Thanks for modding!
00:13:246 (1) - Ninja jump ? Fixed a bit, it was a bit too much and i didn't notice
00:17:868 (1) - spacing :3 ? I see nothing wrong here.
00:21:913 (x) - add one more circle Nope, i should do that for every similiar pattern the map would become too hard for a Easy.
00:41:556 (2,3,1,2) - Can you arrange like this " http://puu.sh/2kBu" maybe better? I agree.
02:10:531 (2) - end at the white tick ? Nope, i was already asked to but i won't do that.
02:12:842 (2) - ^ ^
waiting for cesc here.
Approach rate +1 ? Why? It's too fast.
00:47:334 (x) - add a circle Nope
00:49:645 (x) - ^ ^
00:51:956 (x) - ^ ^
01:08:422 (9) - new combo Yeah, i missed this one
02:00:132 (3) - add a circle with finish At first i removed that one because it seemed weird, but actually maybe it's better to have it. SO, added.
02:31:619 (9) - new combo Yep, same as the other one, fixed.
02:37:830 (x) - put small slider here " http://puu.sh/2kCR " O_o??? It sounds really bad actually.
02:42:452 (x) - ^ ^
02:47:074 (x) - ^ ^
02:51:696 (x) - ^ ^
Don't graveyard D: !
Good luck Cn'F
Yep, it's for the fade to black 500ms before the song starts
deadbeat wrote:only thing i found wierd was the 0.5 second audio lead in time, is that meant to be there
also star for another awesome map
infact double star
Thanks for modding
Add cesc to Tags. Whooops, fixed.
00:12:380 (3) - I'm unsure about this synced beat. Move it 1/2 later?
00:17:002 (3) - Same as above.
00:21:624 (3) - Same as above.
01:49:443 (3) - Same as above.
01:54:066 (3) - Same as above.
Uhm, I don't really like how it sounds 1/2 after... Anyway can you give me a reason for that suggestion? Those patterns match with 00:09:780 (3,4) - 00:14:402 (3,4) - 00:19:024 (3) - 01:42:222 (3,4) - 01:46:844 (3,4) - 01:51:466 (3). I agree that they're not completely following the voice but those sliders should help the player to understand the rhythm i used.
02:10:531 (2) - Shorten by 1/4?
02:12:842 (2) - Same as above.
Ok, since a lot of people pointed them out I'm shortening them. Mostly because the second slidertick is not shown while playing, though.
(I'm taking care of this because cesc is on vacation and he told me it's ok for me to be in charge)
Maybe you could map the parts such that it will have the same amount of breaks as the other diffs?
00:12:380 (4,6) - [nazi] They're not symmetrical. Fixed
01:13:911 (1) - Remove new combo? It looks cool on the speaker
02:00:131 (1) - Remove new combo? Also shouldn't this be soft-whistle? Same, and fixed the hitsound.
Like this diff
02:18:620 (1) - Finish here? Fixed.
Also fixed 01:13:333 (6,7,8) and 02:36:530 (6,7,8) - because they should be mapped with 1/6.
Thanks for modding, I'll send the update in a hour or so (I'll edit this post).
James2250 wrote:-Over 2 minutes without a break is really pushing it for the easiest difficulty (especially as Normal has several breaks throughout the map) Try and include at least 1 more break somewhere to give beginners more time to rest Have some suggestions for this? I can't figure out anything apart from removing both the parts cesc removed as well, but that part sounds so cool when mapped ;_;
-Not sure if the stuff between 01:39:332 - 01:40:488 etc needs an epilepsy warning or not.. Well, the first 4 flashes have a opacity value of 0.3 and the last one has 0.6, so they're quite light. Also it's only 1.2 seconds (and used 3/4 times in the whole song).
-Is the 0.5 second audio lead-in really needed? Doesn't matter too much anyway Already answered: it's for darkening the BG at the beginning
-Follows some slightly odd rhythms at times compared to what I expected but it works well enough
02:16:309 (1) - you could make this 0.75 instead just so it doesn't throw beginner players off too much I agree, fixed.
02:38:264 (1,1,2,1,1,2,1,1,2,1) - not the best idea as beginners can often have trouble keeping up with spinners but they might be long enough to get away with it here the recovery time between spinners and spinners lenght seem balanced enough to me
-The start of your first 2 breaks are dragged back one tick so start your last break at 02:00:709 for consistency? I remember I told him and he answered he'd fix that, but i guess he forgot xD
00:15:268 (1) - remove new combo to match last combo pattern I don't remember that being there, maybe i misclicked something last time. Fixed.
-I don't see any reason for Easy/Normal to have a tick rate of 2.0 and this difficulty to have a tick rate of 0.5 I tried using 2 when i was mapping, but i wasn't satisfied. Anyway i changed to 1, the reason is below.
-Would still be nice if it included another break in the first half of the map but isn't required as much as Easy I may agree to this for Easy if i can find a good place to put them, but i won't change them here.
00:10:935 (6,7) - kind of an odd place to include a jump in my opinion
01:43:376 (6,7) - ^ I agree with both, because they feel weird due to them being used only in these two cases. Fixed.
02:16:309 (1) - this is unrankable with the current tick rate (it is impossible to tell it is slower than the rest of the sliders while playing the first time) Wait what. There is absolutely no way to miss it. Anyway since it's exactly the same shape as 01:11:600 (1) - i'm changing the slidertickrate to 1: that will allow this slider to have a tick but won't change the others, it should be a good compromise.
The mapset looks pretty good overall but some important things that need to be fixed first