messa >:<
Mmm a me non sembra infatti c'è scritto nelle tags:HakuNoKaemi wrote:
uh?
già l'ho fatto >.<
should insert hitsound in my diff'sIceBeam wrote:
[Normal +]
Claps don't really fit..
00:22:134 (4) - First time I though there will be a single circle,not a slider.It's almost hidden,you know.Could you change to a better way?
The main problem is in hitsounds,I wouldn't use claps,and add some more whistles.
[Hard]
Again,I can't hear any hitsounds at the beginning,they're really few..Please,add some whistles at least.
00:18:658 (3) - Move to 00:18:841. added note on 00:18:841
00:43:353 (9,10) - Almost unreadable to me. uh?
1,2 Velocity for Hard is kinda..low.Such a low velocity/spacing makes map hard to read.
uh? Mok Hard have the same slider velocity and even lower spacing, low velocity slider pretty fit that song...
narakucrimson wrote:
Hi!
[Normal+][Hard]
- I think just [Normal] is ok.
- 08:963 (8) - 1 grid down and 1 grid left. It will result in a more equilateral triangle pattern
- 52:866 (1) ~ 54:512 (4) - This looks pretty ugly imo. And I can't think of any way to solve it at the moment :/. if graphically, i've arleady chenged it a bit in Kuroneko-sHerald mod
Have a star.
- Just noticed this on this diff but I didn't hear many hitsounds until 35:853. USE HITSOUNDS. A few whistles should do~~ Something similar as in [Nekoo's Insane]
gdeath wrote:
[Normal+]
The same suggestion as Hard about volume at the beginning of the song.
00:01:280 (3) - Remove the clap, as i see, it doesnt fit the soft part of this song. if you insist on using this, pls think of set a lower volume on the clap hitsound. Also, there are some situation like this behind parts. I dont point out one by one, just keep my suggestion in mind and make your decision.
[Hard]
Feel volume a bit high at the beginning of the song.Try volume 80%? 85%
00:31:645 (4) - Why dont make the end of slider silent completely since its the same pattern & rhythm as the one you stacked on 00:28:719 (4) x.x
01:15:548 (1) - What about removing clap and add whistle? feel redunant
[general]I'm getting 20 ms late in mok's, but only 10 ms late in nekoo's. I think offset should be ~560.
OverlayPosition: below
Oh well, neko's isn't the only one who's following the music, i cannot tell i'm doing it too, 'cause im mixing the both things. However, for me you do not deserve any kudosu, since you've not tried to understand what a creator try to make (example: 00:40:432), and you're mod is kind of nazy. I've changed only two things, it will be Haku's that will decide for you're kudosu.ZLOdeuka wrote:
Hey~
[Mok's VisionS]
00:01:468 (2) - move here 00:01:651
00:05:675 (3) - up 7 grid
00:08:968 (3) - it should go from here 00:09:334
00:15:188 (6) - new combo
00:16:651 (1) - delete new combo
00:18:480 (3) - new combo
00:30:736 (1) - delete new combo
00:32:749 - add spinner
00:40:432 (1,2,3,4,5) - you do not hit the vocals ._. 00:41:529 (4,5) - delete. 00:41:346 add circle.
00:55:614 (4) - new combo
01:09:334 (11) - ^
01:09:700 (1) - delete new combo
ZLOdeuka wrote:
00:04:943 (3,1) - What is it?!!I hope you understand what I mean?
00:18:114 (6) - new combo .no
00:18:480 (1) - delete new combo .no
00:52:871 (1) - delete new combo .no
00:53:236 (2) - new combo .no
What the fuck is wrong here!? PLEASE WRITE THE PROBLEM, I'M NOT A FORTUNE-TELLERWeezy wrote:
00:06:407 OMG WTF IS THIS???!!!!!!
Learn how to read, my diff's kind is written in the message. However, i won't change anything.Weezy wrote:
Mok's VisionS
- What is this a Normal? Hard? put this in the diff name. Not saying to get rid of "VisionS" just add what kind of diff this is.
- HP Drain is ridiculously high, lower to 6
00:29:639 (1) Add a repeat
00:31:834-00:35:127 =_= seriously map this area
00:56:529 (1) Extend it to end at 00:59:090 and add a finish