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Kawada Mami - See visionS

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Mok
Fixed some from _Kiva's post, thanks.

Download: Kawada Mami - See visionS (TV Size) (HakuNoKaemi) [Mok's visionS].osu
Hika
I like this song. A LOT. & I like the maps, even though I can't play them accurately. ;__; Star ~
Modded for mistakes, didn't see anything major. :x
Topic Starter
HakuNoKaemi
thank you :D
(Updated)
Yucali
:)
giO-
cesc's easy
00:18:122 (6) - new combo annullando 00:18:488 (1) - http://puu.sh/2cdp

Normal
00:09:339 (1) - new combo
00:47:214 (1,2,3) - unstack note
00:48:494 (5,6,7) - ^
00:50:140 (1,2,3) - ^
00:51:420 (5,6,7) - ^

Mok's visionS
00:16:658 (1) - sposta new combo su 00:17:390 (2) - http://puu.sh/2ccl
00:32:394 (1) - aggiungi uno spinner fino a 00:34:224 - con un finish
00:41:545 (4) - spostalo su 00:41:363 - sistema spacing e sposta 00:41:728 (5) - su 00:41:911 - http://puu.sh/2ccA

Hard
00:46:117 (11) - new combo
00:55:261 (1) - sposta new combo su 00:55:992 (2) -
01:04:953 (7) - new combo

Nekoo's Insane

00:16:658 (1) - sposta new combo su 00:17:024 (2) - http://puu.sh/2ccX
00:39:900 (4) - & 00:43:923 (8) - grid snap & distance snap OFF e correggi lo stack
00:50:506 (3,4) - finiscono fuori dalla griglia sistemali cosi http://puu.sh/2cdf
00:55:626 (11) - new combo annullando 00:55:809 (1) - http://puu.sh/2cdi

La star l'avevo già data :D bel mapset & good luck! ;)
ShanaTan
Topic Starter
HakuNoKaemi
updated :3
NeoRainier
Con tutte le pagine precedenti, c'è ben poco da aggiungere....(e probabilmente è roba che è già stata detta)

Suggerimenti
Correzioni

Easy:
00:36:059 (1,2,3,4) - Niente di particolare,li trovo solo un po' bruttini....ma penso sia stata una scelta obbligata per rimanere in easymodo

Normal:
01:06:964 (2) - al posto di mettere un beat e uno slider, ci sta bene anche solo uno slider che finisce a 01:07:513
01:07:696 (1) - Iniziare la combo qui?


Mok's visionS:
00:19:220 (5,6) - al posto di mettere la doppia in (5,6) , sembra che suoni meglio in (4,5) con gli stessi hitsound

Hard:
00:50:506 (5,6) - Come nella combo precedente (00:47:580 (5,7) - ), un paio di finish ci starebbero bene, ovviamente il secondo a fine slider
01:00:564 (1,9) - Lo stream che inizia e finisce ai due punti segnati, ha i beat posizionati in modo irregolare, alcuni più staccati alcuni più vicini

Nekoo's Insane
Notato nulla xD

[Shalon]'s Taiko
That dddkddd is mean lol, by the way nice map also this one

PS:Comunque star lo stesso :3
Card N'FoRcE
Allora, ho ricontrollato tutto e personalmente non ho più niente da dire.

A parte che la diff Taiko è tutta unsnapped xD

Un'ultima cosa su cui vorrei conferma è che nella Normal ci sono davvero tanti ammassi di slider tutti diversi e ravvicinati, come 00:12:632 (1,2,3,4,5) - 00:19:220 (3,4) - 00:26:722 (1,2,3,4) - 00:29:650 (1,2,3) - 00:43:191 (5,1,2) - 00:47:214 (1,2,3,4,5) - 00:50:140 (1,2,3,4,5) - che a volte tra tutti quei rimbalzi non si capisce dove vadano a concludersi. Non è grave in quanto sono comunque tutti visibili e giocabili, però soprattutto nei casi come 00:26:722 (1,2) - dove il primo slider ha un rimbalzo che va a finire dalla parte opposta può lasciare spiazzati.
Comunque c'è una Easy nel mapset quindi non prenderlo come un errore, ma come una cosa da valutare: se ti va di provare a lavorarci sopra, fammi sapere e magari ti do qualche consiglio anche io; se ti stanno bene così dimmelo e dopo aver corretto lo snap della Taiko bollo.
Topic Starter
HakuNoKaemi
Easy:
00:36:059 (1,2,3,4) - Niente di particolare,li trovo solo un po' bruttini....ma penso sia stata una scelta obbligata per rimanere in easymodo
Non credo cesc accetterà

Normal:
01:06:964 (2) - al posto di mettere un beat e uno slider, ci sta bene anche solo uno slider che finisce a 01:07:513 preferisco com'è ora
01:07:696 (1) - Iniziare la combo qui? non c'è nulla qui .-. e se intendevi l'aggiungere un hit circle, poi diventa troppo lungo per una Normal

Mok's visionS:
00:19:220 (5,6) - al posto di mettere la doppia in (5,6) , sembra che suoni meglio in (4,5) con gli stessi hitsound
?.?

Hard:
00:50:506 (5,6) - Come nella combo precedente (00:47:580 (5,7) - ), un paio di finish ci starebbero bene, ovviamente il secondo a fine slider

01:00:564 (1,9) - Lo stream che inizia e finisce ai due punti segnati, ha i beat posizionati in modo irregolare, alcuni più staccati alcuni più vicini
Topic Starter
HakuNoKaemi
allora:
-la Taiko l'ho resnappata
-per gli Slider nella Normal: l'ho usati in tutta la mappa, un pò per seguire la voce meglio, un pò per trovare metodi non streamosi di seguire la voce, un pò perchè mi piacevano...
Card N'FoRcE
Everything seems legit now.
jericho2442
sorry this is totally out of time, well it felt very far out by the end of the song tbh :/
BPM: 164 OFFSET: 576
the BPM is static same as the other 2 ranked versions of this song :|

well gonna have to Design mod ;p

cesc's Easy
00:26:905 (1,2,3,4,5) - this pattern felt out of palce in the map, its in a soft part and uses 1/2 timing in a tricky way, first i will say this is extremely hard to read for a Easy diff, second i will say it just felt wrong and would play much better if you remade this pattern
00:36:059 (1,2,3,4) - the timing pattern on this, i'm not sure what to think over it, i see you have done it for visual, but it dont really follow the song much which makes it rather annoying to play in a easy diff.
00:59:467 (1) - duuude, super short spinner for a Easy diff :/ really dont advise this
01:18:120 (1) - this note stacking with the note before in a 1/2 pattern does not suit at this point, reason is because of all the stacks before it the player has got into the flow of them being 1/1 timing, for other diff's such something like this is fine to keep skilled players thinking, but for an easy diff it just felt overly hard :/
01:23:971 (1) - same as above

Normal
00:16:292 (3) - since you are following the vocals at this point i would advise to remove the repeat, because the repeat is not in the vocals thus making it feel abit odd
(suggestion) 00:19:220 (3,4) - was not keen on this stacked, it made the timing a lot more harder to read and i cant find a reason why you would want it harder at this part
(info) 01:06:233 (1,2,3) - im really not sure what you are following here? not following the beat fully or the vocal, explain what your following? xD

Mok's visionS
00:06:411 (1,2,3) - first (1,2) antijump then same spacing (2,3) normal timing, really played bad, felt fully like broken spacing forced for pattern rather than playability, i really advise to fix this by removing the antijump
00:32:029 - 00:34:956 feels so empty it feels like the diff aint finished :/ i advise to maybe place a spinner at 00:32:394 - 00:34:224 or do something else here to make it less empty :/
01:23:971 (7) - new combo here to help break it up

Hard
00:04:947 (3) - just wondering why you used a slowdown here, i cant really see a reason?
00:24:892 (1,2,3,4) - why are these overlapping spacing wise?, the combo before and after have the same timing but larger spacing, this part felt odd and i really advise you to give it the same spacing as the others
01:17:937 (1,2,3) - spacing here needs ro be consistent on the 3 notes

Nekoo's Insane
Design seems fine

[Shalon]'s Taiko
not keen on how empty the start is and the 1/8 stream, but its pretty much fine i guess

----------------
srry for the large mod but first off dat timing xD, and second please really take a look at them design things i pointed out

EDIT: cough fixed some typos (tired)
Mok
Topic Starter
HakuNoKaemi
Normal
00:16:292 (3) - since you are following the vocals at this point i would advise to remove the repeat, because the repeat is not in the vocals thus making it feel abit odd i know it's not at the end.. but the vocals are during the repeat
(suggestion) 00:19:220 (3,4) - was not keen on this stacked, it made the timing a lot more harder to read and i cant find a reason why you would want it harder at this part i just found it was an 1/1 >.< changed soime patter in this part
(info) 01:06:233 (1,2,3) - im really not sure what you are following here? not following the beat fully or the vocal, explain what your following? xD i'm following beat during the gorgheggio

Hard
00:04:947 (3) - just wondering why you used a slowdown here, i cant really see a reason? the voice just slowdown, plus i made it the same lenght than (1) and (2)
00:24:892 (1,2,3,4) - why are these overlapping spacing wise?, the combo before and after have the same timing but larger spacing, this part felt odd and i really advise you to give it the same spacing as the others
01:17:937 (1,2,3) - spacing here needs ro be consistent on the 3 notes

P.s. it's not a large mod, it's more you write much :3
YaMaO04
:)
Armin
[cesc's Easy]

Snappa bene la fine degli sliders (si sarà modificata con un cambio di BPM) selezionando l'opzione su Timing > Recalculate Slider Lenghts

Allora, per il momento la difficoltà di cesc è rankabile, tuttavia ci sono dei patterns che mi suggeriscono che il nome Easy non si adatta al 100%.
Ad esempio, doppiette in patterns come questi 00:26:919 (1,2,3,4,5) - 01:17:041 (5,1,2,3,4,5,1,2,3,4) - sarebbero proprio da evitare, dove non si vorrebbe confondere un giocatore nuovo [e fino a prova contraria, le Easy sono proprio per i newbie].

01:22:895 (2) - Allora, stai seguendo un ritmo 1/1, che finisce sui ticks bianchi, poi piazzi la fine di questo slider su un tick rosso.. rovinando inevitabilmente il ritmo. Che ne dici di mettere in secondo piano la simmetria fixando questa piccola imperfezione?

[Normal]

00:00:578 (1,2,3) - Mi sarei aspettato qualche whistle su questi tre hitobjects (io ti suggerirei whistle sul 1 e e whistle sulla fine del 3)

Per il resto potrei lamentarmi solo delle posizioni di alcuni spinners come questi 00:32:773 (1,1) - 00:57:651 (1,1) - ... prova ad indovinare perchè? Gli hitobjects successivi sono piazzati 1/1 subito dopo, ma a controbilanciarec'è la Overall difficulty a 3. Tuttavia, se potessi abbassarla di un altro tick per me sarebbe perfetto.

[Mok's visionS]

Snappa bene la fine degli sliders (si sarà modificata con un cambio di BPM) selezionando l'opzione su Timing > Recalculate Slider Lenghts

00:01:492 (2) - Inizi seguendo il vocale e finisci seguendo un piccolo impercettibile suono su un tick rosso, bravo Mok
00:04:236 (1) - Orribile sovrapposizione con lo slider precedente, se vuoi fixa con il comando Reverse Selection tra 1 e 3 (della stessa combo azzurra)
00:35:699 (1,2) - No, non è figo che tu metti due hitcircles in questo modo, piuttosto può confondere il giocatore (ma d'altra parte questo è semplicemente un dettaglio siccome hai seguito un ritmo che confonde su tutti i versi) D: Io fixerei prolungando questo spinner 00:32:773 (1) - di 1/1 e togliendo quindi il (1)
00:40:090 (x) - Mi sarei aspettato un hitcircle qui, siccome stavi seguendo la parte strumentale qui 00:39:907 (8). Se invece stavi seguendo la parte vocale, beh..allora ti conviene spostare questo 00:39:907 (8) 1/2 BPM avanti

[Hard]

00:32:407 (1) - Non capisco questo anti jump ad essere sincero °°
01:13:199 (5) - Questo slider mi ha confuso la prima volta che l'ho giocato, perchè non ho visto che era uno slider, siccome a coprirlo c'erano i 300x della tripletta precedente...considera di cambiare la sua posizione? Oppure al massimo di trasformarlo in due hitcircles.

[Nekoo's Insane]

Perfect, lovely difficulty.

Complessivamente è rankabile, cerca di vedere se ti ritrovi con le segnalazioni che ti ho fatto e fixale, perchè alcune, a mio parere...rovinano la mappa D:
Mok
cesc
ziin
No kd
I was 15 ms early on easy, mok, and normal, 11 ms early on hard, and 12 ms early on nekoo. Offset -8 through -12 would be good.

Please do a full submit, only easy/hard/taiko are in the osz.

[nekoo]
00:28:199 (7) - fix slider
01:08:809 (6) - no sliderwhistle, she's not really holding out a note when singing.
01:15:212 (9) - ^
01:23:077 (5) - ^

also, "gorgheggio" is the most awesome musical term ever. Much better than "trill".
ShanaTan
Fixed everything, I think.

Dno why that slider looked like that >.<

Download: Kawada Mami - See visionS (TV Size) (HakuNoKaemi) [Nekoo's Insane].osu
Hushu_old
Hii, nice song choice :) I've modded a bit of normal, hopefully that is okay with you and you'll check the suggestion out:

0:19:398 (3,4) - Clap at the end of (3) and (4) and no clap at 0:23:056 to match the hitsounds with 0:12:629 - 0:16:654? I think the repeating hitsounds are better this time~

*Don't kudosu*

Anywayz, I came to check if it is good enough to star and it is so Star :3
Derekku
Just one offset worked for me, and was close to jericho's. Try 573 and resnap on all difficulties.

I also wanted to point out a spot that I noticed while playtesting Hard/Insane:

[Hard]
01:13:179 (5,6) - I didn't even see these the first time I playtested. They're partially hidden by previous hitbursts, so please rearrange the pattern to make them more visible.

EDIT: Why is the storyboard inside of the Taiko diff's .osu? You already have an .osb, so remove the SB from the Taiko diff. Also, there's a lot of unneeded transparency in many of the images. ):
Topic Starter
HakuNoKaemi
thank.. was near to the one i found now, and with the the 2nd offset was just +6 in front of the tick... controlled and deleted
applied the suggestion
The Taiko SB... well... the diff have "[" in name... and that made it not working on the diff
Sakura
[Storyboard]
Lots of lyrics have unnecessary transparencies on the right side like (and specially) Lyrics-ad.png

[Shalon's Taiko]
I highly recommend you use Normal sampleset as the soft sampleset volume is too low and the mp3 music keeps overwhelming it.

[Hard]
00:04:963 (3) - Hard to tell slider is slower, considering the speed the other sliders were going at, i dont see the problem with making it 0.75x instead and making it longer.

[Mok's visionS]
I'm quite impressed your mapping has improved a lot however
00:01:487 (2,3) - I cant tell what these notes are following and hence i keep hitting 100 here.
Otherwise fine.

[cesc's Easy]
00:36:060 (1,2) - I think you should probably unstack these 2 sliders, considering it's an Easy difficulty.

Nice map, nice song, i wish you good luck getting this ranked.
Topic Starter
HakuNoKaemi

Sakura Hana wrote:

[Storyboard]
Lots of lyrics have unnecessary transparencies on the right side like (and specially) Lyrics-ad.png the transparency in png do not occupie much space (all i can save is some Kbs and if i do modify it, i should redo all the SB)

[Hard]
00:04:963 (3) - Hard to tell slider is slower, considering the speed the other sliders were going at, i dont see the problem with making it 0.75x instead and making it longer.

Nice map, nice song, i wish you good luck getting this ranked.
Thank :3
Mok

Sakura Hana wrote:

[Mok's visionS]
I'm quite impressed your mapping has improved a lot however
00:01:487 (2,3) - I cant tell what these notes are following and hence i keep hitting 100 here.
Thanks, and it's following the lower bass, if you keep an hear on it :)
ziin

Mok wrote:

Thanks, and it's following the lower bass, if you keep an hear on it :)
The expression is "keep an ear on it".

http://puu.sh/2ClD
This is the bass rhythm (I left out some notes in the 2nd measure), but 3 is slurred into 4, making the definition of a note actually being at 4 questionable at best, and since 5 and 6 are the same note as 4, it's very difficult to hear.

Trying to map the bass and the vocals at the same time, picking and choosing which notes to map is a guarantee for confusion. Personally I would have used a slider if I had mapped it at all, as sliders don't need perfect accuracy. It really does seem like you're not listening to the song when you're mapping, just placing notes where you think they would make an interesting rhythm or provide symmetry.
Mok
Sorry if this is a rhytmical game, where you do something rhytmical to a song, not just copy the pattern the songs give us. I do not think i am an experienced mapper, and maybe my mapping style is not perfect; but i'm pretty sure that listen to everything a song can give, is the right way, and i'm doing it.
Topic Starter
HakuNoKaemi
Made NoVideo .osb size go down from 7,2 Mb to 5,6 Mb by Compressing and Optimizing the Skin plus SB
ziin

Mok wrote:

just copy the pattern the songs give us.
Yes, this is what makes a beatmap good. If you don't use the patterns from the music, you can just find any old song with identical BPM and use that too.

http://puu.sh/2I0U
Kyonko Hizara
:)
Kojima_old_1
Hi~

This map is so good, it's hard to find anything. :D

Easy
01:15:207 (4) - new combo should begin here, not on (1) (so it is in rythm)

Hard
01:06:426 (2) - new combo should begin here, not on (1)

Nice one! Obv. star
Topic Starter
HakuNoKaemi
i NC on Lyrics, cesc followed more graphic, so nothing followed
Sakura
Rechecking~

I still can barely hear hitsounds on Taiko (specially the katsus)
Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.
Also i just remembered, hitbursts with too much transparency are unrankable.
I'd say comboburst-0.png is a slightly suggestive.
[Hard]
00:04:963 (3) - You didnt fix this D:
00:36:243 (3) - I cant see the repeat, due to spinner.

@Mok: Yeah, its the right thing to do.... when its intuitive, since changing instruments all the time wont make something intuitive, will just create confusion, and the fact that those notes are very hard to 300, shows how "intuitive" they are, just remember you must map with the song in mind, i want to hit 100s because i missed the timing, not because i was playing the guessing game with the timing.
ziin

Sakura Hana wrote:

Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.
Also i just remembered, hitbursts with too much transparency are unrankable.
I'd say comboburst-0.png is a slightly suggestive.
Just fyi, all of these have been ranked before. And these have more area to them than a combo burst which is just a small 300 or something.

Also, who plays with combo fire on and reads the lyrics at the same time?
Topic Starter
HakuNoKaemi
I still can barely hear hitsounds on Taiko (specially the katsus)
will say it too Shalon and see if i can simply make hitsoud volume higher ( EDIT: Wait, they're at 100% and i can hear them >.<)
Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.
I don't use comboburst, and I don't wanted lyrics to be covered by the circles or some other element. Since many don't use Combo Fire it's best to put them at bottom

Also i just remembered, hitbursts with too much transparency are unrankable.
What? That actually make Template Skin so unrankable >.<, if you refer to the rule of the transparency it's in fact only for larger SB images that have much trasparency and do have an high SB Load.

I'd say comboburst-0.png is a slightly suggestive.
Suggestive, but rather covered;

[Hard]
00:04:963 (3) - You didnt fix this D:
I could had uploaded the wrong version that time, gomen
00:36:243 (3) - I cant see the repeat, due to spinner.
was partially covered, actually by the "Clear", and was rather intuitive too in that point ( for this i didn't see that ), but ok :3
Mok
Dear Sakura, isn't the "guessing game" with osu! Is just use every bit you can hear of a song, we can call it like an orchestral game, you just need to let every beat sound!
Sakura

HakuNoKaemi wrote:

Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.
I don't use comboburst, and I don't wanted lyrics to be covered by the circles or some other element. Since many don't use Combo Fire it's best to put them at bottom
I dont mind them at all, it was a recommendation.

HakuNoKaemi wrote:

Also i just remembered, hitbursts with too much transparency are unrankable.
What? That actually make Template Skin so unrankable >.<, if you refer to the rule of the transparency it's in fact only for larger SB images that have much trasparency and do have an high SB Load.
Template skin doesnt have that many transparencies, in fact its pretty solid, your hitbursts have transparencies in the center of them, this is also the reason why ztrot had to stop using his most famous skin, i'm sorry but AT LEAST hit100.png and hit300.png have to go from here and possibly hit0.png and hit50.png too

@ziin: "This map did it so my map's fine" excuse doesn't work with me

Edit:
Woops just saw this:

HakuNoKaemi wrote:

I still can barely hear hitsounds on Taiko (specially the katsus)
will say it too Shalon and see if i can simply make hitsoud volume higher ( EDIT: Wait, they're at 100% and i can hear them >.<)
With Taiko skin, soft sampleset is WAY lower than Normal sampleset (even tho the hitsounds themselves are the same ._.) i'd say this is easily fixed by using Normal sampleset rather than increasing volume, after using Normal sampleset it's easier to adjust hitsound volume from there.
Shiro
This is not my business, but...

Mok wrote:

Dear Sakura, isn't the "guessing game" with osu! Is just use every bit you can hear of a song, we can call it like an orchestral game, you just need to let every beat sound!
There's a difference between what you hear and what can be heard. When you're playing, you don't really have time to focus on the background sounds and try to find some 1/2 or 1/4 beats that would justify a pattern that surprised you. Mapping to background sounds that are covered by the main melody is confusing.

Sakura Hana wrote:

Also i just remembered, hitbursts with too much transparency are unrankable.
Just adding my two cents on that: mostly transparent hitbursts are confusing. When playing you don't have time to look at hitbursts carefully to see whether it is a 300, a 100 or a 50 (which is why hitbursts have very different colours...). If the hitburst is too small, it won't be easy to see, and it might lead to rhythms being confusing (some people - like me - base the timing on what hitburst they got... 100 or 50 meaning that the timing needs to be readjusted).

ziin wrote:

Sakura Hana wrote:

Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.
Also i just remembered, hitbursts with too much transparency are unrankable.
I'd say comboburst-0.png is a slightly suggestive.
Just fyi, all of these have been ranked before. And these have more area to them than a combo burst which is just a small 300 or something.
Just because it was done before means it's acceptable now ?
Ah well.

Good luck on getting that ranked, HakuNoKaemi ! (I tried alt-tabbing your name - ,- ) I had a quick look at the map and I liked what I saw.
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