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Kawada Mami - See visionS

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Topic Starter
HakuNoKaemi
00:15:572 (5) - It might be a bit hard to tell how to follow this loop for a new player. (See http://osu.ppy.sh/ss/168559) Try to use a simpler shape? i do think it's more of a skin-based problem, derived from mmslider1 ( not default and mmslider2 ) so it isn't so hard...
00:36:060 (1,2) - I'd sort of prefer if these were spaced more regularly and less confusingly, even though it makes a nice circle. It is the same distance of a Stack, however.
00:57:646 (1) - Same thing about loops here, moreso because two of the ticks overlap. as the slider speed is quite low and the time seeing the tick is quite high. So it isn't a problem.
01:18:133 (1,2,3,4,5,1,2,3) - This bit, while not much so, does seem a bit disproportionately difficult compared to the rest of the map. Try to simplify it a little? (For example, avoid the 1/2s.) it isn't so hard(neither so easy). It's just a bit harder to play, but neither so much hard. Plus the mapper didn't accept it precedently.
from what i see, i can't reach them....
so tick rate 2 appied to all diffs, as they're other maps had tick rate 2 too. (Maybe cesc Easy's ticks are too many woth TR 2... )
mapped the Mok suggested to map part, trying to imite his style. Should propose him if he like that...
SapphireGhost
Hm, when you say that you "can't reach them", does that mean cesc hasn't been online to check the mod yet? It's important that the mapper is able to see all mods for their map before bubble.

If that's not what you mean just let me know so I can come back.
Topic Starter
HakuNoKaemi
I accepted the 2-tick rate mod because cesc and Mok maps have tick rate 2 used without problems... i don't know if there is a suggestion to use it too.
I rater hated Mok choose to not map that part, without even knowing a logical reason, he did use Spinners in his other maps, so it was rather strange. I tought he wanted to map it differently than othe, so I mapped it trying to respect the gerneral simmetry-ability and pattern repeats of the song, to propose it to Mok, i do think he HAVE to accept that mapping that part make his guest better, than leaving it imho.

[Shalon] isn't reachable by MANY more times, ( 1 month... ) i hope nothing happened to him, and he's just overstudying...
Niva
Mod request via Forum PM ~

[General]
-> Move the preview point ~ -50ms manually perhaps? The vocal is quite cut with the current preview point
-> Snap the kiai time (begin: 60572 | end: 86914)

[cesc's Easy]
  • 00:26:914 (1) - Whistle on slider's end?
    00:28:560 (3) - Whistle on slider's start?
    00:57:646 (6) - If you look carefully slider tick #1 and #3 isn't stacked perfectly orz. Barely noticeable though
    01:25:816 (1,2,3) - I think it would be better if these three forms an arc, but still in a symmetry, like this:
[Normal]
  • 00:02:768 (5) - New combo here? 9 feels too much for a Normal imo
    00:09:353 (1) - I think it's better if this slider encircles the previous (8). You can arrange like this:
    00:25:816 (4,1) - idk why... I don't think stack looks good here (manual stacking might work better though)
    00:29:658 (1) - Same as above
    00:36:060 (1,2,3) - For a Normal, I think it's too hectic to place 1/2 triples right after spinner orz (considering the recovery time)
    00:44:475 (2,3) - Curve these two? (just to sweeten up the map, yeah :3)
    00:47:585 (3) - Make this repeat facing left? It's tricking my eye orz
    00:50:512 (3) - Same as above, but facing right
    00:54:902 (5) - New combo here?
    01:16:304 (3) - Make this repeat facing down? xD
[Mok's visionS]
  • 00:01:487 (2,3) - Whistle? :3
    00:06:426 (1,..) - Try this rhythm? (see the timeline)
    00:24:353 (3,1) - The slider tick is not in the center... Not a big problem though~
    00:32:402 (4) - Uh... Tricky I should say, at first I thought it was a 1/4 short-slider
    00:41:365 (4) - Move 1/2 earlier? Fits the music more imo
    00:49:963 (9) - Add finish here?
    01:08:987 (10) - ...I think the finish sound should be here rather than (9)
    01:11:548 (4) - Err... compare with the spacing from (2) to (3), it's different:
    01:24:902 (4,5,6) - Add whistle on (4) and (6), and remove the whistle from (5)?
...I have to off atm.
Will mod the remaining diffs tomorrow by editing post :3

EDIT :

[Hard]
  • 00:21:060 (2) - Create a slider wave here perhaps?
    00:26:731 (1,2,3) - Err... These three... Is the spacing increase intentional? Not that hard to read though
    00:29:658 (1,2,3) - Same as above
    00:37:158 (2) - Weirdly overlapping (4) imo. Try to curve like this perhaps:
    00:38:438 (1,2,3) - Try this rhythm perhaps (look at the timeline) :
    00:46:853 (1,2,3,4,5,6,7) - Will be tricky for Hidden mod players orz. Plays well though
    00:57:097 (8) - One grid left?
    01:08:255 (2) - Finish here instead of clap?
    01:25:085 (5,1) - Spaced too close? Not a big problem though
[Nekoo's Insane]
  • 00:19:963 (7) - Curve it slightly upward? It will give flow imo:
    00:55:085 (9) - Not symmetrical with (7)... Is it intentional?
    00:59:475 (2,6) - Add whistle?

    ...can't mod this diff much >_< Great diff :3
Also, just realized this : idk why, but for me the singer sings "You're my ideal" rather than "You are my ideal" >_<
Good luck ~
Topic Starter
HakuNoKaemi
I'd got a problem with the versions of the difficulties .... they automatically changed to an older version... and i did redo all the mod i thought i did... so you modded an older version in some way...

Niva wrote:

Mod request via Forum PM ~

[General]
-> Move the preview point ~ -50ms manually perhaps? The vocal is quite cut with the current preview point
-> Snap the kiai time (begin: 60572 | end: 86914)

[cesc's Easy]
  • 00:26:914 (1) - Whistle on slider's end?
    00:28:560 (3) - Whistle on slider's start?
    00:57:646 (6) - If you look carefully slider tick #1 and #3 isn't stacked perfectly orz. Barely noticeable though
    01:25:816 (1,2,3) - I think it would be better if these three forms an arc, but still in a symmetry, like this:

[Normal]
  • 00:02:768 (5) - New combo here? 9 feels too much for a Normal imo
    00:09:353 (1) - I think it's better if this slider encircles the previous (8). You can arrange like this: had another idea...
    00:25:816 (4,1) - idk why... I don't think stack looks good here (manual stacking might work better though)
    00:29:658 (1) - Same as above
    00:36:060 (1,2,3) - For a Normal, I think it's too hectic to place 1/2 triples right after spinner orz (considering the recovery time) I'm pretty bastard :3. Anyway, normal players can play these things
    --
    I had redone this part , but was re-placed by the old version
    --
...I have to off atm.
Will mod the remaining diffs tomorrow by editing post :3
Topic Starter
HakuNoKaemi

Niva wrote:

Mod request via Forum PM ~

[Mok's visionS]
  • 00:01:487 (2,3) - Whistle? :3
    00:06:426 (1,..) - Try this rhythm? (see the timeline)
    00:24:353 (3,1) - The slider tick is not in the center... Not a big problem though~
    00:32:402 (4) - Uh... Tricky I should say, at first I thought it was a 1/4 short-slider
    00:41:365 (4) - Move 1/2 earlier? Fits the music more imo
    00:49:963 (9) - Add finish here?
    01:08:987 (10) - ...I think the finish sound should be here rather than (9)
    01:11:548 (4) - Err... compare with the spacing from (2) to (3), it's different:
    01:24:902 (4,5,6) - Add whistle on (4) and (6), and remove the whistle from (5)?
...I have to off atm.
Will mod the remaining diffs tomorrow by editing post :3
At least what I think heìll accept... he isn't ON by some time(like cesc)
Topic Starter
HakuNoKaemi
Upgraded the Video with a Creditless one.
To All the modder
You should "Full Download"
ShanaTan
Woimped the slider and added a bit of whistly stuff on the quiet notes :>

Download: Kawada Mami - See visionS (TV Size) (HakuNoKaemi) [Nekoo's Insane].osu
Topic Starter
HakuNoKaemi

Niva wrote:

[Hard]
  • 00:21:060 (2) - Create a slider wave here perhaps?
    00:26:731 (1,2,3) - Err... These three... Is the spacing increase intentional? Not that hard to read though Yep :3
    00:29:658 (1,2,3) - Same as above
    00:37:158 (2) - Weirdly overlapping (4) imo. Try to curve like this perhaps: did other things :3
    00:38:438 (1,2,3) - Try this rhythm perhaps (look at the timeline) : (uh, i did this by correcting the other thing :300:46:853 (1,2,3,4,5,6,7) - Will be tricky for Hidden mod players orz. Plays well though i know :3
    00:57:097 (8) - One grid left?
    01:08:255 (2) - Finish here instead of clap?
    01:25:085 (5,1) - Spaced too close? Not a big problem though
Thank for the mod :3

Also, just realized this : idk why, but for me the singer sings "You're my ideal" rather than "You are my ideal" >_<
Good luck ~
SapphireGhost
- All the difficulties need to have consistent Audio Lead-In, as they start at the same place.
- Tags are still slightly inconsistent.
- Kiai on [Mok's VisionS] is slightly unsnapped, make it consistent with the other difficulties.
- The "followpoint-.png" line in the .osb is still there, it needs to be removed.

EDIT: Some IRC fixes.
- hit50 and hit100 differentiated slightly.
- Lighting.png resized to 192x192.
- Glitched new combo fixed.

I think we're good now.
Bubbled!
Sakura
After a long IRC session

SPOILER
09:54 <Sakura_Hana> : is it just me or the video's quality is better now, i barely remember the video tho
09:55 <Sakura_Hana> : anyways, remember how i told you that the combo fire would make it hard to read the lyrics?
09:55 <HakuNoKaemi> : yes...
09:55 <Sakura_Hana> : http://puu.sh/8xpb
09:56 <Sakura_Hana> : check this on every diff, dont update yet tho, i just started modding
09:56 <HakuNoKaemi> : Display SB in front of ComboFire
09:56 <HakuNoKaemi> : (the video is creditless now too)
09:57 <Sakura_Hana> : this is how it looks like right now http://puu.sh/8xpk
09:58 <Sakura_Hana> : http://puu.sh/8xps with that thing it looks like this
09:58 <Sakura_Hana> : basically still has combo fire but you can read the lyrics fine
09:58 <HakuNoKaemi> : it put combofire between background and foreground
09:58 <HakuNoKaemi> : but still better
09:59 <HakuNoKaemi> : :3
10:00 <Sakura_Hana> : [Shalon's Taiko] Switch soft sampleset sections with Normal sample set
10:03 <HakuNoKaemi> : the volume can be 90% ?
10:03 <Sakura_Hana> : uh yeah lower volume if anything, but never, and i repeat NEVER use soft sampleset on Taiko
10:04 <HakuNoKaemi> : ah
10:04 <Sakura_Hana> : that's a pretty funky sliderball
10:05 <HakuNoKaemi> : should made it more visible?
10:06 <Sakura_Hana> : nah, it looks funny tho o.o
10:06 <Sakura_Hana> : [Hard] 00:04:963 (3) - =/
10:06 <HakuNoKaemi> : and pretty "magic"
10:06 <Sakura_Hana> : Whyyy.jpg
10:08 <Sakura_Hana> : http://osu.ppy.sh/ss/180492 uhhhh
10:08 <Sakura_Hana> : might want to move that slider, i cant see the repeat because the spinnerosu.gif is covering it
10:09 <HakuNoKaemi> : uhm, it's pretty good on graphic, it's visible (start and stop are distinguishable), it's easy to play too
10:09 <HakuNoKaemi> : (you can't even fail that slider if you click)--- moving to that
10:10 <Sakura_Hana> : actually the problem was the slowdown, i wont intuitively hold on a slider like that, and i kinda overshot
10:10 <Sakura_Hana> : it when moving the mouse :<
10:12 <Sakura_Hana> : your notes on [Hard] tend to get pretty clustered too, could do with a faster AR
10:13 <Sakura_Hana> : idk, but i feel like those hitbursts are making it harder to read as well...
10:14 <Sakura_Hana> : 01:06:426 (2) - Seconds slider repeat is covered by hitburst :<
10:14 <Sakura_Hana> : *second
10:16 <HakuNoKaemi> : (in that case those hitburst make it more readable XD)
10:16 <HakuNoKaemi> : (but seeing if i find other solution
10:17 <Sakura_Hana> : actually, no, those hitburst dont make it more readable, if anything the fact that the hitburst is also
10:17 <Sakura_Hana> : yellow (if im 300ing) isnt helping either
10:17 <Sakura_Hana> : AR8 seems to solve the cluttered note problem
10:18 <Sakura_Hana> : also Nekoo's Insane could use both OD and AR+1 (or at least OD+1 cyclone gets mad with Insanes that
10:18 <Sakura_Hana> : use anything less than OD 8)
10:19 <HakuNoKaemi> : (arleady done :D), solved with one less repeat and 2 circles, tha form a triangle
10:20 <HakuNoKaemi> : seeing other Neeko's Insanes
10:20 <Sakura_Hana> : Mok's visionS has no problems o.o wooot
10:21 <HakuNoKaemi> : ( Mok's not present now, so... phew, I fixed that slider problem with a consistent style to him XD
10:21 <HakuNoKaemi> : (you remember the break he didn't wanted to remove?)
10:23 <HakuNoKaemi> : 00:32:768 (1,2,1,2) - should look like pretty close to something done by him
10:26 <Sakura_Hana> : ok submit update and i'll recheck all the problems
10:30 <HakuNoKaemi> : (the Hard ended to be higher than Insane, so i did OD -1 (following AIMod) ad removed three
10:30 <HakuNoKaemi> : streams...
10:30 <HakuNoKaemi> : and some notes ...
10:31 <HakuNoKaemi> : however, submitted
10:31 <HakuNoKaemi> : for deciding on Nekoo, i did see his other Insane, he did use OD 8, so i used it there as well
10:31 <Sakura_Hana> : [Shalon's Taiko] 00:55:451 (106,107,108,109,110,111,112) - Are these really 1/6
10:31 <HakuNoKaemi> : yes...
10:32 <Sakura_Hana> : yay mapping to very faint sounds :< anyways, Shalon's hitsound volume is good now
10:34 <HakuNoKaemi> : better :3
10:35 <Sakura_Hana> : hmm this song needs tick rate 1, why is Nekoo using tick rate 2 >_<
10:35 <Sakura_Hana> : and why are u using tick rate 2 o.o
10:35 <Sakura_Hana> : only diff that got it was cesc's Easy lol
10:37 <HakuNoKaemi> : tick rate 2 is preferable after 00:32:768 (1) -
10:37 <HakuNoKaemi> : (it means 60%)
10:38 <HakuNoKaemi> : (60% of the map)
10:38 <Sakura_Hana> : hmm
10:38 <Sakura_Hana> : well then why Easy doesnt have tick rate 2?
10:39 <HakuNoKaemi> : slow sliders at the start do look awfull ( and it's something that say "don't use 2")
10:39 <HakuNoKaemi> : and the fact he isn't following all major beats, but more of the white tick beats
10:40 <Sakura_Hana> : you know tick rate is related to the song right? so if 1 diff uses a certain tick rate it makes sense for all
10:40 <Sakura_Hana> : diffs to use it
10:41 <HakuNoKaemi> : it is related to how the map follow music too, actually...
10:42 <HakuNoKaemi> : if you mostly follow a 1/1 rhythmn with a few 1/2, or you try to map something more harder, it help to
10:42 <HakuNoKaemi> : know saying you're following a complexier rhythmn
10:42 <Sakura_Hana> : uhh no, the reason ticks are there is to hit on instruments that are aligned to those while you're
10:42 <Sakura_Hana> : following the slider
10:43 <Sakura_Hana> : anyways, well i was going for tick rate 1 in the beginning anyways, tick rate 1 sounds better to me
10:43 <Sakura_Hana> : overall
10:44 <HakuNoKaemi> : section based ticks should've sounded better after all >.<, well i'm deciding what tickrate i should use...
10:45 <Sakura_Hana> : i would support section based ticks, but seems like no one else likes them (up here at least) =/
10:47 <HakuNoKaemi> : Card had made a feature request if I remember, but the ones who don't support them, don't support
10:47 <HakuNoKaemi> : them because of overuse..
10:48 <HakuNoKaemi> : but i do not think that they could overuse them
10:54 <HakuNoKaemi> : Tick Rate 1 ( + Generally better , ++ 1st Part ) , Tick Rate 2 ( ++ Follow second part and some voice
10:54 <HakuNoKaemi> : stream better )
10:55 <HakuNoKaemi> : might decide on using Tick Rate 1 ...
10:58 <HakuNoKaemi> : Tick Rate 1 on Easy, Normal and VisionS, Tick Rate 2 on Hard and Insane
10:58 <HakuNoKaemi> : seems the best idea to me :3
11:00 <Sakura_Hana> : you take a really long time thinking i moved to another map =/
11:00 <Sakura_Hana> : No i'm joking but really......
11:00 <HakuNoKaemi> : i did listen to the rhythmn of the diffs closely, and that seems the best idea..
11:02 <HakuNoKaemi> : hmmm
11:03 <HakuNoKaemi> : updated
11:03 <Sakura_Hana> : uhh only Normal and Mok's Visions had update?
11:04 <HakuNoKaemi> : cesc Easy was Slider Tick 1
11:04 <HakuNoKaemi> : arleady , the Hard and Nekoo's Insane are 2
11:05 <Sakura_Hana> : so now half of your diffs are 2 and half are 1? X_X
11:06 <HakuNoKaemi> : the harder have 2, because of them being based on a 1/1 and 1/2 rhythmn, the easier 1 because
11:06 <HakuNoKaemi> : they're mostly 1/1 and 2/1 ( a bit 1/2 )
11:06 <Sakura_Hana> : orz i give up
11:06 <HakuNoKaemi> : ç.ç
11:07 <Sakura_Hana> : you know i popped a bubble once for having different slider tick rate on 1 diff than the others?
11:08 <HakuNoKaemi> : why?
11:08 <HakuNoKaemi> : it isn't neither rule or similiar it is a mapper preference, pretty much suggested
11:09 <Sakura_Hana> : it falls under common sense

Mostly because the mapper took a while to change tick rate... anyways Ranked!
mancuso_JM_
Congratz!! Time to play this map ;)
-kevincela-
Yay,this finally got ranked! :D
Leader
Finally, congratz! \:D/
Topic Starter
HakuNoKaemi
Score Index:
1 One, 1 Two, 1 Eight, 9 Nine, 19 Ten
Average: 9.10 (._., i'm sure this version madly better than ignorethis one)
Chewin
Rofl haku, finally :3 Gratz!
Topic Starter
HakuNoKaemi
Thank to all :D
Loctav
congratulations o/
Jenny
Skin sucks balls Vid, song and map are nice, me likez D:
[Shalon]
sorry to my late answer.. but It's already.. RANKED ?!

Congrat XD
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