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Chino (CV:Minase Inori) - Mahou Shoujo Chino (nenpulse bootl

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CLSW
Topic Starter
Asahina Momoko
updated CLSW's diff :p
Karen
reb
Absolute Zero
Popping because CLSW's new changes were not reviewed by anyone but CLSW. Let's take a step back and get a few mods to ensure quality on the CtB diff before we charge forward.
JBHyperion
Would also help to have a brief synopsis of what CLSW changed. Did you fix a few sliders? Remap a section? Add a custom skin? It would really help the people capable of judging the map's quality reach a decision.
CLSW
it's more like a remap, so let's see how it goes (´・◡・`)
_Meep_
hime \o/ hime \o/
sukisuki daisuki
hime \o/ hime \o/
Chino is bae
Topic Starter
Asahina Momoko
sry for the inappropriate procedure my bad :o
CLSW
@Absolute Zero @JBHyperion Please pin something helpful comment if you had come here, I don't want to make more delay for this mapset
JBHyperion

CLSW wrote:

@Absolute Zero @JBHyperion Please pin something helpful comment if you had come here, I don't want to make more delay for this mapset
AZ popped the bubble because a procedure hadn't been followed that could have resulted in a DQ. It's his decision whether he wants to check this, though he has no obligation to rebubble. I posted to clarify the situation - nothing more.

Feel free to carry on as you were, though I strongly advise getting an experienced check on the catch diff considering there was significant remapping.
CLSW

JBHyperion wrote:

CLSW wrote:

@Absolute Zero @JBHyperion Please pin something helpful comment if you had come here, I don't want to make more delay for this mapset
AZ popped the bubble because a procedure hadn't been followed that could have resulted in a DQ. It's his decision whether he wants to check this, though he has no obligation to rebubble. I posted to clarify the situation - nothing more.

Feel free to carry on as you were, though I strongly advise getting an experienced check on the catch diff considering there was significant remapping.
can you explain some more and easily about the bubble pop and rebubble? srsly i cannot understand about what you said due to my poor english skills
Absolute Zero
Essentially, we are saying that your remap was not checked by anyone else before it was bubbled. We want mods to ensure quality on the CtB diff.

I'm just pointing an out an issue--I'm not obligated to go further with this.
CLSW
Xinnoh
catchy
00:03:427 (2) - 4x circles like these can use a little more movement
00:34:620 (1,2,3) - spacing of 1,2 is larger than 2,3, should be reverse, snare feels really undermapped. Entire section has this issue.
00:43:655 (5) - imo more playable if distance reduced, your choice
00:44:507 (3) - 00:56:012 (2) - 02:38:711 (1,2) - 02:47:575 (4,5) - 03:28:484 (3,4) - 04:23:030 (4,5) - ^
01:01:211 (3) - Doesn't flow left well because this slider is already far left, so player guesses unlikely that next object is also left
01:11:098 (5,6) - flows a little better if increased, minor
01:28:484 (6) - Not really expecting max SV here since quiet + previous section low movement, increase angle for lower sv
01:34:280 (5) - More playable if angled but fine
01:39:649 (2,3) - Decrease distance, doesn't match other patterns like this
02:23:711 (1,2) - increase spacing here, does a flow stop right now
03:01:723 (6) - I've tried like 100x but I can't hit this pattern, nerf maybe
03:54:905 (6,1) - ^
03:03:257 (1) - gween tea
03:31:126 (3) - increase distance?
03:39:052 (3) - reduce curve so droplet isn't as far away
03:46:382 (4) - reduce since next pattern is hard to play like this
03:49:621 (1) - ctrl-g?
04:01:040 (2) - could make more playable if you want
04:06:836 (1) - should add spinner since there are currently none.
04:16:552 (3) - lack of emphasis on that sound
04:30:188 (6) - can make less straight for better playability, minor
04:38:711 (1) - cancer droplet at the start, make more catchable
04:45:018 (4) - should really angle more

clicky
01:45:018 (2,3,4,5,6,1) - you could potentially do stuff so 561 uses larger spacing, more emphasis for drum
forgot to mention that before lol
CLSW
00:34:620 (1,2,3) - Focused more on its kick sound so no problem
00:44:507 (3) - this one is enough because it has been almost stacked
01:28:484 (6) - It deserves its sound sample also went suddenly and not really that felt sudden for me so not gonna fix
02:23:711 (1,2,3,4) - Its distance is enough imo and it'll touch the wall.
03:03:257 (1) - lulwut
03:31:126 (3) - Intended to make complete copycat position of 03:29:762 (3) - so not really necessary
04:06:836 (1) - Spinner here doesn't seem sexy for me :(
04:30:018 (5) - I already used this in the others so not really a problem

Rest were fixed! Thankie! http://puu.sh/vdpX3/77bde64885.zip
Benita
Requested by CLSW

Crystal's Captivation
  1. 00:12:120 (1,2,3) - This part is calmer than 00:33:939 (1,2,3) - yet the first one is a lot harder.. maybe switch it so the first pattern is less antiflowy and the second is more antiflowy?
  2. 00:25:245 (2,3) - Fits better with a jump here
  3. 00:29:848 (3,4) - Would fit better as single notes with jump from 00:30:018 - to 00:30:189 -
  4. 00:32:234 (2) - Same here, would fit better as single notes with jumps between them, or at least a pattern with more movement like here 00:33:598 (2) -
  5. 00:45:189 (2) - clap?
  6. 00:48:257 (1,2,3,4) - This plays weird with the music, maybe try a zig zag pattern? Same here 00:59:166 (1,2,3,4) - as it is now it just playe weird
  7. 00:49:620 (1,2) - This whole part is quite dull so why not try to emphasise the vocal a little bit to spice things up? like as of now, the vocal is on slider ends which imo is boring. You could try a repeat on the first slider and then a single note like you did here 00:59:848 (5,6) -
  8. 00:57:802 (1,2) - Same suggestion as above, would be nice with some variation
  9. 01:16:893 (1,2,3,4) - maybe try a similar pattern to 01:04:620 (1,2,3,4) - (but smaller spacing) to emphasise the beat on 01:17:405 (4) - ?
  10. 01:28:825 (1) - Make this slider end 01:29:081 - with a hyperjump to 01:29:166 (1) - . Feels like it follows the music better.
  11. 01:57:035 (3,4,5) - feels like too strong antiflow, consider reducing
  12. 02:00:530 (1) - slider end is wrongly snapped, should be a normal 1/2 slider.
  13. 02:01:211 (1,2,3,1) - aaa a lot of confusing direction changes mixed with hyperdashes, also it feels like notes are missing on 02:01:126 - 02:01:382 - considering you've mapped them before
  14. 02:08:711 (1,2) - this shouldn't be a hyper, the stronger note is on slider end of 2 so it's wrongly emphasised
  15. 02:17:234 (2) - missing clap
  16. 02:23:711 (1,2,3,4) - same as 00:48:257 (1,2,3,4) -
  17. 02:26:098 (4,1) - hyper here for the downbeat, a lot of notes without any hypers so i think one would fit here
  18. 02:31:893 (1,2,3,4) - I actually think you can put a tiny bit more distance into this, as of now, you have to tap it but it looks like you can hold dash but then you end up overdashing
  19. 02:49:280 (5,1) - hyper for consistency
  20. 02:50:643 (6,1) - pretty strong beat so a hyper would be fitting
  21. 02:56:098 (5) - same as 01:28:825 (1) - also add nc for consistency
  22. 03:02:234 (2) - missing clap
  23. 03:49:620 (1) - same as 02:00:530 (1) -
  24. 03:57:802 (1,2) - same as 02:08:711 (1,2) -
  25. 04:57:802 (1,2) - same here

I tried going through the hitsounds cause i noticed some claps were missing but maybe take a quick look over it yourself as well in case i missed something!
CLSW
00:48:257 (1,2,3,4) - This one is just added to avoid repetitive shape, if I map them full of sliders it won't be good to see and playing either
00:49:620 (1,2) - fixed with something different
01:16:893 (1,2,3,4) - Vocal's existence made an actual difference so I would like to keep this
01:28:825 (1) - 1/2 seems enough for me, 1/4 conflicts its concept with 01:28:484 (6) - so it doesn't seem best for me
02:01:211 (1,2,3,1) - I fixed the suggestion above of this one, so I think its intensity has been decreased so it shall be different. Please recheck
02:23:711 (1,2,3,4) - Focused more on aesthetics, so keeping this.
02:26:098 (4,1) - Consistency with 00:58:825 (6) - so it shall be okay without HDash.
02:56:098 (1) - Same as 01:28:825 (1) - .

The others were fixed, thank you so much!

http://puu.sh/vFIbI/df57c67d8a.zip
Topic Starter
Asahina Momoko
updated, thank you benny : )
Razor Sharp
Benny the BN asked me to do a CtB mod

  • Crystal's Captivation
  1. 00:43:995 (7,1,2) - I do find this transition a little weird tbh. While the patterning is ok, why not stack (2) on (3)?
  2. 03:04:280 (7) - tilt this one a bit more to the right, to reduce the harsh movement change here. If you do, move (8) accordingly.
  3. 03:37:348 (1,2,3,4,1,2,3,1,2,3,1,2) - This turns me on!

Thats all. Nice map!
CLSW
hey, long time no see!
all fixed, thank you!

http://puu.sh/vGord/0ca73447ba.zip
Topic Starter
Asahina Momoko
appdaytedo
Enon
(´ . .̫ . `)chinochino(´ . .̫ . `)
Nokashi
hello there~! Sent by Benny~ the BN

[ Crystal's Captivation]
  1. 00:18:086 (7) - You could give it a +30 rotation so the HDash flows better
  2. 00:18:257 (1,2,3,4) - This is a relatively harder pattern than 00:19:620 (1,2,3,4,5) - so if you switched their places, having the simpler pattern first and the harder pattern after would be better for this buildup
  3. 00:21:666 (4) - Not sure why this is NCed, makes the previous 3-note Combo look random
  4. 00:25:075 (1,2) - Spacing inconsistency, should be spaced like 00:23:711 (1,2) -
  5. 00:38:541 (6,1) - Should be an HDash to be consistent with 00:27:120 (2,1) -
  6. 00:45:189 (2,1) - You could make this more lenient, feels like a memory jump to me cause of the sudden pause. Personally didnt expect it why playing, so pointing it out just to be safe
  7. 00:53:371 (4,1) - Should be a Hdash to be consistent with 00:50:814 (5,1) - cause of the strong vocal
  8. 01:07:859 (3,4) - 01:08:541 (6,1) - One of these or both of these should have been HDash to account for the fact you expressed the same jumpy vocal before with huge spacing here 01:07:177 (7,1) - and also the following HDash on the same vocal here 01:09:905 (6,1) -
  9. 01:11:098 (5,6,1) - Underwhelming jump that should have been a HDash as well for consistency. Also its the only jump that doesnt have a sharp movement, but a continuous string of circles that doesnt offer much emphasis ( meaning 01:11:098 (5,6) - , while 01:10:416 (2,3,4) - is a sharp jump)
  10. 01:17:575 (1,2) - You should space them more, kinda like you did with 00:55:757 (1,2) - for example
  11. 01:20:302 (3,4,5,1) - Hdash density suddenly spikes here, even though more chances arose before this on downbeats like 01:19:450 (6,1). Seems like an inconsistent choice
  12. 01:37:007 (7,8) - Shouldnt the both of them be HDash, i feel like it will help with flow
  13. 01:45:870 (2,3) - Vocal pretty strong here, would expect a HDash since you regularly place hypers on vocals
  14. 01:51:325 (2,3) - Should be hyperdash to be consistent with 01:52:689 (2,3) -
  15. 01:54:052 (2,3) - Similar point here^
  16. 01:55:927 (4,5,6) - Kinda offputing that this isnt a 1/4 HDash chain, when all of this section is filled with HDash
  17. 01:57:632 (6,1) - Could be spaced more. might be overdashable, cause the sound is pretty strong yet the spacing doesnt express that
  18. 01:58:143 (2,3) - You could try a Hdash here so you can have a 2/1 Hdash structure thats better fitting for the songs intensity
  19. 02:04:279 (5,6) - Ehh inconsistent HDashing here i would expect both to be hdashes like here 02:05:643 (5,6) -
  20. 02:12:291 (2,3,4) - Could be spaced more so they are HDashes and the movement is better reflected. Something like this 00:21:836 (5,6,7) - maybe?
  21. 02:42:120 (3,4,5) - Way more strainful than other 5 notes streams for the drums, I personally wouldnt go for it cause it might be sudden
  22. 02:55:757 (1,1) - I dont really understand these NCs and their purpose, the wont be any object clutter and this is the STD so the SV is differentiated, on in the end, you are better off not having them
  23. Second Kiai is really clean actually, nothing that can directly improve it from my perspective
  24. 03:21:325 (2,3) - Hdash here for consistency
  25. 03:25:586 (3,4) - HDash here would work nicely as well
  26. 04:12:802 (3,4) - Pretty sure this is not intended, HDash would be way better here
  27. 04:16:552 (3,4) - Anticlimactic movement here. It's supposed to be a buildup but even though 04:16:211 (1,2) - is fully horizontal and then 04:16:552 (3,4) - is fully vertical, killing the movement built up. I Would expect more movement here
  28. 04:30:018 (5,6) - Could be made more lenient, you rarely used antiflow in these patterns so this might be too sudden
  29. 04:35:643 (5,6,1,2,3,4,5,6,7) - should be spaced more to be consistent with 03:15:530 (1,2,3,4,5,6,7,8) - and 01:48:257 (1,2,3,4,5,6,7,8) -
  30. Rest pretty clean

Good Luck~
Benita

Arthas wrote:

Benny the BN asked me to do a CtB mod

Nokashi wrote:

hello there~! Sent by Benny~ the BN
Stop exposing me :(
CLSW
00:21:666 (4) - It's the new section with synth bass sound not consistency
00:25:075 (1,2) - ??? What do you mean? HDash consistency on big white tick for here
01:37:007 (7,8) - I think its intensity of synth sound doesn't seem better with HDash
01:45:870 (2,3) - Focused more on instruments, and it will kill its difference of HDash on 01:46:893 (1,2) - with its finish sound
01:51:325 (2,3) - This part wasn't made by consistency, it was mapped with focusing on pure sound intensity. So it doesn't need HDash here at all
01:54:052 (2,3) - ^
01:55:927 (4,5,6) - similar reason as above, it doesn't seem good with HDash
01:58:143 (2,3) - I cannot make anything good without killing the flow to the next section, also I think it's not enough to have HDash there
02:04:279 (5,6) - Same reason as 01:51:325 (2,3)
02:42:120 (3,4,5) - It doesn't seem sudden cuz this pattern is more like a general nowadays, if not players should be adapted at this usage not to be 'sudden'. It's more like a difference of a point of view with each others.
02:55:757 (1,1) - Difference of usage of instruments, tense change, intro of kiai, and not to overflow the platter. These are the reason.
03:21:325 (2,3) - Same as 01:51:325 (2,3)
03:25:586 (3,4) - Same as 01:58:143 (2,3)

Rest of them were fixed, thank you!

http://puu.sh/vIJUB/0e560677a6.zip
Topic Starter
Asahina Momoko
done :idea:
Left
when i can see this ranked
Benita
ayyy Benny the BN with a recheck, let's revive this

Crystal's Captivation
  1. 00:17:574 (5,6) - unfitting hyperdash and inconsistent with the rest of this section
  2. 00:26:439 (1,2) - 00:35:814 (6,1) - i think these jumps should be hypers since all other downbeats have hypers in this section
  3. 00:28:825 (1) - remove nc
  4. 00:45:189 (2) - clap
  5. 01:01:211 (3) - drum sampleset
  6. 01:25:416 (1) - idk what u wanna use here, but maybe auto sampleset with finisher
  7. 01:29:166 (1) - finisher
  8. 01:31:552 (6) - clap
  9. 01:46:552 (4) - clap
  10. 02:17:234 (2) - clap
  11. 02:22:007 (4,1) - hyper since you've kept hypers on every 2nd downbeat so far
  12. 02:22:689 (2,1) - imo unfitting hyper again, similar to 00:17:574 (5,6) -
  13. 02:26:098 (4,1) - hyper for vocal resetting
  14. 02:28:484 (3,4) - again unfitting hyperdash, inconsistent
  15. 02:29:848 (3) - 02:30:530 (1) - 02:31:211 (3) - finisher
  16. 02:34:620 - 02:50:984 - the 1/4's in this section is inconsistent, sometimes you have a 5plet starting on red tick, other times it starts on a white tick and one time you have a 7plet; 02:44:677 (3,4,5,6) - I'd fix so either all start on the same tick or make all 7plets
  17. 02:51:325 (2) - 02:52:007 (2) - nc these for consistency here 01:23:711 (1,1,1,1) -
  18. 02:53:711 (1,2,3,4,5,6,7,8) - hitsounds is inconsistent with 01:26:439 (1,2,3,4,5,6) -
  19. 03:02:234 (2) - clap
  20. 03:34:620 (1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3) - all these objects aren't hitsounded
  21. 03:58:825 (6) - clap
  22. 04:58:484 (3) - drum sampleset

i told you to go over the hitsounds baka ): call me back

no kds
CLSW
02:22:689 (2,1) - This one is introducing the drum kick and bass so it's a bit special
02:34:620 - 02:50:984 - From 02:34:620 (1) until 02:39:734 (6) - is consistent, and I think the part after 02:40:075 (1) - is different because the consistency of vocal changed into new style so I'd make it reversal usage of rhythm for here. But fixed the 7let on 02:44:677 (3,4,5,6)

Rest were fixed and added, and here are the fixes in my own :

02:27:802 (1,2,3,4) - Fixed this to curved 1/2 pattern
02:31:211 (3,4) - Moved to the end of the right side to keep symmetric
02:38:200 (4,5) - Fixed the flow into straightly
02:53:711 (1,2,3,4,5,6,7,8) - You can hear bass sound on here but not 01:26:439 (1,2,3,4,5,6) - so it's kinda different X)
03:37:348 (1,2,3,4) - Larger scale
And some other HS overhaul

Thank you!!

http://puu.sh/wdsCv/1347084a76.zip
Topic Starter
Asahina Momoko
updated!
Benita
let's go
BoberOfDarkness

Benny- wrote:

let's go
Benny is love, Benny is bubble
CLSW
before qualify this, please update with this one since I've found a consistency error on rhythm usage :

03:12:461 (5,6) - 04:32:916 (5,6) -
Now they were fixed as the usage of 01:45:189 (5,6) .

http://puu.sh/wecGC/f00e1bc496.zip
Lasse
05:23:370 (1) - only unbuffered 1/8 slider in the whole map
should be avoided with the guideline changes and you did it the more player friendly way all the time, just remove a repeat

standard diff still looks fine to me and ctb change is pretty minor, so feel free to poke me for qualify after updating
CLSW

Lasse wrote:

05:23:370 (1) - only unbuffered 1/8 slider in the whole map
should be avoided with the guideline changes and you did it the more player friendly way all the time, just remove a repeat

standard diff still looks fine to me and ctb change is pretty minor, so feel free to poke me for qualify after updating
Oops I did wrong on that part either, fixed with correct snapping http://puu.sh/wertS/9bcbd79a7b.zip
Lasse
rank chino
7ambda
IT HAPPENED
Topic Starter
Asahina Momoko
thank you Benny and Lasse!!
Yuii-
24 hours!!
Nao Tomori
chino can wait 4 more hours
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