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KAWAYAH - Backbone [OsuMania]

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Topic Starter
jukkaduei
This beatmap was submitted using in-game submission on 8 ตุลาคม 2560 at 10:13:37

Artist: KAWAYAH
Title: Backbone
Source: Thapster
Tags: Electronic DJ
BPM: 128
Filesize: 4971kb
Play Time: 02:58
Difficulties Available:
  1. EZ - 4Key (1.04 stars, 355 notes)
  2. HD - 4Key (2.25 stars, 952 notes)
  3. MX - 4Key (3.08 stars, 1283 notes)
  4. NM - 4Key (1.55 stars, 559 notes)
Download: KAWAYAH - Backbone
Information: Scores/Beatmap Listing
---------------
EZ by me
NM by me
HD by me
MX by me
xXLuziFerzXx
From PM request
skimming mod -w-
Basic
Ok ละ

Normal
00:17:787 (17787|1) - ย้ายไปช่องที่ 4
00:18:724 (18724|1) - ย้ายไปช่องที่ 2
00:19:193 (19193|2) - ย้ายไปช่องที่ 3
00:44:974 - โล่งทำไม?
00:48:724 (48724|1) - ย้ายไปช่องที่ 4
01:03:724 (63724|2) - ย้ายไปช่องที่ 4
01:04:193 (64193|3) - ย้ายไปช่องที่ 3
01:34:896 (94896|0) - เปลี่ยนเปนโน้ตกด

Expert
00:09:349 - เพิ่มโน้ตกดที่ช่องที่ 1
00:10:287 - เพิ่มโน้ตกดที่ช่องที่ 4
00:43:099 (43099|0,43217|1,43334|2,43451|3,43568|2,43685|1,43802|0,43920|1,44037|2,44154|3,44271|2,44388|1,44506|0,44623|1,44740|2,44857|3) - เปลี่ยน Pattern เปนแบบนี้ดีกว่านะ https://osu.ppy.sh/ss/5233578
00:46:381 - ปล่อยโล่งทำไม
02:12:631 - ^
02:56:224 (176224|0,176283|1,176342|2,176400|3,176459|2,176517|1,176576|0,176635|1,176693|2,176752|3,176810|2,176869|1,176927|3,176986|2,177045|1,177103|0,177162|1,177220|2,177279|3,177338|2,177396|1,177455|0,177513|1,177572|2,177631|3,177631|1) - ยากไป เปลี่ยน Pattern ซะนะ
02:57:865 - ปล่อยโล่งอีกละ -w-
pnx
จากใน Facebook ครับ
1|2|3|4

Expert
  1. 00:09:818 (9818|3,9935|2,10052|1) - Ctrl+H ครับ ไล่เสียงตาม Pitch
  2. 00:10:756 (10756|1,10990|2) - Ctrl+J ไล่เสียงเหมือนกัน
  3. 00:13:568 (13568|3,13685|2,13802|1) - Ctrl+H
  4. 00:15:209 - ลอง Pattern นี้ดูครับ http://puu.sh/pcHN7/a06952d146.png
  5. 00:15:912 (15912|0) - ย้ายไปที่ 4 ครับ เสียงสูง
  6. 00:16:615 (16615|3,16849|1) - ลองเปลี่ยนเป็นแถว 1 ทั้งคู่ดู เสียงโทนใกล้กันมาก
  7. 00:17:318 - ลอง Pattern นี้ดูครับ http://puu.sh/pcHWt/ca82f526f5.jpg หรือไม่ก็ http://puu.sh/pcI07/fd0468d12f.png
  8. 00:20:365 (20365|3,20599|2) - แถว 1 ครับ
  9. 00:30:209 - ลองดูครับ http://puu.sh/pcI6r/41fc94ac53.png
  10. 00:31:263 (31263|2,31615|3) - Ctrl+J ครับ
  11. 00:31:849 ถึง 00:39:349 - ท่อนนี้มีโน้ตให้ใช้เยอะครับ แต่เอาที่สำคัญเลยคือ โน้ตเส้นขาวควรจะเป็น Double Note ครับ เพราะมันเสียงดังเอาเรื่องเลย
  12. 00:39:349 ถึง 00:43:099 - แนะนำให้ยัด 2 ตัวให้หมดเลยครับ เสียงดังจริงๆ
  13. 00:43:099 - Pattern ไม่ได้แย่ แต่พัฒนาได้ครับ เช่น http://puu.sh/pcIya/2418bf6307.png
  14. 00:46:849 - ท่อนนี้พอใช้ครับ เท่าที่ผมลองดูแล้ว เล่นได้ แต่มันยังไม่ได้ดีขนาดนั้น ผมก็เลยเอา Pattern เก่าเป็นฐาน แล้วพัฒนาเพิ่มอีก ลองดูครับ http://puu.sh/pcIHQ/a90b255d28.png ส่วนตัวแล้วน่าจะมันส์เอาเรื่องเลย ลองเอาไปใช้ดูในหลายๆ ท่อนได้เลยนะครับ
  15. 01:35:599 ถึง 01:58:099 - ท่อนนี้ยังไม่ค่อยผ่านนะ ลองไปทำ Research เพิ่มมา แล้ว Remapped ใหม่ช่วงนี้ (หรือรอมอดคนต่อไปก็ได้ XD)
    คำแนะนำ : โน้ตที่ควรหลีกเลี่ยงคือ 01:49:662 (109662|3,110131|3,110599|3,111068|3,111537|3,112006|3,112474|3) - ควรกระจายออกไป
    ลองหาเสียงที่เด่นๆ ในช่วงนั้นจริงๆ ไม่ใช่เอาช่วงเก่ามาเพิ่มเสียง + ลองใช้ LN บ้าง
    โน้ตบางจุดยังไม่ตรงจังหวะด้วย ลองไปหาดู
  16. 02:11:224 - ลองเปลี่ยนรูปแบบ LN ดูนะครับ (ทำไมคุ้นๆ เหมือนใน Thapster 55555+ มันใช้แทนกันไม่ได้นะ Pattern แต่ละเกมมันต่างกัน)
  17. 02:13:099 ถึง 02:41:224 - ใช้เทคนิคที่ให้ไว้จากท่อนเก่าดู

ประมาณนี้ล่ะกัน พยายามเข้านะครับ >_<
Another Lie
m4m from my queue
I'm simple honest, straight, and simple mod
My mod will not including link to the note, because it is still need "consistency" and "others".
I'm not gonna say "this is a bad map", because this song is one of the good song i ever map. But if mapped with a "bad" mapstyle, it will be worst song i ever map.
Expert
00:25:287 - why won't you add 1 more LN, since it is "Expert" Diff you should make it harder
00:29:037 - that goes here too
00:31:849 - this part you should make it harder, since it is Expert diff. As example: those double note will be triple note
00:46:849 - same with above (make it harder and stop here 00:59:974 - )
01:01:849 - same with above (make it harder and stop here 01:14:974 - )
01:16:849 - make LN to 1st column with same timing like this note 01:16:849 (76849|2) -
01:35:599 - those double note should be triple note, since it is Expert difficulty. Don't apply this mod after below my mod
01:36:537 (96537|1) - make it double
01:38:412 (98412|2) - ^ ("^" that symbol is same meaning with "same with above")
01:40:287 (100287|3) - ^
01:42:162 (102162|3) - ^
01:44:037 (104037|0) - ^
01:45:912 (105912|2) - ^
01:47:787 (107787|3) - ^
01:49:662 (109662|3) - ^
01:51:537 (111537|2) - ^
01:53:412 (113412|1) - ^
01:55:287 (115287|1) - ^
01:57:162 (117162|2) - ^
02:13:099 - those double note make it triple note until this part 02:28:099 - LN is included
02:28:099 - same with above and end at 02:41:224 - but LN is excluded
Mod done, don't assume me like a "bad person" because i'm honest to myself and to others.
If i say "bad" then i would say it, if "good / great" then i would say it too. :)
Ochasan
hi~

this my mod

MOD
EZ
00:46:381 add a long note? (yes/no)

NM
00:44:974 to 00:45:209 long note (yes/no)

HD
01:07:709 and 01:11:459 jack with 1/4 snap? move or not?
02:40:170 and 02:40:638 this part make note too

Hitsound : 55% or 60% (imo)

sorry for short mod, i can't see the bad mod within loss mapstyle :?
WolfyArmato-
มาจาก PnX x ArmatoGamesZ 4K Mania Modding Queues นะครับ



Backbone - KAWAYAH


|1|2|3|4|


[General]
Timing: offset : 00:02:146
Hitsounds: ต้องทำ hitsound ใหม่นะครับ ทั้งเพลงแล้วก็ทุกดิฟใช้อยู่อย่างเดียวเลย
Audio: หาไฟล์เสียงใหม่เป็น 192kbps ครับ
Graphics: OK!
Metadata: เปลี่ยน Source จาก Sinoze records เป็น Thapster ครับ
Kiai หายครับ ใส่ทั้ง 2 ฮุคเลย

[HD]
Mods
HP : 7
OD : 8
HS Volume : 30-50 พอแล้วมั้งครับ
ติ้ก Widescreen support ออกครับ ไม่มี SB

00:09:808 (9808|0,9925|1,10043|2) - Ctrl+H จะได้ตาม pitch ด้วย (เสียงสูงไว้ขวา เสียงต่ำไว้ซ้าย)
00:10:277 (10277|3) - ย้ายมา 3
00:10:746 (10746|2) - ย้ายมา 4
00:10:980 (10980|1,11215|3) - ย้ายมา 3 (เสียงเหมือนกัน)
00:13:558 (13558|0,13675|1,13793|2) - Ctrl + G
00:13:558 (13558|0,13675|1,13793|2) - เสียงเน้นมาก เพิ่มช่อง 2 ครับ
00:24:808 ตั้งแต่ตรงนี้ถึง 00:31:840 ใส่โน้ตเส้นขาวทุกเส้นให้เป็น 2 ตัวครับ เพราะมีเสียง clap ด้วย (แต่ตรงที่มี LN คือตรง 00:25:277 กับ 00:29:027 ไม่ต้องใส่ครับ เสียงเน้นเป็น 2 ตัวอยู่แล้ว)
00:33:949 (33949|0) - ย้ายมา 3
00:34:418 (34418|2) - ย้ายมา 1
00:34:652 (34652|0) - ย้ายไป 3
00:43:090 - ทำแบบนี้ครับ http://puu.sh/phhZC/805a3c8abd.PNG
01:34:183 - แบบนี้ดีกว่าครับ เสียงมันยืดแล้วใส่ LN แทน http://puu.sh/phi6Y/6efc46c718.PNG
01:57:621 - ทำแบบนี้ http://puu.sh/phibF/6def5b5896.PNG
02:01:840 (121840|3) - เปลี่ยนเป็น LN ยาวถึง 02:02:074
02:05:590 (125590|0) - เปลี่ยนเป็น LN ยาวถึง 02:05:824
02:11:215 - ทำแบบนี้สวยกว่าครับ http://puu.sh/phiid/564f0dfad2.PNG
02:19:418 - ตรงนี้ตามเสียงแบบ 02:19:886 ไปทั้งท่อนแล้วแล้ว ไล่ให้หมดเสียงเลยแบบนี้ http://puu.sh/phiod/24320fdca4.PNG
02:43:558 ถึง 02:50:590 ใส่ เส้นขาวเป็นโน้ตคู่ให้หมดเลยครับ
02:56:215 - ตรงนี้ 1/8 ครับ ทำแบบนี้ http://puu.sh/phiAn/6401a16f09.PNG
ปัญหาหลักๆของดิฟนี้คือการไล่เสียง ความหนักเบาเสียง แล้วก็แพลทเทรินครับ ยังมีอีกหลายจุดที่ยังไม่ได้เขียนเพราะมันเยอะเกินนะครับ ผมว่าน่าจะเอาไปปรับใช้ได้ละนะครับ

[NM]
Mods
HP : 7
OD : 7
HS Volume : เหมือนกับ HD
ติ้ก Widescreen support ออกครับ ไม่มี SB

00:14:037 (14037|0) - ย้ายไป 4
00:14:506 (14506|3) - ย้ายไป 3
01:28:920 (88920|3,89154|2) - Ctrl + H
01:29:506 (89506|0,89740|1,89974|2) - Ctrl + H
01:30:443 (90443|2) - ไป 1
01:55:756 (115756|1,115990|2,116224|3) - Ctrl + J
02:12:631 - เพิมโน้ตช่อง 2,4
ปัญหาหลักๆของดิฟนี้คือการวางโน้ตครับ ยังไม่ค่อยสวยนะ ลองดูแมพแรงค์แล้วดู

[EZ]
Mods
OD : 7
HS Volume : เหมือนกับ HD,NM
00:13:099 (13099|3) - เพิ่มโน้ตช่อง 4
02:46:849 (166849|3) - เปลี่ยนเป็น LN ยาวถึงโน้ตตัวถัดไป
02:50:599 (170599|1) - ^
02:54:349 (174349|1) - ^
โน้ตโดยรวมโอเคแล้ว แต่ปัญหาคือการ spread โน้ตยังไม่ค่อยสวยบางท่อน แต่หลายๆตัวก็สวยแล้วล่ะครับ

ขอบคุณที่ใช้คิวของพวกเรานะครับ มีปัญหาอะไรทักมาถามได้นะครับ ขอบคุณครับบ
Hotaru-


Hotaru's Mania Modding KueKue


Hii jukkaduei

Kolom
1|2|3|4


[General]
EZ
HP : 6
OD : 6.5
HD
HP : 7.5
OD : 8



[EZ]
Great Difficulty.. Normally I can't Find Any Error ;w;
02:49:183 (169183|2,169652|1,170121|2,170590|1) - ahhh Repeatitive.. Not Good.. Re Arrange
02:58:090 (178090|3) - move to 2?? for ballance
02:21:527 (141527|1) - move to 3???
02:17:777 (137777|3) - ^

[NM]
Nice Diff Bro
00:23:871 - Just 1?? There's a loud Drum sound
00:37:465 (37465|2,37933|1,38402|2,38871|1) - Re arrange ;; repeatitive
from 01:20:121 - till 01:20:590 - you can add LN there's a loud sound
01:41:683 (101683|1,102035|2,102152|0,102386|1,102621|0,102855|1,103090|2) - sugest https://osu.ppy.sh/ss/5326983 more playable
01:49:886 (109886|1) - move to 4
01:36:996 (96996|3,97230|2,97465|1) - CTRL + J... More ballance

[HD]
Good Diff
00:43:090 (43090|3,43090|1,43090|0) - Why 3?? It has same sound with 00:42:855 (42855|2,42855|3) -
00:50:824 (50824|1) - delete No sound
01:00:199 (60199|1,60316|2) - For What?? I don't understand This :"^
01:08:636 (68636|1) - move 4 For Ballance

That's all my mod owo..
Overall looks Great
Good Luck! owo)/
Protastic101
I'm so sorry for how late I've been to getting to my mods T.T Life has been ugh for me lately. Anyways, thanks for requesting a m4m, I can't find modders for my map at all T.T If you're still continuing that other map that you had, I can still mod it, I just wasn't sure if you were still continuing it since it was in grave.
Anyways, here's my horribly late mod.

Column 1|2|3|4

General
- Electronic I see.... /me has died of happiness *so done with modding TV sizes rn.
- HP of EZ is too easy. Set it to ~6.8.
- OD of HD is too high for the note to LN ratio. Set it to ~7.5.
- I don't think I've ever complained about a BG, but I honestly don't think this is an appropriate one for the song, but I can't think of a proper BG for it; try something like this maybe??? I haven't cropped this or anything, just an idea.
- An overall comment I have is that I feel like there's enough in the music to make another, harder difficulty. An example is 00:31:840 because in this section, there are softer 1/4 beats playing in the background, that are still audible enough to warrant notes. But eh, I dunno.

NM
Comment: I feel like this difficulty is way too undermapped, so I'm pretty much focusing my mod on adding in some notes where it could make the map more fun to play and not so repetitive with 1/1 beats throughout.
00:22:465 (22465|2,22933|3,23402|1,23871|0) - My personal opinion, but I think that these would be a little nicer if you combined them into one single LN. This is mainly due to the fact that there are no straight 1/2 long sounds in this, but rather one longer, continuous sound.
00:23:871 - Also, add a double or something here for the snare, because this measure's pretty empty without it.
01:00:668 and 01:01:605 - Add notes for the toms/kick? The sounds are easily audible, so it feels strange to play a broken up 1/2 burst.
01:15:668 and 01:16:605 - ^^
01:34:535 (94535|1) - This ends at 01:34:769 I'd also recommend adding another LN at 01:34:886 to 01:35:121 to represent the wind sound, but that may be too much of a difficulty spike.
01:35:590 to 01:43:090 - Basically, this whole part of the song, I'd recommend adding LNs for the synths so the player can easily distinguish what's drums and what's synth. I think it would also make the map easier to read since a lot of people tend to be able to read better when they can distinguish two different kinds of notes at the same time. Most of the synths are 1/2 or 3/4 long, like at 01:35:590 which is 3/4 and 01:36:058 which is 1/2.
01:43:090 to 01:56:215 - On top of what I suggested above, I'd now consider adding doubles on every downbeat to denote the claps.
02:32:191 (152191|3) - Remove this note. It breaks the flow of this section since you haven't used 1/4 pickups at all in this part of the music.
02:35:941 (155941|1) - ^^

HD
00:09:340 to 00:22:465 - I do like this introduction, but the drum + synth combination makes it feel somewhat strange to play because the drum tends to play a 1/4 beat after the synth, which makes it feel like you're mapping ghost notes to the synth. My suggestion here would be to simply map to the synth and avoid layering the drums so soon into the song. That would mean removing 00:12:621 (12621|0,16371|3,20121|3)
00:46:136 - Why not add a 1/2 long LN here for the buildup to the clap? End at 00:46:371
00:46:371 - If above is accepted, I'd add a triple here for the loud clap sound.
00:46:254 (46254|2) - If above 2 are accepted, start this at 00:46:371 and end at the same place. Really though, I don't quite understand why this is here. The vocal? The vocal changes pitch at 00:46:605 which means it wouldn't make since to keep the same LN. I'd recommend removing this.
00:46:840 to 00:59:965 - While there's nothing wrong with this section technicality wise, consistency wise, it's a little bit messy. I say this because you start off this section with a 1/4 pickup to each beat, like 00:47:074 (47074|0,47191|1,47543|1,47660|2) but then switch to LN jumps like at 00:48:715 (48715|1,49066|3,49183|0,49183|2) So, here's just a few suggestions to clean it up below
00:49:535 - There should be a note here since it's the same sound as 00:47:543 (47543|1) just louder though
00:51:058 (51058|1) - This should end at 00:51:293 since the pitch of the synth changes.
00:53:050 and 00:53:285 - Needs notes for note clicks if that's the right word to describe them?
00:54:574 (54574|2) - I think it's be better to remove this note and leave this part silent to more easily represent the pulses in the music.
00:57:035 - Again, note needed here for clicks.
End of that section. So back onto other stuff then.
01:03:129 - Need a note here for click.
01:05:472 - ^^
01:06:410 (66410|3) - Remove, this is a ghost note.
01:09:222 - Need note here for click, and so on for this section; hopefully you get my idea. If not, just catch me in game or pm me for clarification.
01:35:590 to 01:43:090 - I'd suggest nerfing this part of the map down to doubles + singles since this is just a heavier synth with a simple 1/1 clap layered over it. It's in the next section at 01:43:090 to 01:56:215 where it would be fitting to add triples + doubles since a kick is added on top of the other instruments, and the music starts to get a bit heavier.
01:58:324 to 02:11:215 - I'm not really understanding this broken 1/4 stream here (broken as in it's 1/4 burst, followed by a beat or two of rest, not broken as in bad) when the drum in the background is going a steady 1/4 stream, with snares to accent some of the upbeats and downbeats like at 01:58:793 or 01:59:027 or 01:59:379 or 01:59:730 to name a few.
02:19:652 (139652|0,140004|3) - 128 BPM, I think you can easily get away with adding a 1/8 burst here between these two notes since the tempo isn't that fast. try a roll like

So uh... because I'm shameless I trusted you enough to mod your map first, please don't renege on the m4m T.T
Meiju
yo M4M

1|2|3|4

EZ
00:25:746 - add note
00:29:496 - ^
00:46:254 - Click - This LN does not coincide with NM and HD diffs, i think he started from 00:46:136 - here
00:58:558 - Click - for more note balance
01:24:808 (84808|1) - to 3
01:26:683 (86683|2) - to 2
01:28:558 (88558|0) - to 3
01:30:433 (90433|3) - to 3
01:32:308 (92308|3) - to 3
NM
00:44:965 - are you mapped voice? If yes, remove it
00:46:136 - LN started here
01:36:058 - LN ends here
01:37:933 - ^
01:39:808 - ^
01:41:683 - ^
02:26:800 - ^
02:26:683 (146683|1) - remove
02:26:800 - add note
HD
00:44:965 - mapped voice?
00:46:136 - LN started here
00:49:183 - LN ends here
00:55:277 - ^
00:55:746 - ^
Wow there are too many LNs with wrong ends
02:01:840 - there you use LNs, but 00:24:340 - there notes, do something one
02:05:707 - if you remove LNs you can use note here
02:11:215 - mapped voice again?
blackcow30
Hi, from my modding queue! These are my suggestions, don't change something I mentioned unless it seems good to you!
Feel free to reject my mod ^^
Warning: I'm a little bit strict with pitch relevance

Column 1|2|3|4
EZ
00:48:715 (48715|0) - This part is a little bit repetitive. Maybe you can replace this with LN
00:52:465 (52465|0) - ^
00:56:215 (56215|2) - ^
01:21:410 - Put note here. I think Beginner players can do this, and it will be more funny
01:21:996 - ^
01:22:230 - ^
01:23:285 - ^
01:23:871 - ^
Well, same from 01:20:590 - to 01:34:886
02:13:558 (133558|2) - replace with LN and move to col 4 (Pitch Relevance)
02:15:433 - Add note
02:17:308 (137308|3) - Replace with LN
02:19:183 - There's a beat. Maybe you can add note
02:21:058 (141058|1) - Replace with LN
02:22:933 - Add note
02:24:808 (144808|0) - Replace with LN and move to col 2, 3 or 4
02:31:840 - Maybe you can add another note here, there's a strong beat, and it's a good way to avoid patterns repetition
02:35:590 - ^
02:39:340 - ^
NM
Uhm... Like Protastic101 says: I feel like this difficulty is way too undermapped.
Consider to add more notes

From 00:39:340 to 00:44:965 - maybe you can add notes in 1/2
00:44:965 (44965|0,45199|2,45433|1,45726|3,46019|0,46254|2) - Those notes aren't necessary at all, you can remove it
01:23:871 (83871|1) - Move to col 1 (Pitch Relevance)
01:25:746 (85746|2) - Move to col 4 ^
01:31:371 (91371|2,91605|1,91840|0) - Ctrl+H to this notes and move one column to the left (Pitch Relevance)
01:33:246 (93246|0) - Move to col 4 (Pitch)
01:34:183 (94183|2,94535|1,94886|0) - Ctrl+H (pitch)
01:58:910 - Add note, there's a sound
01:59:847 - ^
02:00:199 - ^
02:00:785 - ^
02:01:722 - ^
02:02:074 - ^
02:02:660 - ^
02:03:597 - ^
02:03:949 - ^
02:04:535 - ^
02:05:472 - ^
02:05:824 - ^
02:06:175 - ^
02:07:347 - ^
02:07:699 - ^
02:08:285 - ^
02:09:222 - ^
02:09:574 - ^
02:10:160 - ^
02:11:097 - ^
From 02:13:090 to 02:43:090 it's the most "intense" part of the song, please, add some notes in 1/4. This part it's really undermapped
From 02:43:324 to the end, add notes like in 01:58:910 (same sounds).
HD
Uhm... I think this diff it's good and ready for a HD diff, but...
From 02:13:558 to the end there is a lot of notes (even in 1/8, I think). Consider to add more notes, or make a Insane diff.
If you make a insane diff please let me know, and I'll mod it without problems

That's all, hope this was helpful for you.
Good luck with your map, jukkaduei.
KcHecKa
osu!mania mod whatever
--------------------
Overall:
maybe the offset should've started here 00:09:340

--------------------
NM:

01:34:535 (94535|1) - any reason to why this is shortened?

01:47:777 maybe add another note to this line to make it a jump?

and to this line as well? 01:49:652

and (where ever it makes that same noise clap noise thing whatever, i think you purposely left the jumps out)

The rest of the map looks good..
--------------------
HD:
1 | 2 | 3 | 4

00:16:840 (16840|0) - Move to 4
00:20:355 (20355|0,20590|0) - Would prefer if you not do this..

00:38:168 (38168|3,38402|0,38402|2,38636|1,38871|2,38871|0,39105|3) - Rearrange this

02:40:277 (160277|2,160629|3,160746|1,160746|3,160746|0) - This looks dangerous
--------------------
Notes:
We've detected that a proxy or VPN is being used to access your account.
AyeAries

Mod


Here we go!
4k P A T T E R N - | 1 | 2 | 3 | 4 |

[HD]
  1. 00:31:653 (31653|2) - this one, mostly jacks is using if the sound is similar but this one has not same sound so, move to column 2
  2. 01:14:309 (74309|2) - this one too but move to column 4
  3. 01:14:778 (74778|3) - this one again but move to column 2
    ----------
  4. 01:42:669 (102669|2) - this one, move to column 4 for consistency of notes
  5. 01:58:138 (118138|2) - this one, move to column 2 for ^
  6. 02:00:247 (120247|3) - this one, move to column 3 for ^
  7. 02:01:184 (121184|3) - this one, move to column 1 for ^
  8. 02:01:888 (121888|3) - this one, move to column 3 and 02:02:122 (122122|1) - this one, move to column 4 for consistency of notes.
  9. 02:03:997 (123997|1,124114|0) - this one, Ctrl + G for ^
  10. 02:06:809 (126809|2,126927|3) - this one, Ctrl + G for ^
  11. 02:08:216 (128216|0) - this one, move to column 2 for ^
  12. 02:09:153 (129153|3) - this one, move to column 3 for ^
  13. 02:09:973 (129973|2,130091|3) - this one, Ctrl + G for ^
  14. 02:15:247 (135247|1) - this one, move to column 4
  15. 02:17:122 (137122|2) - this one, move to column 4
  16. 02:18:997 (138997|2) - this one, move to column 4
  17. 02:19:466 (139466|1) - this one, move to column 1 and 02:19:700 (139700|0) - this one, move to column 2
  18. 02:21:341 (141341|2) - this one, move to column 1
  19. 02:22:747 (142747|1) - this one, move to column 1
  20. 02:23:450 (143450|3) - this one, move to column 2 and 02:23:684 (143684|1) - this one, move to column 4
  21. 02:25:091 (145091|1) - this one, move to column 4
  22. 02:25:559 (145559|3) - this one, move to column 3
  23. 02:28:138 (148138|1) - this one, move to column 4
  24. 02:31:888 (151888|2) - this one, move to column 1
  25. 02:33:059 (153059|1) - this one, move to column 3
  26. 02:34:231 (154231|3) - this one, remove this note. it's really confused to have LN then notes so close.
  27. 02:35:638 (155638|1) - this one, move to column 4
[MX]
  1. 00:31:653 (31653|2) - this one, move to column 1, then 00:31:888 (31888|0,31888|1) - this one, move to columns 2 and 3, then 00:32:122 (32122|0) -this one, move to column 1 and lastly 00:32:356 (32356|0) - this one, move to column 4.
    ---------
  2. 00:34:934 (34934|2) - this one, move to column 2 and 00:35:169 (35169|1) - this one, move to column 4.
    ---------
  3. 00:53:216 (53216|3,53333|2,53450|1) - this one, repattern this one (00:53:216 (53216|3) - move to column 2 and 00:53:450 (53450|1) - move to column 4)
    ---------
  4. 01:42:434 (102434|2) - this one, move to column 1, then 01:42:669 (102669|2) - this one, move to column 4 and lastly 01:42:903 (102903|0) - this one, move to column 3.
    --------
  5. 01:44:778 (104778|2) - this one, move to column 1 for consistency of notes.
  6. 01:48:528 (108528|2) - this one too..^
  7. 01:50:403 (110403|0) - this one, move to column 4 for consistency of notes.
  8. 01:52:278 (112278|1) - this one too..^
    --------
  9. 02:14:427 (134427|2) - this one, move to column 2, then 02:14:544 (134544|1) - this one, move to column 3 and lastly 02:14:778 (134778|2) - this one, move to column 4 for consistency of notes.
  10. 02:40:208 (160208|1) - this one, move to column 1
Please update your post threat in my mod queue after you check my mod.

Feel to reject all my suggestions if you don't like and goodluck to your beatmap :D
One Miss
M4M from my que o/
|1|2|3|4|


EZ
  • Overall solid diff
  1. 01:10:325 (70325|0,70794|3) - ctr+g
  2. 01:22:513 (82513|0) - move to 1
  3. 01:30:013 (90013|0) - ^^

NM
  1. 00:29:075 (29075|3) - move to 4 00:29:544 (29544|1) - move to 2 the slider should be farther right than the previous note since they synth goes up in pitch.
  2. 02:16:184 (136184|2) - move to 1
  3. 02:16:419 (136419|3) - move to 2 to follow the synth.
  4. 02:27:434 (147434|3) - move to 4
  5. 02:27:669 (147669|2) - move to 3
  6. 02:27:903 (147903|1) - mover to 2

HD
  1. 00:12:200 (12200|1) - move to 2
  2. 00:12:552 (12552|3) - move to 4
  3. 00:16:184 (16184|1,16302|2) - ctr+g
  4. 00:17:356 (17356|2) - move to 3
  5. 00:17:473 (17473|1) - move to 2
  6. 00:17:591 (17591|0) - move to 1
  7. 00:18:997 (18997|1,19114|2) - ctr+g
  8. 00:21:106 (21106|2) - move to 3
  9. 00:21:223 (21223|1) - move to 2
  10. 00:21:341 (21341|0) - move to 1
  11. 00:22:044 (22044|1,22278|2) - ctr+g
  12. 00:22:864 (22864|2,22981|1) - ctr+g
  13. 00:28:723 (28723|0,28841|2) - ctr+g
  14. 00:30:247 (30247|1,30364|3) - ctr+g
  15. 01:28:958 (88958|2,89192|3) - ctr+g
  16. 01:29:544 (89544|0,89778|1,90013|2) - ctr+g
  17. 01:30:481 (90481|0) - move to 1
  18. 01:31:419 (91419|0) - move to 1
  19. 01:31:653 (91653|2) - move to 3
  20. 01:31:888 (91888|0) - move to 4
  21. i think i have pointed out enough examples. when your following a melody part of the song try to use pitch relevance wherever possible. go to the right of the board for high pitch and left of the board for low pitch. similar to a piano layout it really makes a big difference on how much your map follows the song. however if the change for pitch relevance is going to interrupt the play-ability and the finger balance of the map feel free to leave it as it is, but during melody heavy parts it does play a huge part in your maps quality. other than the pitch relevance problems the map-set is good. just run through the diffs and try to find these issues as they appear. :)

MX
since i pointed out a lot of examples in the HD im only going to point out a few in this diff and then you can run through the rest and look for the other pitch relavence problems.
  1. 00:16:184 (16184|1,16302|2) - ctr+g
  2. 00:17:356 (17356|2) - move to 3
  3. 00:17:473 (17473|1) - move to 2
  4. 00:17:591 (17591|0) -
  5. so on and so forth lol, just kinda look through for those kinds of problems. and if you have any questions or anything shoot me a pm on the website or in game! :)
NayoLeah
Speed Mod
MX
00:10:325 - เพิ่มโน้ตกดที่ช่องที่ 1
00:14:075 - เพิ่มโน้ตกดที่ช่องที่ 2
00:17:825 - ^
00:21:575 - ^
00:24:388 - เพิ่มโน้ตกดที่ช่องที่ 3
01:00:013 - - 01:00:481 - ตรงนี้มีเสียงรัวนิ ปล่อยว่างทำไม
02:13:841 (133841|1,133958|0) - ลบออก
02:17:591 (137591|2,137708|3) - ลบออก
02:21:341 (141341|2,141458|0) - ลบออก
02:25:091 (145091|1,145208|3) - ลบออก
GL For Ranking :D
Topic Starter
jukkaduei

koeiprogenitor1 wrote:

Speed Mod
MX
00:10:325 - เพิ่มโน้ตกดที่ช่องที่ 1 อ้าว แต่คนอื่นเขาบอกให้ลบอ่ะ เค้าบอกว่าให้ตามเสียงใดเสียงหนึ่ง พี่ก็เลยตามเสียง synth
00:14:075 - เพิ่มโน้ตกดที่ช่องที่ 2 นี่ด้วย
00:17:825 - ^ นี่ก็เช่นกัน
00:21:575 - ^ นี่ด้วย
00:24:388 - เพิ่มโน้ตกดที่ช่องที่ 3 อันนี้แก้แล้ว
01:00:013 - - 01:00:481 - ตรงนี้มีเสียงรัวนิ ปล่อยว่างทำไม คนอื่นเขาบอกให้เอาออกง่ะ
02:13:841 (133841|1,133958|0) - ลบออก อันนี้พี่ตามเสียง hi-hat ของกลองอ่ะ
02:17:591 (137591|2,137708|3) - ลบออก นี่ด้วย
02:21:341 (141341|2,141458|0) - ลบออก นี่ด้วย
02:25:091 (145091|1,145208|3) - ลบออก ^
GL For Ranking :D
ยังไงก็ขอบคุณที่มาม็อดให้นะครัช :D
-SoraGami-
Hi~

m4m as requested

Column = 1|2|3|4


[MX]
- 00:21:106 (21106|1,21223|0) - the flow here kinda doesnt fit that much in the song, try ctrl + g
- 00:26:263 (26263|2,26497|3,26731|2) - move these notes to 4,3,4 for more comfortable feeling
- 00:30:950 (30950|2,30950|0) - these notes and 00:30:481 these, doesnt have same pitch, 00:30:950 (30950|2,30950|0) move these to right to feel that the pitch rise respectively with the song and 00:31:184 (31184|1) move to 1 to balane the pattern
- 00:39:153 (39153|3,39388|2,39622|3,39622|2) - kinda uncomfortable, too much dense on the right side especially it is the starting pattern of the double chords, 00:38:919 (38919|2,39153|3,39388|2) try moving to 4,3,4 more comfortable these way
- 00:52:513 (52513|2) - end this LN to the white line, because the sound ends there like here 01:07:513 (67513|1) and also for the sake of consistency
- 00:54:739 (54739|0) - move to 3 then 00:55:559 (55559|3) - move to 2 for balance
- 00:56:263 (56263|1) - please hear it in 25% playback the sound ends in the white line xD
- 00:58:606 - should be something like this https://osu.ppy.sh/ss/5393176 because the LN changes pitch here 00:58:841
- 01:04:934 (64934|2) - move to 4 for more balance flow
- 01:07:513 (67513|1) - end it in the white line
- 01:11:263 (71263|2) - ^
- 01:13:606 - same with 00:58:606 cut the LN in the middle, it's obvious that the sound chanhges there
- 01:15:013 - add note
- 01:00:013 - ^
- 01:00:247 - 01:00:364 - i hear a sound here, maybe add? this section is actually the same with 01:15:013
- optional: 01:16:888 (76888|2,76888|0) - extend this LNs to 01:20:638 like this https://osu.ppy.sh/ss/5393370 or maybe just extend LN on the col 1 like this https://osu.ppy.sh/ss/5393373 for some little complexity
- 01:36:575 - you can add a note here to emphasize the kick sounds in every 1/1 and it is an MX diff so it's okay :)
- 01:38:450 - ^
- 01:40:325 - ^
- 01:42:200 - ^
- 01:49:700 (109700|3) - more comfortable in column 1
- 01:53:333 (113333|3,113450|2,113450|1) - move to left for hand balance
- 01:57:083 (117083|0,117200|2,117200|1) - move to the right same reason
- 02:01:184 (121184|3,121302|1) - ctrl + G to remove the jack and for the consistent smooth flow
- 02:03:528 (123528|3) - move to 1 same reason
- 02:10:091 (130091|3) - move to 2 same reason
- 02:15:013 (135013|2) - end in the white line
- 02:19:231 (139231|1) - move to 4 for balance then 02:18:763 (138763|1) - end in the white line
- 02:22:630 - try this https://osu.ppy.sh/ss/5393418
- 02:24:388 - add note for consistency with 02:16:888
- 02:29:075 (149075|0,149309|0,149544|0) - these are too uncomfortable especially the one with the LN, try this one https://osu.ppy.sh/ss/5393440
- 02:36:809 (156809|3,157044|0,157278|3) - ctrl + h for hand balance also to remove the jack here 02:36:575 (156575|3,156809|3)
- 02:38:450 (158450|2) - move to 4, different pitch 02:38:450 (158450|0,158450|2,158684|2,158684|0) moving one should be okay
- 02:40:208 (160208|0,160325|0,160677|3,160794|3) - these jacks are too sudden imo, especially it brokes the hand balance here 02:40:325 (160325|2,160677|3,160794|3) ,maybe remove this 02:40:325 (160325|0,160794|3)
- 02:41:263 - add note
- 02:43:606 (163606|3) - move to 3

okay, that's all :D
Good Luck with your map xD

ps: please reply to my mod
Ibrahim
Hi i'm gonna mod after you apply mod From Sora :D
[Crz]Makii
mod back
0 1 2 3
[EZ]
  1. 00:20:638 (20638|1,21575|2) - better to use LN,00:20:638 - I can listen the long rhythm clearly(? ,though it's soft.imo you can make vol lower to show this difference.
  2. 01:00:950 (60950|1,61888|2) - better to change column to keep balance
  3. 01:16:888 (76888|2) - end in 01:19:700 - and 01:20:169 - add a new LN in 3
  4. 01:24:153 - add a note,01:27:903 - 01:31:653 - also,follow your catching these rhythm shouldn't be ignored.
  5. 02:33:294 (153294|2,153763|2) - better not use jack frequently,in easy diff it's hard.hope to rearrange
  6. 02:43:138 - add a note to make a double is better
  7. 02:57:669 (177669|3) - LN
[MX]
  1. 00:31:888 (31888|2,31888|3,31888|1) - double is ok,because there isn't a very strong rhythm,even same as before you put double's place.
  2. 00:43:138 - add a note to make triple.
  3. 00:49:114 (49114|2) - move it to 00:48:997 - now your catching is little confusing,players won't know which rhythm you caught imo.
  4. lots of things is same as 00:49:114 (49114|2) - if you agree this don't forget fix all,and if you don't accept is ok too xD
  5. 01:11:263 (71263|2,71848|2) - 1/4 near between note and LN is confusing and hard,try avoid this pattern.
  6. 01:58:958 - add a note,missed a important rhythm.there are same problem after this time,plz all fix.
  7. 02:12:669 (132669|1,132669|0,132669|3) - double is ok,and try to make a LN there.
  8. 02:54:388 (174388|1,174388|0,174388|2) - double
  9. 02:56:263 - why to use 1/8 to show there?I heard some long rhythm in there,and 1/8 overmap to show there is a bad idea in below 3 stars map.hope to change a way to show there
I'm so busy these days so only mod 2 diffs ;w; if you want to me mod other diffs welcome pm me xD
gl!
Ibrahim
hi sorry for delay, this m4m with me

col 1 2 3 4

MX
00:47:356 (47356|3,47825|0) - idk why you not add note here , ii hear kick sound realy clear like you put in here to 00:48:294 (48294|2,48294|3) - please listen carefully for each other note
00:53:450 - missing note for kick
00:46:888 - it's okay to add note since this part is kiai
00:57:200 - add note for kick
01:44:075 (104075|1,104075|0) - add note for consistency pattern like yiou put in here 01:43:606 (103606|2,103606|1,103606|0) -
01:47:825 - this too
01:49:700 - this too
01:51:575 - this too and etc
01:59:427 (119427|3,119778|3,120364|0,120716|0,121302|3,121653|3,122239|2,122591|2,123177|3,123528|0,124114|1,124466|0,125052|2,125403|2,125989|0) - and many more, add one note , listen the sound same with this 02:06:575 (126575|0,126575|3) -
please check again for consistency your pattern :D
i think that's all for me Good luck~!

*and can you reply for the other mod ? since you give they kudosu and you update your map tho
Alsty-
HELLOOO :D

Sorry for delay , i told u , im actually busy at real life. :3
this is actually M4M , but i think its ok if u not mod my map, bcs my map will dead soon cause i have no time for editing.
but if u still want mod it , just leave it on my map thread.okay now here we go.

COLUMN GUIDE
1|2|3|4


Here a short mod
HD:
00:13:138 (13138|0) - move 4
00:13:606 (13606|2,13723|1,13841|0) - i think u need variation on the pattern , its a bit boring if u keep the start like that i suggested change with this sample
00:16:888 (16888|3) - move to 2
00:18:997 (18997|2,19114|1,19231|0) - i suggested add variation
00:20:638 (20638|1) - move to 4
00:23:684 (23684|1) - move to 3
00:23:802 (23802|2) - move to 2
01:51:458 (111458|1,111575|2,111692|3) - suggested like this
02:41:380 (161380|2,161497|1,161614|0,161731|2,161848|3,161966|1,162083|0,162200|3,162317|2,162434|1,162552|0,162669|2,162786|3,162903|1,163020|0) - i will be happy if u want re-arrange this section , really this section is a bit awkward , try with 25% playback and u will feel it
02:56:263 (176263|0,176341|1,176419|2,176497|1,176575|2,176653|3,176731|0,176809|1,176888|2,176966|1,177044|2,177122|3,177200|0,177278|1,177356|2,177434|1,177513|2,177591|3) - actually this is 1/8 sound.
thats all , and please recheck for your pattern consistency.

Completed

Thanks for requesting and Good Luck for Ranking :3
Chronocide
Status: Active
M4M Request
Might wanna use a custom hitsounds for your hitsounds, skin hitsounds might sound awkward for some people.
NM
Mod
  1. 00:45:013 (45013|2) - Maybe add a note here? You used the vocal 02:12:669 (132669|2) there as well.
  2. 02:11:263 (131263|0) - ^
Really solid difficulty, seems fine as-is.
HD
Mod
Really fun to play with DT ;)
  1. 00:23:919 (23919|0,24388|0) - Not the same sound, yet same pattern, maybe go for http://puu.sh/pFqtu/547bad30ca.jpg ?
  2. 00:31:888 (31888|3) - Maybe doubles on 00:32:356 (32356|2,32825|1,33294|3) those notes?
  3. 00:45:013 (45013|2) - Add note, same reason as NM
  4. 02:11:263 (131263|1) - ^
  5. 00:46:184 (46184|1) - Maybe add holds to emphasize the quick riser?
Lot's of these are small suggestions, HD is also very solid.
MX
Mod
MX is literally HD with some extra notes, be a bit more creative :) There are still some unused sounds:
  1. 00:09:388 (9388|0) - The claps are uncharted, plus you could easily add some doubles on notes such as 00:10:325 (10325|2) to make it more interesting
  2. 00:25:325 (25325|3) - You're not using all of these sounds, for example here 00:24:388 (24388|3) you could add a 1/2 hold. You could make this section more interesting with hold patterns.
  3. 00:31:888 (31888|1) - Has 1/4's.
  4. 00:39:388 (39388|1) - Also has 1/4's
  5. 00:45:013 (45013|2) - Here you could do something with the vocals
  6. 00:46:184 (46184|2) - Riser hold
The Kiai is a bit more difficult, since you used all the sounds. To make it more interesting, I'd suggest adding triples and maybe more holds?
Tl;dr, don't copy HD and add extra notes. Scrap MX and start over, and try to aim for something that's unique :)
Really good mapset, too bad that MX is a bit lacking. Feel free to apply again when MX is improved! I'd love to see what you'll come up with :D
Hydria
1/2/3/4

MX
00:09:856 (9856|3,9973|2,10091|1) - move over one column to the left and possibly move 00:10:325 (10325|2) - to 4 so it fits PR better

00:11:263 (11263|1) - that note seems a lot lower in pitch compared to the one previous, maybe move it to 1

00:12:903 (12903|1,13138|0) - the second note sounds higher than the first, ctrl-G

00:14:544 (14544|0,15013|1) - same applies to these two notes

00:16:888 - I'll presume the next 4 bars are just a repeat of the previous 4 bars to same fixes apply there

00:25:091 - should be a 1/2 LN

00:27:552 (27552|3,27669|2) - ctrl-G for PR

00:31:302 - possible 3/4 LN?

-- pattern fix pt.1 (aka all these changes are together) --

move 00:41:263 (41263|0) - to 4
move 00:41:497 (41497|2) - to 1
move 00:42:083 (42083|0) - to 3
move 00:42:200 (42200|2) - to 1
move 00:42:903 (42903|3) - to 1

that should just play better in general now

-- end pattern fix pt.1 --

-- vocal mapping? pt.1 --

if the following notes are actually following the vocals, these are the correct snaps (if they're not, ignore this section):

00:45:013 (45013|3) - goes to 00:45:091 - (1/6)

00:45:247 (45247|2) - goes to 00:45:305 - (1/8)

00:45:481 (45481|1) - should be 7/12 in length

00:45:716 (45716|0) - goes to 00:45:755 - (1/12)

00:46:419 - goes to 00:46:302 - (1/4)

-- end vocal mapping? pt.1 --

00:47:122 (47122|0) - ghost note

00:47:591 (47591|1) - ^

00:49:231 (49231|3) - this LN should be moved up 1/4 to 00:49:348 -

00:49:348 (49348|2) - this should be moved down 1/4 to 00:49:231 - , you'll have to rearrange these 2 notes to fit patterns

00:49:466 (49466|0) - ghost LN

00:49:700 (49700|2) - move this to 1 and make it a 1/2 LN

00:51:341 (51341|0) - make this a 1/2 LN

00:51:458 (51458|2) - ghost note

00:51:575 (51575|3) - move up 1/4 to 00:51:692 -

00:51:575 - add another note here after moving that LN up

00:51:809 (51809|0) - ghost note

00:52:981 (52981|0) - 00:53:216 (53216|3) - I think you get the idea with these LNs

00:53:450 (53450|1) - turn into a 1/2 LN

00:56:731 -

00:59:075 - this should be like

01:01:536 (61536|1,61770|2) - these are technically ghost notes but I like them so w/e

01:04:231 - you'll have to go through the rest of this file and fix all of these LNs up, I won't link to them anymore

01:06:692 - sound but no note

01:09:270 - sound but no note, dunno if you actually wanna put a note there or not though

01:20:169 (80169|1) - move down to 01:19:934 - and extend

01:29:544 (89544|0,89778|1,90013|2,90481|2,90833|1,91184|1,91419|2,91653|1,91888|0) - PR is mirrored in this section, might just be a case of ctrl-H

01:32:356 (92356|0) - I guess move that to 4 as well if you do ^

01:33:294 (93294|0,93528|1,93763|2) - mirroring continues

I feel like 01:37:513 (97513|0,97513|3) - should be a [12] but that requires pattern manipulation with the 2 sets of notes underneath it

01:41:263 (101263|3) - move to 1 for same reason as above

01:58:138 - I feel like this section should be one continuous stream instead of it being broken even though it's quite nice as it is atm

01:58:489 (118489|0,118723|0) - this is a quite rough start into the hardest section of the map, you might need a bit of readjustment here

02:01:653 (121653|3,121770|2,121888|3,122005|2) - might wanna avoid 1h trills like this during this section as well, even though it's technically fine

02:19:583 - can place a note a 3 since there is technically a note there

02:20:052 (140052|2,140110|3) - again, these don't technically exist, but it kinda ruins the patterning so it's up to you

02:29:427 - sound but no note

02:29:778 - ^

02:30:247 - ^

02:30:481 - same LN issue here as before

02:31:770 - sound but no note, dunno if you actually wanna put a note there or not though

02:32:708 (152708|0) - ghost note

02:32:825 - LNs

02:33:997 - sound but no note

02:34:583 - ^

02:35:638 - you know you copypasted here so read through this again to apply fixes to this section as well

sounds but no notes at 02:39:622 - 02:39:739 -

02:40:208 (160208|2) - ghost note

02:40:325 - remember this LN section from before?

02:42:317 (162317|2,162552|1) - same non-existing note issue as before

02:42:786 (162786|1,163020|3) - same goes for here

02:57:669 - that 3 note chord is mean to the player

02:57:903 - 02:58:020 - sound but no note

HD
0:00:000 - until 00:24:388 - follows the same mod as MX

If you're following the main rhythm, move 00:32:122 (32122|1) - up 1/4 to 00:32:239 -

00:33:528 (33528|0) - move up 1/4 to 00:33:645 -

00:34:466 - keep moving them up 1/4

00:35:403 - ^
00:37:278 -
00:37:747 -
00:38:216 -
00:39:153 -

00:51:458 (51458|2) - ghost note

00:51:575 - same LN problems as in MX
00:52:981 -
00:56:731 -
00:59:075 -
01:04:231 -
01:07:981 -
01:11:731 -
01:14:075 -
02:30:481 -
02:34:231 -
02:37:981 -


01:01:067 (61067|2,61302|1,61536|3,61770|2) - debatable if you wanna remove these since it's an easier diff than the MX, same as 01:16:067 (76067|1,76302|2,76536|0,76770|1) - 02:42:317 (162317|3,162552|1,162786|1,163020|3) -

01:06:341 - no 1/2 LN?

01:13:606 (73606|3) - this should be split into 2 1/2 LNs instead of just being a 1/1 LN

01:20:169 (80169|1) - 1/2 earlier, same as MX

01:20:638 - until 01:35:638 - read MX recommendation

02:20:052 (140052|2) - ghost note

02:32:591 - 1/2 LN?

02:56:263 - technically this 1/6 is not allowed since its all incorrect snapping compared to the MX, but I can see why they're there.

NM - 02:56:263 (176263|3,176380|1,176497|2,176614|0,176731|3,176848|1,176966|2,177083|0,177200|3,177317|1,177434|2,177552|0) - these split rolls are a bit of a spike of difficulty for a NM, might wanna just change it into a normal roll or something similiar.

Overall: It's a good mapset, just with some minor mistakes and inconsistances that are important to address overall before ranking.
Kruzon
m4m lul



hard
hi, mi key column format is as following 1~2~3~4

01:07:513 (67513|1) - open reference mode and follow your mx ln length
01:08:684 (68684|2,68684|0,68919|3,68919|1,69153|2) - pitch wise it felt lul, try to rearrange accordingly to pitch relevancy
also the ln is cut abruptly, should've put ln here as well 01:08:450 (68450|1) -

01:22:513 (82513|2,82981|1) - align both on same column, inherited same pitch, and perhaps move them to column 1
01:23:684 (83684|3) - move to 3
01:26:263 (86263|1) - move to 1

01:38:919 (98919|1,98919|2,99388|0,99388|2) - ctrl + g
01:40:794 (100794|0,100794|3,101028|2,101263|3,101263|1,101731|0,101731|1,102083|2,102200|3) - mx clone, try to differentiate their pattern, ie:
moving 01:41:263 (101263|3) - to 1 ?

01:42:083 (102083|3) - https://gyazo.com/66bedb6d80fbd47ff695c9fca2acdd81

so now you can make use of the stairs pattern 01:42:669 (102669|2,102669|3,103138|1,103138|2,103606|1,103606|0) - , then try to use it again for consistency. let's see.. you can use ascending version of the stairs, here 01:45:013 (105013|0,105013|1,105481|3,105481|1,105950|2) - tldr, copy the exact stair pattern, but mirror it with ctrl + h https://gyazo.com/a8cc8bc037c9ea93adfd438c943caafe

resume the ln chain, 02:30:950 (150950|3) - unnatural and play weird if cut off abruptly

02:32:825 (152825|0) - move this ln to another column.. somewhere.. don't align it the same with this 02:33:294 (153294|0) - , contradicting sound

02:38:450 (158450|2) -

02:50:169 (170169|0) - move to 3

uh, i stop here LUL

good luck with your map!
Topic Starter
jukkaduei

Kruzon wrote:

m4m lul



hard
hi, mi key column format is as following 1~2~3~4

01:07:513 (67513|1) - open reference mode and follow your mx ln length
01:08:684 (68684|2,68684|0,68919|3,68919|1,69153|2) - pitch wise it felt lul, try to rearrange accordingly to pitch relevancy
also the ln is cut abruptly, should've put ln here as well 01:08:450 (68450|1) -

01:22:513 (82513|2,82981|1) - align both on same column, inherited same pitch, and perhaps move them to column 1
01:23:684 (83684|3) - move to 3
01:26:263 (86263|1) - move to 1

01:38:919 (98919|1,98919|2,99388|0,99388|2) - ctrl + g
01:40:794 (100794|0,100794|3,101028|2,101263|3,101263|1,101731|0,101731|1,102083|2,102200|3) - mx clone, try to differentiate their pattern, ie:
moving 01:41:263 (101263|3) - to 1 ?

01:42:083 (102083|3) - https://gyazo.com/66bedb6d80fbd47ff695c9fca2acdd81

so now you can make use of the stairs pattern 01:42:669 (102669|2,102669|3,103138|1,103138|2,103606|1,103606|0) - , then try to use it again for consistency. let's see.. you can use ascending version of the stairs, here 01:45:013 (105013|0,105013|1,105481|3,105481|1,105950|2) - tldr, copy the exact stair pattern, but mirror it with ctrl + h https://gyazo.com/a8cc8bc037c9ea93adfd438c943caafe

resume the ln chain, 02:30:950 (150950|3) - unnatural and play weird if cut off abruptly

02:32:825 (152825|0) - move this ln to another column.. somewhere.. don't align it the same with this 02:33:294 (153294|0) - , contradicting sound

02:38:450 (158450|2) -

02:50:169 (170169|0) - move to 3

uh, i stop here LUL

good luck with your map!
ALL ARE BE FIXED

Thank you for your mod :)
- Ly0572 -
hii~
m4m from your queue
---
1|2|3|4

EZ
01:11:263 (71263|2,71731|3) - switch col~ more comfortable
01:41:731 (101731|0,102669|1) - ^^
01:45:013 (105013|1,105481|0) - ^^
01:45:950 (105950|1,106419|2) - ^^
02:25:794 (145794|1) - move to |4|
02:27:669 (147669|3,148138|0,148138|2,148606|1,149544|2) - ctrl + h for balance
02:48:294 (168294|1,168763|0) - switch col
02:50:638 (170638|0,170638|1) - ^^
02:52:981 (172981|0,173450|1,173919|2) - ctrl+j
02:54:856 (174856|3) - move this to |1| , then move this 02:54:388 (174388|0,174388|1) - to the right 2x

NM
00:40:325 (40325|2,40559|1) - move to the right
00:40:794 (40794|3) - move to |1|
00:41:263 (41263|0) - move to |2|
01:00:481 - can also add to |2| coz it has different sound
01:27:083 (87083|3,87434|3,87669|2) - maybe switch col. coz i feel empty in |3|
02:19:700 (139700|1,139700|3,139817|2,139934|0,140052|1,140169|3,140403|2,140638|3,140638|0) - a bit hard for this diff rearrange

both mod is more on comfortability
gl~
ChoiJisuuu
สวัสดีครับ m4m from queue

[Hard]

00:27:669 (27669|2) - ลบออกครับ ให้เป็นสามพยางค์เหมือนท่อนแรกที่ทำ
00:31:419 (31419|3) - ^ (อันนี้ลองเก็บไปคิดดู มีไว้ก็โอ)
00:46:419 (46419|1,46419|0,46419|3) - ย้ายมา 00:46:302 -
01:16:888 - ลดเหลืออันเดียวก็พอครับ
01:35:638 - 01:58:138 - ตรงนี้ถ้าพอจะ re arrange ได้ก็ดีครับ ถ้าเป็น LN ได้น่าจะดี
genkicho
M4M (if accepted)
(if not accepted) 1 kudosu is okay (if helpful)

MX
01:00:130 (60130|3,60247|1,60364|2,60481|0,60598|2,60716|1,60833|3,60950|0,61067|1,61184|2,61302|1,61419|3,61536|2,61653|1,61770|2) - this might be better
01:01:888 - 01:16:888 make it double every white line (you missed some notes like in 01:03:763)
01:56:263 (116263|3,116263|0,116263|1,116380|2,116497|1,116731|0,116731|2,116731|3,116848|1,116966|2,117083|3,117200|2,117200|1) - this might be better
02:13:138 delete 1
02:26:263 (146263|0,146614|0) - might be better
02:28:138 until end of kiai : please check notes consistency
02:43:372 (163372|1,163489|1,163606|2,163606|0,163841|2,163958|2,164075|1,164075|3,164309|1,164427|1,164544|3,164544|0) - im bad at modding easy diffs, but (if allowed)something like this might be better
02:56:263 (176263|1,176321|0,176380|2,176438|1,176497|3,176555|2,176614|1,176673|0,176731|2,176790|3,176848|1,176907|2,176966|0,177024|1,177083|2,177141|3,177200|1,177259|0,177317|2,177376|1,177434|3,177493|2,177552|1,177610|0,177669|3,177669|2,177669|1,177903|1,178020|1,178138|2,178138|3,178138|0) - this might be better

*note : pls edit the hitsound volume at some parts
4hri
m4m 1 2 3 4
MX
00:25:794 (25794|2) - remove a note you heard only one sound
00:29:544 (29544|0) - ^
00:32:942 - add a note to 2
00:33:411 - add a note to 4
00:33:880 - add a note to 1
00:34:348 - add a note to 3
00:34:817 - add a note to 1
00:35:286 - add a note to 3
00:36:223 - add a note to 2
00:36:692 - ^
00:37:161 - add a note to 3
00:37:630 - add a note to 1
00:38:098 - add a note to 4
00:43:138 - this section is a exiting part so this is a my advice http://osu.ppy.sh/ss/6586746
00:45:013 - and this part wrong sound http://osu.ppy.sh/ss/6586751
00:46:263 - add a LN 3 countinue the next LN http://osu.ppy.sh/ss/6586760
02:01:067 - add a note to 1
02:02:942 - ^
02:03:880 - ^
02:04:817 - add a note to 2
02:06:692 - ^
02:10:442 - add a note to 2
ExNeko
M4M 4K 1|2|3|4
HD
00:24:856 (24856|2,25325|2,25794|2,26263|2,26614|2) - ????、I suggest you put this 00:25:794 (25794|2) - to 1Then this 00:26:028 (26028|2) - moves to 4
00:27:669 (27669|2) - Delete、There is no sound at this point in time
00:30:247 (30247|3,30481|0) - Ctrl+H
00:49:231 (49231|2,49466|2,49934|2,50403|2) - Separate them
01:00:716 (60716|2,60833|1) - Move to 3|4
01:00:950 (60950|3) - Move to 2
01:09:739 (69739|2) - Move to 4
02:30:013 (150013|2,150364|1,150481|2,150716|1) - Ctrl+H
02:38:684 (158684|3,158684|2,158919|3,159153|2,159388|3) - This is very crowded, they are evenly distributed to four orbits
02:57:903 And 02:58:020 Add something
Mentholzzz
SPOILER
MX
OD should change to 8.5 In my opinion.
00:09:388 (9388|0,10325|2,11263|1,12200|2,13138|0,14075|3,15013|1,15950|3,16888|3,17825|3,18763|3,19700|2,20638|1,21575|3,22513|0,23450|0) - Make it double.
00:50:638 (50638|1,54388|1,58138|1,65638|1,69388|2,73138|0) - Remove it.
02:00:247 - Try this pattern : https://osu.ppy.sh/ss/6597144
02:01:653 - Try this pattern : https://osu.ppy.sh/ss/6597156
02:04:934 - Try this pattern : http://osu.ppy.sh/ss/6597171
02:10:559 - Try this pattern : https://osu.ppy.sh/ss/6597180
02:57:903 - Add a note here.
02:58:020 - Add a note here.

HD
00:32:239 (32239|1,32708|1,33177|3,33645|0,34114|3,34583|1,35052|2,35520|2,35989|2,36458|0,36927|1,37395|2,37864|0,38333|3,38802|2,39270|1) - Move it down by 1/4 beat.
00:38:216 (38216|3,38684|2,39153|1,39622|3,40091|2,40559|1,41028|1,41497|3,41966|0,42434|3,42903|2) - Make it double (If you're accepted above.)
riunosk
my mot 4 mot
ez game
01:20:638 - sudden difficulty curve, compared to previous sections, maybe you could nerf this or buff the previous sections
02:12:669 (132669|1,133138|2) - flip for playability
02:13:606 (133606|3,134075|2,134544|1) - move 1 column to the left for pitch
02:28:138 (148138|1,148606|2) - flip for playability
normally interesting
01:36:458 (96458|1) - maybe make this LN considering you made the previous similar sounds LNs as well, ending 01:36:692 -
01:38:333 (98333|2) - ^
01:57:200 (117200|3,117200|0) - previously you mapped this kind of sound with only 1 note, either add a note for the previous sounds or remove a note to be consistent with your patterning
HD? hidden?
00:13:606 (13606|0,13723|1,13841|2) - flip these for pitch
01:47:825 (107825|3,108294|3,108763|3,109231|3,109700|3) - maybe you could reduce the focus on 4?
MaXimum hack mode!
00:32:473 - missing note?
00:38:567 - ^
00:39:973 - ^
00:40:439 - ^
00:40:911 - ^
00:41:380 - ^
00:41:848 - ^
00:42:317 - ^
00:42:786 - ^
01:03:763 - quite a bit of focus on 2 and 3, maybe rearrange?
02:07:630 - missing note?
02:08:567 - ^
02:54:388 - maybe add a note to continue pattern?
this is rather hard for a 3*...
PANDAAAAAAAA
M4M
ผมเน้นระดับเสียง เสียงสูงอยู่ช่องขวา เสียงต่ำอยู่ช่องซ้าย
|1|2|3|4|
[MX]
00:09:388 (9388|3) - ย้ายไป 2
00:10:325 (10325|2) - ย้ายไป 4
00:10:794 (10794|3,11028|2,11263|1) - ย้ายไปซ้าย 1 ช่อง
00:11:263 (11263|3) - ย้ายไป 3
00:11:497 (11497|2,11614|1) - ย้ายไปขวา 1 ช่อง
00:14:544 (14544|0) - ย้ายไป 2
00:14:778 (14778|2) - ย้ายไป 1
00:16:888 (16888|2) - ย้ายไป 1 เสียงเดียวกับ 00:16:653 (16653|0) -
00:18:763 (18763|3) - ย้ายไป 3
00:18:997 (18997|1) - ย้ายไป 4
00:20:403 (20403|1,20638|0) - ctrl + j
00:20:638 (20638|3) - ย้ายไป 3
00:21:106 (21106|0,21223|1,21341|2) - ctrl + h
00:21:575 (21575|1) - ย้ายไป 1
00:22:044 (22044|1,22278|2) - ctrl + j
00:22:513 (22513|1) - ย้ายไป 4
00:22:747 (22747|3,22864|2,22981|1) - ย้ายไปซ้าย 1 ช่อง
00:23:450 (23450|0) - ย้ายไป 4
หลังจากตรงนี้ไม่ต้องตามระดับเสียงก็ได้ คนละท่อนกันแล้ว
00:45:013 (45013|0,45091|1,45325|2,45481|3,45716|0,46067|2,46263|2) - ลองลบให้หมดเลย แล้วใส่ SV ไปแทน ถ้าจะใส่ SV ลองตามนี้
00:45:013 - 0.2x
00:45:481 - 0.7x
00:45:716 - 0.2x
00:46:419 - 3x
00:46:536 - 0.5x
00:46:888 - 1x
00:49:231 (49231|3,49466|0) - เสียงอะไรหว่า กีตาร์ก็ไม่ใช่
00:51:106 (51106|1,51575|3) - ^
00:52:981 (52981|0,53216|3) - ^
00:54:856 (54856|1,55325|2) - ^
00:56:731 (56731|2,56966|0) - ^
01:02:356 (62356|0,62825|2) - ^
01:04:231 (64231|0,64466|3) - ^
01:06:106 (66106|2,66575|0) - ^
01:07:981 (67981|0,68216|3) - ^
01:09:856 (69856|1,70325|3) - ^
01:11:731 (71731|1,71966|0) - ^
02:11:263 (131263|2,131497|3,131731|1,131966|0,132200|3,132434|2) - ลบออกแล้วใส่ SV แทน ลองตามนี้
02:11:321 - 0.1x
02:11:497 - 1x
02:11:555 - 0.1x
02:11:731 - 1x
02:11:790 - 0.1x
02:11:966 - 1x
02:12:024 - 0.1x
02:12:200 - 1x
02:12:259 - 0.1x
02:12:434 - 1x
02:12:493 - 0.1x
02:12:669 - 3x
02:12:786 - 0.5x
02:13:138 - 1x
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