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BBC National Orchestra of Wales - This is Galli...

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Topic Starter
Lilgamer1444
This beatmap was submitted using in-game submission on Monday, December 13, 2021 at 6:39:48 PM

Artist: BBC National Orchestra of Wales
Title: This is Gallifrey: Our Childhood, Our Home
Source: Doctor Who - Series 3 (Original Television Soundtrack)
Tags: Doctor Who Gallifrey Season Series 3 Soundtrack BBC Murray Gold Orchestra Lilgamer1444
BPM: 120
Filesize: 12133kb
Play Time: 03:13
Difficulties Available:
  1. Gallifrey (6.09 stars, 526 notes)
Download: BBC National Orchestra of Wales - This is Gallifrey: Our Childhood, Our Home
Information: Scores/Beatmap Listing
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I'm am still new to mapping and is hoping this map will get ranked when its done also I hope it will be a great beatmap! ^_^
I will need all the help I can get on this one ;-;

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incase anything goes wrong the original beatmap's offset 589
the offset of right now is 616
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3/2/2017
I need help from whoever is good at sliders.
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1/19/2018
Updated MP3 - redownload the map!
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11/13/2021
Updated timings & added faster sliders

(still need a better slider shape for 01:46:328 (1) - lmao)
Daoski
hi friend, you've been noticed from #modreq

big chat mod
20:16 Daoski: u have an interesting map
20:17 Daoski: some of ur sliders are severely out of the playfield tho so might want to fix that :
20:17 *Daoski is editing [https://osu.ppy.sh/b/984313 BBC National Orchestra of Wales - This is Gallifrey: Our Childhood, Our Home [Gallifrey]]
20:17 Lilgamer1444: OMG
20:17 Lilgamer1444: YYES!
20:17 Lilgamer1444: Thanks modding
20:17 Daoski: ayy ill help give a mod or 2
20:17 Daoski: dude np man
20:17 Lilgamer1444: Love you lots
20:17 Daoski: sometimes gotta give those first time mappers some words dude
20:18 Daoski: ik how it feels man
20:18 Lilgamer1444: Thanks so much :D
20:18 Daoski: do u want in thread or
20:18 Daoski: irc ok?
20:19 Lilgamer1444: I think if you are gonna mod more than one thing put it in the tread but if its only one thing do it irc
20:20 Lilgamer1444: The only thing I dont understand is how to give or when to give this thing called Kudosu
20:20 Daoski: so basically if ur map's thread receives a post from someone
20:21 Daoski: if whatever they have in there was important or beneficial towards modding the map
20:21 Daoski: u can give them kudosu by clicking the give kudosu button under their name on the left of the thread >.>
20:21 Lilgamer1444: even if I never had Kudosu before?
20:22 Daoski: yea
20:22 Daoski: u dont lose your own kudosu giving to others
20:22 Lilgamer1444: Nice
20:22 Daoski: you can only gain and use it to boost your map's star priority
20:22 Daoski: basically tells ppl PLS NOTICE THIS MAP kinda ;)
20:22 Lilgamer1444: I will for sure give you Kudosu
20:23 Lilgamer1444: if it is posted in thread
20:23 Daoski: alright
20:23 Daoski: ill get it doneso
20:24 Lilgamer1444: plus wouldnt it encourage others to help mod the map?
20:25 Daoski: pretty sure if the map isn't already decently mapped most ppl would just bluntly tell u to remap it
20:26 Daoski: just a question but did you use the Distance Snap option in the editor to map this at all
20:26 Lilgamer1444: Half the time
20:26 Daoski: nice
20:26 Lilgamer1444: sometimes it got in the way
20:27 Daoski: i think your streams
20:27 Daoski: are mistimed
20:28 Lilgamer1444: ?
20:28 Lilgamer1444: really?
20:28 Daoski: 00:46:922 (1,2,3,4,5,6,7,8) - this is definitely odd
20:28 Daoski: 00:45:339 (1,2,3,4) - should be the same spacing as this on the timeline
20:29 Daoski: 00:49:839 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - i dont think these are 1/6
20:29 Daoski: should all be snapped to 1/4 divisor
20:29 Lilgamer1444: hm let me see
20:30 Daoski: i think itd be easier if i just told u what i think is wrong here so u can get it easier :o
20:30 Daoski: cuz i think there are definitely some questionable mappings done here
20:30 Lilgamer1444: ok
20:31 Daoski: it might have sounded odd because your offset is slightly early
20:32 Lilgamer1444: could be
20:32 Daoski: i feel like the offset sits better at somewhere like 620-630
20:32 Lilgamer1444: Your right
20:33 Daoski: 589 sounds a bit too early
20:34 Daoski: i think ill start once again from the beginning and ill post this chatlog in the thread for u once i finish
20:34 Lilgamer1444: Okay That would be perfect
20:34 Daoski: 00:02:589 (9) - this should be the New Combo instead of 00:02:839 (1) -
20:34 Daoski: you generally want new combos to start on a white tick, not a red one
20:35 Daoski: 00:08:589 (2) - New Combo here instead of 00:08:339 (1) -
20:35 Lilgamer1444: Yeah thread post should be more organised
20:35 Lilgamer1444: wow that message was delayed
20:35 Lilgamer1444: lol
20:35 Daoski: lol yep
20:36 Daoski: dangit im too lazy to thread it
20:37 Daoski: 00:09:339 (1) - this sliderhead should actually start here at 00:09:589 -
20:37 Daoski: 00:13:089 (1) - this repeating pattern should start at 00:12:589 - you are a bit late
20:38 Daoski: 00:14:839 (2) - this slider should be starting from 00:14:589 - also a bit late
20:38 Daoski: also stretch that sliderend onto the red tick here at 00:16:339 -
20:39 Daoski: 00:18:589 (5) - new combo this instead of 00:18:839 (1) -
20:39 Lilgamer1444: Crap how do I copy this chat into a tread
20:39 Lilgamer1444: *thread
20:40 Daoski: im doing that for u
20:40 Lilgamer1444: Oh thank god lol
20:40 Daoski: but if u wanna know u just type /savelog
20:40 Daoski: it saves the entire chat we've had so far as a .txt
20:40 Lilgamer1444: oh
20:40 Lilgamer1444: well
20:40 Lilgamer1444: them more you know
20:40 Daoski: and u just copy and paste everything into the thread safely lol
20:41 Daoski: i mean u could try and make the fixes while im modding
20:41 Daoski: so u can ask for my opinion on the fixes u try to implement lul
20:41 Lilgamer1444: okay
20:42 Daoski: 00:22:089 (3) - this slider is too long, make it the same length as 00:24:089 (3) - especially since the music is identical in both sections
20:44 Daoski: 00:36:589 (1,2,3,4,1,2,3) - im pretty sure you dont need those extra long sliders, you can make all of them 1/2 sliders and fit nicely
20:44 Daoski: 00:38:589 - i mean why is this a slider end, when it's clickable here 00:40:589 - should be consistent
20:45 Daoski: 00:46:922 (1,2,3,4,5,6,7,8) - ive explained already that these streams are too fast for the music, should always be snapped to 1/4, not 1/6
20:46 Daoski: 00:55:089 (1) - regular 1/2 slider please
20:46 Daoski: just a general note but your 1/1 jumps dont really have flow because your Distance Spacing is all over the place
20:46 Lilgamer1444: Right
20:47 Daoski: im not saying it should be the same spacing for all
20:47 Daoski: but if you are going to up the distance spacing or down it, you have to be consistent
20:47 Daoski: if you up'd it for some high pitched trumpety part, you should do it for ALL the high pitched trumpety parts, for example
20:48 Daoski: 01:16:214 (1) - this is off time because of the early offset
20:49 Daoski: *once you fix your offset properly it will snap onto the red and white ticks nicely
20:49 Daoski: shouldnt be having any awkard unsnapped notes or anything on blue tick really
20:49 Daoski: 01:17:089 (1) - you can fill this in better, dont be lazy *kinda a more suggestive than mandatory
20:50 Lilgamer1444: got it
20:50 Daoski: 01:23:964 (3,4) - awkward, sliders starting on blue tick?
20:50 Daoski: again, could be offset... lul
20:50 Lilgamer1444: lol
20:50 Daoski: 01:26:776 (7) - extremely questionable slider, idk if thats rankable
20:50 Lilgamer1444: Idk too lol
20:50 Daoski: 01:34:089 (4,5,6) - your distance spacing here is SUPER big compared to what you've been doing
20:51 Daoski: should shorten those sliders by a good tick or 2
20:51 Daoski: 01:36:589 - missing notes here
20:51 Daoski: 01:39:839 (1) - out of playfield, fix or its unrankable
20:51 Lilgamer1444: what would I add?
20:51 Daoski: idk something to fit the music lol
20:51 Daoski: cant just leave it empty
20:51 Lilgamer1444: ok
20:51 Daoski: maybe a slider or something
20:52 Lilgamer1444: THATS WHAT THE GRID IS FOR
20:52 Daoski: 01:46:130 (2,3,4) - very unsnapped kappa
20:52 Daoski: the grid is the literal playfield
20:52 Daoski: for players who play with like a 1024x780 resolution or like a square monitor
20:53 Daoski: they wont be able to complete that slider lol
20:53 Daoski: definitely need to keep everything in the playfield
20:53 Daoski: 01:46:589 (1) - i dont like how this slider looks, and its lazy mapping i think?
20:53 Lilgamer1444: the more you know
20:53 Daoski: 01:52:589 (4) - stretch this out more
20:54 Daoski: 02:20:339 - needs a hitcircle
20:54 Lilgamer1444: not sure how to get a slider to fit this part good 01:46:618 (1) -
20:54 Daoski: 02:20:589 (4) - sliderend is unsnapped
20:55 Daoski: i dont think anythings wrong with 1:46:618
20:55 Daoski: should just stretch 01:52:589 (4) -
20:55 Daoski: 01:52:839 - to here
20:56 Lilgamer1444: to where?
20:56 Lilgamer1444: ph
20:56 Lilgamer1444: oh
20:56 Daoski: 02:25:589 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this is a little hard to tell really
20:57 Lilgamer1444: hard to tell as in?
20:57 Daoski: im quite confident its just another 1/4 stream but you can make it 1/8 sliders to match
20:57 Daoski: none of these streams should be 1/6
20:57 Daoski: but its kinda hard to tell what it is because the sounds arent distinct enough
20:58 Lilgamer1444: 1/4 streams I dont feel they fit the song as good
20:58 Daoski: thats because your offset is off
20:59 Lilgamer1444: oh
20:59 Lilgamer1444: right
20:59 Daoski: because they are definitely not 1/6
20:59 Daoski: everything should be 1/4
20:59 Daoski: https://osu.ppy.sh/ss/7228981 heres what i would do to replace the stream
20:59 Daoski: u can do ur s shape but just match how it looks on the timeline ok
20:59 Daoski: u probably want 1/8 sliders like those
21:00 Daoski: 02:29:839 (4,5,6) - another important issue to note is overlaps, this is a very bad overlap because its almost impossible to see the circles properly since they're overlapped by the giant O slider
21:01 Daoski: you dont want hitcircles being placed under sliders like that, infact for relatively easier songs, any form of overlapping is discouraged
21:01 Daoski: 02:32:714 (1) - i dont know what this is but dont start it on a blue tick, similar to many other instances of your mapping (offset is OP)
21:02 Daoski: i think thats it since the kiai at the very end is a copy and paste of the first
21:03 Lilgamer1444: Is that good?
21:03 Daoski: could be more creative
21:03 Daoski: copy and pasting is ok but it can't be overdone
21:03 Daoski: i think your 2 kiai sections should be different imo
21:03 Daoski: its your choice in the end tho
21:04 Daoski: you have a lot of mismatched sliderends
21:04 Daoski: they end on big white ticks which you definitely dont want
21:04 Lilgamer1444: do you think flipping these slides and notes 02:59:368 (2,1) - to bottom left to top right each time
21:05 Lilgamer1444: hard for me to put in words
21:05 Daoski: i think its ok
21:05 Daoski: ur just repeating the shape and position because the music sound for it is identical
21:05 Daoski: nothing wrong with that
21:05 Daoski: but i think thats it from me

gl man :)
Topic Starter
Lilgamer1444
Okay I am gonna Organize what you said and mod this tomorrows.

Daoski' chat Organized into a mod Post
General:
Interesting map, Sliders need some work. You have a lot of mismatched sliderends
Your 1/1 jumps don't really have flow because your Distance Spacing is all over the place, not saying it should be the same spacing for all, but if you are going to up the distance spacing or down it, you have to be consistent.

I think the biggest issue is that your map lacks structure theres really no consistent basis that defines each unique sound in the map. Your jumps are random your slidershapes are random and because they are undefined it makes your spacing extremely random and annoying to play imo
-------

Streams are mistimed

00:46:922 (1,2,3,4,5,6,7,8) - this is definitely odd, should be the same spacing as this on the timeline. 00:45:339 (1,2,3,4) -

00:49:839 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - i don't think these are 1/6, should all be snapped to 1/4 divisor.

your map's offset is slightly early I feel like the offset sits better at somewhere like 620-630, 589 sounds a bit too early.


00:02:589 (9) - this should be the New Combo instead of 00:02:839 (1) - You generally want new combos to start on a white tick, not a red one.

00:08:589 (2) - New Combo here instead of 00:08:339 (1) -

00:09:339 (1) - this sliderhead should actually start here at 00:09:589 -

00:13:089 (1) - this repeating pattern should start at 00:12:589 - you are a bit late

00:14:839 (2) - this slider should be starting from 00:14:589 - also a bit late, Also stretch that sliderend onto the red tick here at 00:16:339 -

00:18:589 (5) - new combo this instead of 00:18:839 (1) -

00:22:089 (3) - this slider is too long, make it the same length as 00:24:089 (3) - especially since the music is identical in both sections

00:36:589 (1,2,3,4,1,2,3) - im pretty sure you don't need those extra long sliders, you can make all of them 1/2 sliders and fit nicely

00:38:589 - i mean why is this a slider end, when it's clickable here 00:40:589 - should be consistent

00:46:922 (1,2,3,4,5,6,7,8) - ive explained already that these streams are too fast for the music, should always be snapped to 1/4, not 1/6

00:55:089 (1) - regular 1/2 slider please

If you up'd it for some high pitched trumpety part, you should do it for ALL the high pitched trumpety parts, for example 01:16:214 (1) - this is off time because of the early offset
*once you fix your offset properly it will snap onto the red and white ticks nicely. You shouldn't be having any awkard unsnapped notes or anything on blue tick really

01:17:089 (1) - you can fill this in better, don't be lazy *kinda a more suggestive than mandatory

01:23:964 (3,4) - awkward, sliders starting on blue tick? again, could be offset... lul

01:26:776 (7) - extremely questionable slider, idk if thats rankable

01:34:089 (4,5,6) - your distance spacing here is SUPER big compared to what you've been doing. Should shorten those sliders by a good tick or 2

01:36:589 - missing notes here. cant just leave it empty maybe a slider or something?

01:39:839 (1) - out of playfield, fix or its unrankable, for players who play with like a 1024x780 resolution or like a square monitor, they wont be able to complete that slider lol definitely need to keep everything in the playfield

01:46:130 (2,3,4) - very unsnapped. Kappa

01:46:589 (1) - i don't like how this slider looks, and its lazy mapping i think?

01:52:589 (4) - stretch this out more

02:20:339 - needs a hitcircle

02:20:589 (4) - sliderend is unsnapped

I dont think anythings wrong with 01:46:618 (1) - you should just stretch 01:52:589 (4) - to here 01:52:839 -

02:25:589 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this is a little hard to tell really I'm quite confident its just another 1/4 stream but you can make it 1/8 sliders to match.
None of these streams should be 1/6. but its kinda hard to tell what it is because the sounds arent distinct enough
maybe because your offset is off? because they are definitely not 1/6 everything should be 1/4
https://osu.ppy.sh/ss/7228981 here is what I would do to replace the stream
you can do your s shape but just match how it looks on the timeline. You probably want 1/8 sliders like those

02:29:839 (4,5,6) - another important issue to note is overlaps, this is a very bad overlap because its almost impossible to see the circles properly since they're overlapped by the giant O slider
you dont want hitcircles being placed under sliders like that, infact for relatively easier songs, any form of overlapping is discouraged

02:32:714 (1) - I dont know what this is but don't start it on a blue tick, similar to many other instances of your mapping (offset is OP)
IMO I think your 2 kiai sections should be different. its your choice in the end tho

you have a lot of mismatched sliderends they end on big white ticks which you definitely dont want

Conclusion:
You might want to look at some other maps to learn and form some kind of basis for your mapping
similar parts should be mapped in similar fashion that kinda thing.
That's why sticking with DS the entire map is kinda helpful, as restrictive as it is :s DS - distance spacing
Topic Starter
Lilgamer1444

Lilgamer1444 wrote:

Okay I am gonna Organize what you said and mod this tomorrows.

Daoski' chat Organized into a mod Post
General:
Interesting map, Sliders need some work. You have a lot of mismatched sliderends
Your 1/1 jumps don't really have flow because your Distance Spacing is all over the place, not saying it should be the same spacing for all, but if you are going to up the distance spacing or down it, you have to be consistent.

I think the biggest issue is that your map lacks structure theres really no consistent basis that defines each unique sound in the map. Your jumps are random your slidershapes are random and because they are undefined it makes your spacing extremely random and annoying to play imo
-------

Streams are mistimed

00:46:922 (1,2,3,4,5,6,7,8) - this is definitely odd, should be the same spacing as this on the timeline. 00:45:339 (1,2,3,4) - Changed Spacing

00:49:839 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10) - i don't think these are 1/6, should all be snapped to 1/4 divisor. The 1/6 streams are aspost to represent the most intense part of the song without it the streams don't feel right.

your map's offset is slightly early I feel like the offset sits better at somewhere like 620-630, 589 sounds a bit too early. Fixed Changed the offset to 616 everything is more timed at 616


00:02:589 (9) - this should be the New Combo instead of 00:02:839 (1) - You generally want new combos to start on a white tick, not a red one. If I put a new combo there the the next jump won't the prev one http://i.imgur.com/fiTv5CE.png http://i.imgur.com/wjImcVx.png

00:08:589 (2) - New Combo here instead of 00:08:339 (1) - Changed

00:09:339 (1) - this sliderhead should actually start here at 00:09:589 - Fixed

00:13:089 (1) - this repeating pattern should start at 00:12:589 - you are a bit late Changed

00:14:839 (2) - this slider should be starting from 00:14:589 - also a bit late, Also stretch that sliderend onto the red tick here at 00:16:339 - Changed

00:18:589 (5) - new combo this instead of 00:18:839 (1) - I would like to keep this part of the song looking neat :-) http://i.imgur.com/Y2NLAzS.jpg

00:22:089 (3) - this slider is too long, make it the same length as 00:24:089 (3) - especially since the music is identical in both sections Changed

00:36:589 (1,2,3,4,1,2,3) - im pretty sure you don't need those extra long sliders, you can make all of them 1/2 sliders and fit nicely Changed

00:38:589 - i mean why is this a slider end, when it's clickable here 00:40:589 - should be consistent I don't understand what you are saying

00:46:922 (1,2,3,4,5,6,7,8) - ive explained already that these streams are too fast for the music, should always be snapped to 1/4, not 1/6 I don't think they are not too fast.

00:55:089 (1) - regular 1/2 slider please Fixed

If you up'd it for some high pitched trumpety part, you should do it for ALL the high pitched trumpety parts, for example 01:16:214 (1) - this is off time because of the early offset
*once you fix your offset properly it will snap onto the red and white ticks nicely. You shouldn't be having any awkward unsnapped notes or anything on blue tick really Fixed

01:17:089 (1) - you can fill this in better, don't be lazy *kinda a more suggestive than mandatory Naaaa :P

01:23:964 (3,4) - awkward, sliders starting on blue tick? again, could be offset... lul I think it was

01:26:776 (7) - extremely questionable slider, idk if thats rankable I'm not sure ether lol

01:34:089 (4,5,6) - your distance spacing here is SUPER big compared to what you've been doing. Should shorten those sliders by a good tick or 2 changed

01:36:589 - missing notes here. cant just leave it empty maybe a slider or something? Changed

01:39:839 (1) - out of playfield, fix or its unrankable, for players who play with like a 1024x780 resolution or like a square monitor, they wont be able to complete that slider lol definitely need to keep everything in the playfield Changed

01:46:130 (2,3,4) - very unsnapped. Kappa Fixed

01:46:589 (1) - i don't like how this slider looks, and its lazy mapping i think? I'm not sure what else to do to replace it D;

01:52:589 (4) - stretch this out more Done.

02:20:339 - needs a hitcircle Added

02:20:589 (4) - sliderend is unsnapped Fixed

I dont think anythings wrong with 01:46:618 (1) - you should just stretch 01:52:589 (4) - to here 01:52:839 - Changed

02:25:589 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this is a little hard to tell really I'm quite confident its just another 1/4 stream but you can make it 1/8 sliders to match.
None of these streams should be 1/6. but its kinda hard to tell what it is because the sounds arent distinct enough
maybe because your offset is off? because they are definitely not 1/6 everything should be 1/4
https://osu.ppy.sh/ss/7228981 here is what I would do to replace the stream
you can do your s shape but just match how it looks on the timeline. You probably want 1/8 sliders like those They feel too fast when its at 1/8

02:29:839 (4,5,6) - another important issue to note is overlaps, this is a very bad overlap because its almost impossible to see the circles properly since they're overlapped by the giant O slider
you dont want hitcircles being placed under sliders like that, infact for relatively easier songs, any form of overlapping is discouraged Changed

02:32:714 (1) - I dont know what this is but don't start it on a blue tick, similar to many other instances of your mapping (offset is OP)
IMO I think your 2 kiai sections should be different. its your choice in the end tho

you have a lot of mismatched sliderends they end on big white ticks which you definitely dont want

Conclusion:
You might want to look at some other maps to learn and form some kind of basis for your mapping
similar parts should be mapped in similar fashion that kinda thing.
That's why sticking with DS the entire map is kinda helpful, as restrictive as it is :s DS - distance spacing
Ashmar
Hey there!
First. beginning of the map is really fun.
01:14:741 (2) - Starting here it doesn't really follow the sounds anymore, but if you want that as slow part then it doesn't matter :c
01:14:616 (1,2) - The slider should be placed where the circle is placed, so remove the circle or else the slider feels off without sound.
You can keep it if you have a good reason for this.
01:16:282 (1) - I would suggest making the slider like in the screenshot so it goes well with the sound https://puu.sh/ua5bg/66735a9c0f.png
NOTE: I moved slider 1 tick forward and made it 1 tick longer. If you use Playback rate on 25% you will hear why.
01:24:116 (3,4,5) - Move slider(5) to white tick(Also make it shorter so from white tick to white tick) and move slider(3,4) here: https://puu.sh/ua5v1/e71d55f3be.png
01:38:241 (1) - I would suggest you change this slider into 2 sliders, since the sound starts on the white ticks. The pattern however is your choice https://puu.sh/ua4Iz/7aa543d67a.png
01:46:616 (1) - This slider takes a lot of potential sliders/circles to go with the sound. Any reason for this?
However after the slider your map is good :D
02:32:741 (1) - Move slider to white tick: https://puu.sh/ua5S9/f68d604986.png
02:33:116 (2) - Hitcircle here

That was it for me. I am going to be really honest. I like the map a lot and the use of your sliders, however the spacing and placing is still not the best looking. I do think you can improve that over time so it isn't something to worry about.
The kiai parts are especially fun to play
Like others told you, look at other maps for ideas about where to place circles/sliders
Playback rate also helps a ton when mapping

Good Luck!
Topic Starter
Lilgamer1444

Ashmar wrote:

Hey there!
First. beginning of the map is really fun.
01:14:741 (2) - Starting here it doesn't really follow the sounds anymore, but if you want that as slow part then it doesn't matter :c Yep want it as slow part.
01:14:616 (1,2) - The slider should be placed where the circle is placed, so remove the circle or else the slider feels off without sound. Circle is the drum and the slider is the horn I kept the circle
You can keep it if you have a good reason for this.
01:16:282 (1) - I would suggest making the slider like in the screenshot so it goes well with the sound https://puu.sh/ua5bg/66735a9c0f.png Done
NOTE: I moved slider 1 tick forward and made it 1 tick longer. If you use Playback rate on 25% you will hear why.
01:24:116 (3,4,5) - Move slider(5) to white tick(Also make it shorter so from white tick to white tick) and move slider(3,4) here: https://puu.sh/ua5v1/e71d55f3be.png Done
01:38:241 (1) - I would suggest you change this slider into 2 sliders, since the sound starts on the white ticks. The pattern however is your choice https://puu.sh/ua4Iz/7aa543d67a.png Done
01:46:616 (1) - This slider takes a lot of potential sliders/circles to go with the sound. Any reason for this? :( I tried my best but I am gonna keep it till I have a expert a sliders to come look at it.
However after the slider your map is good :D Thanks :)
02:32:741 (1) - Move slider to white tick: https://puu.sh/ua5S9/f68d604986.png Done
02:33:116 (2) - Hitcircle here Done

That was it for me. I am going to be really honest. I like the map a lot and the use of your sliders, however the spacing and placing is still not the best looking. I do think you can improve that over time so it isn't something to worry about.
The kiai parts are especially fun to play
Like others told you, look at other maps for ideas about where to place circles/sliders Got it!
Playback rate also helps a ton when mapping[/color]
Good Luck!
BanchoBot
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