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Kawada Mami - See visionS

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Topic Starter
HakuNoKaemi
messa >:<
-kevincela-
Haku,aggiungi Mok alle tags :D
Topic Starter
HakuNoKaemi
uh?
già l'ho fatto >.<
MathiasXII
Hi! I got your request :3. Unfortunately, I can't really help you on what you asked since I'm a technical modder (meaning anything that has to do with files/mp3s). Note spacing and graphics are hence, not in my panel of modding. I suggest you ask someone else.

Sorry... I hope you'll forgive me one day ~ :( .
-kevincela-

HakuNoKaemi wrote:

uh?
già l'ho fatto >.<
Mmm a me non sembra infatti c'è scritto nelle tags:
Tags: JC Staff Kazuma Kamachi Project Index I've Sound Rondo Robe cesc [Shalon] Inamaru Nekoo[]
non trovo nessun Mok tra le tags D:
Topic Starter
HakuNoKaemi
stai controllando quella di Inamaru forse >.< prova con le altre
IceBeam
Nekoo's Insane and cesc's Easy have different Preview Time,fix it.

Countdown doesn't work,maybe disable it?

Have to say that maximum allowed size of BG is 1024 x 768.

[cesc]
00:23:780 (1) - This note isn't neccessary,I'd remove.
00:29:634 (1) - ^ Same,I mean..it sounds good even without it,so as long,as it's easy,I'd remove.
00:36:036 (1,2,3,4) - Jumps,no really,there're almost 2x jumps.I'm not sure if it's good for Easy.
00:42:805 (2) - Again,you don't really need this note.
00:43:902 (6) - ^
00:47:195 (1) - ^
00:50:122 (1) - ^
Oh well,I'm just complaining about it's difficulty.It's not really Easy,it's Normal.
Your mapset is filled with a large choice of different difficulties,why not to make really Easy difficulty then?

[Normal +]
Claps don't really fit..
00:22:134 (4) - First time I though there will be a single circle,not a slider.It's almost hidden,you know.Could you change to a better way?
The main problem is in hitsounds,I wouldn't use claps,and add some more whistles.

[Mok]
AR 8 for 4-star difficulty? No way..
Other stats need to be reduced too.
00:21:036 (9) - New combo? Such long combos aren't recommended.
00:32:378 - Why this part isn't mapped or has a break at least?
01:26:341 (3) - Move to 01:26:524.

[Hard]
Again,I can't hear any hitsounds at the beginning,they're really few..Please,add some whistles at least.
00:18:658 (3) - Move to 00:18:841.
00:43:353 (9,10) - Almost unreadable to me.
1,2 Velocity for Hard is kinda..low.Such a low velocity/spacing makes map hard to read.

[Nekoo]
Everything is good here.Mapping style,hitsounds and overall - pretty solid.

Good luck,have my star.
Infinity_old
star
Firo Prochainezo
Star!
Topic Starter
HakuNoKaemi

IceBeam wrote:

[Normal +]
Claps don't really fit..
00:22:134 (4) - First time I though there will be a single circle,not a slider.It's almost hidden,you know.Could you change to a better way?
The main problem is in hitsounds,I wouldn't use claps,and add some more whistles.

[Hard]
Again,I can't hear any hitsounds at the beginning,they're really few..Please,add some whistles at least.
00:18:658 (3) - Move to 00:18:841. added note on 00:18:841
00:43:353 (9,10) - Almost unreadable to me. uh?
1,2 Velocity for Hard is kinda..low.Such a low velocity/spacing makes map hard to read.

uh? Mok Hard have the same slider velocity and even lower spacing, low velocity slider pretty fit that song...
should insert hitsound in my diff's
poisonchan
Hai :3 Modding your map as your request.
Remember, most of the things I'm going to list here are just suggestions ~ <3 Hope it helps.
I have... issues modding Easy so I will give priority to the other diffs.
I don't mod Taiko, so.. >< Sorry.

General:
The tags and source MUST be the same in all the diffs.

cesc's Easy:
00:49:573 (4,1) - Too large spacing for an easy ?

Normal+:
00:52:866 (1,2) - This spacing looks confusing for a normal. Even worst with the skin. Try to move the (2) a bit down.

Mok's VisionS:
00:01:463 (2) - I think this beat sounds better here: 00:01:646
00:21:036 (9) - Spacing looks odd. Is following the spacing of this note: 00:19:390 (6) - but should follow this one: 00:19:756 (7) - .
00:30:183 - Add a beat here
00:40:426 (1,2,3,4,5) - Hm.. For me, sounds better if this combo starts at 00:40:061. Change the spacing a bit closer, and it will sounds nice.
00:55:244 - Add a beat here
00:55:427 (3) - Move this beat to 00:55:609 (Just if you fixed this thing ^)

Hard:
01:06:219 (1,2) - Spacing looks odd (Sorry for being nazi), too close, can be confusing.

Nekoo's Insane:
00:18:109 (7,1) - Yeah, I know this is an Insane, but this jump is a bit.. 'forced''.
00:42:988 - Add a beat here ?


wow, I'm surprised. I really liked the mapset ^-^

Congratz, hope it helps.
Topic Starter
HakuNoKaemi
Corrected what i could :D
Takuya
Mok
PhantomX_old
I request "Guest Difficulty(Catch The Beat)"

Can you permit that I add CTB level?

Download: Mami Kawada - See VisionS (TV Size) (HakuNoKaemi) [PhantomX's CTB].osu
Topic Starter
HakuNoKaemi
CtB level are unrankable, but i can simply add it in the desciption :D
cesc
Fixed something from the modders who post here in the topic and from Kuroneko-sHerald

Download: Mami Kawada - See VisionS (TV Size) (HakuNoKaemi) [cesc's Easy].osu
Kuroneko-sHerald
[General]
Il titolo corretto è See visionS, con la v minuscola.
Source: È To aru Majutsu no Index II

[cesc's easy]
irc modding.

[Normal +]
Come detto in altri post i clap non ci stanno molto bene.
00:52:866 (1,2) - Non si capisce se viene prima lo slider o il circle. Ti consiglio di non sovrapporli.
01:18:841 (2,2) - Secondo me sono di troppo.

Mok's VisionS
Aggiungere lo spinner finale?

Star~
narakucrimson
Hi!

[cesc's Easy]
  1. Meh, it has a few "jumps" that I wouldn't use on an Easy, but, whatever~~ (I said "jumps" because they aren't too extreme either)
  2. 26:890 (4) ~ 29:085 (4) - This looks a bit confusing for a noob imo.
[Normal+]
  1. I think just [Normal] is ok.
  2. 08:963 (8) - 1 grid down and 1 grid left. It will result in a more equilateral triangle pattern :)
  3. 52:866 (1) ~ 54:512 (4) - This looks pretty ugly imo. And I can't think of any way to solve it at the moment :/.

[Mok's VisionS]
  1. 13:902 (5) - Well maybe this could be more symmetrical:
Gud, gud.


[Hard]
  1. Just noticed this on this diff but I didn't hear many hitsounds until 35:853. USE HITSOUNDS. A few whistles should do~~ Something similar as in [Nekoo's Insane]
Well that's all I've got to say for now. ([Nekoo's Insane] is pretty good).

Have a star.
Topic Starter
HakuNoKaemi

narakucrimson wrote:

Hi!

[Normal+]
  1. I think just [Normal] is ok.
  2. 08:963 (8) - 1 grid down and 1 grid left. It will result in a more equilateral triangle pattern :)
  3. 52:866 (1) ~ 54:512 (4) - This looks pretty ugly imo. And I can't think of any way to solve it at the moment :/. if graphically, i've arleady chenged it a bit in Kuroneko-sHerald mod
[Hard]
  1. Just noticed this on this diff but I didn't hear many hitsounds until 35:853. USE HITSOUNDS. A few whistles should do~~ Something similar as in [Nekoo's Insane]
Have a star.
ShanaTan
Fixed the spacing and some minor hitsounding stuffs. . . .

Download: Mami Kawada - See VisionS (TV Size) (HakuNoKaemi) [Nekoo's Insane].osu
Celycchan
Staaaaar~ ♥
_Kiva
wth WIP ._.
gdeath
[cesc's Easy]
The same suggestion as Hard about volume at the beginning of the song.
Nothing else found, just one point should be kept in mind that the short spinner on an easy diff you put would be complaint about by other modders i guess.

[Normal+]
The same suggestion as Hard about volume at the beginning of the song.
00:01:280 (3) - Remove the clap, as i see, it doesnt fit the soft part of this song. if you insist on using this, pls think of set a lower volume on the clap hitsound. Also, there are some situation like this behind parts. I dont point out one by one, just keep my suggestion in mind and make your decision.

[Mok's VisionS]
The same suggestion as Hard about volume at the beginning of the song.
00:31:646 ---->>00:35:305 - Dont feel good that you leave a long empty rhythm without any notes since it was set HD Drain 8...
Pls think of inserting a break or stacking some notes.

[Hard]
Feel volume a bit high at the beginning of the song.Try volume 80%?
00:31:645 (4) - Why dont make the end of slider silent completely since its the same pattern & rhythm as the one you stacked on 00:28:719 (4) x.x
01:15:548 (1) - What about removing clap and add whistle?

[Nekoo's Insane]
Nice, I'm fine with all of them.

All of you did a good effort, take my star.
Topic Starter
HakuNoKaemi

gdeath wrote:

[Normal+]
The same suggestion as Hard about volume at the beginning of the song.
00:01:280 (3) - Remove the clap, as i see, it doesnt fit the soft part of this song. if you insist on using this, pls think of set a lower volume on the clap hitsound. Also, there are some situation like this behind parts. I dont point out one by one, just keep my suggestion in mind and make your decision.

[Hard]
Feel volume a bit high at the beginning of the song.Try volume 80%? 85%
00:31:645 (4) - Why dont make the end of slider silent completely since its the same pattern & rhythm as the one you stacked on 00:28:719 (4) x.x
01:15:548 (1) - What about removing clap and add whistle? feel redunant
Mok
No, thanks.
ziin
No kd, I've got plenty from this thread already.

The more I play with this skin the more I realize why I don't like it:

hitcircleoverlay.png is colored almost exactly the same as the hitcircle.png, and it's not solid:
This presents a problem when I look for a stacked note. Ignoring the approach circles, I can clearly see a crescent of the circle underneath the other on the left, but not on the right. I see you made approachcirle.png more defined as well (personally I would just use the one from the template, as it's nice, and everyone is completely used to it).

hitcircle.png is ideally supposed to be grayscale. It colors much better when closer to gray, so I dropped the saturation down significantly, and I think it looks better because the original image is being distorted less by the color change, which brings out the hitcircleoverlay (which uses the original colors):


Finally, what about removing the white background in the hit100k/300k/300g? And I thought you were going to redo those anyway due to the aliasing?

[general]
use this to make sure the overlay is below the numbers:
[general]
OverlayPosition: below
I'm getting 20 ms late in mok's, but only 10 ms late in nekoo's. I think offset should be ~560.
Make sure all the [metadata] is the same, and the same audio lead in, and guest difficulty people should use the latest file when updating so haku's changes don't get changed (he's not going to change anything related to placement unless he's got your permission).

[easy]
00:36:036 (1,2,3,4) - fast jumps in easy?

[hard]
00:39:695 (4,5) - spacing is 0.8x
00:52:134 - add note
Topic Starter
HakuNoKaemi
changed the name for the packin' consistency...
thank for the skin:D

thank for the suggestion, did control and added 5 ms to the offset (554)
Topic Starter
HakuNoKaemi
did remember one thing XD
TuningSquall
star star STAR!!! 8-)
PotsBreaker
8-)
ziin
Glad to see you changed the artist name. I think you can rename the thread too?
You've got a duplicate empty osb under the old name.
Also glad the white in the hit*00k is gone :)

[general]
Go through each difficulty and make sure that the following are identical:
//Background and Video events
Video,-534,"Toaru Majutsu No Index II Op 2.flv"
Tags:JC Staff Kazuma Kamachi Project Index I've Sound Rondo Robe cesc [Shalon] Mok Nekoo[]
OverlayPosition: Below
AudioLeadIn: 1500 (may as well make it a round number)

Delete this if it exists (not necessary, but as long as you're in here...)
CountdownOffset: 3

Don't forget to check your spacing with AImod. If there's a spacing error, and it's not supposed to be a jump, fix it! You should rarely have anti-jumps (too close) unless they are "stacked" notes.

[lyrics]
Nothing wrong here, just some comments for future SBs.
look fine, but you just used the editor rather than edit the osb directly. I prefer uniform storyboards, but as long as it looks good, who cares? For lyrics it's probably a good idea to also move them around using the top left rather than centre. That way you can crop them all so they don't have to be 320x42.

[easy]
don't use different slider speed changes in easy, plus it messed up the slider. This seems like something you did in an effort to make all the timing sections the same, but didn't bother to check.
00:36:041 (1,2,3,4) - not a fan of jumps in easy either.

[mok]
I'm not sure why you want to force the default skin? IMO this is simply a bad practice. Perhaps it will change when osz2 comes out. In any case, none of the other difficulties do this, so delete the SkinPreference:Default

[hard]
I know I told you to silence these, but silencing is bad. Use 30-50% volume:
00:28:907 (4) -
00:31:834 (4) -
00:32:749 (1) - end it here 00:35:310 - and add a note where the end used to be.
There's some more nazis in here I'm not going to point out. Just try to keep the spacing as close to the snap multiplier as you can. Going from 1.07 to 1.15 looks bad when notes are close together.
ZLOdeuka-
Hey~

Kiai Mod

Kiai make the same everywhere.

[Shalon]'s Taiko - 01:26:895 kiai finish here

1:00:553 start
01:12:078 finish
01:12:261 start
01:26:895 finish

[cesc's Easy] Its Normal

00:04:943 (3,1) - What is it?!!I hope you understand what I mean?
00:18:114 (6) - new combo
00:18:480 (1) - delete new combo
00:52:871 (1) - delete new combo
00:53:236 (2) - new combo

[Normal+]

00:10:797 (11) - delete. start spinner here
00:13:358 (3) - delete
00:13:541 (x) - add Circle
01:10:249 (4) - remove the last return and 01:10:797 start Slider to 01:11:529

[Mok's VisionS]

00:01:468 (2) - move here 00:01:651
00:05:675 (3) - up 7 grid
00:08:968 (3) - it should go from here 00:09:334
00:15:188 (6) - new combo
00:16:651 (1) - delete new combo
00:18:480 (3) - new combo
00:30:736 (1) - delete new combo
00:32:749 - add spinner
00:40:432 (1,2,3,4,5) - you do not hit the vocals ._. 00:41:529 (4,5) - delete. 00:41:346 add circle.
00:55:614 (4) - new combo
01:09:334 (11) - ^
01:09:700 (1) - delete new combo

[Hard]

00:35:858 (1,2) - spacing
00:44:273 (1,2,3) - ^

[Nekoo's Insane]

awesome ! This is the only Diff where everything is done to the music!

I give a star for this diff~
Topic Starter
HakuNoKaemi
did control like ziin said and tweaked something(arleady gave you 4 Kudosu :D).
ZLOdeuka, i did follow very little your mod (i did them before, don't like the kiai fountain were you want it)

should find cesc for now
Mok

ZLOdeuka wrote:

Hey~
[Mok's VisionS]
00:01:468 (2) - move here 00:01:651
00:05:675 (3) - up 7 grid
00:08:968 (3) - it should go from here 00:09:334
00:15:188 (6) - new combo
00:16:651 (1) - delete new combo
00:18:480 (3) - new combo
00:30:736 (1) - delete new combo
00:32:749 - add spinner
00:40:432 (1,2,3,4,5) - you do not hit the vocals ._. 00:41:529 (4,5) - delete. 00:41:346 add circle.
00:55:614 (4) - new combo
01:09:334 (11) - ^
01:09:700 (1) - delete new combo
Oh well, neko's isn't the only one who's following the music, i cannot tell i'm doing it too, 'cause im mixing the both things. However, for me you do not deserve any kudosu, since you've not tried to understand what a creator try to make (example: 00:40:432), and you're mod is kind of nazy. I've changed only two things, it will be Haku's that will decide for you're kudosu.
Weez
Random mod. Wanted to map this but see you already did ;_;

General
- There are 2 .osb files delete the useless one and full submit
- remove "JC Staff" "Project Index"
- Snap all the green timing sections. There was most likely a offset change and you didn't snap them

cesc's Easy
00:06:407 OMG WTF IS THIS???!!!!!!

Normal+
- Space out the whole diff, seems all clustered up

Mok's VisionS
- What is this a Normal? Hard? put this in the diff name. Not saying to get rid of "VisionS" just add what kind of diff this is.
- HP Drain is ridiculously high, lower to 6
00:29:639 (1) Add a repeat
00:31:834-00:35:127 =_= seriously map this area
00:56:529 (1) Extend it to end at 00:59:090 and add a finish

Hard

00:49:212 (11) Spacing
00:51:041 (7,8,9) Spacing
There are more spacing issues, just go back and fix em alright

CTB diff
- Glad to see that people are making some ctb diffs (even though its unrankable) but damn this really sucks :/. So much spacing issues and everything it just random, i just doesn't flow like some other ctb diffs.

Nekoo's Insane
- HP change it to 8
01:26:895 (1) Make this end like the other diffs

nice map ^_^
not sure about some of the tags though
cesc
[cesc's Easy]

ZLOdeuka wrote:

00:04:943 (3,1) - What is it?!!I hope you understand what I mean?
00:18:114 (6) - new combo .no
00:18:480 (1) - delete new combo .no
00:52:871 (1) - delete new combo .no
00:53:236 (2) - new combo .no

Weezy wrote:

00:06:407 OMG WTF IS THIS???!!!!!!
What the fuck is wrong here!? PLEASE WRITE THE PROBLEM, I'M NOT A FORTUNE-TELLER
Mok

Weezy wrote:

Mok's VisionS
- What is this a Normal? Hard? put this in the diff name. Not saying to get rid of "VisionS" just add what kind of diff this is.
- HP Drain is ridiculously high, lower to 6
00:29:639 (1) Add a repeat
00:31:834-00:35:127 =_= seriously map this area
00:56:529 (1) Extend it to end at 00:59:090 and add a finish
Learn how to read, my diff's kind is written in the message. However, i won't change anything.
Topic Starter
HakuNoKaemi
General
- There are 2 .osb files delete the useless one and full submit an .osb is veryveryveryvery little, considering this nazi
- remove "JC Staff" "Project Index" JC Staff and Project Index are the anime creator
- Snap all the green timing sections. There was most likely a offset change and you didn't snap them ?.?

Normal+
- Space out the whole diff, seems all clustered up ?.?, No spacing error and i haven't used jumps o.o"

Hard
00:49:212 (11) Spacing ←nazi spacing, but thank >.<
00:51:041 (7,8,9) Spacing
There are more spacing issues, just go back and fix em alright AIMOD = 23 Spacing Error, we can subtract 23 for jumps+pattern, what remain :D? 0 :D. we can say AIMod hadn't helped, son 1,07x spacing trasformed to 0,99-1,00 though
Weez
still 2 .osb files are NOT need one is since you have a skin so not considered nazi at all
as for tags you didn't put it in your OTHER index map why the hell will you put it here >_> and you must remove "index" since its part of the sources
as for the snapping issue go to all the green lines and fix them

Easy diff, there are 2 beats ontop of each other, seriously =_=
Mok's diff, the HP drain can't be higher then the insane diff, anyone will find that a major issue and that huge ass gap will cause people to fail for a stupid reason. (good luck getting it ranked if you ignore to change this)
And AIMod doesn't pick up everything any mapper should know this >_>
stop being fucking ignorant >_>
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