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Chino (CV:Minase Inori) - Mahou Shoujo Chino (nenpulse bootl

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Topic Starter
Asahina Momoko
This beatmap was submitted using in-game submission on 2017年6月9日 at 4:19:24

Artist: Chino (CV:Minase Inori)
Title: Mahou Shoujo Chino (nenpulse bootleg remix)
Source: ご注文はうさぎですか??
Tags: gochuumon wa usagi desuka?? gochiusa is the order a rabbit?? cup of chino CLSW mokori m_o_k_o_r_i
BPM: 176
Filesize: 9839kb
Play Time: 05:23
Difficulties Available:
  1. cappuChino!! (5.5 stars, 1596 notes)
  2. Crystal's Captivation (5.99 stars, 1293 notes)
Download: Chino (CV:Minase Inori) - Mahou Shoujo Chino (nenpulse bootleg remix)
Information: Scores/Beatmap Listing
---------------
Collab with CLSW
(I mapped standardly he mapped catchy)

café latte!
café mocha!!
cappuChino!!!

Prequel: No Poi!
Cellina
hello
zyoi
Love you lolicon ❤❤❤💕
Nathan
me too
Broccoly
02:24 Asahina Momoko: hey brlcy
02:24 Broccoly: hey
02:24 Asahina Momoko: can you testplaying now? :0
02:25 Broccoly: ey ah
02:25 Broccoly: but
02:25 Broccoly: some1 asked me first
02:25 Broccoly: ill do urs after that
02:25 Asahina Momoko: oh thats ok
02:31 Broccoly: ok
02:31 Broccoly: GIV NP
02:31 Asahina Momoko: o
02:31 Asahina Momoko: ok
02:31 *Asahina Momoko is listening to [https://osu.ppy.sh/b/983337 Chino(CV.Minase Inori) - Mahou Shoujo Chino (nenpulse bootleg remix)]
02:38 Broccoly: gU MAP
02:38 Asahina Momoko: gU
02:38 Asahina Momoko: Cx
02:38 Asahina Momoko: fucking chino moe
02:38 Broccoly: l o
02:38 Broccoly: 01:06:095 (1,1,1,1,1,1,1) -
02:38 Broccoly: i thought these were 1/3 at first
02:38 Asahina Momoko: oh
02:38 Asahina Momoko: lol
02:38 Broccoly: maybe space them out a bit
02:38 Broccoly: maybe cuz
02:39 Broccoly: i played
02:39 Broccoly: you can't hang too much
02:39 Asahina Momoko: o sure xdd
02:39 Broccoly: other th an that
02:39 Broccoly: map's hot
02:39 Asahina Momoko: hot coffee
02:39 Asahina Momoko: rabbit house
02:40 Broccoly: hot cappuchino
02:40 Asahina Momoko: you can get kd with posting this log!!!!11
02:40 Broccoly: h oly
02:40 Broccoly: ok
02:40 Asahina Momoko: Xxd
Sing
Topic Starter
Asahina Momoko

Sing wrote:

you made me feel like I wanna change ava to that chino

thx brlcy for ur suggestion!
Satellite

Sing wrote:

CLSW




good for ctb
Akitoshi

(՞ةڼ◔) #modreq


  1. 01:01:663 (6,7,1) - どーでもいー事だけど下からじゃなく上からTripleやってみたらどーかなー?
  2. 01:06:265 (1,1,1,1) - 音楽に合わせてNC付けたのは分かるけど少し見ずらいと思いませーNC一つずつやりたいなら02:33:367 (1,1,1,1,1,1,1) - みたいな流れ方はどうかなー?(ジグザグ無し)
  3. 01:46:322 (2) - これもReverseに変えてみたらどうかなー面白いと思うよー
  4. 02:04:390 (6) - 多分02:03:538 (2) - とStack可能
  5. 02:36:606 (6) - Reverse取って02:36:776 - に新しく1/4 sliderとか入れてもいいと思いますヨー02:36:862 - なんかドラムっぽい物聞こえるので
  6. 02:39:504 (8) - 同じく1/4 slider?
  7. 02:43:594 (5) - ^
  8. 02:44:958 (5) - ^
  9. 03:54:845 (7) - 多分03:52:884 (3) - とStack可能
なんの参考にならなかったら No kds pls
Jervis
カフェラテ!カフェモカ!カプチーノ!!✧ \( °∀° )/ ✧
Jervis

CLSW wrote:





good for ctb
so it will have a ctb diff?(
Topic Starter
Asahina Momoko

PyonPyon wrote:

CLSW wrote:





good for ctb
so it will have a ctb diff?(
prolly yes ;)
Len
whos ctb
Topic Starter
Asahina Momoko

Len wrote:

whos ctb
someone above!
Lasse
a

[general]
not really an issue cause it is so small, but als oeasy to fix: chcked hitsound and soft-hitclap5 has 1ms of complete silence at the start, might as well remove that (and osme silence from the end to make the file smaller) => http://puu.sh/p4Gf3/63d977a7a2.wav

[map]
00:12:231 - there is a kinda strong synth on the red tick and the drum on the sliderend would be great if clickable, so sth like http://i.imgur.com/LtPI9Pm.jpg would fit well
00:23:310 (1) - fading in the normal sliderslide goes so well with this sound http://i.imgur.com/Xx0zgSH.jpg
00:41:379 (1) - rather strong sound but suddenly gets no spacing at all after a big jump, doesnt work well for emphasis here
01:02:515 (1) - ctrlg on this would make movement from the last sldier nicer and give you a jump onto 01:02:856 (2) - which fits really well with how the music builds up
01:04:390 (5,6) - spacing this like 01:04:049 (2,3,4) - would fit more since those sounds are similarly strong or even stronger than before, so stacking doesnt work
01:23:651 (1,2,3,4) - slightly increasing sv for every slider would have a great effect here //if you do so obviously also do it on 02:50:924 (1,2,3,4) -
02:10:356 (1) - even if it's a nice pattern, such low spacing on this compared to the other strong sounds doesnt make much sense
02:45:810 (2,3) - with how you handled the 1/2 gap - stream things just before, bit less spacing for 2-3 would work better here
02:56:038 - should nc to be consistent with the 1/1 pattern here and with 01:28:765 (1) - // 04:16:577 (2) -
03:14:362 (2) - mapping this as a double like first chorus works much better because white tick is way stronger than blue so kickslider with blue emphasis feels weird
03:34:646 (1) - 1/2 gaps for the spinners => http://i.imgur.com/QM1dJmz.jpg still follows vocals nicely but also makes them end on drums which fits well
05:01:066 (8,1) - no 1/4 jump here like on most of those streams?
05:23:310 (1,2) - nice unbuffered 1/8 sliderjump right at the end : d

nice, gl
pkhg
hi

[chino]
  1. 00:21:776 (3) - this must end on 00:21:862 - so it follows the music properly also u can add a circle here while doing that 00:21:947 -
  2. 00:41:038 (4,5,1) - i dont see why the spacing is larger from (4) to(5) instead of (5) to (1). (1) is a downbeat and has a cymbal sound so yea
  3. 00:43:595 (1,2,3,4,5) - http://puu.sh/p7xKI/04778c3ffd.jpg
  4. 00:44:362 - ignoring this feels kinda weird
  5. 01:05:498 (3,4,5) - http://puu.sh/p7xQU/835d80e587.jpg so it follows the music properly cuz u seem to follow bgm more than vocals
  6. 01:47:515 - plsdontignore
  7. 02:12:400 (5) - from here its 1/8
  8. 04:01:321 (3,4,5,6,7,8) - http://puu.sh/p7yg8/61d91fbc3d.jpg
  9. 05:23:055 (2) - http://puu.sh/p7yDz/a703dee2c1.jpg
cutebg
sionKotori
!!

[General]
  1. 318kbps!! mp3が古い可能性もあるのでそうだったらスルーしてください
    192にしたもの貼り付けたいけど回線がめうなのでごめんなさい
[チノちゃん]
  1. 00:45:129 (1) - 緑線のSVを1.3あたりに変えて、ここに1/8スライダー持ってくるのもいいと思います
    03:39:333 (1,2) - ここと同じ
  2. 01:14:788 (3) - 01:15:129 (3) - に重なってるのでずらそう
  3. 01:53:992 (2) - (意図的に変えてることを承知で)Ctrl+g?
  4. 03:12:913 (2,2) - ツインテゆらせ :)
  5. 04:01:151 (1,2,3,4,5,6,7,8,1) - DSをこっち 02:12:060 (1,2,3,4,5,6,7,8,1) - とどちらかに統一したらどうでしょう
  6. 04:16:492 (1,2,3,4) -他の同じパートのように1/8のリバーススライダーの方が合ってると思う…
こころぴょんぴょんする譜面でした :idea: :idea:
Topic Starter
Asahina Momoko
Akitoshi

Akitoshi wrote:


(՞ةڼ◔) #modreq


  1. 01:01:663 (6,7,1) - どーでもいー事だけど下からじゃなく上からTripleやってみたらどーかなー?うーんパスで!
  2. 01:06:265 (1,1,1,1) - 音楽に合わせてNC付けたのは分かるけど少し見ずらいと思いませーNC一つずつやりたいなら02:33:367 (1,1,1,1,1,1,1) - みたいな流れ方はどうかなー?(ジグザグ無し) テストプレイ見てみて特にそうは思わなかったのでこのままで
  3. 01:46:322 (2) - これもReverseに変えてみたらどうかなー面白いと思うよー 今のほうが次のパートへスムーズに叩けるしこのままで
  4. 02:04:390 (6) - 多分02:03:538 (2) - とStack可能 流れが詰まるからこのままで~
  5. 02:36:606 (6) - Reverse取って02:36:776 - に新しく1/4 sliderとか入れてもいいと思いますヨー02:36:862 - なんかドラムっぽい物聞こえるので それも確かにいいけど前の部分で1/4 2個のパターン使ってるし別のパターンここで使いたいかなぁ
  6. 02:39:504 (8) - 同じく1/4 slider? 上と同じく
  7. 02:43:594 (5) - ^ ここは1/4合わないと思う
  8. 02:44:958 (5) - ^ 同じく
  9. 03:54:845 (7) - 多分03:52:884 (3) - とStack可能 流れ悪くなるのでパスで!
なんの参考にならなかったら No kds pls

thanks for mod !

Lasse

Lasse wrote:

a

[general]
not really an issue cause it is so small, but als oeasy to fix: chcked hitsound and soft-hitclap5 has 1ms of complete silence at the start, might as well remove that (and osme silence from the end to make the file smaller) => http://puu.sh/p4Gf3/63d977a7a2.wav thanks!! replaced it

[map]
00:12:231 - there is a kinda strong synth on the red tick and the drum on the sliderend would be great if clickable, so sth like http://i.imgur.com/LtPI9Pm.jpg would fit well yes, but i wanna emphasize speed up feeling of 00:12:401 (1,2) -, so dont want to put rush objects before there
00:23:310 (1) - fading in the normal sliderslide goes so well with this sound http://i.imgur.com/Xx0zgSH.jpg sure
00:41:379 (1) - rather strong sound but suddenly gets no spacing at all after a big jump, doesnt work well for emphasis here moved 00:41:038 (4,5) - and made distance there
01:02:515 (1) - ctrlg on this would make movement from the last sldier nicer and give you a jump onto 01:02:856 (2) - which fits really well with how the music builds up hmm symmetry pattern works well here for me
01:04:390 (5,6) - spacing this like 01:04:049 (2,3,4) - would fit more since those sounds are similarly strong or even stronger than before, so stacking doesnt work this stacking has role for rest to move next 01:04:560 (1,2,3,4) -, because player have to move fast there so don't have to force aim here
01:23:651 (1,2,3,4) - slightly increasing sv for every slider would have a great effect here //if you do so obviously also do it on 02:50:924 (1,2,3,4) - yea true done
02:10:356 (1) - even if it's a nice pattern, such low spacing on this compared to the other strong sounds doesnt make much sense keep it for now, but i consider on this
02:45:810 (2,3) - with how you handled the 1/2 gap - stream things just before, bit less spacing for 2-3 would work better here moved a bit to the left
02:56:038 - should nc to be consistent with the 1/1 pattern here and with 01:28:765 (1) - // 04:16:577 (2) - ok
03:14:362 (2) - mapping this as a double like first chorus works much better because white tick is way stronger than blue so kickslider with blue emphasis feels weird hmm current one makes sense for me
03:34:646 (1) - 1/2 gaps for the spinners => http://i.imgur.com/QM1dJmz.jpg still follows vocals nicely but also makes them end on drums which fits well nice i dea, fixed
05:01:066 (8,1) - no 1/4 jump here like on most of those streams? don't want to put hard stuffs at last part so
05:23:310 (1,2) - nice unbuffered 1/8 sliderjump right at the end : d made their spacing more larger xd

nice, gl

some nice catch there, thanks!!

pkhg

pkhg wrote:

hi

[chino]
  1. 00:21:776 (3) - this must end on 00:21:862 - so it follows the music properly also u can add a circle here while doing that 00:21:947 - it starts properly i guess, and even if it'd on 00:21:862 - for comfortabl to play i keep this rhythm
  2. 00:41:038 (4,5,1) - i dont see why the spacing is larger from (4) to(5) instead of (5) to (1). (1) is a downbeat and has a cymbal sound so yea sure
  3. 00:43:595 (1,2,3,4,5) - http://puu.sh/p7xKI/04778c3ffd.jpg no
  4. 00:44:362 - ignoring this feels kinda weird added a circle there
  5. 01:05:498 (3,4,5) - http://puu.sh/p7xQU/835d80e587.jpg so it follows the music properly cuz u seem to follow bgm more than vocals current pattern works better to play
  6. 01:47:515 - plsdontignore don't want/have to catch that imo
  7. 02:12:400 (5) - from here its 1/8 not have to use that, also i don't want to abuse 1/8 much on entire of the map ;;
  8. 04:01:321 (3,4,5,6,7,8) - http://puu.sh/p7yg8/61d91fbc3d.jpg no
  9. 05:23:055 (2) - http://puu.sh/p7yDz/a703dee2c1.jpg ^
cutebg

thanks for mod !!

ぴよ先生

sionKotori wrote:

!!

[General]
  1. 318kbps!! mp3が古い可能性もあるのでそうだったらスルーしてください
    192にしたもの貼り付けたいけど回線がめうなのでごめんなさい うおおおおAImodで出てこないから大丈夫だと思ってた・・・そのうち変えますorz
[チノちゃん]
  1. 00:45:129 (1) - 緑線のSVを1.3あたりに変えて、ここに1/8スライダー持ってくるのもいいと思います 了解!
    03:39:333 (1,2) - ここと同じ
  2. 01:14:788 (3) - 01:15:129 (3) - に重なってるのでずらそう fix
  3. 01:53:992 (2) - (意図的に変えてることを承知で)Ctrl+g? 1からが極端に近くなるからこのままかなぁ
  4. 03:12:913 (2,2) - ツインテゆらせ :) チノちゃんxツインテ=最高
  5. 04:01:151 (1,2,3,4,5,6,7,8,1) - DSをこっち 02:12:060 (1,2,3,4,5,6,7,8,1) - とどちらかに統一したらどうでしょう オッケイ!
  6. 04:16:492 (1,2,3,4) -他の同じパートのように1/8のリバーススライダーの方が合ってると思う… ラスサビだからこっちのが好きかな~
こころぴょんぴょんする譜面でした :idea: :idea:

ぴよ先生ありがとう!!
Cherry Blossom
Topic Starter
Asahina Momoko

Cherry Blossom wrote:

"me irl"
Enon
^ what
VINXIS
ハミルトニアン(Hamiltonian、ハミルトン関数、特性関数)は、物理学におけるエネルギーに対応する物理量である。各物理系の持つ多くの性質は、ハミルトニアンによって特徴づけられる。名称はイギリスの物理学者ウィリアム・ローワン・ハミルトンに因む。
Topic Starter
Asahina Momoko

VINXIS wrote:

ハミルトニアン(Hamiltonian、ハミルトン関数、特性関数)は、物理学におけるエネルギーに対応する物理量である。各物理系の持つ多くの性質は、ハミルトニアンによって特徴づけられる。名称はイギリスの物理学者ウィリアム・ローワン・ハミルトンに因む。
it's a beautiful day outside.
Omar is memeing, Kamal is bombing...
on days like these, kids like you...

Should be burning in Niagara Falls.
VINXIS
i bet u wud fuk goat mom : /
AtHeoN
QUICKMOD?!

02:53:310 (1,2) - i think this should be a slider instead

nazi blankets eks dee
00:32:174 (2) -
00:49:731 (2) -
00:57:913 (2) -
01:01:407 (4,5) -
01:07:629 (2,3) -
01:23:140 (2) -
01:20:754 (4) -
01:27:231 (2) -
02:05:583 (6) -
02:15:470 (1) -
02:17:856 (4) -
03:02:004 (2) -
03:19:560 (1) -
03:30:470 (1) -
04:27:401 (1,2) -
04:43:595 (4) -
Topic Starter
Asahina Momoko

AtHeoN wrote:

QUICKMOD?! ?! thanks xD

02:53:310 (1,2) - i think this should be a slider instead hmm they have consistency woth 01:26:038 (1,2) - , also i thing they fit there :)

nazi blankets eks dee
00:32:174 (2) -
00:49:731 (2) -
00:57:913 (2) -
01:01:407 (4,5) -
01:07:629 (2,3) -
01:23:140 (2) -
01:20:754 (4) -
01:27:231 (2) -
02:05:583 (6) -
02:15:470 (1) -
02:17:856 (4) -
03:02:004 (2) -
03:19:560 (1) -
03:30:470 (1) -
04:27:401 (1,2) -
04:43:595 (4) -
adjusted some blankets better, thx AtHeoN!!
Kyuare
request by great CtB player Asahina Momoko
Crystal's Captivation

  1. 00:01:151 (1,2,3,4) - You use a linear stream here, but I think a progressive stream will fit better, try something like this https://osu.ppy.sh/ss/5327924
  2. 00:12:060 (1,2) - The pattern is very simple for the difficulty, I think you can find something more creative and funnier, I made an example for you https://osu.ppy.sh/ss/5327953 It follow more the song and the shape is really nice imo, If you're agree you can look for
    00:55:697 (3,4) - , 01:05:242 (5,6) - , 01:17:515 (3,4) - , 01:39:333 (5,6) - , 02:01:151 (4,5) - , 02:22:970 (3,4) - , 02:32:515 (5,6) - , 03:06:606 (5,6) - , 03:28:424 (3,4) - and 05:12:060 (1,2) -
  3. 00:21:946 (6,7) - A HyperDash will fit better here, you can move 00:22:117 (7) - to x:112
  4. 00:36:606 (3,4,5) - The shape is a bit hard to catch, maybe consider moving 00:36:862 (4,6) - 1 grid to the right
  5. 00:43:595 (5,6,7,1) - The structure here can be cleaner, try to do something symmetric like this https://osu.ppy.sh/ss/5327995
    btw i love this antiflow 00:44:276 (2,3) -
  6. 01:06:095 (2,3,4,5,6,7) - I see the idea but I think you can curve it more, it will fit the song much better, I've made an example for you https://osu.ppy.sh/ss/5328042
  7. 01:29:106 (1,2,3) - A strong antiflow would be so fun here, I tried something for you https://osu.ppy.sh/ss/5328065
  8. 02:50:924 (1,2,3,4) - Maybe add a progressive SV here ? It would be interesting, try 1.2x and 1.4x if you're agree, like this https://osu.ppy.sh/ss/5328104
  9. 03:04:220 (6,1) - A HyperDash here would be great, you can Ctrl+H 03:04:560 (1) - and move it to x:48, don't forget to fix 03:04:901 (2,3,4) - if you're agree
  10. 04:01:322 (1,2,3) - Intensity rises but you end up with something simple which is not consist with 04:00:470 (1,2,3,4,1) - , try to make something more challenging and funnier please, I make an example for you https://osu.ppy.sh/ss/5328152 its a bit tricky but just keep dashing and you will pass it easily, or you can do something like 05:01:322 (2,3,4,5,6,7,8,9,10) -
  11. 05:20:924 (1,2,3,4,5) - Something more jumpy here like you've done for 02:53:651 (1,2,3,4,5,6,7,8) - will be funnier.
Fun map.
Bunnrei
placeholder for catchy!

mayb wait a week lo
CLSW
http://puu.sh/piWIy/3f26eb2eb8.zip

01:06:095 (2,3,4,5,6,7) - Pretty fine to keep this :/
03:04:220 (6,1) - It seems fine to go, this part hasn't not even stronger sounds at all imo.

:3 thank you!
Ascendance
good for osu catch
Bunnrei
lo turns out school was less of a pain for me

[another GREAT map by the GREAT clsw (moe)]
00:01:151 (1,2,3,4) - would be nicer if these were more evenly spaced, (1,2) has ~1.3x distance while the other notes have ~1.6x distance between them
00:39:504 (5,6) - make this a repeating 1/4 slider instead maybe (it feels weird to stop momentarily midway, then move in the same direction again)
00:44:106 (1,2) - increase distance by a bit
01:30:043 (6) - would be a bit nicer if this was closer to 01:30:129 (7) - instead
01:50:583 (1,2,3,4,5,6,7) - increase spacing, would feel nice to just dash in this xd
05:23:651 - add a note here (or just extend the last repeating slider)

[cappuChino!!]
blanket, kds pls

not much i can point out here ><
CLSW
00:01:151 (1,2,3,4) - It was actually fixed by Kyuare's mod, and I prefer this style :3
00:44:106 (1,2) - Hmm, not really necessary and will ruin the flow

Thank you!

http://puu.sh/plcli/232c704b5a.zip
Kibbleru

Asahina Momoko wrote:

(I mapped standardly he mapped catchy)[/centre]
pelase commit kudosu
Topic Starter
Asahina Momoko

Kibbleru wrote:

Asahina Momoko wrote:

(I mapped standardly he mapped catchy)[/centre]
pelase commit kudosu
let's give a happy little kudosu for discripthion help.[/centre]
Kibbleru
hi dyrus[/centre]
Setomi
A little something

[Crystal's Captivation]

00:00:470 (1) - Could move this a bit to the right... Now I know you want symmetry with (2) & (4)... But (1,2) is not as strong as (3,4) in terms of sound... Also it encourages the player to follow the pattern movement with: dash, stand still, dash, stand still, dash
00:14:447 (2,3,4) - This part doesn't flow the same way as the other ones does
00:25:015 (1,2) - I think you should turn these into a slider like you have done 00:27:742 (1) - & 00:35:924 (1)
00:26:720 (2,3) - There's no specific change in music here... Make this a slider so it's similar to the rest?
00:29:106 (1) - Give more movement to this as you did with 00:26:379 (1)
00:38:992 (2,3,4) - This feels weird because you have never used this pattern before and there's no change in music yet
00:42:060 (3) - You could make this fully vertical to keep your six box distance pattern
00:48:538 (2) - x:256
01:22:288 (1) - Could move this a bit to the left because it's not on a very low sound
01:29:788 (5,6,7) - This part doesn't flow very well... Consider changing a bit
02:00:470 (1) - Move this a bit to the right because this has less movement than 01:59:106 (1) - and it feels good to play. Move following notes accordingly if necessary
02:04:220 (7) - Could give this a bit more movement since it feels like this part has more movement in general
02:18:197 (1,2,3,4,1,2,3,4) - these have very nice play and obvious play pattern but 02:20:924 (1,2,3,4,1,2) - doesn't have that same feeling at all. Maybe consider changing the second pattern a bit

I personally like the part from 03:37:288 to 03:39:248 but I think it's a bit too challenging compared to the rest... If you don't want to nerf at least change 03:38:651 (1,2) - removing the flow break from this

03:03:793 (3,4) - I think u could give these slightly more movement because there was a lot of movement before this
03:41:379 (1) - Add more movement to this
04:52:287 (1) - Could move this a bit to the left to fit in with the rest. And move upcoming notes accordingly if necessary

Overall a nice map that changes movement type which forces the player to keep a lot of focus to not dash to much or to little. I could come back when more mods have been applied :) Good job! & Gl!
CLSW
00:14:106 (1,2) - Similar usage like 00:16:833 (1,2) - this one.
00:42:060 (3) - Keeping symmetrical flow with 00:41:379 (1) - , so I would like to not change.
02:18:197 (1,2,3,4,1,2,3,4) - Personally it seems nothing wrong (:
03:41:379 (1) - Pitch down actually exists here, so it's okay with a bit lower distance.
04:52:287 (1) - Same reason as above.

Thanks for the mod, the other parts were fixed! http://puu.sh/pq5pY/0276b789aa.zip
Mira-san
Hi lol. I said this yesterday.


owo

[cappuChino!~]
  1. 00:21:776 (3) - How about shortening this by 1/8 and then adding a note? For me I think it would make sense to add a note there instead since there's a strong beat. Very subjective though and leaving it as it is is fine. :D
  2. 01:01:407 (4) - No beat here owo.
  3. 01:45:640 (2) - How about rotating by 45 degrees selection centre so it flows better? :D
  4. 02:15:470 (1) - I think slider + circle would be better here lol.
  5. 03:25:867 (2,3) - Though I didn't point out the earlier one like this, I think it's better if you ctrl+g 03:26:038 (3,4) - for the build-up of the music but either way it's good.
  6. 03:29:447 (1,2) - Kinda weird. You can probably change (2) a little bit. c:
  7. 03:50:242 (4) - Could be a triple instead because of the beat.
  8. 03:50:498 (5) - Can probably only be just a slider and not a repeat one, but I think you're following the synth in the background here.
  9. 04:25:186 (2,1) - RIP distance. they almost hit each other lol

  10. lol tags "gochuumon wa usagi desuka??" two question marks lol jk :D
That's what I can find lol. Nice map :D
GL~
Topic Starter
Asahina Momoko

Mira-san wrote:

Hi lol. I said this yesterday. oh thx!!


owo owo

[cappuChino!~]
  1. 01:01:407 (4) - No beat here owo. oh i can hear the synthe owo
  2. 01:45:640 (2) - How about rotating by 45 degrees selection centre so it flows better? :D hmm i prefer current one xD
  3. 03:25:867 (2,3) - Though I didn't point out the earlier one like this, I think it's better if you ctrl+g 03:26:038 (3,4) - for the build-up of the music but either way it's good. i wanna keep copy-pasted form so keep this
  4. 03:29:447 (1,2) - Kinda weird. You can probably change (2) a little bit. c: consider to do that, im planning to remap this section for now lol
  5. 03:50:242 (4) - Could be a triple instead because of the beat. keep for now but i can get your point so consider later
  6. 03:50:498 (5) - Can probably only be just a slider and not a repeat one, but I think you're following the synth in the background here. same as avobe
  7. 04:25:186 (2,1) - RIP distance. they almost hit each other lol yea but all of this pattern is just rotated and not bad to play imo xd

  8. lol tags "gochuumon wa usagi desuka??" two question marks lol jk :D lol exactly, fixed


That's what I can find lol. Nice map :D
GL~
deleted=fixed
thanks for mod!!
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