Guess I'll have to deal with mods again.
Miryle wrote:
First mod. RIP.
- 00:16:911 (4,3) – Stack these? 00:18:826 (3) with slider end. - The slider fades already, so it doesn't really matter.
- 00:31:273 (1,3) – Stack these too? - Unstacked on purpose (better readability)
Thanks for the mods.LMT1996 wrote:
hi!! NM from my queue, you won the lottery.
[A Mystery's Hard]nice map, really clean and polished. Good luck!
- 00:14:039 (1) - (and also 00:17:869 (1) - ) I think this tick with the piano 00:14:358 - is stronger than where the sliderend is right now, so skipping it might confuse the player. - I think the slider end covering the soft drum in the background, and the louder piano note covered by a circle is the best way to map it. If you mean the white tick on which the slidertick is right now: I don't think that should get priority in this case.
- 00:49:464 (4,5,6) - I think since this follows a different instrument than 00:48:508 (1,2,3) - this it's more justifiable to have a different shape. I'd like to hear your opinion on this. 00:49:145 (3,1) - btw don't think this is a problem but there's a really faint overlap here. - I agree, but I kind of like the shape, and I still think it fits. I'll wait for more opinions on this. Also, the overlap is barely visible (again, the slider disappears already)
- 01:08:294 (3,6) - slight overlap that I think you can clean it up. - Fixed
- 01:10:528 (4,5,6) - since 01:09:571 (1,2,3) - this follows the vocals and (4,5,6) follow the very faint hi-hats i guess reducing the spacing for (4,5,6) might be an option? Same here 01:18:188 (4,5,6) - 01:25:847 (4,5,6) - I feel like using circles in general is kinda overkill for such soft sounds. I'm still going to use circles (I don't like making sliders everywhere), and I feel like keeping spacing consistent is not a problem in a hard diff.
- 01:41:166 (3,1) - small overlap that you can fix. - Fixed (wasn't really overlapping though)
- 01:52:656 (3,4,5) - since it's actually 1/3s you probably want to map this differently. - The 1/3 would be too hard to follow because the only pattern that would make sense would be a stream or 1/3 return sliders all over the place. Instead I'm following the drums which do make that rhythm pattern.
Miryle wrote:
First mod. RIP.
From my queue.~StarlightStarlight
- 00:11:486 (1,2) – These can both be reduced to the red ticks. They practically ask for a sliderbreak.
there is no sound on the red ticks though, while the sound in the background is hed all the way till the next white tick, I think the current pattern represents the sound best.- 00:30:316 (5) – Why a red anchor? It looks fine as a straight slider. Your choice. for flow reasons
- 01:22:975 (1,3) – Try to make this more symmetrical? ok
- 01:29:996 (1,2) – Idk about this overlap, up to you if you want to keep it but you could do something like this: https://puu.sh/rCSCP/ee127952a2.png I dont see anything wrong with the current overlap, it is very clear to read
thank you for the mods!LMT1996 wrote:
hi!! NM from my queue, you won the lottery.
- [Starlight]
nice map, really clean and polished. Good luck!
- 00:11:805 (2) - NC this to inform of the 3/4 slider? These sliders look terribly close to 1/2s. they already are their own combo though
- 00:13:081 (4,5,6) - seems like these notes are in the same synth pattern so 4 should be a slider as well. If you map (5) as a 1/2 slider because there's a sound here 00:13:560 - then (6) should be a circle because there isn't a sound on the sliderend of 6. Same thing applies to similar patterns in the structure (namely 00:16:911 (4,5,6) - 00:39:890 (4,5,6) - ) I tried listening to this part many times, but i do not hear sound on the red tick at 00:13:241 - while the following sliders do have sound on those ticks. same applies to the other spots
- 00:29:837 (2,3,4,5) - the difficulty here is a quite a spike compared to the surroundings. Consider nerfing the spacing here a little because there are more circles to click.
- 00:48:986 (2,3) - flow here seems a bit blunt, maybe ctrl+j? you are right, i did something else here
- 00:53:294 (4,5,6) - It might be worth NCing 4 to say that you're following something else rather than the piano. If you do so don't forget to fix 00:57:124 (6) - . Don't worry about your NC-every-2-downbeat pattern since you do have a pattern this way too. hmm, i am not sure aobut this, i will keep it in mind, I am just not a big fan of NC spam, if more people bring it up, i will change it
- 01:10:528 (5) - I think this note should have more emphasis than the rest of the jumps. changed this around some
- 00:58:082 (1,2,3,4,5,6,7) - 00:59:996 (1,2,3,4,5,6,7) - same with these, I think such spacing should be used for the kiai part. while I agree, I also think the intensity fits in this part, will reduce if more people have problems with this though.
- 01:07:017 (1) - consider reducing the volume on the sliderhead even more as it's mapped to a sound that starts out faint. ok
- 01:52:337 (2) - not entirely sure what this sliderhead is mapped to because vocals would stress the downbeat 01:52:656 - instead. Try sth like this https://osu.ppy.sh/ss/6282763 ?
- 01:52:975 (3) - I think it fits the music the better to have this as a stream as it is the climax. for the last 2 points, this part is following the piano, and i decided to make them into repeat sliders that have the same number of beats because 1/3 streams are not easy to play, and putting one at the end of the map would just piss players off.
- 01:53:613 (1) - this note doesn't exist btw. I hear something here for sure, but i reduced the spacing since the sound is not too strong
osu file format v14
[General]
AudioFilename: Hitomi no Naka no Sirius2.mp3
AudioLeadIn: 0
PreviewTime: 67017
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Hitomi no Naka no Sirius
TitleUnicode:瞳の中のシリウス
Artist:Kousaka Umi (CV.Ueda Reina)
ArtistUnicode:高坂海美(CV.上田麗奈)
Creator:Setz
Version:Lanturn's Normal
Source:アイドルマスター ミリオンライブ!
Tags:Ueda Reina Ueshama idolmaster idolm@ster million live ! imas A Mystery Lanturn
BeatmapID:1101776
BeatmapSetID:458911
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1
[Events]
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http://puu.sh/rGAPE/4d3eddf5b3.osuNeoskylove wrote:
Q NM
[Hard]
00:45:475 (2) - for consistency with 00:40:848 (1,2) - 00:37:018 (1,2) - , I recommend you delete a beat. - There is a distinguishable sound I was trying to represent though, which you cannot hear at the two spots with no extra circles.
00:53:613 - 00:53:932 - Why you ignored piano sound. - That's a triangle, and I like the short pause here.
01:25:847 (4) - Do you think this part should be emphasized? I think it looks quiet, reduce DS. - Slightly reduced it because the DS was higher than the previous similar parts. It is slightly larger because of the snare.
Good luck!
samcircus wrote:
[Starlight]
Oh my goodness. You expect me, a complete newb, to mod this masterpiece that I could be pp-farming in a few weeks? Ok then, I'll try to nitpick!It was a real pleasure to play. I'm positive you don't have to change a single thing and this would easily be ranked, highly rated, and favorited by many.
- 00:58:082 (1,2,3,4,5) - 00:59:996 (1,2,3,4,5,6) - I enjoy these star formation jumps a lot, and they fit the music perfectly. ty sir
- 01:10:369 (4,5,6) - feels a tiny bit repetitive, could be more fun somehow its just the nature of the song, waltz is very repetitive and there was nothing stand out here to try t be creative with
- 01:33:028 (2,3,4) - also feels repetitive, and might be more fun as a triangular jump same as above
- 01:51:698 (1,2,3,1) - hard to hit all 300s on first playthrough, but not a problem after a few tries this pattern was changed by an IRC mod
thanks for the mod nely, I went ahead and adjust the the volume on the spinner ends for mystery and lanturn by increasing to 25% so its at least audibleXinely wrote:
placeholder rawrerr ok
Normal and Hard :
- 01:05:741 - increase the volume around 15% or 20%? i cant even hear the finish sound ;_;
Insane :
- 00:07:337 (3) - just curious why 1/2 slider in here when in 00:11:166 (2) - you use a circle? same for 00:18:826 (4) - the piano sound in those 2 cases extend to taht red tick, its very loud, while the spot where i used a circle its just echo
- 00:23:294 - reduce the volume around 20% or 25%? i dont hear any music in here unless your queen's breathe you can hear the distorted piano here very clearly.
- 00:48:986 (2,3) - flow between them feels a bit harsh imo, try to make it a bit smoother? ok
- 01:05:741 - reduce the volume around 40% ? the cymbal sound isnt so strong for me ok
- 01:22:337 (1) - how about move around 124,228 to make smoother flow from here to next slider? i think the flow looks a bit too sharp The flow is sharp on purpose here
- 01:25:369 (2) - 336,160? the circle has drum music that i think that isnt fit for making a stack here and you didnt do that for previous part did something similar
- 01:29:198 (2) - similar with above same
- 01:37:975 (2,1) - hmm somehow i feel the flow isnt comfortable but i dont have idea how to make it better. ok i just write it down maybe you have an idea or you can explain to me about this pattern this plays fine, i've used this pattern many times in other maps
- 01:41:805 (7) - nc? you do nc for all 3/4 slider in here example 00:15:635 (1) - 00:30:954 (1) - etc. if you fix that so do for 01:49:464 (7) - too ok
Sonnyc wrote:
Starlight.
- 01:07:017 (1) - Can I ask why this is starting from there while keeping the stronger beat, or the actual start of the fade in sound appearing at 01:07:177 in the slider path? It feels really awkward personally. Starting the slider from there would've reflected the song better imo. When i listen to this part, the sound starts where I have the slider starting right now, it only gets louder on the red tick.
- 01:53:613 (1) - I believe like removing this object will emphasize the 1/3 rhythms you were expressing more effectively since the 1/3 piano sound ends at 01:53:507 while 01:53:613 is a start of something new. The current interval between the last note and the final spinner is 1/2, and it didn't made your note as a starting object before the spinner, but rather as an ending object after the 1/3 sliders. Removing this note and starting the spinner from here would be recommended. Or if you want to keep this note, consider using a lower volume for that. Even you may feel a beat is existing, it is super weaker than the previous beats. I did this just for polarity's sake, since this whole part conditions the player to click on every white tick. so I would very much like the keep the object, if the map gets DQed for any other reason, I will lower the volume a little