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Maximum the Hormone - What's up People? (TV size)

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Topic Starter
VectorBatesta
This beatmap was submitted using in-game submission on domingo, 7 de agosto de 2016 at 16:05:32

Artist: Maximum the Hormone
Title: What's up People? (TV size)
Source: デスノート
Tags: death note opening op metal buiikikaesu
BPM: 161,05
Filesize: 1542kb
Play Time: 01:19
Difficulties Available:
  1. Easy (1,44 stars, 72 notes)
  2. Hard (3,18 stars, 191 notes)
  3. KIRA (5,53 stars, 352 notes)
  4. Normal (2,03 stars, 121 notes)
  5. Pickkle's Insane (4,36 stars, 303 notes)
Download: Maximum the Hormone - What's up People? (TV size)
Information: Scores/Beatmap Listing
---------------
[I REALLY NEED MODS.]


HEY, NINGEN SUCKER!
WHAT'S UP PEOPLE?


Currently going for Ranking.
Ps: First map of mine going for Ranking.
Need mods.

Easy (100%) [ready for modding/BN]
Normal (100%) [ready for modding/BN]
Hard (100%) [ready for modding/BN]
Pickkle's Insane (100%) [ready for modding/BN]
Kira = Expert (100%) [ready for modding/BN]

Thanks to:
-Ran Yakumo- (x2+kudos)
100bit
Wishkey
RoseusJaeger
ArcanaX (never posted on the forum, but helped ingame)
PickklesHD
Whirl (kudos)
HappyStreet
Hasheem
MikasaSerket
-Space-
-Ran Yakumo-
IRC
20:06 VectorBatesta: not THAT diff
20:06 VectorBatesta: all diffs if you can
20:06 -Ran Yakumo-: 00:04:552 (3) -
20:06 -Ran Yakumo-: isn't this BetterThanJfk https://osu.ppy.sh/ss/5251699
20:06 -Ran Yakumo-: wtf
20:07 -Ran Yakumo-: 00:25:588 (1) - should be close to 00:25:401 (7) - imo
20:07 -Ran Yakumo-: same thing here 00:28:383 (6,1) -
20:09 -Ran Yakumo-: move 00:45:939 (14) - a bit to the right
20:09 -Ran Yakumo-: then make 00:46:126 (15) - near the center
20:10 -Ran Yakumo-: on the left up side
20:10 -Ran Yakumo-: then move 00:46:312 (16) - down left
20:10 VectorBatesta: oh just received the messages
20:10 VectorBatesta: little delay
20:10 -Ran Yakumo-: try doing the same thing here 00:48:920 (14,15,16) -
20:10 -Ran Yakumo-: and here too 00:51:902 (14,15,16) -
20:10 -Ran Yakumo-: what im trying to say is that these 00:55:069 (15,16) - dont work well
20:11 -Ran Yakumo-: this is good 00:57:864 (14,15,16) -
20:11 -Ran Yakumo-: why are these so close to each other 01:09:752 (8,9) -
20:12 -Ran Yakumo-: same thing here 01:13:180 (5,6) -
20:15 -Ran Yakumo-: offset of the 245 bpm is wrong
20:15 -Ran Yakumo-: should be 67129
20:15 VectorBatesta: done
20:15 VectorBatesta: ok
20:16 VectorBatesta: nope
20:16 VectorBatesta: offset is right
20:17 VectorBatesta: one sec
20:17 VectorBatesta: maybe not
20:17 -Ran Yakumo-: listen closer
20:17 VectorBatesta: when you're playing you'll not listen closer lol
20:17 -Ran Yakumo-: you should still make it perfect
20:17 -Ran Yakumo-: since people use offset
20:17 VectorBatesta: ok
20:17 -Ran Yakumo-: someone using -20 offset~ would get thrown off
20:17 VectorBatesta: 67129 then?
20:18 -Ran Yakumo-: around there
20:18 -Ran Yakumo-: try to finding the perfect one
Topic Starter
VectorBatesta

-Ran Yakumo- wrote:

ty u bro ur wisdom rly made difference for it
DeletedUser_6181859
Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Add "op" to Tags
Add "metal" to Tags
Change "Maximum The Hormone" to "マキシマム ザ ホルモン" in Artist
Add "デスノート" to Source
This diffnames isn't rankable. You can rename only last diff.
Also i think BPM of first timing-point is 190.5. You can change this because blue-ticks in Easy isn't rankable.
Fix all mistakes from AIMod.
NINGEN
00:10:681 (3,4) - make identical
00:13:662 (6) - nc
00:36:022 - add circle
00:41:240 (2) - try to make blanket (move to x=324 y=172) or flow
00:42:731 (4) - move to x=144 y=188 for good blanket
Very strange sliders...
NEAR
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:01:219 (1,2,3) - stack?
00:04:181 (1,2,3) - ^
00:20:743 (5) - nc
00:23:724 (5) - ^
00:27:078 (7) - ^
00:30:060 (7) - ^
01:12:813 (7) - ^
01:15:048 (1) - its VERY CLOSE to previous note, move to 01:15:140
Good luck!
{end of mod}
Topic Starter
VectorBatesta

100bit wrote:

Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong. Ik, don't worry thought
And yep, I am just learning. My english is bad, so sorry for googletranslate. Nah its okey
Song and beatmaps
Add "op" to Tags Added
Add "metal" to Tags Added
Change "Maximum The Hormone" to "マキシマム ザ ホルモン" in Artist Changed
Add "デスノート" to Source Added
This diffnames isn't rankable. You can rename only last diff. Understood
Also i think BPM of first timing-point is 190.5. You can change this because blue-ticks in Easy isn't rankable. 190.5? Changed to 162, because 190.5 = wrong, I think.
Fix all mistakes from AIMod.

NINGEN
00:10:681 (3,4) - make identical No need to
00:13:662 (6) - nc Right
00:36:022 - add circle OK
00:41:240 (2) - try to make blanket (move to x=324 y=172) or flow Did it
00:42:731 (4) - move to x=144 y=188 for good blanket Did it
Very strange sliders... Changed them a bit

NEAR
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap Did it, there was only 1 error thought
00:01:219 (1,2,3) - stack? Did it
00:04:181 (1,2,3) - ^ Did it
00:20:743 (5) - nc Yes
00:23:724 (5) - ^ Yes
00:27:078 (7) - ^ Yes
00:30:060 (7) - ^ Yes
01:12:813 (7) - ^ Yes
01:15:048 (1) - its VERY CLOSE to previous note, move to 01:15:140 No need to, you can put one spinner 1/8 after a note, but i'll do it anyways.
Good luck!
{end of mod}
Thanks for modding!
Wishkey
Heyo!
Awesome song

Timing is slightly off tho so fixing that
Only need to use 3 points

BPM 161.05, Offset 1199 Signature 4/4
BPM 161.05 Offset 7749 Signature 4/4
BPM 244 Offset 67105 Signature 3/4

You can use https://osu.ppy.sh/b/155914 as a reference for the BPM

gl with the map! :D
Topic Starter
VectorBatesta

Wishkey wrote:

Heyo!
Awesome song

Timing is slightly off tho so fixing that
Only need to use 3 points

BPM 161.05, Offset 1199 Signature 4/4
BPM 161.05 Offset 7749 Signature 4/4
BPM 244 Offset 67105 Signature 3/4

You can use https://osu.ppy.sh/b/155914 as a reference for the BPM

gl with the map! :D
All timing points were modified! Thanks for modding :)
DeletedUser_6709840
Only give kudos if helpful.

Normal:

General
- AR 7 is a bit high for a Normap diff, should be 5 or 6 at the highest. If you're gonna keep the AR higher, the OD should be 5. The CS is decent, not too hard or too easy.
- Could do better with alternating between slider and circle patterns because you use a lot of sliders and not many circles.

Specific
00:07:749 (1,2,3,4) - This is a fast paced section and the long sliders don't fit well with the beat.
00:13:337 (1) - Delete NC (new combo), not needed and messes up rhythm.
00:13:709 (1,2,3,4) - The long sliders don't feel right for the same reasons at 00:07:749 (1,2,3,4) .
00:19:670 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I can't really disagree with it beat-wise but it kinda feels boring to play.
00:43:514 (1) - Could be shaped a little better.
00:46:494 (1) - ^
00:49:475 (1) - ^ I really don't like how this slider is shaped.
00:52:455 (1) - ^
00:55:436 (1) - ^
00:58:416 (1) - ^
01:01:396 (1) - ^

Hard:

General
-1.5x spacing isn't what I would use for a hard diff, but okay. I'm not saying change it, but I recommend 1.20x spacing.
- Feels when playing it like it's a high AR 'Advanced' diff than a hard diff, to be honest.

Specific
00:07:749 (1,2,3,4,1,2,3,4) - Same with the sliders in normal, just repeating a pattern like that gets boring for the player.
00:13:709 (1,2,3,4,1,2,3,4) - ^
00:44:259 (2,3) - Might wanna reposition (2) so (3) isn't so close to the border of the mapping area.
00:46:494 (1,2,3,4,5) - Repeating patterns again, try to keep your mapping unique even if the beats are repeatitive.
00:49:475 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ same
01:07:105 (1) - Then you start using 1.2x spacing, nice.

Good luck with your map :) I hope I was helpful.
Topic Starter
VectorBatesta

RoseusJaeger wrote:

Only give kudos if helpful.

Normal:

General
- AR 7 is a bit high for a Normap diff, should be 5 or 6 at the highest. If you're gonna keep the AR higher, the OD should be 5. The CS is decent, not too hard or too easy. Changed to 5
- Could do better with alternating between slider and circle patterns because you use a lot of sliders and not many circles. Placed circles instead of some sliders on the diff.

Specific
00:07:749 (1,2,3,4) - This is a fast paced section and the long sliders don't fit well with the beat. Then what should I put on there instead of them? Changed to something I THINK its better to do instead of those slow sliders.
00:13:337 (1) - Delete NC (new combo), not needed and messes up rhythm. Um... That's not a NC, and that's a 5, not an 1
00:13:709 (1,2,3,4) - The long sliders don't feel right for the same reasons at 00:07:749 (1,2,3,4) . Changed.
00:19:670 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I can't really disagree with it beat-wise but it kinda feels boring to play. This was really boring, so I changed it. Maybe it's better now, because I highered a bit the spacing and replaced some sliders with circles. This is Normal difficulty anyways, can't change it to make it harder though, or it would be Hard difficulty.
00:43:514 (1) - Could be shaped a little better. OK
00:46:494 (1) - ^ OK
00:49:475 (1) - ^ I really don't like how this slider is shaped. OK
00:52:455 (1) - ^ OK
00:55:436 (1) - ^ Didn't change.
00:58:416 (1) - ^ OK
01:01:396 (1) - ^ OK

Hard:

General
-1.5x spacing isn't what I would use for a hard diff, but okay. I'm not saying change it, but I recommend 1.20x spacing. Changed to HIGHER spacing, this looks too easy for a hard diff.
- Feels when playing it like it's a high AR 'Advanced' diff than a hard diff, to be honest. Changed to 6.5 instead of 8.

Specific
00:07:749 (1,2,3,4,1,2,3,4) - Same with the sliders in normal, just repeating a pattern like that gets boring for the player. Changed
00:13:709 (1,2,3,4,1,2,3,4) - ^ Changed
00:44:259 (2,3) - Might wanna reposition (2) so (3) isn't so close to the border of the mapping area. Changed
00:46:494 (1,2,3,4,5) - Repeating patterns again, try to keep your mapping unique even if the beats are repeatitive. Changed
00:49:475 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ same Changed
01:07:105 (1) - Then you start using 1.2x spacing, nice. Change of BPM, didn't you notice?

Good luck with your map :) I hope I was helpful.
It was really useful! Thanks for modding :)
gabrielmuniz
mod kira diff
01:199 Use ctrl+shift+D for polygnal division for a symetric division,and substitute the old 1,2,3 notes
Topic Starter
VectorBatesta

gabrielmuniz wrote:

mod kira diff
01:199 Use ctrl+shift+D for polygnal division for a symetric division,and substitute the old 1,2,3 notes
Hum... Sorry? I understood nothing about your mod...

PS: Eu falo português, e você tambem (caso seja realmente do Brasil), então você pode fazer o mod em português tambem, EXCETO que o criador do mapa não fale sua língua.
Pickkle
Glad I helped with mapping this! Great song and your welcome for the Insane diff :)
Topic Starter
VectorBatesta

PickklesHD wrote:

Glad I helped with mapping this! Great song and your welcome for the Insane diff :)
No problem ;)
Kantzm8
from #modreq

insane
Od 4 is really really weird here. 6-8 would be more in line with what insanes usually go for
00:06:601 (2) - Keep the distance snapping consistant for this note with the others here, 2.8.
00:14:454 (5,6) - Increase the spacing between these.
00:22:837 (3,4) - ^
00:33:641 (8) - NC
00:42:024 (1,2,3,4,5,6) - These need consistant distance snapping

KIRA
It's up to you i guess but i feel that having a 20 second break in a TV size map is a bit much, its like a fourth of the song!
00:20:043 (2,3) - Decrease the spacing between these
01:09:441 (6) - NC
01:11:531 (7,8) - Increase spacing

Good luck!
Topic Starter
VectorBatesta

HappyStreet wrote:

from #modreq

insane
Od 4 is really really weird here. 6-8 would be more in line with what insanes usually go for OK changed to 6
00:06:601 (2) - Keep the distance snapping consistant for this note with the others here, 2.8. Placed it a bit downards
00:14:454 (5,6) - Increase the spacing between these. Changed from 0.6 spacing to 1.0
00:22:837 (3,4) - ^ Placed 1,2,3 a bit longer from the sliders
00:33:641 (8) - NC That seems right
00:42:024 (1,2,3,4,5,6) - These need consistant distance snapping Didn't understand what you meant by this, but I remapped it.

KIRA
It's up to you i guess but i feel that having a 20 second break in a TV size map is a bit much, its like a fourth of the song! Yeah I was going to map a bit of that part but I forgot to do it lol I'll do it other time. EDIT: I did it.
00:20:043 (2,3) - Decrease the spacing between these Decreased all of the duplets' spacings like this one too.
01:09:441 (6) - NC Why only this one and not others TOO? Changed it but not the others.
01:11:531 (7,8) - Increase spacing Placed it a bit to the right.

Good luck!
Thanks for modding and thanks for the luck given! :)
Hasheem
Hello there ;)

Normal
I think if u want to rank this mapset, the easiest diff should be below 2 stars
01:13:990 (1) - too hard for 2* make 1/1 reverse slider instead of 1/2. Place it from 01:13:990 to 01:14:359

Hard
I like it! But i think u need to increase AR to 7.5(atleast 7), because of high bpm hard to read, but this is for your concideration
01:01:396 - spinner should start here

Pickkle's insane
My favor in this mapset! Enjoyed alot! Well done ;)
But it has 1 awkward moment at 00:33:641 (1,2,3,4) - need to do this sliders shorter. 1.0x instead of 1.20x(maybe even 0.80) and this is only for this part, everything after that patters looking great!

Can't give u tips about KIRA, sorry :? Too fast to furious :)

Wish u best luck on the way to rank this mapset!
Topic Starter
VectorBatesta

Hasheem wrote:

Hello there ;)

Normal
I think if u want to rank this mapset, the easiest diff should be below 2 stars I'll make "Easy" diff later
01:13:990 (1) - too hard for 2* make 1/1 reverse slider instead of 1/2. Place it from 01:13:990 to 01:14:359 Done

Hard
I like it! But i think u need to increase AR to 7.5(atleast 7), because of high bpm hard to read, but this is for your concideration Changed to 7
01:01:396 - spinner should start here Moved it, and made some changes on that 'pause'

Pickkle's insane
My favor in this mapset! Enjoyed alot! Well done ;) Heh. =)
But it has 1 awkward moment at 00:33:641 (1,2,3,4) - need to do this sliders shorter. 1.0x instead of 1.20x(maybe even 0.80) and this is only for this part, everything after that patters looking great! Done

Can't give u tips about KIRA, sorry :? Too fast to furious :) No problem xd

Wish u best luck on the way to rank this mapset!
Thanks for the mod and luck! :)
MikasaSerket
d
Meta & Junk:
The artist, "Maximum The Hormone" in the artist field should have the, "the" not capitalized
Add "Buiikikaesu" to the tags because that's the album of the song ~
In, Pickkle's Insane, ask him to remove the white combo color because when using white against a dark background, it's very harmful to the eyes since the colors contrast. Not to mention, for the default skin, the repeat sliders arrow is almost invisible like here 00:36:994 (12) -
I would say to keep the combo colors consistent throughout all of the difficulties but because of the monochrome background, you're mostly going to be using grey and red which is not really necessary so you don't have to change any other combo colors besides the white one (I'm just saying this in advance if anyone tells you to make the combo colors the same throughout every difficulty).
Kira:
00:01:199 - 00:07:749 - (I am using the default skin right now) Because you are using soft hitsounds, it also comes along with the soft default clapping hitsounds. I tested it out on multiple skins and personally, the soft claps don't appeal very much compared to the loud banging noises coming from the drum. I would recommend using this hitsound for the soft claps because like I said, it matches the drums. This also can be used for all the other difficulties which I highly recommend ^^
Since this is an extra difficulty, you have plenty of liberty to use slider velocity multipliers which is perfect for a song like this. You did a good job of using them on 00:49:475 - because the way you adding multipliers made it seem like the sliders were gradually getting faster and building up hype for the final kiai 8-)
00:01:944 (4) - 00:04:924 (4) - Start new combos on there, this is because that's when the singer actually starts to "sing". This is also because it's a good idea to avoid combos going up to two digits since when transferred over to ctb, it may block the screen. However in your case it doesn't really matter since it doesn't completely block the screen but still.
00:07:159 - If it were me personally, I would silence the slider end because that is also when the music goes silent and so when that happens, 00:07:749 - will suddenly come out of nowhere and would give the player the element of surprise which is a good thing.
Add finish hitsounds to 00:07:749 (1) - 00:13:709 (1) - and 00:19:670 (1) - because most of those parts are when the singer starts to scream again.
00:08:400 (4,5) - Some of the doubles are going complete overkill, when I testplayed them, it eventually became pretty predictable as to what is going to happen next and I eventually became tired of playing the same doubles over and over again. To avoid this, I recommend using a pattern where it's doubles, then a 1/4 slider in place of the double.
00:25:631 - This area specifically, I like how you used reverse sliders to change up the mapping. It even matches the music so that's even better!
00:32:337 (5,6,7) - Assuming that this is supposed to be a triangle, maybe change up the 3 combo jumps a little bit? It's repetitive and that's not really a good thing because I counted about 2 other similar triangle jumps. It's good to have a variety in the jumps.
00:44:631 (6) - Avoid putting anything 1/4 in this specific area because it's the softest out of the hype to kiai and it ruins the music, (The hype to the kiai area is from 00:43:514 - to 01:07:105 - if you don't know what I am talking about)
Try to improve your blankets, an area to point out is 00:45:749 (5,6) - that spot is great for a blanket (I would recommend not manually placing another slider if it's similar to the one before, instead, you should copy and paste it then rotate it to how you see fit.) More examples include 00:57:671 (4,5) - 01:00:651 (4,5,1) - (Not really sure what that pattern is supposed to be...) and 01:03:632 (4,5) -
01:04:377 - Have inherited timing points start off with very low volume and as the stream progresses, gradually have the volume get louder (This brings hype imo)

You said to focus more on Kira and that I did. Have fun with the map!
Topic Starter
VectorBatesta

MikasaSerket wrote:

d
Meta & Junk:
The artist, "Maximum The Hormone" in the artist field should have the, "the" not capitalized Done
Add "Buiikikaesu" to the tags because that's the album of the song ~ Done
In, Pickkle's Insane, ask him to remove the white combo color because when using white against a dark background, it's very harmful to the eyes since the colors contrast. Not to mention, for the default skin, the repeat sliders arrow is almost invisible like here 00:36:994 (12) -
I would say to keep the combo colors consistent throughout all of the difficulties but because of the monochrome background, you're mostly going to be using grey and red which is not really necessary so you don't have to change any other combo colors besides the white one (I'm just saying this in advance if anyone tells you to make the combo colors the same throughout every difficulty). Done

Kira:
00:01:199 - 00:07:749 - (I am using the default skin right now) Because you are using soft hitsounds, it also comes along with the soft default clapping hitsounds. I tested it out on multiple skins and personally, the soft claps don't appeal very much compared to the loud banging noises coming from the drum. I would recommend using this hitsound for the soft claps because like I said, it matches the drums. This also can be used for all the other difficulties which I highly recommend ^^ Done
Since this is an extra difficulty, you have plenty of liberty to use slider velocity multipliers which is perfect for a song like this. You did a good job of using them on 00:49:475 - because the way you adding multipliers made it seem like the sliders were gradually getting faster and building up hype for the final kiai 8-) Thanks xd
00:01:944 (4) - 00:04:924 (4) - Start new combos on there, this is because that's when the singer actually starts to "sing". This is also because it's a good idea to avoid combos going up to two digits since when transferred over to ctb, it may block the screen. However in your case it doesn't really matter since it doesn't completely block the screen but still. Done
00:07:159 - If it were me personally, I would silence the slider end because that is also when the music goes silent and so when that happens, 00:07:749 - will suddenly come out of nowhere and would give the player the element of surprise which is a good thing. Did it
Add finish hitsounds to 00:07:749 (1) - 00:13:709 (1) - and 00:19:670 (1) - because most of those parts are when the singer starts to scream again. "Scream" huh? xD Did on the first 2, but the third one there's no need for it
00:08:400 (4,5) - Some of the doubles are going complete overkill, when I testplayed them, it eventually became pretty predictable as to what is going to happen next and I eventually became tired of playing the same doubles over and over again. To avoid this, I recommend using a pattern where it's doubles, then a 1/4 slider in place of the double. Made some inherited points and replaced the ALONE doublets to KICK SLIDERS
00:25:631 - This area specifically, I like how you used reverse sliders to change up the mapping. It even matches the music so that's even better! :)
00:32:337 (5,6,7) - Assuming that this is supposed to be a triangle, maybe change up the 3 combo jumps a little bit? It's repetitive and that's not really a good thing because I counted about 2 other similar triangle jumps. It's good to have a variety in the jumps. The song is repetitive, and I map like the rythm of it, and no, it's not a triangle, triangles go back and fourth.
00:44:631 (6) - Avoid putting anything 1/4 in this specific area because it's the softest out of the hype to kiai and it ruins the music, (The hype to the kiai area is from 00:43:514 - to 01:07:105 - if you don't know what I am talking about) Done
Try to improve your blankets, an area to point out is 00:45:749 (5,6) - that spot is great for a blanket (I would recommend not manually placing another slider if it's similar to the one before, instead, you should copy and paste it then rotate it to how you see fit.) More examples include 00:57:671 (4,5) - 01:00:651 (4,5,1) - (Not really sure what that pattern is supposed to be...) and 01:03:632 (4,5) - Didn't change a lot of them
01:04:377 - Have inherited timing points start off with very low volume and as the stream progresses, gradually have the volume get louder (This brings hype imo) Done

You said to focus more on Kira and that I did. Have fun with the map!
I didn't say to focus more on Kira diff but okay (I said that I still got only 1 mod on the diff), but thanks for the mod! :)
Spayyce
Hey! Mod from #modreqs

General

BPM and Offset both sound good.
AiMod: Make sure to check for consistent snapping on the AiMod (especially in the lower difficulties). Press Ctrl+Shift+A to bring it up and tick "Check Distance Snap"
Folder looks clean tho :P

Easy

00:03:434 (3,4) - I believe the flow here could be better, it kind of doesn't have a purpose as in it the cursor motion seems a bit random and the orientation of both sliders don't work too well in my opinion. Also note 4's distance to the slider 5 looks a bit off. You could try a blanket like in this image though.


00:07:749 (1,2) - Blanket isn't consistent, use the approach circle to guide the slider head into a neat blanket.

00:28:612 (1) - Music doesn't change here, don't think this slider should be here because of this.

00:33:082 (3,4) - ^^

00:36:249 (1) - Starting on a red tick will throw new players off a rhythm you've set up. Put this on the downbeat.

Spacing at the end is a bit extreme. I know it's the hardest part and if you're going to up the spacing only do it subtly, at the moment you've pretty much doubled the spacing for new players and they will probably not understand it too well.

Normal

00:01:199 (1,1) - Maybe make these parallel?

00:07:749 (1,2,3,4) - I would check the blankets on all of these they can be made more consistent.

00:15:945 (5,1) - Aesthetically, these could be made the same type of slider?

00:18:180 (4,5) - Bad flow either make slider 5 come off the slider end of 4 smoother or create a blanket.

00:34:572 (1,2) - Curve less for a nice blanket? :P

00:45:004 (4,6) - Great chance for one of those blankets? :DD

01:04:377 (8) - New combo here for consistency.


Hard

Remove the intro spinners, they're not consistent with your other difficulties :P

00:19:670 (1,2,3) - Inconsistent spacing to the slider.

00:23:023 (3,4,1) - ^

00:25:631 (1,2,3) - ^

00:36:249 (2) - Put the new combo here to emphasise the vocals and the jump.

00:52:083 (5) - 1/4 reverse here for consistency before?

00:55:063 (6) - ^

00:58:043 (5) - ^

01:07:105 (1) - This part feels easier than before, make it harder! :D

Pickkle's Insane

00:01:944 (5,6,1) - Spacing issue here, note 6 is futher away from slider 1 as it is to slider 5.

00:05:855 (7,8) - Why a jump? The song doesn't warrent such.

00:06:601 (2,3) - ^

00:20:043 (2) - Since it's an insane you could have 1/4 sliders? (You've done such here: 00:22:651 (1,2,3,4,5) )

01:14:420 (9) - Lands on a white tick.

KIRA

A touch too hard for me to effectively mod. Sorry :(
Topic Starter
VectorBatesta

-Space- wrote:

Hey! Mod from #modreqs

General

BPM and Offset both sound good.
AiMod: Make sure to check for consistent snapping on the AiMod (especially in the lower difficulties). Press Ctrl+Shift+A to bring it up and tick "Check Distance Snap" Just changed 1 thing on Easy diff
Folder looks clean tho :P Osu! doesn't let you upload stuff on the folder that you're not using on the map...

Easy

00:03:434 (3,4) - I believe the flow here could be better, it kind of doesn't have a purpose as in it the cursor motion seems a bit random and the orientation of both sliders don't work too well in my opinion. Also note 4's distance to the slider 5 looks a bit off. You could try a blanket like in this image though.

Changed

00:07:749 (1,2) - Blanket isn't consistent, use the approach circle to guide the slider head into a neat blanket.
Changed

00:28:612 (1) - Music doesn't change here, don't think this slider should be here because of this.
What slider?
00:33:082 (3,4) - ^^
What you mean by 'don't think this slider should be here'?

00:36:249 (1) - Starting on a red tick will throw new players off a rhythm you've set up. Put this on the downbeat. Changed

Spacing at the end is a bit extreme. I know it's the hardest part and if you're going to up the spacing only do it subtly, at the moment you've pretty much doubled the spacing for new players and they will probably not understand it too well. AiMod doesn't think the same way, but changed

Normal

00:01:199 (1,1) - Maybe make these parallel? Made perpendicular

00:07:749 (1,2,3,4) - I would check the blankets on all of these they can be made more consistent. I'm creating a painting

00:15:945 (5,1) - Aesthetically, these could be made the same type of slider? Changed

00:18:180 (4,5) - Bad flow either make slider 5 come off the slider end of 4 smoother or create a blanket. Doesn't know where's the bad flow but changed

00:34:572 (1,2) - Curve less for a nice blanket? :P Made more artistic

00:45:004 (4,6) - Great chance for one of those blankets? :DD They fit like a puzzle

01:04:377 (8) - New combo here for consistency. Hp getting low right? Done


Hard

Remove the intro spinners, they're not consistent with your other difficulties :P

00:19:670 (1,2,3) - Inconsistent spacing to the slider. You know what's a jump, right?

00:23:023 (3,4,1) - ^ There's no slider after this slider, and yes a circle

00:25:631 (1,2,3) - ^

00:36:249 (2) - Put the new combo here to emphasise the vocals and the jump. Changed

00:52:083 (5) - 1/4 reverse here for consistency before? Nope

00:55:063 (6) - ^ Nope

00:58:043 (5) - ^ Nope but changed differently than what you meant

01:07:105 (1) - This part feels easier than before, make it harder! :D Ok

Pickkle's Insane

00:01:944 (5,6,1) - Spacing issue here, note 6 is futher away from slider 1 as it is to slider 5. There's no need for making spacing issues for maximum or minimum, and yes by flow or difficult.

00:05:855 (7,8) - Why a jump? The song doesn't warrent such. Changed

00:06:601 (2,3) - ^ Changed

00:20:043 (2) - Since it's an insane you could have 1/4 sliders? (You've done such here: 00:22:651 (1,2,3,4,5) ) Hype of the music is getting high, that's why after and not before.

01:14:420 (9) - Lands on a white tick. Not 100% certain about this but changed

KIRA

A touch too hard for me to effectively mod. Sorry :(
Thanks for the mod! xd
Kilabarus
rank when?
BanchoBot
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