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Maeda Jun x Yanaginagi - Muteki no Soldier

posted
Total Posts
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Topic Starter
Janpai
This beatmap was submitted using in-game submission on Saturday, August 13, 2016 at 2:20:12 PM

Artist: Maeda Jun x Yanaginagi
Title: Muteki no Soldier
Tags: cut version 終わりの惑星の Owari no Hoshi no Love Song Sotarks Milan-
BPM: 210
Filesize: 3916kb
Play Time: 01:21
Difficulties Available:
  1. Easy (1.7 stars, 119 notes)
  2. Hard (3.57 stars, 289 notes)
  3. Invincible (5.38 stars, 354 notes)
  4. Milan-'s Insane (5.09 stars, 340 notes)
  5. Normal (2.14 stars, 173 notes)
  6. Sotarks' Insane (4.65 stars, 295 notes)
Download: Maeda Jun x Yanaginagi - Muteki no Soldier
Information: Scores/Beatmap Listing
---------------

Don't use mp3 without my permission -.-

On-Hold, will be remapping all my diffs (for some improvements) sorry Milan- and Senpai ;w;

MAPSET:
Easy - Janpai
Normal - Janpai
Hard - Janpai
Sotarks' Insane - Sotarks
Milan-'s Insane - Milan-
Invincible - Janpai
Thanks to IamKwaN for the metadata check!

Metadata

IamKwaN wrote:

Hello there!

Unicode Title: 無敵のSoldier
Romanised Title: Muteki no Soldier
Unicode Artist: 麻枝 准×やなぎなぎ
Romanised Artist: Maeda Jun x Yanaginagi
Tags: 終わりの惑星のLove Song, Owari no Hoshi no Love Song, etc.

References:
http://puu.sh/pa8Wz/c0f81b0163.png from https://www.youtube.com/watch?v=s5_quqY91iY
http://puu.sh/pa8XI/65942dd10b.jpg from http://flaming-june.com/001/lovesong2/

Good luck!
Bonus Diff!
Sotarks
Senpai's Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54569
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 36841,49412,51270
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Muteki no Soldier
TitleUnicode:無敵のSoldier
Artist:yanaginagi
ArtistUnicode:やなぎ なぎ
Creator:Janpai
Version:Senpai's Insane
Source:
Tags:jun maeda cut version owari no hoshi no love song
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.2
CircleSize:3.2
OverallDifficulty:7.2
ApproachRate:9
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
270,285.714285714286,4,1,1,52,1,0
270,-161.290322580645,4,1,1,52,0,0
2270,-161.290322580645,4,1,1,22,0,0
2555,-161.290322580645,4,1,1,52,0,0
4555,-161.290322580645,4,1,1,22,0,0
4841,-161.290322580645,4,1,1,52,0,0
6841,-161.290322580645,4,1,1,22,0,0
7127,-161.290322580645,4,1,1,52,0,0
8270,-121.951219512195,4,1,1,52,0,0
9412,-98.0392156862744,4,1,1,52,0,0
18555,-108.695652173913,4,1,1,52,0,0
55127,-98.0392156862745,4,1,1,62,0,1
73412,-98.0392156862745,4,1,1,52,0,0


[Colours]
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Combo2 : 225,134,249
Combo3 : 228,126,129
Combo4 : 44,153,211

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184,152,52698,1,2,0:3:0:0:
119,314,52841,6,0,P|112:263|115:222,1,69.9199976528321,6|0,0:0|0:0,0:0:0:0:
177,82,53127,2,0,P|184:133|181:174,1,69.9199976528321,8|0,0:0|0:0,0:0:0:0:
213,313,53412,2,0,P|206:262|209:221,1,69.9199976528321,2|0,0:0|0:0,0:0:0:0:
271,81,53698,2,0,P|278:132|275:173,1,69.9199976528321,8|0,0:0|0:0,0:0:0:0:
375,329,53984,6,0,P|367:256|374:171,1,139.839995305664,2|8,0:0|0:0,0:0:0:0:
408,67,54412,1,0,0:0:0:0:
284,252,54555,2,0,B|242:257|242:257|209:276|209:276|132:290,1,139.839995305664,2|8,0:0|0:0,0:0:0:0:
50,142,54984,2,0,L|40:191,1,34.9599988264161,2|0,0:0|0:0,0:0:0:0:
60,297,55127,6,0,L|50:130,1,155.040000946289,4|8,0:0|0:0,0:0:0:0:
114,52,55555,1,0,0:0:0:0:
114,52,55698,2,0,P|163:52|212:39,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
296,178,55984,1,8,0:0:0:0:
372,40,56127,6,0,L|397:217,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
476,311,56555,2,0,P|419:306|377:312,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
296,178,56841,1,2,0:0:0:0:
243,290,56984,1,0,0:0:0:0:
219,134,57127,2,0,P|260:96|302:90,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
319,335,57412,6,0,P|270:374|170:343,1,155.040000946289,2|8,0:0|0:0,0:0:0:0:
87,215,57841,1,0,0:0:0:0:
87,215,57984,2,0,L|98:320,1,77.5200004731445,0|0,0:0|0:0,0:0:0:0:
155,147,58270,1,8,0:0:0:0:
294,245,58412,6,0,B|336:260|372:236|372:236|416:218|469:239,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
323,163,58841,2,0,P|318:106|327:65,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
228,43,59127,1,2,0:0:0:0:
228,43,59270,1,0,0:0:0:0:
207,206,59412,1,8,0:0:0:0:
149,91,59555,1,6,0:0:0:0:
140,267,59698,6,0,P|193:294|285:248,2,155.040000946289,0|8|2,0:0|0:0|0:0,0:0:0:0:
69,182,60412,1,0,0:0:0:0:
43,340,60555,1,8,0:0:0:0:
207,206,60698,6,0,B|200:157|207:119|207:119|200:84|175:47,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
293,171,61127,2,0,P|352:186|391:187,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
443,106,61412,1,2,0:0:0:0:
475,244,61555,1,0,0:0:0:0:
352,319,61698,2,0,P|264:325|218:326,1,116.280000709717,8|0,0:0|0:0,0:0:0:0:
196,303,61984,5,2,0:0:0:0:
196,303,62127,1,0,0:0:0:0:
101,161,62270,2,0,L|86:297,1,116.280000709717,8|0,0:0|0:0,0:0:0:0:
67,310,62555,1,2,0:0:0:0:
67,310,62698,1,0,0:0:0:0:
189,211,62841,2,0,P|259:210|324:195,1,116.280000709717,8|0,0:0|0:0,0:0:0:0:
342,176,63127,5,2,0:0:0:0:
342,176,63270,1,0,0:0:0:0:
446,47,63412,2,0,L|461:181,1,116.280000709717,8|0,0:0|0:0,0:0:0:0:
475,210,63698,1,8,0:0:0:0:
473,333,63841,1,8,0:0:0:0:
333,269,63984,1,8,0:0:0:0:
497,346,64127,1,8,0:0:0:0:
250,302,64270,6,0,P|248:241|327:179,2,155.040000946289,6|8|2,0:0|0:0|0:0,0:0:0:0:
146,214,64984,1,0,0:0:0:0:
97,347,65127,1,8,0:0:0:0:
81,151,65270,6,0,B|115:122|165:128|165:128|207:109|230:61,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
421,152,65698,2,0,B|378:154|378:154|341:138|341:138|312:156|253:167,1,155.040000946289,8|2,0:0|0:0,0:0:0:0:
352,237,66127,1,0,0:0:0:0:
393,68,66270,1,8,0:0:0:0:
274,162,66412,1,0,0:0:0:0:
439,239,66555,6,0,P|416:297|313:316,1,155.040000946289,2|8,0:0|0:0,0:0:0:0:
177,280,66984,1,0,0:0:0:0:
177,280,67127,2,0,P|226:272|266:257,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
85,223,67412,1,8,0:0:0:0:
214,177,67555,6,0,B|283:174|315:206|315:206|369:251,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
364,61,67984,2,0,L|371:158,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
468,39,68270,2,0,L|461:136,1,77.5200004731445,0|0,0:0|0:0,0:0:0:0:
476,270,68555,1,8,0:0:0:0:
462,116,68698,6,0,L|477:281,1,155.040000946289,6|2,0:0|0:0,0:0:0:0:
371,336,69127,2,0,P|324:341|287:344,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
211,277,69412,2,0,P|172:273|133:269,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
85,140,69698,1,8,0:0:0:0:
208,189,69841,6,0,B|258:189|285:230|285:230|317:260|360:245,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
331,86,70270,2,0,L|338:183,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
430,46,70555,2,0,L|423:143,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
248,86,70841,2,0,P|197:84|115:90,1,116.280000709717,8|0,0:0|0:0,0:0:0:0:
95,112,71127,5,2,0:0:0:0:
95,112,71270,1,0,0:0:0:0:
184,325,71412,2,0,B|189:283|189:283|185:249|185:249|190:197,1,116.280000709717,8|0,0:0|0:0,0:0:0:0:
183,164,71698,1,2,0:0:0:0:
183,164,71841,1,0,0:0:0:0:
272,263,71984,2,0,P|316:266|365:261,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
408,97,72270,6,0,P|418:161|435:187,1,77.5200004731445,6|0,0:0|0:0,0:0:0:0:
442,340,72555,2,0,P|456:304|457:265,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
322,144,72841,2,0,L|334:182,3,38.7600002365723,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
272,263,73127,2,0,L|260:300,3,38.7600002365723,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
366,71,73412,6,0,P|291:63|237:121,1,155.040000946289,6|8,0:0|0:0,0:0:0:0:
143,220,73841,1,0,0:0:0:0:
143,220,73984,2,0,L|148:121,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
87,61,74270,1,8,0:0:0:0:
221,263,74412,6,0,P|185:299|83:286,1,155.040000946289,2|2,0:0|0:0,0:0:0:0:
231,175,74841,2,0,P|279:196|298:241,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
143,220,75127,2,0,P|122:189|120:151,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
221,263,75412,1,8,0:0:0:0:
221,263,75555,1,0,0:0:0:0:
299,132,75698,6,0,L|376:133,2,77.5200004731445,2|0|8,0:0|0:0|0:0,0:0:0:0:
461,106,76127,2,0,P|451:181|388:220,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
333,54,76555,1,8,0:0:0:0:
323,280,76698,6,0,B|345:311|395:309|395:309|445:302|476:324,1,155.040000946289,6|2,0:0|0:0,0:0:0:0:
376,133,77127,1,8,0:0:0:0:
265,215,77270,2,0,P|237:270|278:354,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
137,192,77698,1,8,0:0:0:0:
137,192,77841,1,8,0:0:0:0:
118,345,77984,6,0,L|139:172,1,155.040000946289,6|8,0:0|0:0,0:0:0:0:
226,114,78412,1,0,0:0:0:0:
226,114,78555,2,0,L|238:216,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
311,272,78841,1,8,0:0:0:0:
301,66,78984,6,0,P|248:28|148:70,1,155.040000946289,2|2,0:0|0:0,0:0:0:0:
324,152,79412,2,0,P|372:119|385:85,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
226,114,79698,2,0,P|210:170|222:204,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
301,66,79984,1,8,0:0:0:0:
301,66,80127,1,0,0:0:0:0:
314,237,80270,6,0,L|324:330,1,77.5200004731445,6|0,0:0|0:0,0:0:0:0:
415,368,80555,2,0,L|423:290,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
225,278,80841,2,0,P|177:282|135:271,1,77.5200004731445,0|2,0:0|0:0,0:0:0:0:
77,113,81127,1,8,0:0:0:0:
60,267,81270,6,0,L|79:93,1,155.040000946289,2|2,0:0|0:0,0:0:0:0:
183,31,81698,1,8,0:0:0:0:
197,198,81841,1,8,0:0:0:0:
77,113,81984,1,8,0:0:0:0:
253,84,82127,1,8,0:0:0:0:
296,273,82270,1,8,0:0:0:0:
324,146,82412,1,8,0:0:0:0:

hope you liek it, nice meme
Kagetsu
[Invincible]
  1. 00:00:412 - the whole spinner spam at the beginning feels really awkward tbh would be better if you do some slider art like sotarks did, or maybe just spam circles and get rid of the spinners lol
  2. 00:07:127 (1,2,3,4) - these works better as antijumps imo, since they're just setting the pace
  3. 00:08:127 (5,1) - swap NCs? the strong beat is on 00:08:127 (5) -
  4. 00:08:270 (1,3) - shouldn't they have a whistle instead of a clap?
  5. 00:18:270 (6) - the normal clap doesn't fit here imo... drum addition clap sounds a lot better to me for the whole 00:18:127 (5,6,7) - pattern
  6. 00:20:627 (6) - sounds out of place to me... shouldn't it be on 00:20:770 - instead?
  7. 00:27:555 (7,1) - ehr.. the transition isn't the best here, the angle is 90° atm which is really awkward to play
  8. 00:27:841 - whistle here?
  9. 00:28:698 (1) - this kinda lacks on emphasis considering how strong the voice is.. i guess you can move 00:28:555 (4) -, in order to make (1) a bit stronger
  10. 00:36:270 (3) - whistle instead of clap
  11. 00:42:841 (2,3) - feels weird tbh, why did you decided to make 00:42:984 - clickable?, there's nothing on that beat... moreover, there's a stronger sound on 00:43:127 - so would be better to start the slider from 00:42:841 - instead. even an 1/1 slider might be a good option too
  12. 00:45:412 (3) - whistle instead of clap
  13. 00:54:412 (3,5) - whistle?
  14. 00:59:555 (1) - maybe move this a bit down, so transition from the previous object isn't that awkward... moving 00:59:412 (4) - slightly up is a vliad option too
  15. 01:03:698 (3) - remove clap

ehr... there are a lot of missing whistles, i only listed a few because it's kinda annoying to repeat the same over and over again lol but yea, you have to carefully listen to the music (use playback rate for this)

[Hard]
well... this diff is well mapped but there are some few problems:
  1. it's kinda weird that you started to map this diff as a jumpy hard, i mean, you were making jumps even in the calm parts of the song, but at some point you decided to stop... the kiai barely have jumps :'( which is a problem
  2. there are some places where the visual distance could be improved... like here for example 01:07:984 - - i guess you can clearly see that the distance between 01:07:698 (1,2) - is lower than the distance between 01:07:984 (2,3) -

it isn't a bad diff tho, just could be improved

[Normal]
  1. ar +0.5?
  2. neaaat

[Easy]
  1. maybe you could have used more ds for the easy since there are some places where the objects are overlapped and it might make the map look untidy xd (this pattern, for example 00:30:841 (2,1) - )
  2. 01:01:698 (4,3) - overlapping the reverse arrow is kinda risky, i think the arrow appears after the circle but still... i guess it's worth to mention

i hope it helps... good luck <3
Topic Starter
Janpai
Thank you so much Kagetsu! reply will be tomorrow cuz it's evening here 😂😂
rs_fadeaway
Hello , from my queue
short mod :3

[Normal]
00:23:555 (3) - make this a upwards curve,will fine for play and looks .
01:20:841 (2,3) - this flow mb too sharp

[Insane]
00:32:841 (3,4) - no sense stack here or 00:32:270 (1,2,3,4,5) - stack them all by every 2 notes
00:41:698 (2) - kinda crowded, move up a little
01:08:270 (3,4,1) - i think unrankable

[invicible]
00:02:484 - you can add a green line to decrease the sound of spinner's tail
00:22:698 (4,5,1) - flow not good, i think move 1 to about 58,181 is fine
00:27:698 (1) - crtl + g seems good

Very good map set ,GL
Topic Starter
Janpai

Kagetsu wrote:

[Invincible]
  1. 00:00:412 - the whole spinner spam at the beginning feels really awkward tbh would be better if you do some slider art like sotarks did, or maybe just spam circles and get rid of the spinners lol :arrow: okay okay
  2. 00:07:127 (1,2,3,4) - these works better as antijumps imo, since they're just setting the pace :arrow: i hope stacks is okie xD
  3. 00:08:127 (5,1) - swap NCs? the strong beat is on 00:08:127 (5) - :arrow: sure
  4. 00:08:270 (1,3) - shouldn't they have a whistle instead of a clap? :arrow: oops okay
  5. 00:18:270 (6) - the normal clap doesn't fit here imo... drum addition clap sounds a lot better to me for the whole 00:18:127 (5,6,7) - pattern :arrow: okay okay
  6. 00:20:627 (6) - sounds out of place to me... shouldn't it be on 00:20:770 - instead? :arrow: it's for the vocals
  7. 00:27:555 (7,1) - ehr.. the transition isn't the best here, the angle is 90° atm which is really awkward to play :arrow: reaarange the jumps hope it's fine now
  8. 00:27:841 - whistle here? :arrow: =3=)b
  9. 00:28:698 (1) - this kinda lacks on emphasis considering how strong the voice is.. i guess you can move 00:28:555 (4) -, in order to make (1) a bit stronger :arrow: place (4) near the tail of 00:27:984 (2) -
  10. 00:36:270 (3) - whistle instead of clap :arrow: okay
  11. 00:42:841 (2,3) - feels weird tbh, why did you decided to make 00:42:984 - clickable?, there's nothing on that beat... moreover, there's a stronger sound on 00:43:127 - so would be better to start the slider from 00:42:841 - instead. even an 1/1 slider might be a good option too :arrow: okay ok, also the other parts like this were changed for consistency
  12. 00:45:412 (3) - whistle instead of clap
  13. 00:54:412 (3,5) - whistle? :arrow: Fixed ^
  14. 00:59:555 (1) - maybe move this a bit down, so transition from the previous object isn't that awkward... moving 00:59:412 (4) - slightly up is a vliad option too :arrow: Made (4) a little bit near to (3) tail and adjusted (1) upward
  15. 01:03:698 (3) - remove clap :arrow: okay

ehr... there are a lot of missing whistles, i only listed a few because it's kinda annoying to repeat the same over and over again lol but yea, you have to carefully listen to the music (use playback rate for this) :arrow: I'll see

[Hard]
well... this diff is well mapped but there are some few problems:
  1. it's kinda weird that you started to map this diff as a jumpy hard, i mean, you were making jumps even in the calm parts of the song, but at some point you decided to stop... the kiai barely have jumps :'( which is a problem :arrow: I'll review later cuz kiai was full of drums and nothing really that strong
  2. there are some places where the visual distance could be improved... like here for example 01:07:984 - - i guess you can clearly see that the distance between 01:07:698 (1,2) - is lower than the distance between 01:07:984 (2,3) - :arrow: okayyy

it isn't a bad diff tho, just could be improved

[Normal]
  1. ar +0.5? :arrow: sure!
  2. neaaat

[Easy]
  1. maybe you could have used more ds for the easy since there are some places where the objects are overlapped and it might make the map look untidy xd (this pattern, for example 00:30:841 (2,1) - ) :arrow: I guess DS fine, just gonna polish some patterns xD
  2. 01:01:698 (4,3) - overlapping the reverse arrow is kinda risky, i think the arrow appears after the circle but still... i guess it's worth to mention :arrow: rotated in a other way

i hope it helps... good luck <3 :arrow: it's very helpful :D

rs_fadeaway wrote:

Hello , from my queue
short mod :3

[Normal]
00:23:555 (3) - make this a upwards curve,will fine for play and looks . :arrow: looks fine for me
01:20:841 (2,3) - this flow mb too sharp :arrow: remade the pattern

[invicible]
00:02:484 - you can add a green line to decrease the sound of spinner's tail :arrow: I turn it out to slider arts and removed the spinner
00:22:698 (4,5,1) - flow not good, i think move 1 to about 58,181 is fine :arrow: looks fine for me and that jump looks pretty random
00:27:698 (1) - crtl + g seems good :arrow: i want to back and forth flow here :(

Very good map set ,GL
Thank you for the mods!!!
Starset
i said "hey" and u went offline gg xd

so quick mod for the highest diff
  1. 00:12:412 (4) - stack on 00:13:412 (4) -
  2. 00:23:555 (4) - x382 y243
  3. 00:27:270 (5) - x121 y149
  4. 00:27:698 (1) - x222 y336
  5. 00:28:698 (1,2,3) - i dont like the transition between these thay dont allow much movement so my suggestion is to convert 00:29:270 (3) - into circles for vocals so how about this http://puu.sh/p8VD5/7fb07d24a9.jpg
  6. 00:29:984 - u missed a really important note here :v
  7. 00:32:127 (5) - x221 y255
  8. 01:22:127 (5) - x292 y55 so its parallel to 01:21:698 (2,3) -
Topic Starter
Janpai

HB24 wrote:

i said "hey" and u went offline gg xd :arrow: cuz it's already time to off my comp xDDD

so quick mod for the highest diff
  1. 00:12:412 (4) - stack on 00:13:412 (4) - :arrow: okay
  2. 00:23:555 (4) - x382 y243 :arrow: but I want to emphasize the vocal more and i like their angled form xD
  3. 00:27:270 (5) - x121 y149 :arrow: okay
  4. 00:27:698 (1) - x222 y336 :arrow: fixed :3
  5. 00:28:698 (1,2,3) - i dont like the transition between these thay dont allow much movement so my suggestion is to convert 00:29:270 (3) - into circles for vocals so how about this http://puu.sh/p8VD5/7fb07d24a9.jpg :arrow: okay
  6. 00:29:984 - u missed a really important note here :v :arrow: :arrow: Following vocals here but I'll see other's opinions :3
  7. 00:32:127 (5) - x221 y255
  8. 01:22:127 (5) - x292 y55 so its parallel to 01:21:698 (2,3) - :arrow: Fixed^
Thanks HB :D
-NanoRIPE-
Hi ~ NM Request from my modding Queue

[Easy]
00:00:270 (1) - finish
00:02:555 (2) - ^
00:04:841 (4) - ^
00:07:127 (1) - ^
00:34:555 (1) - ^
00:43:698 (1) - ^
00:48:270 (1) - ^
00:52:841 (1) - ^
00:54:270 (3) - ^
01:01:984 (1) - ^
01:06:555 (1) - ^
01:11:127 (1) - ^
01:15:698 (1) - ^
01:20:270 (1) - ^

[Normal]
00:00:270 (1) - finish
00:02:555 (1) - ^
00:04:841 (1) - ^
00:07:127 (1) - ^
00:11:698 (1) - ^
00:16:270 (1) - ^
00:29:841 (1) - ^
00:34:555 (1) - ^
00:43:698 (1) - ^
00:48:270 (1) - ^
00:54:270 (3) - ^
01:01:984 (1) - ^
01:06:555 (1) - ^
01:11:127 (1) - ^
01:15:698 (1) - ^

[Hard]
00:00:270 (1) - finish
00:02:555 (1) - ^
00:04:841 (1) - ^
00:07:127 (1) - ^
00:11:698 (1) - ^
00:16:127 (4) - clap
00:16:270 (1) - finish
00:34:555 (1) - ^
00:43:698 (1) - ^
00:48:270 (1) - ^
00:54:270 (2) - ^
01:01:984 (1) - ^
01:06:555 (1) - ^
01:11:127 (1) - ^
01:15:698 (1) - ^

GL ~
Topic Starter
Janpai
Sorry but all finish sounds you mention was not really necessary :3 so no kds xD
Sotarks
Why no one's modding my fcking gd ? Racism against turtles.

I'm sad.
Shira
hihihihihihi from modding queueueue hope it help!

[Easy]
00:00:270 - 00:06:841 - some slider art pls
00:10:555 (3) - put the red point in the center?
01:15:698 (1,2) - blanket?
01:22:270 (4) - slider ending on red tick?

[Normal]
00:05:984 (3) - red point in the center?
00:24:270 (4,5) - blanket fix ???
01:10:555 (4,1) - ^

[Hard]
00:00:270 - yes more slider art again

sorry for short mod kill me jk ask for recheck or finish mod idk ahh

cant wait for rank :)
cheesiest
filling in for kogasa

[invincible]
in general there are a considerable amount of 1/2 sliders that could be placed better time-wise to fit beat patterning better

for example, although there are some instances of the issue before this one: 00:19:984 (2) - directly goes against beatpatterning of the song since it starts on a subdued part of the song and ends on an accentuated part of it, especially considering you seem to be mapping along the vocal line/main guitar melody line a lot in the song. a fix for this would be to move the (2) ahead by 1/2, and adding a circle at the 1/2 space that's created once you move the (2)

though there are a considerable amount of instances of this in the map, the one i mentioned already and 00:30:270 (2,3) - this one i feel are the most jarring. this one could be fixed by ctrl+g, but you'd have to arrange stuff aorund for it (and fix hitsounds i think if you do so here)

even then with the beatpatterning issues, i would say this is a really solid map. you have sections mapped very consistently for parts of the song that are similar and even use similar patterns etc etc, and there was really not much i could suggest past beatpatterning stuff

maybe hp 6.5

[sotark's insane]
beatpatterning stuff

00:24:698 (3) - although there are other parts similar to this section of the song that have beatpatterning issues, i'd really consider making this a 1/2 slider and having the notes after it be circles, but i think arrangement here would be needed if you do that to not have a big spike in difficulty

00:43:555 (1) - would be cool if this was a circle stacked on top of a 1/2 slider i think isntead of a slider with a repeat

i feel repeating beatpatterning issues in the map would be a bit umm weird to do so i wont do that

00:54:984 (4) - i'd really consider not doing this actually i mean like its technically not bad its just Outta The Blue

01:01:698 (5,1,2,3,4,5,6,1,2,3,4,5) - these feel like they should be 1/1 later to me. if anything, you could silence the sliderends or have sliderends that have a soft sampleset placed on them to subdue the sound they make

01:10:841 (4,3) - if you do decide to do whatever to the sliderends above, you could do that here as well



i think i will mod more later but im not sure probably tomorrow if anything
Topic Starter
Janpai

Shiratoi wrote:

hihihihihihi from modding queueueue hope it help!

[Easy]
00:00:270 - 00:06:841 - some slider art pls :arrow: I'm out of ideas atm xDD i hope anyone could suggest something
00:10:555 (3) - put the red point in the center? :arrow: it's okay as it is
01:15:698 (1,2) - blanket? :arrow: but the pattern would be ruined
01:22:270 (4) - slider ending on red tick? :arrow: don't want to ignore the drum here, i think it's not really an issue since it's easy

[Normal]
00:05:984 (3) - red point in the center? :arrow: same reason as easy
00:24:270 (4,5) - blanket fix ??? :arrow: hope it's fine now
01:10:555 (4,1) - ^ :arrow: the blenket is already fine, can't go further because of DS

[Hard]
00:00:270 - yes more slider art again :arrow: xDDD

sorry for short mod kill me jk ask for recheck or finish mod idk ahh

cant wait for rank :) :arrow: Thanks! =3=)b

cheesiest wrote:

filling in for kogasa

[invincible]
in general there are a considerable amount of 1/2 sliders that could be placed better time-wise to fit beat patterning better

for example, although there are some instances of the issue before this one: 00:19:984 (2) - directly goes against beatpatterning of the song since it starts on a subdued part of the song and ends on an accentuated part of it, especially considering you seem to be mapping along the vocal line/main guitar melody line a lot in the song. a fix for this would be to move the (2) ahead by 1/2, and adding a circle at the 1/2 space that's created once you move the (2) :arrow: well i gather more opinions about this

though there are a considerable amount of instances of this in the map, the one i mentioned already and 00:30:270 (2,3) - this one i feel are the most jarring. this one could be fixed by ctrl+g, but you'd have to arrange stuff aorund for it (and fix hitsounds i think if you do so here) :arrow: I wanted to emphasize the clap here than the vocals

even then with the beatpatterning issues, i would say this is a really solid map. you have sections mapped very consistently for parts of the song that are similar and even use similar patterns etc etc, and there was really not much i could suggest past beatpatterning stuff

maybe hp 6.5 :arrow: i think HP 6 is already fine xD

i think i will mod more later but im not sure probably tomorrow if anything
Thanks for the mod! :D
iza-
hi m4m!

[General]
SPOILER
  1. mapset looks good
  2. in general you are missing mapping the top and the bottom of the playarea. it could make the map more interesting if you wanted, just generally
  3. i know it should technically be Flaming June (Jun x nagi) for the song, but all of the other sets have just yanaginagi for the artist name :/ i dunno what to do
[Invincible]
SPOILER
  1. 00:08:841 (6) - NC
  2. 00:10:412 (1) - consider pointing slider head towards previous note, for flow
  3. 00:17:127 (5) - consider moving this note closer to x360 y352, so that it flows better into the next slider
  4. 00:28:270 (3) - i personally think it would look better if you made the slider turn the other way, since it would line up with the 00:28:270 (3) - more. i don't know why but it seems easier to read as well?
  5. 00:38:270 (2) - consider pointing slider end towards next note, flow as well
  6. 00:44:698 (1) - ^ for slider head and previous note
  7. 00:46:698 (4) - consider blanketing around the slider end of 00:46:412 (3) -
  8. 00:51:270 (4) - ^ around the slider end of the next note
  9. 00:55:127 (1) - line this note up with the stream
  10. 01:02:412 (2,3) - maybe move 2 down to 260 360 and then point 3 towrads 2, then change 01:02:841 (4) - accordingly
  11. 01:09:698 (4,5,1) - make this the same spacing
  12. 01:21:270 (1) - since this note has an accent in the music, then perhaps make this a bigger jump than the previous one to emphasize it?
[Sotarks]
SPOILER
  1. here you go sotarks! i think it looks pretty good so that's why no one mods it :3
  2. 00:04:841 (1) - cool blanket
  3. 00:11:698 (1) - maybe curve the slider because it's kind of awkward to play as it is, especially after the stack
  4. 00:19:555 (1) - point to the previous note for aethetic and for flow
  5. 00:26:984 (2,2,2) - move NC to here, because yanagi changes notes here and i think it's better to emphasize those notes (maybe change the jump patter too?)
  6. 00:36:841 (1,1) - it kind of confuses me why you didn't map the vocals here when you map the vocals in the next 3 times you do. I know you are mapping the guitar and that you do it later as well, but meh
  7. 01:02:555 (4) - 01:11:698 (4) - NC
  8. 01:07:555 (1) - nice slider, but i think it would look better as just a plain blanket D:
  9. 01:09:698 (4) - move out to 8 204 instead? so that the next slider head points towards it
  10. 01:05:698 (2) - change the red tick to blanket?
  11. 01:20:270 (1) - tiny bit off imo. point to the previous note
[Hard]
SPOILER
  1. 00:04:841 (1) - this has the longest gap time-wise but it has smaller spacing than 00:01:270 (2,3) - this jump please make farther apart
  2. 00:10:412 (1) - point slider head towards previous note, flow
  3. 00:40:270 (1) - maybe point towards next slider
  4. 00:45:127 (2) - curve the other way, i'm not sure why you didn't, because it makes more sense flow wise
  5. 00:46:412 (3,4) - make these two parallel - cleaner
  6. 00:54:841 (4) - point towards the next slider
  7. i don't know, but to me it's a clean difficulty, but kind of boring? it might be good to add some longer notes in it to spice it up a bit

[Normal]
SPOILER
  1. quick note with this mod, when i say wrong rhythm and tell you to move things to different ticks, then you probably should fill out the missing beats that were previously covered by this
  2. 00:08:127 (3,4) - maybe offset these, just like you offsetted the 2,3. perhaps put 3 in the middle, just for consistancy
  3. 00:17:984 (5) - i think you have a wrong rhythm here, maybe move 5 to the previous red tick, then add another slider (two circles?) to the next two beats after the slider
  4. 00:18:555 (1,2,3) - i don't play normals very often, but i feel like this rhyhtm is confusing? it doesnt' really match the vocals very well? (repeat for when you repeat this)
  5. 00:21:984 (4,5) - 00:24:270 (4,5) - pretty sure these both should be on the previous red ticks
  6. 00:26:555 (4,5) - these should probably moved up to the next red tick
  7. 00:53:984 (3) - blanket is pretty off imo
  8. 00:59:127 (4) - this should probably be moved to the next red tick

[Easy]
SPOILER
  1. 00:13:984 (1) - for looks/flow, move the slider head up a little bit so that the cursor moves directly from the circle into the slider'smovement pattern.
  2. please see the Normal mod for the incorrect rhythms, but i'll try to find them all here too 00:21:984 (3,4) - 00:23:984 (2,3,4) - 00:26:270 (2,3,4) -
  3. looks find to me besides these, sorry i'm not a good easy modder D:

good luck! thanks for the m4m! :)

EDIT: regarding the previous mods, i don't think you should do slider art on easy/normal diffs, it could be confusing?
on cheesiest's mod about the beat patterning, i would agree, you should probably have a jump instead of a slider for 00:19:984 (2) - . you do a good job here 00:22:412 (3) - what you are doing with the beat patterning is that you emphasize the wrong note and not enough emphasis on the actual points where the vocals change. so it's weird from the music's standpoint. i hope i was clear :/
Topic Starter
Janpai

nicksum107 wrote:

hi m4m!

[General]
SPOILER
  1. mapset looks good
  2. in general you are missing mapping the top and the bottom of the playarea. it could make the map more interesting if you wanted, just generally
  3. i know it should technically be Flaming June (Jun x nagi) for the song, but all of the other sets have just yanaginagi for the artist name :/ i dunno what to do :arrow: Already had a metadata check from IamKwaN, it was yanaginagi before
[Invincible]
SPOILER
  1. 00:08:841 (6) - NC :arrow: i'm not fab so i'll keep no NC here
  2. 00:10:412 (1) - consider pointing slider head towards previous note, for flow :arrow: fine for me
  3. 00:17:127 (5) - consider moving this note closer to x360 y352, so that it flows better into the next slider :arrow: ^
  4. 00:28:270 (3) - i personally think it would look better if you made the slider turn the other way, since it would line up with the 00:28:270 (3) - more. i don't know why but it seems easier to read as well? :arrow: Not really necessary since this is extra, no need to put much easier things, player adopt at that pace
  5. 00:38:270 (2) - consider pointing slider end towards next note, flow as well :arrow: kkkk
  6. 00:44:698 (1) - ^ for slider head and previous note
  7. 00:46:698 (4) - consider blanketing around the slider end of 00:46:412 (3) -
  8. 00:51:270 (4) - ^ around the slider end of the next note :arrow: they we're a perfect blanket but it would be awkward if i suddenly make things glued together and same for above
  9. 00:55:127 (1) - line this note up with the stream :arrow: okay
  10. 01:02:412 (2,3) - maybe move 2 down to 260 360 and then point 3 towrads 2, then change 01:02:841 (4) - accordingly :arrow: it's fine as it is
  11. 01:09:698 (4,5,1) - make this the same spacing :arrow: but i want to keep the blanket at 4 at the curved slider
  12. 01:21:270 (1) - since this note has an accent in the music, then perhaps make this a bigger jump than the previous one to emphasize it? :arrow: okay
[Hard]
SPOILER
  1. 00:04:841 (1) - this has the longest gap time-wise but it has smaller spacing than 00:01:270 (2,3) - this jump please make farther apart :arrow: it's diff spike or rest for slider arts i think it's really easy to understand
  2. 00:10:412 (1) - point slider head towards previous note, flow
  3. 00:40:270 (1) - maybe point towards next slider :arrow: ^ they we're perfectly fine, don't really matters if they are not perfectly towards the notes
  4. 00:45:127 (2) - curve the other way, i'm not sure why you didn't, because it makes more sense flow wise :arrow: gonna consider
  5. 00:46:412 (3,4) - make these two parallel - cleaner :arrow: sure
  6. 00:54:841 (4) - point towards the next slider :arrow: fine for me
  7. i don't know, but to me it's a clean difficulty, but kind of boring? it might be good to add some longer notes in it to spice it up a bit :arrow: well following drums all the time was really exhausting but i did for consistency and also vocals at chorus don't really give much sense to follow

[Normal]
SPOILER
  1. quick note with this mod, when i say wrong rhythm and tell you to move things to different ticks, then you probably should fill out the missing beats that were previously covered by this
  2. 00:08:127 (3,4) - maybe offset these, just like you offsetted the 2,3. perhaps put 3 in the middle, just for consistancy :arrow: it's for the drums
  3. 00:17:984 (5) - i think you have a wrong rhythm here, maybe move 5 to the previous red tick, then add another slider (two circles?) to the next two beats after the slider :arrow: not following vocals here
  4. 00:18:555 (1,2,3) - i don't play normals very often, but i feel like this rhyhtm is confusing? it doesnt' really match the vocals very well? (repeat for when you repeat this) :arrow: it's just a simplification of the rhythm you see on the other rhythm that i use variation and made it a reverse, it's just that i want make players gather some recovery from 1/2s
  5. 00:21:984 (4,5) - 00:24:270 (4,5) - pretty sure these both should be on the previous red ticks :arrow: nah
  6. 00:26:555 (4,5) - these should probably moved up to the next red tick
  7. 00:53:984 (3) - blanket is pretty off imo :arrow: can't polish more than this because of DS
  8. 00:59:127 (4) - this should probably be moved to the next red tick :arrow: same reason above

[Easy]
SPOILER
  1. 00:13:984 (1) - for looks/flow, move the slider head up a little bit so that the cursor moves directly from the circle into the slider'smovement pattern. :arrow: it's completely readable imo
  2. please see the Normal mod for the incorrect rhythms, but i'll try to find them all here too 00:21:984 (3,4) - 00:23:984 (2,3,4) - 00:26:270 (2,3,4) - :arrow: i don't allow 1/2 beats on easy thus this is a fast paced song so it would be dense to play
  3. looks find to me besides these, sorry i'm not a good easy modder D:

good luck! thanks for the m4m! :)

EDIT: regarding the previous mods, i don't think you should do slider art on easy/normal diffs, it could be confusing? :arrow: well, they are long enough for beginner to follow, arts don't really matter on long sliders but on 1/1 sliders
on cheesiest's mod about the beat patterning, i would agree, you should probably have a jump instead of a slider for 00:19:984 (2) - . you do a good job here 00:22:412 (3) - what you are doing with the beat patterning is that you emphasize the wrong note and not enough emphasis on the actual points where the vocals change. so it's weird from the music's standpoint. i hope i was clear :/ :arrow: would be still considering, i don't really have the strongest reason to try that
Thank yooouuu!!! maybe i'll mod your map tommorow cuz 15mb will kill my net this afternoon xD i hope you would understand xD
Affirmation
m4m.

[General]
turn off widscreen support. you don't use SB.

[easy]
00:17:412 (3,4) - this flowbreak is bad. Could you make right flow?
00:42:270 (2,3) - ^
00:52:841 - ~01:13:412 - you used same rhythm. It could be boring. could you make other rhythm?

[normal]
00:03:698 (3,2) - this overlap looks bad. avoid them please.
00:44:127 (2) - I can't hear the strong sound in this. remove it.
01:21:698 (4,5,6) - try this thythm.

[Hard]
00:07:127 (1,2,3,4) - same rhythm, but you had jump 4. why? IMO, don't stack 1,2,3. It is better.
00:18:555 (1,2,3) - why their distance is different? I think you don't need stress 3. don't make jump and make same distance.
00:23:127 (1,2,3) - ^
01:22:270 (4,5) - their sounds are strong. how about make jump like this?

[sotarks' Insane]
cs 3.2? why?>

looks good, Good luck!!
Topic Starter
Janpai

Neoskylove wrote:

m4m.

[General]
turn off widscreen support. you don't use SB. :arrow: okay

[easy]
00:17:412 (3,4) - this flowbreak is bad. Could you make right flow? :arrow: fixed
00:42:270 (2,3) - ^ :arrow: fine imo
00:52:841 - ~01:13:412 - you used same rhythm. It could be boring. could you make other rhythm? :arrow: I have no choice too. and for consistency also, can't follow anything but drums and drums and drums xD

[normal]
00:03:698 (3,2) - this overlap looks bad. avoid them please. :arrow: it's not even noticeable ingame
00:44:127 (2) - I can't hear the strong sound in this. remove it. :arrow: there are drums there o.o
01:21:698 (4,5,6) - try this thythm. :arrow: considering :D

[Hard]
00:07:127 (1,2,3,4) - same rhythm, but you had jump 4. why? IMO, don't stack 1,2,3. It is better. :arrow: because 00:07:127 (1,2,3) - is only setting the pace of the song, 00:07:984 (4) - is not even a jump but an introduction for the songs instrumentals
00:18:555 (1,2,3) - why their distance is different? I think you don't need stress 3. don't make jump and make same distance.
00:23:127 (1,2,3) - ^ :arrow: It's intended to emphasize the vocal here
01:22:270 (4,5) - their sounds are strong. how about make jump like this :arrow: not really necessary since it is the last note?

[sotarks' Insane]
cs 3.2? why?> :arrow: he's a meme turtle, he likes memeing things

looks good, Good luck!!
Thank youuuuu :D
eeezzzeee
Hi! have a random mod
this song was my fav back when i was just starting osu xd

[General]
  1. I think the preview point is unsnapped tho idk why it doesnt say that on aimod. lol just look http://puu.sh/phoEj/458167790c.jpg
  2. I suggest rearranging the combo colors so that the pink and purple are not next to each other during gameplay because they do look kinda similar. so like this would fix it http://puu.sh/phoUc/18e427f48e.png
[Invincible]
  1. 00:01:270 (2) - shorten the slider to end at 00:01:984 - and add a circle at 00:02:127 - because i think this rhythm is more fitting also you used that at 00:05:841 (2,3,4) -
  2. 00:04:841 (1) - try moving the fifth point to 166:81 and end point to 115:83 for a better wrap around the next shape
  3. 00:08:841 (6) - you can try NC here so the combo doesnt have to go up to 13 lol
  4. 00:45:984 (1,2,3) - some more spacing between these would be more comfortable to play imo. they are very close if you consider slider leniency
  5. 00:54:841 (6) - NC if you did the suggestion at 00:08:841 -
  6. 00:56:841 (3,5) - blanket is a little off
  7. 01:13:127 (7) - Nc if you did 00:08:841 -
  8. 01:15:698 (1) - missing a finish?
[Sotarks' Insane]
  1. 00:08:841 (1,2) - might wanna switch these around or something cuz 00:09:127 (2,1) - the spacing here ends up being pretty huge for 1/4. remember this is 210 bpm and its just an insane
  2. 00:37:698 (3) - misisng a clap?
  3. 00:46:698 (2,3) - ctrl+g would flow better imo
  4. 01:09:841 (1,2) - curve there can be better
  5. 01:12:841 (3,4) - NC
  6. 01:12:841 (3,4) - also again the spacing for 01:13:127 (4,1) - ends up being uncomfortably large for a 1/4
  7. 01:15:698 (1) - missing a finish
that's all, good luck! c:
Topic Starter
Janpai

eeezzzeee wrote:

Hi! have a random mod :arrow: yay xDDDD
this song was my fav back when i was just starting osu xd

[General]
  1. I think the preview point is unsnapped tho idk why it doesnt say that on aimod. lol just look http://puu.sh/phoEj/458167790c.jpg :arrow: opps, fixed
  2. I suggest rearranging the combo colors so that the pink and purple are not next to each other during gameplay because they do look kinda similar. so like this would fix it http://puu.sh/phoUc/18e427f48e.png :arrow: ow nice =3=)b
Literally, all of them was fixed xDDD Thank you eeezzzeee c:
EDIT: Senpai please reply to the mods xD
Sotarks

cheesiest wrote:

filling in for kogasa

[sotark's insane]
beatpatterning stuff

00:24:698 (3) - although there are other parts similar to this section of the song that have beatpatterning issues, i'd really consider making this a 1/2 slider and having the notes after it be circles, but i think arrangement here would be needed if you do that to not have a big spike in difficulty :arrow: nah iI wanted to emphasis clap here and after making a 1/2 slider for vocals, this rythmn actually makes sense for me

00:43:555 (1) - would be cool if this was a circle stacked on top of a 1/2 slider i think isntead of a slider with a repeat :arrow: yeah probably but reverse here fits aswell, and I don't put so much reverse, and it plays well here..

i feel repeating beatpatterning issues in the map would be a bit umm weird to do so i wont do that

00:54:984 (4) - i'd really consider not doing this actually i mean like its technically not bad its just Outta The Blue :arrow: aaah i love this patern pls no hate

01:01:698 (5,1,2,3,4,5,6,1,2,3,4,5) - these feel like they should be 1/1 later to me. if anything, you could silence the sliderends or have sliderends that have a soft sampleset placed on them to subdue the sound they make :arrow: yeah sure thing I added soft samplesets.

01:10:841 (4,3) - if you do decide to do whatever to the sliderends above, you could do that here as well :arrow: yeah sure

i think i will mod more later but im not sure probably tomorrow if anything

nicksum107 wrote:

hi m4m!

[General]
SPOILER
  1. mapset looks good
  2. in general you are missing mapping the top and the bottom of the playarea. it could make the map more interesting if you wanted, just generally
  3. i know it should technically be Flaming June (Jun x nagi) for the song, but all of the other sets have just yanaginagi for the artist name :/ i dunno what to do

[Sotarks]
  1. here you go sotarks! i think it looks pretty good so that's why no one mods it :3
  2. 00:04:841 (1) - cool blanket :arrow: it's not even blanket
  3. 00:11:698 (1) - maybe curve the slider because it's kind of awkward to play as it is, especially after the stack :arrow: nah i like the way this patern is, and it plays good??
  4. 00:19:555 (1) - point to the previous note for aethetic and for flow :arrow: anti flow is lov
  5. 00:26:984 (2,2,2) - move NC to here, because yanagi changes notes here and i think it's better to emphasize those notes (maybe change the jump patter too?):arrow: nah the nc is fine here
  6. 00:36:841 (1,1) - it kind of confuses me why you didn't map the vocals here when you map the vocals in the next 3 times you do. I know you are mapping the guitar and that you do it later as well, but meh
  7. 01:02:555 (4) - 01:11:698 (4) - NC :arrow: yes sure
  8. 01:07:555 (1) - nice slider, but i think it would look better as just a plain blanket D: :arrow: 2muchBlanketkillsBlanket xd
  9. 01:09:698 (4) - move out to 8 204 instead? so that the next slider head points towards it :arrow: 8204 wtf?
  10. 01:05:698 (2) - change the red tick to blanket? :arrow: you're a blanket
  11. 01:20:270 (1) - tiny bit off imo. point to the previous note :arrow: why xd
good luck! thanks for the m4m! :)

eeezzzeee wrote:

Hi! have a random mod
this song was my fav back when i was just starting osu xd

[Sotarks' Insane]
  1. 00:08:841 (1,2) - might wanna switch these around or something cuz 00:09:127 (2,1) - the spacing here ends up being pretty huge for 1/4. remember this is 210 bpm and its just an insane :arrow: pls this is not even hard lol
  2. 00:37:698 (3) - misisng a clap? :arrow: yeah oops
  3. 00:46:698 (2,3) - ctrl+g would flow better imo :arrow: not really
  4. 01:09:841 (1,2) - curve there can be better :arrow: curve is lov
  5. 01:12:841 (3,4) - NC :arrow: sure
  6. 01:12:841 (3,4) - also again the spacing for 01:13:127 (4,1) - ends up being uncomfortably large for a 1/4 :arrow: emphasis is here please
  7. 01:15:698 (1) - missing a finish :arrow: yes oops
that's all, good luck! c:
thanks for the mod
memes
osu file format v14

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[Metadata]
Title:Muteki no Soldier
TitleUnicode:無敵のSoldier
Artist:Maeda Jun x Yanaginagi
ArtistUnicode:麻枝 准×やなぎなぎ
Creator:Janpai
Version:Sotarks' Insane
Source:
Tags:cut version 終わりの惑星の Owari no Hoshi no Love Song Sotarks Milan-
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476,311,56555,2,0,P|419:306|377:312,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
296,178,56841,1,2,0:0:0:0:
243,290,56984,1,0,0:0:0:0:
219,134,57127,2,0,P|260:96|302:90,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
319,335,57412,6,0,P|270:374|170:343,1,155.040000946289,2|8,0:0|0:0,0:0:0:0:
87,215,57841,1,0,0:0:0:0:
87,215,57984,2,0,L|98:320,1,77.5200004731445,0|0,0:0|0:0,0:0:0:0:
155,147,58270,1,8,0:0:0:0:
294,245,58412,6,0,B|336:260|372:236|372:236|416:218|469:239,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
323,163,58841,2,0,P|318:106|327:65,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
228,43,59127,1,2,0:0:0:0:
228,43,59270,1,0,0:0:0:0:
207,206,59412,1,8,0:0:0:0:
149,91,59555,1,6,0:0:0:0:
140,267,59698,6,0,P|193:294|285:248,2,155.040000946289,0|8|2,0:0|0:0|0:0,0:0:0:0:
69,182,60412,1,0,0:0:0:0:
43,340,60555,1,8,0:0:0:0:
207,206,60698,6,0,B|200:157|207:119|207:119|200:84|175:47,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
293,171,61127,2,0,P|352:186|391:187,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
443,106,61412,1,2,0:0:0:0:
475,244,61555,1,0,0:0:0:0:
352,319,61698,2,0,P|264:325|218:326,1,116.280000709717,8|0,0:0|2:0,0:0:0:0:
196,303,61984,5,2,0:0:0:0:
196,303,62127,1,0,0:0:0:0:
101,161,62270,2,0,L|86:297,1,116.280000709717,8|0,0:0|2:0,0:0:0:0:
67,310,62555,5,2,0:0:0:0:
67,310,62698,1,0,0:0:0:0:
189,211,62841,2,0,P|259:210|324:195,1,116.280000709717,8|0,0:0|2:0,0:0:0:0:
342,176,63127,5,2,0:0:0:0:
342,176,63270,1,0,0:0:0:0:
446,47,63412,2,0,L|461:181,1,116.280000709717,8|0,0:0|2:0,0:0:0:0:
475,210,63698,1,8,0:0:0:0:
473,333,63841,1,8,0:0:0:0:
333,269,63984,1,8,0:0:0:0:
497,346,64127,1,8,0:0:0:0:
250,302,64270,6,0,P|248:241|327:179,2,155.040000946289,6|8|2,0:0|0:0|0:0,0:0:0:0:
146,214,64984,1,0,0:0:0:0:
97,347,65127,1,8,0:0:0:0:
81,151,65270,6,0,B|115:122|165:128|165:128|207:109|230:61,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
421,152,65698,2,0,B|378:154|378:154|341:138|341:138|312:156|253:167,1,155.040000946289,8|2,0:0|0:0,0:0:0:0:
352,237,66127,1,0,0:0:0:0:
393,68,66270,1,8,0:0:0:0:
274,162,66412,1,0,0:0:0:0:
439,239,66555,6,0,P|416:297|313:316,1,155.040000946289,2|8,0:0|0:0,0:0:0:0:
177,280,66984,1,0,0:0:0:0:
177,280,67127,2,0,P|226:272|266:257,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
85,223,67412,1,8,0:0:0:0:
214,177,67555,6,0,B|283:174|315:206|315:206|369:251,1,155.040000946289
364,61,67984,2,0,L|371:158,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
468,39,68270,2,0,L|461:136,1,77.5200004731445,0|0,0:0|0:0,0:0:0:0:
476,270,68555,1,8,0:0:0:0:
462,116,68698,6,0,L|477:281,1,155.040000946289,6|2,0:0|0:0,0:0:0:0:
371,336,69127,2,0,P|324:341|287:344,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
211,277,69412,2,0,P|172:273|133:269,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
85,140,69698,1,8,0:0:0:0:
208,189,69841,6,0,B|258:189|285:230|285:230|317:260|360:245,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
331,86,70270,2,0,L|338:183,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
430,46,70555,2,0,L|423:143,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
248,86,70841,2,0,P|197:84|115:90,1,116.280000709717,8|0,0:0|2:0,0:0:0:0:
95,112,71127,5,2,0:0:0:0:
95,112,71270,1,0,0:0:0:0:
184,325,71412,2,0,B|189:283|189:283|185:249|185:249|190:197,1,116.280000709717,8|0,0:0|2:0,0:0:0:0:
183,164,71698,5,2,0:0:0:0:
183,164,71841,1,0,0:0:0:0:
272,263,71984,2,0,P|316:266|365:261,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
408,97,72270,6,0,P|418:161|435:187,1,77.5200004731445,6|0,0:0|0:0,0:0:0:0:
442,340,72555,2,0,P|456:304|457:265,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
322,144,72841,6,0,L|334:182,3,38.7600002365723,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
272,263,73127,2,0,L|260:300,3,38.7600002365723,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
366,71,73412,6,0,P|291:63|237:121,1,155.040000946289,6|8,0:0|0:0,0:0:0:0:
143,220,73841,1,0,0:0:0:0:
143,220,73984,2,0,L|148:121,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
87,61,74270,1,8,0:0:0:0:
221,263,74412,6,0,P|185:299|83:286,1,155.040000946289,2|2,0:0|0:0,0:0:0:0:
231,175,74841,2,0,P|279:196|298:241,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
143,220,75127,2,0,P|122:189|120:151,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
221,263,75412,1,8,0:0:0:0:
221,263,75555,1,0,0:0:0:0:
299,132,75698,6,0,L|376:133,2,77.5200004731445,6|0|8,0:0|0:0|0:0,0:0:0:0:
461,106,76127,2,0,P|451:181|388:220,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
333,54,76555,1,8,0:0:0:0:
323,280,76698,6,0,B|345:311|395:309|395:309|445:302|476:324,1,155.040000946289,6|2,0:0|0:0,0:0:0:0:
376,133,77127,1,8,0:0:0:0:
265,215,77270,2,0,P|237:270|278:354,1,155.040000946289,0|0,0:0|0:0,0:0:0:0:
137,192,77698,1,8,0:0:0:0:
137,192,77841,1,8,0:0:0:0:
118,345,77984,6,0,L|139:172,1,155.040000946289,6|8,0:0|0:0,0:0:0:0:
226,114,78412,1,0,0:0:0:0:
226,114,78555,2,0,L|238:216,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
311,272,78841,1,8,0:0:0:0:
301,66,78984,6,0,P|248:28|148:70,1,155.040000946289,2|2,0:0|0:0,0:0:0:0:
324,152,79412,2,0,P|372:119|385:85,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
226,114,79698,2,0,P|210:170|222:204,1,77.5200004731445,2|0,0:0|0:0,0:0:0:0:
301,66,79984,1,8,0:0:0:0:
301,66,80127,1,0,0:0:0:0:
314,237,80270,6,0,L|324:330,1,77.5200004731445,6|0,0:0|0:0,0:0:0:0:
415,368,80555,2,0,L|423:290,1,77.5200004731445,8|0,0:0|0:0,0:0:0:0:
225,278,80841,2,0,P|177:282|135:271,1,77.5200004731445,0|2,0:0|0:0,0:0:0:0:
77,113,81127,1,8,0:0:0:0:
60,267,81270,6,0,L|79:93,1,155.040000946289,2|2,0:0|0:0,0:0:0:0:
183,31,81698,1,8,0:0:0:0:
197,198,81841,1,8,0:0:0:0:
77,113,81984,1,8,0:0:0:0:
253,84,82127,1,8,0:0:0:0:
296,273,82270,1,8,0:0:0:0:
324,146,82412,1,8,0:0:0:0:
Yohanes
Y U no full ver?
I'm sad now :(
Sotarks
Topic Starter
Janpai
I'm a descendant of a tv size meme turtle mapper xD
Sotarks

Janpai wrote:

I'm a descendant of a tv size meme turtle mapper xD
Please I mapped i've got a approval and 2 full ver set :( no haterino pls loverino pls turtle lov
Yohanes

Janpai wrote:

I'm a descendant of a tv size meme turtle mapper xD
damn you meme turtles :( :x
Sotarks
She's descendant of HB24 meme pls
Topic Starter
Janpai
I still luv turtles
Sotarks
LOL MILAN
Topic Starter
Janpai
Because he wanted to :3
Sotarks
Ayyy
Milan-
Topic Starter
Janpai
okiy updated~
Pereira006
[easy]

Hitsound:

  1. 00:01:412 (2) - missing whistle begin
  2. 00:02:555 (1) - ^ same
  3. 00:03:698 (2) - ^ same

[Normal]

Hitsound:

  1. 00:01:412 (3) - missing whistle
  2. 00:03:698 (3) - ^ same
  3. 00:05:984 (3) - ^ same, on easy have, but this don't if you care consistency
  4. 00:23:555 (2) - remove whistle
  5. 01:20:270 (1) - remove finish, i see other parts and diff's don't have
Gameplay:

  1. 00:43:127 (4,5,1,2,3) -I don't use is fine because the bpm is high, play this part as level is too hard because is abuse rhythm, I prefer remove note in 00:44:127 (2) or use you own
  2. 01:20:841 (2,3,4,5,6) - ^ same happen
[Hard]

Hitsounds

  1. 00:00:270 (1) - missing whistle on begin
  2. 00:02:555 (1) - ^ same
  3. 00:04:841 (1) - ^ same
Gameplay:

  1. 00:27:555 (5,1) - I wonder why you didn't make this as jump if you care consistency, there strong song, mostly you did parts other, example 00:20:555 (4,1) ,
  2. 00:22:841 (4,1), etc... there more
  3. 00:57:127 (4,1) - I don't think is not wort here jump, keep use normal spacing
  4. 01:06:270 (4,1) - ^ same, inconsistency spacing
[Sotark's Insane]

Gameplay:

  1. 00:29:412 (1) - no NC here, not because song but yes you style, there lot triple you didn't NC but this part does have NC, should be remove NC
  2. 00:45:412 (4) - example here, here song but you didn't NC as same as 00:35:984 (2,1,2,3,4).
[]
I feel the finish hitsound is random place all diff's example on Hard 01:20:270 (1) - don't have finish but your diff's other does have, example other 01:21:270 (1) - on hard have finish but other diff's don't have. I feel there hitsound finish need be more consistency. I can't find and help wich more correct for you.
Any question or don't understand my english ask me I will explain I can.
Good luck
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