Fixed some from _Kiva's post, thanks.
Download: Kawada Mami - See visionS (TV Size) (HakuNoKaemi) [Mok's visionS].osu
Download: Kawada Mami - See visionS (TV Size) (HakuNoKaemi) [Mok's visionS].osu
Thank :3Sakura Hana wrote:
[Storyboard]
Lots of lyrics have unnecessary transparencies on the right side like (and specially) Lyrics-ad.png the transparency in png do not occupie much space (all i can save is some Kbs and if i do modify it, i should redo all the SB)
[Hard]
00:04:963 (3) - Hard to tell slider is slower, considering the speed the other sliders were going at, i dont see the problem with making it 0.75x instead and making it longer.
Nice map, nice song, i wish you good luck getting this ranked.
Thanks, and it's following the lower bass, if you keep an hear on itSakura Hana wrote:
[Mok's visionS]
I'm quite impressed your mapping has improved a lot however
00:01:487 (2,3) - I cant tell what these notes are following and hence i keep hitting 100 here.
The expression is "keep an ear on it".Mok wrote:
Thanks, and it's following the lower bass, if you keep an hear on it
Yes, this is what makes a beatmap good. If you don't use the patterns from the music, you can just find any old song with identical BPM and use that too.Mok wrote:
just copy the pattern the songs give us.
Just fyi, all of these have been ranked before. And these have more area to them than a combo burst which is just a small 300 or something.Sakura Hana wrote:
Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.
Also i just remembered, hitbursts with too much transparency are unrankable.
I'd say comboburst-0.png is a slightly suggestive.
I still can barely hear hitsounds on Taiko (specially the katsus)will say it too Shalon and see if i can simply make hitsoud volume higher ( EDIT: Wait, they're at 100% and i can hear them >.<)
Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.I don't use comboburst, and I don't wanted lyrics to be covered by the circles or some other element. Since many don't use Combo Fire it's best to put them at bottom
Also i just remembered, hitbursts with too much transparency are unrankable.What? That actually make Template Skin so unrankable >.<, if you refer to the rule of the transparency it's in fact only for larger SB images that have much trasparency and do have an high SB Load.
I'd say comboburst-0.png is a slightly suggestive.Suggestive, but rather covered;
00:04:963 (3) - You didnt fix this D:I could had uploaded the wrong version that time, gomen
00:36:243 (3) - I cant see the repeat, due to spinner.was partially covered, actually by the "Clear", and was rather intuitive too in that point ( for this i didn't see that ), but ok :3
I dont mind them at all, it was a recommendation.HakuNoKaemi wrote:
Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.I don't use comboburst, and I don't wanted lyrics to be covered by the circles or some other element. Since many don't use Combo Fire it's best to put them at bottom
Template skin doesnt have that many transparencies, in fact its pretty solid, your hitbursts have transparencies in the center of them, this is also the reason why ztrot had to stop using his most famous skin, i'm sorry but AT LEAST hit100.png and hit300.png have to go from here and possibly hit0.png and hit50.png tooHakuNoKaemi wrote:
Also i just remembered, hitbursts with too much transparency are unrankable.What? That actually make Template Skin so unrankable >.<, if you refer to the rule of the transparency it's in fact only for larger SB images that have much trasparency and do have an high SB Load.
With Taiko skin, soft sampleset is WAY lower than Normal sampleset (even tho the hitsounds themselves are the same ._.) i'd say this is easily fixed by using Normal sampleset rather than increasing volume, after using Normal sampleset it's easier to adjust hitsound volume from there.HakuNoKaemi wrote:
I still can barely hear hitsounds on Taiko (specially the katsus)will say it too Shalon and see if i can simply make hitsoud volume higher ( EDIT: Wait, they're at 100% and i can hear them >.<)
There's a difference between what you hear and what can be heard. When you're playing, you don't really have time to focus on the background sounds and try to find some 1/2 or 1/4 beats that would justify a pattern that surprised you. Mapping to background sounds that are covered by the main melody is confusing.Mok wrote:
Dear Sakura, isn't the "guessing game" with osu! Is just use every bit you can hear of a song, we can call it like an orchestral game, you just need to let every beat sound!
Just adding my two cents on that: mostly transparent hitbursts are confusing. When playing you don't have time to look at hitbursts carefully to see whether it is a 300, a 100 or a 50 (which is why hitbursts have very different colours...). If the hitburst is too small, it won't be easy to see, and it might lead to rhythms being confusing (some people - like me - base the timing on what hitburst they got... 100 or 50 meaning that the timing needs to be readjusted).Sakura Hana wrote:
Also i just remembered, hitbursts with too much transparency are unrankable.
Just because it was done before means it's acceptable now ?ziin wrote:
Just fyi, all of these have been ranked before. And these have more area to them than a combo burst which is just a small 300 or something.Sakura Hana wrote:
Also i have a recommendation for next time... dont put the lyrics at the bottom because combo fire will appear on top of them.
Also i just remembered, hitbursts with too much transparency are unrankable.
I'd say comboburst-0.png is a slightly suggestive.