[General]
* Kami's Hard doesn't have custom note color.
[Easy]
Notes are fine, but I think this diff needs some improvement on hitsounding. If you don't like custom hitsounds, you can try default drum samplesets to represent specific drum sounds better too.
* 00:03:299 - 01:10:991 - Add whistle, it's the only sound you didn't put a whistle, and I don't feel any difference than others.
* 00:39:068 - Add finish, there's a cymbal sound.
* 00:40:222 - Add something like clap here too. It's too empty when there's a lot of drums on the background.
* 00:41:376 - 00:41:953 - Add finish here too, it's super weird when you have finishes on 00:40:607 - 00:40:991 - but not on these.
* 00:43:299 - Remove finish from here. It's better to emphasize 00:43:683 - this when you don't have a same emphasis on the beat before.
* 00:54:260 - 00:55:030 - Add finishes. There are cymbal sounds, and the vocals are pretty much worth to be emphasized. Also consider adding something like claps on 00:54:645 - 00:55:414 - as well.
* 01:03:683 - 01:04:260 - Same, cymbals.
* 01:05:991 - 01:06:568 - 01:07:337 - They all need finishes too.
[Normal]
* There are too many 1/2s, and this made too large gap between Easy. You need to simply the rhythm more, and disconnect long 1/2 trains to compensate the gap. I'll give you some example to nerf them, but it's up to you how you'll actually reduce the overall number of beats.
In case you'll think "They're mostly sliders, it's not harder than clicking 1/1 circles", I'll say these target players actually care about every slider tails too, and gives no time to prepare for the next pattern.
* Also needs some more work on hitsounding.
* 00:02:145 - Add whistle
* 00:02:530 - Remove whistle if you don't like spamming.
* 00:06:376 - Add soft clap
* 00:08:107 (4) - 00:11:183 (4) - Remove these notes. The target players needs some rest.
* 00:10:414 (2) - This overlaps with the HP bar, try to pull it down a bit
* 00:14:068 (4) - Use one circle on the head.
* 00:17:337 (4,5) - Rather than this, I'll suggesst this for better emphasize on the finishes: http://puu.sh/pMFxg/c4ae22dcd4.jpg
* 00:20:799 (4,5,6,7) - http://puu.sh/pMFCk/dbf9f16c27.jpg
* 00:26:568 - Seems you don't want to miss this vocal, but for the sake of proper difficulty of this map, you can ignore this.
* 00:28:876 (2) - This completely overlaps with the HP bar.
* 00:30:607 (5,6) - These lacks hitsounds, considering how strong the drums are on these notes. For all difficulties, this kind of parts are where I want you to use some drum samplesets.
* 00:41:953 - Finish
* from 00:43:683 - to 00:52:914 - I made an example beat. Just take a look and reduce it by yourself. http://puu.sh/pMGKz/bcd6d84df4.jpg http://puu.sh/pMGLW/c7483f932c.jpg Same for the later kiai.
* 00:53:683 - It's weird not to have a finish while 00:52:914 - these all have finishes.
* 00:55:414 - Same, while 00:54:260 - 00:54:645 - 00:55:030 - these all have. An alternative way is to remove it from 00:54:645 - , as it doesn't have a cymbal sound.
* 01:05:991 - 01:06:568 - 01:07:337 - finish
* 01:08:299 - This part, same as the first part
[Kami's Hard]
Hi Kami, been a long while.
* I'm not fond of those sudden SV changes and amount of jumps, as they're just like an Insane. There's no stone bridge between the Normal diff and this diff. Especially, Insane diff doesn't do those sudden SV changes, so I'd suggest to remove them.
* 00:05:799 (4,1,2,3) - I'm against this pattern. The spacing between 4 and 1 is just same as the 1/2s before, and it's hard to tell that this is a 3/4 slider becuase the SV is too slow. Also this would be played more like an even-number stream because the player have to hold the slider with the primary finger, and start the stream with the secondary finger (in case of a singletap player). If you don't get what I mean, think why https://osu.ppy.sh/ss/5514806 this kind of use is generalized.
* 00:35:991 (1) - Yeah what I mean is, please don't do this on a regular Hard diff.
* 00:52:914 (1,1) - No, I'm using a bold text here. There's no reason to put these hard-to-read sliders.
* 01:06:568 (1,2,3,4) - I don't understand why these need 0.50x slowdown. It makes the jumps even weirder too.
* 01:07:914 - There's no sound here, reduce the volume please.
* 01:09:453 (4,6) - This is too far, consider how 01:09:068 (3,4) - this was a 1/1.
* 01:14:260 (6) - Use a 1/4 reverse slider?
[Insane]
* 00:01:953 (2,3,4,5) - No claps on any of these?
* 00:05:030 (4) - 01:12:722 (4) - NCing these makes more sense imo.
* 00:16:568 (2,3) - Kinda weird to have this small distance suddenly, when all these before were 1/2 jumpy.
* 00:39:068 - finish
* 00:41:376 (3,4) - Feels almost like a 1/4 because of some 1/4s like 00:35:991 (1,2,3) - , so use some bigger spacing.
* 00:41:953 - finish
* 00:29:837 (1,2,3,4,5,6,1) - Try to represent the drums better with the hitsounds too.
* 00:33:491 (4) - Change to a 1/2 slider, because it feels too sudden to have an empty spot while the whole map is full of 1/2s.
* 00:48:107 (7,1) - Swap NC, like 00:45:030 (1,2) - 00:46:568 (1,2) -
* 00:55:799 (1) - The slider tail feels too weird. As like you put the finish there, it is a good beat to emphasize, but your notes don't. Just split them into 2 circles.
* 01:06:953 - Add some hitsound here to represent the drum please.
* 01:14:260 - Put a triplet here? It feels too empty to ignore these 1/4s. At least put a note on 01:14:453 - , as a spinner start cannot emphasize anything.
Overall it's not bad. But I really think the Normal should be nerfed a lot and all the diffs still have to be improved with the hitsounds. Fix the Normal, get some more mods especially regarding the hitsounds, then you can call me back if you think the issues are solved.