sallad4ever
ah I see
so in other word it's using a very small spacing (for example 0.5) that is not proportional with the slider velocity
I've done this thing before in my map's Normal diff and I realize that it is kinda strange :?
Topic Starter
OzzyOzrock
Yeah, this is mainly for easier difficulties, as the contrast appears to make maps more funner in hard maps.

But when it's like this: http://osu.ppy.sh/b/79387&m=0 (easy)

...that's just wrong.

blissfulyoshi wrote:

About your post, if you want to make your point more clear, point out the short spacing that contrast with the fast slider in your pics.
Not sure what you mean.
blissfulyoshi
What I was trying to say is try to tell us what we are looking at in your screenshots. At first glance, all I see are distance snapped beats and and a really long slider. For me to actually understand what you are trying to say, I need to stare at the timeline, look at the map again, and finally identify what you were talking about. If you told the audience what they should be looking at, it would help others a lot in understanding this post.
Zekira
*stares at arken until he reads this*
Firo Prochainezo
lolwat
Derekku
Shouldn't this be common sense? Even new modders should be able to catch problems like that. :?
RandomJibberish
Basically use distance snap ~1.0

which makes sense, although I sometimes use slightly less
Sakura

RandomJibberish wrote:

Basically use distance snap ~1.0

which makes sense, although I sometimes use slightly less
This, and i usually space manually jumps and anti-jumps or use the scale by... thing
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