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Kawada Mami - See visionS

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Topic Starter
HakuNoKaemi
ignorethis did not applied my mod, and it was even good to follow it XD
ah, for the easy ... could you had been modding it before i corrected the error?
OzzyOzrock
[cesc's Easy]
Looks good except a few things are a bit too hard for an 'easy'
00:36:041 (1) - This for example, but it's fine.

[Normal+]
Hmm, don't feel the need to always map everything in the vocal, but since you were following them the whole time, it's fine.

[Mok's VisionS]
00:13:907 (5) - This could be made better, try this.

Rest is good. Nice job.
[Hard]
Basically, the same as normal+'s mod.

Some parts look really crowded, but it's fine.
[Nekoo's Insane]
Hmm, this is good.

[Shalon's Taiko]
Uh, I'm not sure what you're trying to do here. This seems like a Muzukashii. If you're trying to follow everything that's play in the song, like the vocals and other stuff, please don't.

Even for a Muzukashii, some parts feel like they don't fit the feeling, for example, the beginning after the English part, there would be random spaces in places that'd be good with notes. Hell, they could be good if you put spinners there.

Also, some parts feel like they don't have enough katu. I play through, and my hand just wants to hit katus to the rhythm. During the verses, you have some katu, but it doesn't really fit the song much.

00:48:480 (75,76,77,78,79,80) - Make this kdk k k k. Consider changing some don to katu in the slow parts.

00:55:432 (106) - And of course, this is just not good. It's out of nowhere, like I said don't try to follow everything, lol.

In the choruses, you seem to go from a really nice upbeat feeling, to a slower one, which can disrupt the flow of it a bit. You need to add some five pattern combos, because those feel really good in choruses.

But yeah, if you need really indepth help or something, just tell me.


Anyways, map is good, so I starred it.
Mok
[Shalon]

OzzyOzrock wrote:

[Shalon's Taiko]
Uh, I'm not sure what you're trying to do here. This seems like a Muzukashii. If you're trying to follow everything that's play in the song, like the vocals and other stuff, please don't.

Even for a Muzukashii, some parts feel like they don't fit the feeling, for example, the beginning after the English part, there would be random spaces in places that'd be good with notes. Hell, they could be good if you put spinners there.

Also, some parts feel like they don't have enough katu. I play through, and my hand just wants to hit katus to the rhythm. During the verses, you have some katu, but it doesn't really fit the song much.

00:48:480 (75,76,77,78,79,80) - Make this kdk k k k. Consider changing some don to katu in the slow parts.

00:55:432 (106) - And of course, this is just not good. It's out of nowhere, like I said don't try to follow everything, lol.

In the choruses, you seem to go from a really nice upbeat feeling, to a slower one, which can disrupt the flow of it a bit. You need to add some five pattern combos, because those feel really good in choruses.

But yeah, if you need really indepth help or something, just tell me.


Anyways, map is good, so I starred it.
basically, I mapped son based drum sounds.

but taiko maps are not so simple that just have only notes that is perfectly same with sounds.(that's what I realized during mapping

many taiko maps.)

I can display so many examples. for example, in rotter tarmination(inner oni)'s beginning part, d dk d d dk d d dk d dddkddkkd, that should

be mapped with d dk d d dk d d dk d ddkkd.(if notes only follow with sounds that can 'hear').

about kat, I don't like put it just for rhythm.(even if they don't have special reason that should be replaced don with kat.)

what I want to say is just this. as I said, taiko map is not to simple that just can mapped focus only one instrument.

in arthentic taiko, surely, some maps are just follow one instrument, like 'carnival.' ,but most of maps are mapped with very

many sounds. seems you like the maps which have consistency, yepp, that's very cool mapping style, but not mine.(and, for most songs,

that mappig style is small bored.)

lastly, I didn't check my map yet, maybe I can check it 9~10hours later.
[Shalon]
fixed some parts, but this map is not perfectly- fixed yet.

I found some parts which is small weird, will fix it soon, maybe next weekend?

if situation is going urgent, plz PM me. I'll try to fix it on week.

Download: Kawada Mami - See visionS (TV Size) (HakuNoKaemi) [[Shalon]'s Taiko].osu
ziin

HakuNoKaemi wrote:

(arleady gave you 4 Kudosu :D).
I want my 6. 8-)

just kidding.

Also, tags take up even less space than osb. I fail to see how duplicate tags are somehow more important than an empty osb when they actually serve a purpose.
Topic Starter
HakuNoKaemi
duplicate tags take less time to be removed XD
when i will do the next full upload, the second .osb will not exist ( ← profetic tones, i did delete it XD, just waiting more folder change as i do full submit )
Card N'FoRcE
- General: (Considerations and things you need to check/fix for the whole map)
  • Il timing è errato, c'è un offset jump. Usa:
    BPM: 163,950; Offset: 556;
    BPM: 164,050; Offset: 35694;
    E ricontrolla tutte le sezioni inherit. Però sinceramente ti chiedo di farlo controllare anche da qualche altro specializzato in timing. A me pare corretto però è davvero "strano".
    Il BG Taiko fa schifo, scusa. Chi ha ridimensionato l'immagine solo in altezza senza badare alle proporzioni? Per favore rifalla (se non sai come fare o chi te l'ha fatta non può dimmelo e la faccio io).
- Storyboard:
  • SB/Lyrics-bb.png non ha un'animazione di uscita in movimento (tutte le altre sì)
    La prossima volta cerca di "tarare" un po' meglio le trasparenze dei testi. Non è grave dato che sono immagini piccole ma ottimizziamo al meglio :P

- Mok's VisionS:
  1. .Opinions: (Just some thoughts, I'd personally like if you follow them)
    Approach Rate -1? Quello attuale sembra davvero troppo veloce.
Topic Starter
HakuNoKaemi
Il BG Taiko era di Sander-Don, più che altro ha cercato di far rientrare tutti e 3 i soggetti, restringendola...
comunque ora faccio io il cut, Kazakiri Hyouka e Accelerator bastano come soggetti ( Gabriel è, forse, un pò spoiler )
grazie per aver evidenziato il salto dell'Offset e la svista nell'SB :D.
Kecco

ZLOdeuka wrote:

awesome ! This is the only Diff where everything is done to the music!

I give a star for this diff~
Please avoid to type this kind of comments. It doesn't improve the map as a mod-post is meant to.

And also, you can't say "This is the only Diff where everything is done to the music!" because everyone has his tastes and thinkings: I'm trying to say that a person can even love this mapping-style or whatever you are trying to blame.

So, just avoid to covertly "insult" the mapper with a smile and I'm not referring to HakuNoKaemi, but in general.

Thank you.
Mok
Topic Starter
HakuNoKaemi
fine dei vari cambi
Sallad4ever
Hi haku sorry for the delay

[General]
- nice place for the lyric SB it really fit with the video
- Hard diff have a different first offset, currently it's 554 and Mok's diff 2nd offset is different too (it's 35729)

[SB]
- for Lyrics-aj.png I think you should make it fade out to the right just like most of the lyrics. Currently it's the only one that fade out to the top.

[cesc's Easy]
00:20:684 (5) - move this 1 grid down and 1 grid right (grid 3)
00:21:050 (1) - move this 1 grid down and 1 grid left (grid 3) these should remove the mini jump and still make it symmetry
00:36:059 (1,2,3,4) - please avoid using jump in the easiest difficulty ;_; I suggest something like this http://puu.sh/1xaM & http://puu.sh/1xaN
the jumps make this diff not newbie friendly so please try to get rid of the jumps

[Normal+]

00:23:794 (1) - for all the slider like this that have 1/1 beat different with the next note in the time line, you should replace the repeat so it won't touch the next notes for example 00:13:913 (4,5) & 00:23:794 (1,2) it's looks the same but different in beat position or maybe it is an intended trap?
00:32:760 (1) - add finish here
00:36:059 (1,2,3,4,5,6) - because you're mostly following the vocal I suggest this rhythm might be a bit hard though :P http://puu.sh/1xb5
01:10:805 (1) - the spinner is too short here, try remove one repeat from 01:10:805 (1) then start the spinner on 01:10:622, lengthen it as necessary

[Mok's Vision]

00:31:663 (3) - please at least add a break time here if you didn't plan to map this part

[Hard]
00:35:694 (1) - add finish
00:57:272 (1) - lengthen this another 1/2 beat

[Nekoo's Insane]
00:59:284 (1,2,3,4,5,6) - please use soft hitsounds here, the low volume normal hitsound doesn't sound good

That's all, too bad the lyrics SB doesn't appear in Shalon's taiko
anyway nice map
~star
Topic Starter
HakuNoKaemi

Sallad4ever wrote:

Hi haku sorry for the delay

[General]
- nice place for the lyric SB it really fit with the video Thank :D
- Hard diff have a different first offset, currently it's 554 and Mok's diff 2nd offset is different too (it's 35729)

[SB]
- for Lyrics-aj.png I think you should make it fade out to the right just like most of the lyrics. Currently it's the only one that fade out to the top.


[Normal+]

00:23:794 (1) - for all the slider like this that have 1/1 beat different with the next note in the time line, you should replace the repeat so it won't touch the next notes for example 00:13:913 (4,5) & 00:23:794 (1,2) it's looks the same but different in beat position or maybe it is an intended trap? yes :D
00:32:760 (1) - add finish here
00:36:059 (1,2,3,4,5,6) - because you're mostly following the vocal I suggest this rhythm might be a bit hard though :P http://puu.sh/1xb5
customized it a liitle :D
01:10:805 (1) - the spinner is too short here, try remove one repeat from 01:10:805 (1) then start the spinner on 01:10:622, lengthen it as necessary

[Hard]
00:35:694 (1) - add finish
00:57:272 (1) - lengthen this another 1/2 beat


That's all, too bad the lyrics SB doesn't appear in Shalon's taiko
anyway nice map
~star
thank you :D
Yuzeyun
OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG
WHAT IS THAT
I CAN'T RESIST TO ... star it orz.
Mok
No, thanks. I won't add it.
[Shalon]
Hellzero
Hard
00:04:947 (9) - (nazi) more symmetric
01:08:427 (3) - 1 grid right
01:20:131 (3) - grid down
01:26:715 - add cirlce?

Normal
01:13:731 (4) - hey maybe copt-paste 01:12:633 (2) http://osu.ppy.sh/ss/76863
Topic Starter
HakuNoKaemi

Hellzero wrote:

Hard
00:04:947 (9) - (nazi) more symmetric
01:08:427 (3) - 1 grid right
01:20:131 (3) - grid down

01:26:715 - add cirlce? there is a spinner there and it stays better

Normal
01:13:731 (4) - hey maybe copt-paste 01:12:633 (2) http://osu.ppy.sh/ss/76863
cesc

Sallad4ever wrote:

Hi haku sorry for the delay

[cesc's Easy]
00:20:684 (5) - move this 1 grid down and 1 grid right (grid 3) Thank you
00:21:050 (1) - move this 1 grid down and 1 grid left (grid 3) these should remove the mini jump and still make it symmetry Thank you
00:36:059 (1,2,3,4) - please avoid using jump in the easiest difficulty ;_; I suggest something like this http://puu.sh/1xaM & http://puu.sh/1xaN
the jumps make this diff not newbie friendly so please try to get rid of the jumps I've not fixed the jumps ;_; I know that they are not newbie friendly but I really love the way you play that...if someone else thinks that they are so evil, i'll fix them :/
Download: Kawada Mami - See visionS (TV Size) (HakuNoKaemi) [cesc's Easy].osu
ShanaTan
Card N'FoRcE
Nella Mok's il secondo offset è 35649 invece di 35694

Ma quel custom Finish, usarlo un po' di più? D:

Nel complesso Haku, non so che fare.
La maggior parte delle difficoltà è strana e suona fuori musica (si, sempre sta cosa ;_;) e per quanto mi sforzi di cercare un nesso di freestyle, per alcune parti non ci riesco proprio... ;_;
Topic Starter
HakuNoKaemi
?.?

controllando le mie
[Normal+]
Segue la voce e cambai in batteria durante i lunghi gorgheggi. Gli Hitsound seguono la musica, quando sentivo un certo suono lo metto (uso pochi pattern di Hitsound).
EDIT: Ho migliorato il possibile >.<. AutoModdata

[Hard]
Segue la Batteria+ la Voce+ il Synth, ho usato un pò di freestyle in alcune triplette del kiai. Gli Hitsound seguono la musica, quando sentivo un certo suono lo metto (uso pochi pattern di Hitsound).
EDIT: Ho migliorato il possibile >.<. AutoModdata

la tecnica che uso per mettere gli hitsound la puoi vedere meglio su "Soul Phrase" e sulla mia guest di "Airwave" ( una delle altre map di Kiva :fiuu: )

grazie per la segnalazione sull'offset comunque
net45291
<3
Mercurius
8-)
_Kiva
Just a quick sound mod about some notes
For Hard already modded via IRC

[ NORMAL]
01:15:194 - (6)
[EASY]
01:06:782 (1) - whistle slider end
01:07:513 (2,1) - same idea
01:16:291 (3) - ^

[MOK]
this diff needs more work on sounds , lets try to add some sample on notes
00:01:470 (2) - add whistle
00:02:019 (4) - add whistle at slider end
00:04:947 (2) - finish
00:06:411 (1) - whistle at start
00:08:973 (3) - this slider doestnt sound good though
i got a suggestion about here
00:08:973 (3) - make this slider to 00:09:339 and place a note overlap on 2 at 00:08:973
whistle the slider start then fix your spinner
00:12:632 (1,4) - whistle
00:23:062 (7) - finish
a long break , place a spinner here? (00:32:394- 00:34:956)
00:35:694 (2) -00:39:900 (10) - 00:53:249 (2) -00:56:541 (1) - finish
01:01:295 (4,7) - 01:12:633 (3) - whistle
01:26:806 (1) - u sure this spinner ends at right time?
Muffin Turtle
Good job, but a few errors I noticed in Mok's Vision are:
-00:08:946 - Move that repeat slider forward 5 beats in 1/4 mode - I think it's supposed to go with her singing and it would do so much better if you moved it.
-00:40:00 (red 10) I can't tell if this is supposed to go with the drums because it doesn't seem to go with the singing, but it feels off to me, so I would say get rid of it.

I know that's not much, but every little mistake you fix will make the map that much better ^^ I hope this helped somewhat. I'm starring this :D
Mok
Fixed some from _Kiva's post, thanks.

Download: Kawada Mami - See visionS (TV Size) (HakuNoKaemi) [Mok's visionS].osu
Hika
I like this song. A LOT. & I like the maps, even though I can't play them accurately. ;__; Star ~
Modded for mistakes, didn't see anything major. :x
Topic Starter
HakuNoKaemi
thank you :D
(Updated)
Yucali
:)
giO-
cesc's easy
00:18:122 (6) - new combo annullando 00:18:488 (1) - http://puu.sh/2cdp

Normal
00:09:339 (1) - new combo
00:47:214 (1,2,3) - unstack note
00:48:494 (5,6,7) - ^
00:50:140 (1,2,3) - ^
00:51:420 (5,6,7) - ^

Mok's visionS
00:16:658 (1) - sposta new combo su 00:17:390 (2) - http://puu.sh/2ccl
00:32:394 (1) - aggiungi uno spinner fino a 00:34:224 - con un finish
00:41:545 (4) - spostalo su 00:41:363 - sistema spacing e sposta 00:41:728 (5) - su 00:41:911 - http://puu.sh/2ccA

Hard
00:46:117 (11) - new combo
00:55:261 (1) - sposta new combo su 00:55:992 (2) -
01:04:953 (7) - new combo

Nekoo's Insane

00:16:658 (1) - sposta new combo su 00:17:024 (2) - http://puu.sh/2ccX
00:39:900 (4) - & 00:43:923 (8) - grid snap & distance snap OFF e correggi lo stack
00:50:506 (3,4) - finiscono fuori dalla griglia sistemali cosi http://puu.sh/2cdf
00:55:626 (11) - new combo annullando 00:55:809 (1) - http://puu.sh/2cdi

La star l'avevo già data :D bel mapset & good luck! ;)
ShanaTan
Topic Starter
HakuNoKaemi
updated :3
NeoRainier
Con tutte le pagine precedenti, c'è ben poco da aggiungere....(e probabilmente è roba che è già stata detta)

Suggerimenti
Correzioni

Easy:
00:36:059 (1,2,3,4) - Niente di particolare,li trovo solo un po' bruttini....ma penso sia stata una scelta obbligata per rimanere in easymodo

Normal:
01:06:964 (2) - al posto di mettere un beat e uno slider, ci sta bene anche solo uno slider che finisce a 01:07:513
01:07:696 (1) - Iniziare la combo qui?


Mok's visionS:
00:19:220 (5,6) - al posto di mettere la doppia in (5,6) , sembra che suoni meglio in (4,5) con gli stessi hitsound

Hard:
00:50:506 (5,6) - Come nella combo precedente (00:47:580 (5,7) - ), un paio di finish ci starebbero bene, ovviamente il secondo a fine slider
01:00:564 (1,9) - Lo stream che inizia e finisce ai due punti segnati, ha i beat posizionati in modo irregolare, alcuni più staccati alcuni più vicini

Nekoo's Insane
Notato nulla xD

[Shalon]'s Taiko
That dddkddd is mean lol, by the way nice map also this one

PS:Comunque star lo stesso :3
Card N'FoRcE
Allora, ho ricontrollato tutto e personalmente non ho più niente da dire.

A parte che la diff Taiko è tutta unsnapped xD

Un'ultima cosa su cui vorrei conferma è che nella Normal ci sono davvero tanti ammassi di slider tutti diversi e ravvicinati, come 00:12:632 (1,2,3,4,5) - 00:19:220 (3,4) - 00:26:722 (1,2,3,4) - 00:29:650 (1,2,3) - 00:43:191 (5,1,2) - 00:47:214 (1,2,3,4,5) - 00:50:140 (1,2,3,4,5) - che a volte tra tutti quei rimbalzi non si capisce dove vadano a concludersi. Non è grave in quanto sono comunque tutti visibili e giocabili, però soprattutto nei casi come 00:26:722 (1,2) - dove il primo slider ha un rimbalzo che va a finire dalla parte opposta può lasciare spiazzati.
Comunque c'è una Easy nel mapset quindi non prenderlo come un errore, ma come una cosa da valutare: se ti va di provare a lavorarci sopra, fammi sapere e magari ti do qualche consiglio anche io; se ti stanno bene così dimmelo e dopo aver corretto lo snap della Taiko bollo.
Topic Starter
HakuNoKaemi
Easy:
00:36:059 (1,2,3,4) - Niente di particolare,li trovo solo un po' bruttini....ma penso sia stata una scelta obbligata per rimanere in easymodo
Non credo cesc accetterà

Normal:
01:06:964 (2) - al posto di mettere un beat e uno slider, ci sta bene anche solo uno slider che finisce a 01:07:513 preferisco com'è ora
01:07:696 (1) - Iniziare la combo qui? non c'è nulla qui .-. e se intendevi l'aggiungere un hit circle, poi diventa troppo lungo per una Normal

Mok's visionS:
00:19:220 (5,6) - al posto di mettere la doppia in (5,6) , sembra che suoni meglio in (4,5) con gli stessi hitsound
?.?

Hard:
00:50:506 (5,6) - Come nella combo precedente (00:47:580 (5,7) - ), un paio di finish ci starebbero bene, ovviamente il secondo a fine slider

01:00:564 (1,9) - Lo stream che inizia e finisce ai due punti segnati, ha i beat posizionati in modo irregolare, alcuni più staccati alcuni più vicini
Topic Starter
HakuNoKaemi
allora:
-la Taiko l'ho resnappata
-per gli Slider nella Normal: l'ho usati in tutta la mappa, un pò per seguire la voce meglio, un pò per trovare metodi non streamosi di seguire la voce, un pò perchè mi piacevano...
Card N'FoRcE
Everything seems legit now.
jericho2442
sorry this is totally out of time, well it felt very far out by the end of the song tbh :/
BPM: 164 OFFSET: 576
the BPM is static same as the other 2 ranked versions of this song :|

well gonna have to Design mod ;p

cesc's Easy
00:26:905 (1,2,3,4,5) - this pattern felt out of palce in the map, its in a soft part and uses 1/2 timing in a tricky way, first i will say this is extremely hard to read for a Easy diff, second i will say it just felt wrong and would play much better if you remade this pattern
00:36:059 (1,2,3,4) - the timing pattern on this, i'm not sure what to think over it, i see you have done it for visual, but it dont really follow the song much which makes it rather annoying to play in a easy diff.
00:59:467 (1) - duuude, super short spinner for a Easy diff :/ really dont advise this
01:18:120 (1) - this note stacking with the note before in a 1/2 pattern does not suit at this point, reason is because of all the stacks before it the player has got into the flow of them being 1/1 timing, for other diff's such something like this is fine to keep skilled players thinking, but for an easy diff it just felt overly hard :/
01:23:971 (1) - same as above

Normal
00:16:292 (3) - since you are following the vocals at this point i would advise to remove the repeat, because the repeat is not in the vocals thus making it feel abit odd
(suggestion) 00:19:220 (3,4) - was not keen on this stacked, it made the timing a lot more harder to read and i cant find a reason why you would want it harder at this part
(info) 01:06:233 (1,2,3) - im really not sure what you are following here? not following the beat fully or the vocal, explain what your following? xD

Mok's visionS
00:06:411 (1,2,3) - first (1,2) antijump then same spacing (2,3) normal timing, really played bad, felt fully like broken spacing forced for pattern rather than playability, i really advise to fix this by removing the antijump
00:32:029 - 00:34:956 feels so empty it feels like the diff aint finished :/ i advise to maybe place a spinner at 00:32:394 - 00:34:224 or do something else here to make it less empty :/
01:23:971 (7) - new combo here to help break it up

Hard
00:04:947 (3) - just wondering why you used a slowdown here, i cant really see a reason?
00:24:892 (1,2,3,4) - why are these overlapping spacing wise?, the combo before and after have the same timing but larger spacing, this part felt odd and i really advise you to give it the same spacing as the others
01:17:937 (1,2,3) - spacing here needs ro be consistent on the 3 notes

Nekoo's Insane
Design seems fine

[Shalon]'s Taiko
not keen on how empty the start is and the 1/8 stream, but its pretty much fine i guess

----------------
srry for the large mod but first off dat timing xD, and second please really take a look at them design things i pointed out

EDIT: cough fixed some typos (tired)
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