Yes, this is what makes a beatmap good. If you don't use the patterns from the music, you can just find any old song with identical BPM and use that too.Mok wrote:
just copy the pattern the songs give us.
http://puu.sh/2I0U
Yes, this is what makes a beatmap good. If you don't use the patterns from the music, you can just find any old song with identical BPM and use that too.Mok wrote:
just copy the pattern the songs give us.
Just fyi, all of these have been ranked before. And these have more area to them than a combo burst which is just a small 300 or something.Sakura Hana wrote:
Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.
Also i just remembered, hitbursts with too much transparency are unrankable.
I'd say comboburst-0.png is a slightly suggestive.
I still can barely hear hitsounds on Taiko (specially the katsus)will say it too Shalon and see if i can simply make hitsoud volume higher ( EDIT: Wait, they're at 100% and i can hear them >.<)
Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.I don't use comboburst, and I don't wanted lyrics to be covered by the circles or some other element. Since many don't use Combo Fire it's best to put them at bottom
Also i just remembered, hitbursts with too much transparency are unrankable.What? That actually make Template Skin so unrankable >.<, if you refer to the rule of the transparency it's in fact only for larger SB images that have much trasparency and do have an high SB Load.
I'd say comboburst-0.png is a slightly suggestive.Suggestive, but rather covered;
00:04:963 (3) - You didnt fix this D:I could had uploaded the wrong version that time, gomen
00:36:243 (3) - I cant see the repeat, due to spinner.was partially covered, actually by the "Clear", and was rather intuitive too in that point ( for this i didn't see that ), but ok :3
I dont mind them at all, it was a recommendation.HakuNoKaemi wrote:
Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.I don't use comboburst, and I don't wanted lyrics to be covered by the circles or some other element. Since many don't use Combo Fire it's best to put them at bottom
Template skin doesnt have that many transparencies, in fact its pretty solid, your hitbursts have transparencies in the center of them, this is also the reason why ztrot had to stop using his most famous skin, i'm sorry but AT LEAST hit100.png and hit300.png have to go from here and possibly hit0.png and hit50.png tooHakuNoKaemi wrote:
Also i just remembered, hitbursts with too much transparency are unrankable.What? That actually make Template Skin so unrankable >.<, if you refer to the rule of the transparency it's in fact only for larger SB images that have much trasparency and do have an high SB Load.
With Taiko skin, soft sampleset is WAY lower than Normal sampleset (even tho the hitsounds themselves are the same ._.) i'd say this is easily fixed by using Normal sampleset rather than increasing volume, after using Normal sampleset it's easier to adjust hitsound volume from there.HakuNoKaemi wrote:
I still can barely hear hitsounds on Taiko (specially the katsus)will say it too Shalon and see if i can simply make hitsoud volume higher ( EDIT: Wait, they're at 100% and i can hear them >.<)
There's a difference between what you hear and what can be heard. When you're playing, you don't really have time to focus on the background sounds and try to find some 1/2 or 1/4 beats that would justify a pattern that surprised you. Mapping to background sounds that are covered by the main melody is confusing.Mok wrote:
Dear Sakura, isn't the "guessing game" with osu! Is just use every bit you can hear of a song, we can call it like an orchestral game, you just need to let every beat sound!
Just adding my two cents on that: mostly transparent hitbursts are confusing. When playing you don't have time to look at hitbursts carefully to see whether it is a 300, a 100 or a 50 (which is why hitbursts have very different colours...). If the hitburst is too small, it won't be easy to see, and it might lead to rhythms being confusing (some people - like me - base the timing on what hitburst they got... 100 or 50 meaning that the timing needs to be readjusted).Sakura Hana wrote:
Also i just remembered, hitbursts with too much transparency are unrankable.
Just because it was done before means it's acceptable now ?ziin wrote:
Just fyi, all of these have been ranked before. And these have more area to them than a combo burst which is just a small 300 or something.Sakura Hana wrote:
Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.
Also i just remembered, hitbursts with too much transparency are unrankable.
I'd say comboburst-0.png is a slightly suggestive.
Template skin doesnt have that many transparencies, in fact its pretty solid, your hitbursts have transparencies in the center of them, this is also the reason why ztrot had to stop using his most famous skin, i'm sorry but AT LEAST hit100.png and hit300.png have to go from here and possibly hit0.png and hit50.png too[/quote]HakuNoKaemi wrote:
Also i just remembered, hitbursts with too much transparency are unrankable.What? That actually make Template Skin so unrankable >.<, if you refer to the rule of the transparency it's in fact only for larger SB images that have much trasparency and do have an high SB Load.
misjudged rules.Sakura Hana wrote:
It's a gameplay element, and gameplay elements must be fully visible, not have a hole in the middle.
Use your head.Sakura Hana wrote:
Also i just remembered, hitbursts with too much transparency are unrankable.
You are basically saying that some great mappers (darrihuka, Al-Azif) suck because they do this.Odaril wrote:
Mapping to background sounds that are covered by the main melody is confusing.
Sakura Hana wrote:
if James is waiting on a peppy answer i rather wait on that tho
Good! I'm glad, but all I said was "fyi" (for your information). I didn't really like the hitbursts when they were ranked first. You could also make an argument for "continuity" or something like that, but we've already changed the skin pretty significantly since no buts.Sakura Hana wrote:
"This map did it so my map's fine" excuse doesn't work with me
Do you think there would be a problem if the skin files were removed and placed in skin, haku? Make an osk or something, or make a skin thread with "Haku's raildex". The only reason not to do this IMO is if you want to force people to use your skin unedited. I presume you are going to want to make more raildex maps right? If so, you can continuously update the skin. You can't do that with a beatmap specific.Thank for the idea. Will see if i will make it after (or before) i rank this. (Should start reading Skinning Guides)
00:16:670 – probably add a slider or spinner from 00:16:670 to 00:17:768 following voice, so is normalCorrect some Stacking too, only where spacing was >=0.3 and moved kiai sections
00:55:999 (2,3,4,5,6,7,8) – make them curvier, 3 is weird right now imo
Sakura Hana wrote:
Oh hi again!
[General]
SB/Lyrics-bd.png is not used anywhere Deleted
[Hard]
00:04:963 (3) - Slider start and end are overlapping.Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.Well it says "path" and the slider is actually followable from start to end, because of the slighty distance. Like this it's actually unrankable
00:36:243 (3) - slider repeat covered by spinnerosu (the skin thingy) http://osu.ppy.sh/ss/122059 see as i was there, i made placement better
Ok that wasnt much, lol
When you cant distinguish easily which is the slider start and end it's unrankable, i'd recommend separating the start and end moreHakuNoKaemi wrote:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read. Additionally, the slider borders must never be covered up from the slider being packed in too tightly. However, sliders that cross over themselves are fine as long as the borders are clearly visible.Well it says "path" and the slider is actually followable from start to end, because of the slighty distance. Like this it's actually unrankable
284,168,4963,6,0,B|272:148|240:148|212:156|200:192|212:228|240:236|272:236|284:216,1,179.999995529651,0|2